pathfinder-2-sqlite-MIRROR/data/monsters/interlocutor.yaml

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ability_mods:
cha_mod: 5
con_mod: 5
dex_mod: 3
int_mod: 2
str_mod: 7
wis_mod: 6
ac: 33
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The interlocutor stares at a creature they can see within 30 feet.
The creature must immediately attempt a Will save against Glimpse of Stolen Flesh.
In addition, if the creature was already __stunned__, on a failed save, it feels
its internal organs twist and writhe, and is __clumsy 2__ for 1 minute. After
attempting this save, the creature is then temporarily immune until the start
of the interlocutor's next turn.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Focus Gaze
range: null
raw_description: '**Focus Gaze** [One Action] (__concentrate__, __divine__, __enchantment__,
__fear__, __mental__, __visual__) The interlocutor stares at a creature they can
see within 30 feet. The creature must immediately attempt a Will save against
Glimpse of Stolen Flesh. In addition, if the creature was already __stunned__,
on a failed save, it feels its internal organs twist and writhe, and is __clumsy
2__ for 1 minute. After attempting this save, the creature is then temporarily
immune until the start of the interlocutor''s next turn.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- divine
- enchantment
- fear
- mental
- visual
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: This functions as the __Rend__ ability, dealing claw damage. In addition,
if the target is a living creature with organs and muscle, the interlocutor opens
a precise wound. Until the creature is restored to its maximum Hit Points, thus
closing the wound, Strikes against the creature deal 1d6 extra precision damage.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Surgical Rend
range: null
raw_description: '**Surgical Rend** [One Action] This functions as the __Rend__
ability, dealing claw damage. In addition, if the target is a living creature
with organs and muscle, the interlocutor opens a precise wound. Until the creature
is restored to its maximum Hit Points, thus closing the wound, Strikes against
the creature deal 1d6 extra precision damage.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'When a
creature ends its turn in the aura, it sees pieces of its own body amid the interlocutor''s
form. The creature must succeed at a DC 29 Will save or become __stunned 1__.'
effect: null
failure: null
frequency: null
maximum_duration: null
name: Glimpse of Stolen Flesh
range: 30 feet
raw_description: '**Glimpse of Stolen Flesh** (__aura__, __divine__, __enchantment__,
__fear__, __mental__, __visual__) 30 feet. When a
creature ends its turn in the aura, it sees pieces of its own body amid the interlocutor''s
form. The creature must succeed at a DC 29 Will save or become __stunned 1__.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- aura
- divine
- enchantment
- fear
- mental
- visual
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
failure: null
frequency: null
maximum_duration: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'Interlocutors are the most talented surgeon-sculptors of the velstracs,
carving away flesh and replacing it with new body parts of muscle, sinew, and metal.
Each interlocutor structures their individual appearance carefully, but all are
towering, multi-limbed amalgamations of the strongest limbs, densest bone, and sharpest
metal they can find. They continually search for new material to graft to their
forms, and their slain foes are rarely found intact, as little is more valuable
to interlocutors than a powerful opponent''s legs, eyes, or even brain. Interlocutors
average 9 feet tall and weigh approximately 800 pounds.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 30'
hp: 215
hp_misc: regeneration 20 (deactivated by good or silver)
immunities:
- cold
languages:
- Common
- Infernal
- Shadowtongue
level: 12
melee_attacks:
- action_cost: One Action
damage:
- formula: 3d10+13
type: slashing
- formula: 2d6
type: persistent bleed
name: claw
to_hit: 25
traits:
- deadly 2d10
- evil
- magical
- reach 10 feet
name: Interlocutor
perception: 24
ranged_attacks: null
saves:
fort: 23
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 21
ref_misc: null
will: 26
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A velstrac automatically knows whether a creature it sees has any of
the __doomed__, __dying__, and __wounded__ conditions, as well as the value of
those conditions.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Painsight
range: null
raw_description: '**Painsight** (divination, divine) A velstrac automatically knows
whether a creature it sees has any of the __doomed__, __dying__, and __wounded__
conditions, as well as the value of those conditions.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divination
- divine
trigger: null
senses:
- greater darkvision
- painsight
size: Large
skills:
- bonus: 25
misc: null
name: Athletics
- bonus: 22
misc: +24 sculpting flesh
name: Crafting
- bonus: 25
misc: null
name: Intimidation
- bonus: 26
misc: null
name: Medicine
- bonus: 22
misc: null
name: Religion
- bonus: 19
misc: null
name: Stealth
- bonus: 20
misc: null
name: Torture Lore
sources:
- abbr: Bestiary 2
page_start: '84'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
spell_lists:
- attack_bonus: null
cantrips:
- level: 6
spells:
- misc: null
name: stabilize
constants: null
dc: 33
focus_points: null
misc: null
spell_lists:
- level: 7
spells:
- misc: self only; to the Material Plane or Shadow Plane only
name: plane shift
- level: 5
spells:
- misc: null
name: breath of life
- level: 4
spells:
- misc: ×2
name: heal
- misc: ×2
name: restoration
spells_source: Divine Innate Spells
traits:
- Fiend
- Velstrac
weaknesses:
- amount: 15
misc: null
type: good
- amount: 15
misc: null
type: silver