pathfinder-2-sqlite-MIRROR/data/monsters/skulltaker.yaml

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ability_mods:
cha_mod: 7
con_mod: 6
dex_mod: 6
int_mod: 2
str_mod: 8
wis_mod: 8
ac: 42
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Whenever a creature dies within 60 feet of a skulltaker, the skulltaker
draws a portion of the creature's bones into its shard storm. The creature must
succeed at a DC 40 Will save or rise as a __skeletal champion__ in 1d4 rounds.
These skeletal champions are controlled by the skulltaker.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Bonetaker
range: null
raw_description: '**Bonetaker** (__divine__, __necromancy__) Whenever a creature
dies within 60 feet of a skulltaker, the skulltaker draws a portion of the creature''s
bones into its shard storm. The creature must succeed at a DC 40 Will save or
rise as a __skeletal champion__ in 1d4 rounds. These skeletal champions are controlled
by the skulltaker.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When a skulltaker hits with a melee Strike, the target must succeed
at a DC 40 Fortitude save or become drained 2 and doomed 1.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Energy Drain
range: null
raw_description: '**Energy Drain** (__divine__, __necromancy__) When a skulltaker
hits with a melee Strike, the target must succeed at a DC 40 Fortitude save or
become drained 2 and doomed 1.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- necromancy
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The skulltaker causes splintered bones to erupt from all solid surfaces
in a 100-foot emanation, except for surfaces of worked stone. A creature moving
through the bones takes 10 piercing damage and 10 negative damage for every 5
feet of movement. The first time each round a creature takes piercing damage from
these splintered bones, it must succeed at a Reflex save or take a 10-foot circumstance
penalty to all Speeds for 10 minutes, or a 15-foot circumstance penalty for 24
hours on a critical failure. The bones remain in place until the skulltaker uses
this action again or the bones are manually removed, which takes 10 minutes for
each 5-foot square.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Splintered Ground
range: null
raw_description: '**Splintered Ground** [One Action] The skulltaker causes splintered
bones to erupt from all solid surfaces in a 100-foot emanation, except for surfaces
of worked stone. A creature moving through the bones takes 10 piercing damage
and 10 negative damage for every 5 feet of movement. The first time each round
a creature takes piercing damage from these splintered bones, it must succeed
at a Reflex save or take a 10-foot circumstance penalty to all Speeds for 10
minutes, or a 15-foot circumstance penalty for 24 hours on a critical failure.
The bones remain in place until the skulltaker uses this action again or the bones
are manually removed, which takes 10 minutes for each 5-foot square.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A cloud of bone shards surrounds the skulltaker. When a creature moves
into the emanation or begins its turn there, shard storm attempts to counteract
any death ward effect on the creature (+30 counteract modifier) and then deals
4d6 slashing damage and 4d6 negative damage to the creature, with a DC 40 basic
Reflex save.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Shard Storm
range: 10 feet
raw_description: '**Shard Storm** (__air__, __aura__, __divine__, __necromancy__)
10 feet. A cloud of bone shards surrounds the skulltaker. When a creature moves
into the emanation or begins its turn there, shard storm attempts to counteract
any death ward effect on the creature (+30 counteract modifier) and then deals
4d6 slashing damage and 4d6 negative damage to the creature, with a DC 40 basic
Reflex save.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- air
- aura
- divine
- necromancy
trigger: null
description: 'Swirling down from misty peaks and through howling mountain passes like
an evil wind, the vortex of bones known as a skulltaker is a terrible manifestation
of the delirium and agony experienced by doomed climbers and lost trailblazers just
before they met their end. In some places, a skulltaker is also known as a saxra.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 40'
hp: 300
hp_misc: null
immunities:
- cold
- death effects
- disease
- paralyzed
- poison
- unconscious
languages:
- Necril
- Skeletal Lore languages
level: 18
melee_attacks:
- action_cost: One Action
damage:
- formula: 3d10+14
type: piercing
- formula: 3d6
type: negative
- formula: null
type: energy drain
name: jaws
to_hit: 35
traits:
- deadly 2d12
- magical
- reach 10 feet
- action_cost: One Action
damage:
- formula: 3d6+14
type: slashing
- formula: 3d6
type: negative
- formula: null
type: energy drain
name: claw
to_hit: 35
traits:
- agile
- deadly 2d12
- magical
- reach 15 feet
name: Skulltaker
perception: 33
ranged_attacks:
- action_cost: One Action
damage:
- formula: 3d8+6
type: piercing
- formula: 3d6
type: negative
name: bone javelin
to_hit: 33
traits:
- magical
- thrown 100 feet
rarity: Uncommon
resistances:
- amount: 15
misc: null
type: piercing
- amount: 15
misc: null
type: slashing
saves:
fort: 31
fort_misc: null
misc: +1 status to all saves vs. positive
ref: 33
ref_misc: null
will: 35
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A skulltaker taps into the memories of the creatures whose bones make
up its body. This gives it the Skeletal Lore skill, which it can use to Recall
Knowledge of any kind. In addition, it can speak and understand all the languages
known by the creatures whose bones make up its body (typically including Common
and the regional language of the skulltaker's home region). The skulltaker can
use Skeletal Lore as the primary skill check for the legend lore ritual, and it
can cast legend lore without secondary casters.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Skeletal Lore
range: null
raw_description: '**Skeletal Lore** (__divination__, __divine__) A skulltaker taps
into the memories of the creatures whose bones make up its body. This gives it
the Skeletal Lore skill, which it can use to Recall Knowledge of any kind. In
addition, it can speak and understand all the languages known by the creatures
whose bones make up its body (typically including Common and the regional language
of the skulltaker''s home region). The skulltaker can use Skeletal Lore as the
primary skill check for the legend lore ritual, and it can cast legend lore without
secondary casters.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divination
- divine
trigger: null
senses:
- darkvision
- true seeing
size: Huge
skills:
- bonus: 34
misc: null
name: Acrobatics
- bonus: 35
misc: null
name: Intimidation
- bonus: 30
misc: null
name: Religion
- bonus: 30
misc: null
name: Skeletal Lore
- bonus: 32
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '300'
page_stop: null
speed:
- amount: 30
misc: null
type: Land
- amount: 60
misc: null
type: fly
spell_lists:
- attack_bonus: null
cantrips: null
constants:
- level: 6
spells:
- misc: null
name: true seeing
dc: 40
focus_points: null
misc: null
spell_lists:
- level: 8
spells:
- misc: x2
name: finger of death
- misc: x2
name: horrid wilting
- misc: x2
name: punishing winds
spells_source: Divine Innate Spells
- attack_bonus: null
cantrips: null
constants: null
dc: 40
focus_points: null
misc: null
spell_lists:
- level: 7
spells:
- misc: null
name: legend lore
spells_source: Divine Rituals
traits:
- Undead