Closes #39, Related to #62: fix the two monk stances from the CRB errata

bradl/monsters-adult-gold-dragon
James Miller 2019-11-15 18:03:39 -06:00
parent 6348dcee1b
commit a2a42670f4
1 changed files with 7 additions and 4 deletions

View File

@ -7099,16 +7099,19 @@ feat:
prereqs: prereqs:
- descr: Class Level 1 - descr: Class Level 1
feat: null feat: null
requirement: You are unarmored and touching the ground. requirement: null
name: Mountain Stance name: Mountain Stance
source: source:
- abbr: CRB - abbr: CRB
page_start: 159 page_start: 159
page_stop: 159 page_stop: 159
- abbr: ERR-CRB-1.0
page_start: 2
page_stop: 2
traits: traits:
- Monk - Monk
- Stance - Stance
trigger: null trigger: You are unarmored and touching the ground.
- action: Single Action - action: Single Action
descr: You enter the stance of a tiger and can make tiger claw attacks. These deal 1d8 slashing damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits. On a critical success with your tiger claws, if you deal damage, the target takes 1d4 persistent bleed damage. As long as your Speed is at least 20 feet while in Tiger Stance, you can Step 10 feet. descr: You enter the stance of a tiger and can make tiger claw attacks. These deal 1d8 slashing damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits. On a critical success with your tiger claws, if you deal damage, the target takes 1d4 persistent bleed damage. As long as your Speed is at least 20 feet while in Tiger Stance, you can Step 10 feet.
frequency: null frequency: null
@ -7523,7 +7526,7 @@ feat:
prereqs: prereqs:
- descr: Class Level 8 - descr: Class Level 8
feat: null feat: null
requirement: You are unarmored. requirement: null
name: Tangled Forest Stance name: Tangled Forest Stance
source: source:
- abbr: CRB - abbr: CRB
@ -7532,7 +7535,7 @@ feat:
traits: traits:
- Monk - Monk
- Stance - Stance
trigger: null trigger: You are unarmored.
- action: Single Action - action: Single Action
descr: You defy gravity, traversing vertical planes as easily as the ground. Stride up to your Speed. You must start your movement on a horizontal surface. During this movement, you can run up vertical surfaces, like walls, at your full Speed. If you end the Stride off the ground, you fall after taking your next action or when your turn ends, whichever comes first (though you can Grab an Edge, if applicable). If you have Water Step or a similar ability, Wall Run lets you run along flimsy vertical surfaces, as well as vertical liquids, such as a waterfall. descr: You defy gravity, traversing vertical planes as easily as the ground. Stride up to your Speed. You must start your movement on a horizontal surface. During this movement, you can run up vertical surfaces, like walls, at your full Speed. If you end the Stride off the ground, you fall after taking your next action or when your turn ends, whichever comes first (though you can Grab an Edge, if applicable). If you have Water Step or a similar ability, Wall Run lets you run along flimsy vertical surfaces, as well as vertical liquids, such as a waterfall.
frequency: null frequency: null