52 lines
2.6 KiB
YAML
52 lines
2.6 KiB
YAML
action_abbr: '2'
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cast: '|2| somatic, verbal'
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components:
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- Somatic
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- Verbal
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descr: "A Medium guardian made of magical force appears and attacks foes you designate\
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\ within range. The spiritual guardian is translucent and appears to be holding\
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\ your deity's favored weapon. \n\nWhen you Cast the Spell, the spiritual guardian\
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\ appears in an unoccupied space next to a foe of your choice within range and makes\
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\ a Strike against it. Each time you Sustain the Spell, you can move the spiritual\
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\ guardian to an unoccupied space next to a target within range (if necessary) and\
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\ make a Strike with it. The guardian uses and contributes to your multiple attack\
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\ penalty. Alternatively, when you Sustain the Spell, you can have the guardian\
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\ move adjacent to an ally and protect that ally. If you do, each time the ally\
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\ would take damage, the guardian takes the first 10 damage instead of your ally.\
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\ It continues to do so until you move the guardian to attack an enemy or defend\
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\ a different ally, or until the guardian is destroyed (it has 50 Hit Points and\
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\ can't recover Hit Points by any means). The guardian can't usually take damage\
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\ except when protecting an ally, though *disintegrate* automatically destroys it\
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\ if it hits the spiritual guardian's AC of 25. \n\nThe guardian's Strikes are melee\
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\ spell attacks. Regardless of the appearance of the guardian's weapon, the guardian\
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\ deals force damage equal to 2d8 plus your spellcasting ability modifier, but you\
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\ can deal damage of the type normally dealt by the weapon it holds instead of force\
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\ damage. No other traits or statistics of the weapon apply, and even a ranged weapon\
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\ attacks adjacent creatures only. Despite making a spell attack, the spiritual\
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\ guardian's weapon is a weapon for the purposes of triggers, resistances, and so\
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\ forth. \n\nThe guardian takes up space and allies can use it when flanking, but\
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\ it doesn't have any other attributes a creature would normally have aside from\
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\ Hit Points, and creatures can move through its space without hindrance. The guardian\
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\ can't make any attack other than its Strike, and feats or spells that affect weapons\
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\ or enhance allies do not apply to the guardian. \n\n---\n**Heightened (+2)**\
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\ The guardian's damage increases by 1d8, and its Hit Points increase by 20."
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duration: sustained up to 1 minute
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has_been_manually_proofread: true
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level: 5
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name: Spiritual Guardian
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range: 120 feet
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req: You have a deity.
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source:
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- abbr: CRB
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page_start: 373
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page_stop: 373
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targets: null
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traditions:
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- Divine
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traits:
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- Attack
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- Abjuration
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- Force
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trigger: null
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type: Spell
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