pathfinder-2-sqlite-MIRROR/data/monsters/aasimar redeemer.yaml

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3.5 KiB
YAML

ability_mods:
cha_mod: 3
con_mod: 3
dex_mod: 1
int_mod: 0
str_mod: 4
wis_mod: 2
ac: 23
ac_special:
- descr: 25 with shield raised
active_abilities: null
alignment: NG
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: 'The scion gains a +2 circumstance bonus to the saving throw.
**Glimpse of Redemption** [Reaction]'
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Divine Grace
range: null
raw_description: "**Divine Grace** [Reaction] **Trigger** The angelkin is targeted\
\ by a spell that allows a saving throw. **Effect** The scion gains a +2 circumstance\
\ bonus to the saving throw.\n\n**Glimpse of Redemption** **Trigger** An enemy\
\ damages one of the angelkin's allies. Both the enemy and ally must be within\
\ 15 feet of the angelkin. **Effect** The angelkin causes its foe to hesitate\
\ under the weight of its sins as visions of possible redemption play out in its\
\ mind's eye. The foe chooses one of two options:\n\n * The ally is completely\
\ unharmed by the triggering damage.\n\n * The ally gains resistance 7 to all\
\ damage against the triggering damage. After the damaging effect resolves, the\
\ enemy becomes enfeebled 2 until the end of its next turn. **Shield Block**"
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The angelkin is targeted by a spell that allows a saving throw.
description: 'Mortals whose ancestry has been influenced by celestials are known as
aasimars, and angelkin, who have blood of angels coursing through their veins, are
among the most common type of them. Many angelkin seek adventure as a means of doing
good in the world.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 20'
hp: 73
hp_misc: null
items:
- crossbow (10 bolts)
- half plate
- longsword
- steel shield (Hardness 5, HP 20, BT 10)
languages:
- Celestial
- Common
level: 5
melee_attacks:
- action_cost: One Action
damage:
formula: 1d8+7
type: slashing
name: longsword
plus_damage: null
to_hit: 15
traits:
- versatile P
name: Aasimar Redeemer
perception: 11
ranged_attacks:
- action_cost: One Action
damage:
formula: 1d8+3
type: piercing
name: crossbow
plus_damage:
- formula: null
type: Knockdown
to_hit: 12
traits:
- range increment 120 feet
- reload 1
saves:
fort: 12
fort_misc: null
misc: +1 status to all saves vs. disease (against diseases, critical failures become
failures)
ref: 8
ref_misc: null
will: 11
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 11
misc: null
name: Athletics
- bonus: 12
misc: null
name: Diplomacy
- bonus: 9
misc: null
name: Medicine
- bonus: 11
misc: null
name: Religion
- bonus: 7
misc: null
name: Society
sources:
- abbr: Bestiary
page_start: '263'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
spell_lists:
- attack_bonus: null
cantrips:
- level: 3
spells:
- misc: null
name: light
constants: null
dc: 20
focus_points: null
misc: null
spell_lists: null
spells_source: Divine Innate Spells
- attack_bonus: null
cantrips: null
constants: null
dc: 20
focus_points: 1
misc: null
spell_lists:
- level: 3
spells:
- misc: null
name: lay on hands
spells_source: Champion Devotion Spells
traits:
- Aasimar
- Human
- Humanoid