fix adamantine golem stats
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7626d28184
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d8fe324325
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@ -23437,7 +23437,28 @@ monsters:
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wis_mod: 0
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wis_mod: 0
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ac: 42
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ac: 42
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ac_special: null
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ac_special: null
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automatic_abilities: null
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automatic_abilities:
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- name: Golem Antimagic
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traits: null
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description: harmed by acid (9d10, 2d10 from areas or persistent damage);
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healed by fire (area 2d10 HP); slowed by electricity
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- name: Repair Mode
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traits: null
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description: When the adamantine golem is at 0 HP, it isn't destroyed.
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Instead, it enters repair mode, during which it is slowed 1, can't take
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reactions, and can take only the Self-Repair action. Once it has more than
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30 HP, it can use any type of action and can use reactions, though it remains
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slowed 1 and can't take any reactions until the start of its next turn.
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If a critical hit with an adamantine vorpal weapon reduces the golem to 0 HP,
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or if such a weapon hits it while it's already at 0 HP, then the golem is
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destroyed.
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- name: Vulnerable to Dispelling
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traits: null
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description: The golem can be targeted by disjunction and dispel magic. If
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targeted by such a spell of 9th level or higher, the golem has its resistance
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to physical damage lowered to 15 and is slowed 1 (or slowed 2 if in repair mode)
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for 1d4 rounds. During this time, if the golem is reduced to 0 HP while already
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in repair mode, it is destroyed.
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description: Crafted from a nigh-indestructible metal of great rarity, adamantine
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description: Crafted from a nigh-indestructible metal of great rarity, adamantine
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golems can't be destroyed except by the most powerful foes. Crafting an adamantine
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golems can't be destroyed except by the most powerful foes. Crafting an adamantine
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golem requires a quantity of adamantine so massive that collecting it usually
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golem requires a quantity of adamantine so massive that collecting it usually
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@ -23478,16 +23499,22 @@ monsters:
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name: Adamantine Golem
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name: Adamantine Golem
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perception: 26
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perception: 26
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proactive_abilities:
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proactive_abilities:
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- description: On a critical hit, the adamantine golem’s fist Strike breaks the
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- description: On a critical hit, the adamantine golem's fist Strike breaks the
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target’s armor, if any, in addition to dealing damage to the target. If the
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target's armor, if any, in addition to dealing damage to the target. If the
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target has a shield raised, the golem breaks the shield instead.
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target has a shield raised, the golem breaks the shield instead.
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name: Destructive Strike
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name: Destructive Strike
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traits: null
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traits: null
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- action_cost: One Action
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- action_cost: One Action
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description: The resisting creature is damaged and its armor takes damage as if
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description: The adamantine golem Strides up to its Speed, pushing back each
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hit by the adamantine golem’s fist.
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creature whose space it moves into and damaging them if they try to stop its
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movement. A creature can try to bar the way by attempting a DC 45 Fortitude save.
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name: Inexorable March
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name: Inexorable March
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traits: null
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traits: null
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critical_success: The creature takes no damage and its armor takes no damage.
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success: The golem halts its movement and cannot enter the creature's square.
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failure: The resisting creature is damaged and its armor takes damage as if hit
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by the adamantine golem's fist.
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critical_failure: null
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- action_cost: One Action
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- action_cost: One Action
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description: The golem repairs itself, regaining 30 Hit Points.
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description: The golem repairs itself, regaining 30 Hit Points.
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name: Self-Repair
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name: Self-Repair
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