pathfinder-2-sqlite-MIRROR/data/monsters/asanbosam.yaml

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YAML

ability_mods:
cha_mod: -2
con_mod: 2
dex_mod: 4
int_mod: -3
str_mod: 5
wis_mod: 1
ac: 24
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: If an asanbosam is positioned above a target (usually by using its
Climb speed), it can make a claw Strike with its reach increased to 15 feet. This
Strike deals an additional 1d6 slashing damage, and if it hits, the asanbosam
Grabs the target and pulls it to a space adjacent to the asanbosam. This counts
as two attacks when calculating the asanbosam's multiple attack penalty.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Attack from Above
range: null
raw_description: '**Attack from Above** [Two Actions] If an asanbosam is positioned
above a target (usually by using its Climb speed), it can make a claw Strike with
its reach increased to 15 feet. This Strike deals an additional 1d6 slashing damage,
and if it hits, the asanbosam Grabs the target and pulls it to a space adjacent
to the asanbosam. This counts as two attacks when calculating the asanbosam''s
multiple attack penalty.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: 'The asanbosam sinks its teeth into the creature to drink its blood. If
the victim is grabbed, this is automatic; otherwise, the asanbosam must succeed
at an __Athletics__ check against the victim''s Fortitude DC. The victim becomes
__drained 1__ and the asanbosam regains 10 HP, gaining any excess HP as temporary
Hit Points. Drinking Blood from a creature that''s already drained increases the
victim''s drained value by 1, but doesn''t restore any HP to the asanbosam.
A victim''s drained condition decreases by 1 each week. A blood transfusion, which
requires a successful DC 20 Medicine check and a blood donor or sufficient blood,
reduces the drained value by 1 after 10 minutes.'
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Drink Blood
range: null
raw_description: '**Drink Blood** [One Action] **Requirements** A __grabbed__,
__paralyzed__, __restrained__, __unconscious__, or willing creature is within
reach of the asanbosam''s jaws. **Effect** The asanbosam sinks its teeth into
the creature to drink its blood. If the victim is grabbed, this is automatic;
otherwise, the asanbosam must succeed at an __Athletics__ check against the victim''s
Fortitude DC. The victim becomes __drained 1__ and the asanbosam regains 10 HP,
gaining any excess HP as temporary Hit Points. Drinking Blood from a creature
that''s already drained increases the victim''s drained value by 1, but doesn''t
restore any HP to the asanbosam.
A victim''s drained condition decreases by 1 each week. A blood transfusion, which
requires a successful DC 20 Medicine check and a blood donor or sufficient blood,
reduces the drained value by 1 after 10 minutes.'
requirements: A grabbed, paralyzed, restrained, unconscious, or willing creature
is within reach of the asanbosam's jaws.
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CE
automatic_abilities: null
description: 'Asanbosams are monstrous, hairy humanoids with cold iron fangs and muscular
limbs that end in powerful, hooked claws. They hide in treetops and grab prey from
above, latching onto their unfortunate victims'' necks to drain their blood. Locals
in nearby communities tell horror stories of these “bloodsucking tree-folk,” and
experienced jungle explorers keep a close watch on the treetops in asanbosam territory.
An asanbosam''s diet calls for a large amount of iron (typically in the form of
blood) to maintain the integrity of its oversized cold iron teeth. When not hunting
or mating, an asanbosam spends its waking hours chewing on certain types of rocks
to sharpen its teeth.
Some folk tales claim that asanbosams are as old as time and are the original source
of cold iron, and that veins of the metal found in the ground are the buried graveyards
of ancient asanbosams. Brave (or foolish) poachers often infiltrate asanbosam territory
to hunt these monsters in the hope of collecting sacks of their valuable teeth.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 22'
hp: 95
hp_misc: null
languages:
- Mwangi
level: 6
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8+7
type: piercing
name: cold iron jaws
plus_damage: null
to_hit: 17
traits:
- deadly 1d8
- action_cost: One Action
damage:
formula: 2d6+7
type: slashing
name: claw
plus_damage:
- formula: null
type: Grab
to_hit: 17
traits:
- agile
- reach 10 feet
name: Asanbosam
perception: 17
ranged_attacks: null
saves:
fort: 15
fort_misc: null
misc: null
ref: 17
ref_misc: null
will: 10
will_misc: null
senses:
- darkvision
size: Large
skills:
- bonus: 14
misc: null
name: Acrobatics
- bonus: 16
misc: null
name: Athletics
- bonus: 15
misc: null
name: Intimidation
- bonus: 16
misc: null
name: Stealth
- bonus: 14
misc: null
name: Survival
sources:
- abbr: 'Pathfinder #146: Cult of Cinders'
page_start: '80'
page_stop: null
speed:
- amount: 35
misc: null
type: Land
- amount: 20
misc: null
type: climb
spell_lists: null
traits:
- Humanoid