pathfinder-2-sqlite-MIRROR/data/monsters/ahvothian.yaml

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6.8 KiB
YAML

ability_mods:
cha_mod: 2
con_mod: 4
dex_mod: 2
int_mod: 0
str_mod: 6
wis_mod: 4
ac: 25
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When an ahvothian uses an innate spell against a reptile, the DC is
27 rather than 23.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Reptile Master
range: null
raw_description: '**Reptile Master** When an ahvothian uses an innate spell against
a reptile, the DC is 27 rather than 23.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An ahvothian chooses a creature type (such as __animal__, __celestial__,
or __humanoid__) from which they currently carry a trophy from a past kill. Their
weapon Strikes against creatures of that type deal an additional 1d10 damage and
they gain a +2 status bonus on __Intimidation__ checks against creatures of that
type. The ahvothian doesn't lose these bonuses if they lose the trophies. Once
per day, an ahvothian can change the creature type of their wicked trophies in
a ritual that takes 1 hour. Nearly all ahvothians encountered on the __Material
Plane__ have selected humanoids as the focus of their wicked trophies.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Wicked Trophies
range: null
raw_description: '**Wicked Trophies** An ahvothian chooses a creature type (such
as __animal__, __celestial__, or __humanoid__) from which they currently carry
a trophy from a past kill. Their weapon Strikes against creatures of that type
deal an additional 1d10 damage and they gain a +2 status bonus on __Intimidation__
checks against creatures of that type. The ahvothian doesn''t lose these bonuses
if they lose the trophies. Once per day, an ahvothian can change the creature
type of their wicked trophies in a ritual that takes 1 hour. Nearly all ahvothians
encountered on the __Material Plane__ have selected humanoids as the focus of
their wicked trophies.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'Ahvothians are feral and cunning fiends from an __Abyssal__ realm of
jungles, dinosaurs, and relentless brutality. They resemble humanoid __dinosaurs__
with narrow, fanged heads similar to raptors and solid, heavy legs like sauropods.
Relentless trackers and survivalists, ahvothians are skilled at navigating jungles
and are most commonly encountered stalking prey or operating out of fortified ruins.
Ahvothians have an uncanny affinity with reptiles, and they often use dinosaurs—particularly
carnivores such as allosauruses or __deinonychuses__—as hunting companions or guard
animals. Although dangerous in large groups, ahvothians have such a strong desire
to assert dominance over others that ahvothian armies frequently fall to infighting
and bloody battles for dominance within days, or even hours. The mightiest ahvothians
might lead dozens of their kin and herds of carnivorous dinosaurs.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 25'
hp: 160
hp_misc: null
items:
- and humanoid)
- beast
- javelins (3)
- longspear
- trophies
languages:
- Abyssal
- Common
- speak with animals
level: 7
melee_attacks:
- action_cost: One Action
damage:
formula: 2d10+8
type: piercing
name: jaws
plus_damage: null
to_hit: 18
traits: null
- action_cost: One Action
damage:
formula: 1d8+8
type: piercing
name: longspear
plus_damage:
- formula: null
type: wicked trophies
to_hit: 18
traits:
- reach 10 feet
name: Ahvothian
perception: 18
ranged_attacks:
- action_cost: One Action
damage:
formula: 1d6+8
type: piercing
name: javelin
plus_damage:
- formula: null
type: Wicked Trophies
to_hit: 14
traits:
- thrown 30 feet
rarity: Uncommon
resistances:
- amount: 10
misc: null
type: fire
saves:
fort: 18
fort_misc: null
misc: null
ref: 12
ref_misc: null
will: 15
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 19
misc: null
name: Athletics
- bonus: 11
misc: null
name: Crafting
- bonus: 15
misc: +17 against humanoids
name: Intimidation
- bonus: 11
misc: null
name: Religion
- bonus: 17
misc: null
name: Survival
sources:
- abbr: The Slithering
page_start: '62'
page_stop: null
speed:
- amount: 30
misc: null
type: Land
- amount: null
misc: null
type: freedom of movement
spell_lists:
- attack_bonus: null
cantrips: null
constants:
- level: 4
spells:
- misc: null
name: freedom of movement
- misc: null
name: speak with animals
dc: 23
focus_points: null
misc: null
spell_lists:
- level: 4
spells:
- misc: null
name: creation
- level: 3
spells:
- misc: at will
name: earthbind
- misc: at will
name: fear
- level: 2
spells:
- misc: at will
name: death knell
- level: 1
spells:
- misc: at will
name: charm
spells_source: Divine Innate Spells
traits:
- Fiend
weaknesses:
- amount: 5
misc: null
type: cold
- amount: 5
misc: null
type: good