194 lines
5.2 KiB
YAML
194 lines
5.2 KiB
YAML
ability_mods:
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cha_mod: 6
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con_mod: 2
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dex_mod: 6
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int_mod: 2
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str_mod: 4
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wis_mod: 5
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ac: 30
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ac_special: null
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active_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: The creature is unaffected.
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description: The melody on the wind sings in a sonorous chorus. Any creature in
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a 30-foot emanation must attempt a DC 30 Will save to resist becoming fascinated
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by the melody on the wind. A creature that succeeds at its save is temporarily
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immune for 24 hours.
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effect: null
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failure: The creature is fascinated for 1d4 rounds.
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frequency: null
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maximum_duration: null
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name: Mesmerizing Melody
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range: null
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raw_description: '**Mesmerizing Melody** [One Action] (__auditory__, __concentrate__,
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__enchantment__, __mental__, __primal__) The melody on the wind sings in a sonorous
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chorus. Any creature in a 30-foot emanation must attempt a DC 30 Will save to
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resist becoming fascinated by the melody on the wind. A creature that succeeds
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at its save is temporarily immune for 24 hours.
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**Critical Success **The creature is unaffected.
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**Success **The creature is __fascinated__ for 1 round.
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**Failure **The creature is fascinated for 1d4 rounds.'
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requirements: null
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saving_throw: null
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stages: null
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success: The creature is __fascinated__ for 1 round.
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traits:
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- auditory
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- concentrate
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- enchantment
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- mental
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- primal
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The melody on the wind's movement doesn't trigger reactions.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Swiftness
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range: null
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raw_description: '**Swiftness** The melody on the wind''s movement doesn''t trigger
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reactions.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: N
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The melody on the wind recreates the auditory effect, gaining the bonuses
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for itself and its allies as long as the original effect persists.
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failure: null
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frequency: null
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maximum_duration: null
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name: Hostile Duet
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range: null
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raw_description: '**Hostile Duet [Reaction]** **Trigger **A hostile creature within
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30 feet creates an effect with the __auditory__ trait that provides bonuses to
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itself or its allies; **Effect **The melody on the wind recreates the auditory
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effect, gaining the bonuses for itself and its allies as long as the original
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effect persists.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: A hostile creature within 30 feet creates an effect with the __auditory__
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trait that provides bonuses to itself or its allies
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The melody on the wind attempts to counteract the spell. If it succeeds,
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the spell effect is caught in a blast of wind that sweeps it back to its origin,
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affecting the caster. Targets of the triggering effect other than the melody on
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the wind are still affected normally.
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failure: null
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frequency: null
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maximum_duration: null
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name: Retune
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range: null
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raw_description: '**Retune [Reaction]** **Trigger **The melody on the wind is targeted
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by a spell with the __auditory__ trait; **Effect **The melody on the wind attempts
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to counteract the spell. If it succeeds, the spell effect is caught in a blast
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of wind that sweeps it back to its origin, affecting the caster. Targets of the
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triggering effect other than the melody on the wind are still affected normally.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: The melody on the wind is targeted by a spell with the __auditory__ trait
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description: 'This cloud of song and sound has been caught by the wind and carried
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across the air. While the melody on the wind (known by some as a song elemental,
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despite the fact that no such place as a plane of song exists in the known multiverse)
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might enjoy the beauty of music, it is by nature a destructive elemental force.
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**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 27'
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hp: 170
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hp_misc: null
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immunities:
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- bleed
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- __paralyzed__
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- __poison__
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- __sleep__
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languages:
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- Auran
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level: 10
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 2d10+10
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type: bludgeoning
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- formula: null
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type: Push
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name: wind gust
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to_hit: 23
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traits:
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- agile
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- finesse
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name: Melody On The Wind
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perception: 21
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ranged_attacks:
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- action_cost: One Action
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damage:
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- formula: 2d8+10
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type: sonic
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name: solid refrain
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to_hit: 23
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traits:
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- range increment 70 feet
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saves:
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fort: 16
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fort_misc: null
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misc: null
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ref: 22
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ref_misc: null
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will: 19
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will_misc: null
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senses:
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- darkvision
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size: Huge
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skills:
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- bonus: 22
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misc: null
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name: Acrobatics
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- bonus: 22
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misc: null
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name: Performance
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- bonus: 22
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misc: null
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name: Stealth
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sources:
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- abbr: Bestiary 2
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page_start: '107'
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page_stop: null
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speed:
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- amount: 100
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misc: null
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type: fly
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- amount: null
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misc: null
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type: swiftness
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spell_lists: null
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traits:
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- Air
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- Elemental
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