374 lines
11 KiB
YAML
374 lines
11 KiB
YAML
ability_mods:
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cha_mod: 4
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con_mod: 4
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dex_mod: 4
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int_mod: 4
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str_mod: 2
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wis_mod: 2
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ac: 22
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ac_special: null
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active_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: 1d12+4 bludgeoning, DC 22
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Constrict
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range: null
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raw_description: '**__Constrict__** [One Action] 1d12+4 bludgeoning, DC 22'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: As __Change Shape__ but an azuretzi can assume the specific form of
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a Medium or smaller creature it Seeks with a successful DC 25 Perception check.
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It can return to its true form as a free action. It can retain access to only
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one exact appearance at a time.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Mimic Form
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range: null
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raw_description: '**Mimic Form** [Two Actions] (__concentrate__, __divine__, __polymorph__,
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__transmutation__) As __Change Shape__ but an azuretzi can assume the specific
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form of a Medium or smaller creature it Seeks with a successful DC 25 Perception
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check. It can return to its true form as a free action. It can retain access to
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only one exact appearance at a time.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- concentrate
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- divine
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- polymorph
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- transmutation
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trigger: null
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- action_cost: Two Actions
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critical_failure: Mocking Touch has no effect.
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critical_success: The azuretzi chooses one spell of up to 3rd level that the target
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creature has available to cast. The azuretzi gains that spell as a mock divine
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innate spell, and it can cast that spell once as an innate divine spell using
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its own DC and spell attack. It must do so before 24 hours pass or the mock spell
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is lost. The creature touched cannot cast the mock spell until the azuretzi casts
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it first or the 24 hour period passes, whichever comes first.
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description: '**Requirement** The azuretzi is not currently using Mocking Touch
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on a spell'
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effect: The azuretzi mocks a creature's magical ability with a touch. The azuretzi
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must attempt a __Thievery__ check against the target's Will DC.
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failure: As critical success, but the azuretzi must cast the mock spell before the
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end of its next turn or it is lost, and the creature touched can cast the spell
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normally.
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frequency: null
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maximum_duration: null
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name: Mocking Touch
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range: null
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raw_description: '**Mocking Touch** [Two Actions] (__abjuration__, __divine__)
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**Requirement** The azuretzi is not currently using Mocking Touch on a spell;
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**Effect** The azuretzi mocks a creature''s magical ability with a touch. The
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azuretzi must attempt a __Thievery__ check against the target''s Will DC.
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**Critical Success** The azuretzi chooses one spell of up to 3rd level that the
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target creature has available to cast. The azuretzi gains that spell as a mock
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divine innate spell, and it can cast that spell once as an innate divine spell
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using its own DC and spell attack. It must do so before 24 hours pass or the mock
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spell is lost. The creature touched cannot cast the mock spell until the azuretzi
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casts it first or the 24 hour period passes, whichever comes first.
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**Success** As critical success, but the azuretzi has 1 hour to cast the mock
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spell before it is lost, and the creature touched can cast the spell normally.
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**Failure** As critical success, but the azuretzi must cast the mock spell before
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the end of its next turn or it is lost, and the creature touched can cast the
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spell normally.
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**Critical Failure** Mocking Touch has no effect.'
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requirements: null
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saving_throw: null
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stages: null
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success: As critical success, but the azuretzi has 1 hour to cast the mock spell
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before it is lost, and the creature touched can cast the spell normally.
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traits:
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- abjuration
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- divine
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trigger: null
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alignment: CN
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 'An azuretzi''s vital organs shift and change shape and position constantly.
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Immediately after the azuretzi takes acid, electricity, or sonic damage, it gains
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the listed amount of resistance to that damage type. This lasts for 1 hour or
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until the next time the protean takes damage of one of the other types (in which
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case its resistance changes to match that type), whichever comes first.
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The azuretzi is immune to __polymorph__ effects unless it is a willing target.
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If __blinded__ or __deafened__, the azuretzi automatically recovers at the end
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of its next turn as new sensory organs grow to replace the compromised ones..'
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Protean Anatomy
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range: null
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raw_description: '**Protean Anatomy** (__divine__, __transmutation__) An azuretzi''s
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vital organs shift and change shape and position constantly. Immediately after
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the azuretzi takes acid, electricity, or sonic damage, it gains the listed amount
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of resistance to that damage type. This lasts for 1 hour or until the next time
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the protean takes damage of one of the other types (in which case its resistance
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changes to match that type), whichever comes first.
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The azuretzi is immune to __polymorph__ effects unless it is a willing target.
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If __blinded__ or __deafened__, the azuretzi automatically recovers at the end
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of its next turn as new sensory organs grow to replace the compromised ones..'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- divine
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- transmutation
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The azuretzi attempts to __counteract__ one ongoing spell effect on the
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target creature with a __Thievery__ check. If it is successful, it transfers the
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ongoing spell effect to itself. The creature then becomes temporarily immune to
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Spell Pilfer for 24 hours.
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failure: null
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frequency: null
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maximum_duration: null
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name: Spell Pilfer
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range: null
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raw_description: '**Spell Pilfer [Reaction]** **Trigger** A creature with an active
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spell effect within 30 feet of the azuretzi fails to resist another azuretzi''s
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Mocking Touch; **Effect** The azuretzi attempts to __counteract__ one ongoing
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spell effect on the target creature with a __Thievery__ check. If it is successful,
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it transfers the ongoing spell effect to itself. The creature then becomes temporarily
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immune to Spell Pilfer for 24 hours.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: A creature with an active spell effect within 30 feet of the azuretzi fails
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to resist another azuretzi's Mocking Touch
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description: 'Azuretzis are sinuous, serpentine creatures with dagger-sharp teeth,
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covered in brilliant blue scales with mottled purple and pink highlights that shimmer
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in a pareidolic approximation of leering, laughing faces. The __Maelstrom''s__ chaotic
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forces spawn these small proteans from a variety of sources: physical mating between
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older azuretzis, the paradoxical promotion of bestial __naunets__, and possibly
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from mortal __petitioners__, though azuretzis may just be confusing putative mortal
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memories with experiences gained from games of mimicry. Never expect azuretzis to
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operate by any rational, self-consistent rules.
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Azuretzis represent the humor of chaos, particularly in the form of mockery and
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parody via exaggerated mimicry, twisting a target''s features into a laughingstock.
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**__Recall Knowledge - Monitor__ (__Religion__)**: DC 20'
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hp: 75
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hp_misc: fast healing 2
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languages:
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- Abyssal
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- Celestial
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- Protean
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level: 5
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 2d10+4
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type: piercing
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- formula: 1d6
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type: chaotic
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name: jaws
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to_hit: 15
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traits:
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- chaotic
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- finesse
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- magical
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- action_cost: One Action
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damage:
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- formula: 2d8+4
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type: slashing
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- formula: 1d6
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type: chaotic
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name: claw
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to_hit: 15
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traits:
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- agile
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- chaotic
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- finesse
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- magical
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- action_cost: One Action
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damage:
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- formula: 2d12+4
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type: bludgeoning
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- formula: 1d6
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type: chaotic
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- formula: null
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type: Grab
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name: tail
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to_hit: 13
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traits:
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- chaotic
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- magical
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- reach 15 feet
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name: Azuretzi
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perception: 11
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ranged_attacks: null
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resistances:
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- amount: 5
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misc: null
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type: precision
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- amount: 8
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misc: null
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type: protean anatomy
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saves:
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fort: 11
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 15
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ref_misc: null
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will: 11
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: An azuretzi can anticipate the most likely location of a creature through
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their supernatural insight into the forces of chaotic probabilities and chance.
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This grants the azuretzi the ability to sense creatures within the listed range.
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A creature under the effects of __nondetection__ or that is otherwise shielded
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from __divinations__ and __predictions__ cannot be noticed via entropy sense.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Entropy Sense
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range: null
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raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__)
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An azuretzi can anticipate the most likely location of a creature through their
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supernatural insight into the forces of chaotic probabilities and chance. This
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grants the azuretzi the ability to sense creatures within the listed range. A
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creature under the effects of __nondetection__ or that is otherwise shielded from
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__divinations__ and __predictions__ cannot be noticed via entropy sense.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- divination
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- divine
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- prediction
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trigger: null
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senses:
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- darkvision
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- entropy sense (imprecise) 30 feet
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size: Small
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skills:
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- bonus: 11
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misc: null
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name: Acrobatics
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- bonus: 11
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misc: null
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name: Arcana
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- bonus: 9
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misc: null
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name: Athletics
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- bonus: 13
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misc: null
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name: Deception
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- bonus: 13
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misc: null
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name: Performance
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- bonus: 13
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misc: null
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name: Stealth
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- bonus: 11
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misc: null
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name: Survival
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- bonus: 13
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misc: null
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name: Thievery
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sources:
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- abbr: Bestiary 2
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page_start: '205'
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page_stop: null
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speed:
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- amount: 25
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misc: null
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type: Land
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- amount: 25
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misc: null
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type: fly
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- amount: 25
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misc: null
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type: swim
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- amount: null
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misc: null
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type: freedom of movement
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spell_lists:
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- attack_bonus: null
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cantrips: null
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constants:
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- level: 4
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spells:
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- misc: null
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name: freedom of movement
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dc: 22
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focus_points: null
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misc: null
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spell_lists:
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- level: 4
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spells:
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- misc: null
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name: dimension door
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- level: 3
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spells:
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- misc: null
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name: crisis of faith
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- misc: null
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name: dispel magic
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- misc: null
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name: shatter
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- level: 2
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spells:
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- misc: null
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name: hideous laughter
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- level: 1
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spells:
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- misc: at will; lawful only
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name: detect alignment
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spells_source: Divine Innate Spells
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traits:
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- Monitor
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- Protean
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weaknesses:
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- amount: 5
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misc: null
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type: lawful
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