pathfinder-2-sqlite-MIRROR/data/yaml/senses.yaml

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senses:
- descr: A creature with darkvision or greater darkvision can see perfectly well in
areas of darkness and dim light, though such vision is in black and white only.
Some forms of magical darkness, such as a 4th-level *darkness* spell, block normal
darkvision. A creature with greater darkvision, however, can see through even
these forms of magical darkness.
name: Darkvision
source:
abbr: CRB
page_start: 465
page_stop: 465
- descr: You can see in dim light as though it were bright light, and you ignore the
concealed condition due to dim light.
name: Low-Light Vision
source:
abbr: CRB
page_start: 465
page_stop: 465
- descr: Your eyes are sharp, allowing you to make out small details about concealed
or even invisible creatures that others might miss. You gain a +2 circumstance
bonus when using the Seek action to find hidden or undetected creatures within
30 feet of you. When you target an opponent that is concealed from you or hidden
from you, reduce the DC of the flat check to 3 for a concealed target or 9 for
a hidden one.
name: Keen Eyes
source:
abbr: CRB
page_start: 51
page_stop: 51
- descr: No special vision.
name: None
source:
abbr: CRB
comment: TODO fix the source page start and stop
page_start: 9999999
page_stop: 9999999
- descr: You can see perfectly in smoky conditions
name: Smoke Vision
source:
abbr: CRB
comment: TODO fix the source page start and stop
page_start: 9999999
page_stop: 9999999
- descr: This monster can see in all directions simultaneously, and therefore cant
be flanked.
name: All-Around Vision
source:
abbr: CRB
page_start: 342
page_stop: 342
- descr: This creature can see perfectly well in snowy conditions. this creature does
not suffer any penalties to Perception checks while in snow.
name: Snow Vision
source:
abbr: CRB
comment: TODO fix the source page start and stop
page_start: 9999999
page_stop: 9999999
- descr: TODO (can not find any definition ref:https://2e.aonprd.com/Monsters.aspx?ID=249)
name: Manifold Vision
source:
abbr: CRB
comment: TODO fix the source page start and stop
page_start: 9999999
page_stop: 9999999
- descr: A creature with darkvision or greater darkvision can see perfectly well in
areas of darkness and dim light, though such vision is in black and white only.
Some forms of magical darkness, such as a 4th-level *darkness* spell, block normal
darkvision. A creature with greater darkvision, however, can see through even
these forms of magical darkness.
name: Greater Darkvision
source:
abbr: CRB
page_start: 465
page_stop: 465
- descr: TODO Bestiary 1 pg 344
name: Scent
source:
abbr: CRB
page_start: 465
page_stop: 465
- descr: You can perceive the world by creating high-pitched noises and listening
to their echoes. This gives you blindsight to a range of 40 feet.
name: Echolocation
source:
abbr: CRB
comment: TODO fix the source page start and stop
page_start: 9999999
page_stop: 9999999
- descr: TODO CRB 465 or Bestiary 344
name: Tremorsense
source:
abbr: CRB
page_start: 465
page_stop: 465
- descr: Creatures with light blindness are blinded for 1 round if exposed to bright
light, such as sunlight or the Daylight spell. Such creatures are dazzled as long
as they remain in areas of bright light.
name: Lightblindness
source:
abbr: CRB
comment: TODO fix the source page start and stop
page_start: 9999999
page_stop: 9999999
- descr: You automatically detect and locate conscious creatures within 60 feet, as
if you possessed the blindsight ability.
name: Thoughtsense
source:
abbr: CRB
comment: TODO fix the source page start and stop
page_start: 9999999
page_stop: 9999999
- descr: This creature has the scent universal monster ability, but only for purposes
of detecting and pinpointing injured creatures (below full hit points). Creatures
below half their full hit points or suffering bleed damage are considered strong
scents for this ability.
name: Bloodscent
source:
abbr: CRB
comment: TODO fix the source page start and stop
page_start: 9999999
page_stop: 9999999
- descr: TODO Bestiary 343
name: Lifesense
source:
abbr: CRB
comment: TODO fix the source page start and stop
page_start: 9999999
page_stop: 9999999
- descr: TODO find definiton for plaguesense. Senses sickness??
name: Plaguesense
source:
abbr: CRB
comment: TODO fix the source page start and stop
page_start: 9999999
page_stop: 9999999
- descr: This creature can sense the presence of any crystals or gems within 30 feet
as if using the scent ability.
name: Crystalsense
source:
abbr: CRB
comment: TODO fix the source page start and stop
page_start: 9999999
page_stop: 9999999
- descr: This creature can see perfectly in foggy conditions
name: Fogvision
source:
abbr: CRB
comment: TODO fix the source page start and stop
page_start: 9999999
page_stop: 9999999
- descr: This sense allows a monster to feel vibrations caused by movement through
a liquid. Its an imprecise sense with a limited range (listed in the ability).
Wavesense functions only if monster and the subject are in the same body of liquid,
and only if the subject is moving through the liquid.
name: Wavesense
source:
abbr: CRB
comment: TODO fix the source page start and stop
page_start: 9999999
page_stop: 9999999
- descr: TODO
name: Sporesight
source:
abbr: CRB
comment: TODO fix the source page start and stop
page_start: 9999999
page_stop: 9999999
- descr: This creature senses vibrations in the air.
name: Windsense
source:
abbr: CRB
comment: TODO fix the source page start and stop
page_start: 9999999
page_stop: 9999999
- descr: TODO
name: Motionsense
source:
abbr: CRB
comment: TODO fix the source page start and stop
page_start: 9999999
page_stop: 9999999
- descr: This creature has the scent universal monster ability but it can smell only
metals using it.
name: Metalscent
source:
abbr: CRB
comment: TODO fix the source page start and stop
page_start: 9999999
page_stop: 9999999
- descr: Hungersense allows the gimmerling to sense creatures that require food to
live.
name: Hungersense
source:
abbr: CRB
comment: TODO fix the source page start and stop
page_start: 9999999
page_stop: 9999999
- descr: A voidworm can anticipate the most likely presence of a creature through
a supernatural insight into chaotic probabilities and chance. This grants it the
ability to sense creatures within the listed range. A creature under the effects
of nondetection or that is otherwise shielded from divinations and predictions
cannot be noticed via entropy sense.
name: Entropysense
source:
abbr: CRB
comment: TODO fix the source page start and stop
page_start: 9999999
page_stop: 9999999
- descr: TODO
name: Websense
source:
abbr: CRB
comment: TODO fix the source page start and stop
page_start: 9999999
page_stop: 9999999
- descr: Heatsight is a precise sense that sees heat signatures.
name: Heatsight
source:
abbr: CRB
comment: TODO fix the source page start and stop
page_start: 9999999
page_stop: 9999999
- descr: This creature has scent against creatures whose nature reflects it's sin.
For example, wrathful sinspawn can scent creatures using rage effects. The GM
should adjudicate what creatures a particular sinspawn can scent.
name: Sinscent
source:
abbr: CRB
comment: TODO fix the source page start and stop
page_start: 9999999
page_stop: 9999999
- descr: null
name: Detect Alignment (chaotic only)
source:
abbr: CRB
page_start: 8
page_stop: 8
- descr: null
name: Locate Inevitable
source:
abbr: CRB
page_start: 8
page_stop: 8