131 lines
3.8 KiB
YAML
131 lines
3.8 KiB
YAML
ability_mods:
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cha_mod: -5
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con_mod: 9
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dex_mod: -1
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int_mod: -5
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str_mod: 9
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wis_mod: 0
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ac: 42
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ac_special: null
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automatic_abilities:
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- description: harmed by acid (9d10, 2d10 from areas or persistent damage); healed
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by fire (area 2d10 HP); slowed by electricity
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name: Golem Antimagic
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traits: null
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- description: When the adamantine golem is at 0 HP, it isn't destroyed. Instead,
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it enters repair mode, during which it is slowed 1, can't take reactions, and
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can take only the Self-Repair action. Once it has more than 30 HP, it can use
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any type of action and can use reactions, though it remains slowed 1 and can't
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take any reactions until the start of its next turn. If a critical hit with an
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adamantine vorpal weapon reduces the golem to 0 HP, or if such a weapon hits it
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while it's already at 0 HP, then the golem is destroyed.
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name: Repair Mode
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traits: null
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- description: The golem can be targeted by disjunction and dispel magic. If targeted
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by such a spell of 9th level or higher, the golem has its resistance to physical
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damage lowered to 15 and is slowed 1 (or slowed 2 if in repair mode) for 1d4 rounds.
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During this time, if the golem is reduced to 0 HP while already in repair mode,
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it is destroyed.
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name: Vulnerable to Dispelling
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traits: null
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description: Crafted from a nigh-indestructible metal of great rarity, adamantine
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golems can't be destroyed except by the most powerful foes. Crafting an adamantine
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golem requires a quantity of adamantine so massive that collecting it usually requires
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mounting a mining expedition to a distant planet, the Plane of Earth, or an Outer
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Plane.
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divine_spells: null
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hp: 255
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immunities:
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- bleed
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- death effects
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- disease
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- doomed
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- drained
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- fatigued
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- fire
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- healing
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- magic (see below)
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- mental
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- necromancy
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- nonlethal attacks
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- paralyzed
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- poison
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- sickened
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- unconscious
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innate_spells: null
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items: null
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languages: null
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level: 18
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melee:
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- action_cost: One Action
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damage:
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formula: 3d10+17 plus destructive strike
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type: bludgeoning
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name: fist
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to_hit: 35
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traits:
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- deadly 3d12
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- magical
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- reach 15 feet
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name: Adamantine Golem
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perception: 26
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proactive_abilities:
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- description: On a critical hit, the adamantine golem's fist Strike breaks the target's
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armor, if any, in addition to dealing damage to the target. If the target has
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a shield raised, the golem breaks the shield instead.
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name: Destructive Strike
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traits: null
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- action_cost: One Action
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critical_failure: null
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critical_success: The creature takes no damage and its armor takes no damage.
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description: The adamantine golem Strides up to its Speed, pushing back each creature
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whose space it moves into and damaging them if they try to stop its movement.
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A creature can try to bar the way by attempting a DC 45 Fortitude save.
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failure: The resisting creature is damaged and its armor takes damage as if hit
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by the adamantine golem's fist.
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name: Inexorable March
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success: The golem halts its movement and cannot enter the creature's square.
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traits: null
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- action_cost: One Action
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description: The golem repairs itself, regaining 30 Hit Points.
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name: Self-Repair
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traits:
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- manipulate
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- action_cost: One Action
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description: The golem vents a 30-foot cone of superheated steam from its internal
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forge. This deals 15d6 fire damage to all creatures in the cone (DC 40 basic Reflex).
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The golem can't use Vent again for 1d6 rounds.
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name: Vent
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traits:
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- fire
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ranged: null
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resistances:
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- amount: 20
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type: physical (except vorpal adamantine)
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saves:
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fort: 33
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ref: 27
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will: 29
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- darkvision
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skills:
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Athletics: 38
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skills_special: null
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speed:
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- amount: 30
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type: Land
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- Rare
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- N
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- Huge
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- Construct
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- Golem
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- Mindless
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type: Creature
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