pathfinder-2-sqlite-MIRROR/data/monsters/sphinx.yaml

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YAML

ability_mods:
cha_mod: 4
con_mod: 3
dex_mod: 1
int_mod: 5
str_mod: 6
wis_mod: 4
ac: 27
ac_special: null
active_abilities:
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: The sphinx rears back on their hind legs and makes two claw Strikes
at the same target, using the same attack bonus as their highest melee attack.
If both attacks deal damage, the target takes extra damage equal to one claw Strike.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Claw Rake
range: null
raw_description: '**Claw Rake** [Three Actions] The sphinx rears back on their
hind legs and makes two claw Strikes at the same target, using the same attack
bonus as their highest melee attack. If both attacks deal damage, the target takes
extra damage equal to one claw Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The sphinx Strides and makes a Strike at the end of that movement.
If the sphinx began this action hidden, they remain hidden until after the attack.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Pounce
range: null
raw_description: '**Pounce** [One Action] The sphinx Strides and makes a Strike
at the end of that movement. If the sphinx began this action hidden, they remain
hidden until after the attack.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 'Once per week, a Sphinx can create a magical symbol as though casting
a heightened glyph of warding spell. The sphinx usually shapes the glyph to take
the form of a written riddle, and sets the password to the answer. A creature
that gives the wrong answer or tries to pass without answering must succeed at
a DC 26 Will save or suffer one of the following spell effects, chosen by the
sphinx when creating the symbol: synaptic pulse (5th), charm (4th), fear (3rd),
phantom pain (3rd), sleep (3rd). The sphinx learns the identity of any creature
that answers the riddle and tends to be friendly to them.'
effect: null
failure: null
frequency: null
maximum_duration: null
name: Warding Glyph
range: null
raw_description: '**Warding Glyph** Once per week, a Sphinx can create a magical
symbol as though casting a heightened glyph of warding spell. The sphinx usually
shapes the glyph to take the form of a written riddle, and sets the password to
the answer. A creature that gives the wrong answer or tries to pass without answering
must succeed at a DC 26 Will save or suffer one of the following spell effects,
chosen by the sphinx when creating the symbol: synaptic pulse (5th), charm (4th),
fear (3rd), phantom pain (3rd), sleep (3rd). The sphinx learns the identity of
any creature that answers the riddle and tends to be friendly to them.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities: null
description: 'Sphinxes are mystical beings with the body of a lion, the wings of a
great bird, and the upper torso and head of a human. They are often maligned in
legends as nothing more than monsters, and though they are quick to anger and are
capable of exacting deadly retribution for perceived slights, they are also very
intelligent.
Sphinxes are often associated with desert regions, but they can dwell in more moderate
climates as well. They form small groups consisting of a single, extended family
that hunts and works together to protect and teach their young. As they mature,
sphinxes develop a wanderlust, a drive to gather hidden lore and solve the world''s
greatest riddles—the trait that is perhaps most often identified with their kind.
While sometimes bound into service as guardians for powerful spellcasters, lone
sphinxes may also be encountered on journeys of discovery and as purveyors of esoteric
lore. If treated with the proper respect—and fed well—a sphinx can demonstrate a
willingness to exchange information. Their favorite currency is, of course, riddles
and secrets. One who can trade knowledge for knowledge has a much better chance
of succeeding while bargaining with a sphinx. However, a sphinx''s insatiable thirst
for new riddles as well their extensive collection of secrets accumulated over hundreds
of years of life—makes it difficult to offer them something they don''t already
know. Those who attempt to trade petty insight and stale riddles may invoke a sphinx''s
ire and will not live long enough to regret it.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 24'
hp: 135
hp_misc: null
languages:
- Common
- Draconic
- Sphinx
- comprehend language
level: 8
melee_attacks:
- action_cost: One Action
damage:
- formula: 2d6+9
type: slashing
name: claw
to_hit: 20
traits:
- agile
name: Sphinx
perception: 18
ranged_attacks: null
saves:
fort: 16
fort_misc: null
misc: null
ref: 14
ref_misc: null
will: 19
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Sphinxes are naturally curious, and their love of puzzles and mysteries
leads them to gather information on a broad range of topics. Sphinxes have the
Bardic Lore bard feat, allowing them to Recall Knowledge on any topic.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Bardic Lore
range: null
raw_description: '**Bardic Lore** Sphinxes are naturally curious, and their love
of puzzles and mysteries leads them to gather information on a broad range of
topics. Sphinxes have the Bardic Lore bard feat, allowing them to Recall Knowledge
on any topic.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- darkvision
size: Large
skills:
- bonus: 17
misc: null
name: Arcana
- bonus: 18
misc: null
name: Athletics
- bonus: 19
misc: null
name: Bardic Lore
- bonus: 16
misc: null
name: Deception
- bonus: 16
misc: null
name: Diplomacy
- bonus: 18
misc: null
name: Intimidation
- bonus: 17
misc: null
name: Occultism
sources:
- abbr: Bestiary
page_start: '305'
page_stop: null
speed:
- amount: 35
misc: null
type: Land
- amount: 40
misc: null
type: fly
spell_lists:
- attack_bonus: null
cantrips:
- level: 4
spells:
- misc: null
name: detect magic
constants:
- level: 5
spells:
- misc: null
name: tongues
- level: 2
spells:
- misc: null
name: see invisibility
dc: 27
focus_points: null
misc: null
spell_lists:
- level: 4
spells:
- misc: at will
name: clairaudience
- misc: at will
name: clairvoyance
- misc: null
name: read omens
- misc: null
name: remove curse
- level: 3
spells:
- misc: null
name: dispel magic
- misc: null
name: locate
spells_source: Occult Innate Spells
traits:
- Beast