pathfinder-2-sqlite-MIRROR/data/monsters/Bunyip.yaml

106 lines
2.5 KiB
YAML
Raw Blame History

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

ability_mods:
cha_mod: -1
con_mod: 4
dex_mod: 3
int_mod: -4
str_mod: 4
wis_mod: 1
ac: 19
ac_special: null
automatic_abilities:
- description: The bunyip can smell blood in the water from up to 1 mile away.
name: Blood Scent
traits: null
description: Bunyips are dangerous aquatic predators that resemble a cross between
a shark and a seal. Found in freshwater inlets or saltwater coves worldwide, bunyips
hunt where prey is plentiful, often to the consternation of coastal residents and
fisherfolk.
divine_spells: null
hp: 45
immunities: null
innate_spells: null
items: null
languages: null
level: 3
melee:
- action_cost: One Action
damage:
formula: 1d10+4 plus 1d6 persistent bleed damage
type: piercing
name: Jaws
to_hit: 11
traits: null
- action_cost: One Action
damage:
formula: 1d8+4
type: bludgeoning
name: Tail
to_hit: 11
traits:
- agile
name: Bunyip
perception: 10
proactive_abilities:
- description: that go away at the end of the frenzy, and takes a 2 penalty to AC.
name: Blood Frenzy
traits: null
- action_cost: One Action
description: The bunyip lets out a loud and horrifying roar. Other creatures within
100 feet must succeed at a DC 21 Will save or become *frightened 2* (*frightened
3* on a critical failure, *frightened 1* on a success, or unaffected on a critical
success). No matter the result, the creature is temporarily immune to the effect
for 1 minute.
name: Roar
traits:
- auditory
- concentrate
- emotion
- enchantment
- fear
- mental
- primal
- action_cost: One Action
description: A bunyip can alter its form slightly to gain an advantage and make
it harder to recognize. When it does, its teeth shrink and its Jaws Strike doesn't
deal the 1d6 *persistent* *bleed damage*. It can choose to gain either a long
snake tail, granting its tail Strike reach 10 feet and Grab, or squat crocodile
legs, increasing its land Speed to 20 feet. If it uses Shift Form again, the bunyip
can return to normal or switch between a long tail or crocodile legs.
name: Shift Form
traits:
- morph
- primal
- transmutation
ranged: null
resistances: null
saves:
fort: 9
ref: 12
will: 6
saves_special:
fort: null
ref: null
will: null
senses:
- blood scent
- darkvision
- scent (imprecise) 100 feet
skills:
Athletics: 11
Stealth: 10
Survival: 8
skills_special: null
speed:
- amount: 10
type: Land
- amount: 40
type: Swim
spell_attack_to_hit: null
spell_dc: null
traits:
- N
- Medium
- Animal
- Aquatic
type: Creature