305 lines
8.5 KiB
YAML
305 lines
8.5 KiB
YAML
ability_mods:
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cha_mod: 2
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con_mod: 2
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dex_mod: 4
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int_mod: 2
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str_mod: 6
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wis_mod: 4
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ac: 27
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ac_special: null
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active_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A vanth's scythe is its symbol of office and gains a measure of its
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personal power. This scythe becomes a +1 scythe and is treated as if it were __adamantine__
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while the vanth wields it. A vanth whose scythe is taken or destroyed can infuse
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a new one with an hour of work.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Infuse Weapon
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range: null
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raw_description: '**Infuse Weapon** (__divine__, __evocation__) A vanth''s scythe
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is its symbol of office and gains a measure of its personal power. This scythe
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becomes a +1 scythe and is treated as if it were __adamantine__ while the vanth
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wields it. A vanth whose scythe is taken or destroyed can infuse a new one with
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an hour of work.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- divine
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- evocation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: An vanth's Strikes affect __incorporeal__ creatures with the effects
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of a __ghost touch__ property rune and deal 2d6 negative damage to living creatures
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and 2d6 positive damage to undead.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Spirit Touch
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range: null
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raw_description: '**Spirit Touch** An vanth''s Strikes affect __incorporeal__ creatures
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with the effects of a __ghost touch__ property rune and deal 2d6 negative damage
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to living creatures and 2d6 positive damage to undead.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: Two Actions
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critical_failure: As failure, but the effect is permanent.
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critical_success: The target is unaffected and is temporarily immune to Vanth's
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Curse for 24 hours.
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description: null
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effect: The vanth bestows a curse on a creature by touching it with its scythe.
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The creature must attempt a DC 25 Will save.
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failure: The target becomes morose and glum as it accepts its own inevitable fate.
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For 1 hour, the target is stupefied 2. Each time the target gains the __dying__
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condition, the stupefied condition value increases by 1, to a maximum value of
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stupefied 4.
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frequency: three times per day
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maximum_duration: null
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name: Vanth's Curse
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range: null
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raw_description: '**Vanth''s Curse** [Two Actions] (__curse__, __divine__, __enchantment__,
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__misfortune__) **Frequency** three times per day; **Effect** The vanth bestows
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a curse on a creature by touching it with its scythe. The creature must attempt
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a DC 25 Will save.
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**Critical Success** The target is unaffected and is temporarily immune to Vanth''s
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Curse for 24 hours.
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**Success** The target feels a momentary shudder of doom and is __stupefied 1__
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for 1 minute by the distracting sensation.
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**Failure** The target becomes morose and glum as it accepts its own inevitable
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fate. For 1 hour, the target is stupefied 2. Each time the target gains the __dying__
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condition, the stupefied condition value increases by 1, to a maximum value of
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stupefied 4.
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**Critical Failure** As failure, but the effect is permanent.'
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requirements: null
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saving_throw: null
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stages: null
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success: The target feels a momentary shudder of doom and is __stupefied 1__ for
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1 minute by the distracting sensation.
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traits:
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- curse
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- divine
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- enchantment
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- misfortune
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trigger: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: The creature is __frightened 4__.
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critical_success: The creature is unaffected by the presence.
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description: A creature that first enters the area must attempt a Will save. Regardless
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of the result of the saving throw, the creature is temporarily immune to this
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monster's Frightful Presence for 1 minute.
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effect: null
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failure: The creature is __frightened 2__.
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frequency: null
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maximum_duration: null
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name: Frightful Presence
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range: 20 feet
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raw_description: '**Frightful Presence** A creature that first enters the area must
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attempt a Will save. Regardless of the result of the saving throw, the creature
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is temporarily immune to this monster''s Frightful Presence for 1 minute.
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**Critical Success** The creature is unaffected by the presence.
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**Success** The creature is __frightened 1__.
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**Failure** The creature is __frightened 2__.
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**Critical Failure** The creature is __frightened 4__.'
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requirements: null
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saving_throw: DC 22
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stages: null
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success: The creature is __frightened 1__.
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traits:
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- aura
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- emotion
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- fear
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- mental
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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failure: null
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frequency: null
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maximum_duration: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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description: 'Protecting the __Boneyard__ are the stern and resolute guardians of
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the dead known as vanths, psychopomps who resemble skeletons with raven-like wings
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and a mask resembling a vulture''s skull. Vanths carry black scythes to fight against
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those who would disturb the natural progression of souls, and they consider any
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visitor to the Boneyard a potential troublemaker. When the psychopomp armies go
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to war, vanths serve as front-line soldiers. They rarely speak and even more rarely
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show any emotion other than a grim adherence to duty.
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**__Recall Knowledge - Monitor__ (__Religion__)**: DC 23'
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hp: 105
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hp_misc: null
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immunities:
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- __death__ effects
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- __disease__
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items:
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- +1 scythe
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languages:
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- Abyssal
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- Celestial
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- Infernal
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- Requian
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level: 7
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 1d10+8
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type: slashing
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- formula: null
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type: spirit touch
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name: scythe
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to_hit: 18
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traits:
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- deadly d10
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- magical
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- trip
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- action_cost: One Action
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damage:
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- formula: 1d6+8
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type: slashing
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- formula: null
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type: spirit touch
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name: jaws
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to_hit: 17
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traits:
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- agile
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name: Vanth
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perception: 15
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ranged_attacks: null
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resistances:
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- amount: 10
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misc: null
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type: negative
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- amount: 10
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misc: null
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type: poison
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saves:
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fort: 15
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 13
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ref_misc: null
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will: 17
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will_misc: null
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senses:
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- darkvision
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- lifesense 60 feet
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size: Medium
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skills:
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- bonus: 17
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misc: null
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name: Acrobatics
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- bonus: 17
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misc: null
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name: Athletics
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- bonus: 15
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misc: null
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name: Boneyard Lore
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- bonus: 15
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misc: null
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name: Intimidation
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- bonus: 13
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misc: null
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name: Occultism
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- bonus: 13
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misc: null
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name: Religion
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- bonus: 17
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misc: null
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name: Stealth
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sources:
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- abbr: Bestiary 2
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page_start: '210'
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page_stop: null
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speed:
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- amount: 25
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misc: null
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type: Land
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- amount: 40
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misc: null
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type: fly
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spell_lists:
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- attack_bonus: null
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cantrips: null
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constants: null
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dc: 22
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focus_points: null
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misc: null
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spell_lists:
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- level: 5
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spells:
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- misc: null
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name: dimension door
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- level: 4
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spells:
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- misc: at will
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name: dimension door
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- level: 3
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spells:
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- misc: ×3
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name: locate
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- misc: ×3
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name: searing light
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- level: 2
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spells:
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- misc: at will; self only
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name: invisibility
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spells_source: Divine Innate Spells
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traits:
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- Monitor
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- Psychopomp
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