pathfinder-2-sqlite-MIRROR/data/monsters/adamantine golem.yaml

252 lines
7.6 KiB
YAML

ability_mods:
cha_mod: -5
con_mod: 9
dex_mod: -1
int_mod: -5
str_mod: 9
wis_mod: 0
ac: 42
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: On a critical hit, the adamantine golem's fist Strike breaks the target's
armor, if any, in addition to dealing damage to the target. If the target has
a shield raised, the golem breaks the shield instead.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Destructive Strike
range: null
raw_description: '**Destructive Strike** On a critical hit, the adamantine golem''s
fist Strike breaks the target''s armor, if any, in addition to dealing damage
to the target. If the target has a shield raised, the golem breaks the shield
instead.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: The creature takes no damage and its armor takes no damage.
description: The adamantine golem Strides up to its Speed, pushing back each creature
whose space it moves into and damaging them if they try to stop its movement.
A creature can try to bar the way by attempting a DC 45 Fortitude save.
effect: null
failure: The resisting creature is damaged and its armor takes damage as if hit
by the adamantine golem's fist.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Inexorable March
range: null
raw_description: '**Inexorable March** [One Action] The adamantine golem Strides
up to its Speed, pushing back each creature whose space it moves into and damaging
them if they try to stop its movement. A creature can try to bar the way by attempting
a DC 45 Fortitude save.
**Critical Success** The creature takes no damage and its armor takes no damage.
**Success** The golem halts its movement and cannot enter the creature''s square.
**Failure** The resisting creature is damaged and its armor takes damage as if
hit by the adamantine golem''s fist.'
requirements: null
saving_throw: null
stages: null
success: The golem halts its movement and cannot enter the creature's square.
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The golem repairs itself, regaining 30 Hit Points.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Self-Repair
range: null
raw_description: '**Self-Repair** [One Action] (__manipulate__) The golem repairs
itself, regaining 30 Hit Points.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- manipulate
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The golem vents a 30-foot cone of superheated steam from its internal
forge. This deals 15d6 fire damage to all creatures in the cone (DC 40 basic Reflex).
The golem can't use Vent again for 1d6 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Vent
range: null
raw_description: '**Vent** [One Action] (__fire__) The golem vents a 30-foot cone
of superheated steam from its internal forge. This deals 15d6 fire damage to all
creatures in the cone (DC 40 basic Reflex). The golem can''t use Vent again for
1d6 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- fire
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'harmed by acid (9d10, 2d10 from areas or persistent damage); healed
by fire (area 2d10 HP); slowed by electricity
**Repair Mode** When the adamantine golem is at 0 HP, it isn''t destroyed. Instead,
it enters repair mode, during which it is slowed 1, can''t take reactions, and
can take only the Self-Repair action. Once it has more than 30 HP, it can use
any type of action and can use reactions, though it remains slowed 1 and can''t
take any reactions until the start of its next turn. If a critical hit with an
adamantine vorpal weapon reduces the golem to 0 HP, or if such a weapon hits it
while it''s already at 0 HP, then the golem is destroyed.
**Vulnerable to Dispelling** The golem can be targeted by __disjunction__ and
__dispel magic__. If targeted by such a spell of 9th level or higher, the golem
has its resistance to physical damage lowered to 15 and is slowed 1 (or slowed
2 if in repair mode) for 1d4 rounds. During this time, if the golem is reduced
to 0 HP while already in repair mode, it is destroyed.'
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Golem Antimagic
range: null
raw_description: '**Golem Antimagic** harmed by acid (9d10, 2d10 from areas or persistent
damage); healed by fire (area 2d10 HP); slowed by electricity
**Repair Mode** When the adamantine golem is at 0 HP, it isn''t destroyed. Instead,
it enters repair mode, during which it is slowed 1, can''t take reactions, and
can take only the Self-Repair action. Once it has more than 30 HP, it can use
any type of action and can use reactions, though it remains slowed 1 and can''t
take any reactions until the start of its next turn. If a critical hit with an
adamantine vorpal weapon reduces the golem to 0 HP, or if such a weapon hits it
while it''s already at 0 HP, then the golem is destroyed.
**Vulnerable to Dispelling** The golem can be targeted by __disjunction__ and
__dispel magic__. If targeted by such a spell of 9th level or higher, the golem
has its resistance to physical damage lowered to 15 and is slowed 1 (or slowed
2 if in repair mode) for 1d4 rounds. During this time, if the golem is reduced
to 0 HP while already in repair mode, it is destroyed.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'Crafted from a nigh-indestructible metal of great rarity, adamantine
golems can''t be destroyed except by the most powerful foes. Crafting an adamantine
golem requires a quantity of adamantine so massive that collecting it usually requires
mounting a mining expedition to a distant planet, the Plane of Earth, or an Outer
Plane.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 43'
hp: 255
hp_misc: repair mode
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- fire
- healing
- magic (see below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
level: 18
melee_attacks:
- action_cost: One Action
damage:
formula: 3d10+17
type: bludgeoning
name: fist
plus_damage:
- formula: null
type: destructive strike
to_hit: 35
traits:
- deadly 3d12
- magical
- reach 15 feet
name: Adamantine Golem
perception: 26
ranged_attacks: null
rarity: Rare
resistances:
- amount: 20
misc: except <a style="text-decoration:underline" href="Equipment.aspx?ID=308"><i>vorpal</i></a>
adamantine
type: physical
saves:
fort: 33
fort_misc: null
misc: null
ref: 27
ref_misc: null
will: 29
will_misc: null
senses:
- darkvision
size: Huge
skills:
- bonus: 38
misc: null
name: Athletics
sources:
- abbr: Bestiary
page_start: '189'
page_stop: null
speed:
- amount: 30
misc: null
type: Land
spell_lists: null
traits:
- Construct
- Golem
- Mindless