pathfinder-2-sqlite-MIRROR/data/monsters/Alghollthu Master (Aboleth)...

117 lines
2.8 KiB
YAML

ability_mods:
cha_mod: 4
con_mod: 6
dex_mod: 1
int_mod: 3
str_mod: 5
wis_mod: 5
ac: 23
ac_special: null
automatic_abilities:
- description: While underwater, an aboleth exudes a cloud of transparent slime. An
air-breathing creature adjacent to an aboleth must succeed at a DC 25 Fortitude
save each round or lose the ability to breathe air but gain the ability to breathe
water for 3 hours.
name: Mucus Cloud
range: 5 feet
traits:
- aura
- disease
description: Aboleths form the core of alghollthu society, and while they are the
"common folk" of their own societies, they see themselves as masters of all others.
Unlike their leaders, who mask their actions using magical disguises, aboleths revel
in their monstrous forms, appearing as primeval fish with tentacles. Masters of
psychic manipulation, they are a species so ancient that they were present in the
world when it was young, before the gods had turned their attention to the planet.
They see all other life as something they have the right to control, so the idea
that potential slaves might have faith in a higher power other than themselves enrages
aboleths.
divine_spells: null
hp: 135
immunities: null
innate_spells:
- frequency: at will
level: 7
name: project image
- frequency: at will
level: 7
name: veil
- frequency: x3
level: 6
name: dominate
- frequency: x3
level: 6
name: illusory scene
- frequency: at will
level: 5
name: illusory object
- frequency: at will
level: 4
name: hallucinatory terrain
items: null
languages:
- Aklo
- Alghollthu
- Aquan
- Common
- Undercommon
level: 7
melee:
- action_cost: One Action
damage:
formula: 2d8+10 plus slime
type: bludgeoning
name: tentacle
to_hit: 16
traits:
- agile
- magical
- reach 15 feet
name: Alghollthu Master (Aboleth)
perception: 17
proactive_abilities:
- description: '**Saving Throw** Fortitude DC 25; **Stage 1** no ill effect (1 round);
**Stage 2** the victim''s skin softens, inflicting drained 1 (1 round); **Stage
3** the victim''s skin transforms into a clear, slimy membrane, inflicting drained
2 until the curse ends; every hour this membrane remains dry, the creature''s
drained condition increases by 1 (permanent). A remove disease spell can counteract
this curse, but immunity to disease offers no protection against it.'
name: Slime
traits:
- curse
- occult
- virulent
ranged: null
resistances: null
saves:
fort: 15
ref: 10
will: 16
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
skills:
Athletics: 16
Deception: 15
Intimidation: 15
Lore: 14
Occultism: 16
skills_special: null
speed:
- amount: 10
type: Land
- amount: 60
type: Swim
spell_attack_to_hit: null
spell_dc: 25
traits:
- Uncommon
- LE
- Huge
- Aberration
- Aquatic
type: Creature