pathfinder-2-sqlite-MIRROR/data/monsters/water mephit.yaml

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YAML

ability_mods:
cha_mod: 0
con_mod: 1
dex_mod: 3
int_mod: -2
str_mod: 1
wis_mod: 0
ac: 16
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The water mephit breathes acid in a 15-foot cone that deals 2d6 acid
damage to each creature within the area (DC 17 basic Reflex save). The water mephit
can't use Breath Weapon again for 1d4 rounds.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__acid__, __arcane__) The water
mephit breathes acid in a 15-foot cone that deals 2d6 acid damage to each creature
within the area (DC 17 basic Reflex save). The water mephit can''t use Breath
Weapon again for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- acid
- arcane
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The water mephit puts out all fires in a 5-foot emanation. The mephit
extinguishes all non-magical fires automatically and attempts to counteract magical
fires (+7 counteract modifier).
effect: null
failure: null
frequency: null
maximum_duration: null
name: Drench
range: null
raw_description: '**Drench** [One Action] (__abjuration__, __arcane__, __water__)
The water mephit puts out all fires in a 5-foot emanation. The mephit extinguishes
all non-magical fires automatically and attempts to counteract magical fires (+7
counteract modifier).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- abjuration
- arcane
- water
trigger: null
alignment: N
automatic_abilities: null
description: 'Water mephits are consummate jokers who are always happy to trade a
favor for a good laugh. Just as fire mephits are the ones who cleave closest to
evil without fully crossing over into true villainy, water mephits are the friendliest
of the mephits and therefore the closest to good. Still, one should take care in
making assumptions about a water mephit''s benevolence, for no one can reliably
count on them to keep their inborn need for pranks and trickery at bay for long.
Water mephits have blue-green skin that shimmers in light like sh scales. Though
water mephits'' wings look more like webbed fins than limbs capable of flight, they
can flap their wings to fly through the air as easily as any other mephit. Water
mephits prefer to swim, when possible, and they leave the water only when they must.
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 15'
hp: 20
hp_misc: fast healing 2 (while underwater)
immunities:
- bleed
- paralyzed
- poison
- sleep
languages:
- Aquan
level: 1
melee_attacks:
- action_cost: One Action
damage:
- formula: 1d6+1
type: slashing
name: claw
to_hit: 8
traits:
- finesse
name: Water Mephit
perception: 3
ranged_attacks: null
resistances:
- amount: 3
misc: null
type: acid
- amount: 3
misc: null
type: fire
saves:
fort: 7
fort_misc: null
misc: null
ref: 11
ref_misc: null
will: 4
will_misc: null
senses:
- darkvision
size: Small
skills:
- bonus: 6
misc: null
name: Athletics
- bonus: 6
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '151'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
- amount: 25
misc: null
type: fly
- amount: 25
misc: null
type: swim
spell_lists:
- attack_bonus: 9
cantrips: null
constants: null
dc: 17
focus_points: null
misc: null
spell_lists:
- level: 2
spells:
- misc: null
name: acid arrow
spells_source: Arcane Innate Spells
traits:
- Aquatic
- Elemental
- Water