add script to split monsters into singles for review. also commit individual mosnter yaml files
parent
854d5fff86
commit
912f8e5ad4
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# THIS FILE SIMPLY LOADS THE YAML FILE INTO PYYAML AND THEN SPITS IT BACK OUT
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# TO CLEAN UP AND ORDER ALL THE YAML
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import yaml
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import glob
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import os
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def main():
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# change directory to the data directory
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os.chdir('../data/')
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# gets all files with a yaml extension in the directory
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yfiles = []
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for file in glob.glob("monsters.yaml"):
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yfiles.append(file)
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yfiles.sort()
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print("Going to clean up the following files: {}".format(yfiles))
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for x in yfiles:
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with open(x, 'r', encoding="utf8") as r:
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data = yaml.full_load(r)
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for m in data["monsters"]:
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print(m["name"])
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part = yaml.safe_dump(m, allow_unicode=True)
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with open(os.path.join("monsters", m["name"] + ".yaml"), 'w', encoding="utf8") as f:
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f.write(part)
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print("\tDone.")
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if __name__ == "__main__":
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main()
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ability_mods:
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cha_mod: 3
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con_mod: 3
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dex_mod: 1
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int_mod: 0
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str_mod: 4
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wis_mod: 2
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ac: 23
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ac_special:
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- descr: 25 with shield raised
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automatic_abilities: null
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description: Mortals whose ancestry has been influenced by celestials are known as
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aasimars, and angelkin, who have blood of angels coursing through their veins, are
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among the most common type of them. Many angelkin seek adventure as a means of doing
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good in the world.
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divine_spells:
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- action_cost: null
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frequency: null
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level: 0
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name: light
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hp: 73
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immunities: null
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innate_spells:
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- action_cost: 1 Focus Point
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frequency: null
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level: 3
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name: lay on hands
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items:
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- crossbow (10 bolts)
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- half plate
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- steel shield (Hardness 5, 20 HP, BT 10)
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- longsword
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languages:
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- Celestial
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- Common
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level: 5
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+7
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type: slashing
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name: longsword
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to_hit: 15
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traits:
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- versatile P
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name: Aasimar Redeemer
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perception: 11
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proactive_abilities:
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- action_cost: Reaction
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effect: The scion gains a +2 circumstance bonus to the saving throw.
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name: Divine Grace
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traits: null
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trigger: The angelkin is targeted by a spell that allows a saving throw.
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- action_cost: Reaction
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effect: 'The angelkin causes its foe to hesitate under the weight of its sins as
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visions of possible redemption play out in its mind''s eye. The foe chooses one
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of two options: [bullet]The ally is completely unharmed by the triggering damage.
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[bullet]The ally gains resistance 7 to all damage against the triggering damage.
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After the damaging effect resolves, the enemy becomes enfeebled 2 until the end
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of its next turn.'
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name: Glimpse of Redemption
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traits: null
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trigger: An enemy damages one of the angelkin's allies. Both the enemy and ally
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must be within 15 feet of the angelkin.
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- action_cost: Reaction
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effect: null
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name: Shield Block
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traits: null
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d8+3 plus Knockdown
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type: piercing
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name: crossbow
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to_hit: 12
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traits:
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- range increment 120 feet
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- reload 1
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resistances: null
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saves:
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fort: 12
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ref: 8
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will: 11
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saves_special:
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fort: null
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misc: +1 status to all saves vs. disease (against diseases, critical failures become
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failures)
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ref: null
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will: null
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senses:
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- darkvision
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skills:
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Athletics: 11
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Diplomacy: 12
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Medicine: 9
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Religion: 11
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Society: 7
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skills_special: null
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speed:
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- amount: 20
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type: Land
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- NG
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- Medium
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- Aasimar
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- Human
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- Humanoid
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type: Creature
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ability_mods:
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cha_mod: -5
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con_mod: 9
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dex_mod: -1
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int_mod: -5
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str_mod: 9
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wis_mod: 0
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ac: 42
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ac_special: null
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automatic_abilities:
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- description: harmed by acid (9d10, 2d10 from areas or persistent damage); healed
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by fire (area 2d10 HP); slowed by electricity
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name: Golem Antimagic
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traits: null
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- description: When the adamantine golem is at 0 HP, it isn't destroyed. Instead,
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it enters repair mode, during which it is slowed 1, can't take reactions, and
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can take only the Self-Repair action. Once it has more than 30 HP, it can use
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any type of action and can use reactions, though it remains slowed 1 and can't
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take any reactions until the start of its next turn. If a critical hit with an
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adamantine vorpal weapon reduces the golem to 0 HP, or if such a weapon hits it
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while it's already at 0 HP, then the golem is destroyed.
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name: Repair Mode
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traits: null
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- description: The golem can be targeted by disjunction and dispel magic. If targeted
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by such a spell of 9th level or higher, the golem has its resistance to physical
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damage lowered to 15 and is slowed 1 (or slowed 2 if in repair mode) for 1d4 rounds.
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During this time, if the golem is reduced to 0 HP while already in repair mode,
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it is destroyed.
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name: Vulnerable to Dispelling
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traits: null
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description: Crafted from a nigh-indestructible metal of great rarity, adamantine
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golems can't be destroyed except by the most powerful foes. Crafting an adamantine
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golem requires a quantity of adamantine so massive that collecting it usually requires
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mounting a mining expedition to a distant planet, the Plane of Earth, or an Outer
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Plane.
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divine_spells: null
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hp: 255
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immunities:
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- bleed
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- death effects
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- disease
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- doomed
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- drained
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- fatigued
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- fire
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- healing
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- magic (see below)
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- mental
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- necromancy
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- nonlethal attacks
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- paralyzed
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- poison
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- sickened
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- unconscious
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innate_spells: null
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items: null
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languages: null
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level: 18
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melee:
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- action_cost: One Action
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damage:
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formula: 3d10+17 plus destructive strike
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type: bludgeoning
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name: fist
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to_hit: 35
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traits:
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- deadly 3d12
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- magical
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- reach 15 feet
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name: Adamantine Golem
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perception: 26
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proactive_abilities:
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- description: On a critical hit, the adamantine golem's fist Strike breaks the target's
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armor, if any, in addition to dealing damage to the target. If the target has
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a shield raised, the golem breaks the shield instead.
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name: Destructive Strike
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traits: null
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- action_cost: One Action
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critical_failure: null
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critical_success: The creature takes no damage and its armor takes no damage.
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description: The adamantine golem Strides up to its Speed, pushing back each creature
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whose space it moves into and damaging them if they try to stop its movement.
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A creature can try to bar the way by attempting a DC 45 Fortitude save.
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failure: The resisting creature is damaged and its armor takes damage as if hit
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by the adamantine golem's fist.
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name: Inexorable March
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success: The golem halts its movement and cannot enter the creature's square.
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traits: null
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- action_cost: One Action
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description: The golem repairs itself, regaining 30 Hit Points.
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name: Self-Repair
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traits:
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- manipulate
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- action_cost: One Action
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description: The golem vents a 30-foot cone of superheated steam from its internal
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forge. This deals 15d6 fire damage to all creatures in the cone (DC 40 basic Reflex).
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The golem can't use Vent again for 1d6 rounds.
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name: Vent
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traits:
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- fire
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ranged: null
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resistances:
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- amount: 20
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type: physical (except vorpal adamantine)
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saves:
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fort: 33
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ref: 27
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will: 29
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- darkvision
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skills:
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Athletics: 38
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skills_special: null
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speed:
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- amount: 30
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type: Land
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- Rare
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- N
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- Huge
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- Construct
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- Golem
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- Mindless
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type: Creature
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ability_mods:
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cha_mod: 3
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con_mod: 5
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dex_mod: 3
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int_mod: 2
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str_mod: 7
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wis_mod: 3
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ac: 31
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ac_special: null
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automatic_abilities:
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- description: 90 feet, DC 28
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name: Frightful Presence
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traits:
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- aura
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- emotion
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- fear
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- mental
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- action_cost: Reaction
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effect: The dragon Strikes with its tail at the triggering creature at a –2 penalty.
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If it hits, the creature takes a –2 circumstance penalty to the triggering roll.
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name: Tail Lash
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trigger: A creature within reach of the dragon's tail takes an action to Strike
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or attempt a skill check
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description: 'Murderous tyrants of marshes, swamps, bogs, and fens, black dragons
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terrorize their domains with intense fervor. Gleefully sadistic, they rule their
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fetid principalities from a deep cave or otherwise isolated part of the swamp with
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a mix of lightning-quick raids and subterfuge. Their hatred for other creatures
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is as acidic as their breath weapons, and they rarely tolerate even other dragons
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of their kind—except perhaps to mate or temporarily collaborate to take down a mutual
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enemy.
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Black dragons are amphibious—although they breathe air, their gills also allow them
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to breathe water. Their frills and fins make them accomplished swimmers, well suited
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to their wetland environments and submerged lairs. They''re immune to the fetid
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water that comes as a result of their magical ability to corrupt water.
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Black dragon lairs are as foul as their souls. The floors are littered with rotting
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meat, and plundered treasures line the muck and slime of their dank caves amid twisted
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roots and creepers. Such places are often crawling with pests, snakes, and slimes.
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Though they claim natural caverns when they can, they make do with areas of dense,
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twisted vegetation within a swamp. Black dragon treasure hoards primarily consist
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of gems and expensive glass work, as valuables of softer substance can''t survive
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the dragon''s acidic presence.'
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divine_spells: null
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hp: 215
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immunities:
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- acid
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- paralyzed
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- sleep
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innate_spells:
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- level: 5
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name: black tentacles
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- level: 5
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name: mariner's curse
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- level: 4
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name: clairvoyance
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- level: 4
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name: dimension door
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- level: 4
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name: suggestion
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- level: 3
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name: paralyze
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- level: 3
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name: slow
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- level: 3
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name: stinking cloud
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- level: 2
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name: blur
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- level: 2
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name: glitterdust
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- level: 2
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name: invisibility
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- level: 1
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name: alarm
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- level: 1
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name: ray of enfeeblement
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- level: 1
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name: true strike
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- level: 0
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name: dancing lights
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- level: 0
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name: detect magic
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- level: 0
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name: prestidigitation
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- level: 0
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name: read aura
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- level: 0
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name: tanglefoot
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items: null
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languages:
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- Common
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- Draconic
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- Jotun
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level: 11
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melee:
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- action_cost: One Action
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damage:
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formula: 2d12+13 plus 2d6 acid
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type: piercing
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name: jaws
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to_hit: 25
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traits:
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- acid
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- magical
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 2d10+13
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type: slashing
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name: claw
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to_hit: 25
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traits:
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- agile
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- magical
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- action_cost: One Action
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damage:
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formula: 2d12+11
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type: bludgeoning
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name: tail
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to_hit: 23
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traits:
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- magical
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- reach 15 feet
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- action_cost: One Action
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damage:
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formula: 1d10+11
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type: piercing
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name: horns
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to_hit: 23
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traits:
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- magical
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- reach 10 feet
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name: Adult Black Dragon
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perception: 22
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proactive_abilities:
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- action_cost: Two Actions
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description: The dragon breathes a spray of acid that deals 12d6 acid damage in
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an 80-foot line (DC 30 basic Reflex save). It can't use Breath Weapon again for
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1d4 rounds.
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name: Breath Weapon
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traits:
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- acid
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- arcane
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- evocation
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- action_cost: One Action
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description: null
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effect: The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The
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liquid becomes undrinkable and unable to support water-breathing life. This destroys
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liquid magic or alchemical items if they're of a lower level than the dragon (a
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creature can attempt a DC 28 Will save to protect liquids in its possession).
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This doesn't affect liquids in a creature's body.
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frequency: Once per day
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name: Corrupt Water
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traits:
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- arcane
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- concentrate
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- necromancy
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- action_cost: Two Actions
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description: The dragon makes two claw Strikes and one horns Strike in any order
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in any order.
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name: Draconic Frenzy
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traits: null
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- description: The dragon recharges its Breath Weapon whenever it scores a critical
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hit with a Strike
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name: Draconic Momentum
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traits: null
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ranged: null
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resistances: null
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saves:
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fort: 23
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ref: 18
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will: 21
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saves_special:
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fort: null
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misc: +1 status to all saves vs. magic
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ref: null
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will: null
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senses:
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- darkvision
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- scent (imprecise) 60 feet
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skills:
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Acrobatics: 18
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Arcana: 19
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Athletics: 24
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Deception: 20
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Intimidation: 20
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Stealth: 20
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skills_special: null
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speed:
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- amount: 50
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type: Land
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- amount: 120
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type: Fly
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- amount: 50
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type: Swim
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spell_attack_to_hit: 24
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spell_dc: 30
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traits:
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- CE
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- Large
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- Acid
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- Amphibious
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- Dragon
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type: Creature
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ability_mods:
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cha_mod: 5
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con_mod: 4
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dex_mod: 3
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int_mod: 4
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str_mod: 6
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wis_mod: 3
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ac: 34
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ac_special: null
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automatic_abilities:
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- description: The dragon can mimic any sound it has heard. It must succeed at a Deception
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check with a +4 circumstance bonus to do so.
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name: Sound Imitation
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traits: null
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description: Blue dragons are the sleek and poised cosmopolitans of the chromatic
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dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons
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often lair near or within cities and set out to bend the population to their will
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and gather hordes of servants. These dragons love spinning webs of conspiracy. A
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blue dragon's lackeys typically don't even realize that they serve a dragon, but
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instead think the protection money, tariffs, or taxes they are amassing is treasure
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for a cruel but legitimate master. In some ways, blue dragons even see their servants
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as a living hoard and value them like treasure. These dragons have been known to
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use these tactics even with their own chromatic cousins.
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divine_spells: null
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hp: 260
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immunities:
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- electricity
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- paralyzed
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- sleep
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innate_spells:
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- frequency: at will
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level: 6
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name: illusory creature
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- frequency: at will
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level: 6
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name: illusory object
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- frequency: at will
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level: 6
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name: ventriloquism
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- frequency: at will; see desert thirst
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level: 1
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||||
name: create water
|
||||
items: null
|
||||
languages:
|
||||
- Auran
|
||||
- Common
|
||||
- Draconic
|
||||
- Jotun
|
||||
level: 13
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+12 plus 1d12 electricity
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 27
|
||||
traits:
|
||||
- electricity
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+12
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 27
|
||||
traits:
|
||||
- magical
|
||||
- agile
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+10
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
to_hit: 25
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+10
|
||||
type: piercing
|
||||
name: horns
|
||||
to_hit: 25
|
||||
traits:
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Adult Blue Dragon
|
||||
perception: 24
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: The dragon breathes lightning that 9d12 electricity damage in a 100-foot
|
||||
line (DC 33 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.
|
||||
name: 'Breath Weapon '
|
||||
traits:
|
||||
- arcane
|
||||
- electricity
|
||||
- evocation
|
||||
- description: When casting *create water*, the dragon can attempt to destroy liquid
|
||||
instead of creating it, turning an equal amount of liquid into sand. This destroys
|
||||
liquid magic or alchemical items if they're of a lower level than the dragon (a
|
||||
creature can attempt a DC 32 Will save to protect all liquids in its possession).
|
||||
This doesn't affect the liquids in a creature's body.
|
||||
name: Desert Thirst
|
||||
traits:
|
||||
- arcane
|
||||
- transmutation
|
||||
- action_cost: Two Actions
|
||||
description: The dragon makes two claw Strikes and one horns Strike in any order.
|
||||
name: Draconic Frenzy
|
||||
traits: null
|
||||
- description: The dragon recharges its Breath Weapon whenever it scores a critical
|
||||
hit with a Strike.
|
||||
name: Draconic Momentum
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 24
|
||||
ref: 23
|
||||
will: 23
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
skills:
|
||||
Acrobatics: 22
|
||||
Arcana: 25
|
||||
Deception: 26
|
||||
Diplomacy: 26
|
||||
Intimidation: 24
|
||||
Society: 23
|
||||
Stealth: 20
|
||||
Survival: 22
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
- amount: 150
|
||||
type: Fly
|
||||
- amount: 20
|
||||
type: Burrow
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- LE
|
||||
- Huge
|
||||
- Dragon
|
||||
- Electricity
|
||||
type: Creature
|
|
@ -0,0 +1,135 @@
|
|||
ability_mods:
|
||||
cha_mod: 3
|
||||
con_mod: 5
|
||||
dex_mod: 3
|
||||
int_mod: 2
|
||||
str_mod: 6
|
||||
wis_mod: 4
|
||||
ac: 31
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Brass dragons are whimsical tricksters who delight in humor and play.
|
||||
They particularly enjoy conversations with humans and other civilized humanoids,
|
||||
delighting in the naive customs of these diminutive races without showing them haughtiness
|
||||
or scorn. While they may seem merely curious, brass dragons engage in this sort
|
||||
of conversation with the goal of keeping up to date on regional politics so they
|
||||
can anticipate future conflicts. Along the way, they create extensive information
|
||||
networks that begin with their own allies but stretch across all levels of humanoid
|
||||
society—networks which the brass dragon then uses to subtly assist settlements near
|
||||
their lair. Unlike the schemes and manipulations of blue dragons, brass dragons
|
||||
use their informant networks to establish justice and equality.
|
||||
divine_spells: null
|
||||
hp: 215
|
||||
immunities:
|
||||
- fire
|
||||
- paralyzed
|
||||
- sleep
|
||||
innate_spells:
|
||||
- frequency: constant
|
||||
level: 2
|
||||
name: speak with animals
|
||||
items: null
|
||||
languages:
|
||||
- Auran
|
||||
- Common
|
||||
- Draconic
|
||||
- Gnomish
|
||||
- Halfling
|
||||
- Sylvan
|
||||
level: 11
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+12 plus 2d6 fire
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 24
|
||||
traits:
|
||||
- fire
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+12
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 24
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d12+10
|
||||
type: slashing
|
||||
name: wing
|
||||
to_hit: 22
|
||||
traits:
|
||||
- magical
|
||||
- reach 10 feet
|
||||
name: Adult Brass Dragon
|
||||
perception: 21
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: The brass dragon breathes fire in an 80-foot line that deals 12d6 fire
|
||||
damage (DC 32 basic Reflex save). The dragon can't use Breath Weapon again for
|
||||
1d4 rounds.
|
||||
name: 'Breath Weapon '
|
||||
traits:
|
||||
- arcane
|
||||
- evocation
|
||||
- fire
|
||||
- action_cost: Two Actions
|
||||
description: '**Frequency** three times per day. **Effect** The dragon calls upon
|
||||
the desert wind. This has the same effect as *gust of wind* (DC 30 Fortitude)
|
||||
but in a 60-foot cone. A creature that fails its save is also blinded until the
|
||||
end of its next turn (or for 1 minute on a critical failure).'
|
||||
name: Desert Wind
|
||||
traits:
|
||||
- air
|
||||
- arcane
|
||||
- concentrate
|
||||
- evocation
|
||||
- action_cost: Two Actions
|
||||
description: The dragon makes two claw Strikes and one jaws Strike in any order.
|
||||
name: Draconic Frenzy
|
||||
traits: null
|
||||
- description: When the dragon scores a critical hit with a strike, it recharges Breath
|
||||
Weapon.
|
||||
name: Draconic Momentum
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 22
|
||||
ref: 20
|
||||
will: 21
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
- tremorsense (imprecise) 30 feet
|
||||
skills:
|
||||
Acrobatics: 20
|
||||
Athletics: 23
|
||||
Deception: 20
|
||||
Diplomacy: 20
|
||||
Society: 19
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 120
|
||||
type: Fly
|
||||
- amount: 30
|
||||
type: Burrow
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- CG
|
||||
- Large
|
||||
- Dragon
|
||||
- Fire
|
||||
type: Creature
|
|
@ -0,0 +1,137 @@
|
|||
ability_mods:
|
||||
cha_mod: 4
|
||||
con_mod: 4
|
||||
dex_mod: 3
|
||||
int_mod: 5
|
||||
str_mod: 7
|
||||
wis_mod: 4
|
||||
ac: 34
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Bronze dragons are among the most common of metallic dragons and the
|
||||
most likely to ally with mortals on worthy quests. However, they are naturally scholarly
|
||||
creatures who would rather remain in their lairs studying esoteric lore than go
|
||||
off on a wild adventure. These aloof and stoic dragons also act as preservationists,
|
||||
guarding storehouses of ancient lore from destruction or perversion. Bronze dragons
|
||||
are principled and protective, but while their silver cousins are quick to crusade
|
||||
for justice, bronze dragons prefer to find an important location worthy of their
|
||||
protection and guard it against any attack or unwelcome intrusion.
|
||||
divine_spells: null
|
||||
hp: 260
|
||||
immunities:
|
||||
- electricity
|
||||
- paralyzed
|
||||
- sleep
|
||||
innate_spells:
|
||||
- frequency: at will
|
||||
level: 2
|
||||
name: obscuring mist
|
||||
- frequency: constant
|
||||
level: 2
|
||||
name: speak with animals
|
||||
items: null
|
||||
languages:
|
||||
- Aquan
|
||||
- Common
|
||||
- Draconic
|
||||
- Dwarven
|
||||
- Elven
|
||||
- Gnomish
|
||||
level: 13
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+15 plus 1d12 electricity
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 28
|
||||
traits:
|
||||
- electricity
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+15
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 28
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d10+13
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
to_hit: 26
|
||||
traits:
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Adult Bronze Dragon
|
||||
perception: 23
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: ; The dragon breathes lightning in a 80-foot line that deals 8d12 electricity
|
||||
damage (DC 33 basic Reflex save).</li><li>**Repulsion Gas** (abjuration, arcane,
|
||||
incapacitation, mental); The dragon breathes a 80-foot line of repulsive gas.
|
||||
Each creature in the area must succeed at a DC 33 Will save or become fleeing
|
||||
from the dragon for 1 round (or 2 rounds on a critical failure).</li></ul>
|
||||
name: 'Breath Weapon '
|
||||
traits:
|
||||
- arcane
|
||||
- electricity
|
||||
- evocation
|
||||
- action_cost: Two Actions
|
||||
description: The dragon makes two claw Strikes and one tail Strike in any order.
|
||||
name: Draconic Frenzy
|
||||
traits: null
|
||||
- description: When the dragon scores a critical hit with a Strike, it recharges its
|
||||
Breath Weapon.
|
||||
name: Draconic Momentum
|
||||
traits: null
|
||||
- description: For up to 60 minutes per day, the dragon, along with allied creatures
|
||||
and vessels within 50 feet, can move at double their normal Speed in water.
|
||||
name: Water Mastery
|
||||
traits:
|
||||
- arcane
|
||||
- transmutation
|
||||
- water
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 24
|
||||
ref: 23
|
||||
will: 26
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
skills:
|
||||
Acrobatics: 22
|
||||
Arcana: 28
|
||||
Athletics: 24
|
||||
Diplomacy: 23
|
||||
Intimidation: 23
|
||||
Occultism: 24
|
||||
Stealth: 22
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
- amount: 140
|
||||
type: Fly
|
||||
- amount: 50
|
||||
type: Swim
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- LG
|
||||
- Huge
|
||||
- Amphibious
|
||||
- Dragon
|
||||
- Water
|
||||
type: Creature
|
|
@ -0,0 +1,131 @@
|
|||
ability_mods:
|
||||
cha_mod: 5
|
||||
con_mod: 4
|
||||
dex_mod: 3
|
||||
int_mod: 4
|
||||
str_mod: 6
|
||||
wis_mod: 3
|
||||
ac: 33
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Capricious and always eager to share a good laugh, copper dragons are
|
||||
among the wiliest of the metallic dragons, but this by no means interferes with
|
||||
their mission to spread freedom in oppressive lands. Copper dragons are hedonists
|
||||
who are quick to indulge in simple pleasures, but they're also sympathetic to other
|
||||
creatures, slow to pass judgment, and careful to always examine a situation from
|
||||
as many perspectives as possible. This philosophy has its drawbacks, however, as
|
||||
copper dragons are susceptible to negative influences and prone to forgiving the
|
||||
less serious evil acts performed by their chromatic cousins and other cruel creatures.
|
||||
Copper dragons also have a difficult time keeping their temper in check once they
|
||||
are roused to anger.
|
||||
divine_spells: null
|
||||
hp: 235
|
||||
immunities:
|
||||
- acid
|
||||
- paralyzed
|
||||
- sleep
|
||||
innate_spells:
|
||||
- frequency: at will
|
||||
level: 4
|
||||
name: hideous laughter
|
||||
- frequency: at will
|
||||
level: 4
|
||||
name: shape stone
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Elven
|
||||
- Gnomish
|
||||
level: 12
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+12 plus 2d8 acid
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 26
|
||||
traits:
|
||||
- acid
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+12
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 26
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+10
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
to_hit: 24
|
||||
traits:
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Adult Copper Dragon
|
||||
perception: 23
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: ; The dragon breathes acid in a 80-foot line that deals 13d6 acid damage
|
||||
(DC 32 basic Fortitude save).</li><li>**Slowing Gas** (arcane, transmutation);
|
||||
The dragon breathes a 80-foot line of slowing gas. Each creature in the area must
|
||||
succeed at a DC 32 Fortitude save or be slowed 1 for 1 round (or slowed 2 on a
|
||||
critical failure).</li></ul>
|
||||
name: 'Breath Weapon '
|
||||
traits:
|
||||
- acid
|
||||
- arcane
|
||||
- evocation
|
||||
- description: The dragon's climb speed functions only when climbing stone surfaces
|
||||
name: Climb Stone
|
||||
traits: null
|
||||
- action_cost: Two Actions
|
||||
description: The dragon makes two claw Strikes and one tail Strike in any order.
|
||||
name: Draconic Frenzy
|
||||
traits: null
|
||||
- description: When the dragon scores a critical hit with a Strike, it recharges Breath
|
||||
Weapon.
|
||||
name: Draconic Momentum
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 23
|
||||
ref: 22
|
||||
will: 22
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
skills:
|
||||
Acrobatics: 21
|
||||
Athletics: 24
|
||||
Crafting: 22
|
||||
Deception: 21
|
||||
Performance: 23
|
||||
Society: 22
|
||||
Stealth: 21
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
- amount: 140
|
||||
type: Fly
|
||||
- amount: 40
|
||||
type: Climb Stone
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- CG
|
||||
- Large
|
||||
- Dragon
|
||||
- Earth
|
||||
type: Creature
|
|
@ -0,0 +1,145 @@
|
|||
ability_mods:
|
||||
cha_mod: 4
|
||||
con_mod: 6
|
||||
dex_mod: 3
|
||||
int_mod: 5
|
||||
str_mod: 7
|
||||
wis_mod: 6
|
||||
ac: 38
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Gold dragons are the epitome of metallic dragonkind, unrivaled in their
|
||||
strength as well as their wisdom. They command the unwavering reverence of all other
|
||||
metallic dragons, who view gold dragons as their leaders and counselors. Golds rival
|
||||
the raw power of even red dragons, much to the chagrin of their chromatic cousins,
|
||||
and the two races are often regarded as bitter rivals. But despite their incredible
|
||||
power, gold dragons are fond of discourse and prefer to talk through solutions to
|
||||
problems rather than rely upon brute strength. Long-lived as they are, they necessarily
|
||||
take a wide view of all situations and never act without considering all possible
|
||||
options and outcomes. Because of this, gold dragons willingly converse with any
|
||||
creature that seeks them out, even evil chromatic dragons. Mortals might find this
|
||||
behavior strange, considering the longstanding war between chromatic and metallic
|
||||
dragons, but dragons know all too well that desperate situations sometimes call
|
||||
for drastic alliances. And although gold dragons might consider brief truces with
|
||||
their chromatic brethren in the case of world-ending threats, they also know when
|
||||
such alliances have run their course.
|
||||
divine_spells: null
|
||||
hp: 330
|
||||
immunities:
|
||||
- fire
|
||||
- paralyzed
|
||||
- sleep
|
||||
innate_spells:
|
||||
- level: 7
|
||||
name: sunburst
|
||||
- frequency: gems only
|
||||
level: 3
|
||||
name: locate
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Dwarven
|
||||
- Elven
|
||||
- Sylvan
|
||||
level: 15
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+15 plus 3d6 fire
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 30
|
||||
traits:
|
||||
- fire
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+15
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 30
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+13
|
||||
type: slashing
|
||||
name: tail
|
||||
to_hit: 28
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+13
|
||||
type: piercing
|
||||
name: horns
|
||||
to_hit: 28
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Adult Gold Dragon
|
||||
perception: 29
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: ; The dragon breathes a blast of flame in a 40-foot cone that deals
|
||||
15d6 fire damage (DC 37 basic Reflex save).</li><li>**Weakening Gas** (arcane,
|
||||
necromancy); The dragon breathes a blast of weakening gas. Each creature within
|
||||
a 40-foot cone must succeed at a DC 37 Fortitude save or become enfeebled 2 for
|
||||
1 round (or enfeebled 3 on a critical failure).</li></ul>
|
||||
name: 'Breath Weapon '
|
||||
traits:
|
||||
- arcane
|
||||
- evocation
|
||||
- fire
|
||||
- action_cost: Two Actions
|
||||
description: The gold dragon makes two claw Strikes and one horns Strike in any
|
||||
order
|
||||
name: Draconic Frenzy
|
||||
traits: null
|
||||
- description: When the gold dragon scores a critical hit with a strike, it recharges
|
||||
Breath Weapon.
|
||||
name: Draconic Momentum
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 28
|
||||
ref: 25
|
||||
will: 28
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
skills:
|
||||
Acrobatics: 22
|
||||
Arcana: 24
|
||||
Athletics: 28
|
||||
Diplomacy: 29
|
||||
Medicine: 27
|
||||
Religion: 29
|
||||
Society: 26
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 180
|
||||
type: Fly
|
||||
- amount: 50
|
||||
type: Swim
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- LG
|
||||
- Huge
|
||||
- Dragon
|
||||
- Fire
|
||||
type: Creature
|
|
@ -0,0 +1,145 @@
|
|||
ability_mods:
|
||||
cha_mod: 5
|
||||
con_mod: 3
|
||||
dex_mod: 3
|
||||
int_mod: 4
|
||||
str_mod: 6
|
||||
wis_mod: 4
|
||||
ac: 34
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Green dragons are the most contemplative of the chromatic dragons as
|
||||
well as the most approachable. The key to understanding green dragons is to understand
|
||||
their obsession with knowledge and self-discipline. Any careful approach that takes
|
||||
advantage of a green dragon's fixations may end in a diplomatic outcome, but any
|
||||
misstep or slight can provoke a savage attack. Like most chromatic dragons, green
|
||||
dragons do not suffer fools—and the threshold for what they consider foolish is
|
||||
very low.
|
||||
divine_spells: null
|
||||
hp: 215
|
||||
immunities:
|
||||
- paralyzed
|
||||
- poison
|
||||
- sleep
|
||||
innate_spells:
|
||||
- level: 4
|
||||
name: suggestion
|
||||
- frequency: x2
|
||||
level: 2
|
||||
name: entangle
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Elven
|
||||
- Sylvan
|
||||
level: 12
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+12 plus 3d4 poison
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 26
|
||||
traits:
|
||||
- magical
|
||||
- poison
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+12
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 26
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+10
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
to_hit: 24
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+10
|
||||
type: piercing
|
||||
name: horn
|
||||
to_hit: 24
|
||||
traits:
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Adult Green Dragon
|
||||
perception: 22
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: The dragon breathes a toxic cloud that deals 13d6 poison damage in
|
||||
a 50-foot cone (DC 31 basic Fortitude save). It can't use Breath Weapon again
|
||||
for 1d4 rounds.
|
||||
name: 'Breath Weapon '
|
||||
traits:
|
||||
- arcane
|
||||
- evocation
|
||||
- poison
|
||||
- action_cost: Two Actions
|
||||
description: The dragon makes two claw Strikes and one horn Strike in any order.
|
||||
name: Draconic Frenzy
|
||||
traits: null
|
||||
- description: The dragon recharges its Breath Weapon whenever it scores a critical
|
||||
hit with a Strike.
|
||||
name: Draconic Momentum
|
||||
traits: null
|
||||
- description: The green dragon always gains the benefits of Cover Tracks in natural
|
||||
surroundings, even while moving at full speed.
|
||||
name: Trackless Step
|
||||
traits: null
|
||||
- description: The green dragon ignores difficult terrain and greater difficult terrain
|
||||
from non-magical foliage.
|
||||
name: Woodland Stride
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 20
|
||||
ref: 22
|
||||
will: 23
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
skills:
|
||||
Acrobatics: 19
|
||||
Arcana: 22
|
||||
Athletics: 24
|
||||
Deception: 19
|
||||
Diplomacy: 23
|
||||
Intimidation: 23
|
||||
Nature: 20
|
||||
Occultism: 24
|
||||
Society: 22
|
||||
Stealth: 21
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
- amount: 160
|
||||
type: Fly
|
||||
- amount: 40
|
||||
type: Swim
|
||||
- amount: null
|
||||
type: Trackless Step
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- LE
|
||||
- Huge
|
||||
- Amphibious
|
||||
- Dragon
|
||||
type: Creature
|
|
@ -0,0 +1,141 @@
|
|||
ability_mods:
|
||||
cha_mod: 4
|
||||
con_mod: 5
|
||||
dex_mod: 2
|
||||
int_mod: 2
|
||||
str_mod: 8
|
||||
wis_mod: 4
|
||||
ac: 34
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: '*This entry did not have a separate description for the creature.*'
|
||||
divine_spells: null
|
||||
hp: 270
|
||||
immunities:
|
||||
- fire
|
||||
- paralyzed
|
||||
- sleep
|
||||
innate_spells:
|
||||
- frequency: at will
|
||||
level: 6
|
||||
name: burning hands
|
||||
- frequency: at will
|
||||
level: 6
|
||||
name: wall of fire
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Ignan
|
||||
- Terran
|
||||
level: 13
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+11 plus 3d6 fire
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 27
|
||||
traits:
|
||||
- fire
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+11
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 27
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+10
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
to_hit: 25
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+10
|
||||
type: piercing
|
||||
name: horns
|
||||
to_hit: 25
|
||||
traits:
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Adult Magma Dragon
|
||||
perception: 23
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: The dragon breathes a blast of magma that deals 7d6 fire damage and
|
||||
4d12 bludgeoning damage in a 40-foot cone (DC 33 basic Reflex save). It can't
|
||||
use Breath Weapon again for 1d4 rounds.
|
||||
name: Breath Weapon
|
||||
traits:
|
||||
- evocation
|
||||
- fire
|
||||
- primal
|
||||
- action_cost: Two Actions
|
||||
description: The dragon makes two claw Strikes and one horns Strike in any order.
|
||||
name: Draconic Frenzy
|
||||
traits: null
|
||||
- description: The dragon recharges its Breath Weapon whenever it scores a critical
|
||||
hit with a Strike.
|
||||
name: Draconic Momentum
|
||||
traits: null
|
||||
- description: A magma dragon's swim Speed functions only when the dragon is swimming
|
||||
through magma or molten lava.
|
||||
name: Magma Swim
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
description: If the next action the dragon uses is Breath Weapon, the magma clings
|
||||
to those it damages. Each creature that fails its save against the Breath Weapon
|
||||
takes 3d6 persistent fire damage, and as long as it has this persistent fire damage,
|
||||
it also takes a –10-foot status penalty to its Speeds.
|
||||
name: Volcanic Purge
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 26
|
||||
ref: 21
|
||||
will: 23
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
skills:
|
||||
Acrobatics: 22
|
||||
Athletics: 28
|
||||
Deception: 19
|
||||
Intimidation: 25
|
||||
Nature: 21
|
||||
Stealth: 22
|
||||
Survival: 21
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
- amount: 140
|
||||
type: Fly
|
||||
- amount: 40
|
||||
type: Swim
|
||||
- amount: null
|
||||
type: Magma Swim
|
||||
spell_attack_to_hit: 23
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Rare
|
||||
- CN
|
||||
- Huge
|
||||
- Dragon
|
||||
- Fire
|
||||
type: Creature
|
|
@ -0,0 +1,131 @@
|
|||
ability_mods:
|
||||
cha_mod: 5
|
||||
con_mod: 6
|
||||
dex_mod: 3
|
||||
int_mod: 3
|
||||
str_mod: 7
|
||||
wis_mod: 4
|
||||
ac: 37
|
||||
ac_special: null
|
||||
automatic_abilities:
|
||||
- description: Smoke doesn't impair a red dragon's vision; it ignores the concealed
|
||||
condition from smoke.
|
||||
name: Smoke Vision
|
||||
traits: null
|
||||
description: The largest and most powerful of the chromatic dragons, red dragons are
|
||||
a menace to civilizations everywhere, and their strength is rivaled only by their
|
||||
arrogance. Red dragons see themselves as regents and overlords of all dragonkind.
|
||||
With their crowns of crimson spikes and their command of blistering frame, this
|
||||
is no haughty boast in their eyes—only unquestioned fact.
|
||||
divine_spells: null
|
||||
hp: 305
|
||||
immunities:
|
||||
- fire
|
||||
- paralyzed
|
||||
- sleep
|
||||
innate_spells:
|
||||
- level: 4
|
||||
name: suggestion
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Dwarven
|
||||
- Orcish
|
||||
level: 14
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+15 plus 2d6 fire
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 29
|
||||
traits:
|
||||
- fire
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+15
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 29
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+13
|
||||
type: slashing
|
||||
name: tail
|
||||
to_hit: 27
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+13
|
||||
type: slashing
|
||||
name: wing
|
||||
to_hit: 27
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Adult Red Dragon
|
||||
perception: 26
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: The dragon breathes a blast of flame that deals 15d6 fire damage in
|
||||
a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for
|
||||
1d4 rounds.
|
||||
name: 'Breath Weapon '
|
||||
traits:
|
||||
- arcane
|
||||
- evocation
|
||||
- fire
|
||||
- action_cost: Two Actions
|
||||
description: The dragon makes two claw Strikes and one wing Strike in any order.
|
||||
name: Draconic Frenzy
|
||||
traits: null
|
||||
- description: The dragon recharges its Breath Weapon whenever it scores a critical
|
||||
hit with a Strike.
|
||||
name: Draconic Momentum
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 28
|
||||
ref: 25
|
||||
will: 26
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
- smoke vision
|
||||
skills:
|
||||
Acrobatics: 23
|
||||
Arcana: 25
|
||||
Athletics: 29
|
||||
Deception: 25
|
||||
Diplomacy: 25
|
||||
Intimidation: 27
|
||||
Stealth: 23
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 150
|
||||
type: Fly
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- CE
|
||||
- Huge
|
||||
- Dragon
|
||||
- Fire
|
||||
type: Creature
|
|
@ -0,0 +1,128 @@
|
|||
ability_mods:
|
||||
cha_mod: 5
|
||||
con_mod: 4
|
||||
dex_mod: 3
|
||||
int_mod: 3
|
||||
str_mod: 7
|
||||
wis_mod: 4
|
||||
ac: 37
|
||||
ac_special: null
|
||||
automatic_abilities:
|
||||
- description: The silver dragon ignores the concealed condition from fog and clouds.
|
||||
name: Fog Vision
|
||||
traits: null
|
||||
description: Silver dragons are among the most chivalrous of all dragonkind; they
|
||||
wield frost and cold as weapons, can walk on clouds, and dwell high upon snowy mountain
|
||||
peaks or deep in steep, misty valleys. Although they typically make their lairs
|
||||
among the highlands, the pursuit of justice leads silver dragons to travel far and
|
||||
wide—often into the very heart of realms overrun by evil. These exemplars of righteousness
|
||||
are ceaseless in their determination to help the weak, spread honor, and stamp out
|
||||
evil.
|
||||
divine_spells: null
|
||||
hp: 295
|
||||
immunities:
|
||||
- cold
|
||||
- paralyzed
|
||||
- sleep
|
||||
innate_spells: []
|
||||
items: null
|
||||
languages:
|
||||
- Aquan
|
||||
- Common
|
||||
- Draconic
|
||||
- Dwarven
|
||||
level: 14
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+13 plus 3d6 cold
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 29
|
||||
traits:
|
||||
- cold
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+13
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 29
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+11
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
to_hit: 27
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
name: Adult Silver Dragon
|
||||
perception: 26
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: ; The dragon breathes a cloud of frost in a 40-foot cone that deals
|
||||
15d6 cold damage (DC 35 basic Reflex save).</li><li>**Paralyzing Gas** (arcane,
|
||||
enchantment,incapacitation); The dragon breathes a blast of paralyzing gas. Each
|
||||
creature within a 40-foot cone must succeed at a DC 35 Fortitude save or be slowed
|
||||
2 for 1 round (or paralyzed for two rounds on a critical failure).</li></ul>
|
||||
name: 'Breath Weapon '
|
||||
traits:
|
||||
- arcane
|
||||
- cold
|
||||
- evocation
|
||||
- description: The silver dragon can tread on clouds or fog as though on solid ground.
|
||||
name: Cloud Walk
|
||||
traits: null
|
||||
- action_cost: Two Actions
|
||||
description: The silver dragon makes two claw Strikes and one tail Strike in any
|
||||
order.
|
||||
name: Draconic Frenzy
|
||||
traits: null
|
||||
- description: When the silver dragon scores a critical hit with a Strike, it recharges
|
||||
its Breath Weapon.
|
||||
name: Draconic Momentum
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 26
|
||||
ref: 23
|
||||
will: 28
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- fog vision
|
||||
- scent (imprecise) 60 feet
|
||||
skills:
|
||||
Acrobatics: 21
|
||||
Athletics: 27
|
||||
Diplomacy: 25
|
||||
Intimidation: 27
|
||||
Medicine: 24
|
||||
Religion: 24
|
||||
Society: 20
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 140
|
||||
type: Fly
|
||||
- amount: null
|
||||
type: Cloud Walk
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- LG
|
||||
- Huge
|
||||
- Cold
|
||||
- Dragon
|
||||
type: Creature
|
|
@ -0,0 +1,145 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: 5
|
||||
dex_mod: 2
|
||||
int_mod: 1
|
||||
str_mod: 7
|
||||
wis_mod: 2
|
||||
ac: 29
|
||||
ac_special: null
|
||||
automatic_abilities:
|
||||
- description: Snow doesn't impair a white dragon's vision; it ignores concealment
|
||||
from snowfall.
|
||||
name: Snow Vision
|
||||
traits: null
|
||||
description: The most feral and least intelligent of all the chromatic dragons, white
|
||||
dragons are brutish, predatory, and chiefly motivated by self-preservation. Nearly
|
||||
all other dragons look down on white dragons as hopelessly hotheaded and dull, though
|
||||
this does not make them any less dangerous—in fact, it may mean the opposite. It's
|
||||
nearly impossible to treat with white dragons, not because they lack the capacity
|
||||
to do so, but because they just don't care to. They are as difficult to deal with
|
||||
as they are quick to anger, and they become incensed at almost anything. When a
|
||||
white dragon does speak, it spews threats, inane jokes, and incoherent babbling
|
||||
as a prelude to attacking—and when the attack comes, it's bloody and relentless.
|
||||
divine_spells: null
|
||||
hp: 215
|
||||
immunities:
|
||||
- cold
|
||||
- paralyzed
|
||||
- sleep
|
||||
innate_spells:
|
||||
- frequency: at will
|
||||
level: 2
|
||||
name: obscuring mist
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
level: 10
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+13 plus 2d6 cold
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 23
|
||||
traits:
|
||||
- cold
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+13
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 23
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+11
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
to_hit: 22
|
||||
traits:
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Adult White Dragon
|
||||
perception: 20
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: The dragon breathes a cloud of frost that deals 11d6 cold damage in
|
||||
a 40-foot cone (DC 29 basic Reflex save). It can't use Breath Weapon again for
|
||||
1d4 rounds.
|
||||
name: 'Breath Weapon '
|
||||
traits:
|
||||
- arcane
|
||||
- cold
|
||||
- evocation
|
||||
- action_cost: Two Actions
|
||||
description: The dragon makes two claw Strikes and one tail Strike in any order
|
||||
name: Draconic Frenzy
|
||||
traits: null
|
||||
- description: When the dragon scores a critical hit with a Strike, it recharges its
|
||||
Breath Weapon
|
||||
name: Draconic Momentum
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
description: The dragon slams into the ground. It can do this if it's on the ground
|
||||
Flying within 10 feet of the ground. Each creature on the ground within 10 feet
|
||||
must succeed at a DC 29 Reflex save or fall prone and take 3d6 bludgeoning damage.
|
||||
The dragon can then Step.
|
||||
name: Ground Slam
|
||||
traits: null
|
||||
- description: A white dragon can climb on ice as though it had the listed climb Speed.
|
||||
It ignores difficult terrain and greater difficult terrain from ice and snow and
|
||||
doesn't risk falling when crossing ice.
|
||||
name: Ice Climb
|
||||
traits: null
|
||||
- action_cost: Two Actions
|
||||
description: The dragon reshapes a cube of ice or snow it touches, up to 10 feet
|
||||
across. Any creature standing atop the ice must succeed at a DC 15 Reflex save
|
||||
or Acrobatic check. On a failure, the creature falls prone atop the ice; on a
|
||||
critical failure, it falls off the ice entirely and is also prone.
|
||||
name: Shape Ice
|
||||
traits:
|
||||
- arcane
|
||||
- transmutation
|
||||
- water
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 22
|
||||
ref: 19
|
||||
will: 17
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
- snow vision
|
||||
skills:
|
||||
Acrobatics: 16
|
||||
Arcana: 15
|
||||
Athletics: 23
|
||||
Intimidation: 19
|
||||
Stealth: 18
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 30
|
||||
type: Land
|
||||
- amount: 120
|
||||
type: Fly
|
||||
- amount: 30
|
||||
type: Ice Climb
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- CE
|
||||
- Large
|
||||
- Cold
|
||||
- Dragon
|
||||
type: Creature
|
|
@ -0,0 +1,78 @@
|
|||
ability_mods:
|
||||
cha_mod: 0
|
||||
con_mod: 0
|
||||
dex_mod: 4
|
||||
int_mod: -2
|
||||
str_mod: 1
|
||||
wis_mod: 0
|
||||
ac: 16
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Air mephits are capricious and flighty relative to their kin; they are
|
||||
as likely to fly blindly into battle as they are to whine in terror at a loud noise.
|
||||
They are pale blue in coloration and have thin wings that trail small puffs of vapor
|
||||
as they fly through the skies.
|
||||
divine_spells: null
|
||||
hp: 12
|
||||
immunities:
|
||||
- bleed
|
||||
- paralyzed
|
||||
- poison
|
||||
- sleep
|
||||
innate_spells:
|
||||
- level: 2
|
||||
name: blur
|
||||
items: null
|
||||
languages:
|
||||
- Auran
|
||||
level: 1
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+1
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 9
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
name: Air Mephit
|
||||
perception: 3
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: The air mephit breathes sand and grit in a 15-foot cone that deals
|
||||
2d6 slashing damage to each creature within the area (DC 17 basic Reflex save).
|
||||
The air mephit can't use Breath Weapon again for 1d4 rounds.
|
||||
name: Breath Weapon
|
||||
traits:
|
||||
- air
|
||||
- arcane
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 3
|
||||
ref: 19
|
||||
will: 7
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Acrobatics: 7
|
||||
Stealth: 7
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
- amount: 40
|
||||
type: Fly
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Small
|
||||
- Air
|
||||
- Elemental
|
||||
type: Creature
|
|
@ -0,0 +1,108 @@
|
|||
ability_mods:
|
||||
cha_mod: -5
|
||||
con_mod: 3
|
||||
dex_mod: 4
|
||||
int_mod: -5
|
||||
str_mod: 6
|
||||
wis_mod: 0
|
||||
ac: 27
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: This golem is a walking alchemical nightmare capable of inflicting all
|
||||
manner of painful wounds. Its ability to follow orders is granted by the otherwise
|
||||
mindless humanoid brain that floats in its dome-like head. In exceptionally rare
|
||||
cases, the brain used in its creation might retain fragments of memories or even
|
||||
actual intellect, resulting in an alchemical golem with a personality and agenda
|
||||
of its own.
|
||||
divine_spells: null
|
||||
hp: 150
|
||||
immunities:
|
||||
- acid
|
||||
- bleed
|
||||
- death effects
|
||||
- disease
|
||||
- doomed
|
||||
- drained
|
||||
- fatigued
|
||||
- healing
|
||||
- magic (see below)
|
||||
- mental
|
||||
- necromancy
|
||||
- nonlethal attacks
|
||||
- paralyzed
|
||||
- poison
|
||||
- sickened
|
||||
- unconscious
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 9
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+6 plus alchemical injection
|
||||
type: piercing
|
||||
name: syringe
|
||||
to_hit: 22
|
||||
traits:
|
||||
- magical
|
||||
- reach 10 feet
|
||||
name: Alchemical Golem
|
||||
perception: 15
|
||||
proactive_abilities:
|
||||
- description: .
|
||||
name: Alchemical Injection
|
||||
traits:
|
||||
- or exposes the target to the sickness effect
|
||||
- as appropriate
|
||||
- action_cost: One Action
|
||||
description: 'The golem fills an empty vial from one of its alchemical chambers
|
||||
to create a bomb and then makes a bomb Strike. Determine the type of bomb created
|
||||
by rolling 1d6 on the alchemical chambers list above. On a roll of 1–4, it creates
|
||||
the corresponding greater alchemical bomb: an acid flask from chamber 1, a frost
|
||||
vial from chamber 2, bottled lightning from chamber 3, or alchemist''s fire from
|
||||
chamber 4. On a roll of 5, it creates a poisonous bomb that deals 3d10 poison
|
||||
damage and 3 poison splash damage with no other effects. On a roll of 6, it creates
|
||||
a sickness bomb, which exposes the target and all creatures in the splash radius
|
||||
to the sickness effect; creatures hit by only the splash receive a +2 circumstance
|
||||
bonus to their Fortitude saves.'
|
||||
name: Generate Bomb
|
||||
traits:
|
||||
- manipulate
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
name: bomb
|
||||
to_hit: 20
|
||||
traits:
|
||||
- magical
|
||||
- thrown 20 feet
|
||||
resistances:
|
||||
- amount: 12
|
||||
type: physical (except adamantine or bludgeoning)
|
||||
saves:
|
||||
fort: 20
|
||||
ref: 19
|
||||
will: 15
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Athletics: 22
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- N
|
||||
- Large
|
||||
- Alchemical
|
||||
- Construct
|
||||
- Golem
|
||||
- Mindless
|
||||
type: Creature
|
|
@ -0,0 +1,116 @@
|
|||
ability_mods:
|
||||
cha_mod: 4
|
||||
con_mod: 6
|
||||
dex_mod: 1
|
||||
int_mod: 3
|
||||
str_mod: 5
|
||||
wis_mod: 5
|
||||
ac: 23
|
||||
ac_special: null
|
||||
automatic_abilities:
|
||||
- description: While underwater, an aboleth exudes a cloud of transparent slime. An
|
||||
air-breathing creature adjacent to an aboleth must succeed at a DC 25 Fortitude
|
||||
save each round or lose the ability to breathe air but gain the ability to breathe
|
||||
water for 3 hours.
|
||||
name: Mucus Cloud
|
||||
range: 5 feet
|
||||
traits:
|
||||
- aura
|
||||
- disease
|
||||
description: Aboleths form the core of alghollthu society, and while they are the
|
||||
"common folk" of their own societies, they see themselves as masters of all others.
|
||||
Unlike their leaders, who mask their actions using magical disguises, aboleths revel
|
||||
in their monstrous forms, appearing as primeval fish with tentacles. Masters of
|
||||
psychic manipulation, they are a species so ancient that they were present in the
|
||||
world when it was young, before the gods had turned their attention to the planet.
|
||||
They see all other life as something they have the right to control, so the idea
|
||||
that potential slaves might have faith in a higher power other than themselves enrages
|
||||
aboleths.
|
||||
divine_spells: null
|
||||
hp: 135
|
||||
immunities: null
|
||||
innate_spells:
|
||||
- frequency: at will
|
||||
level: 7
|
||||
name: project image
|
||||
- frequency: at will
|
||||
level: 7
|
||||
name: veil
|
||||
- frequency: x3
|
||||
level: 6
|
||||
name: dominate
|
||||
- frequency: x3
|
||||
level: 6
|
||||
name: illusory scene
|
||||
- frequency: at will
|
||||
level: 5
|
||||
name: illusory object
|
||||
- frequency: at will
|
||||
level: 4
|
||||
name: hallucinatory terrain
|
||||
items: null
|
||||
languages:
|
||||
- Aklo
|
||||
- Alghollthu
|
||||
- Aquan
|
||||
- Common
|
||||
- Undercommon
|
||||
level: 7
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+10 plus slime
|
||||
type: bludgeoning
|
||||
name: tentacle
|
||||
to_hit: 16
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Alghollthu Master (Aboleth)
|
||||
perception: 17
|
||||
proactive_abilities:
|
||||
- description: '**Saving Throw** Fortitude DC 25; **Stage 1** no ill effect (1 round);
|
||||
**Stage 2** the victim''s skin softens, inflicting drained 1 (1 round); **Stage
|
||||
3** the victim''s skin transforms into a clear, slimy membrane, inflicting drained
|
||||
2 until the curse ends; every hour this membrane remains dry, the creature''s
|
||||
drained condition increases by 1 (permanent). A remove disease spell can counteract
|
||||
this curse, but immunity to disease offers no protection against it.'
|
||||
name: Slime
|
||||
traits:
|
||||
- curse
|
||||
- occult
|
||||
- virulent
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 15
|
||||
ref: 10
|
||||
will: 16
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Athletics: 16
|
||||
Deception: 15
|
||||
Intimidation: 15
|
||||
Lore: 14
|
||||
Occultism: 16
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 10
|
||||
type: Land
|
||||
- amount: 60
|
||||
type: Swim
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: 25
|
||||
traits:
|
||||
- Uncommon
|
||||
- LE
|
||||
- Huge
|
||||
- Aberration
|
||||
- Aquatic
|
||||
type: Creature
|
|
@ -0,0 +1,100 @@
|
|||
ability_mods:
|
||||
cha_mod: -5
|
||||
con_mod: 5
|
||||
dex_mod: 2
|
||||
int_mod: -5
|
||||
str_mod: 7
|
||||
wis_mod: 1
|
||||
ac: 30
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: The most common aluum is powered by the bound soul of a loyal city servant,
|
||||
but its creation is among the Pactmasters' most guarded secrets. There are dozens
|
||||
of dormant aluums spread throughout Katapesh, and only someone wearing an aluum
|
||||
charm can activate and command one of these 14-foot-tall soldiers. The Pactmasters
|
||||
entrust few beyond the Zephyr Guard to carry these charms, and stealing such a charm
|
||||
is one of the most severe crimes in the city.
|
||||
divine_spells: null
|
||||
hp: 145
|
||||
immunities:
|
||||
- bleed
|
||||
- disease
|
||||
- death effects
|
||||
- doomed
|
||||
- drained
|
||||
- fatigued
|
||||
- magic (see below)
|
||||
- mental
|
||||
- nonlethal attacks
|
||||
- paralyzed
|
||||
- poison
|
||||
- sickened
|
||||
- unconscious
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 10
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+13 plus paralyzing force
|
||||
type: bludgeoning
|
||||
name: fist
|
||||
to_hit: 23
|
||||
traits:
|
||||
- magical
|
||||
name: Aluum Enforcer
|
||||
perception: 17
|
||||
proactive_abilities:
|
||||
- description: until the end of its next turn instead of its normal effects.
|
||||
name: Aluum Antimagic
|
||||
traits: null
|
||||
- description: A creature damaged by the aluum enforcer's fist Strike must succeed
|
||||
at a DC 27 Fortitude save or become paralyzed for 1 round. On a critical failure,
|
||||
the creature is paralyzed for 1d4 minutes and falls prone.
|
||||
name: Paralyzing Force
|
||||
traits:
|
||||
- arcane
|
||||
- incapacitation
|
||||
- necromancy
|
||||
- action_cost: Two Actions
|
||||
description: The aluum enforcer emits a keening wail in a 15-foot cone that deals
|
||||
9d6 sonic damage (DC 27 basic Fortitude save). A creature that fails its save
|
||||
is stunned 1, or stunned 3 on a critical failure. The aluum can't use Soul Shriek
|
||||
again for 1d4 rounds.
|
||||
name: Soul Shriek
|
||||
traits:
|
||||
- arcane
|
||||
- auditory
|
||||
- evocation
|
||||
- mental
|
||||
- sonic
|
||||
ranged: null
|
||||
resistances:
|
||||
- amount: 10
|
||||
type: ' physical (except adamantine)'
|
||||
saves:
|
||||
fort: 21
|
||||
ref: 18
|
||||
will: 15
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Athletics: 23
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- N
|
||||
- Large
|
||||
- Construct
|
||||
- Mindless
|
||||
type: Creature
|
|
@ -0,0 +1,130 @@
|
|||
ability_mods:
|
||||
cha_mod: 2
|
||||
con_mod: 0
|
||||
dex_mod: 4
|
||||
int_mod: 1
|
||||
str_mod: 2
|
||||
wis_mod: 4
|
||||
ac: 23
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Anadi elders must make the difficult decision of whether to continue
|
||||
negotiations or to escalate a disagreement to outright conflict.
|
||||
divine_spells: null
|
||||
hp: 95
|
||||
immunities: null
|
||||
innate_spells:
|
||||
- level: 3
|
||||
name: hypnotic pattern
|
||||
- level: 3
|
||||
name: invisibility sphere
|
||||
- level: 2
|
||||
name: blur
|
||||
- level: 2
|
||||
name: invisibility
|
||||
- level: 2
|
||||
name: mirror image
|
||||
- level: 1
|
||||
name: color spray
|
||||
- level: 1
|
||||
name: illusory disguise
|
||||
- level: 1
|
||||
name: illusory object
|
||||
items: null
|
||||
languages:
|
||||
- Anadi
|
||||
- Common
|
||||
level: 6
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+5
|
||||
type: piercing
|
||||
name: shortsword
|
||||
to_hit: 16
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
- versatile S
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+5 plus anadi venom
|
||||
type: piercing
|
||||
name: fangs
|
||||
to_hit: 16
|
||||
traits:
|
||||
- finesse
|
||||
name: Anadi Elder
|
||||
perception: 15
|
||||
proactive_abilities:
|
||||
- description: '**Saving Throw** DC 22 Fortitude; **Maximum Duration** 6 rounds; **Stage
|
||||
1** 2d6 poison damage and flat-footed (1 round); **Stage 2** 2d6 poison damage,
|
||||
flat-footed, and clumsy 1 (1 round)'
|
||||
name: Anadi Venom
|
||||
traits:
|
||||
- poison
|
||||
- action_cost: One Action
|
||||
description: The anadi changes into their true form, spider form, or human form.
|
||||
The above statistics assume the anadi is in their true form. While in their human
|
||||
form, the anadi elder can't use their fangs attack and loses their climb Speed.
|
||||
When in spider form, they can't use weapons.
|
||||
name: Change Shape
|
||||
traits:
|
||||
- arcane
|
||||
- concentrate
|
||||
- polymorph
|
||||
- transmutation
|
||||
- description: By spending several minutes, an anadi can produce silk to craft items
|
||||
made of cloth. A single anadi can produce enough silk in a day to craft a single
|
||||
garment.
|
||||
name: Spin Silk
|
||||
traits:
|
||||
- concentrate
|
||||
- exploration
|
||||
- manipulate
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+1
|
||||
type: piercing
|
||||
name: composite longbow
|
||||
to_hit: 16
|
||||
traits:
|
||||
- deadly 1d10
|
||||
- propulsive
|
||||
- range increment 100 feet
|
||||
- reload 0
|
||||
- volley 30 feet
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 10
|
||||
ref: 14
|
||||
will: 16
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses: null
|
||||
skills:
|
||||
Athletics: 12
|
||||
Crafting: 13
|
||||
Deception: 12
|
||||
Diplomacy: 10
|
||||
Nature: 14
|
||||
Society: 9
|
||||
Survival: 12
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
- amount: 25
|
||||
type: Climb
|
||||
spell_attack_to_hit: 17
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- CG
|
||||
- Medium
|
||||
- Anadi
|
||||
- Humanoid
|
||||
type: Creature
|
|
@ -0,0 +1,111 @@
|
|||
ability_mods:
|
||||
cha_mod: 0
|
||||
con_mod: 2
|
||||
dex_mod: 4
|
||||
int_mod: 0
|
||||
str_mod: 2
|
||||
wis_mod: 1
|
||||
ac: 19
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Anadi hunters act as the eyes and ears of their clans, scouting the surrounding
|
||||
area for potential invaders.
|
||||
divine_spells: null
|
||||
hp: 27
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages:
|
||||
- Anadi
|
||||
- Common
|
||||
level: 2
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+2
|
||||
type: piercing
|
||||
name: shortsword
|
||||
to_hit: 10
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
- versatile S
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+2 plus anadi venom
|
||||
type: piercing
|
||||
name: fangs
|
||||
to_hit: 10
|
||||
traits:
|
||||
- finesse
|
||||
name: Anadi Hunter
|
||||
perception: 7
|
||||
proactive_abilities:
|
||||
- description: '**Saving Throw** DC 16 Fortitude; **Maximum Duration** 4 rounds; **Stage
|
||||
1** 1d6 poison damage and flat-footed (1 round); **Stage 2** 1d6 poison damage,
|
||||
flat-footed, and clumsy 1 (1 round)'
|
||||
name: Anadi Venom
|
||||
traits:
|
||||
- poison
|
||||
- action_cost: One Action
|
||||
description: The anadi changes into their true form, spider form, or human form.
|
||||
The above statistics assume the anadi is in their true form. While in their human
|
||||
form, the anadi hunter can't use their fangs attack and loses their climb Speed.
|
||||
When in spider form, they can't use weapons.
|
||||
name: Change Shape
|
||||
traits:
|
||||
- arcane
|
||||
- concentrate
|
||||
- polymorph
|
||||
- transmutation
|
||||
- description: By spending several minutes, an anadi can produce silk to craft items
|
||||
made of cloth. A single anadi can produce enough silk in a day to craft a single
|
||||
garment.
|
||||
name: Spin Silk
|
||||
traits:
|
||||
- concentrate
|
||||
- exploration
|
||||
- manipulate
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+1
|
||||
type: piercing
|
||||
name: composite shortbow
|
||||
to_hit: 10
|
||||
traits:
|
||||
- deadly 1d10
|
||||
- propulsive
|
||||
- range increment 60 feet
|
||||
- reload 0
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 6
|
||||
ref: 10
|
||||
will: 7
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses: null
|
||||
skills:
|
||||
Acrobatics: 8
|
||||
Athletics: 6
|
||||
Crafting: 6
|
||||
Nature: 5
|
||||
Stealth: 8
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
- amount: 25
|
||||
type: Climb
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- CG
|
||||
- Medium
|
||||
- Anadi
|
||||
- Humanoid
|
||||
type: Creature
|
|
@ -0,0 +1,110 @@
|
|||
ability_mods:
|
||||
cha_mod: 2
|
||||
con_mod: 0
|
||||
dex_mod: 2
|
||||
int_mod: 1
|
||||
str_mod: 0
|
||||
wis_mod: 4
|
||||
ac: 21
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Anadi sages commune with nature and hone their magic through practice.
|
||||
divine_spells: null
|
||||
hp: 58
|
||||
immunities: null
|
||||
innate_spells:
|
||||
- level: 2
|
||||
name: blur
|
||||
- level: 2
|
||||
name: illusory creature
|
||||
- level: 1
|
||||
name: color spray
|
||||
- level: 1
|
||||
name: illusory disguise
|
||||
- level: 1
|
||||
name: illusory object
|
||||
items: null
|
||||
languages:
|
||||
- Anadi
|
||||
- Common
|
||||
level: 4
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+3
|
||||
type: piercing
|
||||
name: shortsword
|
||||
to_hit: 12
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
- versatile S
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+3 plus anadi venom
|
||||
type: piercing
|
||||
name: fangs
|
||||
to_hit: 12
|
||||
traits:
|
||||
- finesse
|
||||
name: Anadi Sage
|
||||
perception: 12
|
||||
proactive_abilities:
|
||||
- description: '**Saving Throw** DC 20 Fortitude; **Maximum Duration** 4 rounds; **Stage
|
||||
1** 1d6 poison damage and flat-footed (1 round); **Stage 2** 1d6 poison damage,
|
||||
flat-footed, and clumsy 1 (1 round)'
|
||||
name: Anadi Venom
|
||||
traits:
|
||||
- poison
|
||||
- action_cost: One Action
|
||||
description: The anadi changes into their true form, spider form, or human form.
|
||||
The above statistics assume the anadi is in their true form. While in their human
|
||||
form, the anadi sage can't use their fangs attack and loses their climb Speed.
|
||||
When in spider form, they can't use weapons.
|
||||
name: Change Shape
|
||||
traits:
|
||||
- arcane
|
||||
- concentrate
|
||||
- polymorph
|
||||
- transmutation
|
||||
- description: By spending several minutes, an anadi can produce silk to craft items
|
||||
made of cloth. A single anadi can produce enough silk in a day to craft a single
|
||||
garment.
|
||||
name: Spin Silk
|
||||
traits:
|
||||
- concentrate
|
||||
- exploration
|
||||
- manipulate
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 8
|
||||
ref: 10
|
||||
will: 12
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses: null
|
||||
skills:
|
||||
Athletics: 6
|
||||
Crafting: 9
|
||||
Deception: 8
|
||||
Diplomacy: 10
|
||||
Nature: 12
|
||||
Survival: 10
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
- amount: 25
|
||||
type: Climb
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- CG
|
||||
- Medium
|
||||
- Anadi
|
||||
- Humanoid
|
||||
type: Creature
|
|
@ -0,0 +1,141 @@
|
|||
ability_mods:
|
||||
cha_mod: 5
|
||||
con_mod: 6
|
||||
dex_mod: 5
|
||||
int_mod: 4
|
||||
str_mod: 8
|
||||
wis_mod: 5
|
||||
ac: 39
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Murderous tyrants of marshes, swamps, bogs, and fens, black dragons terrorize
|
||||
their domains with intense fervor. Gleefully sadistic, they rule their fetid principalities
|
||||
from a deep cave or otherwise isolated part of the swamp with a mix of lightning-quick
|
||||
raids and subterfuge. Their hatred for other creatures is as acidic as their breath
|
||||
weapons, and they rarely tolerate even other dragons of their kind—except perhaps
|
||||
to mate or temporarily collaborate to take down a mutual enemy.
|
||||
divine_spells: null
|
||||
hp: 325
|
||||
immunities:
|
||||
- acid
|
||||
- paralyzed
|
||||
- sleep
|
||||
innate_spells: []
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Goblin
|
||||
- Jotun
|
||||
- Orcish
|
||||
level: 16
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+14 plus 2d6 acid and 2d6 persistent acid
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 33
|
||||
traits:
|
||||
- acid
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+14
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 33
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+12
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
to_hit: 31
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+12
|
||||
type: piercing
|
||||
name: horns
|
||||
to_hit: 31
|
||||
traits:
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Ancient Black Dragon
|
||||
perception: 30
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: The dragon breathes a spray of acid that deals 17d6 acid damage in
|
||||
a 100-foot line (DC 39 basic Reflex save). It can't use Breath Weapon again for
|
||||
1d4 rounds.
|
||||
name: Breath Weapon
|
||||
traits:
|
||||
- acid
|
||||
- arcane
|
||||
- evocation
|
||||
- action_cost: One Action
|
||||
description: '**Frequency** Once per day; **Effect** The dragon permanently befouls
|
||||
10 cubic feet of liquid within 90 feet. The liquid becomes undrinkable and unable
|
||||
to support water-breathing life. This destroys liquid magic or alchemical items
|
||||
if they''re of a lower level than the dragon (a creature can attempt a DC 35 Will
|
||||
save to protect liquids in its possession). This doesn''t affect liquids in a
|
||||
creature''s body.'
|
||||
name: Corrupt Water
|
||||
traits:
|
||||
- arcane
|
||||
- concentrate
|
||||
- necromancy
|
||||
- action_cost: Two Actions
|
||||
description: The dragon makes two claw Strikes and one horns Strike in any order
|
||||
in any order.
|
||||
name: Draconic Frenzy
|
||||
traits: null
|
||||
- description: The dragon recharges its Breath Weapon whenever it scores a critical
|
||||
hit with a Strike
|
||||
name: Draconic Momentum
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 30
|
||||
ref: 27
|
||||
will: 29
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
skills:
|
||||
Acrobatics: 25
|
||||
Arcana: 26
|
||||
Athletics: 32
|
||||
Deception: 29
|
||||
Intimidation: 29
|
||||
Stealth: 27
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 60
|
||||
type: Land
|
||||
- amount: 150
|
||||
type: Fly
|
||||
- amount: 60
|
||||
type: Swim
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- CE
|
||||
- Huge
|
||||
- Acid
|
||||
- Amphibious
|
||||
- Dragon
|
||||
type: Creature
|
|
@ -0,0 +1,182 @@
|
|||
ability_mods:
|
||||
cha_mod: 7
|
||||
con_mod: 6
|
||||
dex_mod: 4
|
||||
int_mod: 7
|
||||
str_mod: 7
|
||||
wis_mod: 5
|
||||
ac: 42
|
||||
ac_special: null
|
||||
automatic_abilities:
|
||||
- description: The dragon can mimic any sound it has heard. To do so, it must succeed
|
||||
at a Deception check with a +4 circumstance bonus.
|
||||
name: Sound Imitation
|
||||
traits: null
|
||||
description: Blue dragons are the sleek and poised cosmopolitans of the chromatic
|
||||
dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons
|
||||
often lair near or within cities and set out to bend the population to their will
|
||||
and gather hordes of servants. These dragons love spinning webs of conspiracy. A
|
||||
blue dragon's lackeys typically don't even realize that they serve a dragon, but
|
||||
instead think the protection money, tariffs, or taxes they are amassing is treasure
|
||||
for a cruel but legitimate master. In some ways, blue dragons even see their servants
|
||||
as a living hoard and value them like treasure. These dragons have been known to
|
||||
use these tactics even with their own chromatic cousins.
|
||||
divine_spells: null
|
||||
hp: 370
|
||||
immunities:
|
||||
- electricity
|
||||
- paralyzed
|
||||
- sleep
|
||||
innate_spells:
|
||||
- frequency: at will
|
||||
level: 8
|
||||
name: hallucinatory terrain
|
||||
- frequency: at will
|
||||
level: 8
|
||||
name: illusory creature
|
||||
- frequency: at will
|
||||
level: 8
|
||||
name: illusory object
|
||||
- frequency: at will
|
||||
level: 8
|
||||
name: ventriloquism
|
||||
- frequency: see mirage
|
||||
level: 7
|
||||
name: project image
|
||||
- frequency: at will; see desert thirst
|
||||
level: 1
|
||||
name: create water
|
||||
items: null
|
||||
languages:
|
||||
- Auran
|
||||
- Common
|
||||
- Draconic
|
||||
- Ignan
|
||||
- Infernal
|
||||
- Jotun
|
||||
level: 18
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+15 plus 2d12 electricity
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 35
|
||||
traits:
|
||||
- electricity
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+15
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 35
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+13
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
to_hit: 33
|
||||
traits:
|
||||
- magical
|
||||
- reach 25 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+13
|
||||
type: piercing
|
||||
name: horns
|
||||
to_hit: 33
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
name: Ancient Blue Dragon
|
||||
perception: 31
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: The dragon breathes lightning that deals 12d12 electricity damage in
|
||||
a 120-foot line (DC 40 basic Reflex save). It can't use Breath Weapon again for
|
||||
1d4 rounds. Each time the dragon uses Breath Weapon, a 20-foot-radius storm cloud
|
||||
appears 80 feet above a point of the dragon's choosing along the Breath Weapon's
|
||||
path. Clouds last for 10 minutes and allow the dragon to use Storm Breath.
|
||||
name: Breath Weapon
|
||||
traits:
|
||||
- arcane
|
||||
- electricity
|
||||
- evocation
|
||||
- description: When casting *create water*, the dragon can attempt to destroy liquid
|
||||
instead of creating it, turning an equal amount of liquid into sand. This destroys
|
||||
liquid magic or alchemical items if they're of a lower level than the dragon (a
|
||||
creature can attempt a DC 37 Will save to protect all liquids in its possession).
|
||||
This doesn't affect the liquids in a creature's body.
|
||||
name: Desert Thirst
|
||||
traits:
|
||||
- arcane
|
||||
- transmutation
|
||||
- action_cost: Two Actions
|
||||
description: The dragon makes two claw Strikes and one horns Strike in any order.
|
||||
name: Draconic Frenzy
|
||||
traits: null
|
||||
- description: The dragon recharges its Breath Weapon whenever it scores a critical
|
||||
hit with a Strike.
|
||||
name: Draconic Momentum
|
||||
traits: null
|
||||
- description: spell persists, it can cause the Breath Weapon to originate from itself
|
||||
or the image.
|
||||
name: Mirage
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
description: '**Frequency** Once per round; **Requirement** A storm cloud created
|
||||
by Breath Weapon is within 500 feet, and the dragon can see the cloud. **Effect**
|
||||
The dragon calls down a lightning bolt from a storm cloud created by its Breath
|
||||
Weapon. This creates a vertical line of lightning to the ground that deal 6d12
|
||||
electricity damage to all enemies in its path (DC 40 basic Reflex save).'
|
||||
name: Storm Breath
|
||||
traits:
|
||||
- arcane
|
||||
- concentrate
|
||||
- electricity
|
||||
- evocation
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 32
|
||||
ref: 30
|
||||
will: 33
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
skills:
|
||||
Acrobatics: 28
|
||||
Arcana: 33
|
||||
Deception: 35
|
||||
Diplomacy: 35
|
||||
Intimidation: 33
|
||||
Society: 35
|
||||
Stealth: 28
|
||||
Survival: 29
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 200
|
||||
type: Fly
|
||||
- amount: 30
|
||||
type: Burrow
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- LE
|
||||
- Huge
|
||||
- Dragon
|
||||
- Electricity
|
||||
type: Creature
|
|
@ -0,0 +1,139 @@
|
|||
ability_mods:
|
||||
cha_mod: 5
|
||||
con_mod: 6
|
||||
dex_mod: 5
|
||||
int_mod: 4
|
||||
str_mod: 7
|
||||
wis_mod: 4
|
||||
ac: 39
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Brass dragons are whimsical tricksters who delight in humor and play.
|
||||
They particularly enjoy conversations with humans and other civilized humanoids,
|
||||
delighting in the naive customs of these diminutive races without showing them haughtiness
|
||||
or scorn. While they may seem merely curious, brass dragons engage in this sort
|
||||
of conversation with the goal of keeping up to date on regional politics so they
|
||||
can anticipate future conflicts. Along the way, they create extensive information
|
||||
networks that begin with their own allies but stretch across all levels of humanoid
|
||||
society—networks which the brass dragon then uses to subtly assist settlements near
|
||||
their lair. Unlike the schemes and manipulations of blue dragons, brass dragons
|
||||
use their informant networks to establish justice and equality.
|
||||
divine_spells: null
|
||||
hp: 325
|
||||
immunities:
|
||||
- fire
|
||||
- paralyzed
|
||||
- sleep
|
||||
innate_spells:
|
||||
- frequency: constant
|
||||
level: 2
|
||||
name: speak with animals
|
||||
items: null
|
||||
languages:
|
||||
- Auran
|
||||
- Common
|
||||
- Draconic
|
||||
- Gnomish
|
||||
- Halfling
|
||||
- Sphinx
|
||||
level: 16
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+15 plus 3d6 fire and 2d6 persistent fire
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 32
|
||||
traits:
|
||||
- fire
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+15
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 32
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+13
|
||||
type: slashing
|
||||
name: wing
|
||||
to_hit: 30
|
||||
traits:
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Ancient Brass Dragon
|
||||
perception: 30
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: ; The dragon breathes fire in a 100-foot line that deals 16d6 fire
|
||||
damage (DC 39 basic Reflex save).</li><li>**Sleep Gas** (arcane, enchantment,
|
||||
incapacitation, sleep); The dragon breathes an 80-foot cone of sleep gas. Each
|
||||
creature within the cone must succeed at a DC 39 Fortitude save or fall unconscious
|
||||
for 1d6 rounds, or 1 minute on a critical failure.</li></ul>
|
||||
name: Breath Weapon
|
||||
traits:
|
||||
- arcane
|
||||
- evocation
|
||||
- fire
|
||||
- action_cost: Two Actions
|
||||
description: '**Frequency** three times per day. **Effect** The dragon calls upon
|
||||
the desert wind. This has the same effect as *gust of wind* (DC 37 Fortitude)
|
||||
but in a 60-foot cone. A creature that fails its save is also blinded until the
|
||||
end of its next turn (or for 1 minute on a critical failure).'
|
||||
name: Desert Wind
|
||||
traits:
|
||||
- air
|
||||
- arcane
|
||||
- concentrate
|
||||
- evocation
|
||||
- action_cost: Two Actions
|
||||
description: The dragon makes two claw Strikes and one jaws Strike in any order.
|
||||
name: Draconic Frenzy
|
||||
traits: null
|
||||
- description: When the dragon scores a critical hit with a strike, it recharges Breath
|
||||
Weapon.
|
||||
name: Draconic Momentum
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 30
|
||||
ref: 29
|
||||
will: 30
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
- tremorsense (imprecise) 60 feet
|
||||
skills:
|
||||
Acrobatics: 27
|
||||
Athletics: 31
|
||||
Deception: 27
|
||||
Diplomacy: 29
|
||||
Society: 28
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 150
|
||||
type: Fly
|
||||
- amount: 40
|
||||
type: Burrow
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- CG
|
||||
- Huge
|
||||
- Dragon
|
||||
- Fire
|
||||
type: Creature
|
|
@ -0,0 +1,139 @@
|
|||
ability_mods:
|
||||
cha_mod: 6
|
||||
con_mod: 6
|
||||
dex_mod: 4
|
||||
int_mod: 7
|
||||
str_mod: 8
|
||||
wis_mod: 6
|
||||
ac: 43
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Bronze dragons are among the most common of metallic dragons and the
|
||||
most likely to ally with mortals on worthy quests. However, they are naturally scholarly
|
||||
creatures who would rather remain in their lairs studying esoteric lore than go
|
||||
off on a wild adventure. These aloof and stoic dragons also act as preservationists,
|
||||
guarding storehouses of ancient lore from destruction or perversion. Bronze dragons
|
||||
are principled and protective, but while their silver cousins are quick to crusade
|
||||
for justice, bronze dragons prefer to find an important location worthy of their
|
||||
protection and guard it against any attack or unwelcome intrusion.
|
||||
divine_spells: null
|
||||
hp: 360
|
||||
immunities:
|
||||
- electricity
|
||||
- paralyzed
|
||||
- sleep
|
||||
innate_spells:
|
||||
- frequency: at will
|
||||
level: 5
|
||||
name: control water
|
||||
- frequency: at will
|
||||
level: 2
|
||||
name: obscuring mist
|
||||
- frequency: constant
|
||||
level: 2
|
||||
name: speak with animals
|
||||
items: null
|
||||
languages:
|
||||
- Aquan
|
||||
- Common
|
||||
- Draconic
|
||||
- Dwarven
|
||||
- Elven
|
||||
- Gnomish
|
||||
level: 18
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+16 plus 2d12 electricity
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 35
|
||||
traits:
|
||||
- electricity
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+16
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 35
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+14
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
to_hit: 33
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
name: Ancient Bronze Dragon
|
||||
perception: 32
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: ; The dragon breathes lightning in a 100-foot line that deals 12d12
|
||||
electricity damage (DC 40 basic Reflex save).</li><li>**Repulsion Gas** (abjuration,
|
||||
arcane, incapacitation, mental); The dragon breathes a 100-foot line of repulsive
|
||||
gas. Each creature in the area must succeed at a DC 40 Will save or become fleeing
|
||||
from the dragon for 1 round (or 2 rounds on a critical failure).</li></ul>
|
||||
name: Breath Weapon
|
||||
traits:
|
||||
- arcane
|
||||
- electricity
|
||||
- evocation
|
||||
- action_cost: Two Actions
|
||||
description: The dragon makes two claw Strikes and one tail Strike in any order.
|
||||
name: Draconic Frenzy
|
||||
traits: null
|
||||
- description: When the dragon scores a critical hit with a Strike, it recharges its
|
||||
Breath Weapon.
|
||||
name: Draconic Momentum
|
||||
traits: null
|
||||
- description: For up to 120 minutes per day, the dragon, along with allied creatures
|
||||
and vessels within 50 feet, can move at double their normal Speed in water.
|
||||
name: Water Mastery
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 32
|
||||
ref: 30
|
||||
will: 34
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 100 feet
|
||||
skills:
|
||||
Acrobatics: 28
|
||||
Arcana: 35
|
||||
Athletics: 34
|
||||
Diplomacy: 32
|
||||
Intimidation: 32
|
||||
Occultism: 33
|
||||
Society: 33
|
||||
Stealth: 28
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 60
|
||||
type: Land
|
||||
- amount: 200
|
||||
type: Fly
|
||||
- amount: 60
|
||||
type: Swim
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- LG
|
||||
- Gargantuan
|
||||
- Amphibious
|
||||
- Dragon
|
||||
- Water
|
||||
type: Creature
|
|
@ -0,0 +1,147 @@
|
|||
ability_mods:
|
||||
cha_mod: 6
|
||||
con_mod: 5
|
||||
dex_mod: 5
|
||||
int_mod: 6
|
||||
str_mod: 8
|
||||
wis_mod: 5
|
||||
ac: 41
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Capricious and always eager to share a good laugh, copper dragons are
|
||||
among the wiliest of the metallic dragons, but this by no means interferes with
|
||||
their mission to spread freedom in oppressive lands. Copper dragons are hedonists
|
||||
who are quick to indulge in simple pleasures, but they're also sympathetic to other
|
||||
creatures, slow to pass judgment, and careful to always examine a situation from
|
||||
as many perspectives as possible. This philosophy has its drawbacks, however, as
|
||||
copper dragons are susceptible to negative influences and prone to forgiving the
|
||||
less serious evil acts performed by their chromatic cousins and other cruel creatures.
|
||||
Copper dragons also have a difficult time keeping their temper in check once they
|
||||
are roused to anger.
|
||||
divine_spells: null
|
||||
hp: 345
|
||||
immunities:
|
||||
- acid
|
||||
- paralyzed
|
||||
- sleep
|
||||
innate_spells:
|
||||
- frequency: at will
|
||||
level: 5
|
||||
name: hideous laughter
|
||||
- frequency: at will
|
||||
level: 5
|
||||
name: wall of stone
|
||||
- frequency: at will
|
||||
level: 4
|
||||
name: shape stone
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Dwarven
|
||||
- Elven
|
||||
- Gnomish
|
||||
level: 17
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+16 plus 3d8 acid
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 33
|
||||
traits:
|
||||
- acid
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+16
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 33
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+14
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
to_hit: 31
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
name: Ancient Copper Dragon
|
||||
perception: 30
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: ; The dragon breathes acid in a 100-foot line that deals 18d6 acid
|
||||
damage (DC 38 basic Fortitude save).</li><li>**Slowing Gas** (arcane, transmutation);
|
||||
The dragon breathes a 100-foot line of slowing gas. Each creature in the area
|
||||
must succeed at a DC 38 Fortitude save or be slowed 1 for 1 round (or slowed 2
|
||||
on a critical failure).</li></ul>
|
||||
name: Breath Weapon
|
||||
traits:
|
||||
- acid
|
||||
- arcane
|
||||
- evocation
|
||||
- description: The dragon's climb speed functions only when climbing stone surfaces.
|
||||
name: Climb Stone
|
||||
traits: null
|
||||
- action_cost: Two Actions
|
||||
description: The dragon makes two claw Strikes and one tail Strike in any order.
|
||||
name: Draconic Frenzy
|
||||
traits: null
|
||||
- description: When the dragon scores a critical hit with a Strike, it recharges Breath
|
||||
Weapon.
|
||||
name: Draconic Momentum
|
||||
traits: null
|
||||
- action_cost: Two Actions
|
||||
description: '**Frequency** once per day. **Effect** The copper dragon tells a fantastic
|
||||
joke. Each creature in a 100-foot emanation must succeed at a DC 39 Will save
|
||||
or suffer the effects of a 9th-level *hideous laughter* spell for 1 minute.'
|
||||
name: Mass Laughter
|
||||
traits:
|
||||
- arcane
|
||||
- emotion
|
||||
- enchantment
|
||||
- mental
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 30
|
||||
ref: 32
|
||||
will: 32
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
skills:
|
||||
Acrobatics: 30
|
||||
Athletics: 31
|
||||
Crafting: 31
|
||||
Deception: 29
|
||||
Performance: 31
|
||||
Society: 29
|
||||
Stealth: 30
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 200
|
||||
type: Fly
|
||||
- amount: 50
|
||||
type: Climb Stone
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- CG
|
||||
- Huge
|
||||
- Dragon
|
||||
- Earth
|
||||
type: Creature
|
|
@ -0,0 +1,148 @@
|
|||
ability_mods:
|
||||
cha_mod: 5
|
||||
con_mod: 8
|
||||
dex_mod: 5
|
||||
int_mod: 7
|
||||
str_mod: 9
|
||||
wis_mod: 8
|
||||
ac: 46
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Gold dragons are the epitome of metallic dragonkind, unrivaled in their
|
||||
strength as well as their wisdom. They command the unwavering reverence of all other
|
||||
metallic dragons, who view gold dragons as their leaders and counselors. Golds rival
|
||||
the raw power of even red dragons, much to the chagrin of their chromatic cousins,
|
||||
and the two races are often regarded as bitter rivals. But despite their incredible
|
||||
power, gold dragons are fond of discourse and prefer to talk through solutions to
|
||||
problems rather than rely upon brute strength. Long-lived as they are, they necessarily
|
||||
take a wide view of all situations and never act without considering all possible
|
||||
options and outcomes. Because of this, gold dragons willingly converse with any
|
||||
creature that seeks them out, even evil chromatic dragons. Mortals might find this
|
||||
behavior strange, considering the longstanding war between chromatic and metallic
|
||||
dragons, but dragons know all too well that desperate situations sometimes call
|
||||
for drastic alliances. And although gold dragons might consider brief truces with
|
||||
their chromatic brethren in the case of world-ending threats, they also know when
|
||||
such alliances have run their course.
|
||||
divine_spells: null
|
||||
hp: 450
|
||||
immunities:
|
||||
- fire
|
||||
- paralyzed
|
||||
- sleep
|
||||
innate_spells:
|
||||
- level: 10
|
||||
name: sunburst
|
||||
- frequency: gems only
|
||||
level: 3
|
||||
name: locate
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Dwarven
|
||||
- Elven
|
||||
- Gnomish
|
||||
- Jotun
|
||||
- Sylvan
|
||||
level: 20
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d12+17 plus 4d6 fire
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 38
|
||||
traits:
|
||||
- fire
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d10+17
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 38
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d10+15
|
||||
type: slashing
|
||||
name: tail
|
||||
to_hit: 36
|
||||
traits:
|
||||
- magical
|
||||
- reach 25 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+15
|
||||
type: piercing
|
||||
name: horns
|
||||
to_hit: 36
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 20 feet
|
||||
name: Ancient Gold Dragon
|
||||
perception: 36
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: ; The dragon breathes a blast of flame in a 50-foot cone that deals
|
||||
20d6 fire damage (DC 44 basic Reflex save).</li><li>**Weakening Gas** (arcane,
|
||||
necromancy); The dragon breathes a blast of weakening gas. Each creature within
|
||||
a 50-foot cone must succeed at a DC 44 Fortitude save or become enfeebled 3 for
|
||||
1 minute (or enfeebled 4 on a critical failure).</li></ul>
|
||||
name: 'Breath Weapon '
|
||||
traits:
|
||||
- arcane
|
||||
- evocation
|
||||
- fire
|
||||
- action_cost: Two Actions
|
||||
description: The gold dragon makes two claw Strikes and one horns Strike in any
|
||||
order
|
||||
name: Draconic Frenzy
|
||||
traits: null
|
||||
- description: When the gold dragon scores a critical hit with a strike, it recharges
|
||||
Breath Weapon.
|
||||
name: Draconic Momentum
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 37
|
||||
ref: 34
|
||||
will: 39
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 80 feet
|
||||
skills:
|
||||
Acrobatics: 29
|
||||
Arcana: 31
|
||||
Athletics: 35
|
||||
Diplomacy: 35
|
||||
Medicine: 36
|
||||
Religion: 36
|
||||
Society: 35
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 60
|
||||
type: Land
|
||||
- amount: 200
|
||||
type: Fly
|
||||
- amount: 60
|
||||
type: Swim
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- LG
|
||||
- Gargantuan
|
||||
- Dragon
|
||||
- Fire
|
||||
type: Creature
|
|
@ -0,0 +1,157 @@
|
|||
ability_mods:
|
||||
cha_mod: 6
|
||||
con_mod: 5
|
||||
dex_mod: 4
|
||||
int_mod: 6
|
||||
str_mod: 7
|
||||
wis_mod: 5
|
||||
ac: 41
|
||||
ac_special: null
|
||||
automatic_abilities:
|
||||
- description: The dragon can Hide in natural environments even if it doesn't have
|
||||
cover.
|
||||
name: Camouflage
|
||||
traits: null
|
||||
description: Green dragons are the most contemplative of the chromatic dragons as
|
||||
well as the most approachable. The key to understanding green dragons is to understand
|
||||
their obsession with knowledge and self-discipline. Any careful approach that takes
|
||||
advantage of a green dragon's fixations may end in a diplomatic outcome, but any
|
||||
misstep or slight can provoke a savage attack. Like most chromatic dragons, green
|
||||
dragons do not suffer fools—and the threshold for what they consider foolish is
|
||||
very low.
|
||||
divine_spells: null
|
||||
hp: 315
|
||||
immunities:
|
||||
- paralyzed
|
||||
- poison
|
||||
- sleep
|
||||
innate_spells:
|
||||
- level: 6
|
||||
name: dominate
|
||||
- frequency: at will
|
||||
level: 4
|
||||
name: charm
|
||||
- frequency: at will
|
||||
level: 4
|
||||
name: suggestion
|
||||
items: null
|
||||
languages:
|
||||
- Abyssal
|
||||
- Common
|
||||
- Draconic
|
||||
- Elven
|
||||
- Jotun
|
||||
- Sylvan
|
||||
level: 17
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+15 plus 4d4 poison
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 33
|
||||
traits:
|
||||
- magical
|
||||
- poison
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+15
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 33
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+13
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
to_hit: 31
|
||||
traits:
|
||||
- magical
|
||||
- reach 25 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+13
|
||||
type: piercing
|
||||
name: horn
|
||||
to_hit: 31
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
name: Ancient Green Dragon
|
||||
perception: 30
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: The dragon breathes a toxic cloud that deals 18d6 poison damage in
|
||||
a 60-foot cone (DC 37 basic Fortitude save). The Breath Weapon also creates a
|
||||
miasma. It can't use Breath Weapon again for 1d4 rounds.
|
||||
name: 'Breath Weapon '
|
||||
traits:
|
||||
- arcane
|
||||
- evocation
|
||||
- poison
|
||||
- action_cost: Two Actions
|
||||
description: The dragon makes two claw Strikes and one horn Strike in any order.
|
||||
name: Draconic Frenzy
|
||||
traits: null
|
||||
- description: The dragon recharges its Breath Weapon whenever it scores a critical
|
||||
hit with a Strike.
|
||||
name: Draconic Momentum
|
||||
traits: null
|
||||
- description: The green dragon always gains the benefits of Cover Tracks in natural
|
||||
surroundings, even while moving at full speed.
|
||||
name: Trackless Step
|
||||
traits: null
|
||||
- description: The green dragon ignores difficult terrain and greater difficult terrain
|
||||
from non-magical foliage.
|
||||
name: Woodland Stride
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 30
|
||||
ref: 29
|
||||
will: 32
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
skills:
|
||||
Acrobatics: 25
|
||||
Arcana: 32
|
||||
Athletics: 30
|
||||
Deception: 27
|
||||
Diplomacy: 31
|
||||
Intimidation: 31
|
||||
Nature: 28
|
||||
Occultism: 34
|
||||
Society: 31
|
||||
Stealth: 29
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 200
|
||||
type: Fly
|
||||
- amount: 50
|
||||
type: Swim
|
||||
- amount: null
|
||||
type: Trackless Step
|
||||
- amount: null
|
||||
type: Woodland Stride
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- LE
|
||||
- Gargantuan
|
||||
- Amphibious
|
||||
- Dragon
|
||||
type: Creature
|
|
@ -0,0 +1,153 @@
|
|||
ability_mods:
|
||||
cha_mod: 6
|
||||
con_mod: 6
|
||||
dex_mod: 4
|
||||
int_mod: 4
|
||||
str_mod: 8
|
||||
wis_mod: 5
|
||||
ac: 42
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: '*This entry did not have a separate description for the creature.*'
|
||||
divine_spells: null
|
||||
hp: 390
|
||||
immunities:
|
||||
- fire
|
||||
- paralyzed
|
||||
- sleep
|
||||
innate_spells:
|
||||
- level: 9
|
||||
name: fireball
|
||||
- frequency: at will
|
||||
level: 8
|
||||
name: burning hands
|
||||
- frequency: at will
|
||||
level: 8
|
||||
name: wall of fire
|
||||
- frequency: constant
|
||||
level: 4
|
||||
name: fire shield
|
||||
items: null
|
||||
languages:
|
||||
- Abyssal
|
||||
- Common
|
||||
- Draconic
|
||||
- Ignan
|
||||
- Terran
|
||||
- Undercommon
|
||||
level: 18
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+20 plus 4d6 fire
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 36
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+20
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 36
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+18
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
to_hit: 34
|
||||
traits:
|
||||
- magical
|
||||
- reach 25 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+18
|
||||
type: piercing
|
||||
name: horns
|
||||
to_hit: 34
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
name: Ancient Magma Dragon
|
||||
perception: 33
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: The dragon breathes a blast of magma that deals 10d6 fire damage and
|
||||
4d12 bludgeoning damage in a 60-foot cone (DC 42 basic Reflex save). It can't
|
||||
use Breath Weapon again for 1d4 rounds.
|
||||
name: Breath Weapon
|
||||
traits:
|
||||
- evocation
|
||||
- fire
|
||||
- primal
|
||||
- action_cost: Two Actions
|
||||
description: The dragon makes two claw Strikes and one horns Strike in any order.
|
||||
name: Draconic Frenzy
|
||||
traits: null
|
||||
- description: The dragon recharges its Breath Weapon whenever it scores a critical
|
||||
hit with a Strike.
|
||||
name: Draconic Momentum
|
||||
traits: null
|
||||
- description: A magma dragon's swim Speed functions only when the dragon is swimming
|
||||
through magma or molten lava.
|
||||
name: Magma Swim
|
||||
traits: null
|
||||
- action_cost: Two Actions
|
||||
description: .
|
||||
name: Magma Tomb
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
description: If the next action the dragon uses is Breath Weapon, the magma clings
|
||||
to those it damages. Each creature that fails its save against the Breath Weapon
|
||||
takes 4d6 persistent fire damage, and as long as it has this persistent fire damage,
|
||||
it also takes a –10-foot status penalty to its Speeds.
|
||||
name: Volcanic Purge
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 33
|
||||
ref: 31
|
||||
will: 30
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: '+1 status to all saves
|
||||
|
||||
vs. magic'
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
skills:
|
||||
Acrobatics: 28
|
||||
Athletics: 35
|
||||
Deception: 28
|
||||
Intimidation: 32
|
||||
Nature: 29
|
||||
Stealth: 28
|
||||
Survival: 29
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 200
|
||||
type: Fly
|
||||
- amount: 50
|
||||
type: Swim
|
||||
- amount: null
|
||||
type: Magma Swim
|
||||
spell_attack_to_hit: 32
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Rare
|
||||
- CN
|
||||
- Gargantuan
|
||||
- Dragon
|
||||
- Fire
|
||||
type: Creature
|
|
@ -0,0 +1,150 @@
|
|||
ability_mods:
|
||||
cha_mod: 7
|
||||
con_mod: 8
|
||||
dex_mod: 5
|
||||
int_mod: 5
|
||||
str_mod: 9
|
||||
wis_mod: 6
|
||||
ac: 45
|
||||
ac_special: null
|
||||
automatic_abilities:
|
||||
- description: Smoke doesn't impair a red dragon's vision; it ignores the concealed
|
||||
condition from smoke.
|
||||
name: Smoke Vision
|
||||
traits: null
|
||||
description: The largest and most powerful of the chromatic dragons, red dragons are
|
||||
a menace to civilizations everywhere, and their strength is rivaled only by their
|
||||
arrogance. Red dragons see themselves as regents and overlords of all dragonkind.
|
||||
With their crowns of crimson spikes and their command of blistering frame, this
|
||||
is no haughty boast in their eyes—only unquestioned fact.
|
||||
divine_spells: null
|
||||
hp: 425
|
||||
immunities:
|
||||
- fire
|
||||
- paralyzed
|
||||
- sleep
|
||||
innate_spells:
|
||||
- frequency: at will
|
||||
level: 8
|
||||
name: wall of fire
|
||||
- frequency: at will
|
||||
level: 4
|
||||
name: suggestion
|
||||
items: null
|
||||
languages:
|
||||
- Abyssal
|
||||
- Common
|
||||
- Draconic
|
||||
- Dwarven
|
||||
- Jotun
|
||||
- Orcish
|
||||
level: 19
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d10+17 plus 3d6 fire
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 37
|
||||
traits:
|
||||
- fire
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d8+17
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 37
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d10+15
|
||||
type: slashing
|
||||
name: tail
|
||||
to_hit: 35
|
||||
traits:
|
||||
- magical
|
||||
- reach 25 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+15
|
||||
type: slashing
|
||||
name: wing
|
||||
to_hit: 35
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 20 feet
|
||||
name: Ancient Red Dragon
|
||||
perception: 35
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: The dragon breathes a blast of flame that deals 20d6 fire damage in
|
||||
a 60-foot cone (DC 42 basic Reflex save). It can't use Breath Weapon again for
|
||||
1d4 rounds.
|
||||
name: Breath Weapon
|
||||
traits:
|
||||
- arcane
|
||||
- evocation
|
||||
- fire
|
||||
- action_cost: Two Actions
|
||||
description: The dragon makes two claw Strikes and one wing Strike in any order.
|
||||
name: Draconic Frenzy
|
||||
traits: null
|
||||
- description: The dragon recharges its Breath Weapon whenever it scores a critical
|
||||
hit with a Strike.
|
||||
name: Draconic Momentum
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
description: The red dragon attempts to take control of a magical fire or a fire
|
||||
spell within 100 feet. If it succeeds at a counteract check (counteract level
|
||||
10, counteract modifier +32), the original caster loses control of the spell or
|
||||
magic fire, control is transferred to the dragon, and the dragon counts as having
|
||||
Sustained the Spell with this action (if applicable). The dragon can choose to
|
||||
end the spell instead of taking control, if it chooses.
|
||||
name: Manipulate Flames
|
||||
traits:
|
||||
- arcane
|
||||
- concentrate
|
||||
- transmutation
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 35
|
||||
ref: 32
|
||||
will: 35
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
- smoke vision
|
||||
skills:
|
||||
Acrobatics: 30
|
||||
Arcana: 35
|
||||
Athletics: 37
|
||||
Deception: 35
|
||||
Diplomacy: 35
|
||||
Intimidation: 37
|
||||
Stealth: 33
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 60
|
||||
type: Land
|
||||
- amount: 180
|
||||
type: Fly
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- CE
|
||||
- Huge
|
||||
- Dragon
|
||||
- Fire
|
||||
type: Creature
|
|
@ -0,0 +1,130 @@
|
|||
ability_mods:
|
||||
cha_mod: 7
|
||||
con_mod: 5
|
||||
dex_mod: 4
|
||||
int_mod: 5
|
||||
str_mod: 9
|
||||
wis_mod: 5
|
||||
ac: 45
|
||||
ac_special: null
|
||||
automatic_abilities:
|
||||
- description: The silver dragon ignores the concealed condition from fog and clouds.
|
||||
name: Fog Vision
|
||||
traits: null
|
||||
description: Silver dragons are among the most chivalrous of all dragonkind; they
|
||||
wield frost and cold as weapons, can walk on clouds, and dwell high upon snowy mountain
|
||||
peaks or deep in steep, misty valleys. Although they typically make their lairs
|
||||
among the highlands, the pursuit of justice leads silver dragons to travel far and
|
||||
wide—often into the very heart of realms overrun by evil. These exemplars of righteousness
|
||||
are ceaseless in their determination to help the weak, spread honor, and stamp out
|
||||
evil.
|
||||
divine_spells: null
|
||||
hp: 410
|
||||
immunities:
|
||||
- cold
|
||||
- paralyzed
|
||||
- sleep
|
||||
innate_spells: []
|
||||
items: null
|
||||
languages:
|
||||
- Aquan
|
||||
- Common
|
||||
- Draconic
|
||||
- Dwarven
|
||||
- Sylvan
|
||||
level: 19
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d10+17 plus 4d6 cold
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 37
|
||||
traits:
|
||||
- cold
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d8+17
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 37
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+15
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
to_hit: 35
|
||||
traits:
|
||||
- magical
|
||||
- reach 25 feet
|
||||
name: Ancient Silver Dragon
|
||||
perception: 32
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: ; The dragon breathes a cloud of frost in a 50-foot cone that deals
|
||||
20d6 cold damage (DC 42 basic Reflex save).</li><li>**Paralyzing Gas** (arcane,
|
||||
enchantment, incapacitation); The dragon breathes a blast of paralyzing gas. Each
|
||||
creature within a 50-foot cone must succeed at a DC 42 Fortitude save or be paralyzed
|
||||
for 1 round (or paralyzed for 3 rounds on a critical failure).</li></ul>
|
||||
name: Breath Weapon
|
||||
traits:
|
||||
- arcane
|
||||
- cold
|
||||
- evocation
|
||||
- description: The silver dragon can tread on clouds or fog as though on solid ground.
|
||||
name: Cloud Walk
|
||||
traits: null
|
||||
- action_cost: Two Actions
|
||||
description: The silver dragon makes two claw Strikes and one tail Strike in any
|
||||
order.
|
||||
name: Draconic Frenzy
|
||||
traits: null
|
||||
- description: When the silver dragon scores a critical hit with a Strike, it recharges
|
||||
its Breath Weapon.
|
||||
name: Draconic Momentum
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 34
|
||||
ref: 31
|
||||
will: 34
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- fog vision
|
||||
- scent (imprecise) 60 feet
|
||||
skills:
|
||||
Acrobatics: 27
|
||||
Athletics: 38
|
||||
Diplomacy: 34
|
||||
Intimidation: 37
|
||||
Medicine: 33
|
||||
Religion: 32
|
||||
Society: 30
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 60
|
||||
type: Land
|
||||
- amount: 180
|
||||
type: Fly
|
||||
- amount: null
|
||||
type: Cloud Walk
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- LG
|
||||
- Gargantuan
|
||||
- Cold
|
||||
- Dragon
|
||||
type: Creature
|
|
@ -0,0 +1,149 @@
|
|||
ability_mods:
|
||||
cha_mod: 3
|
||||
con_mod: 7
|
||||
dex_mod: 3
|
||||
int_mod: 2
|
||||
str_mod: 8
|
||||
wis_mod: 3
|
||||
ac: 36
|
||||
ac_special: null
|
||||
automatic_abilities:
|
||||
- description: Snow doesn't impair a white dragon's vision; it ignores concealment
|
||||
from snowfall.
|
||||
name: Snow Vision
|
||||
traits: null
|
||||
description: The most feral and least intelligent of all the chromatic dragons, white
|
||||
dragons are brutish, predatory, and chiefly motivated by self-preservation. Nearly
|
||||
all other dragons look down on white dragons as hopelessly hotheaded and dull, though
|
||||
this does not make them any less dangerous—in fact, it may mean the opposite. It's
|
||||
nearly impossible to treat with white dragons, not because they lack the capacity
|
||||
to do so, but because they just don't care to. They are as difficult to deal with
|
||||
as they are quick to anger, and they become incensed at almost anything. When a
|
||||
white dragon does speak, it spews threats, inane jokes, and incoherent babbling
|
||||
as a prelude to attacking—and when the attack comes, it's bloody and relentless.
|
||||
divine_spells: null
|
||||
hp: 330
|
||||
immunities:
|
||||
- cold
|
||||
- paralyzed
|
||||
- sleep
|
||||
innate_spells:
|
||||
- level: 6
|
||||
name: wall of ice
|
||||
- level: 2
|
||||
name: obscuring mist
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Jotun
|
||||
level: 15
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+16 plus 3d6 cold
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 31
|
||||
traits:
|
||||
- cold
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+16
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 31
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+14
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
to_hit: 29
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
name: Ancient White Dragon
|
||||
perception: 30
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: The dragon breathes a cloud of frost that deals 16d6 cold damage in
|
||||
a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for
|
||||
1d4 rounds.
|
||||
name: 'Breath Weapon '
|
||||
traits:
|
||||
- arcane
|
||||
- cold
|
||||
- evocation
|
||||
- action_cost: Two Actions
|
||||
description: The dragon makes two claw Strikes and one tail Strike in any order
|
||||
name: Draconic Frenzy
|
||||
traits: null
|
||||
- description: When the dragon scores a critical hit with a Strike, it recharges its
|
||||
Breath Weapon
|
||||
name: Draconic Momentum
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
description: The dragon slams into the ground. It can do this if it's on the ground
|
||||
Flying within 10 feet of the ground. Each creature on the ground within 10 feet
|
||||
must succeed at a DC 237 Reflex save or fall prone and take 5d6 bludgeoning damage.
|
||||
The dragon can then Step.
|
||||
name: Ground Slam
|
||||
traits: null
|
||||
- description: A white dragon can climb on ice as though it had the listed climb Speed.
|
||||
It ignores difficult terrain and greater difficult terrain from ice and snow and
|
||||
doesn't risk falling when crossing ice.
|
||||
name: Ice Climb
|
||||
traits: null
|
||||
- action_cost: Two Actions
|
||||
description: The dragon reshapes a cube of ice or snow it touches, up to 10 feet
|
||||
across. Any creature standing atop the ice must succeed at a DC 15 Reflex save
|
||||
or Acrobatic check. On a failure, the creature falls prone atop the ice; on a
|
||||
critical failure, it falls off the ice entirely and is also prone.
|
||||
name: Shape Ice
|
||||
traits:
|
||||
- arcane
|
||||
- transmutation
|
||||
- water
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 30
|
||||
ref: 26
|
||||
will: 24
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
- snow vision
|
||||
skills:
|
||||
Acrobatics: 24
|
||||
Arcana: 23
|
||||
Athletics: 31
|
||||
Intimidation: 28
|
||||
Stealth: 26
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
- amount: 160
|
||||
type: Fly
|
||||
- amount: 40
|
||||
type: Ice Climb
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- CE
|
||||
- Huge
|
||||
- Cold
|
||||
- Dragon
|
||||
type: Creature
|
|
@ -0,0 +1,85 @@
|
|||
ability_mods:
|
||||
cha_mod: -5
|
||||
con_mod: 4
|
||||
dex_mod: -3
|
||||
int_mod: -5
|
||||
str_mod: 3
|
||||
wis_mod: 0
|
||||
ac: 17
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Suits of animated armor see use both as guardians and as training partners
|
||||
in high-end martial academies able to afford the extravagance. They are most often
|
||||
found in wizard laboratories and ancient dungeons.
|
||||
divine_spells: null
|
||||
hp: 20
|
||||
immunities:
|
||||
- bleed
|
||||
- death effects
|
||||
- disease
|
||||
- doomed
|
||||
- drained
|
||||
- fatigued
|
||||
- healing
|
||||
- mental
|
||||
- necromancy
|
||||
- nonlethal attacks
|
||||
- paralyzed
|
||||
- poison
|
||||
- sickened
|
||||
- unconscious
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 2
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+4
|
||||
type: slashing
|
||||
name: glaive
|
||||
to_hit: 11
|
||||
traits:
|
||||
- deadly 1d8
|
||||
- forceful
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+4
|
||||
type: bludgeoning
|
||||
name: gauntlet
|
||||
to_hit: 9
|
||||
traits:
|
||||
- agile
|
||||
- free-hand
|
||||
- magical
|
||||
name: Animated Armor
|
||||
perception: 6
|
||||
proactive_abilities: []
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 10
|
||||
ref: 3
|
||||
will: 4
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Athletics: 9
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Medium
|
||||
- Construct
|
||||
- Mindless
|
||||
type: Creature
|
|
@ -0,0 +1,80 @@
|
|||
ability_mods:
|
||||
cha_mod: -5
|
||||
con_mod: 0
|
||||
dex_mod: 1
|
||||
int_mod: -5
|
||||
str_mod: 0
|
||||
wis_mod: 0
|
||||
ac: 16
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Animated brooms perform menial tasks of cleaning and upkeep, but they
|
||||
can step in to defend a room from intrusion if needed. These simple animated objects
|
||||
can be found with greater frequency than more complicated and costly objects.
|
||||
divine_spells: null
|
||||
hp: 6
|
||||
immunities:
|
||||
- bleed
|
||||
- death effects
|
||||
- disease
|
||||
- doomed
|
||||
- drained
|
||||
- fatigued
|
||||
- healing
|
||||
- mental
|
||||
- necromancy
|
||||
- nonlethal attacks
|
||||
- paralyzed
|
||||
- poison
|
||||
- sickened
|
||||
- unconscious
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: -1
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4 plus dust
|
||||
type: bludgeoning
|
||||
name: bristles
|
||||
to_hit: 6
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- finesse
|
||||
name: Animated Broom
|
||||
perception: 3
|
||||
proactive_abilities:
|
||||
- description: A creature hit by an animated broom's bristles must succeed at a DC
|
||||
15 Fortitude save or spend its next action coughing. Even if hit by multiple dust
|
||||
attacks, the creature has to spend only 1 action coughing to clear the dust out.
|
||||
A creature that doesn't breathe is immune to this effect.
|
||||
name: Dust
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 3
|
||||
ref: 6
|
||||
will: 3
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Athletics: 5
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 15
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Small
|
||||
- Construct
|
||||
- Mindless
|
||||
type: Creature
|
|
@ -0,0 +1,75 @@
|
|||
ability_mods:
|
||||
cha_mod: -5
|
||||
con_mod: 5
|
||||
dex_mod: -2
|
||||
int_mod: -5
|
||||
str_mod: 4
|
||||
wis_mod: 0
|
||||
ac: 19
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Animated statues are often used to guard crypts, small shrines, or areas
|
||||
in government buildings where they can be positioned amid normal statues to hide
|
||||
their true nature until an intruder arouses their ire. Adventurers' suspicions regarding
|
||||
statues suddenly animating and attacking has led many less scrupulous adventurers
|
||||
to automatically attack any statues they encounter, ruining harmless, ancient relics.
|
||||
divine_spells: null
|
||||
hp: 35
|
||||
immunities:
|
||||
- bleed
|
||||
- death effects
|
||||
- disease
|
||||
- doomed
|
||||
- drained
|
||||
- fatigued
|
||||
- healing
|
||||
- mental
|
||||
- necromancy
|
||||
- nonlethal attacks
|
||||
- paralyzed
|
||||
- poison
|
||||
- sickened
|
||||
- unconscious
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 3
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+6 plus Grab
|
||||
type: bludgeoning
|
||||
name: fist
|
||||
to_hit: 11
|
||||
traits:
|
||||
- magical
|
||||
name: Animated Statue
|
||||
perception: 9
|
||||
proactive_abilities: []
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 12
|
||||
ref: 5
|
||||
will: 5
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Athletics: 11
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Medium
|
||||
- Construct
|
||||
- Earth
|
||||
- Mindless
|
||||
type: Creature
|
|
@ -0,0 +1,85 @@
|
|||
ability_mods:
|
||||
cha_mod: -2
|
||||
con_mod: 3
|
||||
dex_mod: 1
|
||||
int_mod: -4
|
||||
str_mod: 4
|
||||
wis_mod: 0
|
||||
ac: 20
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: These horse-sized, burrowing monsters generally avoid heavily settled
|
||||
areas like cities, but ankhravs' predilection for livestock and humanoid flesh ensures
|
||||
that the creatures do not remain in the deep wilderness for long. Desperate farmers
|
||||
whose fields become infested by ankhravs often have little recourse but to seek
|
||||
the aid of adventurers.
|
||||
divine_spells: null
|
||||
hp: 40
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 3
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+4 plus 1d6 acid
|
||||
type: piercing
|
||||
name: mandibles
|
||||
to_hit: 13
|
||||
traits:
|
||||
- acid
|
||||
name: Ankhrav
|
||||
perception: 7
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: The ankhrav makes a mandibles Strike; if the Strike hits, the target's
|
||||
armor takes the damage and the acid damage bypasses the armor's Hardness.
|
||||
name: Armor-Rending Bite
|
||||
traits: null
|
||||
- action_cost: Two Actions
|
||||
description: '**Frequency** once per hour; **Effect** The ankhrav spews acid in
|
||||
a 30-foot cone, dealing 3d6 acid damage and 1d6 persistent acid damage (DC 20
|
||||
basic Reflex save).'
|
||||
name: Spray Acid
|
||||
traits:
|
||||
- acid
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d6
|
||||
type: acid
|
||||
name: acid spit
|
||||
to_hit: 10
|
||||
traits:
|
||||
- acid
|
||||
- range 30 feet
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 12
|
||||
ref: 8
|
||||
will: 7
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
- tremorsense (imprecise) 60 feet
|
||||
skills:
|
||||
Acrobatics: 6
|
||||
Athletics: 11
|
||||
Stealth: 8
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
- amount: 20
|
||||
type: Burrow
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Large
|
||||
- Animal
|
||||
type: Creature
|
|
@ -0,0 +1,76 @@
|
|||
ability_mods:
|
||||
cha_mod: -1
|
||||
con_mod: 4
|
||||
dex_mod: 0
|
||||
int_mod: -4
|
||||
str_mod: 7
|
||||
wis_mod: 2
|
||||
ac: 26
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Squat, heavily armored quadrupeds, ankylosauruses are stubborn and irascible.
|
||||
Although they're herbivores, they have been known to attack other creatures that
|
||||
trespass within territory simply out of ill temper.
|
||||
divine_spells: null
|
||||
hp: 90
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 6
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+7 plus punishing tail
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
to_hit: 17
|
||||
traits:
|
||||
- backswing
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+7
|
||||
type: bludgeoning
|
||||
name: foot
|
||||
to_hit: 17
|
||||
traits:
|
||||
- reach 10 feet
|
||||
name: Ankylosaurus
|
||||
perception: 12
|
||||
proactive_abilities:
|
||||
- description: A creature struck by the anklyosaurus's tail must attempt a DC 24 Fortitude
|
||||
save. On a failure, it's slowed 1 until the end of its next turn; on a critical
|
||||
failure, it's stunned until the end of its next turn.
|
||||
name: Punishing Tail
|
||||
traits: null
|
||||
- description: Medium or smaller, foot, DC 24
|
||||
name: Trample
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 16
|
||||
ref: 10
|
||||
will: 12
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- low-light vision
|
||||
- scent (imprecise) 30 feet
|
||||
skills:
|
||||
Athletics: 17
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Huge
|
||||
- Animal
|
||||
- Dinosaur
|
||||
type: Creature
|
|
@ -0,0 +1,109 @@
|
|||
ability_mods:
|
||||
cha_mod: 3
|
||||
con_mod: 4
|
||||
dex_mod: 4
|
||||
int_mod: 1
|
||||
str_mod: 6
|
||||
wis_mod: 4
|
||||
ac: 24
|
||||
ac_special: null
|
||||
automatic_abilities:
|
||||
- description: An annis hag adds *earthbind*, *passwall*, and *spellwrack* to her
|
||||
coven's spells.
|
||||
name: Coven
|
||||
traits: null
|
||||
description: Annis hags are brutal torturers and murderers, delighting in the musical
|
||||
screams and tasty flesh of young creatures and those who are pure of heart. Annis
|
||||
hags are the most direct of all hags, engaging in physical combat and using their
|
||||
change shape ability to hunt rather than to infiltrate and betray humanoids. But
|
||||
an Annis hag takes a grisly trophy from each kill and uses it to sow discord, sending
|
||||
the trophy to one of her victim's loved ones in a way that implicates another family
|
||||
member in the murder. Also known as iron hags, annis hags have iron-like yet flexible
|
||||
flesh that resists edged weapons, and their own touch is the same cold iron that
|
||||
burns the flesh of other hags. This allows them to bully their way to the leadership
|
||||
of hag covens.
|
||||
divine_spells: null
|
||||
hp: 85
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages:
|
||||
- Aklo
|
||||
- Common
|
||||
- Jotun
|
||||
level: 6
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+6 iron slashing plus Grab
|
||||
type: cold
|
||||
name: claw
|
||||
to_hit: 16
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
name: Annis Hag
|
||||
perception: 15
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: Once per day, an annis hag can cause a cage built of cold iron fingernails
|
||||
to spring out of nothingness at a range of up to 30 feet, attempting an Athletics
|
||||
check to Grapple against the target's Fortitude DC; if the target has a weakness
|
||||
to cold iron, the annis hag gains a +2 circumstance bonus to this check. Unlike
|
||||
a normal Grapple, the annis hag doesn't need to be within reach and can move as
|
||||
she pleases, and a successful attempt lasts until the creature escapes (DC 24),
|
||||
causing the cage to crumble into rust. Any creature can attempt to destroy the
|
||||
cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points.
|
||||
name: Bonds of Iron
|
||||
traits:
|
||||
- attack
|
||||
- conjuration
|
||||
- occult
|
||||
- action_cost: One Action
|
||||
description: The hag can take on the appearance of any Medium female humanoid. This
|
||||
doesn't change her Speed or her attack and damage bonuses with her Strikes but
|
||||
might change the damage type her Strikes deal (typically to bludgeoning).
|
||||
name: Change Shape
|
||||
traits:
|
||||
- concentrate
|
||||
- occult
|
||||
- polymorph
|
||||
- transmutation
|
||||
- action_cost: One Action
|
||||
description: claw
|
||||
name: Rend
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances:
|
||||
- amount: 5
|
||||
type: physical (except bludgeoning)
|
||||
saves:
|
||||
fort: 16
|
||||
ref: 12
|
||||
will: 14
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Acrobatics: 10
|
||||
Athletics: 14
|
||||
Deception: 11
|
||||
Diplomacy: 9
|
||||
Intimidation: 11
|
||||
Stealth: 14
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- CE
|
||||
- Large
|
||||
- Hag
|
||||
- Humanoid
|
||||
type: Creature
|
|
@ -0,0 +1,97 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: 2
|
||||
dex_mod: 4
|
||||
int_mod: 0
|
||||
str_mod: 1
|
||||
wis_mod: 2
|
||||
ac: 16
|
||||
ac_special: null
|
||||
automatic_abilities:
|
||||
- description: An arbiter can always sense the direction of the nearest non-arbiter
|
||||
inevitable on the plane, but it cannot sense the range of the inevitable.
|
||||
name: Locate Inevitable
|
||||
traits: null
|
||||
description: These spherical inevitables are scouts and diplomats. Found throughout
|
||||
the multiverse, they have traditionally kept watch over on chaos and its agents.
|
||||
With the announcement of the Convergence, many arbiters now serve as go-betweens
|
||||
among the aeon alliance and its mortal associates.
|
||||
divine_spells: null
|
||||
hp: 22
|
||||
immunities:
|
||||
- death effects
|
||||
- disease
|
||||
- emotion
|
||||
- poison
|
||||
- unconscious
|
||||
innate_spells:
|
||||
- level: 4
|
||||
name: read omens
|
||||
items:
|
||||
- shortsword
|
||||
languages:
|
||||
- Celestial
|
||||
- Common
|
||||
- Infernal
|
||||
- Utopian
|
||||
level: 1
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+1 plus 1d4 lawful
|
||||
type: piercing
|
||||
name: shortsword
|
||||
to_hit: 9
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
- lawful
|
||||
- magical
|
||||
- versatile S
|
||||
name: Arbiter
|
||||
perception: 7
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: The arbiter releases an electrical burst from its body that deals 3d6
|
||||
electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter
|
||||
becomes stunned for 24 hours.
|
||||
name: Electrical Burst
|
||||
traits:
|
||||
- divine
|
||||
- electricity
|
||||
- evocation
|
||||
ranged: null
|
||||
resistances:
|
||||
- amount: 3
|
||||
type: electricity
|
||||
saves:
|
||||
fort: 5
|
||||
ref: 7
|
||||
will: 7
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- '*detect alignment* (chaotic only)'
|
||||
- locate inevitable
|
||||
skills:
|
||||
Acrobatics: 9
|
||||
Diplomacy: 6
|
||||
Stealth: 9
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
- amount: 40
|
||||
type: Fly
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- LN
|
||||
- Tiny
|
||||
- Aeon
|
||||
- Inevitable
|
||||
- Monitor
|
||||
type: Creature
|
|
@ -0,0 +1,109 @@
|
|||
ability_mods:
|
||||
cha_mod: 2
|
||||
con_mod: 6
|
||||
dex_mod: -1
|
||||
int_mod: 1
|
||||
str_mod: 7
|
||||
wis_mod: 4
|
||||
ac: 26
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Arboreal regents—also called treants—are lumbering, solitary creatures
|
||||
responsible for guarding an entire forest. They take an especially long view of
|
||||
affairs and never act brashly or without much deliberation. They occasionally come
|
||||
together in small groups called groves to share news and pass their wisdom down
|
||||
to the arboreal wardens that have sprouted under their watch. In times of grave
|
||||
danger, all the groves in a region may gather for a great months-long meeting to
|
||||
plan and, eventually, act upon a threat.
|
||||
divine_spells: null
|
||||
hp: 150
|
||||
immunities: null
|
||||
innate_spells:
|
||||
- frequency: constant
|
||||
level: 4
|
||||
name: speak with plants
|
||||
items: null
|
||||
languages:
|
||||
- Arboreal
|
||||
- Common
|
||||
- Sylvan
|
||||
level: 8
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+7
|
||||
type: bludgeoning
|
||||
name: branch
|
||||
to_hit: 19
|
||||
traits:
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+7
|
||||
type: bludgeoning
|
||||
name: root
|
||||
to_hit: 19
|
||||
traits:
|
||||
- trip
|
||||
name: Arboreal Regent
|
||||
perception: 18
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: The arboreal regent causes a tree within 180 feet to uproot itself
|
||||
and fight as a minion using the statistics for an awakened tree. The arboreal
|
||||
regent can control up to two awakened trees at a time, and it can issue commands
|
||||
to both trees as a single action, which has the concentrate and auditory traits.
|
||||
name: Awaken Tree
|
||||
traits:
|
||||
- concentrate
|
||||
- primal
|
||||
- description: When an arboreal regent damages an item or structure, it deals an additional
|
||||
2d10 damage to that item or structure.
|
||||
name: Sunder Objects
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
description: ''
|
||||
name: Throw Rock
|
||||
traits: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+7
|
||||
type: bludgeoning
|
||||
name: rock
|
||||
to_hit: 19
|
||||
traits:
|
||||
- brutal
|
||||
- range increment 120 feet
|
||||
resistances:
|
||||
- amount: 5
|
||||
type: bludgeoning
|
||||
- amount: 5
|
||||
type: piercing
|
||||
saves:
|
||||
fort: 20
|
||||
ref: 11
|
||||
will: 16
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- low-light vision
|
||||
skills:
|
||||
Athletics: 19
|
||||
Diplomacy: 16
|
||||
Intimidation: 16
|
||||
Nature: 18
|
||||
Stealth: 11
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- NG
|
||||
- Huge
|
||||
- Plant
|
||||
type: Creature
|
|
@ -0,0 +1,85 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: 3
|
||||
dex_mod: 1
|
||||
int_mod: 1
|
||||
str_mod: 5
|
||||
wis_mod: 3
|
||||
ac: 20
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Arboreal wardens are the rangers of arboreal society. These itinerant
|
||||
folk have an innate curiosity about the woodlands in which they dwell, and rarely
|
||||
stop to take root and rest in the same part of the forest twice. This wanderlust
|
||||
makes wardens ideal forest patrollers and scouts. While they are robust combatants,
|
||||
they know better than to confront dangerous foes on their own. Instead, they report
|
||||
any dangers to arboreal regents. In rare cases, large groups of arboreal wardens
|
||||
congregate to form a copse. Copses travel beyond the boundaries of a forest to investigate
|
||||
the hinterlands and gather intelligence on potential threats before returning to
|
||||
report their findings. Arboreal wardens do not pretend to understand to other creatures'
|
||||
motives—like most forces of the natural world, they are ambivalent about mortal
|
||||
affairs that do not involve their forest.
|
||||
divine_spells: null
|
||||
hp: 75
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages:
|
||||
- Arboreal
|
||||
- Common
|
||||
- Sylvan
|
||||
level: 4
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+10
|
||||
type: bludgeoning
|
||||
name: stone longsword
|
||||
to_hit: 13
|
||||
traits:
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+10
|
||||
type: bludgeoning
|
||||
name: shield bash
|
||||
to_hit: 13
|
||||
traits: null
|
||||
name: Arboreal Warden
|
||||
perception: 11
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: The arboreal warden Strides and then makes a shield bash Strike. If
|
||||
the attack hits, the target is pushed 10 feet.
|
||||
name: Shield Push
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances:
|
||||
- amount: 5
|
||||
type: bludgeoning
|
||||
- amount: 5
|
||||
type: piercing
|
||||
saves:
|
||||
fort: 13
|
||||
ref: 9
|
||||
will: 11
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- low-light vision
|
||||
skills:
|
||||
Athletics: 13
|
||||
Stealth: 9
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- NG
|
||||
- Large
|
||||
- Plant
|
||||
type: Creature
|
|
@ -0,0 +1,89 @@
|
|||
ability_mods:
|
||||
cha_mod: -2
|
||||
con_mod: 2
|
||||
dex_mod: 4
|
||||
int_mod: -3
|
||||
str_mod: 5
|
||||
wis_mod: 1
|
||||
ac: 24
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Asanbosams are monstrous, hairy humanoids with cold iron fangs and muscular
|
||||
limbs that end in powerful, hooked claws. They hide in treetops and grab prey from
|
||||
above, latching onto their unfortunate victims' necks to drain their blood. Locals
|
||||
in nearby communities tell horror stories of these "bloodsucking tree-folk," and
|
||||
experienced jungle explorers keep a close watch on the treetops in asanbosam territory.
|
||||
divine_spells: null
|
||||
hp: 95
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages:
|
||||
- Mwangi
|
||||
level: 6
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+7
|
||||
type: piercing
|
||||
name: cold iron jaws
|
||||
to_hit: 17
|
||||
traits:
|
||||
- deadly 1d8
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+7 plus Grab
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 17
|
||||
traits:
|
||||
- agile
|
||||
- reach 10 feet
|
||||
name: Asanbosam
|
||||
perception: 17
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: ', it can make a claw Strike with its reach increased to 15 feet. This
|
||||
Strike deals an additional 1d6 slashing damage, and if it hits, the asanbosam
|
||||
Grabs the target and pulls it to a space adjacent to the asanbosam. This counts
|
||||
as two attacks when calculating the asanbosam''s multiple attack penalty.'
|
||||
name: Attack from Above
|
||||
traits:
|
||||
- usually by using its Climb speed
|
||||
- action_cost: One Action
|
||||
description: A victim's drained condition decreases by 1 each week. A blood transfusion,
|
||||
which requires a successful DC 20 Medicine check and a blood donor or sufficient
|
||||
blood, reduces the drained value by 1 after 10 minutes.
|
||||
name: Drink Blood
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 15
|
||||
ref: 17
|
||||
will: 10
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Acrobatics: 14
|
||||
Athletics: 16
|
||||
Intimidation: 15
|
||||
Stealth: 16
|
||||
Survival: 14
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 35
|
||||
type: Land
|
||||
- amount: 20
|
||||
type: Climb
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- CE
|
||||
- Large
|
||||
- Humanoid
|
||||
type: Creature
|
|
@ -0,0 +1,142 @@
|
|||
ability_mods:
|
||||
cha_mod: 7
|
||||
con_mod: 7
|
||||
dex_mod: 6
|
||||
int_mod: 2
|
||||
str_mod: 5
|
||||
wis_mod: 4
|
||||
ac: 39
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: These unnerving, almost reptilian daemons represent death by direct assault
|
||||
against a soul or life-force—the same numbing death they bring with their fell touch.
|
||||
Rarely seen on the Material Plane, astradaemons spend most of their time hunting
|
||||
the pathways between the living world and the afterlife. There, they capture migrating
|
||||
souls, snatching them from their rightful rewards or punishments and dragging them
|
||||
to Abaddon as tribute to their undying masters. These horrifying predators of the
|
||||
dead can also be found stalking the banks of the River of Souls in the Astral Plane,
|
||||
where they constantly hunt for new victims. Psychopomps have a particular hatred
|
||||
of astradaemons as a result, and clashes between them and these eerie hunters of
|
||||
the recently departed are indeed the stuff of legend.
|
||||
divine_spells: null
|
||||
hp: 240
|
||||
immunities:
|
||||
- death effects
|
||||
- negative
|
||||
innate_spells:
|
||||
- level: 8
|
||||
name: discern location
|
||||
- level: 8
|
||||
name: finger of death
|
||||
- frequency: x2
|
||||
level: 7
|
||||
name: plane shift
|
||||
- level: 5
|
||||
name: dimension door
|
||||
- frequency: at will
|
||||
level: 4
|
||||
name: dimension door
|
||||
- frequency: at will; good only
|
||||
level: 1
|
||||
name: detect alignment
|
||||
- frequency: constant
|
||||
level: 6
|
||||
name: true seeing
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Daemonic
|
||||
level: 16
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+9 plus 1d6 evil, essence drain, and Grab
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 32
|
||||
traits:
|
||||
- evil
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d6+9 plus 1d6 evil and Essence Drain
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 32
|
||||
traits:
|
||||
- agile
|
||||
- evil
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+9 plus 1d6 evil and Essence Drain
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
to_hit: 32
|
||||
traits:
|
||||
- evil
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Astradaemon (Void Daemon)
|
||||
perception: 28
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
description: '**Requirements** The astradaemon hasn''t used an action with the attack
|
||||
trait yet this turn. **Effect** The astradaemon draws out and consumes the soul
|
||||
of a living creature it has grabbed. The creature must succeed at a DC 35 Fortitude
|
||||
save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points
|
||||
and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if
|
||||
the victim was 15th level or higher. A victim slain in this way can be returned
|
||||
to life normally. A creature that survives is temporarily immune for 1 minute.'
|
||||
name: Devour Soul
|
||||
traits:
|
||||
- divine
|
||||
- incapacitation
|
||||
- necromancy
|
||||
- description: When an astradaemon hits with its claw, jaws, or tail, it drains the
|
||||
target's spiritual and vital essences. The target takes 2d10 negative energy damage
|
||||
and the astradaemon regains an equal number of Hit Points. The target must succeed
|
||||
at a DC 37 Fortitude save or become doomed 1 and drained 1. If the target was
|
||||
already drained or doomed, it instead increases both conditions' value by 1, to
|
||||
a maximum of 4.
|
||||
name: Essence Drain
|
||||
traits:
|
||||
- divine
|
||||
- necromancy
|
||||
- negative
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 27
|
||||
ref: 30
|
||||
will: 26
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- lifesense 30 feet
|
||||
- true seeing
|
||||
skills:
|
||||
Acrobatics: 28
|
||||
Intimidation: 33
|
||||
Religion: 26
|
||||
Stealth: 28
|
||||
Survival: 26
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 60
|
||||
type: Land
|
||||
- amount: 60
|
||||
type: Fly
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- NE
|
||||
- Large
|
||||
- Daemon
|
||||
- Fiend
|
||||
type: Creature
|
|
@ -0,0 +1,112 @@
|
|||
ability_mods:
|
||||
cha_mod: 6
|
||||
con_mod: 5
|
||||
dex_mod: 4
|
||||
int_mod: 4
|
||||
str_mod: 8
|
||||
wis_mod: 4
|
||||
ac: 36
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Astral devas are the elite messengers and emissaries of the celestial
|
||||
realms, serving deities and celestial armies by delivering messages, performing
|
||||
reconnaissance, and providing support for those in need of aid. They watch over
|
||||
planar travelers and take powerful mortals under their wings to mentor them. Astral
|
||||
devas carry scrolls containing important messages and other celestial secrets.
|
||||
divine_spells: null
|
||||
hp: 285
|
||||
immunities: null
|
||||
innate_spells:
|
||||
- level: 7
|
||||
name: blade barrier
|
||||
- level: 7
|
||||
name: divine decree
|
||||
- level: 7
|
||||
name: divine wrath
|
||||
- level: 7
|
||||
name: heal
|
||||
- level: 7
|
||||
name: remove curse
|
||||
- level: 7
|
||||
name: remove disease
|
||||
- level: 7
|
||||
name: remove fear
|
||||
- frequency: at will
|
||||
level: 4
|
||||
name: discern lies
|
||||
- frequency: at will, self only
|
||||
level: 2
|
||||
name: silence
|
||||
- frequency: at will, evil only
|
||||
level: 1
|
||||
name: detect alignment
|
||||
- frequency: constant
|
||||
level: 7
|
||||
name: light
|
||||
- frequency: constant
|
||||
level: 7
|
||||
name: tongues
|
||||
- frequency: constant
|
||||
level: 5
|
||||
name: tongues
|
||||
items: null
|
||||
languages:
|
||||
- Celestial
|
||||
- Draconic
|
||||
- Infernal
|
||||
level: 14
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+22 plus 1d6 good
|
||||
type: bludgeoning
|
||||
name: holy warhammer
|
||||
to_hit: 30
|
||||
traits:
|
||||
- good
|
||||
- magical
|
||||
- shove
|
||||
name: Astral Deva (Emissary Angel)
|
||||
perception: 26
|
||||
proactive_abilities:
|
||||
- description: Any weapon gains the effect of a holy property rune while an astral
|
||||
deva wields it.
|
||||
name: Divine Armament
|
||||
traits:
|
||||
- divine
|
||||
- evocation
|
||||
- action_cost: One Action
|
||||
description: instead.
|
||||
name: Stunning Strike
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 27
|
||||
ref: 26
|
||||
will: 22
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Acrobatics: 24
|
||||
Diplomacy: 26
|
||||
Intimidation: 28
|
||||
Religion: 24
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
- amount: 75
|
||||
type: Fly
|
||||
spell_attack_to_hit: 28
|
||||
spell_dc: null
|
||||
traits:
|
||||
- NG
|
||||
- Medium
|
||||
- Angel
|
||||
- Celestial
|
||||
type: Creature
|
|
@ -0,0 +1,108 @@
|
|||
ability_mods:
|
||||
cha_mod: -1
|
||||
con_mod: 1
|
||||
dex_mod: 3
|
||||
int_mod: 2
|
||||
str_mod: -1
|
||||
wis_mod: 1
|
||||
ac: 17
|
||||
ac_special: null
|
||||
automatic_abilities:
|
||||
- description: velstrac automatically knows whether a creature it sees has any of
|
||||
the doomed, dying, and wounded conditions, as well as the value of those conditions.
|
||||
name: Painsight
|
||||
traits:
|
||||
- divination
|
||||
- divine
|
||||
description: These spherical monsters made of sinewy muscle, serrated blades, and
|
||||
bloody metal are the most common velstracs on the Shadow Plane. Each augur has only
|
||||
a single eye, from which it can see the horrors inflicted upon it by other velstracs,
|
||||
who train the augur to expect and appreciate pain. Augurs are 1 foot in diameter
|
||||
and weigh 30 pounds.
|
||||
divine_spells: null
|
||||
hp: 14
|
||||
immunities:
|
||||
- cold
|
||||
innate_spells:
|
||||
- frequency: once per week
|
||||
level: 4
|
||||
name: read omens
|
||||
- frequency: x2
|
||||
level: 2
|
||||
name: augury
|
||||
- frequency: x3
|
||||
level: 1
|
||||
name: harm
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Infernal
|
||||
- Shadowtongue
|
||||
level: 1
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4-1 plus 1d4 persistent bleed
|
||||
type: slashing
|
||||
name: blade
|
||||
to_hit: 8
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
- versatile P
|
||||
name: Augur
|
||||
perception: 8
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
description: The augur stares at a creature it can see within 30 feet. The target
|
||||
must immediately attempt a Will save against the augur's unnerving gaze. After
|
||||
attempting this save, the creature is then temporarily immune until the start
|
||||
of the augur's next turn.
|
||||
name: Focus Gaze
|
||||
traits:
|
||||
- concentrate
|
||||
- divine
|
||||
- enchantment
|
||||
- fear
|
||||
- mental
|
||||
- visual
|
||||
- action_cost: Two Actions
|
||||
description: . Each creature is affected only once, even if the augur moves through
|
||||
its space multiple times.
|
||||
name: Whirling Slice
|
||||
traits:
|
||||
- DC 16 basic Reflex save
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 4
|
||||
ref: 10
|
||||
will: 7
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
- painsight
|
||||
skills:
|
||||
Acrobatics: 8
|
||||
Deception: 6
|
||||
Intimidation: 7
|
||||
Religion: 4
|
||||
Stealth: 8
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
- amount: 40
|
||||
type: Fly
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- LE
|
||||
- Tiny
|
||||
- Fiend
|
||||
- Velstrac
|
||||
type: Creature
|
|
@ -0,0 +1,75 @@
|
|||
ability_mods:
|
||||
cha_mod: 0
|
||||
con_mod: 6
|
||||
dex_mod: -1
|
||||
int_mod: -5
|
||||
str_mod: 6
|
||||
wis_mod: 3
|
||||
ac: 22
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: "Arboreal regents and other wielders of powerful primal magic grant temporary\
|
||||
\ sentience to trees in order to protect the forest. Invested with a workable set\
|
||||
\ of instincts and the ability to mobilize and attack, these awakened trees follow\
|
||||
\ the commands of their master and \x1F ght to protect their home. The statistics\
|
||||
\ below work just as well for foliage that has become animate via other methods,\
|
||||
\ such as a mystical in\x1E uence from another dimension, a capricious fey spirit,\
|
||||
\ or the like."
|
||||
divine_spells: null
|
||||
hp: 100
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages:
|
||||
- Arboreal
|
||||
level: 6
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+6
|
||||
type: bludgeoning
|
||||
name: branch
|
||||
to_hit: 16
|
||||
traits:
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+6
|
||||
type: bludgeoning
|
||||
name: root
|
||||
to_hit: 16
|
||||
traits:
|
||||
- trip
|
||||
name: Awakened Tree
|
||||
perception: 13
|
||||
proactive_abilities: []
|
||||
ranged: null
|
||||
resistances:
|
||||
- amount: 5
|
||||
type: bludgeoning
|
||||
- amount: 5
|
||||
type: piercing
|
||||
saves:
|
||||
fort: 16
|
||||
ref: 9
|
||||
will: 13
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- low-light vision
|
||||
skills:
|
||||
Athletics: 14
|
||||
Stealth: 9
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Huge
|
||||
- Plant
|
||||
type: Creature
|
|
@ -0,0 +1,125 @@
|
|||
ability_mods:
|
||||
cha_mod: 3
|
||||
con_mod: 3
|
||||
dex_mod: 4
|
||||
int_mod: 5
|
||||
str_mod: 5
|
||||
wis_mod: 5
|
||||
ac: 26
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: According to the axiomites, their kind rose from the raw mathematical
|
||||
underpinnings of the universe, manifesting as great builders who created the ancient,
|
||||
colossal cities of the Outer Planes and gave life to the mechanical inevitables.
|
||||
According to the aeons, axiomites are part of the Monad, having both risen from
|
||||
and rebelled against it long ago. Since the Convergence, most axiomites have recognized
|
||||
this as a fundamental truth, particularly after the aeons showed the axiomites how
|
||||
the Utopian language has formed as an amalgam of aeon envisioning and formulaic
|
||||
mathematical expression. Most axiomites live in the perfect city of Axis, which
|
||||
they continually act to improve, thus refining the concept of perfection itself.
|
||||
divine_spells: null
|
||||
hp: 155
|
||||
immunities:
|
||||
- disease
|
||||
- emotion
|
||||
- fear
|
||||
innate_spells:
|
||||
- level: 5
|
||||
name: telekinetic haul
|
||||
- frequency: lawful
|
||||
level: 4
|
||||
name: dispel magic
|
||||
- frequency: lawful
|
||||
level: 4
|
||||
name: divine wrath
|
||||
- frequency: lawful
|
||||
level: 4
|
||||
name: lightning bolt
|
||||
- frequency: x3
|
||||
level: 3
|
||||
name: haste
|
||||
- frequency: x3
|
||||
level: 3
|
||||
name: paralyze
|
||||
- level: 2
|
||||
name: telekinetic maneuver
|
||||
- frequency: at will
|
||||
level: 1
|
||||
name: true strike
|
||||
items: null
|
||||
languages:
|
||||
- Abyssal
|
||||
- Celestial
|
||||
- Common
|
||||
- Draconic
|
||||
- Infernal
|
||||
- Utopian
|
||||
level: 8
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+11 plus 1d6 lawful
|
||||
type: bludgeoning
|
||||
name: warhammer
|
||||
to_hit: 20
|
||||
traits:
|
||||
- lawful
|
||||
- magical
|
||||
- shove
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+5 plus 1d6 lawful
|
||||
type: bludgeoning
|
||||
name: fist
|
||||
to_hit: 17
|
||||
traits:
|
||||
- agile
|
||||
- lawful
|
||||
- magical
|
||||
name: Axiomite
|
||||
perception: 19
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
description: The axiomite shifts between its humanoid form and that of a cloud of
|
||||
crystalline dust in which strange symbols and equations flash. In this form it
|
||||
gains a fly Speed of 40 feet and can fit through even tiny apertures, similarly
|
||||
to *gaseous form*. It can cast spells, but it can't make melee or ranged attacks
|
||||
in this state. It can return to its humanoid form by using this action while in
|
||||
crystalline dust form.
|
||||
name: Crystalline Dust Form
|
||||
traits:
|
||||
- polymorph
|
||||
ranged: null
|
||||
resistances:
|
||||
- amount: 10
|
||||
type: electricity
|
||||
- amount: 10
|
||||
type: mental
|
||||
saves:
|
||||
fort: 13
|
||||
ref: 16
|
||||
will: 18
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Acrobatics: 16
|
||||
Crafting: 21
|
||||
Diplomacy: 15
|
||||
Occultism: 17
|
||||
Religion: 17
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_attack_to_hit: 17
|
||||
spell_dc: null
|
||||
traits:
|
||||
- LN
|
||||
- Medium
|
||||
- Aeon
|
||||
- Monitor
|
||||
type: Creature
|
|
@ -0,0 +1,117 @@
|
|||
ability_mods:
|
||||
cha_mod: -1
|
||||
con_mod: 8
|
||||
dex_mod: -1
|
||||
int_mod: -5
|
||||
str_mod: 10
|
||||
wis_mod: -1
|
||||
ac: 35
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: The azure worm is a deep-blue creature that is more at home in flooded
|
||||
tunnels than dry caves. While an azure worm is a strong swimmer, it prefers to lie
|
||||
in wait within the walls, door, or even ceiling of flooded caverns, ready to spring
|
||||
out and ambush creatures swimming past its hiding spot. The azure worm is particularly
|
||||
hated and feared by Darklands-dwelling cultures, due to the fact that an azure worm
|
||||
that burrows into a tunnel often brings with it waters from the submerged river
|
||||
or lake it calls home. When it becomes obvious that an azure worm is near a Darklands
|
||||
settlement, the inhabitants quickly establishing a hunting party to deal with the
|
||||
menace before it can bring ruin.
|
||||
divine_spells: null
|
||||
hp: 320
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 15
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+16 plus Improved Grab
|
||||
type: piercing
|
||||
name: jaw
|
||||
to_hit: 31
|
||||
traits:
|
||||
- deadly 2d10
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d6+16 plus azure worm venom
|
||||
type: piercing
|
||||
name: stinger
|
||||
to_hit: 31
|
||||
traits:
|
||||
- agile
|
||||
- poison
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+14
|
||||
type: bludgeoning
|
||||
name: body
|
||||
to_hit: 29
|
||||
traits:
|
||||
- reach 15 feet
|
||||
name: Azure Worm
|
||||
perception: 22
|
||||
proactive_abilities:
|
||||
- description: '**Saving Throw** DC 37 Fortitude, **Maximum Duration** 6 rounds; **Stage
|
||||
1** 3d6 poison damage and clumsy 2 (1 round); **Stage 2** 4d6 poison damage and
|
||||
clumsy 2 (1 round); **Stage 3** 6d6 poison damage and clumsy 2 (1 round)'
|
||||
name: Azure Worm Venom
|
||||
traits:
|
||||
- poison
|
||||
- action_cost: Two Actions
|
||||
description: . After the Strike, the worm splashes back down. It can use Improved
|
||||
Grab on this Strike and follow it up with Fast Swallow.
|
||||
name: Breach
|
||||
traits:
|
||||
- this lets it attack a creature within 45 feet of the water's surface
|
||||
- description: The worm uses Swallow Whole.
|
||||
name: Fast Swallow
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
description: Huge, 3d8+10 bludgeoning, Rupture 27
|
||||
name: Swallow Whole
|
||||
traits: null
|
||||
- action_cost: Two Actions
|
||||
description: The worm makes a Strike once against each creature in its reach. It
|
||||
can Strike up to once with its jaws, up to once with its stinger, and any number
|
||||
of times with its body. Each attack counts toward the worm's multiple attack penalty,
|
||||
but the multiple attack penalty doesn't increase until after it makes all the
|
||||
attacks.
|
||||
name: Thrash
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 32
|
||||
ref: 20
|
||||
will: 23
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
- tremorsense (imprecise) 100 feet
|
||||
skills:
|
||||
Athletics: 33
|
||||
Stealth: 20
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
- amount: 60
|
||||
type: Swim
|
||||
- amount: 40
|
||||
type: Burrow
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- N
|
||||
- Gargantuan
|
||||
- Amphibious
|
||||
- Animal
|
||||
type: Creature
|
|
@ -0,0 +1,124 @@
|
|||
ability_mods:
|
||||
cha_mod: 5
|
||||
con_mod: 4
|
||||
dex_mod: 2
|
||||
int_mod: 1
|
||||
str_mod: 5
|
||||
wis_mod: 6
|
||||
ac: 26
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Balisses, or confessor angels, seek to assist mortals ensnared by moral
|
||||
dilemmas or crises of faith. Balisses prefer to guide people to their own decisions
|
||||
rather than demand obedience to a higher cause, as intrinsic belief is even more
|
||||
powerful than blind obedience. While most balisses are fundamentally honest, they
|
||||
use their guardian angel ability to seem less intimidating and decrease the chance
|
||||
the mortal will simply acquiesce to the opinion of an obviously divine being. Balisses
|
||||
often form from souls of those who performed evil acts but were redeemed. Many serve
|
||||
the goddess Sarenrae, but they can serve other good deities and empyreal lords as
|
||||
well.
|
||||
divine_spells: null
|
||||
hp: 145
|
||||
immunities: null
|
||||
innate_spells:
|
||||
- level: 4
|
||||
name: divine wrath
|
||||
- level: 4
|
||||
name: heal
|
||||
- level: 4
|
||||
name: paralyze
|
||||
- level: 4
|
||||
name: remove curse
|
||||
- level: 4
|
||||
name: remove disease
|
||||
- frequency: at will
|
||||
level: 3
|
||||
name: remove fear
|
||||
- frequency: at will, self only
|
||||
level: 2
|
||||
name: invisibility
|
||||
items: null
|
||||
languages:
|
||||
- Celestial
|
||||
- Draconic
|
||||
- Infernal
|
||||
level: 8
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+8 plus 1d6 fire and 1d6 good
|
||||
type: slashing
|
||||
name: flaming scimitar
|
||||
to_hit: 20
|
||||
traits:
|
||||
- fire
|
||||
- forceful
|
||||
- good
|
||||
- magical
|
||||
- sweep
|
||||
name: Balisse (Confessor Angel)
|
||||
perception: 18
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: '**Frequency** once per day; **Effect** The balisse marks an evil creature
|
||||
within its confessor''s aura as irredeemable. It can only do so after a failed
|
||||
attempt to convince the creature to repent. The touched creature takes a –1 status
|
||||
penalty to AC and saves, reduces its resistances by 2, and gains weakness 2 to
|
||||
good damage. The duration depends on the target''s DC 26 Will save. **Critical
|
||||
Success** The creature is unaffected. **Success** The duration is 1 round. **Failure**
|
||||
The duration is 1 day. **Critical Failure** The duration is permanent.'
|
||||
name: Brand of the Impenitent
|
||||
traits:
|
||||
- curse
|
||||
- divine
|
||||
- evocation
|
||||
- description: Any weapon gains the effect of a flaming property rune while a balisse
|
||||
wields it.
|
||||
name: Flaming Armament
|
||||
traits:
|
||||
- divine
|
||||
- evocation
|
||||
- action_cost: One Action
|
||||
description: While invisible, a balisse can spiritually attach itself to a non-evil
|
||||
mortal. When it does so, it merges with the mortal's body and is unable to use
|
||||
any of its spells and abilities other than to interact with the mortal. It must
|
||||
use Guiding Angel again to leave the mortal. While merged with the mortal, the
|
||||
balisse can take a form of its choice that only the mortal can see, such as a
|
||||
small angel on the mortal's shoulder. Alternatively, it can communicate with the
|
||||
mortal using a bodiless voice only the mortal can hear.
|
||||
name: Guiding Angel
|
||||
traits:
|
||||
- divine
|
||||
- transmutation
|
||||
ranged: null
|
||||
resistances:
|
||||
- amount: 15
|
||||
type: fire
|
||||
saves:
|
||||
fort: 16
|
||||
ref: 12
|
||||
will: 18
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- (+20 to detect lies and illusions)
|
||||
skills:
|
||||
Acrobatics: 14
|
||||
Diplomacy: 17
|
||||
Religion: 18
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 30
|
||||
type: Land
|
||||
- amount: 40
|
||||
type: Fly
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- NG
|
||||
- Medium
|
||||
- Angel
|
||||
- Celestial
|
||||
type: Creature
|
|
@ -0,0 +1,75 @@
|
|||
ability_mods:
|
||||
cha_mod: -2
|
||||
con_mod: 3
|
||||
dex_mod: 3
|
||||
int_mod: -4
|
||||
str_mod: 3
|
||||
wis_mod: 1
|
||||
ac: 16
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: This nonvenomous snake's name comes from its tendency to curl into a
|
||||
ball when frightened, though most people know it for its hunting tactic of coiling
|
||||
around prey and crushing victims with its powerful muscles. Nonetheless, brave herpetologists
|
||||
sometimes keep ball pythons as pets.
|
||||
divine_spells: null
|
||||
hp: 20
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 1
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+3 plus Grab
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 8
|
||||
traits: null
|
||||
name: Ball Python
|
||||
perception: 6
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
description: 1d8 bludgeoning, DC 17
|
||||
name: Constrict
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
description: The ball python moves the creature into its coils, freeing its jaws
|
||||
to make attacks, then uses Constrict against the creature. The ball python's coils
|
||||
can hold one creature.
|
||||
name: Wrap in Coils
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 8
|
||||
ref: 10
|
||||
will: 4
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- low-light vision
|
||||
- scent (imprecise) 30 feet
|
||||
skills:
|
||||
Acrobatics: 6
|
||||
Athletics: 6
|
||||
Stealth: 6
|
||||
Survival: 4
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
- amount: 20
|
||||
type: Swim
|
||||
- amount: 20
|
||||
type: Climb
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Medium
|
||||
- Animal
|
||||
type: Creature
|
|
@ -0,0 +1,149 @@
|
|||
ability_mods:
|
||||
cha_mod: 8
|
||||
con_mod: 9
|
||||
dex_mod: 7
|
||||
int_mod: 6
|
||||
str_mod: 9
|
||||
wis_mod: 6
|
||||
ac: 45
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: When folk whisper frightened tales of the demonic, what most envision
|
||||
is the balor—a towering figure of fire and flesh, a horned nightmare armed with
|
||||
a flaming whip and a sword flying through the night in search of its latest victim.
|
||||
On the Abyss, balors serve demon lords as generals or captains, and they typically
|
||||
command vast legions of demons. Standing at 14 feet in height, only the cruelest
|
||||
mortal souls—those who devoted entire lives to sins too numerous to count—can fuel
|
||||
the formation of a balor. More often, a balor forms from a mass of dozens of mortal
|
||||
souls who shared debased ideologies in life. <h3 class="title">Balor Lords</h3>
|
||||
Those rare few balors who form from single souls are the ones most likely to eventually
|
||||
transcend the notable power they already wield, becoming a nascent demon lord. These
|
||||
balor lords are each unique creatures of 21st to 25th level in power who rule their
|
||||
own realm in the Abyss. In time, a balor lord can further develop into a unique
|
||||
creature with wildly different powers, even ascending to the role of a true demon
|
||||
lord.
|
||||
divine_spells: null
|
||||
hp: 480
|
||||
immunities:
|
||||
- fire
|
||||
innate_spells:
|
||||
- frequency: x2
|
||||
level: 10
|
||||
name: dimension door
|
||||
- frequency: x2
|
||||
level: 10
|
||||
name: divine decree
|
||||
- frequency: at will
|
||||
level: 8
|
||||
name: dispel magic
|
||||
- frequency: at will
|
||||
level: 6
|
||||
name: dominate
|
||||
- frequency: at will
|
||||
level: 5
|
||||
name: eclipse burst
|
||||
- frequency: constant
|
||||
level: 6
|
||||
name: true seeing
|
||||
items: null
|
||||
languages:
|
||||
- Abyssal
|
||||
- Celestial
|
||||
- Draconic
|
||||
level: 20
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d8+17 plus 1d6 evil
|
||||
type: slashing
|
||||
name: vorpal cold iron silver longsword
|
||||
to_hit: 40
|
||||
traits:
|
||||
- evil
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- versatile P
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d6+17 plus 1d6 evil, Improved Grab, and whip reposition
|
||||
type: fire
|
||||
name: cold iron silver flame whip
|
||||
to_hit: 40
|
||||
traits:
|
||||
- disarm
|
||||
- evil
|
||||
- fire
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- trip
|
||||
name: Balor (Fire Demon)
|
||||
perception: 36
|
||||
proactive_abilities:
|
||||
- description: with only a single action.
|
||||
name: Dimensional Dervish
|
||||
traits: null
|
||||
- action_cost: Free Action
|
||||
description: on the target of the triggering Strike.
|
||||
name: Dispelling Strike
|
||||
traits: null
|
||||
- description: Any weapon a balor wields becomes a *+3 major striking vorpal weapon*
|
||||
made of cold iron and silver while the demon holds it. A weapon that isn't eligible
|
||||
for the vorpal rune doesn't gain its effects. The balor can change its evil damage
|
||||
to chaotic whenever it attacks. The demon can conjure a whip made of flames with
|
||||
an Interact action. This whip gains the same benefits as other weapons the balor
|
||||
wields.
|
||||
name: Infuse Weapons
|
||||
traits:
|
||||
- divine
|
||||
- evocation
|
||||
- action_cost: Free Action
|
||||
description: '**Trigger** The balor kills a living creature that is at least 15th
|
||||
level. **Effect** The balor drinks the triggering creature''s life force and regains
|
||||
10d8+80 Hit Points.'
|
||||
name: Lifedrinker
|
||||
traits:
|
||||
- divine
|
||||
- healing
|
||||
- necromancy
|
||||
- description: When a balor grabs a creature with a whip Strike, they can move the
|
||||
creature to any space in the whip's reach. The balor can move without ending the
|
||||
grab as long as the creature remains within the whip's reach, and the balor can
|
||||
move the creature to any other space in the whip's reach with an Interact action.
|
||||
name: Whip Reposition
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 39
|
||||
ref: 35
|
||||
will: 34
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- '*true seeing*'
|
||||
skills:
|
||||
Acrobatics: 35
|
||||
Athletics: 37
|
||||
Deception: 36
|
||||
Diplomacy: 32
|
||||
Intimidation: 38
|
||||
Religion: 32
|
||||
Society: 32
|
||||
Stealth: 33
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 35
|
||||
type: Land
|
||||
- amount: 70
|
||||
type: Fly
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- CE
|
||||
- Large
|
||||
- Demon
|
||||
- Fiend
|
||||
type: Creature
|
|
@ -0,0 +1,120 @@
|
|||
ability_mods:
|
||||
cha_mod: 7
|
||||
con_mod: 2
|
||||
dex_mod: 6
|
||||
int_mod: 0
|
||||
str_mod: -5
|
||||
wis_mod: 7
|
||||
ac: 39
|
||||
ac_special: null
|
||||
automatic_abilities:
|
||||
- description: The banshee can hear heartbeats within (imprecise). **Sunlight Powerlessness**
|
||||
If in direct sunlight, the banshee is slowed 1 and can't use actions that have
|
||||
the attack trait.
|
||||
name: Hears Heartbeats
|
||||
range: 60 feet
|
||||
traits: null
|
||||
- description: If in direct sunlight, the banshee is slowed 1 and can't use actions
|
||||
that have the attack trait.
|
||||
name: Sunlight Powerlessness
|
||||
traits: null
|
||||
description: Banshees are the furious, tormented souls of elves bound to the Material
|
||||
Plane by a betrayal that defined the final hours of their lives. Some banshees arise
|
||||
from elves who were slain by trusted friends and allies, or whose loved ones betrayed
|
||||
them on their deathbeds. Others spawn from elves whose treacherous deeds shortly
|
||||
before their deaths left a stain upon their souls. Regardless of their origin, banshees
|
||||
despise the living. This hatred of life is all too often a horrific inversion of
|
||||
their personalities in life. Some speculate that the more kind-hearted the elf (and
|
||||
the more wrenching the betrayal), the crueler the banshee.
|
||||
divine_spells: null
|
||||
hp: 250
|
||||
immunities:
|
||||
- disease
|
||||
- paralyzed
|
||||
- poison
|
||||
- precision
|
||||
- unconscious
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Elven
|
||||
level: 17
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d10+14 plus terrifying touch
|
||||
type: negative
|
||||
name: hand
|
||||
to_hit: 32
|
||||
traits:
|
||||
- finesse
|
||||
- magical
|
||||
name: Banshee
|
||||
perception: 32
|
||||
proactive_abilities:
|
||||
- description: When a banshee Strides at least 10 feet, they're concealed until the
|
||||
start of their next turn.
|
||||
name: Spectral Ripple
|
||||
traits: null
|
||||
- description: A creature damaged by the banshee's touch that isn't already frightened
|
||||
must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the
|
||||
creature fails its save, it's frightened 2; on a critical failure, the creature
|
||||
also cowers with fear and is stunned 4. If the creature is protected against fear
|
||||
by a spell or magic item, the banshee's touch first attempts to counteract the
|
||||
protection effect, with the effect of a 9th-level *dispel magic* spell.
|
||||
name: Terrifying Touch
|
||||
traits:
|
||||
- emotion
|
||||
- enchantment
|
||||
- fear
|
||||
- occult
|
||||
- action_cost: Two Actions
|
||||
description: The banshee unleashes a soul-chilling *wail of the banshee* (DC 38).
|
||||
This Wail overcomes *silence* and similar effects of 5th level or lower. The banshee
|
||||
can instead use Wail as a three-action activity to overcome such effects of up
|
||||
to 8th level. The banshee's Wail resonates for 1 round, and any creature that
|
||||
comes within the area during that time must attempt a save against the effect.
|
||||
A creature can't be affected more than once by the same Wail. The banshee can't
|
||||
Wail again for 1d4 rounds.
|
||||
name: Wail
|
||||
traits:
|
||||
- auditory
|
||||
- concentrate
|
||||
- death
|
||||
- necromancy
|
||||
- occult
|
||||
ranged: null
|
||||
resistances:
|
||||
- amount: 12
|
||||
type: all damage (except force, ghost touch, or positive; double resistance vs.
|
||||
non-magical)
|
||||
saves:
|
||||
fort: 25
|
||||
ref: 29
|
||||
will: 32
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- hears heartbeats (imprecise) 60 feet
|
||||
- darkvision
|
||||
skills:
|
||||
Acrobatics: 31
|
||||
Intimidation: 32
|
||||
Occultism: 25
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 60
|
||||
type: Fly
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- CE
|
||||
- Medium
|
||||
- Incorporeal
|
||||
- Spirit
|
||||
- Undead
|
||||
type: Creature
|
|
@ -0,0 +1,105 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: 8
|
||||
dex_mod: 2
|
||||
int_mod: -3
|
||||
str_mod: 10
|
||||
wis_mod: 6
|
||||
ac: 48
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Few sea monsters are as dreaded and feared as the two-headed baomal.
|
||||
These massive predatory beasts typically dwell in the deepest waters and compete
|
||||
with krakens and other monsters for food. They feed on whales and other large sea
|
||||
creatures, sometimes following them to the water's surface. Near the surface, baomals
|
||||
that encounter ships quickly learn that they contain a variety of tasty morsels.
|
||||
The creatures use their devastating spikes to rip open the ships' hulls, then leisurely
|
||||
feed on the helpless sailors.
|
||||
divine_spells: null
|
||||
hp: 315
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages:
|
||||
- Aklo
|
||||
level: 20
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d12+18 plus Improved Grab
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 38
|
||||
traits:
|
||||
- reach 20 feet
|
||||
name: Baomel
|
||||
perception: 34
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
description: A baomal can inhale tremendous amounts of water, drawing everything
|
||||
in the sea nearby closer. All creatures and objects in the water within 60 feet
|
||||
of the baomal (including ships) are pulled toward it. Creatures must succeed at
|
||||
a DC 42 Athletics check or be pulled up to 20 feet toward the baomal (40 feet
|
||||
on a critical failure). For ships, use the captain's Sailing Lore in place of
|
||||
Athletics. Unattended objects are automatically pulled.
|
||||
name: Breath of the Sea
|
||||
traits:
|
||||
- attack
|
||||
- action_cost: One Action
|
||||
description: The baomal Swims or Strides alongside a creature or the hull of a vessel,
|
||||
dealing damage with the strong spikes on its shell. Each creature or ship the
|
||||
baomal is adjacent to at any point during its movement takes 6d6+10 slashing and
|
||||
piercing damage (DC 42 basic Reflex save). Against vessels, Shell Rake ignores
|
||||
the first 5 Hardness and creates an explosion of splinters that deals 3d6+5 damage
|
||||
to every creature within 10 feet of the deck's edge (DC 42 basic Reflex save).
|
||||
name: Shell Rake
|
||||
traits:
|
||||
- move
|
||||
- action_cost: Two Actions
|
||||
description: The baomal makes a Strike with each set of jaws, each against a different
|
||||
creature. These Strikes count as one attack for the baomal's multiple attack penalty,
|
||||
and the penalty doesn't increase until after both attacks.
|
||||
name: Two-Headed Strike
|
||||
traits: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d10+18 plus Push 40 feet
|
||||
type: bludgeoning
|
||||
name: tsunami jet
|
||||
to_hit: 38
|
||||
traits:
|
||||
- brutal
|
||||
- range 500 feet
|
||||
resistances:
|
||||
- amount: 10
|
||||
type: physical
|
||||
saves:
|
||||
fort: 36
|
||||
ref: 30
|
||||
will: 34
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 80 feet
|
||||
skills:
|
||||
Athletics: 41
|
||||
Stealth: 31
|
||||
Survival: 37
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 80
|
||||
type: Swim
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- CN
|
||||
- Gargantuan
|
||||
- Aberration
|
||||
- Aquatic
|
||||
type: Creature
|
|
@ -0,0 +1,127 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: 4
|
||||
dex_mod: 2
|
||||
int_mod: -2
|
||||
str_mod: 4
|
||||
wis_mod: 2
|
||||
ac: 22
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Barbazus, known also as bearded devils or infantry devils, are murderous
|
||||
fiends who satiate their lust for annihilation by serving as the foot soldiers of
|
||||
Hell's armies, often leading hordes of lesser devils such as imps and lemures into
|
||||
battle. Bearded devils wield serrated glaives to inflict jagged gashes that resist
|
||||
healing magic, resulting in tremendous blood loss. When enemies come too close,
|
||||
bearded devils strike with the spines of their wriggling beards to deliver a wretched
|
||||
contagion called Avernal fever, savoring the sight of their victim's strength being
|
||||
slowly devoured from within.
|
||||
divine_spells: null
|
||||
hp: 60
|
||||
immunities:
|
||||
- fire
|
||||
innate_spells:
|
||||
- level: 5
|
||||
name: dimension door
|
||||
items: null
|
||||
languages:
|
||||
- Celestial
|
||||
- Common
|
||||
- Draconic
|
||||
- Infernal
|
||||
level: 5
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+7 plus 2d6 evil and infernal wound
|
||||
type: slashing
|
||||
name: glaive
|
||||
to_hit: 15
|
||||
traits:
|
||||
- deadly 1d8
|
||||
- evil
|
||||
- forceful
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+7 plus 1d6 evil
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 15
|
||||
traits:
|
||||
- agile
|
||||
- evil
|
||||
- magical
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+7 plus Avernal fever
|
||||
type: piercing
|
||||
name: beard
|
||||
to_hit: 15
|
||||
traits:
|
||||
- magical
|
||||
name: Barbazu (Bearded Devil)
|
||||
perception: 13
|
||||
proactive_abilities:
|
||||
- description: '**Saving Throw** DC 23 Fortitude; **Stage 1** carrier with no ill
|
||||
effect (1 day); **Stage 2** enfeebled 1 (1 day); **Stage 3** enfeebled 2 (1 day)'
|
||||
name: Avernal Fever
|
||||
traits:
|
||||
- disease
|
||||
- description: A bearded devil's glaive Strike also deals 1d6 persistent bleed damage
|
||||
that resists attempts to heal it. The flat check to stop the bleeding starts at
|
||||
DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully
|
||||
assists with the recovery. The DC to Administer First Aid to a creature with an
|
||||
infernal wound is increased by 5. A spellcaster or item attempting to use healing
|
||||
magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract
|
||||
check or the magic fails to heal the creature.
|
||||
name: Infernal Wound
|
||||
traits:
|
||||
- divine
|
||||
- necromancy
|
||||
- action_cost: Free Action
|
||||
description: The devil moves the creature 5 feet in any direction. The destination
|
||||
square must be within reach of the devil's glaive. This movement doesn't trigger
|
||||
reactions.
|
||||
name: Reposition
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
description: The barbazu makes a beard Strike. This Strike ignores their multiple
|
||||
attack penalty and doesn't count toward that penalty.
|
||||
name: Wriggling Beard
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances:
|
||||
- amount: 5
|
||||
type: physical (except silver)
|
||||
- amount: 10
|
||||
type: 'poison '
|
||||
saves:
|
||||
fort: 15
|
||||
ref: 11
|
||||
will: 11
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- greater darkvision
|
||||
skills:
|
||||
Acrobatics: 11
|
||||
Athletics: 13
|
||||
Intimidation: 10
|
||||
Religion: 11
|
||||
Stealth: 11
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 35
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- LE
|
||||
- Medium
|
||||
- Devil
|
||||
- Fiend
|
||||
type: Creature
|
|
@ -0,0 +1,112 @@
|
|||
ability_mods:
|
||||
cha_mod: 3
|
||||
con_mod: 3
|
||||
dex_mod: 2
|
||||
int_mod: 2
|
||||
str_mod: 5
|
||||
wis_mod: 2
|
||||
ac: 21
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Typical barghests are ravenous gluttons of life who feed and grow on
|
||||
the fat of mortals, their bodies changing in ways none can predict as they use the
|
||||
flesh and blood of their victims to achieve grisly transformations into greater
|
||||
barghests. Barghests often make use of their shapechanging abilities to rule tribes
|
||||
of goblinoids or to discreetly hunt in rural areas in the guise of unnaturally intelligent
|
||||
wolves. They do not work well together, as each barghest wants all the kills for
|
||||
itself; cannibalism is the typical result of too many barghests in one small area.
|
||||
divine_spells: null
|
||||
hp: 50
|
||||
immunities: null
|
||||
innate_spells:
|
||||
- frequency: at will
|
||||
level: 4
|
||||
name: blink
|
||||
- frequency: at will
|
||||
level: 4
|
||||
name: confusion
|
||||
- frequency: at will
|
||||
level: 4
|
||||
name: dimension door
|
||||
- frequency: at will
|
||||
level: 3
|
||||
name: levitate
|
||||
items: null
|
||||
languages:
|
||||
- Abyssal
|
||||
- Common
|
||||
- Goblin
|
||||
level: 4
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+5
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 13
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+5
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 13
|
||||
traits:
|
||||
- agile
|
||||
name: Barghest
|
||||
perception: 12
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
description: The barghest takes on the shape of a goblinoid (a goblin, hobgoblin,
|
||||
or bugbear) or a wolf, or it transforms back into its true form. When the barghest
|
||||
is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is
|
||||
a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed
|
||||
changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only
|
||||
one goblinoid form and one wolf form.
|
||||
name: Change Shape
|
||||
traits:
|
||||
- concentrate
|
||||
- divine
|
||||
- polymorph
|
||||
- transmutation
|
||||
- description: Once per month, a barghest can spend 1 minute to devour a corpse, gaining
|
||||
a permanent +1 status bonus to its checks and DCs. Each subsequent time it feeds,
|
||||
this bonus increases by 1. The fourth time a barghest feeds, it sheds its skin
|
||||
and mutates into a greater barghest, and the status bonus ends.
|
||||
name: Feed
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances:
|
||||
- amount: 5
|
||||
type: 'fire '
|
||||
- amount: 5
|
||||
type: physical (except magical)
|
||||
saves:
|
||||
fort: 11
|
||||
ref: 12
|
||||
will: 8
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 30 feet
|
||||
skills:
|
||||
Acrobatics: 10
|
||||
Deception: 12
|
||||
Diplomacy: 9
|
||||
Intimidation: 11
|
||||
Stealth: 10
|
||||
Survival: 8
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- CE
|
||||
- Medium
|
||||
- Fiend
|
||||
type: Creature
|
|
@ -0,0 +1,75 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: 5
|
||||
dex_mod: -1
|
||||
int_mod: -3
|
||||
str_mod: 4
|
||||
wis_mod: 2
|
||||
ac: 22
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: The basilisk is an eight-legged reptile with a nasty disposition and
|
||||
the ability to turn creatures to stone with its gaze. Folklore holds that, much
|
||||
like for the cockatrice, the first basilisks hatched from leathery eggs laid by
|
||||
snakes and incubated by roosters, but little in the basilisk's physiology lends
|
||||
any credence to this claim.
|
||||
divine_spells: null
|
||||
hp: 75
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 5
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+4
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 15
|
||||
traits: null
|
||||
name: Basilisk
|
||||
perception: 11
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: The basilisk stares at a creature it can see within 30 feet. That creature
|
||||
must attempt a DC 22 Fortitude save. If it fails and has not already been slowed
|
||||
by Petrifying Glance or this ability, it becomes slowed 1. If the creature was
|
||||
already slowed by this ability or Petrifying Glance, a failed save causes the
|
||||
creature to be petrified permanently. A creature petrified in this manner that
|
||||
is coated (not just splashed) with fresh basilisk blood (taken from a basilisk
|
||||
that has been dead no longer than 1 hour) is instantly restored to flesh. A single
|
||||
basilisk contains enough blood to coat 1d3 Medium creatures in this manner.
|
||||
name: Petrifying Gaze
|
||||
traits:
|
||||
- arcane
|
||||
- concentrate
|
||||
- incapacitation
|
||||
- transmutation
|
||||
- visual
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 14
|
||||
ref: 8
|
||||
will: 11
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Athletics: 13
|
||||
Stealth: 8
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Medium
|
||||
- Beast
|
||||
type: Creature
|
|
@ -0,0 +1,106 @@
|
|||
ability_mods:
|
||||
cha_mod: 6
|
||||
con_mod: 3
|
||||
dex_mod: 2
|
||||
int_mod: 4
|
||||
str_mod: 6
|
||||
wis_mod: 3
|
||||
ac: 27
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Bidas are black-scaled dragons with long, serpentine bodies and bat-like
|
||||
wings. Their legs and claws are smaller than those of most dragons, but their powerful
|
||||
undulating coils, like those of a boa constrictor, are potent weapons capable of
|
||||
squeezing the life from several unfortunate victims at a time.
|
||||
divine_spells: null
|
||||
hp: 135
|
||||
immunities:
|
||||
- paralyzed
|
||||
- sleep
|
||||
innate_spells:
|
||||
- level: 3
|
||||
name: nondetection
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Mwangi
|
||||
level: 8
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+9
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 20
|
||||
traits:
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+9 plus Improved Grab
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
to_hit: 20
|
||||
traits:
|
||||
- reach 15 feet
|
||||
name: Bida
|
||||
perception: 15
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
description: 1d6+6 bludgeoning, DC 26
|
||||
name: Constrict
|
||||
traits: null
|
||||
- description: A bida can Strike with its tail even while Grabbing creatures with
|
||||
it. The bida can have up to eight Medium or smaller creatures grabbed with its
|
||||
tail at a time; it can also grab Large creatures, but they count as four Medium
|
||||
creatures for this purpose.
|
||||
name: Eight Coils
|
||||
traits: null
|
||||
- description: By concentrating for 4 hours, the bida hides a small settlement. This
|
||||
is a 5th-level *hallucinatory terrain* spell, except the area is a 500-foot burst
|
||||
and creatures are invisible while inside structures in the area. The bida can
|
||||
conceal only one settlement at a time, and must concentrate on the effect for
|
||||
10 minutes at the beginning of each day to maintain the illusion.
|
||||
name: Mask Settlement
|
||||
traits:
|
||||
- arcane
|
||||
- illusion
|
||||
ranged: null
|
||||
resistances:
|
||||
- amount: 10
|
||||
type: acid
|
||||
- amount: 10
|
||||
type: poison
|
||||
saves:
|
||||
fort: 18
|
||||
ref: 15
|
||||
will: 18
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +2 circumstance to all saves to disbelieve illusions
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 30 feet
|
||||
skills:
|
||||
Deception: 20
|
||||
Diplomacy: 18
|
||||
Intimidation: 18
|
||||
Society: 16
|
||||
Stealth: 16
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
- amount: 60
|
||||
type: Fly
|
||||
- amount: 20
|
||||
type: Climb
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: 26
|
||||
traits:
|
||||
- Uncommon
|
||||
- LE
|
||||
- Huge
|
||||
- Dragon
|
||||
type: Creature
|
|
@ -0,0 +1,95 @@
|
|||
ability_mods:
|
||||
cha_mod: 2
|
||||
con_mod: 0
|
||||
dex_mod: 4
|
||||
int_mod: 0
|
||||
str_mod: 4
|
||||
wis_mod: 3
|
||||
ac: 21
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: A biloko who has led a sufficient number of successful hunts garners
|
||||
the respect (and fear) of their companions.
|
||||
divine_spells: null
|
||||
hp: 58
|
||||
immunities: null
|
||||
innate_spells: []
|
||||
items: null
|
||||
languages:
|
||||
- Mwangi
|
||||
- Sylvan
|
||||
level: 4
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+5
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 14
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+5
|
||||
type: piercing
|
||||
name: longspear
|
||||
to_hit: 14
|
||||
traits:
|
||||
- reach 10 feet
|
||||
name: Biloko Veteran
|
||||
perception: 11
|
||||
proactive_abilities:
|
||||
- description: If a biloko feasts on a human corpse for 1 minute or more, they gain
|
||||
a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1
|
||||
hour.
|
||||
name: Inspired Feast
|
||||
traits:
|
||||
- emotion
|
||||
- mental
|
||||
- action_cost: Two Actions
|
||||
description: The veteran makes a melee Strike and compares the attack roll result
|
||||
to the AC of up to two foes, each of whom must be within their melee reach and
|
||||
adjacent to each other. Roll damage only once and apply it to each creature hit.
|
||||
A Swipe counts as two attacks for the veteran's multiple attack penalty.
|
||||
name: Swipe
|
||||
traits: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+3
|
||||
type: piercing
|
||||
name: shortbow
|
||||
to_hit: 14
|
||||
traits:
|
||||
- deadly d10
|
||||
- range increment 60 feet
|
||||
- reload 0
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 8
|
||||
ref: 13
|
||||
will: 11
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- low-light vision
|
||||
- scent (imprecise) 30 feet
|
||||
skills:
|
||||
Athletics: 10
|
||||
Crafting: 10
|
||||
Intimidation: 12
|
||||
Nature: 9
|
||||
Stealth: 13
|
||||
Survival: 11
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- NE
|
||||
- Small
|
||||
- Fey
|
||||
type: Creature
|
|
@ -0,0 +1,83 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: -1
|
||||
dex_mod: 2
|
||||
int_mod: 0
|
||||
str_mod: 3
|
||||
wis_mod: 2
|
||||
ac: 16
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Rank-and-file bilokos stalk the jungles in small hunting bands.
|
||||
divine_spells: null
|
||||
hp: 19
|
||||
immunities: null
|
||||
innate_spells: []
|
||||
items: null
|
||||
languages:
|
||||
- Mwangi
|
||||
- Sylvan
|
||||
level: 1
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+3
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 8
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+3
|
||||
type: piercing
|
||||
name: spear
|
||||
to_hit: 8
|
||||
traits: null
|
||||
name: Biloko Warrior
|
||||
perception: 7
|
||||
proactive_abilities:
|
||||
- description: If a biloko feasts on a human corpse for 1 minute or more, they gain
|
||||
a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1
|
||||
hour.
|
||||
name: Inspired Feast
|
||||
traits:
|
||||
- emotion
|
||||
- mental
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+3
|
||||
type: piercing
|
||||
name: spear
|
||||
to_hit: 7
|
||||
traits:
|
||||
- thrown 20 feet
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 4
|
||||
ref: 7
|
||||
will: 7
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- low-light vision
|
||||
- scent (imprecise) 30 feet
|
||||
skills:
|
||||
Athletics: 7
|
||||
Crafting: 7
|
||||
Nature: 5
|
||||
Stealth: 6
|
||||
Survival: 6
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- NE
|
||||
- Small
|
||||
- Fey
|
||||
type: Creature
|
|
@ -0,0 +1,86 @@
|
|||
ability_mods:
|
||||
cha_mod: -5
|
||||
con_mod: 7
|
||||
dex_mod: -5
|
||||
int_mod: -5
|
||||
str_mod: 7
|
||||
wis_mod: 0
|
||||
ac: 14
|
||||
ac_special: null
|
||||
automatic_abilities:
|
||||
- description: A black pudding can sense nearby motion through vibration and air movement.
|
||||
name: Motion Sense
|
||||
traits: null
|
||||
description: Most often found below ground, these oozes scour caves for objects to
|
||||
dissolve with their corrosive secretions. This caustic acid is particularly dangerous
|
||||
to creatures that attack a pudding, as it can quickly damage and destroy gear.
|
||||
divine_spells: null
|
||||
hp: 165
|
||||
immunities:
|
||||
- acid
|
||||
- critical hits
|
||||
- mental
|
||||
- piercing
|
||||
- precision
|
||||
- slashing
|
||||
- unconscious
|
||||
- visual
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 7
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+7 plus 2d6 acid, corrosive touch, and Grab
|
||||
type: bludgeoning
|
||||
name: pseudopod
|
||||
to_hit: 18
|
||||
traits:
|
||||
- reach 10 feet
|
||||
name: Black Pudding
|
||||
perception: 9
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
description: 1d8+7 bludgeoning plus 1d6 acid, DC 26
|
||||
name: Constrict
|
||||
traits: null
|
||||
- description: When the pudding hits a creature with its pseudopod, any acid damage
|
||||
is dealt to the creature's armor or clothing as well as the creature.
|
||||
name: Corrosive Touch
|
||||
traits: null
|
||||
- description: The pudding can climb on ceilings and other inverted surfaces, though
|
||||
such surfaces are difficult terrain for it.
|
||||
name: Suction
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 18
|
||||
ref: 6
|
||||
will: 11
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- motion sense 60 feet
|
||||
- no vision
|
||||
skills:
|
||||
Athletics: 18
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
- amount: 20
|
||||
type: Climb
|
||||
- amount: null
|
||||
type: Suction
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Huge
|
||||
- Mindless
|
||||
- Ooze
|
||||
type: Creature
|
|
@ -0,0 +1,93 @@
|
|||
ability_mods:
|
||||
cha_mod: -2
|
||||
con_mod: 4
|
||||
dex_mod: 2
|
||||
int_mod: -4
|
||||
str_mod: 5
|
||||
wis_mod: 2
|
||||
ac: 23
|
||||
ac_special: null
|
||||
automatic_abilities:
|
||||
- description: The blood boar can precisely sense bleeding creatures within . **Blood
|
||||
Quarry** On smelling a creature's blood, the blood boar can designate that creature
|
||||
as its quarry. The blood boar can smell its quarry from up to a mile away. A blood
|
||||
boar can have only one quarry at a time.
|
||||
name: Bloodsense
|
||||
range: 60 feet
|
||||
traits: null
|
||||
- description: On smelling a creature's blood, the blood boar can designate that creature
|
||||
as its quarry. The blood boar can smell its quarry from up to a mile away. A blood
|
||||
boar can have only one quarry at a time.
|
||||
name: Blood Quarry
|
||||
traits: null
|
||||
description: Blood boars are fearsome swine bred in Cheliax for the singular purpose
|
||||
of hunting down escaped slaves. The species originated from a type of large feral
|
||||
boar native to Nidal's shadowy Uskwood, and blood boars retain their predecessors'
|
||||
gray fur, red eyes, and exceptional senses. The intensive breeding process to produce
|
||||
blood boars—augmented by the selective application of magic—grants the creatures
|
||||
an unparalleled awareness of blood, including the ability to precisely detect a
|
||||
bloodied creature's location and movements, allowing the boars to track their prey
|
||||
from up to a mile away.
|
||||
divine_spells: null
|
||||
hp: 98
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 6
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+8
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 17
|
||||
traits: null
|
||||
name: Blood Boar
|
||||
perception: 15
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
description: The blood boar Strides toward its quarry, ignoring difficult terrain
|
||||
and gaining a +10-foot circumstance bonus to its Speed during the movement.
|
||||
name: Chase Down
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
description: The blood boar lets forth a hair-raising squeal. Each creature within
|
||||
30 feet must succeed at a DC 23 Will save or become frightened 1 (frightened 2
|
||||
on a critical failure). If the blood boar uses Terrifying Squeal on the same turn
|
||||
after using Chase Down, the Will save DC is instead 25.
|
||||
name: Terrifying Squeal
|
||||
traits:
|
||||
- auditory
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 16
|
||||
ref: 14
|
||||
will: 10
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- bloodsense 60 feet
|
||||
- low-light vision
|
||||
- scent (imprecise) 30 feet
|
||||
skills:
|
||||
Acrobatics: 10
|
||||
Athletics: 15
|
||||
Survival: 15
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- NE
|
||||
- Medium
|
||||
- Animal
|
||||
type: Creature
|
|
@ -0,0 +1,77 @@
|
|||
ability_mods:
|
||||
cha_mod: -5
|
||||
con_mod: 5
|
||||
dex_mod: -4
|
||||
int_mod: -5
|
||||
str_mod: 5
|
||||
wis_mod: 0
|
||||
ac: 12
|
||||
ac_special: null
|
||||
automatic_abilities:
|
||||
- description: '|1| A blood ooze can seep into a corpse''s wounds, displacing its
|
||||
natural blood. It can burst out of the corpse as a free action.'
|
||||
name: Infuse Corpse
|
||||
traits: null
|
||||
description: Swelling like a bubble about to burst, this oozing thing looks like it
|
||||
is made entirely from blood. Its slick, crimson skin is marred only by spots that
|
||||
look like clots formed on the surface.
|
||||
divine_spells: null
|
||||
hp: 90
|
||||
immunities:
|
||||
- critical hits
|
||||
- mental
|
||||
- precision
|
||||
- unconscious
|
||||
- visual
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 4
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d12+8 plus 1d6 persistent bleed
|
||||
type: bludgeoning
|
||||
name: pseudopod
|
||||
to_hit: 15
|
||||
traits:
|
||||
- reach 10 feet
|
||||
name: Blood Ooze
|
||||
perception: 8
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: . The blood ooze regains an amount of Hit Points equal to half the
|
||||
damage Siphon Vitality dealt to the single creature that took the most damage.
|
||||
name: Siphon Vitality
|
||||
traits:
|
||||
- DC 21 basic Fortitude save
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 15
|
||||
ref: 6
|
||||
will: 6
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- motion sense 60 feet
|
||||
- no vision
|
||||
skills:
|
||||
Athletics: 13
|
||||
Stealth: 4
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 10
|
||||
type: Land
|
||||
- amount: 10
|
||||
type: Climb
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Large
|
||||
- Mindless
|
||||
- Ooze
|
||||
type: Creature
|
|
@ -0,0 +1,78 @@
|
|||
ability_mods:
|
||||
cha_mod: 0
|
||||
con_mod: 4
|
||||
dex_mod: 2
|
||||
int_mod: -4
|
||||
str_mod: 4
|
||||
wis_mod: 0
|
||||
ac: 16
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: What first appears to be a simple shrub suddenly stirs to life.
|
||||
divine_spells: null
|
||||
hp: 35
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 2
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+4 plus weeping wounds
|
||||
type: slashing
|
||||
name: vine
|
||||
to_hit: 11
|
||||
traits:
|
||||
- agile
|
||||
- reach 10 feet
|
||||
name: Bloodlash Bush
|
||||
perception: 6
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: . The bush regains an amount of Hit Points equal to double the damage
|
||||
dealt.
|
||||
name: Blood Siphon
|
||||
traits:
|
||||
- basic Reflex DC 17
|
||||
- description: The bush spins in a circle, lashing out in all directions at once.
|
||||
It makes one attack roll and compares the result to the AC of each creature within
|
||||
its melee reach, rolling damage only once and applying it to each creature hit.
|
||||
name: Spinning Strike
|
||||
traits: null
|
||||
- description: . Unlike other forms of persistent damage, this damage is cumulative,
|
||||
to a maximum of 5 persistent bleed damage but it can be stopped like any other
|
||||
persistent bleed damage.
|
||||
name: Weeping Wounds
|
||||
traits:
|
||||
- 2 on a critical hit
|
||||
ranged: null
|
||||
resistances:
|
||||
- amount: 5
|
||||
type: bludgeoning
|
||||
- amount: 5
|
||||
type: piercing
|
||||
saves:
|
||||
fort: 10
|
||||
ref: 8
|
||||
will: 6
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- tremorsense (imprecise) 30 feet
|
||||
skills:
|
||||
Athletics: 8
|
||||
Stealth: 6
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Small
|
||||
- Plant
|
||||
type: Creature
|
|
@ -0,0 +1,80 @@
|
|||
ability_mods:
|
||||
cha_mod: -2
|
||||
con_mod: 0
|
||||
dex_mod: 3
|
||||
int_mod: -5
|
||||
str_mod: -4
|
||||
wis_mod: 1
|
||||
ac: 16
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Scourges of swamps and damp, abandoned places, bloodseekers are ravenous
|
||||
blood drinkers. Farmers curse the creatures for sucking their livestock dry. It
|
||||
is from such beleaguered people that the bloodseeker's regional name "stirge," possibly
|
||||
a corruption of the word "scourge," comes. Folk wisdom holds that the appearance
|
||||
of bloodseekers in a region signals a healthy herd of livestock, but more often
|
||||
it means bogs or old buildings that haven't been properly tended to. Certainly,
|
||||
no amount of folksy parable can assuage a farmer driven to destitution by a bloodseeker
|
||||
infestation. But despite their role as parasites, bloodseekers aren't hated by all
|
||||
villages. In some cases, the inhabitants of remote backwoods thorps even keep the
|
||||
things as pets or use them as doubtful medicinal "tools" to drain away unwanted
|
||||
humors or test for evil spirits possessing the blood. Worshippers of gods of pestilence
|
||||
and parasites often view bloodseekers as sacred to their faith and allow the creatures
|
||||
to feed freely from their bodies. In such societies, those who accidentally give
|
||||
too much are considered to have been "blessed" by the village's hungry god.
|
||||
divine_spells: null
|
||||
hp: 6
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: -1
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
name: barbed leg
|
||||
to_hit: 8
|
||||
traits:
|
||||
- finesse
|
||||
name: Bloodseeker
|
||||
perception: 6
|
||||
proactive_abilities:
|
||||
- description: while attached. If the bloodseeker is killed or pushed away while attached
|
||||
to a creature it has drained blood from, that creature takes 1 persistent bleed
|
||||
damage. Escaping the attach or removing the bloodseeker in other ways doesn't
|
||||
cause bleed damage.
|
||||
name: Attach
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
description: .
|
||||
name: Blood Drain
|
||||
traits:
|
||||
- of any kind or amount
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 5
|
||||
ref: 8
|
||||
will: 4
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
skills:
|
||||
Acrobatics: 6
|
||||
Stealth: 6
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 10
|
||||
type: Land
|
||||
- amount: 30
|
||||
type: Fly
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Tiny
|
||||
- Animal
|
||||
type: Creature
|
|
@ -0,0 +1,68 @@
|
|||
ability_mods:
|
||||
cha_mod: -3
|
||||
con_mod: 4
|
||||
dex_mod: 1
|
||||
int_mod: -4
|
||||
str_mod: 4
|
||||
wis_mod: 2
|
||||
ac: 18
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Boars are omnivorous mammals, hunted heavily because their meat is considered
|
||||
a delicacy. Boars are most likely to attack humanoids either in self-defense or
|
||||
during their mating season in the winter months, when the males grow an extra inch
|
||||
of tissue to protect their organs as they fight off rivals. Of course, in some cultures
|
||||
boars are trained to become much more aggressive so they can fill the roles of warbeast
|
||||
and guardian. When such boars escape back into the wild, they can become true terrors
|
||||
of the region.
|
||||
divine_spells: null
|
||||
hp: 30
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 2
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+4
|
||||
type: piercing
|
||||
name: Tusk
|
||||
to_hit: 10
|
||||
traits: null
|
||||
name: Boar
|
||||
perception: 8
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: twice and then makes a tusk Strike. As long as it moved at least 20
|
||||
feet, it gains a +2 circumstance bonus to its attack roll.
|
||||
name: Boar Charge
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 10
|
||||
ref: 5
|
||||
will: 8
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- low-light vision
|
||||
- scent (imprecise) 30 feet
|
||||
skills:
|
||||
Acrobatics: 5
|
||||
Athletics: 8
|
||||
Survival: 8
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Medium
|
||||
- Animal
|
||||
type: Creature
|
|
@ -0,0 +1,99 @@
|
|||
ability_mods:
|
||||
cha_mod: 0
|
||||
con_mod: 4
|
||||
dex_mod: 2
|
||||
int_mod: -1
|
||||
str_mod: 3
|
||||
wis_mod: 2
|
||||
ac: 16
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Often tasked with patrolling the borders of their lands, boggard scouts
|
||||
learn to speak another language (typically Common) to make it easier to issue threats
|
||||
and insults toward trespassers.
|
||||
divine_spells: null
|
||||
hp: 24
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages:
|
||||
- Boggard
|
||||
- Common
|
||||
level: 1
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+3
|
||||
type: bludgeoning
|
||||
name: Morningstar
|
||||
to_hit: 8
|
||||
traits:
|
||||
- versatile P
|
||||
- action_cost: One Action
|
||||
name: Tongue
|
||||
to_hit: 8
|
||||
traits:
|
||||
- reach 10 feet
|
||||
name: Boggard Scout
|
||||
perception: 7
|
||||
proactive_abilities:
|
||||
- description: A boggard scout ignores difficult terrain caused by swamp terrain features.
|
||||
name: Swamp Stride
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
description: The boggard scout unleashes a terrifying croak. Any non-boggard within
|
||||
30 feet becomes *frightened 1* unless they succeed at a DC 17 Will save; those
|
||||
who critically succeed are temporarily immune for 1 minute.
|
||||
name: Terrifying Croak
|
||||
traits:
|
||||
- auditory
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
- description: ', but it can''t move beyond the reach of the boggard''s tongue. A
|
||||
creature can sever the tongue by hitting AC 13 and dealing at least 2 slashing
|
||||
damage. Though this doesn''t deal any damage to the boggard, it prevents it from
|
||||
using its tongue Strike until it regrows its tongue, which takes a week.'
|
||||
name: Tongue Grab
|
||||
traits: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+1
|
||||
type: bludgeoning
|
||||
name: Sling
|
||||
to_hit: 7
|
||||
traits:
|
||||
- propulsive
|
||||
- reload 1
|
||||
- range increment 50 feet
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 9
|
||||
ref: 5
|
||||
will: 7
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Acrobatics: 5
|
||||
Athletics: 8
|
||||
Stealth: 7
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
- amount: 25
|
||||
type: Swim
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- CE
|
||||
- Medium
|
||||
- Amphibious
|
||||
- Boggard
|
||||
- Humanoid
|
||||
type: Creature
|
|
@ -0,0 +1,113 @@
|
|||
ability_mods:
|
||||
cha_mod: 3
|
||||
con_mod: 2
|
||||
dex_mod: 0
|
||||
int_mod: 0
|
||||
str_mod: 3
|
||||
wis_mod: 4
|
||||
ac: 18
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: The boggard swampseer has been gifted with magic through its worship
|
||||
of the demon lord Gogunta, and uses its power to rule a boggard village, keeping
|
||||
the rest of the village in line and planning raids on nearby communities.
|
||||
divine_spells: null
|
||||
hp: 40
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages:
|
||||
- Abyssal
|
||||
- Boggard
|
||||
- Common
|
||||
level: 3
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4+6
|
||||
type: bludgeoning
|
||||
name: staff
|
||||
to_hit: 10
|
||||
traits:
|
||||
- two-hand d8
|
||||
- action_cost: One Action
|
||||
name: Tongue
|
||||
to_hit: 10
|
||||
traits:
|
||||
- reach 10 feet
|
||||
name: Boggard Swampseer
|
||||
perception: 11
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: The swampseer utters a powerful croak that deals 4d6 sonic damage to
|
||||
any non-boggard within a 15-foot emanation (DC 19 basic Fortitude save); any creature
|
||||
with the *frightened* condition takes additional sonic damage equal to twice the
|
||||
value of their frightened condition. The boggard can't use Destructive Croak again
|
||||
for 1d4 rounds
|
||||
name: Destructive Croak
|
||||
traits:
|
||||
- sonic
|
||||
- description: '**Trigger** The boggard swampseer or one of its allies within 60 feet
|
||||
attempts a saving throw against an *auditory* or *sonic* effect. **Effect** The
|
||||
swampseer releases a croak that drowns out other sound. It rolls a *Performance*
|
||||
check. It and boggard allies in the area can use the higher result of the swampseer''s
|
||||
Performance check or their saves to resolve the effects against the *auditory*
|
||||
or *sonic* effect.'
|
||||
name: Drowning Drone
|
||||
traits:
|
||||
- auditory
|
||||
- mental
|
||||
- description: A boggard swampseer ignores difficult terrain caused by swamp terrain
|
||||
features.
|
||||
name: Swamp Stride
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
description: The boggard swampseer unleashes a terrifying croak. Any non-boggard
|
||||
within 30 feet becomes *frightened 1* unless they succeed at a DC 19 Will save;
|
||||
those who critically succeed are temporarily immune for 1 minute.
|
||||
name: Terrifying Croak
|
||||
traits:
|
||||
- auditory
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
- description: ', but it can''t move beyond the reach of the boggard''s tongue. A
|
||||
creature can sever the tongue by hitting AC 15 and dealing at least 4 slashing
|
||||
damage. Though this doesn''t deal any damage to the boggard, it prevents it from
|
||||
using its tongue Strike until it regrows its tongue, which takes a week.'
|
||||
name: Tongue Grab
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 9
|
||||
ref: 7
|
||||
will: 11
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Athletics: 8
|
||||
Intimidation: 8
|
||||
Medicine: 9
|
||||
Nature: 11
|
||||
Performance: 8
|
||||
Religion: 9
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
- amount: 25
|
||||
type: Swim
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- CE
|
||||
- Medium
|
||||
- Amphibious
|
||||
- Boggard
|
||||
- Humanoid
|
||||
type: Creature
|
|
@ -0,0 +1,104 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: 4
|
||||
dex_mod: 0
|
||||
int_mod: -1
|
||||
str_mod: 4
|
||||
wis_mod: 2
|
||||
ac: 17
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Boggard warriors exalt in single combat, and prefer to fight alone so
|
||||
that none can contest their kills. They have been known to pursue enemies who flee
|
||||
combat with a single-mindedness that seems almost supernatural.
|
||||
divine_spells: null
|
||||
hp: 38
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages:
|
||||
- Boggard
|
||||
level: 2
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+6
|
||||
type: bludgeoning
|
||||
name: Club
|
||||
to_hit: 10
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
name: Tongue
|
||||
to_hit: 10
|
||||
traits:
|
||||
- reach 10 feet
|
||||
name: Boggard Warrior
|
||||
perception: 8
|
||||
proactive_abilities:
|
||||
- description: A boggard warrior ignores difficult terrain caused by swamp terrain
|
||||
features.
|
||||
name: Swamp Stride
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
description: The boggard warrior unleashes a terrifying croak. Any non-boggard within
|
||||
30 feet becomes *frightened 1* unless they succeed at a DC 18 Will save; those
|
||||
who critically succeed are temporarily immune for 1 minute.
|
||||
name: Terrifying Croak
|
||||
traits:
|
||||
- auditory
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
- description: ', but it can''t move beyond the reach of the boggard''s tongue. A
|
||||
creature can sever the tongue by hitting AC 15 and dealing at least 3 slashing
|
||||
damage. Though this doesn''t deal any damage to the boggard, it prevents it from
|
||||
using its tongue Strike until it regrows its tongue, which takes a week.'
|
||||
name: Tongue Grab
|
||||
traits: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+4
|
||||
type: piercing
|
||||
name: Javelin
|
||||
to_hit: 6
|
||||
traits:
|
||||
- thrown 30 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+6
|
||||
type: bludgeoning
|
||||
name: Club
|
||||
to_hit: 6
|
||||
traits:
|
||||
- thrown 10 feet
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 10
|
||||
ref: 5
|
||||
will: 8
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Athletics: 8
|
||||
Intimidation: 5
|
||||
Stealth: 6
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
- amount: 25
|
||||
type: Swim
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- CE
|
||||
- Medium
|
||||
- Amphibious
|
||||
- Boggard
|
||||
- Humanoid
|
||||
type: Creature
|
|
@ -0,0 +1,97 @@
|
|||
ability_mods:
|
||||
cha_mod: 3
|
||||
con_mod: 5
|
||||
dex_mod: 3
|
||||
int_mod: 4
|
||||
str_mod: 6
|
||||
wis_mod: 4
|
||||
ac: 26
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: The grotesque brain collectors (or neh-thalggus, as they call themselves)
|
||||
originate from worlds far beyond the known solar system, and are part of a conglomeration
|
||||
of hostile aliens known collectively as the Dominion of the Black. Whether driven
|
||||
by their own schemes or directives from sinister overlords, brain collectors arrive
|
||||
in living starships to harvest the brains of intelligent creatures. These aberrations
|
||||
draw no nutrition from brains, instead storing them for analysis and as vessels
|
||||
for occult magical energies.
|
||||
divine_spells: null
|
||||
hp: 140
|
||||
immunities:
|
||||
- confused
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages:
|
||||
- Abyssal
|
||||
- Aklo
|
||||
- Common
|
||||
- Draconic
|
||||
- Protean
|
||||
- Undercommon
|
||||
level: 8
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+6 plus brain collector venom
|
||||
type: piercing
|
||||
name: Jaws
|
||||
to_hit: 20
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+6
|
||||
type: slashing
|
||||
name: Claw
|
||||
to_hit: 20
|
||||
traits:
|
||||
- agile
|
||||
name: Brain Collector
|
||||
perception: 18
|
||||
proactive_abilities:
|
||||
- description: '**Saving Throw** DC 26 Fortitude; **Maximum Duration** 6 rounds; **Stage
|
||||
1** 1d6 poison damage and *enfeebled 1* (1 round); **Stage 2** 1d6 poison damage,
|
||||
*enfeebled 1*, and *slowed 1* (1 round); **Stage 3** 2d6 poison damage, *enfeebled
|
||||
2*, and *slowed 1* (1 round)'
|
||||
name: Brain Collector Venom
|
||||
traits:
|
||||
- poison
|
||||
- action_cost: One Action
|
||||
description: The brain collector collects a brain of a creature that has been dead
|
||||
for no more than 1 minute. It can then use an Interact action to secure the brain
|
||||
in one of its empty brain blisters
|
||||
name: Collect Brain
|
||||
traits:
|
||||
- manipulate
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 15
|
||||
ref: 13
|
||||
will: 18
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Acrobatics: 17
|
||||
Arcana: 18
|
||||
Athletics: 16
|
||||
Lore: 18
|
||||
Occultism: 21
|
||||
Stealth: 17
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
- amount: 30
|
||||
type: Fly
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- CE
|
||||
- Large
|
||||
- Aberration
|
||||
type: Creature
|
|
@ -0,0 +1,73 @@
|
|||
ability_mods:
|
||||
cha_mod: 0
|
||||
con_mod: 2
|
||||
dex_mod: 2
|
||||
int_mod: -4
|
||||
str_mod: 3
|
||||
wis_mod: 1
|
||||
ac: 19
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Brine sharks are deadly elementals that roam the endless oceans of the
|
||||
Plane of Water.
|
||||
divine_spells: null
|
||||
hp: 45
|
||||
immunities:
|
||||
- bleed
|
||||
- paralyzed
|
||||
- poison
|
||||
- sleep
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 3
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d12+7 plus Grab
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 11
|
||||
traits: null
|
||||
name: Brine Shark
|
||||
perception: 8
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
description: The brine shark dives straight down into the water, moving up to twice
|
||||
its swim Speed in a straight vertical line. It can use this ability while grabbing
|
||||
a creature.
|
||||
name: Deep Plunge
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances:
|
||||
- amount: 5
|
||||
type: fire
|
||||
saves:
|
||||
fort: 9
|
||||
ref: 11
|
||||
will: 6
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Athletics: 10
|
||||
Stealth: 11
|
||||
Survival: 8
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 15
|
||||
type: Land
|
||||
- amount: 50
|
||||
type: Swim
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Medium
|
||||
- Aquatic
|
||||
- Elemental
|
||||
- Water
|
||||
type: Creature
|
|
@ -0,0 +1,83 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: 5
|
||||
dex_mod: 0
|
||||
int_mod: -4
|
||||
str_mod: 9
|
||||
wis_mod: 2
|
||||
ac: 28
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Brontosauruses are truly gigantic behemoths, plodding herbivores large
|
||||
enough to be unafraid of all but the most massive predators. Brontosauruses have
|
||||
stout bodies and long, sinuous necks ending in small heads, allowing them to graze
|
||||
from the highest treetops. Their powerful tails are equally as long as their necks
|
||||
and provide counterbalances. Brontosauruses bear their bulk upon four stout legs.
|
||||
Although their feet are capable of crushing entire buildings, these herbivores are
|
||||
generally peaceful and considerate of where they step.
|
||||
divine_spells: null
|
||||
hp: 220
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 10
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+13 plus Improved Knockdown
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
to_hit: 23
|
||||
traits:
|
||||
- sweep
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+13
|
||||
type: bludgeoning
|
||||
name: foot
|
||||
to_hit: 23
|
||||
traits:
|
||||
- reach 15 feet
|
||||
name: Brontosaurus
|
||||
perception: 16
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: The brontosaurus makes a tail Strike and compares the attack roll to
|
||||
the AC of up to three foes, each of whom must be within its tail's melee reach
|
||||
and adjacent to at least one other target. It rolls damage only once and applies
|
||||
it to each creature hit. A Tail Sweep counts as two attacks for its multiple attack
|
||||
penalty.
|
||||
name: Tail Sweep
|
||||
traits: null
|
||||
- description: Huge or smaller, foot, DC 29
|
||||
name: Trample
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 21
|
||||
ref: 14
|
||||
will: 16
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- low-light vision
|
||||
- scent (imprecise) 30 feet
|
||||
skills:
|
||||
Athletics: 23
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 35
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Gargantuan
|
||||
- Animal
|
||||
- Dinosaur
|
||||
type: Creature
|
|
@ -0,0 +1,87 @@
|
|||
ability_mods:
|
||||
cha_mod: 0
|
||||
con_mod: 3
|
||||
dex_mod: 2
|
||||
int_mod: -1
|
||||
str_mod: 4
|
||||
wis_mod: 1
|
||||
ac: 17
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: The more common bugbear thug specializes in the art of lurking in the
|
||||
shadows.
|
||||
divine_spells: null
|
||||
hp: 34
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Goblin
|
||||
level: 2
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+4
|
||||
type: piercing
|
||||
name: Bastard Sword
|
||||
to_hit: 10
|
||||
traits:
|
||||
- two-hand d12
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4+4
|
||||
type: bludgeoning
|
||||
name: Fist
|
||||
to_hit: 10
|
||||
traits:
|
||||
- agile
|
||||
- nonlethal
|
||||
name: Bugbear Thug
|
||||
perception: 7
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
description: by. If they succeed, they also deal fist damage to that creature.
|
||||
name: Bushwhack
|
||||
traits: null
|
||||
- description: .
|
||||
name: Mauler
|
||||
traits: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+4
|
||||
type: piercing
|
||||
name: Javelin
|
||||
to_hit: 8
|
||||
traits:
|
||||
- thrown 30 feet
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 9
|
||||
ref: 8
|
||||
will: 5
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 30 feet
|
||||
skills:
|
||||
Acrobatics: 6
|
||||
Athletics: 7
|
||||
Intimidation: 4
|
||||
Stealth: 6
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- NE
|
||||
- Medium
|
||||
- Goblin
|
||||
- Humanoid
|
||||
type: Creature
|
|
@ -0,0 +1,94 @@
|
|||
ability_mods:
|
||||
cha_mod: 0
|
||||
con_mod: 2
|
||||
dex_mod: 3
|
||||
int_mod: -1
|
||||
str_mod: 4
|
||||
wis_mod: 1
|
||||
ac: 20
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: The bugbear tormentor seeks to torture their prey as much through psychological
|
||||
intimidation as through physical harm. The longer a bugbear tormentor can keep their
|
||||
victim alive and terrified, the better they feel.
|
||||
divine_spells: null
|
||||
hp: 44
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Goblin
|
||||
level: 3
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4+6
|
||||
type: piercing
|
||||
name: Dagger
|
||||
to_hit: 11
|
||||
traits:
|
||||
- agile
|
||||
- versatile S
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4+6
|
||||
type: slashing
|
||||
name: Sickle
|
||||
to_hit: 11
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
- trip
|
||||
name: Bugbear Tormentor
|
||||
perception: 8
|
||||
proactive_abilities:
|
||||
- description: creatures
|
||||
name: Sneak Attack
|
||||
traits: null
|
||||
- action_cost: Two Actions
|
||||
description: against the second attack. Apply the bugbear tormentor's multiple attack
|
||||
penalty to the Strikes normally.
|
||||
name: Twin Feint
|
||||
traits: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4+6
|
||||
type: piercing
|
||||
name: Dagger
|
||||
to_hit: 10
|
||||
traits:
|
||||
- agile
|
||||
- thrown 10 feet
|
||||
- versatile S
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 9
|
||||
ref: 10
|
||||
will: 6
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 30 feet
|
||||
skills:
|
||||
Acrobatics: 8
|
||||
Athletics: 9
|
||||
Intimidation: 7
|
||||
Stealth: 8
|
||||
Thievery: 8
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- NE
|
||||
- Medium
|
||||
- Goblin
|
||||
- Humanoid
|
||||
type: Creature
|
|
@ -0,0 +1,88 @@
|
|||
ability_mods:
|
||||
cha_mod: -2
|
||||
con_mod: 6
|
||||
dex_mod: 2
|
||||
int_mod: -4
|
||||
str_mod: 7
|
||||
wis_mod: 2
|
||||
ac: 30
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Bulettes are fearsome predators that roam just beneath the surface of
|
||||
desolate wilderness areas. When they burrow through the ground, only the fin of
|
||||
their thickly armored backs protrudes above—at least until they are ready to leap
|
||||
out and strike their prey. Their appearance, appetite, and iconic dorsal fin have
|
||||
earned the nickname "landshark."
|
||||
divine_spells: null
|
||||
hp: 120
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 8
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+10
|
||||
type: piercing
|
||||
name: Jaws
|
||||
to_hit: 21
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+10
|
||||
type: slashing
|
||||
name: Claw
|
||||
to_hit: 21
|
||||
traits:
|
||||
- agile
|
||||
name: Bulette
|
||||
perception: 16
|
||||
proactive_abilities:
|
||||
- description: A bulette gains a +1 circumstance bonus to attack and damage rolls
|
||||
with its jaws against a specific type of creature designated as its favorite food.
|
||||
Unless otherwise stated, a bulette's favored prey is halflings. Elves are never
|
||||
a favored prey for bulettes.
|
||||
name: Favored Prey
|
||||
traits: null
|
||||
- action_cost: Two Actions
|
||||
description: . If it's adjacent to an enemy at the apex of its High Jump or at the
|
||||
end of its Long Jump, it can make a claw Strike against the enemy at that moment.
|
||||
If the bulette jumps at least 5 feet vertically or at least 20 feet horizontally,
|
||||
it can attempt two claw Strikes instead of one. The bulette's multiple attack
|
||||
penalty doesn't increase until it has made all the claw Strikes that are part
|
||||
of its Leaping Charge.
|
||||
name: Leaping Charge
|
||||
traits: null
|
||||
- description: ', or 20 feet up on a critical success.'
|
||||
name: Powerful Jumper
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 20
|
||||
ref: 16
|
||||
will: 14
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 30 feet
|
||||
skills:
|
||||
Acrobatics: 16
|
||||
Athletics: 21
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
- amount: 30
|
||||
type: Burrow
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Huge
|
||||
- Animal
|
||||
type: Creature
|
|
@ -0,0 +1,105 @@
|
|||
ability_mods:
|
||||
cha_mod: -1
|
||||
con_mod: 4
|
||||
dex_mod: 3
|
||||
int_mod: -4
|
||||
str_mod: 4
|
||||
wis_mod: 1
|
||||
ac: 19
|
||||
ac_special: null
|
||||
automatic_abilities:
|
||||
- description: The bunyip can smell blood in the water from up to 1 mile away.
|
||||
name: Blood Scent
|
||||
traits: null
|
||||
description: Bunyips are dangerous aquatic predators that resemble a cross between
|
||||
a shark and a seal. Found in freshwater inlets or saltwater coves worldwide, bunyips
|
||||
hunt where prey is plentiful, often to the consternation of coastal residents and
|
||||
fisherfolk.
|
||||
divine_spells: null
|
||||
hp: 45
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 3
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d10+4 plus 1d6 persistent bleed damage
|
||||
type: piercing
|
||||
name: Jaws
|
||||
to_hit: 11
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+4
|
||||
type: bludgeoning
|
||||
name: Tail
|
||||
to_hit: 11
|
||||
traits:
|
||||
- agile
|
||||
name: Bunyip
|
||||
perception: 10
|
||||
proactive_abilities:
|
||||
- description: that go away at the end of the frenzy, and takes a –2 penalty to AC.
|
||||
name: Blood Frenzy
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
description: The bunyip lets out a loud and horrifying roar. Other creatures within
|
||||
100 feet must succeed at a DC 21 Will save or become *frightened 2* (*frightened
|
||||
3* on a critical failure, *frightened 1* on a success, or unaffected on a critical
|
||||
success). No matter the result, the creature is temporarily immune to the effect
|
||||
for 1 minute.
|
||||
name: Roar
|
||||
traits:
|
||||
- auditory
|
||||
- concentrate
|
||||
- emotion
|
||||
- enchantment
|
||||
- fear
|
||||
- mental
|
||||
- primal
|
||||
- action_cost: One Action
|
||||
description: A bunyip can alter its form slightly to gain an advantage and make
|
||||
it harder to recognize. When it does, its teeth shrink and its Jaws Strike doesn't
|
||||
deal the 1d6 *persistent* *bleed damage*. It can choose to gain either a long
|
||||
snake tail, granting its tail Strike reach 10 feet and Grab, or squat crocodile
|
||||
legs, increasing its land Speed to 20 feet. If it uses Shift Form again, the bunyip
|
||||
can return to normal or switch between a long tail or crocodile legs.
|
||||
name: Shift Form
|
||||
traits:
|
||||
- morph
|
||||
- primal
|
||||
- transmutation
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 9
|
||||
ref: 12
|
||||
will: 6
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- blood scent
|
||||
- darkvision
|
||||
- scent (imprecise) 100 feet
|
||||
skills:
|
||||
Athletics: 11
|
||||
Stealth: 10
|
||||
Survival: 8
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 10
|
||||
type: Land
|
||||
- amount: 40
|
||||
type: Swim
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Medium
|
||||
- Animal
|
||||
- Aquatic
|
||||
type: Creature
|
|
@ -0,0 +1,118 @@
|
|||
ability_mods:
|
||||
cha_mod: 2
|
||||
con_mod: 2
|
||||
dex_mod: 3
|
||||
int_mod: -1
|
||||
str_mod: 0
|
||||
wis_mod: 1
|
||||
ac: 16
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: These embodiments of demented violence and spite are spawned from eddies
|
||||
of angry and warped souls amid Abaddon's mists. Cacodaemons constantly hunger for
|
||||
mortal souls and yearn to create suffering. As gnashing spheres of teeth, fins,
|
||||
and spines, they are the weakest of daemonkind, an amalgam of various petty forms
|
||||
of death without the strength that comes from focusing on a single cause of demise.
|
||||
divine_spells: null
|
||||
hp: 22
|
||||
immunities:
|
||||
- death effects
|
||||
innate_spells:
|
||||
- level: 4
|
||||
name: read omens
|
||||
- frequency: at will; self only
|
||||
level: 2
|
||||
name: invisibility
|
||||
- frequency: at will; good only
|
||||
level: 1
|
||||
name: detect alignment
|
||||
- frequency: at will; good only
|
||||
level: 1
|
||||
name: fear
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Daemonic
|
||||
level: 1
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8 plus 1d4 evil and cacodaemonia
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 8
|
||||
traits:
|
||||
- agile
|
||||
- disease
|
||||
- evil
|
||||
- finesse
|
||||
- magical
|
||||
name: Cacodaemon (Harvester Daemon)
|
||||
perception: 6
|
||||
proactive_abilities:
|
||||
- description: The cacodaemon can telepathically communicate with the afflicted creature
|
||||
at any distance on the same plane; **Saving Throw** DC 17 Fortitude; **Stage 1**
|
||||
carrier (1 day); **Stage 2** stupefied 1 (1 day); **Stage 3** stupefied 2 (1 day)
|
||||
name: Cacodaemonia
|
||||
traits:
|
||||
- disease
|
||||
- action_cost: One Action
|
||||
description: <ul><li>**Lizard **Speed 20 feet; **Melee **jaws +8 (agile, finesse),
|
||||
**Damage **1d8+1 piercing</li><li>**Octopus **size Small; Speed 20 feet, swim
|
||||
30 feet; **Melee **tentacle +8 (finesse), **Damage **1d8+1 bludgeoning plus Grab;
|
||||
**Melee **beak +8 (agile, finesse), **Damage **1d6 piercing plus 2 poison</li><li>**Scorpion
|
||||
**size Small; Speed 30 feet; **Melee **pincer +8 (agile, finesse), **Damage **1d6+1
|
||||
bludgeoning plus Grab; **Melee **stinger +8 (agile, finesse), **Damage **1d6+1
|
||||
piercing plus 1d4 poison</li></ul>
|
||||
name: Change Shape
|
||||
traits:
|
||||
- concentrate
|
||||
- divine
|
||||
- polymorph
|
||||
- transmutation
|
||||
- description: Once per day, a cacodaemon can ingest the soul of a sentient creature
|
||||
within 30 feet that died within the last minute. When it does, the cacodaemon
|
||||
grows a fist-sized soul gem (Hardness 2, HP 8) in its gut and can regurgitate
|
||||
it at any time as an Interact action. Destroying the gem frees the soul within
|
||||
but does not return the deceased creature to life. The caster of a spell to return
|
||||
a creature to life whose soul is trapped within a soul gem must succeed at a DC
|
||||
30 Religion check. On a success, the soul gem shatters and the creature is returned
|
||||
to life as normal for the spell. By using an Interact action, a fiend can ingest
|
||||
a soul gem it is holding, condemning the soul to the fiend's home plane. The fiend
|
||||
gains fast healing 5 for 1 minute.
|
||||
name: Soul Lock
|
||||
traits:
|
||||
- death
|
||||
- divine
|
||||
- necromancy
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 7
|
||||
ref: 8
|
||||
will: 6
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Acrobatics: 8
|
||||
Deception: 5
|
||||
Religion: 6
|
||||
Stealth: 8
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 5
|
||||
type: Land
|
||||
- amount: 40
|
||||
type: Fly
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- NE
|
||||
- Tiny
|
||||
- Daemon
|
||||
- Fiend
|
||||
type: Creature
|
|
@ -0,0 +1,79 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: 3
|
||||
dex_mod: 4
|
||||
int_mod: -1
|
||||
str_mod: 0
|
||||
wis_mod: 2
|
||||
ac: 19
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: The most widespread of the caligni are the mischievous caligni creepers.
|
||||
divine_spells: null
|
||||
hp: 30
|
||||
immunities: null
|
||||
innate_spells:
|
||||
- frequency: at will
|
||||
level: 2
|
||||
name: darkness
|
||||
items: null
|
||||
languages:
|
||||
- Caligni
|
||||
level: 2
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4 plus black smear poison
|
||||
type: piercing
|
||||
name: Dagger
|
||||
to_hit: 10
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
- versatile S
|
||||
name: Caligni Creeper
|
||||
perception: 8
|
||||
proactive_abilities:
|
||||
- description: creatures.
|
||||
name: Sneak Attack
|
||||
traits: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4 plus black smear poison
|
||||
type: piercing
|
||||
name: Dagger
|
||||
to_hit: 10
|
||||
traits:
|
||||
- agile
|
||||
- thrown 10 feet
|
||||
- versatile S
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 9
|
||||
ref: 10
|
||||
will: 6
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- greater darkvision
|
||||
- light blindness
|
||||
skills:
|
||||
Acrobatics: 8
|
||||
Athletics: 4
|
||||
Stealth: 10
|
||||
Thievery: 8
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: 15
|
||||
traits:
|
||||
- CN
|
||||
- Small
|
||||
- Caligni
|
||||
- Humanoid
|
||||
type: Creature
|
|
@ -0,0 +1,97 @@
|
|||
ability_mods:
|
||||
cha_mod: 3
|
||||
con_mod: 2
|
||||
dex_mod: 4
|
||||
int_mod: -1
|
||||
str_mod: 0
|
||||
wis_mod: 1
|
||||
ac: 17
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Caligni dancers serve as intermediaries between caligni clans.
|
||||
divine_spells: null
|
||||
hp: 18
|
||||
immunities: null
|
||||
innate_spells: []
|
||||
items: null
|
||||
languages:
|
||||
- Caligni
|
||||
level: 1
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4
|
||||
type: bludgeoning
|
||||
name: Baton
|
||||
to_hit: 9
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
- shove
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4
|
||||
type: piercing
|
||||
name: Dagger
|
||||
to_hit: 9
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
- versatile S
|
||||
name: Caligni Dancer
|
||||
perception: 6
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
description: The caligni dancer touches a foe and curses it. If the target fails
|
||||
a DC 18 Will save, it gains *clumsy 1* and *stupefied 1*. The target is then temporarily
|
||||
immune for 24 hours. These conditions persist until the curse is removed. The
|
||||
victim can attempt a new DC 18 Will save once per hour to end the curse.
|
||||
name: Dancer's Curse
|
||||
traits:
|
||||
- curse
|
||||
- enchantment
|
||||
- occult
|
||||
- mental
|
||||
- description: creatures.
|
||||
name: Sneak Attack
|
||||
traits: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4
|
||||
type: piercing
|
||||
name: Dagger
|
||||
to_hit: 9
|
||||
traits:
|
||||
- agile
|
||||
- thrown 10 feet
|
||||
- versatile S
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 7
|
||||
ref: 9
|
||||
will: 4
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- greater darkvision
|
||||
- light blindness
|
||||
skills:
|
||||
Acrobatics: 7
|
||||
Performance: 6
|
||||
Stealth: 7
|
||||
Thievery: 7
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: 16
|
||||
traits:
|
||||
- CN
|
||||
- Small
|
||||
- Caligni
|
||||
- Humanoid
|
||||
type: Creature
|
|
@ -0,0 +1,84 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: 2
|
||||
dex_mod: 5
|
||||
int_mod: -1
|
||||
str_mod: 2
|
||||
wis_mod: 2
|
||||
ac: 21
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Caligni stalkers are often leaders of caligni enclaves.
|
||||
divine_spells: null
|
||||
hp: 60
|
||||
immunities: null
|
||||
innate_spells:
|
||||
- frequency: at will
|
||||
level: 2
|
||||
name: darkness
|
||||
- frequency: at will
|
||||
level: 2
|
||||
name: obscuring mist
|
||||
items: null
|
||||
languages:
|
||||
- Caligni
|
||||
- Undercommon
|
||||
level: 4
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+7 plus black smear poison
|
||||
type: piercing
|
||||
name: Shortsword
|
||||
to_hit: 13
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
- versatile S
|
||||
name: Caligni Stalker
|
||||
perception: 10
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: only once. Both attacks count toward the stalker's multiple attack
|
||||
penalty, but the penalty increases only after both attacks.
|
||||
name: Double Slice
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
description: Each caligni creeper within 30 feet of the stalker can *Step*. Each
|
||||
creeper can benefit from Encircling Command only once per round.
|
||||
name: Encircling Command
|
||||
traits:
|
||||
- auditory
|
||||
- description: creatures.
|
||||
name: Sneak Attack
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 10
|
||||
ref: 13
|
||||
will: 8
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- greater darkvision
|
||||
- light blindness
|
||||
skills:
|
||||
Acrobatics: 13
|
||||
Athletics: 8
|
||||
Stealth: 13
|
||||
Thievery: 11
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: 19
|
||||
traits:
|
||||
- CN
|
||||
- Medium
|
||||
- Caligni
|
||||
- Humanoid
|
||||
type: Creature
|
|
@ -0,0 +1,116 @@
|
|||
ability_mods:
|
||||
cha_mod: 4
|
||||
con_mod: 5
|
||||
dex_mod: 4
|
||||
int_mod: -2
|
||||
str_mod: 7
|
||||
wis_mod: 2
|
||||
ac: 35
|
||||
ac_special: null
|
||||
automatic_abilities:
|
||||
- description: y spending 5 minutes concentrating, the calikang can enter a state
|
||||
of suspended animation, freezing in place and becoming motionless but remaining
|
||||
aware of its surroundings. While in this state, the calikang gains a +4 status
|
||||
bonus to all Fortitude saves, does not age, and is immune to disease, inhaled
|
||||
toxins, poison, starvation, and thirst. The calikang can exit suspended animation
|
||||
as a free action. If it exits this state to attack, the calikang gains a +4 circumstance
|
||||
bonus to its initiative roll.
|
||||
name: Suspended Animation
|
||||
traits:
|
||||
- concentrate
|
||||
description: The calikangs are giant blue-skinned, six-armed guardians of ancient
|
||||
tombs and treasuries. Their unique physiologies enable them to absorb and manipulate
|
||||
electrical magic, as well as other energies. A calikang can live for 200 years—though
|
||||
it may further extend its life via suspended animation.
|
||||
divine_spells: null
|
||||
hp: 235
|
||||
immunities:
|
||||
- electricity
|
||||
innate_spells:
|
||||
- level: 6
|
||||
name: chain lightning
|
||||
- frequency: at will
|
||||
level: 1
|
||||
name: magic weapon
|
||||
- frequency: constant
|
||||
level: 6
|
||||
name: true seeing
|
||||
items:
|
||||
- +1 striking longsword (2)
|
||||
languages:
|
||||
- Common
|
||||
- Jotun
|
||||
level: 12
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+15
|
||||
type: slashing
|
||||
name: longsword
|
||||
to_hit: 28
|
||||
traits:
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- versatile P
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+13
|
||||
type: bludgeoning
|
||||
name: fist
|
||||
to_hit: 25
|
||||
traits:
|
||||
- agile
|
||||
- reach 10 feet
|
||||
- nonlethal
|
||||
name: Calikang
|
||||
perception: 20
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: '**Frequency** once per day; **Effect** The calikang breathes a blast
|
||||
of energy that deals 13d6 energy damage to all creatures in a 60-foot line (DC
|
||||
28 basic Reflex save). The calikang can choose the damage type each time: acid,
|
||||
cold, electricity, fire, or sonic. Increase the die size to d8 if the calikang
|
||||
chooses electricity.'
|
||||
name: Breath Weapon
|
||||
traits:
|
||||
- acid
|
||||
- arcane
|
||||
- cold
|
||||
- electricity
|
||||
- evocation
|
||||
- fire
|
||||
- sonic
|
||||
- action_cost: Two Actions
|
||||
description: The calikang makes up to six fist Strikes. Each Strike can be against
|
||||
a different target. These attacks count toward its multiple attack penalty, which
|
||||
doesn't increase until after all the attacks are complete.
|
||||
name: Sixfold Flurry
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 23
|
||||
ref: 22
|
||||
will: 20
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
- '*true seeing*'
|
||||
skills:
|
||||
Athletics: 25
|
||||
Intimidation: 24
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 35
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- LN
|
||||
- Large
|
||||
- Humanoid
|
||||
type: Creature
|
|
@ -0,0 +1,105 @@
|
|||
ability_mods:
|
||||
cha_mod: -5
|
||||
con_mod: 5
|
||||
dex_mod: -5
|
||||
int_mod: -5
|
||||
str_mod: 7
|
||||
wis_mod: 0
|
||||
ac: 20
|
||||
ac_special: null
|
||||
automatic_abilities:
|
||||
- description: A carnivorous crystal can sense nearby motion through vibration and
|
||||
air movement.
|
||||
name: Motion Sense
|
||||
traits: null
|
||||
description: Carnivorous crystals are strange ooze creatures native to the Plane of
|
||||
Earth. Unlike most oozes, their bodies are not homogeneously fluid; rather, interspersed
|
||||
within their glassy, viscous resin are thousands of sharp mineral formations that
|
||||
nevertheless possess some of the same flexibility and mobility as the rest of the
|
||||
creature's gooey body.
|
||||
divine_spells: null
|
||||
hp: 300
|
||||
immunities:
|
||||
- acid
|
||||
- critical hits (except bludgeoning or sonic)
|
||||
- mental
|
||||
- precision
|
||||
- unconscious
|
||||
- visual
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 11
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d8+7
|
||||
type: piercing
|
||||
name: pseudopod
|
||||
to_hit: 24
|
||||
traits:
|
||||
- versatile S
|
||||
name: Carnivorous Crystal
|
||||
perception: 15
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
description: '**Requirement** The crystal has a creature engulfed. **Effect** The
|
||||
engulfed creature must succeed at a DC 28 Fortitude save or become slowed 1 until
|
||||
it is no longer engulfed. If the creature is already slowed, it becomes petrified
|
||||
as it is turned into crystal and expelled by the carnivorous crystal onto the
|
||||
ground. In 1d4 hours, the petrified victim shatters and a new carnivorous crystal
|
||||
emerges from the remains.'
|
||||
name: Crystallize
|
||||
traits:
|
||||
- attack
|
||||
- action_cost: Two Actions
|
||||
description: .
|
||||
name: Engulf
|
||||
traits:
|
||||
- bludgeoning only
|
||||
- action_cost: Two Actions
|
||||
description: Until the next time it acts, the carnivorous crystal appears to be
|
||||
a mundane crystal formation. It has an automatic result of 40 on Deception and
|
||||
Stealth checks and DCs to pass as a crystal formation.
|
||||
name: Freeze
|
||||
traits:
|
||||
- concentrate
|
||||
- description: If a carnivorous crystal hits with an attack and rolls a natural 19
|
||||
on the d20 roll, the attack is a critical hit. This has no effect if the 19 would
|
||||
be a failure.
|
||||
name: Razor Sharp
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances:
|
||||
- amount: 10
|
||||
type: piercing
|
||||
- amount: 10
|
||||
type: slashing
|
||||
saves:
|
||||
fort: 20
|
||||
ref: 10
|
||||
will: 15
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- motion sense 60 feet
|
||||
- no vision
|
||||
skills:
|
||||
Athletics: 24
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 10
|
||||
type: Land
|
||||
- amount: 10
|
||||
type: Climb
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Medium
|
||||
- Earth
|
||||
- Mindless
|
||||
- Ooze
|
||||
type: Creature
|
|
@ -0,0 +1,112 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: 2
|
||||
dex_mod: 1
|
||||
int_mod: -1
|
||||
str_mod: -1
|
||||
wis_mod: 1
|
||||
ac: 18
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: The weakest of angels, cassisians usually serve as lackey messengers
|
||||
for more powerful angels or as spiritual guides for mortals. Despite their limited
|
||||
intellect, cassisians have a knack for precise recollection, particularly with scripture.
|
||||
Most cassisians are formed from the souls of trustworthy mortals, but some arise
|
||||
from fragments of greater angels destroyed in service to the celestial realms.
|
||||
divine_spells: null
|
||||
hp: 20
|
||||
immunities: null
|
||||
innate_spells:
|
||||
- level: 4
|
||||
name: read omens
|
||||
- frequency: at will, evil only
|
||||
level: 1
|
||||
name: detect alignment
|
||||
- frequency: at will, evil only
|
||||
level: 1
|
||||
name: heal
|
||||
items: null
|
||||
languages:
|
||||
- Celestial
|
||||
- Common
|
||||
- Draconic
|
||||
- Infernal
|
||||
level: 1
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6-1 plus 1d4 good
|
||||
type: bludgeoning
|
||||
name: headbutt
|
||||
to_hit: 6
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
- good
|
||||
- magical
|
||||
name: Cassisian (Archive Angel)
|
||||
perception: 6
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
description: A cassisian can take the appearance of a dove, a winged humanoid, a
|
||||
dog, or a fish. Normally, this doesn't change its Speed or the attack and damage
|
||||
bonuses for its Strikes, but it might change the damage type Strikes deal (typically
|
||||
to bludgeoning). Any further changes for specific forms are noted below. <ul><li>**Dog**
|
||||
size Small; scent (imprecise) 30 feet, Speed 40 feet; **Melee** jaws +7, Damage
|
||||
1d6+2 piercing plus Knockdown</li><li>**Fish** swim Speed 30 feet</li></ul>
|
||||
name: Change Shape
|
||||
traits:
|
||||
- concentrate
|
||||
- divine
|
||||
- polymorph
|
||||
- transmutation
|
||||
- action_cost: Two Actions
|
||||
description: The cassisian releases beams of heat or cold from its eyes, dealing
|
||||
2d6 cold or fire damage (DC 17 basic Reflex save) to all creatures in a 15-foot
|
||||
line. It can't use Eye Beams again for 1d4 rounds.
|
||||
name: Eye Beams
|
||||
traits:
|
||||
- concentrate
|
||||
- divine
|
||||
- evocation
|
||||
- description: While the cassisian isn't particularly intelligent, it has perfect
|
||||
memory and can remember everything it sears or hears. This allows it to attempt
|
||||
Lore checks on any topic, provided (at the GM's discretion) the cassisian has
|
||||
encountered the topic in question before. The cassisian's limited intellect often
|
||||
prevents it from acting upon its knowledge, making it a better resource than agent
|
||||
in matters of information use.
|
||||
name: Repository of Lore
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances:
|
||||
- amount: 3
|
||||
type: cold
|
||||
- amount: 3
|
||||
type: fire
|
||||
saves:
|
||||
fort: 7
|
||||
ref: 6
|
||||
will: 4
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. evil creatures
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Acrobatics: 6
|
||||
Diplomacy: 6
|
||||
Religion: 6
|
||||
Stealth: 6
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Fly
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- NG
|
||||
- Tiny
|
||||
- Angel
|
||||
- Celestial
|
||||
type: Creature
|
|
@ -0,0 +1,88 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: 1
|
||||
dex_mod: 4
|
||||
int_mod: -1
|
||||
str_mod: 3
|
||||
wis_mod: 1
|
||||
ac: 17
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Catfolk pouncers travel the world in search of new experiences.
|
||||
divine_spells: null
|
||||
hp: 19
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages:
|
||||
- Amurrun
|
||||
- Common
|
||||
level: 1
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d12+3
|
||||
type: slashing
|
||||
name: greataxe
|
||||
to_hit: 8
|
||||
traits:
|
||||
- sweep
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4+3
|
||||
type: piercing
|
||||
name: dagger
|
||||
to_hit: 9
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
- versatile S
|
||||
name: Catfolk Pouncer
|
||||
perception: 6
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: The catfolk pouncer Strides up to double their Speed. If the catfolk
|
||||
ends their movement within melee reach of at least one enemy, they can make a
|
||||
melee Strike against that enemy.
|
||||
name: Sudden Charge
|
||||
traits: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4+3
|
||||
type: piercing
|
||||
name: dagger
|
||||
to_hit: 9
|
||||
traits:
|
||||
- agile
|
||||
- thrown 10 feet
|
||||
- versatile S
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 6
|
||||
ref: 9
|
||||
will: 4
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- low-light vision
|
||||
skills:
|
||||
Acrobatics: 7
|
||||
Athletics: 6
|
||||
Nature: 4
|
||||
Stealth: 7
|
||||
Survival: 4
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 30
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- CG
|
||||
- Medium
|
||||
- Catfolk
|
||||
- Humanoid
|
||||
type: Creature
|
|
@ -0,0 +1,96 @@
|
|||
ability_mods:
|
||||
cha_mod: 0
|
||||
con_mod: 7
|
||||
dex_mod: 4
|
||||
int_mod: -3
|
||||
str_mod: 6
|
||||
wis_mod: 2
|
||||
ac: 33
|
||||
ac_special: null
|
||||
automatic_abilities:
|
||||
- description: he cauthooj senses a creatures mental essence at the listed ranged.
|
||||
name: Thoughtsense
|
||||
traits:
|
||||
- divination
|
||||
- mental
|
||||
- occult
|
||||
description: These large, flightless birds are deceptively agile, considering their
|
||||
long bodies and awkward, hopping gait. Solitary predators, they use their hypnotic
|
||||
warbling song to drive prey into a wild frenzy, manipulating them into attacking
|
||||
one another so that the cauthooj can then feast on the remains.
|
||||
divine_spells: null
|
||||
hp: 215
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages:
|
||||
- Sylvan
|
||||
level: 12
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+12
|
||||
type: piercing
|
||||
name: beak
|
||||
to_hit: 26
|
||||
traits:
|
||||
- agile
|
||||
- deadly 1d12
|
||||
- reach 10 feet
|
||||
name: Cauthooj
|
||||
perception: 22
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
description: With subtle alterations in the pitch and tone of its song, the cauthooj
|
||||
directs one creature confused by its Warbling Song to make a Strike. This works
|
||||
like other Strikes made by confused creatures, except that the cauthooj chooses
|
||||
the target. If no target is in reach or range, or the creature is unable to Strike
|
||||
for any other reason, this ability has no effect.
|
||||
name: Staccato Strike
|
||||
traits:
|
||||
- mental
|
||||
- primal
|
||||
- sonic
|
||||
- action_cost: Two Actions
|
||||
description: The cauthooj gives a strange, ululating cry that causes nearby creatures
|
||||
to lash out violently and without control. Each creature within 120-foot emanation
|
||||
that can hear the cauthooj must attempt a DC 32 Will save to resist the effect.
|
||||
**Critical Success** The target is unaffected and is temporarily immune for 1
|
||||
minute. **Success** The target is unaffected. **Failure** The target is confused
|
||||
for 1 round. **Critical Failure** The target is confused for 1 round and immediately
|
||||
attacks itself (in the normal fashion for attacking oneself while confused). This
|
||||
Strike doesn't give the creature a flat check to recover from the confusion.
|
||||
name: Warbling Song
|
||||
traits:
|
||||
- auditory
|
||||
- incapacitation
|
||||
- mental
|
||||
- primal
|
||||
ranged: null
|
||||
resistances:
|
||||
- amount: 15
|
||||
type: sonic
|
||||
saves:
|
||||
fort: 25
|
||||
ref: 20
|
||||
will: 18
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- thoughtsense (imprecise) 60 feet
|
||||
skills:
|
||||
Athletics: 24
|
||||
Stealth: 25
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 35
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Medium
|
||||
- Beast
|
||||
type: Creature
|
|
@ -0,0 +1,82 @@
|
|||
ability_mods:
|
||||
cha_mod: -1
|
||||
con_mod: 6
|
||||
dex_mod: 1
|
||||
int_mod: -4
|
||||
str_mod: 6
|
||||
wis_mod: 1
|
||||
ac: 24
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Larger, stronger, and far more aggressive than its smaller cousins, the
|
||||
cave bear is a behemoth that avoids civilized lands, preferring to dwell in remote
|
||||
places. As its name might suggest, the cave bear makes its den in natural caves,
|
||||
and like the grizzly bear, a cave bear is fiercely territorial. Unlike a grizzly
|
||||
bear, however, a cave bear is short tempered and will make sure its foe is dead
|
||||
before moving on, usually feasting on its prey's soft flesh once it has been incapacitated.
|
||||
Cave bears are often regarded as powerful guardian spirits by remote-dwelling people,
|
||||
while they are utilized as beasts of war by orcs or even giants—stone giants in
|
||||
particular have an affinity for keeping trained cave bears as pets or guardians
|
||||
for their homes.
|
||||
divine_spells: null
|
||||
hp: 95
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 6
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+6
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 16
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+6 plus Grab
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 16
|
||||
traits:
|
||||
- agile
|
||||
name: Cave Bear
|
||||
perception: 13
|
||||
proactive_abilities:
|
||||
- description: The bear gains a +4 circumstance bonus to damage rolls against creatures
|
||||
it has grabbed.
|
||||
name: Mauler
|
||||
traits: null
|
||||
- action_cost: Two Actions
|
||||
description: The cave bear Strides and makes a Strike at the end of that movement.
|
||||
During the Stride, it gains a +10-foot circumstance bonus to its Speed.
|
||||
name: Rush
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 16
|
||||
ref: 11
|
||||
will: 13
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- low-light vision
|
||||
- scent (imprecise) 30 feet
|
||||
skills:
|
||||
Athletics: 16
|
||||
Survival: 11
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 35
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Large
|
||||
- Animal
|
||||
type: Creature
|
|
@ -0,0 +1,97 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: 1
|
||||
dex_mod: 2
|
||||
int_mod: 0
|
||||
str_mod: 4
|
||||
wis_mod: 2
|
||||
ac: 20
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Centaurs are legendary hunters and trackers who resemble heavily muscled
|
||||
humans with the bodies of powerful horses from the waist down. They are typically
|
||||
reclusive but haughty, quick to assume that their handsome physiques and long history
|
||||
of cultural traditions make them superior to any two-legged folk they encounter.
|
||||
While stories of bloody clashes between centaurs and humanoid settlers are well
|
||||
known, centaurs are neither intrinsically bloodthirsty nor recklessly aggressive.
|
||||
Rather, they are proud and stubborn and do not take kindly to outsiders who encroach
|
||||
on their ancestral grounds, some of which have been ruled by centaurs for thousands
|
||||
of years. Against despoilers of nature who fail to heed their warnings, centaurs
|
||||
do not hesitate to use their finely honed hunting skills to inflict deadly wounds.
|
||||
divine_spells: null
|
||||
hp: 40
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Elven
|
||||
- Sylvan
|
||||
level: 3
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d10+4
|
||||
type: bludgeoning
|
||||
name: hoof
|
||||
to_hit: 9
|
||||
traits:
|
||||
- agile
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+4
|
||||
type: slashing
|
||||
name: longsword
|
||||
to_hit: 11
|
||||
traits:
|
||||
- versatile P
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+4
|
||||
type: piercing
|
||||
name: spear
|
||||
to_hit: 11
|
||||
traits: null
|
||||
name: Centaur
|
||||
perception: 9
|
||||
proactive_abilities:
|
||||
- description: Medium or smaller, hoof, DC 18
|
||||
name: Trample
|
||||
traits: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+4
|
||||
type: piercing
|
||||
name: spear
|
||||
to_hit: 9
|
||||
traits:
|
||||
- thrown 20 feet
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 8
|
||||
ref: 9
|
||||
will: 9
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Athletics: 11
|
||||
Diplomacy: 6
|
||||
Intimidation: 6
|
||||
Nature: 7
|
||||
Survival: 7
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Large
|
||||
- Beast
|
||||
type: Creature
|
|
@ -0,0 +1,78 @@
|
|||
ability_mods:
|
||||
cha_mod: -4
|
||||
con_mod: 3
|
||||
dex_mod: 4
|
||||
int_mod: -5
|
||||
str_mod: 2
|
||||
wis_mod: 0
|
||||
ac: 18
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Swarms of centipedes are dangerous indeed, ravenous carpets of skittering
|
||||
hunger capable of devouring a traveler whole in a matter of minutes. Some alchemists
|
||||
submerge whole centipedes taken from swarms in their elixirs and some mutagens,
|
||||
claiming such infusions increase potency, though other say this is nothing more
|
||||
than quackish claptrap. Kobolds and mitflits are both known to incorporate swarms
|
||||
of centipedes into cunning traps, from simple pits filled with vermin or more complex
|
||||
affairs involving chutes that dump the vermin onto the heads of unwary intruders.
|
||||
divine_spells: null
|
||||
hp: 30
|
||||
immunities:
|
||||
- precision
|
||||
- swarm mind
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 3
|
||||
melee: null
|
||||
name: Centipede Swarm
|
||||
perception: 9
|
||||
proactive_abilities:
|
||||
- description: '**Saving Throw** DC 20 Fortitude; **Maximum Duration** 6 rounds; **Stage
|
||||
1** 1d6 poison damage and flat-footed (1 round); **Stage 2** 1d8 poison damage,
|
||||
clumsy 1, and flat-footed (1 round)'
|
||||
name: Centipede Swarm Venom
|
||||
traits:
|
||||
- poison
|
||||
- action_cost: One Action
|
||||
description: plus centipede swarm venom.
|
||||
name: Swarming Bites
|
||||
traits:
|
||||
- DC 20 basic Reflex save
|
||||
ranged: null
|
||||
resistances:
|
||||
- amount: 5
|
||||
type: bludgeoning
|
||||
- amount: 5
|
||||
type: piercing
|
||||
- amount: 2
|
||||
type: slashing
|
||||
saves:
|
||||
fort: 8
|
||||
ref: 11
|
||||
will: 5
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
- tremorsense (imprecise) 30 feet
|
||||
skills:
|
||||
Acrobatics: 9
|
||||
Athletics: 7
|
||||
Stealth: 9
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 30
|
||||
type: Land
|
||||
- amount: 30
|
||||
type: Climb
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Large
|
||||
- Animal
|
||||
- Swarm
|
||||
type: Creature
|
|
@ -0,0 +1,119 @@
|
|||
ability_mods:
|
||||
cha_mod: 3
|
||||
con_mod: 4
|
||||
dex_mod: 2
|
||||
int_mod: 0
|
||||
str_mod: 5
|
||||
wis_mod: 2
|
||||
ac: 23
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Ceustodaemons are formed from the souls of vile mortals, particularly
|
||||
those who took efforts to hasten their own death, their willingness shaping them
|
||||
into daemonic servants. Their otherworldly senses make them useful for protecting
|
||||
vaults and similar locations on the Material Plane. Ceustodaemons are created to
|
||||
serve, but always seek ways to subvert their bindings, so they can rend their mortal
|
||||
summoners' flesh. The worst type of conjurer calls upon ceustodaemons merely to
|
||||
set them free into the world in hopes of currying favor with the powers of Abaddon.
|
||||
divine_spells: null
|
||||
hp: 130
|
||||
immunities:
|
||||
- death effects
|
||||
innate_spells:
|
||||
- level: 7
|
||||
name: fly
|
||||
- frequency: at will
|
||||
level: 4
|
||||
name: dimension door
|
||||
- frequency: x2
|
||||
level: 3
|
||||
name: dispel magic
|
||||
- frequency: x2
|
||||
level: 3
|
||||
name: paralyze
|
||||
- frequency: at will; good only
|
||||
level: 1
|
||||
name: detect alignment
|
||||
- frequency: constant
|
||||
level: 2
|
||||
name: see invisibility
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Daemonic
|
||||
level: 6
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+5 plus 1d6 evil and vicious wounds
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 16
|
||||
traits:
|
||||
- evil
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+5 plus 1d6 evil and vicious wounds
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 16
|
||||
traits:
|
||||
- agile
|
||||
- evil
|
||||
- magical
|
||||
- reach 10 feet
|
||||
name: Ceustodaemon (Guardian Daemon)
|
||||
perception: 14
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: The ceustodaemon breathes flames in a 30-foot cone. Creatures in the
|
||||
cone take 7d6 fire damage (DC 24 basic Reflex save). The ceustodaemon and each
|
||||
creature that fails the save catch fire, taking 2d6 persistent fire damage. The
|
||||
breath weapon can't be used again for 1d4 rounds.
|
||||
name: Breath Weapon
|
||||
traits:
|
||||
- divine
|
||||
- evocation
|
||||
- fire
|
||||
- description: ritual, the primary and secondary skill DCs are reduced by 5, and the
|
||||
ceustodaemon demands only half the normal cost for its service.
|
||||
name: Drawn to Service
|
||||
traits: null
|
||||
- description: On a successful jaws or claw Strike, the ceustodaemon viciously tears
|
||||
into its victim as similar wounds appear on its own body. The target takes an
|
||||
extra 1d6 amount of damage, and the ceustodaemon takes the same extra damage.
|
||||
If this extra damage to the target is doubled, due to a critical hit, the ceustodaemon
|
||||
takes double damage as well.
|
||||
name: Vicious Wounds
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 16
|
||||
ref: 12
|
||||
will: 12
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
- '*see invisibility*'
|
||||
skills:
|
||||
Deception: 15
|
||||
Intimidation: 13
|
||||
Stealth: 12
|
||||
Survival: 10
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- NE
|
||||
- Large
|
||||
- Daemon
|
||||
- Fiend
|
||||
type: Creature
|
|
@ -0,0 +1,71 @@
|
|||
ability_mods:
|
||||
cha_mod: 2
|
||||
con_mod: 0
|
||||
dex_mod: 1
|
||||
int_mod: 0
|
||||
str_mod: 4
|
||||
wis_mod: 4
|
||||
ac: 19
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: This changeling exile is the child of a night hag or dreamthief hag.
|
||||
divine_spells: null
|
||||
hp: 45
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Druidic
|
||||
level: 3
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4+4
|
||||
type: slashing
|
||||
name: claws
|
||||
to_hit: 11
|
||||
traits:
|
||||
- agile
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4+4
|
||||
type: bludgeoning
|
||||
name: staff
|
||||
to_hit: 11
|
||||
traits:
|
||||
- two-hand d8
|
||||
name: Changeling Exile
|
||||
perception: 11
|
||||
proactive_abilities: []
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 7
|
||||
ref: 8
|
||||
will: 11
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +2 circumstance to all saves vs. dream and sleep
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Deception: 9
|
||||
Medicine: 9
|
||||
Nature: 11
|
||||
Stealth: 8
|
||||
Survival: 9
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- CN
|
||||
- Medium
|
||||
- Changeling
|
||||
- Human
|
||||
- Humanoid
|
||||
type: Creature
|
|
@ -0,0 +1,105 @@
|
|||
ability_mods:
|
||||
cha_mod: 2
|
||||
con_mod: 1
|
||||
dex_mod: 2
|
||||
int_mod: 0
|
||||
str_mod: 2
|
||||
wis_mod: 4
|
||||
ac: 19
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Even with the Gorilla King's fall, some charau-kas still worship Angazhan.
|
||||
divine_spells: null
|
||||
hp: 45
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages:
|
||||
- Abyssal
|
||||
- Draconic
|
||||
- Mwangi
|
||||
level: 3
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+5
|
||||
type: piercing
|
||||
name: spear
|
||||
to_hit: 11
|
||||
traits:
|
||||
- thrown 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4+5
|
||||
type: bludgeoning
|
||||
name: fist
|
||||
to_hit: 11
|
||||
traits:
|
||||
- agile
|
||||
- nonlethal
|
||||
name: Charau-ka Acolyte of Angazhan
|
||||
perception: 9
|
||||
proactive_abilities:
|
||||
- action_cost: Free Action
|
||||
description: '**Trigger** The charau-ka''s turn begins. **Frequency** once per hour;
|
||||
**Effect** The charau-ka is quickened until the end of its turn, and can use the
|
||||
extra action to Stride or Strike. While in the frenzy, the charau-ka can''t speak
|
||||
and automatically critically fails Stealth checks, due to its loud wailing.'
|
||||
name: Shrieking Frenzy
|
||||
traits:
|
||||
- primal
|
||||
- transmutation
|
||||
- description: trait to make a lethal attack.
|
||||
name: Thrown Weapon Mastery
|
||||
traits: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+5
|
||||
type: piercing
|
||||
name: spear
|
||||
to_hit: 11
|
||||
traits:
|
||||
- deadly d6
|
||||
- thrown 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+5
|
||||
type: bludgeoning
|
||||
name: thrown debris
|
||||
to_hit: 11
|
||||
traits:
|
||||
- deadly d6
|
||||
- thrown 20 feet
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 8
|
||||
ref: 7
|
||||
will: 11
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 30 feet
|
||||
skills:
|
||||
Athletics: 7
|
||||
Intimidation: 7
|
||||
Nature: 9
|
||||
Religion: 11
|
||||
Stealth: 7
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
- amount: 25
|
||||
type: Climb
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- CE
|
||||
- Small
|
||||
- Charau-ka
|
||||
- Humanoid
|
||||
type: Creature
|
|
@ -0,0 +1,120 @@
|
|||
ability_mods:
|
||||
cha_mod: 2
|
||||
con_mod: 3
|
||||
dex_mod: 3
|
||||
int_mod: 0
|
||||
str_mod: 5
|
||||
wis_mod: 1
|
||||
ac: 23
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: While charau-kas are well known for their brutality, some frighten even
|
||||
others of their kind with their obsession with violence.
|
||||
divine_spells: null
|
||||
hp: 95
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages:
|
||||
- Draconic
|
||||
- Mwangi
|
||||
level: 6
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+8
|
||||
type: slashing
|
||||
name: trident
|
||||
to_hit: 20
|
||||
traits:
|
||||
- magical
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4+8
|
||||
type: bludgeoning
|
||||
name: fist
|
||||
to_hit: 19
|
||||
traits:
|
||||
- agile
|
||||
- nonlethal
|
||||
name: Charau-ka Butcher
|
||||
perception: 11
|
||||
proactive_abilities:
|
||||
- description: '**Trigger** The charau-ka butcher deals bleed damage to a creature.
|
||||
**Effect** The charau-ka licks blood from its weapon, becoming furious. It regains
|
||||
5 HP and gains a +1 status bonus to attack rolls until the end of its turn.'
|
||||
name: Blood Fury
|
||||
traits:
|
||||
- manipulate
|
||||
- description: While the charau-ka butcher is raging, its melee Strikes deal 1d4 persistent
|
||||
bleed damage.
|
||||
name: Mauler
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
description: ; AC 22, +9 HP, +2 melee damage.
|
||||
name: Rage
|
||||
traits: null
|
||||
- action_cost: Free Action
|
||||
description: '**Trigger** The charau-ka''s turn begins. **Frequency** once per hour;
|
||||
**Effect** The charau-ka is quickened until the end of its turn, and can use the
|
||||
extra action to Stride or Strike. While in the frenzy, the charau-ka can''t speak
|
||||
and automatically critically fails Stealth checks, due to its loud wailing.'
|
||||
name: Shrieking Frenzy
|
||||
traits:
|
||||
- primal
|
||||
- transmutation
|
||||
- description: trait to make a lethal attack.
|
||||
name: Thrown Weapon Mastery
|
||||
traits: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+8
|
||||
type: piercing
|
||||
name: trident
|
||||
to_hit: 18
|
||||
traits:
|
||||
- deadly d6
|
||||
- magical
|
||||
- thrown 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+8
|
||||
type: bludgeoning
|
||||
name: thrown debris
|
||||
to_hit: 17
|
||||
traits:
|
||||
- deadly d6
|
||||
- thrown 20 feet
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 17
|
||||
ref: 11
|
||||
will: 13
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 30 feet
|
||||
skills:
|
||||
Acrobatics: 11
|
||||
Athletics: 15
|
||||
Intimidation: 14
|
||||
Religion: 9
|
||||
Stealth: 13
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
- amount: 25
|
||||
type: Climb
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- CE
|
||||
- Small
|
||||
- Charau-ka
|
||||
- Humanoid
|
||||
type: Creature
|
|
@ -0,0 +1,128 @@
|
|||
ability_mods:
|
||||
cha_mod: 0
|
||||
con_mod: 2
|
||||
dex_mod: 3
|
||||
int_mod: -1
|
||||
str_mod: 3
|
||||
wis_mod: 1
|
||||
ac: 18
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: A charau-ka warrior carries hatchets, daggers, and similar weaponry on
|
||||
their person and usually doesn't worry about running out of thrown weapons when
|
||||
rocks plucked from the ground are just as deadly in their hands.
|
||||
divine_spells: null
|
||||
hp: 18
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages:
|
||||
- Draconic
|
||||
- Mwangi
|
||||
level: 1
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+3
|
||||
type: slashing
|
||||
name: hatchet
|
||||
to_hit: 8
|
||||
traits:
|
||||
- agile
|
||||
- sweep
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4+3
|
||||
type: piercing
|
||||
name: dagger
|
||||
to_hit: 8
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
- versatile S
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4+3
|
||||
type: bludgeoning
|
||||
name: fist
|
||||
to_hit: 8
|
||||
traits:
|
||||
- agile
|
||||
- nonlethal
|
||||
name: Charau-ka Warrior
|
||||
perception: 6
|
||||
proactive_abilities:
|
||||
- action_cost: Free Action
|
||||
description: '**Trigger** The charau-ka''s turn begins. **Frequency** once per hour;
|
||||
**Effect** The charau-ka is quickened until the end of its turn, and can use the
|
||||
extra action to Stride or Strike. While in the frenzy, the charau-ka can''t speak
|
||||
and automatically critically fails Stealth checks, due to its loud wailing.'
|
||||
name: Shrieking Frenzy
|
||||
traits:
|
||||
- primal
|
||||
- transmutation
|
||||
- description: trait to make a lethal attack.
|
||||
name: Thrown Weapon Mastery
|
||||
traits: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+3
|
||||
type: slashing
|
||||
name: hatchet
|
||||
to_hit: 8
|
||||
traits:
|
||||
- agile
|
||||
- deadly d6
|
||||
- sweep
|
||||
- thrown 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4+3
|
||||
type: piercing
|
||||
name: dagger
|
||||
to_hit: 8
|
||||
traits:
|
||||
- agile
|
||||
- deadly d6
|
||||
- thrown 10 feet
|
||||
- versatile S
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+3
|
||||
type: bludgeoning
|
||||
name: thrown debris
|
||||
to_hit: 8
|
||||
traits:
|
||||
- deadly d6
|
||||
- thrown 20 feet
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 7
|
||||
ref: 8
|
||||
will: 4
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 30 feet
|
||||
skills:
|
||||
Athletics: 6
|
||||
Religion: 4
|
||||
Stealth: 6
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
- amount: 25
|
||||
type: Climb
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- CE
|
||||
- Small
|
||||
- Charau-ka
|
||||
- Humanoid
|
||||
type: Creature
|
|
@ -0,0 +1,111 @@
|
|||
ability_mods:
|
||||
cha_mod: 0
|
||||
con_mod: 4
|
||||
dex_mod: 2
|
||||
int_mod: -3
|
||||
str_mod: 6
|
||||
wis_mod: 2
|
||||
ac: 27
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: 'The chimera is the archetypal example of an unnatural monster made up
|
||||
of a monstrous mix of wildly different component creatures: in this case, a lion,
|
||||
a dragon, and a goat. Wild, hateful, and hungry, it tries to eat any creature it
|
||||
sees, but sometimes a strong-willed master is able to compel a chimera to serve
|
||||
as a guardian or even a mount.'
|
||||
divine_spells: null
|
||||
hp: 135
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages:
|
||||
- Draconic
|
||||
level: 8
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+9 plus 2d6 energy damage (see draconic bite)
|
||||
type: piercing
|
||||
name: dragon jaws
|
||||
to_hit: 20
|
||||
traits:
|
||||
- see draconic bite
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+9
|
||||
type: piercing
|
||||
name: lion jaws
|
||||
to_hit: 20
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+9
|
||||
type: piercing
|
||||
name: goat horns
|
||||
to_hit: 20
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+9
|
||||
type: slashing
|
||||
name: claw
|
||||
to_hit: 20
|
||||
traits:
|
||||
- agile
|
||||
name: Chimera
|
||||
perception: 16
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
description: The chimera breathes a cone or line that deals 9d6 damage to all creatures
|
||||
in the area (DC 26 basic save of a type indicated below). The color of the chimera's
|
||||
dragon head determines the area of the Breath Weapon, the type of damage it deals,
|
||||
and the type of save to avoid it. The chimera can't use Breath Weapon again for
|
||||
1d4 rounds. <ul><li>**Black** 60-foot line of acid (Reflex)</li><li>**Blue** 60-foot
|
||||
line of electricity (Reflex)</li><li>**Green** 30-foot cone of poison (Fortitude)</li><li>**Red**
|
||||
30-foot cone of fire (Reflex)</li><li>**White** 30-foot cone of cold (Reflex)</li></ul>
|
||||
name: Breath Weapon
|
||||
traits:
|
||||
- arcane
|
||||
- evocation
|
||||
- description: .
|
||||
name: Draconic Bite
|
||||
traits:
|
||||
- see Breath Weapon
|
||||
- action_cost: Two Actions
|
||||
description: The chimera makes a Strike with its dragon jaws, lion jaws, and goat
|
||||
horns, each at a –2 penalty and targeting a different creature. These Strikes
|
||||
count as only one attack for the chimera's multiple attack penalty, and the penalty
|
||||
doesn't increase until after it has made all three attacks.
|
||||
name: Three-Headed Strike
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 18
|
||||
ref: 16
|
||||
will: 14
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
- scent (imprecise) 30 feet
|
||||
skills:
|
||||
Acrobatics: 14
|
||||
Athletics: 18
|
||||
Stealth: 18
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
- amount: 40
|
||||
type: Fly
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- CE
|
||||
- Large
|
||||
- Beast
|
||||
type: Creature
|
|
@ -0,0 +1,119 @@
|
|||
ability_mods:
|
||||
cha_mod: 5
|
||||
con_mod: 2
|
||||
dex_mod: 4
|
||||
int_mod: 3
|
||||
str_mod: 1
|
||||
wis_mod: 4
|
||||
ac: 24
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: "Choral angels are incredible singers who \x1Ffill the halls of Nirvana\
|
||||
\ with pious chants and sacred hymns. They form from the souls of talented bards\
|
||||
\ and other performers. While they shy away from conflict, they occasionally brave\
|
||||
\ the mortal realm to deliver good omens and auspicious messages. Choral angels\
|
||||
\ often serve the goddess Shelyn, but they can also serve other good deities and\
|
||||
\ empyreal lords."
|
||||
divine_spells: null
|
||||
hp: 100
|
||||
immunities: null
|
||||
innate_spells:
|
||||
- frequency: at will
|
||||
level: 3
|
||||
name: heal
|
||||
- frequency: at will
|
||||
level: 3
|
||||
name: remove curse
|
||||
- frequency: at will
|
||||
level: 3
|
||||
name: remove disease
|
||||
- frequency: at will
|
||||
level: 3
|
||||
name: remove fear
|
||||
- frequency: at will
|
||||
level: 3
|
||||
name: sound burst
|
||||
- frequency: at will, self only
|
||||
level: 2
|
||||
name: invisibility
|
||||
- frequency: at will, self only
|
||||
level: 2
|
||||
name: sound burst
|
||||
- frequency: at will
|
||||
level: 1
|
||||
name: counter performance
|
||||
- frequency: constant
|
||||
level: 5
|
||||
name: tongues
|
||||
items: null
|
||||
languages:
|
||||
- Celestial
|
||||
- Draconic
|
||||
- Infernal
|
||||
level: 6
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d6+1 plus 1d6 good
|
||||
type: bludgeoning
|
||||
name: fist
|
||||
to_hit: 14
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
- good
|
||||
- magical
|
||||
name: Choral (Choir Angel)
|
||||
perception: 14
|
||||
proactive_abilities:
|
||||
- description: for 1 minute.
|
||||
name: Deafening Aria
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
description: .
|
||||
name: Harmonize
|
||||
traits: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d6 damage plus 1d6 good and deafening aria
|
||||
type: sonic
|
||||
name: piercing hymn
|
||||
to_hit: 17
|
||||
traits:
|
||||
- good
|
||||
- magical
|
||||
- range 90 feet
|
||||
- sonic
|
||||
resistances:
|
||||
- amount: 5
|
||||
type: sonic
|
||||
saves:
|
||||
fort: 10
|
||||
ref: 14
|
||||
will: 16
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: +1 status to all saves vs. magic
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Acrobatics: 12
|
||||
Diplomacy: 15
|
||||
Performance: 17
|
||||
Religion: 14
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 30
|
||||
type: Land
|
||||
- amount: 40
|
||||
type: Fly
|
||||
spell_attack_to_hit: 13
|
||||
spell_dc: null
|
||||
traits:
|
||||
- NG
|
||||
- Small
|
||||
- Angel
|
||||
- Celestial
|
||||
type: Creature
|
|
@ -0,0 +1,88 @@
|
|||
ability_mods:
|
||||
cha_mod: -1
|
||||
con_mod: 4
|
||||
dex_mod: 3
|
||||
int_mod: 0
|
||||
str_mod: 6
|
||||
wis_mod: 2
|
||||
ac: 28
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Also known as chu'ulothis, these large, armor-plated, crustacean predators
|
||||
lurk beneath the surface of pools, mires, and ponds, waiting to snatch up prey with
|
||||
their massive claws before paralyzing them with their tentacles. At that point,
|
||||
they begin to feed, eating their quarry alive.
|
||||
divine_spells: null
|
||||
hp: 100
|
||||
immunities:
|
||||
- poison
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages:
|
||||
- Aklo
|
||||
- Common
|
||||
level: 7
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+9 plus Grab
|
||||
type: bludgeoning
|
||||
name: claws
|
||||
to_hit: 19
|
||||
traits:
|
||||
- reach 10 feet
|
||||
name: Chuul
|
||||
perception: 15
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
description: ''
|
||||
name: Constrict
|
||||
traits:
|
||||
- grabbed by claws only
|
||||
- action_cost: One Action
|
||||
description: The creature takes 3d6 piercing damage.
|
||||
name: Mandibles
|
||||
traits: null
|
||||
- description: '**Saving Throw** DC 25 Fortitude; **Maximum Duration** 6 rounds; **Stage
|
||||
1** paralyzed (1 round).'
|
||||
name: Paralytic Venom
|
||||
traits:
|
||||
- incapacitation
|
||||
- poison
|
||||
- action_cost: One Action
|
||||
description: The chuul transfers the grabbed creature from its claws to its tentacles,
|
||||
or vice versa. A creature is exposed to the chuul's paralytic venom when transferred
|
||||
into the tentacles and at the start of each of the chuul's turns if it remains
|
||||
grabbed by the tentacles.
|
||||
name: Tentacle Transfer
|
||||
traits: null
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 18
|
||||
ref: 15
|
||||
will: 12
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
- tremorsense (imprecise) 30 feet
|
||||
skills:
|
||||
Athletics: 17
|
||||
Nature: 13
|
||||
Stealth: 14
|
||||
Survival: 13
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 30
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- CE
|
||||
- Large
|
||||
- Aberration
|
||||
- Amphibious
|
||||
type: Creature
|
|
@ -0,0 +1,68 @@
|
|||
ability_mods:
|
||||
cha_mod: 0
|
||||
con_mod: 2
|
||||
dex_mod: 3
|
||||
int_mod: -4
|
||||
str_mod: 2
|
||||
wis_mod: 2
|
||||
ac: 18
|
||||
ac_special: null
|
||||
automatic_abilities:
|
||||
- description: The cinder rat ignores the concealed condition from smoke.
|
||||
name: Smoke Vision
|
||||
traits: null
|
||||
description: These oversized rodents are made of smoldering charcoal and elemental
|
||||
fire, and noxious fumes continually bellow from their flaming flesh.
|
||||
divine_spells: null
|
||||
hp: 45
|
||||
immunities:
|
||||
- bleed
|
||||
- fire
|
||||
- paralyzed
|
||||
- poison
|
||||
- sleep
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 3
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+4 plus 1d4 persistent fire
|
||||
type: fire
|
||||
name: jaws
|
||||
to_hit: 10
|
||||
traits:
|
||||
- finesse
|
||||
name: Cinder Rat
|
||||
perception: 9
|
||||
proactive_abilities: []
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 9
|
||||
ref: 12
|
||||
will: 6
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
- smoke vision
|
||||
skills:
|
||||
Acrobatics: 10
|
||||
Stealth: 10
|
||||
Survival: 9
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Small
|
||||
- Elemental
|
||||
- Fire
|
||||
type: Creature
|
|
@ -0,0 +1,96 @@
|
|||
ability_mods:
|
||||
cha_mod: -5
|
||||
con_mod: 6
|
||||
dex_mod: -1
|
||||
int_mod: -5
|
||||
str_mod: 6
|
||||
wis_mod: 0
|
||||
ac: 29
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Traditionally, clay golems are crafted in the image of a deity and used
|
||||
as guardians of tombs or sacred crypts. Clay golems have the power to lay curses
|
||||
upon their victims as punishment for intrusion, leading many to believe that these
|
||||
oft-ancient constructs have a touch of the divine to them. While this idea has little
|
||||
basis in reality, superstitious folk still tread lightly around statues that resemble
|
||||
clay golems even in the slightest.
|
||||
divine_spells: null
|
||||
hp: 175
|
||||
immunities:
|
||||
- acid
|
||||
- bleed
|
||||
- death effects
|
||||
- disease
|
||||
- doomed
|
||||
- drained
|
||||
- fatigued
|
||||
- healing
|
||||
- magic (see below)
|
||||
- mental
|
||||
- necromancy
|
||||
- nonlethal attacks
|
||||
- paralyzed
|
||||
- poison
|
||||
- sickened
|
||||
- unconscious
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 10
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+12 plus cursed wound
|
||||
type: bludgeoning
|
||||
name: fist
|
||||
to_hit: 24
|
||||
traits:
|
||||
- magical
|
||||
- reach 10 feet
|
||||
name: Clay Golem
|
||||
perception: 16
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
description: .
|
||||
name: Berserk Slam
|
||||
traits: null
|
||||
- description: A creature hit by the clay golem's fist must succeed at a DC 29 Fortitude
|
||||
save or be cursed until healed to its maximum HP. The cursed creature can't regain
|
||||
HP except via magic, and anyone casting a spell to heal the creature must succeed
|
||||
at a DC 29 counteract check or the healing has no effect. The golem's counteract
|
||||
level is equal to its creature level.
|
||||
name: Cursed Wound
|
||||
traits:
|
||||
- divine
|
||||
- curse
|
||||
- necromancy
|
||||
ranged: null
|
||||
resistances:
|
||||
- amount: 10
|
||||
type: physical (except adamantine)
|
||||
saves:
|
||||
fort: 23
|
||||
ref: 16
|
||||
will: 17
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Athletics: 24
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- N
|
||||
- Large
|
||||
- Construct
|
||||
- Golem
|
||||
- Mindless
|
||||
type: Creature
|
|
@ -0,0 +1,106 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: 4
|
||||
dex_mod: 3
|
||||
int_mod: 2
|
||||
str_mod: 5
|
||||
wis_mod: 3
|
||||
ac: 22
|
||||
ac_special: null
|
||||
automatic_abilities:
|
||||
- description: Cloakers are concealed in dim light even to creatures with low-light
|
||||
vision and darkvision.
|
||||
name: Shadow Shift
|
||||
traits: null
|
||||
description: Weird and paranoid creatures that dwell in the Darklands, cloakers resemble
|
||||
hideous, flying manta rays. Crafty and careful hunters, their motivations, their
|
||||
patterns of attack, and even their societies and history are often an inscrutable
|
||||
jumble of contradicting reports, confused rumors, and terrifying accounts.
|
||||
divine_spells: null
|
||||
hp: 80
|
||||
immunities: null
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages:
|
||||
- Aklo
|
||||
- Undercommon
|
||||
level: 5
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d10+7
|
||||
type: piercing
|
||||
name: jaws
|
||||
to_hit: 14
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+7
|
||||
type: slashing
|
||||
name: tail
|
||||
to_hit: 14
|
||||
traits:
|
||||
- agile
|
||||
- reach 10 feet
|
||||
name: Cloaker
|
||||
perception: 12
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
description: The cloaker makes an attack roll with a +14 bonus against an adjacent
|
||||
creature's Reflex DC. If it succeeds, it envelops the target, who is restrained.
|
||||
Attacks that hit an enveloping cloaker deal half their damage to the cloaker and
|
||||
half to the trapped victim. The cloaker can't Fly, and when it moves using its
|
||||
land Speed it moves the enveloped creature with it. The cloaker can make only
|
||||
jaws Strikes against the restrained creature but can make tail Strikes against
|
||||
other creatures. A creature that voluntarily puts on the cloaker becomes engulfed
|
||||
automatically. A cloaker can engulf only Large or smaller creatures, and no more
|
||||
than one creature at a time.
|
||||
name: Envelop
|
||||
traits:
|
||||
- attack
|
||||
- incapacitation
|
||||
- action_cost: Two Actions
|
||||
description: The cloaker lets out an infrasonic moan that has one of the effects
|
||||
below. A creature that succeeds at a DC 22 Will save is unaffected. Any creature
|
||||
that attempts this save becomes temporarily immune for 1 hour. Because the moan
|
||||
is infrasonic, most humanoids don't detect the source of their plight if they
|
||||
aren't already aware of the cloaker. <ul><li>**Fear** (fear, incapacitation) Each
|
||||
creature within a 30-foot emanation becomes frightened 1 (or, on a critical failure,
|
||||
frightened 2 and fleeing until the end of its next turn).</li><li>**Nausea** Each
|
||||
creature within a 30-foot emanation falls prone and become sickened 2.</li><li>**Stupor**
|
||||
The cloaker targets a single creature within 30 feet. The creature becomes clumsy
|
||||
1 and stupefied 1 for 1 minute.</li></ul>
|
||||
name: Infrasonic Moan
|
||||
traits:
|
||||
- auditory
|
||||
- emotion
|
||||
- mental
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 13
|
||||
ref: 12
|
||||
will: 12
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Deception: 14
|
||||
Religion: 12
|
||||
Stealth: 14
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 10
|
||||
type: Land
|
||||
- amount: 30
|
||||
type: Fly
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- CN
|
||||
- Large
|
||||
- Aberration
|
||||
type: Creature
|
|
@ -0,0 +1,118 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: 5
|
||||
dex_mod: 0
|
||||
int_mod: 1
|
||||
str_mod: 7
|
||||
wis_mod: 3
|
||||
ac: 30
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: The graceful and regal cloud giants have skin of milky white to powdery
|
||||
blue. Unlike most giants, cloud giants are quite morally diverse. A handful are
|
||||
neutral, but of the others, roughly half are good, while the other half are evil.
|
||||
Good cloud giants are often civic-minded builders of roads and settlements, and
|
||||
are interested in trading goods as well as cultural innovations. It's not uncommon
|
||||
for such giants to approach their neighbors with diplomacy and build strong relationships
|
||||
with other peaceful peoples. Conversely, evil cloud giants are often isolationist
|
||||
and xenophobic. Preferring hidden mountain valleys and settlements in the caves
|
||||
and among the crags of lonely peaks, they raid for what they want and treat other
|
||||
creatures like inconsequential insects. These opposing philosophies can generate
|
||||
a great deal of strife among neighboring cloud giant communities, and the raiders
|
||||
often threaten the trade deals of their peaceful cousins.
|
||||
divine_spells: null
|
||||
hp: 220
|
||||
immunities: null
|
||||
innate_spells:
|
||||
- level: 4
|
||||
name: solid fog
|
||||
- frequency: at will
|
||||
level: 3
|
||||
name: levitate
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Jotun
|
||||
level: 11
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+13
|
||||
type: piercing
|
||||
name: ranseur
|
||||
to_hit: 25
|
||||
traits:
|
||||
- disarm
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+13
|
||||
type: bludgeoning
|
||||
name: fist
|
||||
to_hit: 24
|
||||
traits:
|
||||
- agile
|
||||
- reach 15 feet
|
||||
name: Cloud Giant
|
||||
perception: 22
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
description: ''
|
||||
name: Throw Rock
|
||||
traits: null
|
||||
- action_cost: Two Actions
|
||||
description: The cloud giant Strikes a creature with its ranseur, surrounded in
|
||||
a roar of rushing air. On a hit, the target takes an additional 4d8 bludgeoning
|
||||
damage and is deafened for 1 minute. Whether or not the Strike hits, each non-cloud
|
||||
giant within a 20-foot emanation, including the target of the Strike, is buffeted
|
||||
by roaring winds and must attempt a DC 30 Fortitude saving throw. **Critical Success**
|
||||
The creature is unaffected. **Success** The creature takes 2d8 sonic damage. **Failure**
|
||||
The creature takes 4d8 sonic damage and is deafened until the end of its next
|
||||
turn. **Critical Failure** As failure, but double damage and also knocked prone.
|
||||
name: Wind Strike
|
||||
traits:
|
||||
- air
|
||||
- evocation
|
||||
- primal
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+13
|
||||
type: bludgeoning
|
||||
name: rock
|
||||
to_hit: 24
|
||||
traits:
|
||||
- brutal
|
||||
- range increment 120 feet
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 25
|
||||
ref: 18
|
||||
will: 21
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- low-light vision
|
||||
- scent (imprecise) 30 feet
|
||||
skills:
|
||||
Athletics: 26
|
||||
Crafting: 21
|
||||
Diplomacy: 24
|
||||
Intimidation: 26
|
||||
Performance: 21
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 30
|
||||
type: Land
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Huge
|
||||
- Air
|
||||
- Giant
|
||||
- Humanoid
|
||||
type: Creature
|
|
@ -0,0 +1,82 @@
|
|||
ability_mods:
|
||||
cha_mod: -1
|
||||
con_mod: 1
|
||||
dex_mod: 4
|
||||
int_mod: -3
|
||||
str_mod: -2
|
||||
wis_mod: 1
|
||||
ac: 19
|
||||
ac_special: null
|
||||
automatic_abilities: null
|
||||
description: Ugly and aggressive, the dread cockatrice stalks garbage pits and hillside
|
||||
dumps in search of prey that it can turn to stone with its petrifying beak and subsequently
|
||||
consume piece by broken piece. Cockatrices resemble gaunt and sickly roosters with
|
||||
bat wings and serpentine tails, and they rarely grow more than 2 feet tall and twice
|
||||
as long. Their absentminded clucking gives smart prey ample warning of their presence,
|
||||
and when angered cockatrices let out a shrill crow like that of a rooster. Their
|
||||
peck releases a magical toxin that causes flesh to quickly calcify, and any creature
|
||||
pecked repeatedly by an irritable cockatrice eventually transforms into a stone
|
||||
statue of itself.
|
||||
divine_spells: null
|
||||
hp: 45
|
||||
immunities:
|
||||
- calcification
|
||||
innate_spells: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 3
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8-2 plus calcification
|
||||
type: piercing
|
||||
name: beak
|
||||
to_hit: 13
|
||||
traits:
|
||||
- finesse
|
||||
- magical
|
||||
name: Cockatrice
|
||||
perception: 8
|
||||
proactive_abilities:
|
||||
- description: A peck from a cockatrice hardens the flesh of the creature struck.
|
||||
The target must succeed at a DC 20 Fortitude save or become slowed 1 (or slowed
|
||||
2 on a critical failure). Further failed saves against calcification increase
|
||||
the slowed condition. Once a creature's actions are reduced to 0 by calcification,
|
||||
that creature becomes petrified. Every 24 hours after it was petrified, the victim
|
||||
can attempt a DC 20 Fortitude save to recover. On a success, it becomes flesh
|
||||
again, but is slowed 1 for the next 24 hours. On a critical success, the creature
|
||||
recovers and isn't slowed. On a failure, the creature remains petrified, but can
|
||||
try again in 24 hours. On a critical failure, the petrification is permanent,
|
||||
and the creature can't attempt any more saves.
|
||||
name: Calcification
|
||||
traits:
|
||||
- incapacitation
|
||||
- primal
|
||||
- transmutation
|
||||
ranged: null
|
||||
resistances: null
|
||||
saves:
|
||||
fort: 8
|
||||
ref: 11
|
||||
will: 6
|
||||
saves_special:
|
||||
fort: null
|
||||
ref: null
|
||||
will: null
|
||||
senses:
|
||||
- darkvision
|
||||
skills:
|
||||
Acrobatics: 11
|
||||
skills_special: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
- amount: 40
|
||||
type: Fly
|
||||
spell_attack_to_hit: null
|
||||
spell_dc: null
|
||||
traits:
|
||||
- N
|
||||
- Small
|
||||
- Beast
|
||||
type: Creature
|
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Reference in New Issue