pathfinder-2-sqlite-MIRROR/data/monsters/Astradaemon (Void Daemon).yaml

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3.7 KiB
YAML

ability_mods:
cha_mod: 7
con_mod: 7
dex_mod: 6
int_mod: 2
str_mod: 5
wis_mod: 4
ac: 39
ac_special: null
automatic_abilities: null
description: These unnerving, almost reptilian daemons represent death by direct assault
against a soul or life-force—the same numbing death they bring with their fell touch.
Rarely seen on the Material Plane, astradaemons spend most of their time hunting
the pathways between the living world and the afterlife. There, they capture migrating
souls, snatching them from their rightful rewards or punishments and dragging them
to Abaddon as tribute to their undying masters. These horrifying predators of the
dead can also be found stalking the banks of the River of Souls in the Astral Plane,
where they constantly hunt for new victims. Psychopomps have a particular hatred
of astradaemons as a result, and clashes between them and these eerie hunters of
the recently departed are indeed the stuff of legend.
divine_spells: null
hp: 240
immunities:
- death effects
- negative
innate_spells:
- level: 8
name: discern location
- level: 8
name: finger of death
- frequency: x2
level: 7
name: plane shift
- level: 5
name: dimension door
- frequency: at will
level: 4
name: dimension door
- frequency: at will; good only
level: 1
name: detect alignment
- frequency: constant
level: 6
name: true seeing
items: null
languages:
- Common
- Daemonic
level: 16
melee:
- action_cost: One Action
damage:
formula: 3d8+9 plus 1d6 evil, essence drain, and Grab
type: piercing
name: jaws
to_hit: 32
traits:
- evil
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d6+9 plus 1d6 evil and Essence Drain
type: slashing
name: claw
to_hit: 32
traits:
- agile
- evil
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d10+9 plus 1d6 evil and Essence Drain
type: bludgeoning
name: tail
to_hit: 32
traits:
- evil
- magical
- reach 15 feet
name: Astradaemon (Void Daemon)
perception: 28
proactive_abilities:
- action_cost: One Action
description: '**Requirements** The astradaemon hasn''t used an action with the attack
trait yet this turn. **Effect** The astradaemon draws out and consumes the soul
of a living creature it has grabbed. The creature must succeed at a DC 35 Fortitude
save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points
and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if
the victim was 15th level or higher. A victim slain in this way can be returned
to life normally. A creature that survives is temporarily immune for 1 minute.'
name: Devour Soul
traits:
- divine
- incapacitation
- necromancy
- description: When an astradaemon hits with its claw, jaws, or tail, it drains the
target's spiritual and vital essences. The target takes 2d10 negative energy damage
and the astradaemon regains an equal number of Hit Points. The target must succeed
at a DC 37 Fortitude save or become doomed 1 and drained 1. If the target was
already drained or doomed, it instead increases both conditions' value by 1, to
a maximum of 4.
name: Essence Drain
traits:
- divine
- necromancy
- negative
ranged: null
resistances: null
saves:
fort: 27
ref: 30
will: 26
saves_special:
fort: null
ref: null
will: +1 status to all saves vs. magic
senses:
- darkvision
- lifesense 30 feet
- true seeing
skills:
Acrobatics: 28
Intimidation: 33
Religion: 26
Stealth: 28
Survival: 26
skills_special: null
speed:
- amount: 60
type: Land
- amount: 60
type: Fly
spell_attack_to_hit: null
spell_dc: null
traits:
- NE
- Large
- Daemon
- Fiend
type: Creature