pathfinder-2-sqlite-MIRROR/data/monsters/baobhan sith.yaml

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6.9 KiB
YAML

ability_mods:
cha_mod: 5
con_mod: 2
dex_mod: 5
int_mod: 2
str_mod: 3
wis_mod: 2
ac: 24
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: As failure, but the creature must spend each of its actions moving
closer to the baobhan sith, and if it ends its movement or turn adjacent to the
fey, it is __paralyzed__ until the end of its next turn.
critical_success: The creature is unaffected and is temporarily immune to Captivating
Dance for 24 hours.
description: The baobhan sith sways rhythmically and Strides up to their Speed.
Each creature within 30 feet of the baobhan sith at the end of their movement
must attempt a DC 25 Will save.
effect: null
failure: The creature is __fascinated__, and it must spend at least 1 of its actions
on each of its turns to move closer to the baobhan sith as expediently as possible,
while avoiding obvious dangers. If the creature ends its movement or turn adjacent
to the fey, it is slowed 1 until the end of its next turn.
frequency: null
maximum_duration: null
name: Captivating Dance
range: null
raw_description: '**Captivating Dance** [Two Actions] (__enchantment__, __incapacitation__,
__mental__, __primal__, __visual__) The baobhan sith sways rhythmically and Strides
up to their Speed. Each creature within 30 feet of the baobhan sith at the end
of their movement must attempt a DC 25 Will save.
**Critical Success **The creature is unaffected and is temporarily immune to Captivating
Dance for 24 hours.
**Success **The creature is __slowed 1__ for 1 round and is temporarily immune
to Captivating Dance for 24 hours.
**Failure **The creature is __fascinated__, and it must spend at least 1 of its
actions on each of its turns to move closer to the baobhan sith as expediently
as possible, while avoiding obvious dangers. If the creature ends its movement
or turn adjacent to the fey, it is slowed 1 until the end of its next turn.
**Critical Failure **As failure, but the creature must spend each of its actions
moving closer to the baobhan sith, and if it ends its movement or turn adjacent
to the fey, it is __paralyzed__ until the end of its next turn.'
requirements: null
saving_throw: null
stages: null
success: The creature is __slowed 1__ for 1 round and is temporarily immune to Captivating
Dance for 24 hours.
traits:
- enchantment
- incapacitation
- mental
- primal
- visual
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The baobhan sith can transform into a large raven, with the effects
from the bird option in the __aerial form__ spell.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Change Shape
range: null
raw_description: '**Change Shape** [One Action] (__concentrate__, __polymorph__,
__primal__, __transmutation__) The baobhan sith can transform into a large raven,
with the effects from the bird option in the __aerial form__ spell.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- polymorph
- primal
- transmutation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The baobhan sith tries to Drink the Blood from the bleeding creature's wounds.
The baobhan sith attempts an __Athletics__ check against the victim's Fortitude
DC. On a success, the victim becomes __drained 1__ and the baobhan sith regains
10 HP, gaining any Hit Points in excess of their maximum Hit Points as temporary
Hit Points. Drinking Blood from a victim that's already drained doesn't restore
any Hit Points to the baobhan sith but increases the victim's drained value by
1. A victim's drained condition decreases by 1 per week. A blood transfusion,
which requires 10 minutes, a successful DC 20 __Medicine__ check, and sufficient
blood or a blood donor, reduces the drained value by 1.
failure: null
frequency: null
maximum_duration: null
name: Drink Blood
range: null
raw_description: '**Drink Blood** [One Action] **Requirements **A bleeding creature
is within the baobhan sith''s reach; **Effect **The baobhan sith tries to Drink
the Blood from the bleeding creature''s wounds. The baobhan sith attempts an __Athletics__
check against the victim''s Fortitude DC. On a success, the victim becomes __drained
1__ and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their
maximum Hit Points as temporary Hit Points. Drinking Blood from a victim that''s
already drained doesn''t restore any Hit Points to the baobhan sith but increases
the victim''s drained value by 1. A victim''s drained condition decreases by 1
per week. A blood transfusion, which requires 10 minutes, a successful DC 20 __Medicine__
check, and sufficient blood or a blood donor, reduces the drained value by 1.'
requirements: A bleeding creature is within the baobhan sith's reach
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CE
automatic_abilities: null
description: 'Undeath is rare in the fey realm of the First World, for that plane''s
infusion with the raw power of life makes undead uncomfortable at best. Yet a few
fey have adopted the vile practices and habits of notorious undead while still being
living themselves, as seen in the blood-drinking habits of the murderous baobhan
sith.
A baobhan sith avoids confrontations when outnumbered, and although territorial,
they won''t reveal their true nature to larger groups. They prefer to drink blood
from victims they find attractive, and they avoid drinking blood from animals and
beasts entirely, as they consider such activities to be uncultured.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 24'
hp: 105
hp_misc: null
languages:
- Aklo
- Common
- Sylvan
level: 6
melee_attacks:
- action_cost: One Action
damage:
- formula: 2d6+6
type: slashing and 1d6 persistent bleed
name: claw
to_hit: 17
traits:
- agile
- finesse
name: Baobhan Sith
perception: 12
ranged_attacks: null
rarity: Uncommon
saves:
fort: 12
fort_misc: null
misc: null
ref: 17
ref_misc: null
will: 14
will_misc: null
senses:
- low-light vision
size: Medium
skills:
- bonus: 15
misc: null
name: Acrobatics
- bonus: 15
misc: null
name: Deception
- bonus: 12
misc: null
name: Nature
- bonus: 15
misc: +17 when dancing
name: Performance
- bonus: 15
misc: null
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '33'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists:
- attack_bonus: null
cantrips: null
constants: null
dc: 24
focus_points: null
misc: null
spell_lists:
- level: 3
spells:
- misc: at will
name: mind reading
spells_source: Primal Innate Spells
traits:
- Fey
weaknesses:
- amount: 5
misc: null
type: cold iron