pathfinder-2-sqlite-MIRROR/data/monsters/Arbiter.yaml

98 lines
1.9 KiB
YAML

ability_mods:
cha_mod: 1
con_mod: 2
dex_mod: 4
int_mod: 0
str_mod: 1
wis_mod: 2
ac: 16
ac_special: null
automatic_abilities:
- description: An arbiter can always sense the direction of the nearest non-arbiter
inevitable on the plane, but it cannot sense the range of the inevitable.
name: Locate Inevitable
traits: null
description: These spherical inevitables are scouts and diplomats. Found throughout
the multiverse, they have traditionally kept watch over on chaos and its agents.
With the announcement of the Convergence, many arbiters now serve as go-betweens
among the aeon alliance and its mortal associates.
divine_spells: null
hp: 22
immunities:
- death effects
- disease
- emotion
- poison
- unconscious
innate_spells:
- level: 4
name: read omens
items:
- shortsword
languages:
- Celestial
- Common
- Infernal
- Utopian
level: 1
melee:
- action_cost: One Action
damage:
formula: 1d6+1 plus 1d4 lawful
type: piercing
name: shortsword
to_hit: 9
traits:
- agile
- finesse
- lawful
- magical
- versatile S
name: Arbiter
perception: 7
proactive_abilities:
- action_cost: Two Actions
description: The arbiter releases an electrical burst from its body that deals 3d6
electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter
becomes stunned for 24 hours.
name: Electrical Burst
traits:
- divine
- electricity
- evocation
ranged: null
resistances:
- amount: 3
type: electricity
saves:
fort: 5
ref: 7
will: 7
saves_special:
fort: null
ref: null
will: +1 status to all saves vs. magic
senses:
- darkvision
- '*detect alignment* (chaotic only)'
- locate inevitable
skills:
Acrobatics: 9
Diplomacy: 6
Stealth: 9
skills_special: null
speed:
- amount: 20
type: Land
- amount: 40
type: Fly
spell_attack_to_hit: null
spell_dc: null
traits:
- LN
- Tiny
- Aeon
- Inevitable
- Monitor
type: Creature