117 lines
2.8 KiB
YAML
117 lines
2.8 KiB
YAML
ability_mods:
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cha_mod: 4
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con_mod: 6
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dex_mod: 1
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int_mod: 3
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str_mod: 5
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wis_mod: 5
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ac: 23
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ac_special: null
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automatic_abilities:
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- description: While underwater, an aboleth exudes a cloud of transparent slime. An
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air-breathing creature adjacent to an aboleth must succeed at a DC 25 Fortitude
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save each round or lose the ability to breathe air but gain the ability to breathe
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water for 3 hours.
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name: Mucus Cloud
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range: 5 feet
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traits:
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- aura
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- disease
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description: Aboleths form the core of alghollthu society, and while they are the
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"common folk" of their own societies, they see themselves as masters of all others.
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Unlike their leaders, who mask their actions using magical disguises, aboleths revel
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in their monstrous forms, appearing as primeval fish with tentacles. Masters of
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psychic manipulation, they are a species so ancient that they were present in the
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world when it was young, before the gods had turned their attention to the planet.
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They see all other life as something they have the right to control, so the idea
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that potential slaves might have faith in a higher power other than themselves enrages
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aboleths.
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divine_spells: null
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hp: 135
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immunities: null
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innate_spells:
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- frequency: at will
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level: 7
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name: project image
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- frequency: at will
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level: 7
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name: veil
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- frequency: x3
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level: 6
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name: dominate
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- frequency: x3
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level: 6
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name: illusory scene
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- frequency: at will
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level: 5
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name: illusory object
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- frequency: at will
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level: 4
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name: hallucinatory terrain
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items: null
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languages:
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- Aklo
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- Alghollthu
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- Aquan
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- Common
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- Undercommon
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level: 7
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melee:
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- action_cost: One Action
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damage:
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formula: 2d8+10 plus slime
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type: bludgeoning
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name: tentacle
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to_hit: 16
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traits:
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- agile
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- magical
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- reach 15 feet
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name: Alghollthu Master (Aboleth)
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perception: 17
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proactive_abilities:
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- description: '**Saving Throw** Fortitude DC 25; **Stage 1** no ill effect (1 round);
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**Stage 2** the victim''s skin softens, inflicting drained 1 (1 round); **Stage
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3** the victim''s skin transforms into a clear, slimy membrane, inflicting drained
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2 until the curse ends; every hour this membrane remains dry, the creature''s
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drained condition increases by 1 (permanent). A remove disease spell can counteract
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this curse, but immunity to disease offers no protection against it.'
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name: Slime
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traits:
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- curse
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- occult
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- virulent
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ranged: null
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resistances: null
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saves:
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fort: 15
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ref: 10
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will: 16
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- darkvision
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skills:
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Athletics: 16
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Deception: 15
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Intimidation: 15
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Lore: 14
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Occultism: 16
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skills_special: null
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speed:
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- amount: 10
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type: Land
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- amount: 60
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type: Swim
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spell_attack_to_hit: null
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spell_dc: 25
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traits:
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- Uncommon
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- LE
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- Huge
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- Aberration
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- Aquatic
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type: Creature
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