210 lines
5.5 KiB
YAML
210 lines
5.5 KiB
YAML
ability_mods:
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cha_mod: 3
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con_mod: 3
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dex_mod: 1
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int_mod: 0
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str_mod: 4
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wis_mod: 2
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ac: 23
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ac_special:
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- descr: 25 with shield raised
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alignment: NG
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The scion gains a +2 circumstance bonus to the saving throw.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Divine Grace
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range: null
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raw_description: '**Divine Grace** [Reaction] **Trigger** The angelkin is targeted
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by a spell that allows a saving throw. **Effect** The scion gains a +2 circumstance
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bonus to the saving throw.'
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requirements: null
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success: null
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traits: null
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trigger: The angelkin is targeted by a spell that allows a saving throw.
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: "The angelkin causes its foe to hesitate under the weight of its sins as\
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\ visions of possible redemption play out in its mind's eye. The foe chooses one\
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\ of two options: \n\n * The ally is completely unharmed by the triggering damage.\
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\ \n\n * The ally gains resistance 7 to all damage against the triggering damage.\
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\ After the damaging effect resolves, the enemy becomes enfeebled 2 until the\
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\ end of its next turn."
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Glimpse of Redemption
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range: null
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raw_description: "**Glimpse of Redemption** [Reaction] **Trigger** An enemy damages\
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\ one of the angelkin's allies. Both the enemy and ally must be within 15 feet\
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\ of the angelkin. **Effect** The angelkin causes its foe to hesitate under the\
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\ weight of its sins as visions of possible redemption play out in its mind's\
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\ eye. The foe chooses one of two options: \n\n * The ally is completely unharmed\
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\ by the triggering damage. \n\n * The ally gains resistance 7 to all damage\
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\ against the triggering damage. After the damaging effect resolves, the enemy\
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\ becomes enfeebled 2 until the end of its next turn."
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requirements: null
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success: null
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traits: null
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trigger: An enemy damages one of the angelkin's allies. Both the enemy and ally
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must be within 15 feet of the angelkin.
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You snap your shield in place to ward off a blow. Your shield prevents you
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from taking an amount of damage up to the shield's Hardness. You and the shield
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each take any remaining damage, possibly breaking or destroying the shield.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Shield Block
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range: null
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raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
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raised, you would take damage from a physical attack. **Effect** You snap your
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shield in place to ward off a blow. Your shield prevents you from taking an amount
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of damage up to the shield''s Hardness. You and the shield each take any remaining
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damage, possibly breaking or destroying the shield.'
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requirements: null
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success: null
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traits: null
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trigger: While you have your shield raised, you would take damage from a physical
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attack.
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description: 'Mortals whose ancestry has been influenced by celestials are known as
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aasimars, and angelkin, who have blood of angels coursing through their veins, are
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among the most common type of them. Many angelkin seek adventure as a means of doing
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good in the world.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 20'
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hp: 73
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hp_misc: null
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immunities: null
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items:
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- crossbow (10 bolts)
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- half plate
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- longsword
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- steel shield (Hardness 5, HP 20, BT 10)
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knowledge_checks:
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dc: 20
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skills:
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- Society
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languages:
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- Celestial
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- Common
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level: 5
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+7
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type: slashing
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name: longsword
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plus_damage: null
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to_hit: 15
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traits:
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- versatile P
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name: Aasimar Redeemer
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perception: 11
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proactive_abilities: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d8+3
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type: piercing
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name: crossbow
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plus_damage:
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- formula: null
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type: Knockdown
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to_hit: 12
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traits:
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- range increment 120 feet
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- reload 1
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 12
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fort_misc: null
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misc: +1 status to all saves vs. disease (against diseases, critical failures become
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failures)
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ref: 8
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ref_misc: null
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will: 11
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will_misc: against diseases, critical failures become failures
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sense_abilities: null
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senses:
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- Perception +11
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- darkvision
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size: Medium
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skills:
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- bonus: 11
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misc: null
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name: 'Athletics '
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- bonus: 12
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misc: null
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name: 'Diplomacy '
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- bonus: 9
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misc: null
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name: 'Medicine '
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- bonus: 11
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misc: null
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name: 'Religion '
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- bonus: 7
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misc: null
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name: 'Society '
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source:
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- abbr: Bestiary
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page_start: 263
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page_stop: null
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speed:
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- amount: 20
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type: Land
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spell_lists:
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- dc: 20
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misc: null
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name: Divine Innate Spells
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spell_groups:
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- heightened_level: 3
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level: 0
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spells:
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- frequency: null
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name: light
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requirement: null
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to_hit: null
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- dc: 20
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misc: null
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name: Champion Devotion Spells
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spell_groups:
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- heightened_level: null
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level: 3
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spells:
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- frequency: null
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name: lay on hands
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requirement: 1 Focus Point
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to_hit: null
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traits:
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- NG
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- Medium
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- Aasimar
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- Human
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- Humanoid
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type: Creature
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weaknesses: null
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