412 lines
12 KiB
YAML
412 lines
12 KiB
YAML
ability_mods:
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cha_mod: 8
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con_mod: 9
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dex_mod: 7
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int_mod: 6
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str_mod: 9
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wis_mod: 6
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ac: 45
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ac_special: null
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alignment: CE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 20 feet. A foe that starts its turn in the aura takes 3d6+10 fire damage,
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or 6d6+20 fire damage if the balor has grabbed or restrained it. A creature that
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hits a balor with an unarmed Strike takes 3d6+10 fire damage, and weapons that
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hit a balor take 3d6+10 fire damage.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Aura of Flame
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range: null
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raw_description: '**Aura of Flame** (__aura__, __divine__, __evocation__, __fire__)
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20 feet. A foe that starts its turn in the aura takes 3d6+10 fire damage, or 6d6+20
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fire damage if the balor has grabbed or restrained it. A creature that hits a
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balor with an unarmed Strike takes 3d6+10 fire damage, and weapons that hit a
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balor take 3d6+10 fire damage.'
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requirements: null
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success: null
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traits:
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- aura
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- divine
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- evocation
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- fire
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: The balor can use Attack of Opportunity when a creature within their
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reach uses a concentrate action, in addition to its normal trigger. They can disrupt
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triggering concentrate actions, and they disrupt actions on any hit, not just
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a critical hit.
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When a balor dies, their body explodes in a 100-foot aura of intense
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demonic flame. All creatures and objects in range take 16d10 fire damage (DC 45
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basic Reflex save). Because the flame is infused with Abyssal energy, creatures
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in the area apply only half their usual fire resistance. Creatures with immunity
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to fire use an outcome one degree of success better than what they rolled, instead
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of gaining the usual benefit of immunity. The bodies of creatures reduced to 0
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Hit Points by a balor's death throes are completely incinerated into fine ash.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Death Throes
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range: null
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raw_description: '**Death Throes** (__death__, __divine__, __evocation__, __fire__)
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When a balor dies, their body explodes in a 100-foot aura of intense demonic flame.
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All creatures and objects in range take 16d10 fire damage (DC 45 basic Reflex
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save). Because the flame is infused with Abyssal energy, creatures in the area
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apply only half their usual fire resistance. Creatures with immunity to fire use
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an outcome one degree of success better than what they rolled, instead of gaining
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the usual benefit of immunity. The bodies of creatures reduced to 0 Hit Points
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by a balor''s death throes are completely incinerated into fine ash.'
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requirements: null
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success: null
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traits:
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- death
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- divine
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- evocation
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- fire
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trigger: null
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description: "When folk whisper frightened tales of the demonic, what most envision\
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\ is the balor—a towering figure of fire and flesh, a horned nightmare armed with\
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\ a flaming whip and a sword flying through the night in search of its latest victim.\
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\ On the Abyss, balors serve demon lords as generals or captains, and they typically\
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\ command vast legions of demons. Standing at 14 feet in height, only the cruelest\
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\ mortal souls—those who devoted entire lives to sins too numerous to count—can\
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\ fuel the formation of a balor. More often, a balor forms from a mass of dozens\
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\ of mortal souls who shared debased ideologies in life. \n\n## Balor Lords\n\n\
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\ Those rare few balors who form from single souls are the ones most likely to eventually\
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\ transcend the notable power they already wield, becoming a nascent demon lord.\
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\ These balor lords are each unique creatures of 21st to 25th level in power who\
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\ rule their own realm in the Abyss. In time, a balor lord can further develop into\
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\ a unique creature with wildly different powers, even ascending to the role of\
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\ a true demon lord.\n\n\n\n**__Recall Knowledge - Fiend__ (__Religion__)**: DC\
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\ 40"
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hp: 480
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hp_misc: null
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immunities:
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- fire
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items:
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- longsword
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knowledge_checks:
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dc: 40
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skills:
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- Religion
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languages:
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- Abyssal
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- Celestial
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- Draconic
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- telepathy 100 feet
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level: 20
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melee:
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- action_cost: One Action
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damage:
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formula: 4d8+17
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type: slashing
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name: vorpal cold iron silver longsword
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plus_damage:
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- formula: 1d6
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type: evil
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to_hit: 40
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traits:
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- evil
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- magical
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- reach 10 feet
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- versatile P
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- action_cost: One Action
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damage:
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formula: 4d6+17
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type: fire
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name: cold iron silver flame whip
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plus_damage:
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- formula: 1d6
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type: evil
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- formula: null
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type: Improved Grab
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- formula: null
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type: whip reposition
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to_hit: 40
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traits:
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- disarm
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- evil
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- fire
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- magical
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- reach 20 feet
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- trip
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name: Balor
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perception: 36
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A balor can cast their 5th-level innate __dimension door__ with only
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a single action.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Dimensional Dervish
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range: null
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raw_description: '**Dimensional Dervish** A balor can cast their 5th-level innate
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__dimension door__ with only a single action.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Free Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The balor casts an innate __dispel magic__ on the target of the triggering
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Strike.
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effects: null
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failure: null
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frequency: once per round.
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full_description: null
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generic_description: null
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name: Dispelling Strike
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range: null
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raw_description: '**Dispelling Strike** [Free Action] **Frequency** once per round.
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**Trigger** The balor hits a creature, object, or spell effect with a weapon Strike.
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**Effect** The balor casts an innate __dispel magic__ on the target of the triggering
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Strike.'
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requirements: null
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success: null
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traits: null
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trigger: The balor hits a creature, object, or spell effect with a weapon Strike.
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Any weapon a balor wields becomes a +3 __major striking__ __vorpal__
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weapon made of cold iron and silver while the demon holds it. A weapon that isn't
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eligible for the vorpal rune doesn't gain its effects. The balor can change its
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evil damage to chaotic whenever it attacks. The demon can conjure a whip made
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of flames with an Interact action. This whip gains the same benefits as other
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weapons the balor wields.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Infuse Weapons
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range: null
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raw_description: '**Infuse Weapons** (__divine__, __evocation__) Any weapon a balor
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wields becomes a +3 __major striking__ __vorpal__ weapon made of cold iron and
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silver while the demon holds it. A weapon that isn''t eligible for the vorpal
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rune doesn''t gain its effects. The balor can change its evil damage to chaotic
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whenever it attacks. The demon can conjure a whip made of flames with an Interact
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action. This whip gains the same benefits as other weapons the balor wields.'
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requirements: null
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success: null
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traits:
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- divine
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- evocation
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trigger: null
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- action_cost: Free Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The balor drinks the triggering creature's life force and regains 10d8+80
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Hit Points.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Lifedrinker
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range: null
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raw_description: '**Lifedrinker** [Free Action] (__divine__, __healing__, __necromancy__)
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**Trigger** The balor kills a living creature that is at least 15th level. **Effect**
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The balor drinks the triggering creature''s life force and regains 10d8+80 Hit
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Points.'
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requirements: null
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success: null
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traits:
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- divine
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- healing
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- necromancy
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trigger: The balor kills a living creature that is at least 15th level.
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When a balor grabs a creature with a whip Strike, they can move the
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creature to any space in the whip's reach. The balor can move without ending the
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grab as long as the creature remains within the whip's reach, and the balor can
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move the creature to any other space in the whip's reach with an Interact action.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Whip Reposition
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range: null
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raw_description: '**Whip Reposition** When a balor grabs a creature with a whip
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Strike, they can move the creature to any space in the whip''s reach. The balor
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can move without ending the grab as long as the creature remains within the whip''s
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reach, and the balor can move the creature to any other space in the whip''s reach
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with an Interact action.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 20
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type: cold
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- amount: 20
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type: cold iron
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- amount: 20
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type: good
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ritual_lists:
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- dc: 44
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misc: null
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name: Divine Rituals
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spell_groups:
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- heightened_level: null
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level: 1
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spells:
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- frequency: null
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name: abyssal pact
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requirement: null
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to_hit: null
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saves:
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fort: 39
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 35
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ref_misc: null
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will: 34
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +36
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- darkvision
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- true seeing
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size: Large
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skills:
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- bonus: 35
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misc: null
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name: 'Acrobatics '
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- bonus: 37
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misc: null
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name: 'Athletics '
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- bonus: 36
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misc: null
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name: 'Deception '
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- bonus: 32
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misc: null
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name: 'Diplomacy '
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- bonus: 38
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misc: null
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name: 'Intimidation '
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- bonus: 32
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misc: null
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name: 'Religion '
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- bonus: 32
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misc: null
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name: 'Society '
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- bonus: 33
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 83
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page_stop: null
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speed:
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- amount: 35
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type: Land
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- amount: 70
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type: fly
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spell_lists:
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- dc: 44
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misc: null
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name: Divine Innate Spells
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spell_groups:
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- heightened_level: null
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level: 10
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spells:
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- frequency: null
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name: dimension door
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requirement: null
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- frequency: x2
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name: divine decree
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requirement: null
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- heightened_level: null
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level: 8
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spells:
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- frequency: at will
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name: dispel magic
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requirement: null
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- heightened_level: null
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level: 6
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spells:
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- frequency: at will
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name: dominate
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requirement: null
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- heightened_level: null
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level: 5
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spells:
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- frequency: at will
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name: dimension door
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requirement: null
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- heightened_level: 10
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level: 0
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spells:
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- frequency: null
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name: telekinetic projectile
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requirement: null
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- heightened_level: 6
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level: -1
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spells:
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- frequency: null
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name: true seeing
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requirement: null
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to_hit: null
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traits:
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- CE
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- Large
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- Demon
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- Fiend
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type: Creature
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weaknesses: null
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