pathfinder-2-sqlite-MIRROR/data/monsters/arboreal regent.yaml

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YAML

ability_mods:
cha_mod: 2
con_mod: 6
dex_mod: -1
int_mod: 1
str_mod: 7
wis_mod: 4
ac: 26
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The arboreal regent causes a tree within 180 feet to uproot itself
and fight as a minion using the statistics for an __awakened tree__. The arboreal
regent can control up to two awakened trees at a time, and it can issue commands
to both trees as a single action, which has the __concentrate__ and __auditory__
traits.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Awaken Tree
range: null
raw_description: '**Awaken Tree** [Two Actions] (__concentrate__, __primal__) The
arboreal regent causes a tree within 180 feet to uproot itself and fight as a
minion using the statistics for an __awakened tree__. The arboreal regent can
control up to two awakened trees at a time, and it can issue commands to both
trees as a single action, which has the __concentrate__ and __auditory__ traits.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- primal
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When an arboreal regent damages an item or structure, it deals an additional
2d10 damage to that item or structure.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Sunder Objects
range: null
raw_description: '**Sunder Objects** When an arboreal regent damages an item or
structure, it deals an additional 2d10 damage to that item or structure.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
maximum_duration: null
name: Throw Rock
range: null
raw_description: '**Throw Rock** [One Action]'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NG
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The arboreal regent takes 5 additional damage from axes.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Axe Vulnerability
range: null
raw_description: '**Axe Vulnerability** The arboreal regent takes 5 additional damage
from axes.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'Arboreal regents—also called treants—are lumbering, solitary creatures
responsible for guarding an entire forest. They take an especially long view of
affairs and never act brashly or without much deliberation. They occasionally come
together in small groups called groves to share news and pass their wisdom down
to the arboreal wardens that have sprouted under their watch. In times of grave
danger, all the groves in a region may gather for a great months-long meeting to
plan and, eventually, act upon a threat.
The typical arboreal regent is 30 feet tall, has a trunk 2 feet in diameter, and
weighs 4,500 pounds.
**__Recall Knowledge - Plant__ (__Nature__)**: DC 24'
hp: 150
hp_misc: null
languages:
- Arboreal
- Common
- Sylvan
- speak with plants
level: 8
melee_attacks:
- action_cost: One Action
damage:
- formula: 2d12+7
type: bludgeoning
name: branch
to_hit: 19
traits:
- reach 15 feet
- action_cost: One Action
damage:
- formula: 2d8+7
type: bludgeoning
name: root
to_hit: 19
traits:
- trip
name: Arboreal Regent
perception: 18
ranged_attacks:
- action_cost: One Action
damage:
- formula: 2d10+7
type: bludgeoning
name: rock
to_hit: 19
traits:
- brutal
- range increment 120 feet
resistances:
- amount: 5
misc: null
type: bludgeoning
- amount: 5
misc: null
type: piercing
saves:
fort: 20
fort_misc: null
misc: null
ref: 11
ref_misc: null
will: 16
will_misc: null
senses:
- low-light vision
size: Huge
skills:
- bonus: 19
misc: null
name: Athletics
- bonus: 16
misc: null
name: Diplomacy
- bonus: 16
misc: null
name: Intimidation
- bonus: 18
misc: null
name: Nature
- bonus: 11
misc: +21 in forests
name: Stealth
sources:
- abbr: Bestiary
page_start: '25'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists:
- attack_bonus: null
cantrips: null
constants:
- level: 4
spells:
- misc: null
name: speak with plants
dc: 26
focus_points: null
misc: null
spell_lists: null
spells_source: Primal Innate Spells
traits:
- Plant
weaknesses:
- amount: null
misc: null
type: axe vulnerability
- amount: 10
misc: null
type: fire