pathfinder-2-sqlite-MIRROR/data/monsters/aasimar redeemer.yaml

206 lines
5.4 KiB
YAML

ability_mods:
cha_mod: 3
con_mod: 3
dex_mod: 1
int_mod: 0
str_mod: 4
wis_mod: 2
ac: 23
ac_special:
- descr: 25 with shield raised
alignment: NG
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The scion gains a +2 circumstance bonus to the saving throw.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Divine Grace
range: null
raw_description: '**Divine Grace** [Reaction] **Trigger** The angelkin is targeted
by a spell that allows a saving throw. **Effect** The scion gains a +2 circumstance
bonus to the saving throw.'
requirements: null
success: null
traits: null
trigger: The angelkin is targeted by a spell that allows a saving throw.
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: "The angelkin causes its foe to hesitate under the weight of its sins as\
\ visions of possible redemption play out in its mind's eye. The foe chooses one\
\ of two options: \n\n * The ally is completely unharmed by the triggering damage.\
\ \n\n * The ally gains resistance 7 to all damage against the triggering damage.\
\ After the damaging effect resolves, the enemy becomes enfeebled 2 until the\
\ end of its next turn."
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Glimpse of Redemption
range: null
raw_description: "**Glimpse of Redemption** [Reaction] **Trigger** An enemy damages\
\ one of the angelkin's allies. Both the enemy and ally must be within 15 feet\
\ of the angelkin. **Effect** The angelkin causes its foe to hesitate under the\
\ weight of its sins as visions of possible redemption play out in its mind's\
\ eye. The foe chooses one of two options: \n\n * The ally is completely unharmed\
\ by the triggering damage. \n\n * The ally gains resistance 7 to all damage\
\ against the triggering damage. After the damaging effect resolves, the enemy\
\ becomes enfeebled 2 until the end of its next turn."
requirements: null
success: null
traits: null
trigger: An enemy damages one of the angelkin's allies. Both the enemy and ally
must be within 15 feet of the angelkin.
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You snap your shield in place to ward off a blow. Your shield prevents you
from taking an amount of damage up to the shield's Hardness. You and the shield
each take any remaining damage, possibly breaking or destroying the shield.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shield Block
range: null
raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
raised, you would take damage from a physical attack. **Effect** You snap your
shield in place to ward off a blow. Your shield prevents you from taking an amount
of damage up to the shield''s Hardness. You and the shield each take any remaining
damage, possibly breaking or destroying the shield.'
requirements: null
success: null
traits: null
trigger: While you have your shield raised, you would take damage from a physical
attack.
description: 'Mortals whose ancestry has been influenced by celestials are known as
aasimars, and angelkin, who have blood of angels coursing through their veins, are
among the most common type of them. Many angelkin seek adventure as a means of doing
good in the world.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 20'
hp: 73
hp_misc: null
immunities: null
items:
- crossbow (10 bolts)
- half plate
- longsword
- steel shield (Hardness 5, HP 20, BT 10)
languages:
- Celestial
- Common
level: 5
melee:
- action_cost: One Action
damage:
formula: 1d8+7
type: slashing
name: longsword
plus_damage: null
to_hit: 15
traits:
- versatile P
name: Aasimar Redeemer
perception: 11
proactive_abilities: null
ranged:
- action_cost: One Action
damage:
formula: 1d8+3
type: piercing
name: crossbow
plus_damage:
- formula: null
type: Knockdown
to_hit: 12
traits:
- range increment 120 feet
- reload 1
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 12
fort_misc: null
misc: +1 status to all saves vs. disease (against diseases, critical failures become
failures)
ref: 8
ref_misc: null
will: 11
will_misc: against diseases, critical failures become failures
sense_abilities: null
senses:
- Perception +11
- darkvision
size: Medium
skills:
- bonus: 11
misc: null
name: 'Athletics '
- bonus: 12
misc: null
name: 'Diplomacy '
- bonus: 9
misc: null
name: 'Medicine '
- bonus: 11
misc: null
name: 'Religion '
- bonus: 7
misc: null
name: 'Society '
source:
- abbr: Bestiary
page_start: 263
page_stop: null
speed:
- amount: 20
type: Land
spell_lists:
- dc: 20
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: 3
level: 0
spells:
- frequency: null
name: light
requirement: null
to_hit: null
- dc: 20
misc: null
name: Champion Devotion Spells
spell_groups:
- heightened_level: null
level: 3
spells:
- frequency: null
name: lay on hands
requirement: 1 Focus Point
to_hit: null
traits:
- NG
- Medium
- Aasimar
- Human
- Humanoid
type: Creature
weaknesses: null