220 lines
5.7 KiB
YAML
220 lines
5.7 KiB
YAML
ability_mods:
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cha_mod: 6
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con_mod: 3
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dex_mod: 2
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int_mod: 4
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str_mod: 6
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wis_mod: 3
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ac: 27
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ac_special: null
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active_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: 1d6+6 bludgeoning, DC 26
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Constrict
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range: null
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raw_description: '**Constrict** [One Action] 1d6+6 bludgeoning, DC 26'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A bida can Strike with its tail even while Grabbing creatures with
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it. The bida can have up to eight Medium or smaller creatures grabbed with its
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tail at a time; it can also grab Large creatures, but they count as four Medium
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creatures for this purpose.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Eight Coils
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range: null
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raw_description: '**Eight Coils** A bida can Strike with its tail even while Grabbing
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creatures with it. The bida can have up to eight Medium or smaller creatures grabbed
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with its tail at a time; it can also grab Large creatures, but they count as four
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Medium creatures for this purpose.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: By concentrating for 4 hours, the bida hides a small settlement. This
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is a 5th-level __hallucinatory terrain__ spell, except the area is a 500-foot
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burst and creatures are invisible while inside structures in the area. The bida
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can conceal only one settlement at a time, and must concentrate on the effect
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for 10 minutes at the beginning of each day to maintain the illusion.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Mask Settlement
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range: null
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raw_description: '**Mask Settlement** (__arcane__, __illusion__) By concentrating
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for 4 hours, the bida hides a small settlement. This is a 5th-level __hallucinatory
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terrain__ spell, except the area is a 500-foot burst and creatures are invisible
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while inside structures in the area. The bida can conceal only one settlement
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at a time, and must concentrate on the effect for 10 minutes at the beginning
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of each day to maintain the illusion.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- arcane
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- illusion
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trigger: null
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alignment: LE
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automatic_abilities: null
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description: 'Bidas are black-scaled dragons with long, serpentine bodies and bat-like
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wings. Their legs and claws are smaller than those of most dragons, but their powerful
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undulating coils, like those of a boa constrictor, are potent weapons capable of
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squeezing the life from several unfortunate victims at a time.
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A bida uses its impressive intellect and powerful magic to pose as a humanoid and
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infiltrate a settlement. Over the course of weeks or months, it establishes itself
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as a key member of the village, and only after it has become invaluable to the community
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does it reveal the terrible price of its assistance: regular offerings of flesh
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and gold. From this point on, the bida dwells almost exclusively within its smoggy
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lair, growing fat off the blood of its sacrificial offerings. To hide its presence
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from the outside world, a bida conceals its enslaved settlement in a large-scale
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illusion, leaving only a stand of jungle trees where once a thriving village may
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have been and ordering the townsfolk to destroy any roads in and out of town.
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Bidas begrudgingly tolerate others of their kind, instead preferring the company
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of their small, tasty thralls. In rare cases, a pair of bidas may join forces to
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conquer a particularly large settlement, extracting that much more wealth (and blood)
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from the populace as a result of their partnership.
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**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 26'
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hp: 135
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hp_misc: null
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immunities:
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- paralyzed
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- sleep
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languages:
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- Common
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- Draconic
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- Mwangi
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level: 8
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 2d12+9
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type: piercing
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name: jaws
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plus_damage: null
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to_hit: 20
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traits:
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- reach 15 feet
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- action_cost: One Action
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damage:
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formula: 2d6+9
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type: bludgeoning
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name: tail
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plus_damage:
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- formula: null
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type: Improved Grab
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to_hit: 20
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traits:
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- reach 15 feet
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name: Bida
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perception: 15
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ranged_attacks: null
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rarity: Uncommon
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resistances:
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- amount: 10
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misc: null
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type: acid
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- amount: 10
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misc: null
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type: poison
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saves:
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fort: 18
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fort_misc: null
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misc: +2 circumstance to all saves to disbelieve illusions
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ref: 15
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ref_misc: null
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will: 18
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will_misc: null
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senses:
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- darkvision
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- scent (imprecise) 30 feet
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size: Huge
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skills:
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- bonus: 20
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misc: null
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name: Deception
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- bonus: 18
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misc: null
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name: Diplomacy
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- bonus: 18
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misc: null
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name: Intimidation
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- bonus: 16
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misc: null
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name: Society
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- bonus: 16
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misc: null
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name: Stealth
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sources:
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- abbr: 'Pathfinder #146: Cult of Cinders'
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page_start: '81'
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page_stop: null
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speed:
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- amount: 40
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misc: null
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type: Land
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- amount: 20
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misc: null
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type: climb
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- amount: 60
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misc: null
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type: fly
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spell_lists:
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- attack_bonus: null
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cantrips: null
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constants: null
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dc: 26
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focus_points: null
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misc: null
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spell_lists:
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- level: 3
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spells:
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- misc: null
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name: nondetection
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- level: 2
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spells:
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- misc: null
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name: humanoid form
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spells_source: Occult Innate Spells
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traits:
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- Dragon
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