169 lines
3.9 KiB
YAML
169 lines
3.9 KiB
YAML
ability_mods:
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cha_mod: 2
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con_mod: 3
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dex_mod: 3
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int_mod: 1
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str_mod: 6
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wis_mod: 4
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ac: 24
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ac_special: null
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active_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The nightmare Strides or Flies up to triple its Speed. Its hooves burst
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with intense flame, dealing 3d6 fire damage (DC 24 basic Reflex save) once to
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each creature other than the nightmare's rider that the nightmare moves adjacent
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to during its gallop.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Flaming Gallop
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range: null
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raw_description: '**Flaming Gallop** [Two Actions] (__fire__) The nightmare Strides
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or Flies up to triple its Speed. Its hooves burst with intense flame, dealing
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3d6 fire damage (DC 24 basic Reflex save) once to each creature other than the
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nightmare''s rider that the nightmare moves adjacent to during its gallop.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- fire
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trigger: null
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alignment: NE
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automatic_abilities: null
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description: 'Nightmares are flaming equine harbingers of death.
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**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 22
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**__Recall Knowledge - Fiend__ (__Religion__)**: DC 22'
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hp: 100
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hp_misc: null
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languages:
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- Abyssal
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- Daemonic
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- Infernal
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level: 6
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 2d10+6
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type: piercing
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- formula: 1d6
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type: evil
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name: jaws
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to_hit: 16
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traits:
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- evil
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- magical
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- action_cost: One Action
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damage:
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- formula: 1d8+6
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type: bludgeoning
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- formula: 1d6
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type: evil
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- formula: 1d8
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type: fire
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name: hoof
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to_hit: 16
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traits:
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- agile
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- evil
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- fire
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- magical
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name: Nightmare
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perception: 14
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ranged_attacks: null
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resistances:
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- amount: 10
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misc: null
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type: fire
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saves:
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fort: 15
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fort_misc: null
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misc: null
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ref: 15
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ref_misc: null
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will: 12
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The nightmare continually exhales black smoke that creates concealment
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in an aura around it. Nightmares and their riders can see through this smoke.
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A creature that begins its turn in the area becomes sickened 2 (DC 23 Fortitude
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negates) and is then temporarily immune sickness from the smoke for 1 minute.
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The nightmare, its rider, any creature currently holding its breath (or that does
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not need to breathe), and any creature immune to poison are immune to the aura's
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sickened effect but not the concealment.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Smoke
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range: 15 feet
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raw_description: '**Smoke** (__aura__) 15 feet. The nightmare continually exhales
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black smoke that creates concealment in an aura around it. Nightmares and their
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riders can see through this smoke. A creature that begins its turn in the area
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becomes sickened 2 (DC 23 Fortitude negates) and is then temporarily immune sickness
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from the smoke for 1 minute. The nightmare, its rider, any creature currently
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holding its breath (or that does not need to breathe), and any creature immune
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to poison are immune to the aura''s sickened effect but not the concealment.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- aura
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trigger: null
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senses:
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- darkvision
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size: Large
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skills:
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- bonus: 13
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misc: null
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name: Acrobatics
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- bonus: 16
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misc: null
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name: Athletics
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- bonus: 14
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misc: null
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name: Intimidation
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- bonus: 12
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misc: null
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name: Survival
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sources:
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- abbr: Bestiary
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page_start: '244'
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page_stop: null
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speed:
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- amount: 40
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misc: null
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type: Land
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- amount: 90
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misc: null
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type: fly
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spell_lists:
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- attack_bonus: null
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cantrips: null
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constants: null
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dc: 24
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focus_points: null
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misc: null
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spell_lists:
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- level: 7
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spells:
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- misc: self and rider only
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name: plane shift
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spells_source: Divine Innate Spells
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traits:
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- Beast
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- Fiend
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