246 lines
6.1 KiB
YAML
246 lines
6.1 KiB
YAML
ability_mods:
|
|
cha_mod: 5
|
|
con_mod: 1
|
|
dex_mod: 4
|
|
int_mod: 4
|
|
str_mod: 2
|
|
wis_mod: 2
|
|
ac: 22
|
|
ac_special: null
|
|
active_abilities:
|
|
- action_cost: One Action
|
|
critical_failure: null
|
|
critical_success: null
|
|
description: The Coil spy Strides up to half their Speed and attempts a __Feint__,
|
|
in either order.
|
|
effect: null
|
|
failure: null
|
|
frequency: null
|
|
maximum_duration: null
|
|
name: Deceptive Reposition
|
|
range: null
|
|
raw_description: '**Deceptive Reposition** [One Action] The Coil spy Strides up
|
|
to half their Speed and attempts a __Feint__, in either order.'
|
|
requirements: null
|
|
saving_throw: null
|
|
stages: null
|
|
success: null
|
|
traits: null
|
|
trigger: null
|
|
- action_cost: None
|
|
critical_failure: null
|
|
critical_success: null
|
|
description: A Coil spy can maintain an ongoing illusory disguise as long as they
|
|
are conscious without having to re-cast the spell; they need only Cast the Spell
|
|
again to reassume their illusory disguise if they wish to change their appearance
|
|
or if the active spell is dispelled. Coil spies typically seek privacy when they
|
|
need to sleep, as an ongoing illusory disguise ends an hour after they fall __unconscious__.
|
|
effect: null
|
|
failure: null
|
|
frequency: null
|
|
maximum_duration: null
|
|
name: Maintain Disguise
|
|
range: null
|
|
raw_description: '**Maintain Disguise** A Coil spy can maintain an ongoing illusory
|
|
disguise as long as they are conscious without having to re-cast the spell; they
|
|
need only Cast the Spell again to reassume their illusory disguise if they wish
|
|
to change their appearance or if the active spell is dispelled. Coil spies typically
|
|
seek privacy when they need to sleep, as an ongoing illusory disguise ends an
|
|
hour after they fall __unconscious__.'
|
|
requirements: null
|
|
saving_throw: null
|
|
stages: null
|
|
success: null
|
|
traits: null
|
|
trigger: null
|
|
- action_cost: None
|
|
critical_failure: null
|
|
critical_success: null
|
|
description: null
|
|
effect: null
|
|
failure: null
|
|
frequency: null
|
|
maximum_duration: 6 rounds
|
|
name: Serpentfolk Venom
|
|
range: null
|
|
raw_description: '**Serpentfolk Venom** (__poison__) **Saving Throw** DC 19 Fortitude;
|
|
**Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__
|
|
(1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)'
|
|
requirements: null
|
|
saving_throw: DC 19 Fortitude
|
|
stages:
|
|
- effect: 1d4 poison damage and __enfeebled 1__ (1 round)
|
|
- effect: 2d4 poison damage and enfeebled 1 (1 round)
|
|
success: null
|
|
traits:
|
|
- poison
|
|
trigger: null
|
|
- action_cost: None
|
|
critical_failure: null
|
|
critical_success: null
|
|
description: The Coil spy's Strikes deal an extra 2d6 precision damage to __flat-footed__
|
|
creatures.
|
|
effect: null
|
|
failure: null
|
|
frequency: null
|
|
maximum_duration: null
|
|
name: Sneak Attack
|
|
range: null
|
|
raw_description: '**__Sneak Attack__** The Coil spy''s Strikes deal an extra 2d6
|
|
precision damage to __flat-footed__ creatures.'
|
|
requirements: null
|
|
saving_throw: null
|
|
stages: null
|
|
success: null
|
|
traits: null
|
|
trigger: null
|
|
alignment: NE
|
|
automatic_abilities: null
|
|
description: 'Some serpentfolk undergo intense ritual training and practice to improve
|
|
their innate ability to disguise themselves. These serpentfolk often identify as
|
|
members of a sinister society known as the Coils of __Ydersius__, and the most devoted
|
|
of their number seek out methods of reincarnating into new forms to even more efficiently
|
|
infiltrate enemy societies. But before such agents take this extreme step, they
|
|
must prove themselves as Coil spies. These serpentfolk train in methods of infiltrating
|
|
other societies to such an extent that they might be capable of infiltrating a mammalian
|
|
civilization for years. Though they''re expected to work entirely toward the eventual
|
|
triumph of their people, most Coil spies also find personal pursuits to keep them
|
|
occupied in the shorter term. When Coil spies get caught, it''s rarely due to a
|
|
lack of pure skill, but rather to their arrogance or recklessness as they pursue
|
|
their hedonistic desires.
|
|
|
|
|
|
|
|
|
|
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 21'
|
|
hp: 48
|
|
hp_misc: null
|
|
items:
|
|
- hand crossbow (20 bolts)
|
|
- hunting spider venom (2)
|
|
- shortsword
|
|
- thieves' tools
|
|
languages:
|
|
- Aklo
|
|
- Common
|
|
- Dwarven
|
|
- Gnomish
|
|
- Undercommon
|
|
- telepathy 100 feet
|
|
level: 4
|
|
melee_attacks:
|
|
- action_cost: One Action
|
|
damage:
|
|
- formula: 1d6+5
|
|
type: piercing
|
|
- formula: null
|
|
type: serpentfolk venom
|
|
name: shortsword
|
|
to_hit: 14
|
|
traits:
|
|
- agile
|
|
- finesse
|
|
- versatile S
|
|
- action_cost: One Action
|
|
damage:
|
|
- formula: 1d6+5
|
|
type: piercing
|
|
- formula: null
|
|
type: serpentfolk venom
|
|
name: fangs
|
|
to_hit: 14
|
|
traits:
|
|
- finesse
|
|
name: Coil Spy
|
|
perception: 10
|
|
ranged_attacks:
|
|
- action_cost: One Action
|
|
damage:
|
|
- formula: 1d6+3
|
|
type: piercing
|
|
- formula: null
|
|
type: serpentfolk venom or hunting spider venom
|
|
name: hand crossbow
|
|
to_hit: 10
|
|
traits:
|
|
- range increment 60 feet
|
|
- reload 1
|
|
rarity: Uncommon
|
|
resistances:
|
|
- amount: 5
|
|
misc: null
|
|
type: poison
|
|
saves:
|
|
fort: 9
|
|
fort_misc: null
|
|
misc: +1 status to all saves vs. magic
|
|
ref: 12
|
|
ref_misc: null
|
|
will: 10
|
|
will_misc: +4 status vs. mental
|
|
senses:
|
|
- darkvision
|
|
- scent (imprecise) 30 feet
|
|
size: Medium
|
|
skills:
|
|
- bonus: 10
|
|
misc: null
|
|
name: Acrobatics
|
|
- bonus: 13
|
|
misc: null
|
|
name: Deception
|
|
- bonus: 11
|
|
misc: null
|
|
name: Diplomacy
|
|
- bonus: 11
|
|
misc: null
|
|
name: Intimidation
|
|
- bonus: 10
|
|
misc: null
|
|
name: Occultism
|
|
- bonus: 10
|
|
misc: null
|
|
name: Society
|
|
- bonus: 12
|
|
misc: null
|
|
name: Stealth
|
|
- bonus: 12
|
|
misc: null
|
|
name: Thievery
|
|
sources:
|
|
- abbr: Bestiary 2
|
|
page_start: '238'
|
|
page_stop: null
|
|
speed:
|
|
- amount: 25
|
|
misc: null
|
|
type: Land
|
|
spell_lists:
|
|
- attack_bonus: null
|
|
cantrips: null
|
|
constants: null
|
|
dc: 21
|
|
focus_points: null
|
|
misc: null
|
|
spell_lists:
|
|
- level: 4
|
|
spells:
|
|
- misc: null
|
|
name: suggestion
|
|
- level: 3
|
|
spells:
|
|
- misc: at will
|
|
name: illusory disguise
|
|
- level: 2
|
|
spells:
|
|
- misc: at will
|
|
name: mirror image
|
|
- level: 1
|
|
spells:
|
|
- misc: at will
|
|
name: ventriloquism
|
|
spells_source: Occult Innate Spells
|
|
traits:
|
|
- Humanoid
|
|
- Serpentfolk
|