170 lines
5.4 KiB
YAML
170 lines
5.4 KiB
YAML
ability_mods:
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cha_mod: 1
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con_mod: 5
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dex_mod: -1
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int_mod: -3
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str_mod: 4
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wis_mod: 2
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ac: 22
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ac_special: null
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active_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: 'The basilisk stares at a creature it can see within 30 feet. That
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creature must attempt a DC 22 Fortitude save. If it fails and has not already
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been slowed by Petrifying Glance or this ability, it becomes __slowed 1__. If
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the creature was already slowed by this ability or Petrifying Glance, a failed
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save causes the creature to be petrified permanently.
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A creature petrified in this manner that is coated (not just splashed) with fresh
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basilisk blood (taken from a basilisk that has been dead no longer than 1 hour)
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is instantly restored to flesh. A single basilisk contains enough blood to coat
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1d3 Medium creatures in this manner.'
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Petrifying Gaze
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range: null
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raw_description: '**Petrifying Gaze** [Two Actions] (__arcane__, __concentrate__,
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__incapacitation__, __transmutation__, __visual__) The basilisk stares at a creature
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it can see within 30 feet. That creature must attempt a DC 22 Fortitude save.
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If it fails and has not already been slowed by Petrifying Glance or this ability,
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it becomes __slowed 1__. If the creature was already slowed by this ability or
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Petrifying Glance, a failed save causes the creature to be petrified permanently.
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A creature petrified in this manner that is coated (not just splashed) with fresh
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basilisk blood (taken from a basilisk that has been dead no longer than 1 hour)
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is instantly restored to flesh. A single basilisk contains enough blood to coat
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1d3 Medium creatures in this manner.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- arcane
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- concentrate
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- incapacitation
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- transmutation
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- visual
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trigger: null
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alignment: N
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The target must attempt a DC 20 Fortitude save. If it fails, it's slow 1
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for 1 minute as its body slowly stiffens.
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Petrifying Glance
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range: null
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raw_description: '**Petrifying Glance** [Reaction] (__arcane__, __aura__, __transmutation__,
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__visual__); **Trigger** A creature within 30 feet that the basilisk can see starts
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its turn. **Effect** The target must attempt a DC 20 Fortitude save. If it fails,
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it''s slow 1 for 1 minute as its body slowly stiffens.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- arcane
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- aura
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- transmutation
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- visual
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trigger: A creature within 30 feet that the basilisk can see starts its turn.
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description: 'The basilisk is an eight-legged reptile with a nasty disposition and
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the ability to turn creatures to stone with its gaze. Folklore holds that, much
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like for the cockatrice, the first basilisks hatched from leathery eggs laid by
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snakes and incubated by roosters, but little in the basilisk''s physiology lends
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any credence to this claim.
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A basilisk prefers to eat petrified flesh. Once a victim has been turned to stone,
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the basilisk crunches the fossilized corpse with its powerful jaws and lets its
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potent stomach acids do the rest. This digestive process is extremely slow and inefficient,
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causing the basilisk to move so lethargically that it appears as if in mid-petrification
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itself. This has even led to the saying “as slow as a well-fed basilisk.” Certainly
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basilisks are well-known for their slow gait and slothful nature, but a predator
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that can turn its prey to stone with a glance hardly has much need for speed.
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An adult basilisk is 13 feet long from head to tail and weighs roughly 300 pounds.
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These reptiles make hissing sounds when moving about that turns to a guttural gurgle
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when they''re agitated. Though they are normally solitary creatures that come together
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only to mate and lay eggs, there are periodic reports of regions being infested
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with unusual numbers of basilisks. What causes these unusual congregations of basilisk
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activity is unknown.
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For unknown reasons, weasels and ferrets are immune to the basilisk''s stare, and
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they sometimes sneak into basilisk lairs while a parent is hunting in order to consume
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eggs or freshly hatched young. Some legends suggest that a basilisk''s blood can
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transmute common stones into other material, but this is likely a case of witnesses
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misinterpreting the magical restoration of previously petrified creatures or body
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parts.
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**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 20'
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hp: 75
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hp_misc: null
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level: 5
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 2d8+4
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type: piercing
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name: jaws
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plus_damage: null
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to_hit: 15
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traits: null
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name: Basilisk
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perception: 11
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ranged_attacks: null
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saves:
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fort: 14
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fort_misc: null
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misc: null
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ref: 8
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ref_misc: null
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will: 11
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will_misc: null
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senses:
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- darkvision
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size: Medium
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skills:
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- bonus: 13
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misc: null
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name: Athletics
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- bonus: 8
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misc: null
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name: Stealth
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sources:
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- abbr: Bestiary
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page_start: '38'
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page_stop: null
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speed:
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- amount: 20
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misc: null
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type: Land
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spell_lists: null
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traits:
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- Beast
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