add script to split monsters into singles for review. also commit individual mosnter yaml files
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				|  | @ -0,0 +1,36 @@ | ||||||
|  | # THIS FILE SIMPLY LOADS THE YAML FILE INTO PYYAML AND THEN SPITS IT BACK OUT | ||||||
|  | # TO CLEAN UP AND ORDER ALL THE YAML | ||||||
|  | 
 | ||||||
|  | import yaml | ||||||
|  | import glob | ||||||
|  | import os | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | def main(): | ||||||
|  | 
 | ||||||
|  |   # change directory to the data directory | ||||||
|  |   os.chdir('../data/') | ||||||
|  | 
 | ||||||
|  |   # gets all files with a yaml extension in the directory | ||||||
|  |   yfiles = [] | ||||||
|  |   for file in glob.glob("monsters.yaml"): | ||||||
|  |     yfiles.append(file) | ||||||
|  | 
 | ||||||
|  |   yfiles.sort() | ||||||
|  |   print("Going to clean up the following files: {}".format(yfiles)) | ||||||
|  | 
 | ||||||
|  |   for x in yfiles: | ||||||
|  |     with open(x, 'r', encoding="utf8") as r: | ||||||
|  |       data = yaml.full_load(r) | ||||||
|  |       for m in data["monsters"]: | ||||||
|  |         print(m["name"]) | ||||||
|  |         part = yaml.safe_dump(m, allow_unicode=True) | ||||||
|  |         with open(os.path.join("monsters", m["name"] + ".yaml"), 'w', encoding="utf8") as f: | ||||||
|  |           f.write(part) | ||||||
|  | 
 | ||||||
|  |   print("\tDone.") | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | if __name__ == "__main__": | ||||||
|  |   main() | ||||||
|  | @ -0,0 +1,111 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 3 | ||||||
|  |   con_mod: 3 | ||||||
|  |   dex_mod: 1 | ||||||
|  |   int_mod: 0 | ||||||
|  |   str_mod: 4 | ||||||
|  |   wis_mod: 2 | ||||||
|  | ac: 23 | ||||||
|  | ac_special: | ||||||
|  | - descr: 25 with shield raised | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Mortals whose ancestry has been influenced by celestials are known as | ||||||
|  |   aasimars, and angelkin, who have blood of angels coursing through their veins, are | ||||||
|  |   among the most common type of them. Many angelkin seek adventure as a means of doing | ||||||
|  |   good in the world. | ||||||
|  | divine_spells: | ||||||
|  | - action_cost: null | ||||||
|  |   frequency: null | ||||||
|  |   level: 0 | ||||||
|  |   name: light | ||||||
|  | hp: 73 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: | ||||||
|  | - action_cost: 1 Focus Point | ||||||
|  |   frequency: null | ||||||
|  |   level: 3 | ||||||
|  |   name: lay on hands | ||||||
|  | items: | ||||||
|  | - crossbow (10 bolts) | ||||||
|  | - half plate | ||||||
|  | - steel shield (Hardness 5, 20 HP, BT 10) | ||||||
|  | - longsword | ||||||
|  | languages: | ||||||
|  | - Celestial | ||||||
|  | - Common | ||||||
|  | level: 5 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d8+7 | ||||||
|  |     type: slashing | ||||||
|  |   name: longsword | ||||||
|  |   to_hit: 15 | ||||||
|  |   traits: | ||||||
|  |   - versatile P | ||||||
|  | name: Aasimar Redeemer | ||||||
|  | perception: 11 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Reaction | ||||||
|  |   effect: The scion gains a +2 circumstance bonus to the saving throw. | ||||||
|  |   name: Divine Grace | ||||||
|  |   traits: null | ||||||
|  |   trigger: The angelkin is targeted by a spell that allows a saving throw. | ||||||
|  | - action_cost: Reaction | ||||||
|  |   effect: 'The angelkin causes its foe to hesitate under the weight of its sins as | ||||||
|  |     visions of possible redemption play out in its mind''s eye. The foe chooses one | ||||||
|  |     of two options: [bullet]The ally is completely unharmed by the triggering damage. | ||||||
|  |     [bullet]The ally gains resistance 7 to all damage against the triggering damage. | ||||||
|  |     After the damaging effect resolves, the enemy becomes enfeebled 2 until the end | ||||||
|  |     of its next turn.' | ||||||
|  |   name: Glimpse of Redemption | ||||||
|  |   traits: null | ||||||
|  |   trigger: An enemy damages one of the angelkin's allies. Both the enemy and ally | ||||||
|  |     must be within 15 feet of the angelkin. | ||||||
|  | - action_cost: Reaction | ||||||
|  |   effect: null | ||||||
|  |   name: Shield Block | ||||||
|  |   traits: null | ||||||
|  |   trigger: null | ||||||
|  | ranged: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d8+3 plus Knockdown | ||||||
|  |     type: piercing | ||||||
|  |   name: crossbow | ||||||
|  |   to_hit: 12 | ||||||
|  |   traits: | ||||||
|  |   - range increment 120 feet | ||||||
|  |   - reload 1 | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 12 | ||||||
|  |   ref: 8 | ||||||
|  |   will: 11 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   misc: +1 status to all saves vs. disease (against diseases, critical failures become | ||||||
|  |     failures) | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Athletics: 11 | ||||||
|  |   Diplomacy: 12 | ||||||
|  |   Medicine: 9 | ||||||
|  |   Religion: 11 | ||||||
|  |   Society: 7 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 20 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - NG | ||||||
|  | - Medium | ||||||
|  | - Aasimar | ||||||
|  | - Human | ||||||
|  | - Humanoid | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,130 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -5 | ||||||
|  |   con_mod: 9 | ||||||
|  |   dex_mod: -1 | ||||||
|  |   int_mod: -5 | ||||||
|  |   str_mod: 9 | ||||||
|  |   wis_mod: 0 | ||||||
|  | ac: 42 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: harmed by acid (9d10, 2d10 from areas or persistent damage); healed | ||||||
|  |     by fire (area 2d10 HP); slowed by electricity | ||||||
|  |   name: Golem Antimagic | ||||||
|  |   traits: null | ||||||
|  | - description: When the adamantine golem is at 0 HP, it isn't destroyed. Instead, | ||||||
|  |     it enters repair mode, during which it is slowed 1, can't take reactions, and | ||||||
|  |     can take only the Self-Repair action. Once it has more than 30 HP, it can use | ||||||
|  |     any type of action and can use reactions, though it remains slowed 1 and can't | ||||||
|  |     take any reactions until the start of its next turn. If a critical hit with an | ||||||
|  |     adamantine vorpal weapon reduces the golem to 0 HP, or if such a weapon hits it | ||||||
|  |     while it's already at 0 HP, then the golem is destroyed. | ||||||
|  |   name: Repair Mode | ||||||
|  |   traits: null | ||||||
|  | - description: The golem can be targeted by disjunction and dispel magic. If targeted | ||||||
|  |     by such a spell of 9th level or higher, the golem has its resistance to physical | ||||||
|  |     damage lowered to 15 and is slowed 1 (or slowed 2 if in repair mode) for 1d4 rounds. | ||||||
|  |     During this time, if the golem is reduced to 0 HP while already in repair mode, | ||||||
|  |     it is destroyed. | ||||||
|  |   name: Vulnerable to Dispelling | ||||||
|  |   traits: null | ||||||
|  | description: Crafted from a nigh-indestructible metal of great rarity, adamantine | ||||||
|  |   golems can't be destroyed except by the most powerful foes. Crafting an adamantine | ||||||
|  |   golem requires a quantity of adamantine so massive that collecting it usually requires | ||||||
|  |   mounting a mining expedition to a distant planet, the Plane of Earth, or an Outer | ||||||
|  |   Plane. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 255 | ||||||
|  | immunities: | ||||||
|  | - bleed | ||||||
|  | - death effects | ||||||
|  | - disease | ||||||
|  | - doomed | ||||||
|  | - drained | ||||||
|  | - fatigued | ||||||
|  | - fire | ||||||
|  | - healing | ||||||
|  | - magic (see below) | ||||||
|  | - mental | ||||||
|  | - necromancy | ||||||
|  | - nonlethal attacks | ||||||
|  | - paralyzed | ||||||
|  | - poison | ||||||
|  | - sickened | ||||||
|  | - unconscious | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 18 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+17 plus destructive strike | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: fist | ||||||
|  |   to_hit: 35 | ||||||
|  |   traits: | ||||||
|  |   - deadly 3d12 | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | name: Adamantine Golem | ||||||
|  | perception: 26 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: On a critical hit, the adamantine golem's fist Strike breaks the target's | ||||||
|  |     armor, if any, in addition to dealing damage to the target. If the target has | ||||||
|  |     a shield raised, the golem breaks the shield instead. | ||||||
|  |   name: Destructive Strike | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   critical_failure: null | ||||||
|  |   critical_success: The creature takes no damage and its armor takes no damage. | ||||||
|  |   description: The adamantine golem Strides up to its Speed, pushing back each creature | ||||||
|  |     whose space it moves into and damaging them if they try to stop its movement. | ||||||
|  |     A creature can try to bar the way by attempting a DC 45 Fortitude save. | ||||||
|  |   failure: The resisting creature is damaged and its armor takes damage as if hit | ||||||
|  |     by the adamantine golem's fist. | ||||||
|  |   name: Inexorable March | ||||||
|  |   success: The golem halts its movement and cannot enter the creature's square. | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The golem repairs itself, regaining 30 Hit Points. | ||||||
|  |   name: Self-Repair | ||||||
|  |   traits: | ||||||
|  |   - manipulate | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The golem vents a 30-foot cone of superheated steam from its internal | ||||||
|  |     forge. This deals 15d6 fire damage to all creatures in the cone (DC 40 basic Reflex). | ||||||
|  |     The golem can't use Vent again for 1d6 rounds. | ||||||
|  |   name: Vent | ||||||
|  |   traits: | ||||||
|  |   - fire | ||||||
|  | ranged: null | ||||||
|  | resistances: | ||||||
|  | - amount: 20 | ||||||
|  |   type: physical (except vorpal adamantine) | ||||||
|  | saves: | ||||||
|  |   fort: 33 | ||||||
|  |   ref: 27 | ||||||
|  |   will: 29 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Athletics: 38 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 30 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Rare | ||||||
|  | - N | ||||||
|  | - Huge | ||||||
|  | - Construct | ||||||
|  | - Golem | ||||||
|  | - Mindless | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,204 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 3 | ||||||
|  |   con_mod: 5 | ||||||
|  |   dex_mod: 3 | ||||||
|  |   int_mod: 2 | ||||||
|  |   str_mod: 7 | ||||||
|  |   wis_mod: 3 | ||||||
|  | ac: 31 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: 90 feet, DC 28 | ||||||
|  |   name: Frightful Presence | ||||||
|  |   traits: | ||||||
|  |   - aura | ||||||
|  |   - emotion | ||||||
|  |   - fear | ||||||
|  |   - mental | ||||||
|  | - action_cost: Reaction | ||||||
|  |   effect: The dragon Strikes with its tail at the triggering creature at a –2 penalty. | ||||||
|  |     If it hits, the creature takes a –2 circumstance penalty to the triggering roll. | ||||||
|  |   name: Tail Lash | ||||||
|  |   trigger: A creature within reach of the dragon's tail takes an action to Strike | ||||||
|  |     or attempt a skill check | ||||||
|  | description: 'Murderous tyrants of marshes, swamps, bogs, and fens, black dragons | ||||||
|  |   terrorize their domains with intense fervor. Gleefully sadistic, they rule their | ||||||
|  |   fetid principalities from a deep cave or otherwise isolated part of the swamp with | ||||||
|  |   a mix of lightning-quick raids and subterfuge. Their hatred for other creatures | ||||||
|  |   is as acidic as their breath weapons, and they rarely tolerate even other dragons | ||||||
|  |   of their kind—except perhaps to mate or temporarily collaborate to take down a mutual | ||||||
|  |   enemy. | ||||||
|  | 
 | ||||||
|  |   Black dragons are amphibious—although they breathe air, their gills also allow them | ||||||
|  |   to breathe water. Their frills and fins make them accomplished swimmers, well suited | ||||||
|  |   to their wetland environments and submerged lairs. They''re immune to the fetid | ||||||
|  |   water that comes as a result of their magical ability to corrupt water. | ||||||
|  | 
 | ||||||
|  |   Black dragon lairs are as foul as their souls. The floors are littered with rotting | ||||||
|  |   meat, and plundered treasures line the muck and slime of their dank caves amid twisted | ||||||
|  |   roots and creepers. Such places are often crawling with pests, snakes, and slimes. | ||||||
|  |   Though they claim natural caverns when they can, they make do with areas of dense, | ||||||
|  |   twisted vegetation within a swamp. Black dragon treasure hoards primarily consist | ||||||
|  |   of gems and expensive glass work, as valuables of softer substance can''t survive | ||||||
|  |   the dragon''s acidic presence.' | ||||||
|  | divine_spells: null | ||||||
|  | hp: 215 | ||||||
|  | immunities: | ||||||
|  | - acid | ||||||
|  | - paralyzed | ||||||
|  | - sleep | ||||||
|  | innate_spells: | ||||||
|  | - level: 5 | ||||||
|  |   name: black tentacles | ||||||
|  | - level: 5 | ||||||
|  |   name: mariner's curse | ||||||
|  | - level: 4 | ||||||
|  |   name: clairvoyance | ||||||
|  | - level: 4 | ||||||
|  |   name: dimension door | ||||||
|  | - level: 4 | ||||||
|  |   name: suggestion | ||||||
|  | - level: 3 | ||||||
|  |   name: paralyze | ||||||
|  | - level: 3 | ||||||
|  |   name: slow | ||||||
|  | - level: 3 | ||||||
|  |   name: stinking cloud | ||||||
|  | - level: 2 | ||||||
|  |   name: blur | ||||||
|  | - level: 2 | ||||||
|  |   name: glitterdust | ||||||
|  | - level: 2 | ||||||
|  |   name: invisibility | ||||||
|  | - level: 1 | ||||||
|  |   name: alarm | ||||||
|  | - level: 1 | ||||||
|  |   name: ray of enfeeblement | ||||||
|  | - level: 1 | ||||||
|  |   name: true strike | ||||||
|  | - level: 0 | ||||||
|  |   name: dancing lights | ||||||
|  | - level: 0 | ||||||
|  |   name: detect magic | ||||||
|  | - level: 0 | ||||||
|  |   name: prestidigitation | ||||||
|  | - level: 0 | ||||||
|  |   name: read aura | ||||||
|  | - level: 0 | ||||||
|  |   name: tanglefoot | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Jotun | ||||||
|  | level: 11 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d12+13 plus 2d6 acid | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 25 | ||||||
|  |   traits: | ||||||
|  |   - acid | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+13 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 25 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d12+11 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 23 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d10+11 | ||||||
|  |     type: piercing | ||||||
|  |   name: horns | ||||||
|  |   to_hit: 23 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | name: Adult Black Dragon | ||||||
|  | perception: 22 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon breathes a spray of acid that deals 12d6 acid damage in | ||||||
|  |     an 80-foot line (DC 30 basic Reflex save). It can't use Breath Weapon again for | ||||||
|  |     1d4 rounds. | ||||||
|  |   name: Breath Weapon | ||||||
|  |   traits: | ||||||
|  |   - acid | ||||||
|  |   - arcane | ||||||
|  |   - evocation | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: null | ||||||
|  |   effect: The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The | ||||||
|  |     liquid becomes undrinkable and unable to support water-breathing life. This destroys | ||||||
|  |     liquid magic or alchemical items if they're of a lower level than the dragon (a | ||||||
|  |     creature can attempt a DC 28 Will save to protect liquids in its possession). | ||||||
|  |     This doesn't affect liquids in a creature's body. | ||||||
|  |   frequency: Once per day | ||||||
|  |   name: Corrupt Water | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - concentrate | ||||||
|  |   - necromancy | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon makes two claw Strikes and one horns Strike in any order | ||||||
|  |     in any order. | ||||||
|  |   name: Draconic Frenzy | ||||||
|  |   traits: null | ||||||
|  | - description: The dragon recharges its Breath Weapon whenever it scores a critical | ||||||
|  |     hit with a Strike | ||||||
|  |   name: Draconic Momentum | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 23 | ||||||
|  |   ref: 18 | ||||||
|  |   will: 21 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   misc: +1 status to all saves vs. magic | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 60 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 18 | ||||||
|  |   Arcana: 19 | ||||||
|  |   Athletics: 24 | ||||||
|  |   Deception: 20 | ||||||
|  |   Intimidation: 20 | ||||||
|  |   Stealth: 20 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 50 | ||||||
|  |   type: Land | ||||||
|  | - amount: 120 | ||||||
|  |   type: Fly | ||||||
|  | - amount: 50 | ||||||
|  |   type: Swim | ||||||
|  | spell_attack_to_hit: 24 | ||||||
|  | spell_dc: 30 | ||||||
|  | traits: | ||||||
|  | - CE | ||||||
|  | - Large | ||||||
|  | - Acid | ||||||
|  | - Amphibious | ||||||
|  | - Dragon | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,154 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 5 | ||||||
|  |   con_mod: 4 | ||||||
|  |   dex_mod: 3 | ||||||
|  |   int_mod: 4 | ||||||
|  |   str_mod: 6 | ||||||
|  |   wis_mod: 3 | ||||||
|  | ac: 34 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: The dragon can mimic any sound it has heard. It must succeed at a Deception | ||||||
|  |     check with a +4 circumstance bonus to do so. | ||||||
|  |   name: Sound Imitation | ||||||
|  |   traits: null | ||||||
|  | description: Blue dragons are the sleek and poised cosmopolitans of the chromatic | ||||||
|  |   dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons | ||||||
|  |   often lair near or within cities and set out to bend the population to their will | ||||||
|  |   and gather hordes of servants. These dragons love spinning webs of conspiracy. A | ||||||
|  |   blue dragon's lackeys typically don't even realize that they serve a dragon, but | ||||||
|  |   instead think the protection money, tariffs, or taxes they are amassing is treasure | ||||||
|  |   for a cruel but legitimate master. In some ways, blue dragons even see their servants | ||||||
|  |   as a living hoard and value them like treasure. These dragons have been known to | ||||||
|  |   use these tactics even with their own chromatic cousins. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 260 | ||||||
|  | immunities: | ||||||
|  | - electricity | ||||||
|  | - paralyzed | ||||||
|  | - sleep | ||||||
|  | innate_spells: | ||||||
|  | - frequency: at will | ||||||
|  |   level: 6 | ||||||
|  |   name: illusory creature | ||||||
|  | - frequency: at will | ||||||
|  |   level: 6 | ||||||
|  |   name: illusory object | ||||||
|  | - frequency: at will | ||||||
|  |   level: 6 | ||||||
|  |   name: ventriloquism | ||||||
|  | - frequency: at will; see desert thirst | ||||||
|  |   level: 1 | ||||||
|  |   name: create water | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Auran | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Jotun | ||||||
|  | level: 13 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d8+12 plus 1d12 electricity | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 27 | ||||||
|  |   traits: | ||||||
|  |   - electricity | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d8+12 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 27 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - agile | ||||||
|  |   - reach 10 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d8+10 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 25 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 20 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+10 | ||||||
|  |     type: piercing | ||||||
|  |   name: horns | ||||||
|  |   to_hit: 25 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | name: Adult Blue Dragon | ||||||
|  | perception: 24 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon breathes lightning that 9d12 electricity damage in a 100-foot | ||||||
|  |     line (DC 33 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds. | ||||||
|  |   name: 'Breath Weapon ' | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - electricity | ||||||
|  |   - evocation | ||||||
|  | - description: When casting *create water*, the dragon can attempt to destroy liquid | ||||||
|  |     instead of creating it, turning an equal amount of liquid into sand. This destroys | ||||||
|  |     liquid magic or alchemical items if they're of a lower level than the dragon (a | ||||||
|  |     creature can attempt a DC 32 Will save to protect all liquids in its possession). | ||||||
|  |     This doesn't affect the liquids in a creature's body. | ||||||
|  |   name: Desert Thirst | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - transmutation | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon makes two claw Strikes and one horns Strike in any order. | ||||||
|  |   name: Draconic Frenzy | ||||||
|  |   traits: null | ||||||
|  | - description: The dragon recharges its Breath Weapon whenever it scores a critical | ||||||
|  |     hit with a Strike. | ||||||
|  |   name: Draconic Momentum | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 24 | ||||||
|  |   ref: 23 | ||||||
|  |   will: 23 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 60 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 22 | ||||||
|  |   Arcana: 25 | ||||||
|  |   Deception: 26 | ||||||
|  |   Diplomacy: 26 | ||||||
|  |   Intimidation: 24 | ||||||
|  |   Society: 23 | ||||||
|  |   Stealth: 20 | ||||||
|  |   Survival: 22 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 40 | ||||||
|  |   type: Land | ||||||
|  | - amount: 150 | ||||||
|  |   type: Fly | ||||||
|  | - amount: 20 | ||||||
|  |   type: Burrow | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - LE | ||||||
|  | - Huge | ||||||
|  | - Dragon | ||||||
|  | - Electricity | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,135 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 3 | ||||||
|  |   con_mod: 5 | ||||||
|  |   dex_mod: 3 | ||||||
|  |   int_mod: 2 | ||||||
|  |   str_mod: 6 | ||||||
|  |   wis_mod: 4 | ||||||
|  | ac: 31 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Brass dragons are whimsical tricksters who delight in humor and play. | ||||||
|  |   They particularly enjoy conversations with humans and other civilized humanoids, | ||||||
|  |   delighting in the naive customs of these diminutive races without showing them haughtiness | ||||||
|  |   or scorn. While they may seem merely curious, brass dragons engage in this sort | ||||||
|  |   of conversation with the goal of keeping up to date on regional politics so they | ||||||
|  |   can anticipate future conflicts. Along the way, they create extensive information | ||||||
|  |   networks that begin with their own allies but stretch across all levels of humanoid | ||||||
|  |   society—networks which the brass dragon then uses to subtly assist settlements near | ||||||
|  |   their lair. Unlike the schemes and manipulations of blue dragons, brass dragons | ||||||
|  |   use their informant networks to establish justice and equality. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 215 | ||||||
|  | immunities: | ||||||
|  | - fire | ||||||
|  | - paralyzed | ||||||
|  | - sleep | ||||||
|  | innate_spells: | ||||||
|  | - frequency: constant | ||||||
|  |   level: 2 | ||||||
|  |   name: speak with animals | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Auran | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Gnomish | ||||||
|  | - Halfling | ||||||
|  | - Sylvan | ||||||
|  | level: 11 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+12 plus 2d6 fire | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 24 | ||||||
|  |   traits: | ||||||
|  |   - fire | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+12 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 24 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d12+10 | ||||||
|  |     type: slashing | ||||||
|  |   name: wing | ||||||
|  |   to_hit: 22 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | name: Adult Brass Dragon | ||||||
|  | perception: 21 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The brass dragon breathes fire in an 80-foot line that deals 12d6 fire | ||||||
|  |     damage (DC 32 basic Reflex save). The dragon can't use Breath Weapon again for | ||||||
|  |     1d4 rounds. | ||||||
|  |   name: 'Breath Weapon ' | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - evocation | ||||||
|  |   - fire | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: '**Frequency** three times per day. **Effect** The dragon calls upon | ||||||
|  |     the desert wind. This has the same effect as *gust of wind* (DC 30 Fortitude) | ||||||
|  |     but in a 60-foot cone. A creature that fails its save is also blinded until the | ||||||
|  |     end of its next turn (or for 1 minute on a critical failure).' | ||||||
|  |   name: Desert Wind | ||||||
|  |   traits: | ||||||
|  |   - air | ||||||
|  |   - arcane | ||||||
|  |   - concentrate | ||||||
|  |   - evocation | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon makes two claw Strikes and one jaws Strike in any order. | ||||||
|  |   name: Draconic Frenzy | ||||||
|  |   traits: null | ||||||
|  | - description: When the dragon scores a critical hit with a strike, it recharges Breath | ||||||
|  |     Weapon. | ||||||
|  |   name: Draconic Momentum | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 22 | ||||||
|  |   ref: 20 | ||||||
|  |   will: 21 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 60 feet | ||||||
|  | - tremorsense (imprecise) 30 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 20 | ||||||
|  |   Athletics: 23 | ||||||
|  |   Deception: 20 | ||||||
|  |   Diplomacy: 20 | ||||||
|  |   Society: 19 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 50 | ||||||
|  |   type: Land | ||||||
|  | - amount: 120 | ||||||
|  |   type: Fly | ||||||
|  | - amount: 30 | ||||||
|  |   type: Burrow | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - CG | ||||||
|  | - Large | ||||||
|  | - Dragon | ||||||
|  | - Fire | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,137 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 4 | ||||||
|  |   con_mod: 4 | ||||||
|  |   dex_mod: 3 | ||||||
|  |   int_mod: 5 | ||||||
|  |   str_mod: 7 | ||||||
|  |   wis_mod: 4 | ||||||
|  | ac: 34 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Bronze dragons are among the most common of metallic dragons and the | ||||||
|  |   most likely to ally with mortals on worthy quests. However, they are naturally scholarly | ||||||
|  |   creatures who would rather remain in their lairs studying esoteric lore than go | ||||||
|  |   off on a wild adventure. These aloof and stoic dragons also act as preservationists, | ||||||
|  |   guarding storehouses of ancient lore from destruction or perversion. Bronze dragons | ||||||
|  |   are principled and protective, but while their silver cousins are quick to crusade | ||||||
|  |   for justice, bronze dragons prefer to find an important location worthy of their | ||||||
|  |   protection and guard it against any attack or unwelcome intrusion. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 260 | ||||||
|  | immunities: | ||||||
|  | - electricity | ||||||
|  | - paralyzed | ||||||
|  | - sleep | ||||||
|  | innate_spells: | ||||||
|  | - frequency: at will | ||||||
|  |   level: 2 | ||||||
|  |   name: obscuring mist | ||||||
|  | - frequency: constant | ||||||
|  |   level: 2 | ||||||
|  |   name: speak with animals | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Aquan | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Dwarven | ||||||
|  | - Elven | ||||||
|  | - Gnomish | ||||||
|  | level: 13 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d12+15 plus 1d12 electricity | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 28 | ||||||
|  |   traits: | ||||||
|  |   - electricity | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+15 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 28 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d10+13 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 26 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | name: Adult Bronze Dragon | ||||||
|  | perception: 23 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: ; The dragon breathes lightning in a 80-foot line that deals 8d12 electricity | ||||||
|  |     damage (DC 33 basic Reflex save).</li><li>**Repulsion Gas** (abjuration, arcane, | ||||||
|  |     incapacitation, mental); The dragon breathes a 80-foot line of repulsive gas. | ||||||
|  |     Each creature in the area must succeed at a DC 33 Will save or become fleeing | ||||||
|  |     from the dragon for 1 round (or 2 rounds on a critical failure).</li></ul> | ||||||
|  |   name: 'Breath Weapon ' | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - electricity | ||||||
|  |   - evocation | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon makes two claw Strikes and one tail Strike in any order. | ||||||
|  |   name: Draconic Frenzy | ||||||
|  |   traits: null | ||||||
|  | - description: When the dragon scores a critical hit with a Strike, it recharges its | ||||||
|  |     Breath Weapon. | ||||||
|  |   name: Draconic Momentum | ||||||
|  |   traits: null | ||||||
|  | - description: For up to 60 minutes per day, the dragon, along with allied creatures | ||||||
|  |     and vessels within 50 feet, can move at double their normal Speed in water. | ||||||
|  |   name: Water Mastery | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - transmutation | ||||||
|  |   - water | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 24 | ||||||
|  |   ref: 23 | ||||||
|  |   will: 26 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 60 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 22 | ||||||
|  |   Arcana: 28 | ||||||
|  |   Athletics: 24 | ||||||
|  |   Diplomacy: 23 | ||||||
|  |   Intimidation: 23 | ||||||
|  |   Occultism: 24 | ||||||
|  |   Stealth: 22 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 40 | ||||||
|  |   type: Land | ||||||
|  | - amount: 140 | ||||||
|  |   type: Fly | ||||||
|  | - amount: 50 | ||||||
|  |   type: Swim | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - LG | ||||||
|  | - Huge | ||||||
|  | - Amphibious | ||||||
|  | - Dragon | ||||||
|  | - Water | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,131 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 5 | ||||||
|  |   con_mod: 4 | ||||||
|  |   dex_mod: 3 | ||||||
|  |   int_mod: 4 | ||||||
|  |   str_mod: 6 | ||||||
|  |   wis_mod: 3 | ||||||
|  | ac: 33 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Capricious and always eager to share a good laugh, copper dragons are | ||||||
|  |   among the wiliest of the metallic dragons, but this by no means interferes with | ||||||
|  |   their mission to spread freedom in oppressive lands. Copper dragons are hedonists | ||||||
|  |   who are quick to indulge in simple pleasures, but they're also sympathetic to other | ||||||
|  |   creatures, slow to pass judgment, and careful to always examine a situation from | ||||||
|  |   as many perspectives as possible. This philosophy has its drawbacks, however, as | ||||||
|  |   copper dragons are susceptible to negative influences and prone to forgiving the | ||||||
|  |   less serious evil acts performed by their chromatic cousins and other cruel creatures. | ||||||
|  |   Copper dragons also have a difficult time keeping their temper in check once they | ||||||
|  |   are roused to anger. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 235 | ||||||
|  | immunities: | ||||||
|  | - acid | ||||||
|  | - paralyzed | ||||||
|  | - sleep | ||||||
|  | innate_spells: | ||||||
|  | - frequency: at will | ||||||
|  |   level: 4 | ||||||
|  |   name: hideous laughter | ||||||
|  | - frequency: at will | ||||||
|  |   level: 4 | ||||||
|  |   name: shape stone | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Elven | ||||||
|  | - Gnomish | ||||||
|  | level: 12 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d8+12 plus 2d8 acid | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 26 | ||||||
|  |   traits: | ||||||
|  |   - acid | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d8+12 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 26 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+10 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 24 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | name: Adult Copper Dragon | ||||||
|  | perception: 23 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: ; The dragon breathes acid in a 80-foot line that deals 13d6 acid damage | ||||||
|  |     (DC 32 basic Fortitude save).</li><li>**Slowing Gas** (arcane, transmutation); | ||||||
|  |     The dragon breathes a 80-foot line of slowing gas. Each creature in the area must | ||||||
|  |     succeed at a DC 32 Fortitude save or be slowed 1 for 1 round (or slowed 2 on a | ||||||
|  |     critical failure).</li></ul> | ||||||
|  |   name: 'Breath Weapon ' | ||||||
|  |   traits: | ||||||
|  |   - acid | ||||||
|  |   - arcane | ||||||
|  |   - evocation | ||||||
|  | - description: The dragon's climb speed functions only when climbing stone surfaces | ||||||
|  |   name: Climb Stone | ||||||
|  |   traits: null | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon makes two claw Strikes and one tail Strike in any order. | ||||||
|  |   name: Draconic Frenzy | ||||||
|  |   traits: null | ||||||
|  | - description: When the dragon scores a critical hit with a Strike, it recharges Breath | ||||||
|  |     Weapon. | ||||||
|  |   name: Draconic Momentum | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 23 | ||||||
|  |   ref: 22 | ||||||
|  |   will: 22 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 60 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 21 | ||||||
|  |   Athletics: 24 | ||||||
|  |   Crafting: 22 | ||||||
|  |   Deception: 21 | ||||||
|  |   Performance: 23 | ||||||
|  |   Society: 22 | ||||||
|  |   Stealth: 21 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 40 | ||||||
|  |   type: Land | ||||||
|  | - amount: 140 | ||||||
|  |   type: Fly | ||||||
|  | - amount: 40 | ||||||
|  |   type: Climb Stone | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - CG | ||||||
|  | - Large | ||||||
|  | - Dragon | ||||||
|  | - Earth | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,145 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 4 | ||||||
|  |   con_mod: 6 | ||||||
|  |   dex_mod: 3 | ||||||
|  |   int_mod: 5 | ||||||
|  |   str_mod: 7 | ||||||
|  |   wis_mod: 6 | ||||||
|  | ac: 38 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Gold dragons are the epitome of metallic dragonkind, unrivaled in their | ||||||
|  |   strength as well as their wisdom. They command the unwavering reverence of all other | ||||||
|  |   metallic dragons, who view gold dragons as their leaders and counselors. Golds rival | ||||||
|  |   the raw power of even red dragons, much to the chagrin of their chromatic cousins, | ||||||
|  |   and the two races are often regarded as bitter rivals. But despite their incredible | ||||||
|  |   power, gold dragons are fond of discourse and prefer to talk through solutions to | ||||||
|  |   problems rather than rely upon brute strength. Long-lived as they are, they necessarily | ||||||
|  |   take a wide view of all situations and never act without considering all possible | ||||||
|  |   options and outcomes. Because of this, gold dragons willingly converse with any | ||||||
|  |   creature that seeks them out, even evil chromatic dragons. Mortals might find this | ||||||
|  |   behavior strange, considering the longstanding war between chromatic and metallic | ||||||
|  |   dragons, but dragons know all too well that desperate situations sometimes call | ||||||
|  |   for drastic alliances. And although gold dragons might consider brief truces with | ||||||
|  |   their chromatic brethren in the case of world-ending threats, they also know when | ||||||
|  |   such alliances have run their course. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 330 | ||||||
|  | immunities: | ||||||
|  | - fire | ||||||
|  | - paralyzed | ||||||
|  | - sleep | ||||||
|  | innate_spells: | ||||||
|  | - level: 7 | ||||||
|  |   name: sunburst | ||||||
|  | - frequency: gems only | ||||||
|  |   level: 3 | ||||||
|  |   name: locate | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Dwarven | ||||||
|  | - Elven | ||||||
|  | - Sylvan | ||||||
|  | level: 15 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d12+15 plus 3d6 fire | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 30 | ||||||
|  |   traits: | ||||||
|  |   - fire | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+15 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 30 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+13 | ||||||
|  |     type: slashing | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 28 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 20 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d12+13 | ||||||
|  |     type: piercing | ||||||
|  |   name: horns | ||||||
|  |   to_hit: 28 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | name: Adult Gold Dragon | ||||||
|  | perception: 29 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: ; The dragon breathes a blast of flame in a 40-foot cone that deals | ||||||
|  |     15d6 fire damage (DC 37 basic Reflex save).</li><li>**Weakening Gas** (arcane, | ||||||
|  |     necromancy); The dragon breathes a blast of weakening gas. Each creature within | ||||||
|  |     a 40-foot cone must succeed at a DC 37 Fortitude save or become enfeebled 2 for | ||||||
|  |     1 round (or enfeebled 3 on a critical failure).</li></ul> | ||||||
|  |   name: 'Breath Weapon ' | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - evocation | ||||||
|  |   - fire | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The gold dragon makes two claw Strikes and one horns Strike in any | ||||||
|  |     order | ||||||
|  |   name: Draconic Frenzy | ||||||
|  |   traits: null | ||||||
|  | - description: When the gold dragon scores a critical hit with a strike, it recharges | ||||||
|  |     Breath Weapon. | ||||||
|  |   name: Draconic Momentum | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 28 | ||||||
|  |   ref: 25 | ||||||
|  |   will: 28 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 60 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 22 | ||||||
|  |   Arcana: 24 | ||||||
|  |   Athletics: 28 | ||||||
|  |   Diplomacy: 29 | ||||||
|  |   Medicine: 27 | ||||||
|  |   Religion: 29 | ||||||
|  |   Society: 26 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 50 | ||||||
|  |   type: Land | ||||||
|  | - amount: 180 | ||||||
|  |   type: Fly | ||||||
|  | - amount: 50 | ||||||
|  |   type: Swim | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - LG | ||||||
|  | - Huge | ||||||
|  | - Dragon | ||||||
|  | - Fire | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,145 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 5 | ||||||
|  |   con_mod: 3 | ||||||
|  |   dex_mod: 3 | ||||||
|  |   int_mod: 4 | ||||||
|  |   str_mod: 6 | ||||||
|  |   wis_mod: 4 | ||||||
|  | ac: 34 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Green dragons are the most contemplative of the chromatic dragons as | ||||||
|  |   well as the most approachable. The key to understanding green dragons is to understand | ||||||
|  |   their obsession with knowledge and self-discipline. Any careful approach that takes | ||||||
|  |   advantage of a green dragon's fixations may end in a diplomatic outcome, but any | ||||||
|  |   misstep or slight can provoke a savage attack. Like most chromatic dragons, green | ||||||
|  |   dragons do not suffer fools—and the threshold for what they consider foolish is | ||||||
|  |   very low. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 215 | ||||||
|  | immunities: | ||||||
|  | - paralyzed | ||||||
|  | - poison | ||||||
|  | - sleep | ||||||
|  | innate_spells: | ||||||
|  | - level: 4 | ||||||
|  |   name: suggestion | ||||||
|  | - frequency: x2 | ||||||
|  |   level: 2 | ||||||
|  |   name: entangle | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Elven | ||||||
|  | - Sylvan | ||||||
|  | level: 12 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+12 plus 3d4 poison | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 26 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - poison | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d8+12 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 26 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d8+10 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 24 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 20 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+10 | ||||||
|  |     type: piercing | ||||||
|  |   name: horn | ||||||
|  |   to_hit: 24 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | name: Adult Green Dragon | ||||||
|  | perception: 22 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon breathes a toxic cloud that deals 13d6 poison damage in | ||||||
|  |     a 50-foot cone (DC 31 basic Fortitude save). It can't use Breath Weapon again | ||||||
|  |     for 1d4 rounds. | ||||||
|  |   name: 'Breath Weapon ' | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - evocation | ||||||
|  |   - poison | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon makes two claw Strikes and one horn Strike in any order. | ||||||
|  |   name: Draconic Frenzy | ||||||
|  |   traits: null | ||||||
|  | - description: The dragon recharges its Breath Weapon whenever it scores a critical | ||||||
|  |     hit with a Strike. | ||||||
|  |   name: Draconic Momentum | ||||||
|  |   traits: null | ||||||
|  | - description: The green dragon always gains the benefits of Cover Tracks in natural | ||||||
|  |     surroundings, even while moving at full speed. | ||||||
|  |   name: Trackless Step | ||||||
|  |   traits: null | ||||||
|  | - description: The green dragon ignores difficult terrain and greater difficult terrain | ||||||
|  |     from non-magical foliage. | ||||||
|  |   name: Woodland Stride | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 20 | ||||||
|  |   ref: 22 | ||||||
|  |   will: 23 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 60 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 19 | ||||||
|  |   Arcana: 22 | ||||||
|  |   Athletics: 24 | ||||||
|  |   Deception: 19 | ||||||
|  |   Diplomacy: 23 | ||||||
|  |   Intimidation: 23 | ||||||
|  |   Nature: 20 | ||||||
|  |   Occultism: 24 | ||||||
|  |   Society: 22 | ||||||
|  |   Stealth: 21 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 40 | ||||||
|  |   type: Land | ||||||
|  | - amount: 160 | ||||||
|  |   type: Fly | ||||||
|  | - amount: 40 | ||||||
|  |   type: Swim | ||||||
|  | - amount: null | ||||||
|  |   type: Trackless Step | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - LE | ||||||
|  | - Huge | ||||||
|  | - Amphibious | ||||||
|  | - Dragon | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,141 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 4 | ||||||
|  |   con_mod: 5 | ||||||
|  |   dex_mod: 2 | ||||||
|  |   int_mod: 2 | ||||||
|  |   str_mod: 8 | ||||||
|  |   wis_mod: 4 | ||||||
|  | ac: 34 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: '*This entry did not have a separate description for the creature.*' | ||||||
|  | divine_spells: null | ||||||
|  | hp: 270 | ||||||
|  | immunities: | ||||||
|  | - fire | ||||||
|  | - paralyzed | ||||||
|  | - sleep | ||||||
|  | innate_spells: | ||||||
|  | - frequency: at will | ||||||
|  |   level: 6 | ||||||
|  |   name: burning hands | ||||||
|  | - frequency: at will | ||||||
|  |   level: 6 | ||||||
|  |   name: wall of fire | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Ignan | ||||||
|  | - Terran | ||||||
|  | level: 13 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+11 plus 3d6 fire | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 27 | ||||||
|  |   traits: | ||||||
|  |   - fire | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+11 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 27 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d12+10 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 25 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 20 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+10 | ||||||
|  |     type: piercing | ||||||
|  |   name: horns | ||||||
|  |   to_hit: 25 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | name: Adult Magma Dragon | ||||||
|  | perception: 23 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon breathes a blast of magma that deals 7d6 fire damage and | ||||||
|  |     4d12 bludgeoning damage in a 40-foot cone (DC 33 basic Reflex save). It can't | ||||||
|  |     use Breath Weapon again for 1d4 rounds. | ||||||
|  |   name: Breath Weapon | ||||||
|  |   traits: | ||||||
|  |   - evocation | ||||||
|  |   - fire | ||||||
|  |   - primal | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon makes two claw Strikes and one horns Strike in any order. | ||||||
|  |   name: Draconic Frenzy | ||||||
|  |   traits: null | ||||||
|  | - description: The dragon recharges its Breath Weapon whenever it scores a critical | ||||||
|  |     hit with a Strike. | ||||||
|  |   name: Draconic Momentum | ||||||
|  |   traits: null | ||||||
|  | - description: A magma dragon's swim Speed functions only when the dragon is swimming | ||||||
|  |     through magma or molten lava. | ||||||
|  |   name: Magma Swim | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: If the next action the dragon uses is Breath Weapon, the magma clings | ||||||
|  |     to those it damages. Each creature that fails its save against the Breath Weapon | ||||||
|  |     takes 3d6 persistent fire damage, and as long as it has this persistent fire damage, | ||||||
|  |     it also takes a –10-foot status penalty to its Speeds. | ||||||
|  |   name: Volcanic Purge | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 26 | ||||||
|  |   ref: 21 | ||||||
|  |   will: 23 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 60 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 22 | ||||||
|  |   Athletics: 28 | ||||||
|  |   Deception: 19 | ||||||
|  |   Intimidation: 25 | ||||||
|  |   Nature: 21 | ||||||
|  |   Stealth: 22 | ||||||
|  |   Survival: 21 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 40 | ||||||
|  |   type: Land | ||||||
|  | - amount: 140 | ||||||
|  |   type: Fly | ||||||
|  | - amount: 40 | ||||||
|  |   type: Swim | ||||||
|  | - amount: null | ||||||
|  |   type: Magma Swim | ||||||
|  | spell_attack_to_hit: 23 | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Rare | ||||||
|  | - CN | ||||||
|  | - Huge | ||||||
|  | - Dragon | ||||||
|  | - Fire | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,131 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 5 | ||||||
|  |   con_mod: 6 | ||||||
|  |   dex_mod: 3 | ||||||
|  |   int_mod: 3 | ||||||
|  |   str_mod: 7 | ||||||
|  |   wis_mod: 4 | ||||||
|  | ac: 37 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: Smoke doesn't impair a red dragon's vision; it ignores the concealed | ||||||
|  |     condition from smoke. | ||||||
|  |   name: Smoke Vision | ||||||
|  |   traits: null | ||||||
|  | description: The largest and most powerful of the chromatic dragons, red dragons are | ||||||
|  |   a menace to civilizations everywhere, and their strength is rivaled only by their | ||||||
|  |   arrogance. Red dragons see themselves as regents and overlords of all dragonkind. | ||||||
|  |   With their crowns of crimson spikes and their command of blistering frame, this | ||||||
|  |   is no haughty boast in their eyes—only unquestioned fact. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 305 | ||||||
|  | immunities: | ||||||
|  | - fire | ||||||
|  | - paralyzed | ||||||
|  | - sleep | ||||||
|  | innate_spells: | ||||||
|  | - level: 4 | ||||||
|  |   name: suggestion | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Dwarven | ||||||
|  | - Orcish | ||||||
|  | level: 14 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d12+15 plus 2d6 fire | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 29 | ||||||
|  |   traits: | ||||||
|  |   - fire | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+15 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 29 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d12+13 | ||||||
|  |     type: slashing | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 27 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 20 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+13 | ||||||
|  |     type: slashing | ||||||
|  |   name: wing | ||||||
|  |   to_hit: 27 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | name: Adult Red Dragon | ||||||
|  | perception: 26 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon breathes a blast of flame that deals 15d6 fire damage in | ||||||
|  |     a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for | ||||||
|  |     1d4 rounds. | ||||||
|  |   name: 'Breath Weapon ' | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - evocation | ||||||
|  |   - fire | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon makes two claw Strikes and one wing Strike in any order. | ||||||
|  |   name: Draconic Frenzy | ||||||
|  |   traits: null | ||||||
|  | - description: The dragon recharges its Breath Weapon whenever it scores a critical | ||||||
|  |     hit with a Strike. | ||||||
|  |   name: Draconic Momentum | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 28 | ||||||
|  |   ref: 25 | ||||||
|  |   will: 26 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 60 feet | ||||||
|  | - smoke vision | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 23 | ||||||
|  |   Arcana: 25 | ||||||
|  |   Athletics: 29 | ||||||
|  |   Deception: 25 | ||||||
|  |   Diplomacy: 25 | ||||||
|  |   Intimidation: 27 | ||||||
|  |   Stealth: 23 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 50 | ||||||
|  |   type: Land | ||||||
|  | - amount: 150 | ||||||
|  |   type: Fly | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - CE | ||||||
|  | - Huge | ||||||
|  | - Dragon | ||||||
|  | - Fire | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,128 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 5 | ||||||
|  |   con_mod: 4 | ||||||
|  |   dex_mod: 3 | ||||||
|  |   int_mod: 3 | ||||||
|  |   str_mod: 7 | ||||||
|  |   wis_mod: 4 | ||||||
|  | ac: 37 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: The silver dragon ignores the concealed condition from fog and clouds. | ||||||
|  |   name: Fog Vision | ||||||
|  |   traits: null | ||||||
|  | description: Silver dragons are among the most chivalrous of all dragonkind; they | ||||||
|  |   wield frost and cold as weapons, can walk on clouds, and dwell high upon snowy mountain | ||||||
|  |   peaks or deep in steep, misty valleys. Although they typically make their lairs | ||||||
|  |   among the highlands, the pursuit of justice leads silver dragons to travel far and | ||||||
|  |   wide—often into the very heart of realms overrun by evil. These exemplars of righteousness | ||||||
|  |   are ceaseless in their determination to help the weak, spread honor, and stamp out | ||||||
|  |   evil. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 295 | ||||||
|  | immunities: | ||||||
|  | - cold | ||||||
|  | - paralyzed | ||||||
|  | - sleep | ||||||
|  | innate_spells: [] | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Aquan | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Dwarven | ||||||
|  | level: 14 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+13 plus 3d6 cold | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 29 | ||||||
|  |   traits: | ||||||
|  |   - cold | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d8+13 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 29 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+11 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 27 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 20 feet | ||||||
|  | name: Adult Silver Dragon | ||||||
|  | perception: 26 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: ; The dragon breathes a cloud of frost in a 40-foot cone that deals | ||||||
|  |     15d6 cold damage (DC 35 basic Reflex save).</li><li>**Paralyzing Gas** (arcane, | ||||||
|  |     enchantment,incapacitation); The dragon breathes a blast of paralyzing gas. Each | ||||||
|  |     creature within a 40-foot cone must succeed at a DC 35 Fortitude save or be slowed | ||||||
|  |     2 for 1 round (or paralyzed for two rounds on a critical failure).</li></ul> | ||||||
|  |   name: 'Breath Weapon ' | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - cold | ||||||
|  |   - evocation | ||||||
|  | - description: The silver dragon can tread on clouds or fog as though on solid ground. | ||||||
|  |   name: Cloud Walk | ||||||
|  |   traits: null | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The silver dragon makes two claw Strikes and one tail Strike in any | ||||||
|  |     order. | ||||||
|  |   name: Draconic Frenzy | ||||||
|  |   traits: null | ||||||
|  | - description: When the silver dragon scores a critical hit with a Strike, it recharges | ||||||
|  |     its Breath Weapon. | ||||||
|  |   name: Draconic Momentum | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 26 | ||||||
|  |   ref: 23 | ||||||
|  |   will: 28 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - fog vision | ||||||
|  | - scent (imprecise) 60 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 21 | ||||||
|  |   Athletics: 27 | ||||||
|  |   Diplomacy: 25 | ||||||
|  |   Intimidation: 27 | ||||||
|  |   Medicine: 24 | ||||||
|  |   Religion: 24 | ||||||
|  |   Society: 20 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 50 | ||||||
|  |   type: Land | ||||||
|  | - amount: 140 | ||||||
|  |   type: Fly | ||||||
|  | - amount: null | ||||||
|  |   type: Cloud Walk | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - LG | ||||||
|  | - Huge | ||||||
|  | - Cold | ||||||
|  | - Dragon | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,145 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 1 | ||||||
|  |   con_mod: 5 | ||||||
|  |   dex_mod: 2 | ||||||
|  |   int_mod: 1 | ||||||
|  |   str_mod: 7 | ||||||
|  |   wis_mod: 2 | ||||||
|  | ac: 29 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: Snow doesn't impair a white dragon's vision; it ignores concealment | ||||||
|  |     from snowfall. | ||||||
|  |   name: Snow Vision | ||||||
|  |   traits: null | ||||||
|  | description: The most feral and least intelligent of all the chromatic dragons, white | ||||||
|  |   dragons are brutish, predatory, and chiefly motivated by self-preservation. Nearly | ||||||
|  |   all other dragons look down on white dragons as hopelessly hotheaded and dull, though | ||||||
|  |   this does not make them any less dangerous—in fact, it may mean the opposite. It's | ||||||
|  |   nearly impossible to treat with white dragons, not because they lack the capacity | ||||||
|  |   to do so, but because they just don't care to. They are as difficult to deal with | ||||||
|  |   as they are quick to anger, and they become incensed at almost anything. When a | ||||||
|  |   white dragon does speak, it spews threats, inane jokes, and incoherent babbling | ||||||
|  |   as a prelude to attacking—and when the attack comes, it's bloody and relentless. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 215 | ||||||
|  | immunities: | ||||||
|  | - cold | ||||||
|  | - paralyzed | ||||||
|  | - sleep | ||||||
|  | innate_spells: | ||||||
|  | - frequency: at will | ||||||
|  |   level: 2 | ||||||
|  |   name: obscuring mist | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | level: 10 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+13 plus 2d6 cold | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 23 | ||||||
|  |   traits: | ||||||
|  |   - cold | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+13 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 23 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d6+11 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 22 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | name: Adult White Dragon | ||||||
|  | perception: 20 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon breathes a cloud of frost that deals 11d6 cold damage in | ||||||
|  |     a 40-foot cone (DC 29 basic Reflex save). It can't use Breath Weapon again for | ||||||
|  |     1d4 rounds. | ||||||
|  |   name: 'Breath Weapon ' | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - cold | ||||||
|  |   - evocation | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon makes two claw Strikes and one tail Strike in any order | ||||||
|  |   name: Draconic Frenzy | ||||||
|  |   traits: null | ||||||
|  | - description: When the dragon scores a critical hit with a Strike, it recharges its | ||||||
|  |     Breath Weapon | ||||||
|  |   name: Draconic Momentum | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The dragon slams into the ground. It can do this if it's on the ground | ||||||
|  |     Flying within 10 feet of the ground. Each creature on the ground within 10 feet | ||||||
|  |     must succeed at a DC 29 Reflex save or fall prone and take 3d6 bludgeoning damage. | ||||||
|  |     The dragon can then Step. | ||||||
|  |   name: Ground Slam | ||||||
|  |   traits: null | ||||||
|  | - description: A white dragon can climb on ice as though it had the listed climb Speed. | ||||||
|  |     It ignores difficult terrain and greater difficult terrain from ice and snow and | ||||||
|  |     doesn't risk falling when crossing ice. | ||||||
|  |   name: Ice Climb | ||||||
|  |   traits: null | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon reshapes a cube of ice or snow it touches, up to 10 feet | ||||||
|  |     across. Any creature standing atop the ice must succeed at a DC 15 Reflex save | ||||||
|  |     or Acrobatic check. On a failure, the creature falls prone atop the ice; on a | ||||||
|  |     critical failure, it falls off the ice entirely and is also prone. | ||||||
|  |   name: Shape Ice | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - transmutation | ||||||
|  |   - water | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 22 | ||||||
|  |   ref: 19 | ||||||
|  |   will: 17 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 60 feet | ||||||
|  | - snow vision | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 16 | ||||||
|  |   Arcana: 15 | ||||||
|  |   Athletics: 23 | ||||||
|  |   Intimidation: 19 | ||||||
|  |   Stealth: 18 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 30 | ||||||
|  |   type: Land | ||||||
|  | - amount: 120 | ||||||
|  |   type: Fly | ||||||
|  | - amount: 30 | ||||||
|  |   type: Ice Climb | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - CE | ||||||
|  | - Large | ||||||
|  | - Cold | ||||||
|  | - Dragon | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,78 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 0 | ||||||
|  |   con_mod: 0 | ||||||
|  |   dex_mod: 4 | ||||||
|  |   int_mod: -2 | ||||||
|  |   str_mod: 1 | ||||||
|  |   wis_mod: 0 | ||||||
|  | ac: 16 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Air mephits are capricious and flighty relative to their kin; they are | ||||||
|  |   as likely to fly blindly into battle as they are to whine in terror at a loud noise. | ||||||
|  |   They are pale blue in coloration and have thin wings that trail small puffs of vapor | ||||||
|  |   as they fly through the skies. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 12 | ||||||
|  | immunities: | ||||||
|  | - bleed | ||||||
|  | - paralyzed | ||||||
|  | - poison | ||||||
|  | - sleep | ||||||
|  | innate_spells: | ||||||
|  | - level: 2 | ||||||
|  |   name: blur | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Auran | ||||||
|  | level: 1 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+1 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 9 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - finesse | ||||||
|  | name: Air Mephit | ||||||
|  | perception: 3 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The air mephit breathes sand and grit in a 15-foot cone that deals | ||||||
|  |     2d6 slashing damage to each creature within the area (DC 17 basic Reflex save). | ||||||
|  |     The air mephit can't use Breath Weapon again for 1d4 rounds. | ||||||
|  |   name: Breath Weapon | ||||||
|  |   traits: | ||||||
|  |   - air | ||||||
|  |   - arcane | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 3 | ||||||
|  |   ref: 19 | ||||||
|  |   will: 7 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 7 | ||||||
|  |   Stealth: 7 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 20 | ||||||
|  |   type: Land | ||||||
|  | - amount: 40 | ||||||
|  |   type: Fly | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Small | ||||||
|  | - Air | ||||||
|  | - Elemental | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,108 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -5 | ||||||
|  |   con_mod: 3 | ||||||
|  |   dex_mod: 4 | ||||||
|  |   int_mod: -5 | ||||||
|  |   str_mod: 6 | ||||||
|  |   wis_mod: 0 | ||||||
|  | ac: 27 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: This golem is a walking alchemical nightmare capable of inflicting all | ||||||
|  |   manner of painful wounds. Its ability to follow orders is granted by the otherwise | ||||||
|  |   mindless humanoid brain that floats in its dome-like head. In exceptionally rare | ||||||
|  |   cases, the brain used in its creation might retain fragments of memories or even | ||||||
|  |   actual intellect, resulting in an alchemical golem with a personality and agenda | ||||||
|  |   of its own. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 150 | ||||||
|  | immunities: | ||||||
|  | - acid | ||||||
|  | - bleed | ||||||
|  | - death effects | ||||||
|  | - disease | ||||||
|  | - doomed | ||||||
|  | - drained | ||||||
|  | - fatigued | ||||||
|  | - healing | ||||||
|  | - magic (see below) | ||||||
|  | - mental | ||||||
|  | - necromancy | ||||||
|  | - nonlethal attacks | ||||||
|  | - paralyzed | ||||||
|  | - poison | ||||||
|  | - sickened | ||||||
|  | - unconscious | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 9 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+6 plus alchemical injection | ||||||
|  |     type: piercing | ||||||
|  |   name: syringe | ||||||
|  |   to_hit: 22 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | name: Alchemical Golem | ||||||
|  | perception: 15 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: . | ||||||
|  |   name: Alchemical Injection | ||||||
|  |   traits: | ||||||
|  |   - or exposes the target to the sickness effect | ||||||
|  |   - as appropriate | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: 'The golem fills an empty vial from one of its alchemical chambers | ||||||
|  |     to create a bomb and then makes a bomb Strike. Determine the type of bomb created | ||||||
|  |     by rolling 1d6 on the alchemical chambers list above. On a roll of 1–4, it creates | ||||||
|  |     the corresponding greater alchemical bomb: an acid flask from chamber 1, a frost | ||||||
|  |     vial from chamber 2, bottled lightning from chamber 3, or alchemist''s fire from | ||||||
|  |     chamber 4. On a roll of 5, it creates a poisonous bomb that deals 3d10 poison | ||||||
|  |     damage and 3 poison splash damage with no other effects. On a roll of 6, it creates | ||||||
|  |     a sickness bomb, which exposes the target and all creatures in the splash radius | ||||||
|  |     to the sickness effect; creatures hit by only the splash receive a +2 circumstance | ||||||
|  |     bonus to their Fortitude saves.' | ||||||
|  |   name: Generate Bomb | ||||||
|  |   traits: | ||||||
|  |   - manipulate | ||||||
|  | ranged: | ||||||
|  | - action_cost: One Action | ||||||
|  |   name: bomb | ||||||
|  |   to_hit: 20 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - thrown 20 feet | ||||||
|  | resistances: | ||||||
|  | - amount: 12 | ||||||
|  |   type: physical (except adamantine or bludgeoning) | ||||||
|  | saves: | ||||||
|  |   fort: 20 | ||||||
|  |   ref: 19 | ||||||
|  |   will: 15 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Athletics: 22 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 25 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - N | ||||||
|  | - Large | ||||||
|  | - Alchemical | ||||||
|  | - Construct | ||||||
|  | - Golem | ||||||
|  | - Mindless | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,116 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 4 | ||||||
|  |   con_mod: 6 | ||||||
|  |   dex_mod: 1 | ||||||
|  |   int_mod: 3 | ||||||
|  |   str_mod: 5 | ||||||
|  |   wis_mod: 5 | ||||||
|  | ac: 23 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: While underwater, an aboleth exudes a cloud of transparent slime. An | ||||||
|  |     air-breathing creature adjacent to an aboleth must succeed at a DC 25 Fortitude | ||||||
|  |     save each round or lose the ability to breathe air but gain the ability to breathe | ||||||
|  |     water for 3 hours. | ||||||
|  |   name: Mucus Cloud | ||||||
|  |   range: 5 feet | ||||||
|  |   traits: | ||||||
|  |   - aura | ||||||
|  |   - disease | ||||||
|  | description: Aboleths form the core of alghollthu society, and while they are the | ||||||
|  |   "common folk" of their own societies, they see themselves as masters of all others. | ||||||
|  |   Unlike their leaders, who mask their actions using magical disguises, aboleths revel | ||||||
|  |   in their monstrous forms, appearing as primeval fish with tentacles. Masters of | ||||||
|  |   psychic manipulation, they are a species so ancient that they were present in the | ||||||
|  |   world when it was young, before the gods had turned their attention to the planet. | ||||||
|  |   They see all other life as something they have the right to control, so the idea | ||||||
|  |   that potential slaves might have faith in a higher power other than themselves enrages | ||||||
|  |   aboleths. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 135 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: | ||||||
|  | - frequency: at will | ||||||
|  |   level: 7 | ||||||
|  |   name: project image | ||||||
|  | - frequency: at will | ||||||
|  |   level: 7 | ||||||
|  |   name: veil | ||||||
|  | - frequency: x3 | ||||||
|  |   level: 6 | ||||||
|  |   name: dominate | ||||||
|  | - frequency: x3 | ||||||
|  |   level: 6 | ||||||
|  |   name: illusory scene | ||||||
|  | - frequency: at will | ||||||
|  |   level: 5 | ||||||
|  |   name: illusory object | ||||||
|  | - frequency: at will | ||||||
|  |   level: 4 | ||||||
|  |   name: hallucinatory terrain | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Aklo | ||||||
|  | - Alghollthu | ||||||
|  | - Aquan | ||||||
|  | - Common | ||||||
|  | - Undercommon | ||||||
|  | level: 7 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+10 plus slime | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: tentacle | ||||||
|  |   to_hit: 16 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | name: Alghollthu Master (Aboleth) | ||||||
|  | perception: 17 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: '**Saving Throw** Fortitude DC 25; **Stage 1** no ill effect (1 round); | ||||||
|  |     **Stage 2** the victim''s skin softens, inflicting drained 1 (1 round); **Stage | ||||||
|  |     3** the victim''s skin transforms into a clear, slimy membrane, inflicting drained | ||||||
|  |     2 until the curse ends; every hour this membrane remains dry, the creature''s | ||||||
|  |     drained condition increases by 1 (permanent). A remove disease spell can counteract | ||||||
|  |     this curse, but immunity to disease offers no protection against it.' | ||||||
|  |   name: Slime | ||||||
|  |   traits: | ||||||
|  |   - curse | ||||||
|  |   - occult | ||||||
|  |   - virulent | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 15 | ||||||
|  |   ref: 10 | ||||||
|  |   will: 16 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Athletics: 16 | ||||||
|  |   Deception: 15 | ||||||
|  |   Intimidation: 15 | ||||||
|  |   Lore: 14 | ||||||
|  |   Occultism: 16 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 10 | ||||||
|  |   type: Land | ||||||
|  | - amount: 60 | ||||||
|  |   type: Swim | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: 25 | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - LE | ||||||
|  | - Huge | ||||||
|  | - Aberration | ||||||
|  | - Aquatic | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,100 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -5 | ||||||
|  |   con_mod: 5 | ||||||
|  |   dex_mod: 2 | ||||||
|  |   int_mod: -5 | ||||||
|  |   str_mod: 7 | ||||||
|  |   wis_mod: 1 | ||||||
|  | ac: 30 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: The most common aluum is powered by the bound soul of a loyal city servant, | ||||||
|  |   but its creation is among the Pactmasters' most guarded secrets. There are dozens | ||||||
|  |   of dormant aluums spread throughout Katapesh, and only someone wearing an aluum | ||||||
|  |   charm can activate and command one of these 14-foot-tall soldiers. The Pactmasters | ||||||
|  |   entrust few beyond the Zephyr Guard to carry these charms, and stealing such a charm | ||||||
|  |   is one of the most severe crimes in the city. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 145 | ||||||
|  | immunities: | ||||||
|  | - bleed | ||||||
|  | - disease | ||||||
|  | - death effects | ||||||
|  | - doomed | ||||||
|  | - drained | ||||||
|  | - fatigued | ||||||
|  | - magic (see below) | ||||||
|  | - mental | ||||||
|  | - nonlethal attacks | ||||||
|  | - paralyzed | ||||||
|  | - poison | ||||||
|  | - sickened | ||||||
|  | - unconscious | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 10 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+13 plus paralyzing force | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: fist | ||||||
|  |   to_hit: 23 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  | name: Aluum Enforcer | ||||||
|  | perception: 17 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: until the end of its next turn instead of its normal effects. | ||||||
|  |   name: Aluum Antimagic | ||||||
|  |   traits: null | ||||||
|  | - description: A creature damaged by the aluum enforcer's fist Strike must succeed | ||||||
|  |     at a DC 27 Fortitude save or become paralyzed for 1 round. On a critical failure, | ||||||
|  |     the creature is paralyzed for 1d4 minutes and falls prone. | ||||||
|  |   name: Paralyzing Force | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - incapacitation | ||||||
|  |   - necromancy | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The aluum enforcer emits a keening wail in a 15-foot cone that deals | ||||||
|  |     9d6 sonic damage (DC 27 basic Fortitude save). A creature that fails its save | ||||||
|  |     is stunned 1, or stunned 3 on a critical failure. The aluum can't use Soul Shriek | ||||||
|  |     again for 1d4 rounds. | ||||||
|  |   name: Soul Shriek | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - auditory | ||||||
|  |   - evocation | ||||||
|  |   - mental | ||||||
|  |   - sonic | ||||||
|  | ranged: null | ||||||
|  | resistances: | ||||||
|  | - amount: 10 | ||||||
|  |   type: ' physical (except adamantine)' | ||||||
|  | saves: | ||||||
|  |   fort: 21 | ||||||
|  |   ref: 18 | ||||||
|  |   will: 15 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Athletics: 23 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 25 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - N | ||||||
|  | - Large | ||||||
|  | - Construct | ||||||
|  | - Mindless | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,130 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 2 | ||||||
|  |   con_mod: 0 | ||||||
|  |   dex_mod: 4 | ||||||
|  |   int_mod: 1 | ||||||
|  |   str_mod: 2 | ||||||
|  |   wis_mod: 4 | ||||||
|  | ac: 23 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Anadi elders must make the difficult decision of whether to continue | ||||||
|  |   negotiations or to escalate a disagreement to outright conflict. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 95 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: | ||||||
|  | - level: 3 | ||||||
|  |   name: hypnotic pattern | ||||||
|  | - level: 3 | ||||||
|  |   name: invisibility sphere | ||||||
|  | - level: 2 | ||||||
|  |   name: blur | ||||||
|  | - level: 2 | ||||||
|  |   name: invisibility | ||||||
|  | - level: 2 | ||||||
|  |   name: mirror image | ||||||
|  | - level: 1 | ||||||
|  |   name: color spray | ||||||
|  | - level: 1 | ||||||
|  |   name: illusory disguise | ||||||
|  | - level: 1 | ||||||
|  |   name: illusory object | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Anadi | ||||||
|  | - Common | ||||||
|  | level: 6 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+5 | ||||||
|  |     type: piercing | ||||||
|  |   name: shortsword | ||||||
|  |   to_hit: 16 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - finesse | ||||||
|  |   - versatile S | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d6+5 plus anadi venom | ||||||
|  |     type: piercing | ||||||
|  |   name: fangs | ||||||
|  |   to_hit: 16 | ||||||
|  |   traits: | ||||||
|  |   - finesse | ||||||
|  | name: Anadi Elder | ||||||
|  | perception: 15 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: '**Saving Throw** DC 22 Fortitude; **Maximum Duration** 6 rounds; **Stage | ||||||
|  |     1** 2d6 poison damage and flat-footed (1 round); **Stage 2** 2d6 poison damage, | ||||||
|  |     flat-footed, and clumsy 1 (1 round)' | ||||||
|  |   name: Anadi Venom | ||||||
|  |   traits: | ||||||
|  |   - poison | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The anadi changes into their true form, spider form, or human form. | ||||||
|  |     The above statistics assume the anadi is in their true form. While in their human | ||||||
|  |     form, the anadi elder can't use their fangs attack and loses their climb Speed. | ||||||
|  |     When in spider form, they can't use weapons. | ||||||
|  |   name: Change Shape | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - concentrate | ||||||
|  |   - polymorph | ||||||
|  |   - transmutation | ||||||
|  | - description: By spending several minutes, an anadi can produce silk to craft items | ||||||
|  |     made of cloth. A single anadi can produce enough silk in a day to craft a single | ||||||
|  |     garment. | ||||||
|  |   name: Spin Silk | ||||||
|  |   traits: | ||||||
|  |   - concentrate | ||||||
|  |   - exploration | ||||||
|  |   - manipulate | ||||||
|  | ranged: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d8+1 | ||||||
|  |     type: piercing | ||||||
|  |   name: composite longbow | ||||||
|  |   to_hit: 16 | ||||||
|  |   traits: | ||||||
|  |   - deadly 1d10 | ||||||
|  |   - propulsive | ||||||
|  |   - range increment 100 feet | ||||||
|  |   - reload 0 | ||||||
|  |   - volley 30 feet | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 10 | ||||||
|  |   ref: 14 | ||||||
|  |   will: 16 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: null | ||||||
|  | skills: | ||||||
|  |   Athletics: 12 | ||||||
|  |   Crafting: 13 | ||||||
|  |   Deception: 12 | ||||||
|  |   Diplomacy: 10 | ||||||
|  |   Nature: 14 | ||||||
|  |   Society: 9 | ||||||
|  |   Survival: 12 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 25 | ||||||
|  |   type: Land | ||||||
|  | - amount: 25 | ||||||
|  |   type: Climb | ||||||
|  | spell_attack_to_hit: 17 | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - CG | ||||||
|  | - Medium | ||||||
|  | - Anadi | ||||||
|  | - Humanoid | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,111 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 0 | ||||||
|  |   con_mod: 2 | ||||||
|  |   dex_mod: 4 | ||||||
|  |   int_mod: 0 | ||||||
|  |   str_mod: 2 | ||||||
|  |   wis_mod: 1 | ||||||
|  | ac: 19 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Anadi hunters act as the eyes and ears of their clans, scouting the surrounding | ||||||
|  |   area for potential invaders. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 27 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Anadi | ||||||
|  | - Common | ||||||
|  | level: 2 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+2 | ||||||
|  |     type: piercing | ||||||
|  |   name: shortsword | ||||||
|  |   to_hit: 10 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - finesse | ||||||
|  |   - versatile S | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d8+2 plus anadi venom | ||||||
|  |     type: piercing | ||||||
|  |   name: fangs | ||||||
|  |   to_hit: 10 | ||||||
|  |   traits: | ||||||
|  |   - finesse | ||||||
|  | name: Anadi Hunter | ||||||
|  | perception: 7 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: '**Saving Throw** DC 16 Fortitude; **Maximum Duration** 4 rounds; **Stage | ||||||
|  |     1** 1d6 poison damage and flat-footed (1 round); **Stage 2** 1d6 poison damage, | ||||||
|  |     flat-footed, and clumsy 1 (1 round)' | ||||||
|  |   name: Anadi Venom | ||||||
|  |   traits: | ||||||
|  |   - poison | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The anadi changes into their true form, spider form, or human form. | ||||||
|  |     The above statistics assume the anadi is in their true form. While in their human | ||||||
|  |     form, the anadi hunter can't use their fangs attack and loses their climb Speed. | ||||||
|  |     When in spider form, they can't use weapons. | ||||||
|  |   name: Change Shape | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - concentrate | ||||||
|  |   - polymorph | ||||||
|  |   - transmutation | ||||||
|  | - description: By spending several minutes, an anadi can produce silk to craft items | ||||||
|  |     made of cloth. A single anadi can produce enough silk in a day to craft a single | ||||||
|  |     garment. | ||||||
|  |   name: Spin Silk | ||||||
|  |   traits: | ||||||
|  |   - concentrate | ||||||
|  |   - exploration | ||||||
|  |   - manipulate | ||||||
|  | ranged: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+1 | ||||||
|  |     type: piercing | ||||||
|  |   name: composite shortbow | ||||||
|  |   to_hit: 10 | ||||||
|  |   traits: | ||||||
|  |   - deadly 1d10 | ||||||
|  |   - propulsive | ||||||
|  |   - range increment 60 feet | ||||||
|  |   - reload 0 | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 6 | ||||||
|  |   ref: 10 | ||||||
|  |   will: 7 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: null | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 8 | ||||||
|  |   Athletics: 6 | ||||||
|  |   Crafting: 6 | ||||||
|  |   Nature: 5 | ||||||
|  |   Stealth: 8 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 25 | ||||||
|  |   type: Land | ||||||
|  | - amount: 25 | ||||||
|  |   type: Climb | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - CG | ||||||
|  | - Medium | ||||||
|  | - Anadi | ||||||
|  | - Humanoid | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,110 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 2 | ||||||
|  |   con_mod: 0 | ||||||
|  |   dex_mod: 2 | ||||||
|  |   int_mod: 1 | ||||||
|  |   str_mod: 0 | ||||||
|  |   wis_mod: 4 | ||||||
|  | ac: 21 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Anadi sages commune with nature and hone their magic through practice. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 58 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: | ||||||
|  | - level: 2 | ||||||
|  |   name: blur | ||||||
|  | - level: 2 | ||||||
|  |   name: illusory creature | ||||||
|  | - level: 1 | ||||||
|  |   name: color spray | ||||||
|  | - level: 1 | ||||||
|  |   name: illusory disguise | ||||||
|  | - level: 1 | ||||||
|  |   name: illusory object | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Anadi | ||||||
|  | - Common | ||||||
|  | level: 4 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+3 | ||||||
|  |     type: piercing | ||||||
|  |   name: shortsword | ||||||
|  |   to_hit: 12 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - finesse | ||||||
|  |   - versatile S | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d6+3 plus anadi venom | ||||||
|  |     type: piercing | ||||||
|  |   name: fangs | ||||||
|  |   to_hit: 12 | ||||||
|  |   traits: | ||||||
|  |   - finesse | ||||||
|  | name: Anadi Sage | ||||||
|  | perception: 12 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: '**Saving Throw** DC 20 Fortitude; **Maximum Duration** 4 rounds; **Stage | ||||||
|  |     1** 1d6 poison damage and flat-footed (1 round); **Stage 2** 1d6 poison damage, | ||||||
|  |     flat-footed, and clumsy 1 (1 round)' | ||||||
|  |   name: Anadi Venom | ||||||
|  |   traits: | ||||||
|  |   - poison | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The anadi changes into their true form, spider form, or human form. | ||||||
|  |     The above statistics assume the anadi is in their true form. While in their human | ||||||
|  |     form, the anadi sage can't use their fangs attack and loses their climb Speed. | ||||||
|  |     When in spider form, they can't use weapons. | ||||||
|  |   name: Change Shape | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - concentrate | ||||||
|  |   - polymorph | ||||||
|  |   - transmutation | ||||||
|  | - description: By spending several minutes, an anadi can produce silk to craft items | ||||||
|  |     made of cloth. A single anadi can produce enough silk in a day to craft a single | ||||||
|  |     garment. | ||||||
|  |   name: Spin Silk | ||||||
|  |   traits: | ||||||
|  |   - concentrate | ||||||
|  |   - exploration | ||||||
|  |   - manipulate | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 8 | ||||||
|  |   ref: 10 | ||||||
|  |   will: 12 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: null | ||||||
|  | skills: | ||||||
|  |   Athletics: 6 | ||||||
|  |   Crafting: 9 | ||||||
|  |   Deception: 8 | ||||||
|  |   Diplomacy: 10 | ||||||
|  |   Nature: 12 | ||||||
|  |   Survival: 10 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 25 | ||||||
|  |   type: Land | ||||||
|  | - amount: 25 | ||||||
|  |   type: Climb | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - CG | ||||||
|  | - Medium | ||||||
|  | - Anadi | ||||||
|  | - Humanoid | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,141 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 5 | ||||||
|  |   con_mod: 6 | ||||||
|  |   dex_mod: 5 | ||||||
|  |   int_mod: 4 | ||||||
|  |   str_mod: 8 | ||||||
|  |   wis_mod: 5 | ||||||
|  | ac: 39 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Murderous tyrants of marshes, swamps, bogs, and fens, black dragons terrorize | ||||||
|  |   their domains with intense fervor. Gleefully sadistic, they rule their fetid principalities | ||||||
|  |   from a deep cave or otherwise isolated part of the swamp with a mix of lightning-quick | ||||||
|  |   raids and subterfuge. Their hatred for other creatures is as acidic as their breath | ||||||
|  |   weapons, and they rarely tolerate even other dragons of their kind—except perhaps | ||||||
|  |   to mate or temporarily collaborate to take down a mutual enemy. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 325 | ||||||
|  | immunities: | ||||||
|  | - acid | ||||||
|  | - paralyzed | ||||||
|  | - sleep | ||||||
|  | innate_spells: [] | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Goblin | ||||||
|  | - Jotun | ||||||
|  | - Orcish | ||||||
|  | level: 16 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+14 plus 2d6 acid and 2d6 persistent acid | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 33 | ||||||
|  |   traits: | ||||||
|  |   - acid | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d8+14 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 33 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+12 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 31 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 20 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+12 | ||||||
|  |     type: piercing | ||||||
|  |   name: horns | ||||||
|  |   to_hit: 31 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | name: Ancient Black Dragon | ||||||
|  | perception: 30 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon breathes a spray of acid that deals 17d6 acid damage in | ||||||
|  |     a 100-foot line (DC 39 basic Reflex save). It can't use Breath Weapon again for | ||||||
|  |     1d4 rounds. | ||||||
|  |   name: Breath Weapon | ||||||
|  |   traits: | ||||||
|  |   - acid | ||||||
|  |   - arcane | ||||||
|  |   - evocation | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: '**Frequency** Once per day; **Effect** The dragon permanently befouls | ||||||
|  |     10 cubic feet of liquid within 90 feet. The liquid becomes undrinkable and unable | ||||||
|  |     to support water-breathing life. This destroys liquid magic or alchemical items | ||||||
|  |     if they''re of a lower level than the dragon (a creature can attempt a DC 35 Will | ||||||
|  |     save to protect liquids in its possession). This doesn''t affect liquids in a | ||||||
|  |     creature''s body.' | ||||||
|  |   name: Corrupt Water | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - concentrate | ||||||
|  |   - necromancy | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon makes two claw Strikes and one horns Strike in any order | ||||||
|  |     in any order. | ||||||
|  |   name: Draconic Frenzy | ||||||
|  |   traits: null | ||||||
|  | - description: The dragon recharges its Breath Weapon whenever it scores a critical | ||||||
|  |     hit with a Strike | ||||||
|  |   name: Draconic Momentum | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 30 | ||||||
|  |   ref: 27 | ||||||
|  |   will: 29 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 60 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 25 | ||||||
|  |   Arcana: 26 | ||||||
|  |   Athletics: 32 | ||||||
|  |   Deception: 29 | ||||||
|  |   Intimidation: 29 | ||||||
|  |   Stealth: 27 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 60 | ||||||
|  |   type: Land | ||||||
|  | - amount: 150 | ||||||
|  |   type: Fly | ||||||
|  | - amount: 60 | ||||||
|  |   type: Swim | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - CE | ||||||
|  | - Huge | ||||||
|  | - Acid | ||||||
|  | - Amphibious | ||||||
|  | - Dragon | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,182 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 7 | ||||||
|  |   con_mod: 6 | ||||||
|  |   dex_mod: 4 | ||||||
|  |   int_mod: 7 | ||||||
|  |   str_mod: 7 | ||||||
|  |   wis_mod: 5 | ||||||
|  | ac: 42 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: The dragon can mimic any sound it has heard. To do so, it must succeed | ||||||
|  |     at a Deception check with a +4 circumstance bonus. | ||||||
|  |   name: Sound Imitation | ||||||
|  |   traits: null | ||||||
|  | description: Blue dragons are the sleek and poised cosmopolitans of the chromatic | ||||||
|  |   dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons | ||||||
|  |   often lair near or within cities and set out to bend the population to their will | ||||||
|  |   and gather hordes of servants. These dragons love spinning webs of conspiracy. A | ||||||
|  |   blue dragon's lackeys typically don't even realize that they serve a dragon, but | ||||||
|  |   instead think the protection money, tariffs, or taxes they are amassing is treasure | ||||||
|  |   for a cruel but legitimate master. In some ways, blue dragons even see their servants | ||||||
|  |   as a living hoard and value them like treasure. These dragons have been known to | ||||||
|  |   use these tactics even with their own chromatic cousins. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 370 | ||||||
|  | immunities: | ||||||
|  | - electricity | ||||||
|  | - paralyzed | ||||||
|  | - sleep | ||||||
|  | innate_spells: | ||||||
|  | - frequency: at will | ||||||
|  |   level: 8 | ||||||
|  |   name: hallucinatory terrain | ||||||
|  | - frequency: at will | ||||||
|  |   level: 8 | ||||||
|  |   name: illusory creature | ||||||
|  | - frequency: at will | ||||||
|  |   level: 8 | ||||||
|  |   name: illusory object | ||||||
|  | - frequency: at will | ||||||
|  |   level: 8 | ||||||
|  |   name: ventriloquism | ||||||
|  | - frequency: see mirage | ||||||
|  |   level: 7 | ||||||
|  |   name: project image | ||||||
|  | - frequency: at will; see desert thirst | ||||||
|  |   level: 1 | ||||||
|  |   name: create water | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Auran | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Ignan | ||||||
|  | - Infernal | ||||||
|  | - Jotun | ||||||
|  | level: 18 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+15 plus 2d12 electricity | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 35 | ||||||
|  |   traits: | ||||||
|  |   - electricity | ||||||
|  |   - magical | ||||||
|  |   - reach 20 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+15 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 35 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+13 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 33 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 25 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+13 | ||||||
|  |     type: piercing | ||||||
|  |   name: horns | ||||||
|  |   to_hit: 33 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 20 feet | ||||||
|  | name: Ancient Blue Dragon | ||||||
|  | perception: 31 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon breathes lightning that deals 12d12 electricity damage in | ||||||
|  |     a 120-foot line (DC 40 basic Reflex save). It can't use Breath Weapon again for | ||||||
|  |     1d4 rounds. Each time the dragon uses Breath Weapon, a 20-foot-radius storm cloud | ||||||
|  |     appears 80 feet above a point of the dragon's choosing along the Breath Weapon's | ||||||
|  |     path. Clouds last for 10 minutes and allow the dragon to use Storm Breath. | ||||||
|  |   name: Breath Weapon | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - electricity | ||||||
|  |   - evocation | ||||||
|  | - description: When casting *create water*, the dragon can attempt to destroy liquid | ||||||
|  |     instead of creating it, turning an equal amount of liquid into sand. This destroys | ||||||
|  |     liquid magic or alchemical items if they're of a lower level than the dragon (a | ||||||
|  |     creature can attempt a DC 37 Will save to protect all liquids in its possession). | ||||||
|  |     This doesn't affect the liquids in a creature's body. | ||||||
|  |   name: Desert Thirst | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - transmutation | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon makes two claw Strikes and one horns Strike in any order. | ||||||
|  |   name: Draconic Frenzy | ||||||
|  |   traits: null | ||||||
|  | - description: The dragon recharges its Breath Weapon whenever it scores a critical | ||||||
|  |     hit with a Strike. | ||||||
|  |   name: Draconic Momentum | ||||||
|  |   traits: null | ||||||
|  | - description: spell persists, it can cause the Breath Weapon to originate from itself | ||||||
|  |     or the image. | ||||||
|  |   name: Mirage | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: '**Frequency** Once per round; **Requirement** A storm cloud created | ||||||
|  |     by Breath Weapon is within 500 feet, and the dragon can see the cloud. **Effect** | ||||||
|  |     The dragon calls down a lightning bolt from a storm cloud created by its Breath | ||||||
|  |     Weapon. This creates a vertical line of lightning to the ground that deal 6d12 | ||||||
|  |     electricity damage to all enemies in its path (DC 40 basic Reflex save).' | ||||||
|  |   name: Storm Breath | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - concentrate | ||||||
|  |   - electricity | ||||||
|  |   - evocation | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 32 | ||||||
|  |   ref: 30 | ||||||
|  |   will: 33 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 60 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 28 | ||||||
|  |   Arcana: 33 | ||||||
|  |   Deception: 35 | ||||||
|  |   Diplomacy: 35 | ||||||
|  |   Intimidation: 33 | ||||||
|  |   Society: 35 | ||||||
|  |   Stealth: 28 | ||||||
|  |   Survival: 29 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 50 | ||||||
|  |   type: Land | ||||||
|  | - amount: 200 | ||||||
|  |   type: Fly | ||||||
|  | - amount: 30 | ||||||
|  |   type: Burrow | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - LE | ||||||
|  | - Huge | ||||||
|  | - Dragon | ||||||
|  | - Electricity | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,139 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 5 | ||||||
|  |   con_mod: 6 | ||||||
|  |   dex_mod: 5 | ||||||
|  |   int_mod: 4 | ||||||
|  |   str_mod: 7 | ||||||
|  |   wis_mod: 4 | ||||||
|  | ac: 39 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Brass dragons are whimsical tricksters who delight in humor and play. | ||||||
|  |   They particularly enjoy conversations with humans and other civilized humanoids, | ||||||
|  |   delighting in the naive customs of these diminutive races without showing them haughtiness | ||||||
|  |   or scorn. While they may seem merely curious, brass dragons engage in this sort | ||||||
|  |   of conversation with the goal of keeping up to date on regional politics so they | ||||||
|  |   can anticipate future conflicts. Along the way, they create extensive information | ||||||
|  |   networks that begin with their own allies but stretch across all levels of humanoid | ||||||
|  |   society—networks which the brass dragon then uses to subtly assist settlements near | ||||||
|  |   their lair. Unlike the schemes and manipulations of blue dragons, brass dragons | ||||||
|  |   use their informant networks to establish justice and equality. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 325 | ||||||
|  | immunities: | ||||||
|  | - fire | ||||||
|  | - paralyzed | ||||||
|  | - sleep | ||||||
|  | innate_spells: | ||||||
|  | - frequency: constant | ||||||
|  |   level: 2 | ||||||
|  |   name: speak with animals | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Auran | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Gnomish | ||||||
|  | - Halfling | ||||||
|  | - Sphinx | ||||||
|  | level: 16 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+15 plus 3d6 fire and 2d6 persistent fire | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 32 | ||||||
|  |   traits: | ||||||
|  |   - fire | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+15 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 32 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d12+13 | ||||||
|  |     type: slashing | ||||||
|  |   name: wing | ||||||
|  |   to_hit: 30 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | name: Ancient Brass Dragon | ||||||
|  | perception: 30 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: ; The dragon breathes fire in a 100-foot line that deals 16d6 fire | ||||||
|  |     damage (DC 39 basic Reflex save).</li><li>**Sleep Gas** (arcane, enchantment, | ||||||
|  |     incapacitation, sleep); The dragon breathes an 80-foot cone of sleep gas. Each | ||||||
|  |     creature within the cone must succeed at a DC 39 Fortitude save or fall unconscious | ||||||
|  |     for 1d6 rounds, or 1 minute on a critical failure.</li></ul> | ||||||
|  |   name: Breath Weapon | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - evocation | ||||||
|  |   - fire | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: '**Frequency** three times per day. **Effect** The dragon calls upon | ||||||
|  |     the desert wind. This has the same effect as *gust of wind* (DC 37 Fortitude) | ||||||
|  |     but in a 60-foot cone. A creature that fails its save is also blinded until the | ||||||
|  |     end of its next turn (or for 1 minute on a critical failure).' | ||||||
|  |   name: Desert Wind | ||||||
|  |   traits: | ||||||
|  |   - air | ||||||
|  |   - arcane | ||||||
|  |   - concentrate | ||||||
|  |   - evocation | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon makes two claw Strikes and one jaws Strike in any order. | ||||||
|  |   name: Draconic Frenzy | ||||||
|  |   traits: null | ||||||
|  | - description: When the dragon scores a critical hit with a strike, it recharges Breath | ||||||
|  |     Weapon. | ||||||
|  |   name: Draconic Momentum | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 30 | ||||||
|  |   ref: 29 | ||||||
|  |   will: 30 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 60 feet | ||||||
|  | - tremorsense (imprecise) 60 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 27 | ||||||
|  |   Athletics: 31 | ||||||
|  |   Deception: 27 | ||||||
|  |   Diplomacy: 29 | ||||||
|  |   Society: 28 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 50 | ||||||
|  |   type: Land | ||||||
|  | - amount: 150 | ||||||
|  |   type: Fly | ||||||
|  | - amount: 40 | ||||||
|  |   type: Burrow | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - CG | ||||||
|  | - Huge | ||||||
|  | - Dragon | ||||||
|  | - Fire | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,139 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 6 | ||||||
|  |   con_mod: 6 | ||||||
|  |   dex_mod: 4 | ||||||
|  |   int_mod: 7 | ||||||
|  |   str_mod: 8 | ||||||
|  |   wis_mod: 6 | ||||||
|  | ac: 43 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Bronze dragons are among the most common of metallic dragons and the | ||||||
|  |   most likely to ally with mortals on worthy quests. However, they are naturally scholarly | ||||||
|  |   creatures who would rather remain in their lairs studying esoteric lore than go | ||||||
|  |   off on a wild adventure. These aloof and stoic dragons also act as preservationists, | ||||||
|  |   guarding storehouses of ancient lore from destruction or perversion. Bronze dragons | ||||||
|  |   are principled and protective, but while their silver cousins are quick to crusade | ||||||
|  |   for justice, bronze dragons prefer to find an important location worthy of their | ||||||
|  |   protection and guard it against any attack or unwelcome intrusion. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 360 | ||||||
|  | immunities: | ||||||
|  | - electricity | ||||||
|  | - paralyzed | ||||||
|  | - sleep | ||||||
|  | innate_spells: | ||||||
|  | - frequency: at will | ||||||
|  |   level: 5 | ||||||
|  |   name: control water | ||||||
|  | - frequency: at will | ||||||
|  |   level: 2 | ||||||
|  |   name: obscuring mist | ||||||
|  | - frequency: constant | ||||||
|  |   level: 2 | ||||||
|  |   name: speak with animals | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Aquan | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Dwarven | ||||||
|  | - Elven | ||||||
|  | - Gnomish | ||||||
|  | level: 18 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d12+16 plus 2d12 electricity | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 35 | ||||||
|  |   traits: | ||||||
|  |   - electricity | ||||||
|  |   - magical | ||||||
|  |   - reach 20 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+16 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 35 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+14 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 33 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 20 feet | ||||||
|  | name: Ancient Bronze Dragon | ||||||
|  | perception: 32 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: ; The dragon breathes lightning in a 100-foot line that deals 12d12 | ||||||
|  |     electricity damage (DC 40 basic Reflex save).</li><li>**Repulsion Gas** (abjuration, | ||||||
|  |     arcane, incapacitation, mental); The dragon breathes a 100-foot line of repulsive | ||||||
|  |     gas. Each creature in the area must succeed at a DC 40 Will save or become fleeing | ||||||
|  |     from the dragon for 1 round (or 2 rounds on a critical failure).</li></ul> | ||||||
|  |   name: Breath Weapon | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - electricity | ||||||
|  |   - evocation | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon makes two claw Strikes and one tail Strike in any order. | ||||||
|  |   name: Draconic Frenzy | ||||||
|  |   traits: null | ||||||
|  | - description: When the dragon scores a critical hit with a Strike, it recharges its | ||||||
|  |     Breath Weapon. | ||||||
|  |   name: Draconic Momentum | ||||||
|  |   traits: null | ||||||
|  | - description: For up to 120 minutes per day, the dragon, along with allied creatures | ||||||
|  |     and vessels within 50 feet, can move at double their normal Speed in water. | ||||||
|  |   name: Water Mastery | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 32 | ||||||
|  |   ref: 30 | ||||||
|  |   will: 34 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 100 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 28 | ||||||
|  |   Arcana: 35 | ||||||
|  |   Athletics: 34 | ||||||
|  |   Diplomacy: 32 | ||||||
|  |   Intimidation: 32 | ||||||
|  |   Occultism: 33 | ||||||
|  |   Society: 33 | ||||||
|  |   Stealth: 28 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 60 | ||||||
|  |   type: Land | ||||||
|  | - amount: 200 | ||||||
|  |   type: Fly | ||||||
|  | - amount: 60 | ||||||
|  |   type: Swim | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - LG | ||||||
|  | - Gargantuan | ||||||
|  | - Amphibious | ||||||
|  | - Dragon | ||||||
|  | - Water | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,147 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 6 | ||||||
|  |   con_mod: 5 | ||||||
|  |   dex_mod: 5 | ||||||
|  |   int_mod: 6 | ||||||
|  |   str_mod: 8 | ||||||
|  |   wis_mod: 5 | ||||||
|  | ac: 41 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Capricious and always eager to share a good laugh, copper dragons are | ||||||
|  |   among the wiliest of the metallic dragons, but this by no means interferes with | ||||||
|  |   their mission to spread freedom in oppressive lands. Copper dragons are hedonists | ||||||
|  |   who are quick to indulge in simple pleasures, but they're also sympathetic to other | ||||||
|  |   creatures, slow to pass judgment, and careful to always examine a situation from | ||||||
|  |   as many perspectives as possible. This philosophy has its drawbacks, however, as | ||||||
|  |   copper dragons are susceptible to negative influences and prone to forgiving the | ||||||
|  |   less serious evil acts performed by their chromatic cousins and other cruel creatures. | ||||||
|  |   Copper dragons also have a difficult time keeping their temper in check once they | ||||||
|  |   are roused to anger. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 345 | ||||||
|  | immunities: | ||||||
|  | - acid | ||||||
|  | - paralyzed | ||||||
|  | - sleep | ||||||
|  | innate_spells: | ||||||
|  | - frequency: at will | ||||||
|  |   level: 5 | ||||||
|  |   name: hideous laughter | ||||||
|  | - frequency: at will | ||||||
|  |   level: 5 | ||||||
|  |   name: wall of stone | ||||||
|  | - frequency: at will | ||||||
|  |   level: 4 | ||||||
|  |   name: shape stone | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Dwarven | ||||||
|  | - Elven | ||||||
|  | - Gnomish | ||||||
|  | level: 17 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+16 plus 3d8 acid | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 33 | ||||||
|  |   traits: | ||||||
|  |   - acid | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+16 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 33 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+14 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 31 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 20 feet | ||||||
|  | name: Ancient Copper Dragon | ||||||
|  | perception: 30 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: ; The dragon breathes acid in a 100-foot line that deals 18d6 acid | ||||||
|  |     damage (DC 38 basic Fortitude save).</li><li>**Slowing Gas** (arcane, transmutation); | ||||||
|  |     The dragon breathes a 100-foot line of slowing gas. Each creature in the area | ||||||
|  |     must succeed at a DC 38 Fortitude save or be slowed 1 for 1 round (or slowed 2 | ||||||
|  |     on a critical failure).</li></ul> | ||||||
|  |   name: Breath Weapon | ||||||
|  |   traits: | ||||||
|  |   - acid | ||||||
|  |   - arcane | ||||||
|  |   - evocation | ||||||
|  | - description: The dragon's climb speed functions only when climbing stone surfaces. | ||||||
|  |   name: Climb Stone | ||||||
|  |   traits: null | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon makes two claw Strikes and one tail Strike in any order. | ||||||
|  |   name: Draconic Frenzy | ||||||
|  |   traits: null | ||||||
|  | - description: When the dragon scores a critical hit with a Strike, it recharges Breath | ||||||
|  |     Weapon. | ||||||
|  |   name: Draconic Momentum | ||||||
|  |   traits: null | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: '**Frequency** once per day. **Effect** The copper dragon tells a fantastic | ||||||
|  |     joke. Each creature in a 100-foot emanation must succeed at a DC 39 Will save | ||||||
|  |     or suffer the effects of a 9th-level *hideous laughter* spell for 1 minute.' | ||||||
|  |   name: Mass Laughter | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - emotion | ||||||
|  |   - enchantment | ||||||
|  |   - mental | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 30 | ||||||
|  |   ref: 32 | ||||||
|  |   will: 32 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 60 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 30 | ||||||
|  |   Athletics: 31 | ||||||
|  |   Crafting: 31 | ||||||
|  |   Deception: 29 | ||||||
|  |   Performance: 31 | ||||||
|  |   Society: 29 | ||||||
|  |   Stealth: 30 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 50 | ||||||
|  |   type: Land | ||||||
|  | - amount: 200 | ||||||
|  |   type: Fly | ||||||
|  | - amount: 50 | ||||||
|  |   type: Climb Stone | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - CG | ||||||
|  | - Huge | ||||||
|  | - Dragon | ||||||
|  | - Earth | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,148 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 5 | ||||||
|  |   con_mod: 8 | ||||||
|  |   dex_mod: 5 | ||||||
|  |   int_mod: 7 | ||||||
|  |   str_mod: 9 | ||||||
|  |   wis_mod: 8 | ||||||
|  | ac: 46 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Gold dragons are the epitome of metallic dragonkind, unrivaled in their | ||||||
|  |   strength as well as their wisdom. They command the unwavering reverence of all other | ||||||
|  |   metallic dragons, who view gold dragons as their leaders and counselors. Golds rival | ||||||
|  |   the raw power of even red dragons, much to the chagrin of their chromatic cousins, | ||||||
|  |   and the two races are often regarded as bitter rivals. But despite their incredible | ||||||
|  |   power, gold dragons are fond of discourse and prefer to talk through solutions to | ||||||
|  |   problems rather than rely upon brute strength. Long-lived as they are, they necessarily | ||||||
|  |   take a wide view of all situations and never act without considering all possible | ||||||
|  |   options and outcomes. Because of this, gold dragons willingly converse with any | ||||||
|  |   creature that seeks them out, even evil chromatic dragons. Mortals might find this | ||||||
|  |   behavior strange, considering the longstanding war between chromatic and metallic | ||||||
|  |   dragons, but dragons know all too well that desperate situations sometimes call | ||||||
|  |   for drastic alliances. And although gold dragons might consider brief truces with | ||||||
|  |   their chromatic brethren in the case of world-ending threats, they also know when | ||||||
|  |   such alliances have run their course. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 450 | ||||||
|  | immunities: | ||||||
|  | - fire | ||||||
|  | - paralyzed | ||||||
|  | - sleep | ||||||
|  | innate_spells: | ||||||
|  | - level: 10 | ||||||
|  |   name: sunburst | ||||||
|  | - frequency: gems only | ||||||
|  |   level: 3 | ||||||
|  |   name: locate | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Dwarven | ||||||
|  | - Elven | ||||||
|  | - Gnomish | ||||||
|  | - Jotun | ||||||
|  | - Sylvan | ||||||
|  | level: 20 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 4d12+17 plus 4d6 fire | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 38 | ||||||
|  |   traits: | ||||||
|  |   - fire | ||||||
|  |   - magical | ||||||
|  |   - reach 20 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 4d10+17 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 38 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 4d10+15 | ||||||
|  |     type: slashing | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 36 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 25 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d12+15 | ||||||
|  |     type: piercing | ||||||
|  |   name: horns | ||||||
|  |   to_hit: 36 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - reach 20 feet | ||||||
|  | name: Ancient Gold Dragon | ||||||
|  | perception: 36 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: ; The dragon breathes a blast of flame in a 50-foot cone that deals | ||||||
|  |     20d6 fire damage (DC 44 basic Reflex save).</li><li>**Weakening Gas** (arcane, | ||||||
|  |     necromancy); The dragon breathes a blast of weakening gas. Each creature within | ||||||
|  |     a 50-foot cone must succeed at a DC 44 Fortitude save or become enfeebled 3 for | ||||||
|  |     1 minute (or enfeebled 4 on a critical failure).</li></ul> | ||||||
|  |   name: 'Breath Weapon ' | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - evocation | ||||||
|  |   - fire | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The gold dragon makes two claw Strikes and one horns Strike in any | ||||||
|  |     order | ||||||
|  |   name: Draconic Frenzy | ||||||
|  |   traits: null | ||||||
|  | - description: When the gold dragon scores a critical hit with a strike, it recharges | ||||||
|  |     Breath Weapon. | ||||||
|  |   name: Draconic Momentum | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 37 | ||||||
|  |   ref: 34 | ||||||
|  |   will: 39 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 80 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 29 | ||||||
|  |   Arcana: 31 | ||||||
|  |   Athletics: 35 | ||||||
|  |   Diplomacy: 35 | ||||||
|  |   Medicine: 36 | ||||||
|  |   Religion: 36 | ||||||
|  |   Society: 35 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 60 | ||||||
|  |   type: Land | ||||||
|  | - amount: 200 | ||||||
|  |   type: Fly | ||||||
|  | - amount: 60 | ||||||
|  |   type: Swim | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - LG | ||||||
|  | - Gargantuan | ||||||
|  | - Dragon | ||||||
|  | - Fire | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,157 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 6 | ||||||
|  |   con_mod: 5 | ||||||
|  |   dex_mod: 4 | ||||||
|  |   int_mod: 6 | ||||||
|  |   str_mod: 7 | ||||||
|  |   wis_mod: 5 | ||||||
|  | ac: 41 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: The dragon can Hide in natural environments even if it doesn't have | ||||||
|  |     cover. | ||||||
|  |   name: Camouflage | ||||||
|  |   traits: null | ||||||
|  | description: Green dragons are the most contemplative of the chromatic dragons as | ||||||
|  |   well as the most approachable. The key to understanding green dragons is to understand | ||||||
|  |   their obsession with knowledge and self-discipline. Any careful approach that takes | ||||||
|  |   advantage of a green dragon's fixations may end in a diplomatic outcome, but any | ||||||
|  |   misstep or slight can provoke a savage attack. Like most chromatic dragons, green | ||||||
|  |   dragons do not suffer fools—and the threshold for what they consider foolish is | ||||||
|  |   very low. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 315 | ||||||
|  | immunities: | ||||||
|  | - paralyzed | ||||||
|  | - poison | ||||||
|  | - sleep | ||||||
|  | innate_spells: | ||||||
|  | - level: 6 | ||||||
|  |   name: dominate | ||||||
|  | - frequency: at will | ||||||
|  |   level: 4 | ||||||
|  |   name: charm | ||||||
|  | - frequency: at will | ||||||
|  |   level: 4 | ||||||
|  |   name: suggestion | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Abyssal | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Elven | ||||||
|  | - Jotun | ||||||
|  | - Sylvan | ||||||
|  | level: 17 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d12+15 plus 4d4 poison | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 33 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - poison | ||||||
|  |   - reach 20 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+15 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 33 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+13 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 31 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 25 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+13 | ||||||
|  |     type: piercing | ||||||
|  |   name: horn | ||||||
|  |   to_hit: 31 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 20 feet | ||||||
|  | name: Ancient Green Dragon | ||||||
|  | perception: 30 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon breathes a toxic cloud that deals 18d6 poison damage in | ||||||
|  |     a 60-foot cone (DC 37 basic Fortitude save). The Breath Weapon also creates a | ||||||
|  |     miasma. It can't use Breath Weapon again for 1d4 rounds. | ||||||
|  |   name: 'Breath Weapon ' | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - evocation | ||||||
|  |   - poison | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon makes two claw Strikes and one horn Strike in any order. | ||||||
|  |   name: Draconic Frenzy | ||||||
|  |   traits: null | ||||||
|  | - description: The dragon recharges its Breath Weapon whenever it scores a critical | ||||||
|  |     hit with a Strike. | ||||||
|  |   name: Draconic Momentum | ||||||
|  |   traits: null | ||||||
|  | - description: The green dragon always gains the benefits of Cover Tracks in natural | ||||||
|  |     surroundings, even while moving at full speed. | ||||||
|  |   name: Trackless Step | ||||||
|  |   traits: null | ||||||
|  | - description: The green dragon ignores difficult terrain and greater difficult terrain | ||||||
|  |     from non-magical foliage. | ||||||
|  |   name: Woodland Stride | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 30 | ||||||
|  |   ref: 29 | ||||||
|  |   will: 32 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 60 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 25 | ||||||
|  |   Arcana: 32 | ||||||
|  |   Athletics: 30 | ||||||
|  |   Deception: 27 | ||||||
|  |   Diplomacy: 31 | ||||||
|  |   Intimidation: 31 | ||||||
|  |   Nature: 28 | ||||||
|  |   Occultism: 34 | ||||||
|  |   Society: 31 | ||||||
|  |   Stealth: 29 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 50 | ||||||
|  |   type: Land | ||||||
|  | - amount: 200 | ||||||
|  |   type: Fly | ||||||
|  | - amount: 50 | ||||||
|  |   type: Swim | ||||||
|  | - amount: null | ||||||
|  |   type: Trackless Step | ||||||
|  | - amount: null | ||||||
|  |   type: Woodland Stride | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - LE | ||||||
|  | - Gargantuan | ||||||
|  | - Amphibious | ||||||
|  | - Dragon | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,153 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 6 | ||||||
|  |   con_mod: 6 | ||||||
|  |   dex_mod: 4 | ||||||
|  |   int_mod: 4 | ||||||
|  |   str_mod: 8 | ||||||
|  |   wis_mod: 5 | ||||||
|  | ac: 42 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: '*This entry did not have a separate description for the creature.*' | ||||||
|  | divine_spells: null | ||||||
|  | hp: 390 | ||||||
|  | immunities: | ||||||
|  | - fire | ||||||
|  | - paralyzed | ||||||
|  | - sleep | ||||||
|  | innate_spells: | ||||||
|  | - level: 9 | ||||||
|  |   name: fireball | ||||||
|  | - frequency: at will | ||||||
|  |   level: 8 | ||||||
|  |   name: burning hands | ||||||
|  | - frequency: at will | ||||||
|  |   level: 8 | ||||||
|  |   name: wall of fire | ||||||
|  | - frequency: constant | ||||||
|  |   level: 4 | ||||||
|  |   name: fire shield | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Abyssal | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Ignan | ||||||
|  | - Terran | ||||||
|  | - Undercommon | ||||||
|  | level: 18 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d12+20 plus 4d6 fire | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 36 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 20 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+20 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 36 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d12+18 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 34 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 25 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d12+18 | ||||||
|  |     type: piercing | ||||||
|  |   name: horns | ||||||
|  |   to_hit: 34 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 20 feet | ||||||
|  | name: Ancient Magma Dragon | ||||||
|  | perception: 33 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon breathes a blast of magma that deals 10d6 fire damage and | ||||||
|  |     4d12 bludgeoning damage in a 60-foot cone (DC 42 basic Reflex save). It can't | ||||||
|  |     use Breath Weapon again for 1d4 rounds. | ||||||
|  |   name: Breath Weapon | ||||||
|  |   traits: | ||||||
|  |   - evocation | ||||||
|  |   - fire | ||||||
|  |   - primal | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon makes two claw Strikes and one horns Strike in any order. | ||||||
|  |   name: Draconic Frenzy | ||||||
|  |   traits: null | ||||||
|  | - description: The dragon recharges its Breath Weapon whenever it scores a critical | ||||||
|  |     hit with a Strike. | ||||||
|  |   name: Draconic Momentum | ||||||
|  |   traits: null | ||||||
|  | - description: A magma dragon's swim Speed functions only when the dragon is swimming | ||||||
|  |     through magma or molten lava. | ||||||
|  |   name: Magma Swim | ||||||
|  |   traits: null | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: . | ||||||
|  |   name: Magma Tomb | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: If the next action the dragon uses is Breath Weapon, the magma clings | ||||||
|  |     to those it damages. Each creature that fails its save against the Breath Weapon | ||||||
|  |     takes 4d6 persistent fire damage, and as long as it has this persistent fire damage, | ||||||
|  |     it also takes a –10-foot status penalty to its Speeds. | ||||||
|  |   name: Volcanic Purge | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 33 | ||||||
|  |   ref: 31 | ||||||
|  |   will: 30 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: '+1 status to all saves | ||||||
|  | 
 | ||||||
|  |     vs. magic' | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 60 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 28 | ||||||
|  |   Athletics: 35 | ||||||
|  |   Deception: 28 | ||||||
|  |   Intimidation: 32 | ||||||
|  |   Nature: 29 | ||||||
|  |   Stealth: 28 | ||||||
|  |   Survival: 29 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 50 | ||||||
|  |   type: Land | ||||||
|  | - amount: 200 | ||||||
|  |   type: Fly | ||||||
|  | - amount: 50 | ||||||
|  |   type: Swim | ||||||
|  | - amount: null | ||||||
|  |   type: Magma Swim | ||||||
|  | spell_attack_to_hit: 32 | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Rare | ||||||
|  | - CN | ||||||
|  | - Gargantuan | ||||||
|  | - Dragon | ||||||
|  | - Fire | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,150 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 7 | ||||||
|  |   con_mod: 8 | ||||||
|  |   dex_mod: 5 | ||||||
|  |   int_mod: 5 | ||||||
|  |   str_mod: 9 | ||||||
|  |   wis_mod: 6 | ||||||
|  | ac: 45 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: Smoke doesn't impair a red dragon's vision; it ignores the concealed | ||||||
|  |     condition from smoke. | ||||||
|  |   name: Smoke Vision | ||||||
|  |   traits: null | ||||||
|  | description: The largest and most powerful of the chromatic dragons, red dragons are | ||||||
|  |   a menace to civilizations everywhere, and their strength is rivaled only by their | ||||||
|  |   arrogance. Red dragons see themselves as regents and overlords of all dragonkind. | ||||||
|  |   With their crowns of crimson spikes and their command of blistering frame, this | ||||||
|  |   is no haughty boast in their eyes—only unquestioned fact. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 425 | ||||||
|  | immunities: | ||||||
|  | - fire | ||||||
|  | - paralyzed | ||||||
|  | - sleep | ||||||
|  | innate_spells: | ||||||
|  | - frequency: at will | ||||||
|  |   level: 8 | ||||||
|  |   name: wall of fire | ||||||
|  | - frequency: at will | ||||||
|  |   level: 4 | ||||||
|  |   name: suggestion | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Abyssal | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Dwarven | ||||||
|  | - Jotun | ||||||
|  | - Orcish | ||||||
|  | level: 19 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 4d10+17 plus 3d6 fire | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 37 | ||||||
|  |   traits: | ||||||
|  |   - fire | ||||||
|  |   - magical | ||||||
|  |   - reach 20 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 4d8+17 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 37 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 4d10+15 | ||||||
|  |     type: slashing | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 35 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 25 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d8+15 | ||||||
|  |     type: slashing | ||||||
|  |   name: wing | ||||||
|  |   to_hit: 35 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - reach 20 feet | ||||||
|  | name: Ancient Red Dragon | ||||||
|  | perception: 35 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon breathes a blast of flame that deals 20d6 fire damage in | ||||||
|  |     a 60-foot cone (DC 42 basic Reflex save). It can't use Breath Weapon again for | ||||||
|  |     1d4 rounds. | ||||||
|  |   name: Breath Weapon | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - evocation | ||||||
|  |   - fire | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon makes two claw Strikes and one wing Strike in any order. | ||||||
|  |   name: Draconic Frenzy | ||||||
|  |   traits: null | ||||||
|  | - description: The dragon recharges its Breath Weapon whenever it scores a critical | ||||||
|  |     hit with a Strike. | ||||||
|  |   name: Draconic Momentum | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The red dragon attempts to take control of a magical fire or a fire | ||||||
|  |     spell within 100 feet. If it succeeds at a counteract check (counteract level | ||||||
|  |     10, counteract modifier +32), the original caster loses control of the spell or | ||||||
|  |     magic fire, control is transferred to the dragon, and the dragon counts as having | ||||||
|  |     Sustained the Spell with this action (if applicable). The dragon can choose to | ||||||
|  |     end the spell instead of taking control, if it chooses. | ||||||
|  |   name: Manipulate Flames | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - concentrate | ||||||
|  |   - transmutation | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 35 | ||||||
|  |   ref: 32 | ||||||
|  |   will: 35 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 60 feet | ||||||
|  | - smoke vision | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 30 | ||||||
|  |   Arcana: 35 | ||||||
|  |   Athletics: 37 | ||||||
|  |   Deception: 35 | ||||||
|  |   Diplomacy: 35 | ||||||
|  |   Intimidation: 37 | ||||||
|  |   Stealth: 33 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 60 | ||||||
|  |   type: Land | ||||||
|  | - amount: 180 | ||||||
|  |   type: Fly | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - CE | ||||||
|  | - Huge | ||||||
|  | - Dragon | ||||||
|  | - Fire | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,130 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 7 | ||||||
|  |   con_mod: 5 | ||||||
|  |   dex_mod: 4 | ||||||
|  |   int_mod: 5 | ||||||
|  |   str_mod: 9 | ||||||
|  |   wis_mod: 5 | ||||||
|  | ac: 45 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: The silver dragon ignores the concealed condition from fog and clouds. | ||||||
|  |   name: Fog Vision | ||||||
|  |   traits: null | ||||||
|  | description: Silver dragons are among the most chivalrous of all dragonkind; they | ||||||
|  |   wield frost and cold as weapons, can walk on clouds, and dwell high upon snowy mountain | ||||||
|  |   peaks or deep in steep, misty valleys. Although they typically make their lairs | ||||||
|  |   among the highlands, the pursuit of justice leads silver dragons to travel far and | ||||||
|  |   wide—often into the very heart of realms overrun by evil. These exemplars of righteousness | ||||||
|  |   are ceaseless in their determination to help the weak, spread honor, and stamp out | ||||||
|  |   evil. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 410 | ||||||
|  | immunities: | ||||||
|  | - cold | ||||||
|  | - paralyzed | ||||||
|  | - sleep | ||||||
|  | innate_spells: [] | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Aquan | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Dwarven | ||||||
|  | - Sylvan | ||||||
|  | level: 19 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 4d10+17 plus 4d6 cold | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 37 | ||||||
|  |   traits: | ||||||
|  |   - cold | ||||||
|  |   - magical | ||||||
|  |   - reach 20 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 4d8+17 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 37 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+15 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 35 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 25 feet | ||||||
|  | name: Ancient Silver Dragon | ||||||
|  | perception: 32 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: ; The dragon breathes a cloud of frost in a 50-foot cone that deals | ||||||
|  |     20d6 cold damage (DC 42 basic Reflex save).</li><li>**Paralyzing Gas** (arcane, | ||||||
|  |     enchantment, incapacitation); The dragon breathes a blast of paralyzing gas. Each | ||||||
|  |     creature within a 50-foot cone must succeed at a DC 42 Fortitude save or be paralyzed | ||||||
|  |     for 1 round (or paralyzed for 3 rounds on a critical failure).</li></ul> | ||||||
|  |   name: Breath Weapon | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - cold | ||||||
|  |   - evocation | ||||||
|  | - description: The silver dragon can tread on clouds or fog as though on solid ground. | ||||||
|  |   name: Cloud Walk | ||||||
|  |   traits: null | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The silver dragon makes two claw Strikes and one tail Strike in any | ||||||
|  |     order. | ||||||
|  |   name: Draconic Frenzy | ||||||
|  |   traits: null | ||||||
|  | - description: When the silver dragon scores a critical hit with a Strike, it recharges | ||||||
|  |     its Breath Weapon. | ||||||
|  |   name: Draconic Momentum | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 34 | ||||||
|  |   ref: 31 | ||||||
|  |   will: 34 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - fog vision | ||||||
|  | - scent (imprecise) 60 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 27 | ||||||
|  |   Athletics: 38 | ||||||
|  |   Diplomacy: 34 | ||||||
|  |   Intimidation: 37 | ||||||
|  |   Medicine: 33 | ||||||
|  |   Religion: 32 | ||||||
|  |   Society: 30 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 60 | ||||||
|  |   type: Land | ||||||
|  | - amount: 180 | ||||||
|  |   type: Fly | ||||||
|  | - amount: null | ||||||
|  |   type: Cloud Walk | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - LG | ||||||
|  | - Gargantuan | ||||||
|  | - Cold | ||||||
|  | - Dragon | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,149 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 3 | ||||||
|  |   con_mod: 7 | ||||||
|  |   dex_mod: 3 | ||||||
|  |   int_mod: 2 | ||||||
|  |   str_mod: 8 | ||||||
|  |   wis_mod: 3 | ||||||
|  | ac: 36 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: Snow doesn't impair a white dragon's vision; it ignores concealment | ||||||
|  |     from snowfall. | ||||||
|  |   name: Snow Vision | ||||||
|  |   traits: null | ||||||
|  | description: The most feral and least intelligent of all the chromatic dragons, white | ||||||
|  |   dragons are brutish, predatory, and chiefly motivated by self-preservation. Nearly | ||||||
|  |   all other dragons look down on white dragons as hopelessly hotheaded and dull, though | ||||||
|  |   this does not make them any less dangerous—in fact, it may mean the opposite. It's | ||||||
|  |   nearly impossible to treat with white dragons, not because they lack the capacity | ||||||
|  |   to do so, but because they just don't care to. They are as difficult to deal with | ||||||
|  |   as they are quick to anger, and they become incensed at almost anything. When a | ||||||
|  |   white dragon does speak, it spews threats, inane jokes, and incoherent babbling | ||||||
|  |   as a prelude to attacking—and when the attack comes, it's bloody and relentless. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 330 | ||||||
|  | immunities: | ||||||
|  | - cold | ||||||
|  | - paralyzed | ||||||
|  | - sleep | ||||||
|  | innate_spells: | ||||||
|  | - level: 6 | ||||||
|  |   name: wall of ice | ||||||
|  | - level: 2 | ||||||
|  |   name: obscuring mist | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Jotun | ||||||
|  | level: 15 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d12+16 plus 3d6 cold | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 31 | ||||||
|  |   traits: | ||||||
|  |   - cold | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+16 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 31 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+14 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 29 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 20 feet | ||||||
|  | name: Ancient White Dragon | ||||||
|  | perception: 30 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon breathes a cloud of frost that deals 16d6 cold damage in | ||||||
|  |     a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for | ||||||
|  |     1d4 rounds. | ||||||
|  |   name: 'Breath Weapon ' | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - cold | ||||||
|  |   - evocation | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon makes two claw Strikes and one tail Strike in any order | ||||||
|  |   name: Draconic Frenzy | ||||||
|  |   traits: null | ||||||
|  | - description: When the dragon scores a critical hit with a Strike, it recharges its | ||||||
|  |     Breath Weapon | ||||||
|  |   name: Draconic Momentum | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The dragon slams into the ground. It can do this if it's on the ground | ||||||
|  |     Flying within 10 feet of the ground. Each creature on the ground within 10 feet | ||||||
|  |     must succeed at a DC 237 Reflex save or fall prone and take 5d6 bludgeoning damage. | ||||||
|  |     The dragon can then Step. | ||||||
|  |   name: Ground Slam | ||||||
|  |   traits: null | ||||||
|  | - description: A white dragon can climb on ice as though it had the listed climb Speed. | ||||||
|  |     It ignores difficult terrain and greater difficult terrain from ice and snow and | ||||||
|  |     doesn't risk falling when crossing ice. | ||||||
|  |   name: Ice Climb | ||||||
|  |   traits: null | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The dragon reshapes a cube of ice or snow it touches, up to 10 feet | ||||||
|  |     across. Any creature standing atop the ice must succeed at a DC 15 Reflex save | ||||||
|  |     or Acrobatic check. On a failure, the creature falls prone atop the ice; on a | ||||||
|  |     critical failure, it falls off the ice entirely and is also prone. | ||||||
|  |   name: Shape Ice | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - transmutation | ||||||
|  |   - water | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 30 | ||||||
|  |   ref: 26 | ||||||
|  |   will: 24 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 60 feet | ||||||
|  | - snow vision | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 24 | ||||||
|  |   Arcana: 23 | ||||||
|  |   Athletics: 31 | ||||||
|  |   Intimidation: 28 | ||||||
|  |   Stealth: 26 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 40 | ||||||
|  |   type: Land | ||||||
|  | - amount: 160 | ||||||
|  |   type: Fly | ||||||
|  | - amount: 40 | ||||||
|  |   type: Ice Climb | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - CE | ||||||
|  | - Huge | ||||||
|  | - Cold | ||||||
|  | - Dragon | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,85 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -5 | ||||||
|  |   con_mod: 4 | ||||||
|  |   dex_mod: -3 | ||||||
|  |   int_mod: -5 | ||||||
|  |   str_mod: 3 | ||||||
|  |   wis_mod: 0 | ||||||
|  | ac: 17 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Suits of animated armor see use both as guardians and as training partners | ||||||
|  |   in high-end martial academies able to afford the extravagance. They are most often | ||||||
|  |   found in wizard laboratories and ancient dungeons. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 20 | ||||||
|  | immunities: | ||||||
|  | - bleed | ||||||
|  | - death effects | ||||||
|  | - disease | ||||||
|  | - doomed | ||||||
|  | - drained | ||||||
|  | - fatigued | ||||||
|  | - healing | ||||||
|  | - mental | ||||||
|  | - necromancy | ||||||
|  | - nonlethal attacks | ||||||
|  | - paralyzed | ||||||
|  | - poison | ||||||
|  | - sickened | ||||||
|  | - unconscious | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 2 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d8+4 | ||||||
|  |     type: slashing | ||||||
|  |   name: glaive | ||||||
|  |   to_hit: 11 | ||||||
|  |   traits: | ||||||
|  |   - deadly 1d8 | ||||||
|  |   - forceful | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+4 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: gauntlet | ||||||
|  |   to_hit: 9 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - free-hand | ||||||
|  |   - magical | ||||||
|  | name: Animated Armor | ||||||
|  | perception: 6 | ||||||
|  | proactive_abilities: [] | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 10 | ||||||
|  |   ref: 3 | ||||||
|  |   will: 4 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Athletics: 9 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 20 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Medium | ||||||
|  | - Construct | ||||||
|  | - Mindless | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,80 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -5 | ||||||
|  |   con_mod: 0 | ||||||
|  |   dex_mod: 1 | ||||||
|  |   int_mod: -5 | ||||||
|  |   str_mod: 0 | ||||||
|  |   wis_mod: 0 | ||||||
|  | ac: 16 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Animated brooms perform menial tasks of cleaning and upkeep, but they | ||||||
|  |   can step in to defend a room from intrusion if needed. These simple animated objects | ||||||
|  |   can be found with greater frequency than more complicated and costly objects. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 6 | ||||||
|  | immunities: | ||||||
|  | - bleed | ||||||
|  | - death effects | ||||||
|  | - disease | ||||||
|  | - doomed | ||||||
|  | - drained | ||||||
|  | - fatigued | ||||||
|  | - healing | ||||||
|  | - mental | ||||||
|  | - necromancy | ||||||
|  | - nonlethal attacks | ||||||
|  | - paralyzed | ||||||
|  | - poison | ||||||
|  | - sickened | ||||||
|  | - unconscious | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: -1 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d4 plus dust | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: bristles | ||||||
|  |   to_hit: 6 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - finesse | ||||||
|  | name: Animated Broom | ||||||
|  | perception: 3 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: A creature hit by an animated broom's bristles must succeed at a DC | ||||||
|  |     15 Fortitude save or spend its next action coughing. Even if hit by multiple dust | ||||||
|  |     attacks, the creature has to spend only 1 action coughing to clear the dust out. | ||||||
|  |     A creature that doesn't breathe is immune to this effect. | ||||||
|  |   name: Dust | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 3 | ||||||
|  |   ref: 6 | ||||||
|  |   will: 3 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Athletics: 5 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 15 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Small | ||||||
|  | - Construct | ||||||
|  | - Mindless | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,75 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -5 | ||||||
|  |   con_mod: 5 | ||||||
|  |   dex_mod: -2 | ||||||
|  |   int_mod: -5 | ||||||
|  |   str_mod: 4 | ||||||
|  |   wis_mod: 0 | ||||||
|  | ac: 19 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Animated statues are often used to guard crypts, small shrines, or areas | ||||||
|  |   in government buildings where they can be positioned amid normal statues to hide | ||||||
|  |   their true nature until an intruder arouses their ire. Adventurers' suspicions regarding | ||||||
|  |   statues suddenly animating and attacking has led many less scrupulous adventurers | ||||||
|  |   to automatically attack any statues they encounter, ruining harmless, ancient relics. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 35 | ||||||
|  | immunities: | ||||||
|  | - bleed | ||||||
|  | - death effects | ||||||
|  | - disease | ||||||
|  | - doomed | ||||||
|  | - drained | ||||||
|  | - fatigued | ||||||
|  | - healing | ||||||
|  | - mental | ||||||
|  | - necromancy | ||||||
|  | - nonlethal attacks | ||||||
|  | - paralyzed | ||||||
|  | - poison | ||||||
|  | - sickened | ||||||
|  | - unconscious | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 3 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d8+6 plus Grab | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: fist | ||||||
|  |   to_hit: 11 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  | name: Animated Statue | ||||||
|  | perception: 9 | ||||||
|  | proactive_abilities: [] | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 12 | ||||||
|  |   ref: 5 | ||||||
|  |   will: 5 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Athletics: 11 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 20 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Medium | ||||||
|  | - Construct | ||||||
|  | - Earth | ||||||
|  | - Mindless | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,85 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -2 | ||||||
|  |   con_mod: 3 | ||||||
|  |   dex_mod: 1 | ||||||
|  |   int_mod: -4 | ||||||
|  |   str_mod: 4 | ||||||
|  |   wis_mod: 0 | ||||||
|  | ac: 20 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: These horse-sized, burrowing monsters generally avoid heavily settled | ||||||
|  |   areas like cities, but ankhravs' predilection for livestock and humanoid flesh ensures | ||||||
|  |   that the creatures do not remain in the deep wilderness for long. Desperate farmers | ||||||
|  |   whose fields become infested by ankhravs often have little recourse but to seek | ||||||
|  |   the aid of adventurers. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 40 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 3 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d8+4 plus 1d6 acid | ||||||
|  |     type: piercing | ||||||
|  |   name: mandibles | ||||||
|  |   to_hit: 13 | ||||||
|  |   traits: | ||||||
|  |   - acid | ||||||
|  | name: Ankhrav | ||||||
|  | perception: 7 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The ankhrav makes a mandibles Strike; if the Strike hits, the target's | ||||||
|  |     armor takes the damage and the acid damage bypasses the armor's Hardness. | ||||||
|  |   name: Armor-Rending Bite | ||||||
|  |   traits: null | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: '**Frequency** once per hour; **Effect** The ankhrav spews acid in | ||||||
|  |     a 30-foot cone, dealing 3d6 acid damage and 1d6 persistent acid damage (DC 20 | ||||||
|  |     basic Reflex save).' | ||||||
|  |   name: Spray Acid | ||||||
|  |   traits: | ||||||
|  |   - acid | ||||||
|  | ranged: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d6 | ||||||
|  |     type: acid | ||||||
|  |   name: acid spit | ||||||
|  |   to_hit: 10 | ||||||
|  |   traits: | ||||||
|  |   - acid | ||||||
|  |   - range 30 feet | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 12 | ||||||
|  |   ref: 8 | ||||||
|  |   will: 7 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - tremorsense (imprecise) 60 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 6 | ||||||
|  |   Athletics: 11 | ||||||
|  |   Stealth: 8 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 25 | ||||||
|  |   type: Land | ||||||
|  | - amount: 20 | ||||||
|  |   type: Burrow | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Large | ||||||
|  | - Animal | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,76 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -1 | ||||||
|  |   con_mod: 4 | ||||||
|  |   dex_mod: 0 | ||||||
|  |   int_mod: -4 | ||||||
|  |   str_mod: 7 | ||||||
|  |   wis_mod: 2 | ||||||
|  | ac: 26 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Squat, heavily armored quadrupeds, ankylosauruses are stubborn and irascible. | ||||||
|  |   Although they're herbivores, they have been known to attack other creatures that | ||||||
|  |   trespass within territory simply out of ill temper. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 90 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 6 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+7 plus punishing tail | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 17 | ||||||
|  |   traits: | ||||||
|  |   - backswing | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d6+7 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: foot | ||||||
|  |   to_hit: 17 | ||||||
|  |   traits: | ||||||
|  |   - reach 10 feet | ||||||
|  | name: Ankylosaurus | ||||||
|  | perception: 12 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: A creature struck by the anklyosaurus's tail must attempt a DC 24 Fortitude | ||||||
|  |     save. On a failure, it's slowed 1 until the end of its next turn; on a critical | ||||||
|  |     failure, it's stunned until the end of its next turn. | ||||||
|  |   name: Punishing Tail | ||||||
|  |   traits: null | ||||||
|  | - description: Medium or smaller, foot, DC 24 | ||||||
|  |   name: Trample | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 16 | ||||||
|  |   ref: 10 | ||||||
|  |   will: 12 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - low-light vision | ||||||
|  | - scent (imprecise) 30 feet | ||||||
|  | skills: | ||||||
|  |   Athletics: 17 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 25 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Huge | ||||||
|  | - Animal | ||||||
|  | - Dinosaur | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,109 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 3 | ||||||
|  |   con_mod: 4 | ||||||
|  |   dex_mod: 4 | ||||||
|  |   int_mod: 1 | ||||||
|  |   str_mod: 6 | ||||||
|  |   wis_mod: 4 | ||||||
|  | ac: 24 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: An annis hag adds *earthbind*, *passwall*, and *spellwrack* to her | ||||||
|  |     coven's spells. | ||||||
|  |   name: Coven | ||||||
|  |   traits: null | ||||||
|  | description: Annis hags are brutal torturers and murderers, delighting in the musical | ||||||
|  |   screams and tasty flesh of young creatures and those who are pure of heart. Annis | ||||||
|  |   hags are the most direct of all hags, engaging in physical combat and using their | ||||||
|  |   change shape ability to hunt rather than to infiltrate and betray humanoids. But | ||||||
|  |   an Annis hag takes a grisly trophy from each kill and uses it to sow discord, sending | ||||||
|  |   the trophy to one of her victim's loved ones in a way that implicates another family | ||||||
|  |   member in the murder. Also known as iron hags, annis hags have iron-like yet flexible | ||||||
|  |   flesh that resists edged weapons, and their own touch is the same cold iron that | ||||||
|  |   burns the flesh of other hags. This allows them to bully their way to the leadership | ||||||
|  |   of hag covens. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 85 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Aklo | ||||||
|  | - Common | ||||||
|  | - Jotun | ||||||
|  | level: 6 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+6 iron slashing plus Grab | ||||||
|  |     type: cold | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 16 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | name: Annis Hag | ||||||
|  | perception: 15 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: Once per day, an annis hag can cause a cage built of cold iron fingernails | ||||||
|  |     to spring out of nothingness at a range of up to 30 feet, attempting an Athletics | ||||||
|  |     check to Grapple against the target's Fortitude DC; if the target has a weakness | ||||||
|  |     to cold iron, the annis hag gains a +2 circumstance bonus to this check. Unlike | ||||||
|  |     a normal Grapple, the annis hag doesn't need to be within reach and can move as | ||||||
|  |     she pleases, and a successful attempt lasts until the creature escapes (DC 24), | ||||||
|  |     causing the cage to crumble into rust. Any creature can attempt to destroy the | ||||||
|  |     cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points. | ||||||
|  |   name: Bonds of Iron | ||||||
|  |   traits: | ||||||
|  |   - attack | ||||||
|  |   - conjuration | ||||||
|  |   - occult | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The hag can take on the appearance of any Medium female humanoid. This | ||||||
|  |     doesn't change her Speed or her attack and damage bonuses with her Strikes but | ||||||
|  |     might change the damage type her Strikes deal (typically to bludgeoning). | ||||||
|  |   name: Change Shape | ||||||
|  |   traits: | ||||||
|  |   - concentrate | ||||||
|  |   - occult | ||||||
|  |   - polymorph | ||||||
|  |   - transmutation | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: claw | ||||||
|  |   name: Rend | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: | ||||||
|  | - amount: 5 | ||||||
|  |   type: physical (except bludgeoning) | ||||||
|  | saves: | ||||||
|  |   fort: 16 | ||||||
|  |   ref: 12 | ||||||
|  |   will: 14 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 10 | ||||||
|  |   Athletics: 14 | ||||||
|  |   Deception: 11 | ||||||
|  |   Diplomacy: 9 | ||||||
|  |   Intimidation: 11 | ||||||
|  |   Stealth: 14 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 40 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - CE | ||||||
|  | - Large | ||||||
|  | - Hag | ||||||
|  | - Humanoid | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,97 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 1 | ||||||
|  |   con_mod: 2 | ||||||
|  |   dex_mod: 4 | ||||||
|  |   int_mod: 0 | ||||||
|  |   str_mod: 1 | ||||||
|  |   wis_mod: 2 | ||||||
|  | ac: 16 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: An arbiter can always sense the direction of the nearest non-arbiter | ||||||
|  |     inevitable on the plane, but it cannot sense the range of the inevitable. | ||||||
|  |   name: Locate Inevitable | ||||||
|  |   traits: null | ||||||
|  | description: These spherical inevitables are scouts and diplomats. Found throughout | ||||||
|  |   the multiverse, they have traditionally kept watch over on chaos and its agents. | ||||||
|  |   With the announcement of the Convergence, many arbiters now serve as go-betweens | ||||||
|  |   among the aeon alliance and its mortal associates. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 22 | ||||||
|  | immunities: | ||||||
|  | - death effects | ||||||
|  | - disease | ||||||
|  | - emotion | ||||||
|  | - poison | ||||||
|  | - unconscious | ||||||
|  | innate_spells: | ||||||
|  | - level: 4 | ||||||
|  |   name: read omens | ||||||
|  | items: | ||||||
|  | - shortsword | ||||||
|  | languages: | ||||||
|  | - Celestial | ||||||
|  | - Common | ||||||
|  | - Infernal | ||||||
|  | - Utopian | ||||||
|  | level: 1 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+1 plus 1d4 lawful | ||||||
|  |     type: piercing | ||||||
|  |   name: shortsword | ||||||
|  |   to_hit: 9 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - finesse | ||||||
|  |   - lawful | ||||||
|  |   - magical | ||||||
|  |   - versatile S | ||||||
|  | name: Arbiter | ||||||
|  | perception: 7 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The arbiter releases an electrical burst from its body that deals 3d6 | ||||||
|  |     electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter | ||||||
|  |     becomes stunned for 24 hours. | ||||||
|  |   name: Electrical Burst | ||||||
|  |   traits: | ||||||
|  |   - divine | ||||||
|  |   - electricity | ||||||
|  |   - evocation | ||||||
|  | ranged: null | ||||||
|  | resistances: | ||||||
|  | - amount: 3 | ||||||
|  |   type: electricity | ||||||
|  | saves: | ||||||
|  |   fort: 5 | ||||||
|  |   ref: 7 | ||||||
|  |   will: 7 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - '*detect alignment* (chaotic only)' | ||||||
|  | - locate inevitable | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 9 | ||||||
|  |   Diplomacy: 6 | ||||||
|  |   Stealth: 9 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 20 | ||||||
|  |   type: Land | ||||||
|  | - amount: 40 | ||||||
|  |   type: Fly | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - LN | ||||||
|  | - Tiny | ||||||
|  | - Aeon | ||||||
|  | - Inevitable | ||||||
|  | - Monitor | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,109 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 2 | ||||||
|  |   con_mod: 6 | ||||||
|  |   dex_mod: -1 | ||||||
|  |   int_mod: 1 | ||||||
|  |   str_mod: 7 | ||||||
|  |   wis_mod: 4 | ||||||
|  | ac: 26 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Arboreal regents—also called treants—are lumbering, solitary creatures | ||||||
|  |   responsible for guarding an entire forest. They take an especially long view of | ||||||
|  |   affairs and never act brashly or without much deliberation. They occasionally come | ||||||
|  |   together in small groups called groves to share news and pass their wisdom down | ||||||
|  |   to the arboreal wardens that have sprouted under their watch. In times of grave | ||||||
|  |   danger, all the groves in a region may gather for a great months-long meeting to | ||||||
|  |   plan and, eventually, act upon a threat. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 150 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: | ||||||
|  | - frequency: constant | ||||||
|  |   level: 4 | ||||||
|  |   name: speak with plants | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Arboreal | ||||||
|  | - Common | ||||||
|  | - Sylvan | ||||||
|  | level: 8 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d12+7 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: branch | ||||||
|  |   to_hit: 19 | ||||||
|  |   traits: | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+7 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: root | ||||||
|  |   to_hit: 19 | ||||||
|  |   traits: | ||||||
|  |   - trip | ||||||
|  | name: Arboreal Regent | ||||||
|  | perception: 18 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The arboreal regent causes a tree within 180 feet to uproot itself | ||||||
|  |     and fight as a minion using the statistics for an awakened tree. The arboreal | ||||||
|  |     regent can control up to two awakened trees at a time, and it can issue commands | ||||||
|  |     to both trees as a single action, which has the concentrate and auditory traits. | ||||||
|  |   name: Awaken Tree | ||||||
|  |   traits: | ||||||
|  |   - concentrate | ||||||
|  |   - primal | ||||||
|  | - description: When an arboreal regent damages an item or structure, it deals an additional | ||||||
|  |     2d10 damage to that item or structure. | ||||||
|  |   name: Sunder Objects | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: '' | ||||||
|  |   name: Throw Rock | ||||||
|  |   traits: null | ||||||
|  | ranged: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+7 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: rock | ||||||
|  |   to_hit: 19 | ||||||
|  |   traits: | ||||||
|  |   - brutal | ||||||
|  |   - range increment 120 feet | ||||||
|  | resistances: | ||||||
|  | - amount: 5 | ||||||
|  |   type: bludgeoning | ||||||
|  | - amount: 5 | ||||||
|  |   type: piercing | ||||||
|  | saves: | ||||||
|  |   fort: 20 | ||||||
|  |   ref: 11 | ||||||
|  |   will: 16 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - low-light vision | ||||||
|  | skills: | ||||||
|  |   Athletics: 19 | ||||||
|  |   Diplomacy: 16 | ||||||
|  |   Intimidation: 16 | ||||||
|  |   Nature: 18 | ||||||
|  |   Stealth: 11 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 25 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - NG | ||||||
|  | - Huge | ||||||
|  | - Plant | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,85 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 1 | ||||||
|  |   con_mod: 3 | ||||||
|  |   dex_mod: 1 | ||||||
|  |   int_mod: 1 | ||||||
|  |   str_mod: 5 | ||||||
|  |   wis_mod: 3 | ||||||
|  | ac: 20 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Arboreal wardens are the rangers of arboreal society. These itinerant | ||||||
|  |   folk have an innate curiosity about the woodlands in which they dwell, and rarely | ||||||
|  |   stop to take root and rest in the same part of the forest twice. This wanderlust | ||||||
|  |   makes wardens ideal forest patrollers and scouts. While they are robust combatants, | ||||||
|  |   they know better than to confront dangerous foes on their own. Instead, they report | ||||||
|  |   any dangers to arboreal regents. In rare cases, large groups of arboreal wardens | ||||||
|  |   congregate to form a copse. Copses travel beyond the boundaries of a forest to investigate | ||||||
|  |   the hinterlands and gather intelligence on potential threats before returning to | ||||||
|  |   report their findings. Arboreal wardens do not pretend to understand to other creatures' | ||||||
|  |   motives—like most forces of the natural world, they are ambivalent about mortal | ||||||
|  |   affairs that do not involve their forest. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 75 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Arboreal | ||||||
|  | - Common | ||||||
|  | - Sylvan | ||||||
|  | level: 4 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d8+10 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: stone longsword | ||||||
|  |   to_hit: 13 | ||||||
|  |   traits: | ||||||
|  |   - reach 10 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+10 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: shield bash | ||||||
|  |   to_hit: 13 | ||||||
|  |   traits: null | ||||||
|  | name: Arboreal Warden | ||||||
|  | perception: 11 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The arboreal warden Strides and then makes a shield bash Strike. If | ||||||
|  |     the attack hits, the target is pushed 10 feet. | ||||||
|  |   name: Shield Push | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: | ||||||
|  | - amount: 5 | ||||||
|  |   type: bludgeoning | ||||||
|  | - amount: 5 | ||||||
|  |   type: piercing | ||||||
|  | saves: | ||||||
|  |   fort: 13 | ||||||
|  |   ref: 9 | ||||||
|  |   will: 11 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - low-light vision | ||||||
|  | skills: | ||||||
|  |   Athletics: 13 | ||||||
|  |   Stealth: 9 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 25 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - NG | ||||||
|  | - Large | ||||||
|  | - Plant | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,89 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -2 | ||||||
|  |   con_mod: 2 | ||||||
|  |   dex_mod: 4 | ||||||
|  |   int_mod: -3 | ||||||
|  |   str_mod: 5 | ||||||
|  |   wis_mod: 1 | ||||||
|  | ac: 24 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Asanbosams are monstrous, hairy humanoids with cold iron fangs and muscular | ||||||
|  |   limbs that end in powerful, hooked claws. They hide in treetops and grab prey from | ||||||
|  |   above, latching onto their unfortunate victims' necks to drain their blood. Locals | ||||||
|  |   in nearby communities tell horror stories of these "bloodsucking tree-folk," and | ||||||
|  |   experienced jungle explorers keep a close watch on the treetops in asanbosam territory. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 95 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Mwangi | ||||||
|  | level: 6 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+7 | ||||||
|  |     type: piercing | ||||||
|  |   name: cold iron jaws | ||||||
|  |   to_hit: 17 | ||||||
|  |   traits: | ||||||
|  |   - deadly 1d8 | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d6+7 plus Grab | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 17 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - reach 10 feet | ||||||
|  | name: Asanbosam | ||||||
|  | perception: 17 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: ', it can make a claw Strike with its reach increased to 15 feet. This | ||||||
|  |     Strike deals an additional 1d6 slashing damage, and if it hits, the asanbosam | ||||||
|  |     Grabs the target and pulls it to a space adjacent to the asanbosam. This counts | ||||||
|  |     as two attacks when calculating the asanbosam''s multiple attack penalty.' | ||||||
|  |   name: Attack from Above | ||||||
|  |   traits: | ||||||
|  |   - usually by using its Climb speed | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: A victim's drained condition decreases by 1 each week. A blood transfusion, | ||||||
|  |     which requires a successful DC 20 Medicine check and a blood donor or sufficient | ||||||
|  |     blood, reduces the drained value by 1 after 10 minutes. | ||||||
|  |   name: Drink Blood | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 15 | ||||||
|  |   ref: 17 | ||||||
|  |   will: 10 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 14 | ||||||
|  |   Athletics: 16 | ||||||
|  |   Intimidation: 15 | ||||||
|  |   Stealth: 16 | ||||||
|  |   Survival: 14 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 35 | ||||||
|  |   type: Land | ||||||
|  | - amount: 20 | ||||||
|  |   type: Climb | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - CE | ||||||
|  | - Large | ||||||
|  | - Humanoid | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,142 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 7 | ||||||
|  |   con_mod: 7 | ||||||
|  |   dex_mod: 6 | ||||||
|  |   int_mod: 2 | ||||||
|  |   str_mod: 5 | ||||||
|  |   wis_mod: 4 | ||||||
|  | ac: 39 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: These unnerving, almost reptilian daemons represent death by direct assault | ||||||
|  |   against a soul or life-force—the same numbing death they bring with their fell touch. | ||||||
|  |   Rarely seen on the Material Plane, astradaemons spend most of their time hunting | ||||||
|  |   the pathways between the living world and the afterlife. There, they capture migrating | ||||||
|  |   souls, snatching them from their rightful rewards or punishments and dragging them | ||||||
|  |   to Abaddon as tribute to their undying masters. These horrifying predators of the | ||||||
|  |   dead can also be found stalking the banks of the River of Souls in the Astral Plane, | ||||||
|  |   where they constantly hunt for new victims. Psychopomps have a particular hatred | ||||||
|  |   of astradaemons as a result, and clashes between them and these eerie hunters of | ||||||
|  |   the recently departed are indeed the stuff of legend. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 240 | ||||||
|  | immunities: | ||||||
|  | - death effects | ||||||
|  | - negative | ||||||
|  | innate_spells: | ||||||
|  | - level: 8 | ||||||
|  |   name: discern location | ||||||
|  | - level: 8 | ||||||
|  |   name: finger of death | ||||||
|  | - frequency: x2 | ||||||
|  |   level: 7 | ||||||
|  |   name: plane shift | ||||||
|  | - level: 5 | ||||||
|  |   name: dimension door | ||||||
|  | - frequency: at will | ||||||
|  |   level: 4 | ||||||
|  |   name: dimension door | ||||||
|  | - frequency: at will; good only | ||||||
|  |   level: 1 | ||||||
|  |   name: detect alignment | ||||||
|  | - frequency: constant | ||||||
|  |   level: 6 | ||||||
|  |   name: true seeing | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Common | ||||||
|  | - Daemonic | ||||||
|  | level: 16 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d8+9 plus 1d6 evil, essence drain, and Grab | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 32 | ||||||
|  |   traits: | ||||||
|  |   - evil | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d6+9 plus 1d6 evil and Essence Drain | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 32 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - evil | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d10+9 plus 1d6 evil and Essence Drain | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 32 | ||||||
|  |   traits: | ||||||
|  |   - evil | ||||||
|  |   - magical | ||||||
|  |   - reach 15 feet | ||||||
|  | name: Astradaemon (Void Daemon) | ||||||
|  | perception: 28 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: '**Requirements** The astradaemon hasn''t used an action with the attack | ||||||
|  |     trait yet this turn. **Effect** The astradaemon draws out and consumes the soul | ||||||
|  |     of a living creature it has grabbed. The creature must succeed at a DC 35 Fortitude | ||||||
|  |     save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points | ||||||
|  |     and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if | ||||||
|  |     the victim was 15th level or higher. A victim slain in this way can be returned | ||||||
|  |     to life normally. A creature that survives is temporarily immune for 1 minute.' | ||||||
|  |   name: Devour Soul | ||||||
|  |   traits: | ||||||
|  |   - divine | ||||||
|  |   - incapacitation | ||||||
|  |   - necromancy | ||||||
|  | - description: When an astradaemon hits with its claw, jaws, or tail, it drains the | ||||||
|  |     target's spiritual and vital essences. The target takes 2d10 negative energy damage | ||||||
|  |     and the astradaemon regains an equal number of Hit Points. The target must succeed | ||||||
|  |     at a DC 37 Fortitude save or become doomed 1 and drained 1. If the target was | ||||||
|  |     already drained or doomed, it instead increases both conditions' value by 1, to | ||||||
|  |     a maximum of 4. | ||||||
|  |   name: Essence Drain | ||||||
|  |   traits: | ||||||
|  |   - divine | ||||||
|  |   - necromancy | ||||||
|  |   - negative | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 27 | ||||||
|  |   ref: 30 | ||||||
|  |   will: 26 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - lifesense 30 feet | ||||||
|  | - true seeing | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 28 | ||||||
|  |   Intimidation: 33 | ||||||
|  |   Religion: 26 | ||||||
|  |   Stealth: 28 | ||||||
|  |   Survival: 26 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 60 | ||||||
|  |   type: Land | ||||||
|  | - amount: 60 | ||||||
|  |   type: Fly | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - NE | ||||||
|  | - Large | ||||||
|  | - Daemon | ||||||
|  | - Fiend | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,112 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 6 | ||||||
|  |   con_mod: 5 | ||||||
|  |   dex_mod: 4 | ||||||
|  |   int_mod: 4 | ||||||
|  |   str_mod: 8 | ||||||
|  |   wis_mod: 4 | ||||||
|  | ac: 36 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Astral devas are the elite messengers and emissaries of the celestial | ||||||
|  |   realms, serving deities and celestial armies by delivering messages, performing | ||||||
|  |   reconnaissance, and providing support for those in need of aid. They watch over | ||||||
|  |   planar travelers and take powerful mortals under their wings to mentor them. Astral | ||||||
|  |   devas carry scrolls containing important messages and other celestial secrets. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 285 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: | ||||||
|  | - level: 7 | ||||||
|  |   name: blade barrier | ||||||
|  | - level: 7 | ||||||
|  |   name: divine decree | ||||||
|  | - level: 7 | ||||||
|  |   name: divine wrath | ||||||
|  | - level: 7 | ||||||
|  |   name: heal | ||||||
|  | - level: 7 | ||||||
|  |   name: remove curse | ||||||
|  | - level: 7 | ||||||
|  |   name: remove disease | ||||||
|  | - level: 7 | ||||||
|  |   name: remove fear | ||||||
|  | - frequency: at will | ||||||
|  |   level: 4 | ||||||
|  |   name: discern lies | ||||||
|  | - frequency: at will, self only | ||||||
|  |   level: 2 | ||||||
|  |   name: silence | ||||||
|  | - frequency: at will, evil only | ||||||
|  |   level: 1 | ||||||
|  |   name: detect alignment | ||||||
|  | - frequency: constant | ||||||
|  |   level: 7 | ||||||
|  |   name: light | ||||||
|  | - frequency: constant | ||||||
|  |   level: 7 | ||||||
|  |   name: tongues | ||||||
|  | - frequency: constant | ||||||
|  |   level: 5 | ||||||
|  |   name: tongues | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Celestial | ||||||
|  | - Draconic | ||||||
|  | - Infernal | ||||||
|  | level: 14 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+22 plus 1d6 good | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: holy warhammer | ||||||
|  |   to_hit: 30 | ||||||
|  |   traits: | ||||||
|  |   - good | ||||||
|  |   - magical | ||||||
|  |   - shove | ||||||
|  | name: Astral Deva (Emissary Angel) | ||||||
|  | perception: 26 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: Any weapon gains the effect of a holy property rune while an astral | ||||||
|  |     deva wields it. | ||||||
|  |   name: Divine Armament | ||||||
|  |   traits: | ||||||
|  |   - divine | ||||||
|  |   - evocation | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: instead. | ||||||
|  |   name: Stunning Strike | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 27 | ||||||
|  |   ref: 26 | ||||||
|  |   will: 22 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 24 | ||||||
|  |   Diplomacy: 26 | ||||||
|  |   Intimidation: 28 | ||||||
|  |   Religion: 24 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 40 | ||||||
|  |   type: Land | ||||||
|  | - amount: 75 | ||||||
|  |   type: Fly | ||||||
|  | spell_attack_to_hit: 28 | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - NG | ||||||
|  | - Medium | ||||||
|  | - Angel | ||||||
|  | - Celestial | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,108 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -1 | ||||||
|  |   con_mod: 1 | ||||||
|  |   dex_mod: 3 | ||||||
|  |   int_mod: 2 | ||||||
|  |   str_mod: -1 | ||||||
|  |   wis_mod: 1 | ||||||
|  | ac: 17 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: velstrac automatically knows whether a creature it sees has any of | ||||||
|  |     the doomed, dying, and wounded conditions, as well as the value of those conditions. | ||||||
|  |   name: Painsight | ||||||
|  |   traits: | ||||||
|  |   - divination | ||||||
|  |   - divine | ||||||
|  | description: These spherical monsters made of sinewy muscle, serrated blades, and | ||||||
|  |   bloody metal are the most common velstracs on the Shadow Plane. Each augur has only | ||||||
|  |   a single eye, from which it can see the horrors inflicted upon it by other velstracs, | ||||||
|  |   who train the augur to expect and appreciate pain. Augurs are 1 foot in diameter | ||||||
|  |   and weigh 30 pounds. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 14 | ||||||
|  | immunities: | ||||||
|  | - cold | ||||||
|  | innate_spells: | ||||||
|  | - frequency: once per week | ||||||
|  |   level: 4 | ||||||
|  |   name: read omens | ||||||
|  | - frequency: x2 | ||||||
|  |   level: 2 | ||||||
|  |   name: augury | ||||||
|  | - frequency: x3 | ||||||
|  |   level: 1 | ||||||
|  |   name: harm | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Common | ||||||
|  | - Infernal | ||||||
|  | - Shadowtongue | ||||||
|  | level: 1 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d4-1 plus 1d4 persistent bleed | ||||||
|  |     type: slashing | ||||||
|  |   name: blade | ||||||
|  |   to_hit: 8 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - finesse | ||||||
|  |   - versatile P | ||||||
|  | name: Augur | ||||||
|  | perception: 8 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The augur stares at a creature it can see within 30 feet. The target | ||||||
|  |     must immediately attempt a Will save against the augur's unnerving gaze. After | ||||||
|  |     attempting this save, the creature is then temporarily immune until the start | ||||||
|  |     of the augur's next turn. | ||||||
|  |   name: Focus Gaze | ||||||
|  |   traits: | ||||||
|  |   - concentrate | ||||||
|  |   - divine | ||||||
|  |   - enchantment | ||||||
|  |   - fear | ||||||
|  |   - mental | ||||||
|  |   - visual | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: . Each creature is affected only once, even if the augur moves through | ||||||
|  |     its space multiple times. | ||||||
|  |   name: Whirling Slice | ||||||
|  |   traits: | ||||||
|  |   - DC 16 basic Reflex save | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 4 | ||||||
|  |   ref: 10 | ||||||
|  |   will: 7 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - painsight | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 8 | ||||||
|  |   Deception: 6 | ||||||
|  |   Intimidation: 7 | ||||||
|  |   Religion: 4 | ||||||
|  |   Stealth: 8 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 20 | ||||||
|  |   type: Land | ||||||
|  | - amount: 40 | ||||||
|  |   type: Fly | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - LE | ||||||
|  | - Tiny | ||||||
|  | - Fiend | ||||||
|  | - Velstrac | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,75 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 0 | ||||||
|  |   con_mod: 6 | ||||||
|  |   dex_mod: -1 | ||||||
|  |   int_mod: -5 | ||||||
|  |   str_mod: 6 | ||||||
|  |   wis_mod: 3 | ||||||
|  | ac: 22 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: "Arboreal regents and other wielders of powerful primal magic grant temporary\ | ||||||
|  |   \ sentience to trees in order to protect the forest. Invested with a workable set\ | ||||||
|  |   \ of instincts and the ability to mobilize and attack, these awakened trees follow\ | ||||||
|  |   \ the commands of their master and \x1F ght to protect their home. The statistics\ | ||||||
|  |   \ below work just as well for foliage that has become animate via other methods,\ | ||||||
|  |   \ such as a mystical in\x1E uence from another dimension, a capricious fey spirit,\ | ||||||
|  |   \ or the like." | ||||||
|  | divine_spells: null | ||||||
|  | hp: 100 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Arboreal | ||||||
|  | level: 6 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+6 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: branch | ||||||
|  |   to_hit: 16 | ||||||
|  |   traits: | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d6+6 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: root | ||||||
|  |   to_hit: 16 | ||||||
|  |   traits: | ||||||
|  |   - trip | ||||||
|  | name: Awakened Tree | ||||||
|  | perception: 13 | ||||||
|  | proactive_abilities: [] | ||||||
|  | ranged: null | ||||||
|  | resistances: | ||||||
|  | - amount: 5 | ||||||
|  |   type: bludgeoning | ||||||
|  | - amount: 5 | ||||||
|  |   type: piercing | ||||||
|  | saves: | ||||||
|  |   fort: 16 | ||||||
|  |   ref: 9 | ||||||
|  |   will: 13 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - low-light vision | ||||||
|  | skills: | ||||||
|  |   Athletics: 14 | ||||||
|  |   Stealth: 9 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 20 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Huge | ||||||
|  | - Plant | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,125 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 3 | ||||||
|  |   con_mod: 3 | ||||||
|  |   dex_mod: 4 | ||||||
|  |   int_mod: 5 | ||||||
|  |   str_mod: 5 | ||||||
|  |   wis_mod: 5 | ||||||
|  | ac: 26 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: According to the axiomites, their kind rose from the raw mathematical | ||||||
|  |   underpinnings of the universe, manifesting as great builders who created the ancient, | ||||||
|  |   colossal cities of the Outer Planes and gave life to the mechanical inevitables. | ||||||
|  |   According to the aeons, axiomites are part of the Monad, having both risen from | ||||||
|  |   and rebelled against it long ago. Since the Convergence, most axiomites have recognized | ||||||
|  |   this as a fundamental truth, particularly after the aeons showed the axiomites how | ||||||
|  |   the Utopian language has formed as an amalgam of aeon envisioning and formulaic | ||||||
|  |   mathematical expression. Most axiomites live in the perfect city of Axis, which | ||||||
|  |   they continually act to improve, thus refining the concept of perfection itself. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 155 | ||||||
|  | immunities: | ||||||
|  | - disease | ||||||
|  | - emotion | ||||||
|  | - fear | ||||||
|  | innate_spells: | ||||||
|  | - level: 5 | ||||||
|  |   name: telekinetic haul | ||||||
|  | - frequency: lawful | ||||||
|  |   level: 4 | ||||||
|  |   name: dispel magic | ||||||
|  | - frequency: lawful | ||||||
|  |   level: 4 | ||||||
|  |   name: divine wrath | ||||||
|  | - frequency: lawful | ||||||
|  |   level: 4 | ||||||
|  |   name: lightning bolt | ||||||
|  | - frequency: x3 | ||||||
|  |   level: 3 | ||||||
|  |   name: haste | ||||||
|  | - frequency: x3 | ||||||
|  |   level: 3 | ||||||
|  |   name: paralyze | ||||||
|  | - level: 2 | ||||||
|  |   name: telekinetic maneuver | ||||||
|  | - frequency: at will | ||||||
|  |   level: 1 | ||||||
|  |   name: true strike | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Abyssal | ||||||
|  | - Celestial | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Infernal | ||||||
|  | - Utopian | ||||||
|  | level: 8 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+11 plus 1d6 lawful | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: warhammer | ||||||
|  |   to_hit: 20 | ||||||
|  |   traits: | ||||||
|  |   - lawful | ||||||
|  |   - magical | ||||||
|  |   - shove | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d8+5 plus 1d6 lawful | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: fist | ||||||
|  |   to_hit: 17 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - lawful | ||||||
|  |   - magical | ||||||
|  | name: Axiomite | ||||||
|  | perception: 19 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The axiomite shifts between its humanoid form and that of a cloud of | ||||||
|  |     crystalline dust in which strange symbols and equations flash. In this form it | ||||||
|  |     gains a fly Speed of 40 feet and can fit through even tiny apertures, similarly | ||||||
|  |     to *gaseous form*. It can cast spells, but it can't make melee or ranged attacks | ||||||
|  |     in this state. It can return to its humanoid form by using this action while in | ||||||
|  |     crystalline dust form. | ||||||
|  |   name: Crystalline Dust Form | ||||||
|  |   traits: | ||||||
|  |   - polymorph | ||||||
|  | ranged: null | ||||||
|  | resistances: | ||||||
|  | - amount: 10 | ||||||
|  |   type: electricity | ||||||
|  | - amount: 10 | ||||||
|  |   type: mental | ||||||
|  | saves: | ||||||
|  |   fort: 13 | ||||||
|  |   ref: 16 | ||||||
|  |   will: 18 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 16 | ||||||
|  |   Crafting: 21 | ||||||
|  |   Diplomacy: 15 | ||||||
|  |   Occultism: 17 | ||||||
|  |   Religion: 17 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 25 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: 17 | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - LN | ||||||
|  | - Medium | ||||||
|  | - Aeon | ||||||
|  | - Monitor | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,117 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -1 | ||||||
|  |   con_mod: 8 | ||||||
|  |   dex_mod: -1 | ||||||
|  |   int_mod: -5 | ||||||
|  |   str_mod: 10 | ||||||
|  |   wis_mod: -1 | ||||||
|  | ac: 35 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: The azure worm is a deep-blue creature that is more at home in flooded | ||||||
|  |   tunnels than dry caves. While an azure worm is a strong swimmer, it prefers to lie | ||||||
|  |   in wait within the walls, door, or even ceiling of flooded caverns, ready to spring | ||||||
|  |   out and ambush creatures swimming past its hiding spot. The azure worm is particularly | ||||||
|  |   hated and feared by Darklands-dwelling cultures, due to the fact that an azure worm | ||||||
|  |   that burrows into a tunnel often brings with it waters from the submerged river | ||||||
|  |   or lake it calls home. When it becomes obvious that an azure worm is near a Darklands | ||||||
|  |   settlement, the inhabitants quickly establishing a hunting party to deal with the | ||||||
|  |   menace before it can bring ruin. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 320 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 15 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d12+16 plus Improved Grab | ||||||
|  |     type: piercing | ||||||
|  |   name: jaw | ||||||
|  |   to_hit: 31 | ||||||
|  |   traits: | ||||||
|  |   - deadly 2d10 | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 4d6+16 plus azure worm venom | ||||||
|  |     type: piercing | ||||||
|  |   name: stinger | ||||||
|  |   to_hit: 31 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - poison | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+14 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: body | ||||||
|  |   to_hit: 29 | ||||||
|  |   traits: | ||||||
|  |   - reach 15 feet | ||||||
|  | name: Azure Worm | ||||||
|  | perception: 22 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: '**Saving Throw** DC 37 Fortitude, **Maximum Duration** 6 rounds; **Stage | ||||||
|  |     1** 3d6 poison damage and clumsy 2 (1 round); **Stage 2** 4d6 poison damage and | ||||||
|  |     clumsy 2 (1 round); **Stage 3** 6d6 poison damage and clumsy 2 (1 round)' | ||||||
|  |   name: Azure Worm Venom | ||||||
|  |   traits: | ||||||
|  |   - poison | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: . After the Strike, the worm splashes back down. It can use Improved | ||||||
|  |     Grab on this Strike and follow it up with Fast Swallow. | ||||||
|  |   name: Breach | ||||||
|  |   traits: | ||||||
|  |   - this lets it attack a creature within 45 feet of the water's surface | ||||||
|  | - description: The worm uses Swallow Whole. | ||||||
|  |   name: Fast Swallow | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: Huge, 3d8+10 bludgeoning, Rupture 27 | ||||||
|  |   name: Swallow Whole | ||||||
|  |   traits: null | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The worm makes a Strike once against each creature in its reach. It | ||||||
|  |     can Strike up to once with its jaws, up to once with its stinger, and any number | ||||||
|  |     of times with its body. Each attack counts toward the worm's multiple attack penalty, | ||||||
|  |     but the multiple attack penalty doesn't increase until after it makes all the | ||||||
|  |     attacks. | ||||||
|  |   name: Thrash | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 32 | ||||||
|  |   ref: 20 | ||||||
|  |   will: 23 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - tremorsense (imprecise) 100 feet | ||||||
|  | skills: | ||||||
|  |   Athletics: 33 | ||||||
|  |   Stealth: 20 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 40 | ||||||
|  |   type: Land | ||||||
|  | - amount: 60 | ||||||
|  |   type: Swim | ||||||
|  | - amount: 40 | ||||||
|  |   type: Burrow | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - N | ||||||
|  | - Gargantuan | ||||||
|  | - Amphibious | ||||||
|  | - Animal | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,124 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 5 | ||||||
|  |   con_mod: 4 | ||||||
|  |   dex_mod: 2 | ||||||
|  |   int_mod: 1 | ||||||
|  |   str_mod: 5 | ||||||
|  |   wis_mod: 6 | ||||||
|  | ac: 26 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Balisses, or confessor angels, seek to assist mortals ensnared by moral | ||||||
|  |   dilemmas or crises of faith. Balisses prefer to guide people to their own decisions | ||||||
|  |   rather than demand obedience to a higher cause, as intrinsic belief is even more | ||||||
|  |   powerful than blind obedience. While most balisses are fundamentally honest, they | ||||||
|  |   use their guardian angel ability to seem less intimidating and decrease the chance | ||||||
|  |   the mortal will simply acquiesce to the opinion of an obviously divine being. Balisses | ||||||
|  |   often form from souls of those who performed evil acts but were redeemed. Many serve | ||||||
|  |   the goddess Sarenrae, but they can serve other good deities and empyreal lords as | ||||||
|  |   well. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 145 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: | ||||||
|  | - level: 4 | ||||||
|  |   name: divine wrath | ||||||
|  | - level: 4 | ||||||
|  |   name: heal | ||||||
|  | - level: 4 | ||||||
|  |   name: paralyze | ||||||
|  | - level: 4 | ||||||
|  |   name: remove curse | ||||||
|  | - level: 4 | ||||||
|  |   name: remove disease | ||||||
|  | - frequency: at will | ||||||
|  |   level: 3 | ||||||
|  |   name: remove fear | ||||||
|  | - frequency: at will, self only | ||||||
|  |   level: 2 | ||||||
|  |   name: invisibility | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Celestial | ||||||
|  | - Draconic | ||||||
|  | - Infernal | ||||||
|  | level: 8 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d6+8 plus 1d6 fire and 1d6 good | ||||||
|  |     type: slashing | ||||||
|  |   name: flaming scimitar | ||||||
|  |   to_hit: 20 | ||||||
|  |   traits: | ||||||
|  |   - fire | ||||||
|  |   - forceful | ||||||
|  |   - good | ||||||
|  |   - magical | ||||||
|  |   - sweep | ||||||
|  | name: Balisse (Confessor Angel) | ||||||
|  | perception: 18 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: '**Frequency** once per day; **Effect** The balisse marks an evil creature | ||||||
|  |     within its confessor''s aura as irredeemable. It can only do so after a failed | ||||||
|  |     attempt to convince the creature to repent. The touched creature takes a –1 status | ||||||
|  |     penalty to AC and saves, reduces its resistances by 2, and gains weakness 2 to | ||||||
|  |     good damage. The duration depends on the target''s DC 26 Will save. **Critical | ||||||
|  |     Success** The creature is unaffected. **Success** The duration is 1 round. **Failure** | ||||||
|  |     The duration is 1 day. **Critical Failure** The duration is permanent.' | ||||||
|  |   name: Brand of the Impenitent | ||||||
|  |   traits: | ||||||
|  |   - curse | ||||||
|  |   - divine | ||||||
|  |   - evocation | ||||||
|  | - description: Any weapon gains the effect of a flaming property rune while a balisse | ||||||
|  |     wields it. | ||||||
|  |   name: Flaming Armament | ||||||
|  |   traits: | ||||||
|  |   - divine | ||||||
|  |   - evocation | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: While invisible, a balisse can spiritually attach itself to a non-evil | ||||||
|  |     mortal. When it does so, it merges with the mortal's body and is unable to use | ||||||
|  |     any of its spells and abilities other than to interact with the mortal. It must | ||||||
|  |     use Guiding Angel again to leave the mortal. While merged with the mortal, the | ||||||
|  |     balisse can take a form of its choice that only the mortal can see, such as a | ||||||
|  |     small angel on the mortal's shoulder. Alternatively, it can communicate with the | ||||||
|  |     mortal using a bodiless voice only the mortal can hear. | ||||||
|  |   name: Guiding Angel | ||||||
|  |   traits: | ||||||
|  |   - divine | ||||||
|  |   - transmutation | ||||||
|  | ranged: null | ||||||
|  | resistances: | ||||||
|  | - amount: 15 | ||||||
|  |   type: fire | ||||||
|  | saves: | ||||||
|  |   fort: 16 | ||||||
|  |   ref: 12 | ||||||
|  |   will: 18 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - (+20 to detect lies and illusions) | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 14 | ||||||
|  |   Diplomacy: 17 | ||||||
|  |   Religion: 18 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 30 | ||||||
|  |   type: Land | ||||||
|  | - amount: 40 | ||||||
|  |   type: Fly | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - NG | ||||||
|  | - Medium | ||||||
|  | - Angel | ||||||
|  | - Celestial | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,75 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -2 | ||||||
|  |   con_mod: 3 | ||||||
|  |   dex_mod: 3 | ||||||
|  |   int_mod: -4 | ||||||
|  |   str_mod: 3 | ||||||
|  |   wis_mod: 1 | ||||||
|  | ac: 16 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: This nonvenomous snake's name comes from its tendency to curl into a | ||||||
|  |   ball when frightened, though most people know it for its hunting tactic of coiling | ||||||
|  |   around prey and crushing victims with its powerful muscles. Nonetheless, brave herpetologists | ||||||
|  |   sometimes keep ball pythons as pets. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 20 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 1 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d8+3 plus Grab | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 8 | ||||||
|  |   traits: null | ||||||
|  | name: Ball Python | ||||||
|  | perception: 6 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: 1d8 bludgeoning, DC 17 | ||||||
|  |   name: Constrict | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The ball python moves the creature into its coils, freeing its jaws | ||||||
|  |     to make attacks, then uses Constrict against the creature. The ball python's coils | ||||||
|  |     can hold one creature. | ||||||
|  |   name: Wrap in Coils | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 8 | ||||||
|  |   ref: 10 | ||||||
|  |   will: 4 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - low-light vision | ||||||
|  | - scent (imprecise) 30 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 6 | ||||||
|  |   Athletics: 6 | ||||||
|  |   Stealth: 6 | ||||||
|  |   Survival: 4 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 20 | ||||||
|  |   type: Land | ||||||
|  | - amount: 20 | ||||||
|  |   type: Swim | ||||||
|  | - amount: 20 | ||||||
|  |   type: Climb | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Medium | ||||||
|  | - Animal | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,149 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 8 | ||||||
|  |   con_mod: 9 | ||||||
|  |   dex_mod: 7 | ||||||
|  |   int_mod: 6 | ||||||
|  |   str_mod: 9 | ||||||
|  |   wis_mod: 6 | ||||||
|  | ac: 45 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: When folk whisper frightened tales of the demonic, what most envision | ||||||
|  |   is the balor—a towering figure of fire and flesh, a horned nightmare armed with | ||||||
|  |   a flaming whip and a sword flying through the night in search of its latest victim. | ||||||
|  |   On the Abyss, balors serve demon lords as generals or captains, and they typically | ||||||
|  |   command vast legions of demons. Standing at 14 feet in height, only the cruelest | ||||||
|  |   mortal souls—those who devoted entire lives to sins too numerous to count—can fuel | ||||||
|  |   the formation of a balor. More often, a balor forms from a mass of dozens of mortal | ||||||
|  |   souls who shared debased ideologies in life. <h3 class="title">Balor Lords</h3> | ||||||
|  |   Those rare few balors who form from single souls are the ones most likely to eventually | ||||||
|  |   transcend the notable power they already wield, becoming a nascent demon lord. These | ||||||
|  |   balor lords are each unique creatures of 21st to 25th level in power who rule their | ||||||
|  |   own realm in the Abyss. In time, a balor lord can further develop into a unique | ||||||
|  |   creature with wildly different powers, even ascending to the role of a true demon | ||||||
|  |   lord. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 480 | ||||||
|  | immunities: | ||||||
|  | - fire | ||||||
|  | innate_spells: | ||||||
|  | - frequency: x2 | ||||||
|  |   level: 10 | ||||||
|  |   name: dimension door | ||||||
|  | - frequency: x2 | ||||||
|  |   level: 10 | ||||||
|  |   name: divine decree | ||||||
|  | - frequency: at will | ||||||
|  |   level: 8 | ||||||
|  |   name: dispel magic | ||||||
|  | - frequency: at will | ||||||
|  |   level: 6 | ||||||
|  |   name: dominate | ||||||
|  | - frequency: at will | ||||||
|  |   level: 5 | ||||||
|  |   name: eclipse burst | ||||||
|  | - frequency: constant | ||||||
|  |   level: 6 | ||||||
|  |   name: true seeing | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Abyssal | ||||||
|  | - Celestial | ||||||
|  | - Draconic | ||||||
|  | level: 20 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 4d8+17 plus 1d6 evil | ||||||
|  |     type: slashing | ||||||
|  |   name: vorpal cold iron silver longsword | ||||||
|  |   to_hit: 40 | ||||||
|  |   traits: | ||||||
|  |   - evil | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  |   - versatile P | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 4d6+17 plus 1d6 evil, Improved Grab, and whip reposition | ||||||
|  |     type: fire | ||||||
|  |   name: cold iron silver flame whip | ||||||
|  |   to_hit: 40 | ||||||
|  |   traits: | ||||||
|  |   - disarm | ||||||
|  |   - evil | ||||||
|  |   - fire | ||||||
|  |   - magical | ||||||
|  |   - reach 20 feet | ||||||
|  |   - trip | ||||||
|  | name: Balor (Fire Demon) | ||||||
|  | perception: 36 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: with only a single action. | ||||||
|  |   name: Dimensional Dervish | ||||||
|  |   traits: null | ||||||
|  | - action_cost: Free Action | ||||||
|  |   description: on the target of the triggering Strike. | ||||||
|  |   name: Dispelling Strike | ||||||
|  |   traits: null | ||||||
|  | - description: Any weapon a balor wields becomes a *+3 major striking vorpal weapon* | ||||||
|  |     made of cold iron and silver while the demon holds it. A weapon that isn't eligible | ||||||
|  |     for the vorpal rune doesn't gain its effects. The balor can change its evil damage | ||||||
|  |     to chaotic whenever it attacks. The demon can conjure a whip made of flames with | ||||||
|  |     an Interact action. This whip gains the same benefits as other weapons the balor | ||||||
|  |     wields. | ||||||
|  |   name: Infuse Weapons | ||||||
|  |   traits: | ||||||
|  |   - divine | ||||||
|  |   - evocation | ||||||
|  | - action_cost: Free Action | ||||||
|  |   description: '**Trigger** The balor kills a living creature that is at least 15th | ||||||
|  |     level. **Effect** The balor drinks the triggering creature''s life force and regains | ||||||
|  |     10d8+80 Hit Points.' | ||||||
|  |   name: Lifedrinker | ||||||
|  |   traits: | ||||||
|  |   - divine | ||||||
|  |   - healing | ||||||
|  |   - necromancy | ||||||
|  | - description: When a balor grabs a creature with a whip Strike, they can move the | ||||||
|  |     creature to any space in the whip's reach. The balor can move without ending the | ||||||
|  |     grab as long as the creature remains within the whip's reach, and the balor can | ||||||
|  |     move the creature to any other space in the whip's reach with an Interact action. | ||||||
|  |   name: Whip Reposition | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 39 | ||||||
|  |   ref: 35 | ||||||
|  |   will: 34 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - '*true seeing*' | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 35 | ||||||
|  |   Athletics: 37 | ||||||
|  |   Deception: 36 | ||||||
|  |   Diplomacy: 32 | ||||||
|  |   Intimidation: 38 | ||||||
|  |   Religion: 32 | ||||||
|  |   Society: 32 | ||||||
|  |   Stealth: 33 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 35 | ||||||
|  |   type: Land | ||||||
|  | - amount: 70 | ||||||
|  |   type: Fly | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - CE | ||||||
|  | - Large | ||||||
|  | - Demon | ||||||
|  | - Fiend | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,120 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 7 | ||||||
|  |   con_mod: 2 | ||||||
|  |   dex_mod: 6 | ||||||
|  |   int_mod: 0 | ||||||
|  |   str_mod: -5 | ||||||
|  |   wis_mod: 7 | ||||||
|  | ac: 39 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: The banshee can hear heartbeats within  (imprecise). **Sunlight Powerlessness** | ||||||
|  |     If in direct sunlight, the banshee is slowed 1 and can't use actions that have | ||||||
|  |     the attack trait. | ||||||
|  |   name: Hears Heartbeats | ||||||
|  |   range: 60 feet | ||||||
|  |   traits: null | ||||||
|  | - description: If in direct sunlight, the banshee is slowed 1 and can't use actions | ||||||
|  |     that have the attack trait. | ||||||
|  |   name: Sunlight Powerlessness | ||||||
|  |   traits: null | ||||||
|  | description: Banshees are the furious, tormented souls of elves bound to the Material | ||||||
|  |   Plane by a betrayal that defined the final hours of their lives. Some banshees arise | ||||||
|  |   from elves who were slain by trusted friends and allies, or whose loved ones betrayed | ||||||
|  |   them on their deathbeds. Others spawn from elves whose treacherous deeds shortly | ||||||
|  |   before their deaths left a stain upon their souls. Regardless of their origin, banshees | ||||||
|  |   despise the living. This hatred of life is all too often a horrific inversion of | ||||||
|  |   their personalities in life. Some speculate that the more kind-hearted the elf (and | ||||||
|  |   the more wrenching the betrayal), the crueler the banshee. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 250 | ||||||
|  | immunities: | ||||||
|  | - disease | ||||||
|  | - paralyzed | ||||||
|  | - poison | ||||||
|  | - precision | ||||||
|  | - unconscious | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Common | ||||||
|  | - Elven | ||||||
|  | level: 17 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 4d10+14 plus terrifying touch | ||||||
|  |     type: negative | ||||||
|  |   name: hand | ||||||
|  |   to_hit: 32 | ||||||
|  |   traits: | ||||||
|  |   - finesse | ||||||
|  |   - magical | ||||||
|  | name: Banshee | ||||||
|  | perception: 32 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: When a banshee Strides at least 10 feet, they're concealed until the | ||||||
|  |     start of their next turn. | ||||||
|  |   name: Spectral Ripple | ||||||
|  |   traits: null | ||||||
|  | - description: A creature damaged by the banshee's touch that isn't already frightened | ||||||
|  |     must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the | ||||||
|  |     creature fails its save, it's frightened 2; on a critical failure, the creature | ||||||
|  |     also cowers with fear and is stunned 4. If the creature is protected against fear | ||||||
|  |     by a spell or magic item, the banshee's touch first attempts to counteract the | ||||||
|  |     protection effect, with the effect of a 9th-level *dispel magic* spell. | ||||||
|  |   name: Terrifying Touch | ||||||
|  |   traits: | ||||||
|  |   - emotion | ||||||
|  |   - enchantment | ||||||
|  |   - fear | ||||||
|  |   - occult | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The banshee unleashes a soul-chilling *wail of the banshee* (DC 38). | ||||||
|  |     This Wail overcomes *silence* and similar effects of 5th level or lower. The banshee | ||||||
|  |     can instead use Wail as a three-action activity to overcome such effects of up | ||||||
|  |     to 8th level. The banshee's Wail resonates for 1 round, and any creature that | ||||||
|  |     comes within the area during that time must attempt a save against the effect. | ||||||
|  |     A creature can't be affected more than once by the same Wail. The banshee can't | ||||||
|  |     Wail again for 1d4 rounds. | ||||||
|  |   name: Wail | ||||||
|  |   traits: | ||||||
|  |   - auditory | ||||||
|  |   - concentrate | ||||||
|  |   - death | ||||||
|  |   - necromancy | ||||||
|  |   - occult | ||||||
|  | ranged: null | ||||||
|  | resistances: | ||||||
|  | - amount: 12 | ||||||
|  |   type: all damage (except force, ghost touch, or positive; double resistance vs. | ||||||
|  |     non-magical) | ||||||
|  | saves: | ||||||
|  |   fort: 25 | ||||||
|  |   ref: 29 | ||||||
|  |   will: 32 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - hears heartbeats (imprecise) 60 feet | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 31 | ||||||
|  |   Intimidation: 32 | ||||||
|  |   Occultism: 25 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 60 | ||||||
|  |   type: Fly | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - CE | ||||||
|  | - Medium | ||||||
|  | - Incorporeal | ||||||
|  | - Spirit | ||||||
|  | - Undead | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,105 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 1 | ||||||
|  |   con_mod: 8 | ||||||
|  |   dex_mod: 2 | ||||||
|  |   int_mod: -3 | ||||||
|  |   str_mod: 10 | ||||||
|  |   wis_mod: 6 | ||||||
|  | ac: 48 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Few sea monsters are as dreaded and feared as the two-headed baomal. | ||||||
|  |   These massive predatory beasts typically dwell in the deepest waters and compete | ||||||
|  |   with krakens and other monsters for food. They feed on whales and other large sea | ||||||
|  |   creatures, sometimes following them to the water's surface. Near the surface, baomals | ||||||
|  |   that encounter ships quickly learn that they contain a variety of tasty morsels. | ||||||
|  |   The creatures use their devastating spikes to rip open the ships' hulls, then leisurely | ||||||
|  |   feed on the helpless sailors. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 315 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Aklo | ||||||
|  | level: 20 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 4d12+18 plus Improved Grab | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 38 | ||||||
|  |   traits: | ||||||
|  |   - reach 20 feet | ||||||
|  | name: Baomel | ||||||
|  | perception: 34 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: A baomal can inhale tremendous amounts of water, drawing everything | ||||||
|  |     in the sea nearby closer. All creatures and objects in the water within 60 feet | ||||||
|  |     of the baomal (including ships) are pulled toward it. Creatures must succeed at | ||||||
|  |     a DC 42 Athletics check or be pulled up to 20 feet toward the baomal (40 feet | ||||||
|  |     on a critical failure). For ships, use the captain's Sailing Lore in place of | ||||||
|  |     Athletics. Unattended objects are automatically pulled. | ||||||
|  |   name: Breath of the Sea | ||||||
|  |   traits: | ||||||
|  |   - attack | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The baomal Swims or Strides alongside a creature or the hull of a vessel, | ||||||
|  |     dealing damage with the strong spikes on its shell. Each creature or ship the | ||||||
|  |     baomal is adjacent to at any point during its movement takes 6d6+10 slashing and | ||||||
|  |     piercing damage (DC 42 basic Reflex save). Against vessels, Shell Rake ignores | ||||||
|  |     the first 5 Hardness and creates an explosion of splinters that deals 3d6+5 damage | ||||||
|  |     to every creature within 10 feet of the deck's edge (DC 42 basic Reflex save). | ||||||
|  |   name: Shell Rake | ||||||
|  |   traits: | ||||||
|  |   - move | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The baomal makes a Strike with each set of jaws, each against a different | ||||||
|  |     creature. These Strikes count as one attack for the baomal's multiple attack penalty, | ||||||
|  |     and the penalty doesn't increase until after both attacks. | ||||||
|  |   name: Two-Headed Strike | ||||||
|  |   traits: null | ||||||
|  | ranged: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 4d10+18 plus Push 40 feet | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: tsunami jet | ||||||
|  |   to_hit: 38 | ||||||
|  |   traits: | ||||||
|  |   - brutal | ||||||
|  |   - range 500 feet | ||||||
|  | resistances: | ||||||
|  | - amount: 10 | ||||||
|  |   type: physical | ||||||
|  | saves: | ||||||
|  |   fort: 36 | ||||||
|  |   ref: 30 | ||||||
|  |   will: 34 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 80 feet | ||||||
|  | skills: | ||||||
|  |   Athletics: 41 | ||||||
|  |   Stealth: 31 | ||||||
|  |   Survival: 37 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 50 | ||||||
|  |   type: Land | ||||||
|  | - amount: 80 | ||||||
|  |   type: Swim | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - CN | ||||||
|  | - Gargantuan | ||||||
|  | - Aberration | ||||||
|  | - Aquatic | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,127 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 1 | ||||||
|  |   con_mod: 4 | ||||||
|  |   dex_mod: 2 | ||||||
|  |   int_mod: -2 | ||||||
|  |   str_mod: 4 | ||||||
|  |   wis_mod: 2 | ||||||
|  | ac: 22 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Barbazus, known also as bearded devils or infantry devils, are murderous | ||||||
|  |   fiends who satiate their lust for annihilation by serving as the foot soldiers of | ||||||
|  |   Hell's armies, often leading hordes of lesser devils such as imps and lemures into | ||||||
|  |   battle. Bearded devils wield serrated glaives to inflict jagged gashes that resist | ||||||
|  |   healing magic, resulting in tremendous blood loss. When enemies come too close, | ||||||
|  |   bearded devils strike with the spines of their wriggling beards to deliver a wretched | ||||||
|  |   contagion called Avernal fever, savoring the sight of their victim's strength being | ||||||
|  |   slowly devoured from within. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 60 | ||||||
|  | immunities: | ||||||
|  | - fire | ||||||
|  | innate_spells: | ||||||
|  | - level: 5 | ||||||
|  |   name: dimension door | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Celestial | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Infernal | ||||||
|  | level: 5 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d8+7 plus 2d6 evil and infernal wound | ||||||
|  |     type: slashing | ||||||
|  |   name: glaive | ||||||
|  |   to_hit: 15 | ||||||
|  |   traits: | ||||||
|  |   - deadly 1d8 | ||||||
|  |   - evil | ||||||
|  |   - forceful | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d6+7 plus 1d6 evil | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 15 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - evil | ||||||
|  |   - magical | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+7 plus Avernal fever | ||||||
|  |     type: piercing | ||||||
|  |   name: beard | ||||||
|  |   to_hit: 15 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  | name: Barbazu (Bearded Devil) | ||||||
|  | perception: 13 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: '**Saving Throw** DC 23 Fortitude; **Stage 1** carrier with no ill | ||||||
|  |     effect (1 day); **Stage 2** enfeebled 1 (1 day); **Stage 3** enfeebled 2 (1 day)' | ||||||
|  |   name: Avernal Fever | ||||||
|  |   traits: | ||||||
|  |   - disease | ||||||
|  | - description: A bearded devil's glaive Strike also deals 1d6 persistent bleed damage | ||||||
|  |     that resists attempts to heal it. The flat check to stop the bleeding starts at | ||||||
|  |     DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully | ||||||
|  |     assists with the recovery. The DC to Administer First Aid to a creature with an | ||||||
|  |     infernal wound is increased by 5. A spellcaster or item attempting to use healing | ||||||
|  |     magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract | ||||||
|  |     check or the magic fails to heal the creature. | ||||||
|  |   name: Infernal Wound | ||||||
|  |   traits: | ||||||
|  |   - divine | ||||||
|  |   - necromancy | ||||||
|  | - action_cost: Free Action | ||||||
|  |   description: The devil moves the creature 5 feet in any direction. The destination | ||||||
|  |     square must be within reach of the devil's glaive. This movement doesn't trigger | ||||||
|  |     reactions. | ||||||
|  |   name: Reposition | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The barbazu makes a beard Strike. This Strike ignores their multiple | ||||||
|  |     attack penalty and doesn't count toward that penalty. | ||||||
|  |   name: Wriggling Beard | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: | ||||||
|  | - amount: 5 | ||||||
|  |   type: physical (except silver) | ||||||
|  | - amount: 10 | ||||||
|  |   type: 'poison ' | ||||||
|  | saves: | ||||||
|  |   fort: 15 | ||||||
|  |   ref: 11 | ||||||
|  |   will: 11 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - greater darkvision | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 11 | ||||||
|  |   Athletics: 13 | ||||||
|  |   Intimidation: 10 | ||||||
|  |   Religion: 11 | ||||||
|  |   Stealth: 11 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 35 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - LE | ||||||
|  | - Medium | ||||||
|  | - Devil | ||||||
|  | - Fiend | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,112 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 3 | ||||||
|  |   con_mod: 3 | ||||||
|  |   dex_mod: 2 | ||||||
|  |   int_mod: 2 | ||||||
|  |   str_mod: 5 | ||||||
|  |   wis_mod: 2 | ||||||
|  | ac: 21 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Typical barghests are ravenous gluttons of life who feed and grow on | ||||||
|  |   the fat of mortals, their bodies changing in ways none can predict as they use the | ||||||
|  |   flesh and blood of their victims to achieve grisly transformations into greater | ||||||
|  |   barghests. Barghests often make use of their shapechanging abilities to rule tribes | ||||||
|  |   of goblinoids or to discreetly hunt in rural areas in the guise of unnaturally intelligent | ||||||
|  |   wolves. They do not work well together, as each barghest wants all the kills for | ||||||
|  |   itself; cannibalism is the typical result of too many barghests in one small area. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 50 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: | ||||||
|  | - frequency: at will | ||||||
|  |   level: 4 | ||||||
|  |   name: blink | ||||||
|  | - frequency: at will | ||||||
|  |   level: 4 | ||||||
|  |   name: confusion | ||||||
|  | - frequency: at will | ||||||
|  |   level: 4 | ||||||
|  |   name: dimension door | ||||||
|  | - frequency: at will | ||||||
|  |   level: 3 | ||||||
|  |   name: levitate | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Abyssal | ||||||
|  | - Common | ||||||
|  | - Goblin | ||||||
|  | level: 4 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+5 | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 13 | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d6+5 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 13 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  | name: Barghest | ||||||
|  | perception: 12 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, | ||||||
|  |     or bugbear) or a wolf, or it transforms back into its true form. When the barghest | ||||||
|  |     is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is | ||||||
|  |     a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed | ||||||
|  |     changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only | ||||||
|  |     one goblinoid form and one wolf form. | ||||||
|  |   name: Change Shape | ||||||
|  |   traits: | ||||||
|  |   - concentrate | ||||||
|  |   - divine | ||||||
|  |   - polymorph | ||||||
|  |   - transmutation | ||||||
|  | - description: Once per month, a barghest can spend 1 minute to devour a corpse, gaining | ||||||
|  |     a permanent +1 status bonus to its checks and DCs. Each subsequent time it feeds, | ||||||
|  |     this bonus increases by 1. The fourth time a barghest feeds, it sheds its skin | ||||||
|  |     and mutates into a greater barghest, and the status bonus ends. | ||||||
|  |   name: Feed | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: | ||||||
|  | - amount: 5 | ||||||
|  |   type: 'fire ' | ||||||
|  | - amount: 5 | ||||||
|  |   type: physical (except magical) | ||||||
|  | saves: | ||||||
|  |   fort: 11 | ||||||
|  |   ref: 12 | ||||||
|  |   will: 8 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 30 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 10 | ||||||
|  |   Deception: 12 | ||||||
|  |   Diplomacy: 9 | ||||||
|  |   Intimidation: 11 | ||||||
|  |   Stealth: 10 | ||||||
|  |   Survival: 8 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 25 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - CE | ||||||
|  | - Medium | ||||||
|  | - Fiend | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,75 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 1 | ||||||
|  |   con_mod: 5 | ||||||
|  |   dex_mod: -1 | ||||||
|  |   int_mod: -3 | ||||||
|  |   str_mod: 4 | ||||||
|  |   wis_mod: 2 | ||||||
|  | ac: 22 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: The basilisk is an eight-legged reptile with a nasty disposition and | ||||||
|  |   the ability to turn creatures to stone with its gaze. Folklore holds that, much | ||||||
|  |   like for the cockatrice, the first basilisks hatched from leathery eggs laid by | ||||||
|  |   snakes and incubated by roosters, but little in the basilisk's physiology lends | ||||||
|  |   any credence to this claim. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 75 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 5 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+4 | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 15 | ||||||
|  |   traits: null | ||||||
|  | name: Basilisk | ||||||
|  | perception: 11 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The basilisk stares at a creature it can see within 30 feet. That creature | ||||||
|  |     must attempt a DC 22 Fortitude save. If it fails and has not already been slowed | ||||||
|  |     by Petrifying Glance or this ability, it becomes slowed 1. If the creature was | ||||||
|  |     already slowed by this ability or Petrifying Glance, a failed save causes the | ||||||
|  |     creature to be petrified permanently. A creature petrified in this manner that | ||||||
|  |     is coated (not just splashed) with fresh basilisk blood (taken from a basilisk | ||||||
|  |     that has been dead no longer than 1 hour) is instantly restored to flesh. A single | ||||||
|  |     basilisk contains enough blood to coat 1d3 Medium creatures in this manner. | ||||||
|  |   name: Petrifying Gaze | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - concentrate | ||||||
|  |   - incapacitation | ||||||
|  |   - transmutation | ||||||
|  |   - visual | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 14 | ||||||
|  |   ref: 8 | ||||||
|  |   will: 11 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Athletics: 13 | ||||||
|  |   Stealth: 8 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 20 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Medium | ||||||
|  | - Beast | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,106 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 6 | ||||||
|  |   con_mod: 3 | ||||||
|  |   dex_mod: 2 | ||||||
|  |   int_mod: 4 | ||||||
|  |   str_mod: 6 | ||||||
|  |   wis_mod: 3 | ||||||
|  | ac: 27 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Bidas are black-scaled dragons with long, serpentine bodies and bat-like | ||||||
|  |   wings. Their legs and claws are smaller than those of most dragons, but their powerful | ||||||
|  |   undulating coils, like those of a boa constrictor, are potent weapons capable of | ||||||
|  |   squeezing the life from several unfortunate victims at a time. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 135 | ||||||
|  | immunities: | ||||||
|  | - paralyzed | ||||||
|  | - sleep | ||||||
|  | innate_spells: | ||||||
|  | - level: 3 | ||||||
|  |   name: nondetection | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Mwangi | ||||||
|  | level: 8 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d12+9 | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 20 | ||||||
|  |   traits: | ||||||
|  |   - reach 15 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d6+9 plus Improved Grab | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 20 | ||||||
|  |   traits: | ||||||
|  |   - reach 15 feet | ||||||
|  | name: Bida | ||||||
|  | perception: 15 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: 1d6+6 bludgeoning, DC 26 | ||||||
|  |   name: Constrict | ||||||
|  |   traits: null | ||||||
|  | - description: A bida can Strike with its tail even while Grabbing creatures with | ||||||
|  |     it. The bida can have up to eight Medium or smaller creatures grabbed with its | ||||||
|  |     tail at a time; it can also grab Large creatures, but they count as four Medium | ||||||
|  |     creatures for this purpose. | ||||||
|  |   name: Eight Coils | ||||||
|  |   traits: null | ||||||
|  | - description: By concentrating for 4 hours, the bida hides a small settlement. This | ||||||
|  |     is a 5th-level *hallucinatory terrain* spell, except the area is a 500-foot burst | ||||||
|  |     and creatures are invisible while inside structures in the area. The bida can | ||||||
|  |     conceal only one settlement at a time, and must concentrate on the effect for | ||||||
|  |     10 minutes at the beginning of each day to maintain the illusion. | ||||||
|  |   name: Mask Settlement | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - illusion | ||||||
|  | ranged: null | ||||||
|  | resistances: | ||||||
|  | - amount: 10 | ||||||
|  |   type: acid | ||||||
|  | - amount: 10 | ||||||
|  |   type: poison | ||||||
|  | saves: | ||||||
|  |   fort: 18 | ||||||
|  |   ref: 15 | ||||||
|  |   will: 18 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +2 circumstance to all saves to disbelieve illusions | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 30 feet | ||||||
|  | skills: | ||||||
|  |   Deception: 20 | ||||||
|  |   Diplomacy: 18 | ||||||
|  |   Intimidation: 18 | ||||||
|  |   Society: 16 | ||||||
|  |   Stealth: 16 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 40 | ||||||
|  |   type: Land | ||||||
|  | - amount: 60 | ||||||
|  |   type: Fly | ||||||
|  | - amount: 20 | ||||||
|  |   type: Climb | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: 26 | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - LE | ||||||
|  | - Huge | ||||||
|  | - Dragon | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,95 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 2 | ||||||
|  |   con_mod: 0 | ||||||
|  |   dex_mod: 4 | ||||||
|  |   int_mod: 0 | ||||||
|  |   str_mod: 4 | ||||||
|  |   wis_mod: 3 | ||||||
|  | ac: 21 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: A biloko who has led a sufficient number of successful hunts garners | ||||||
|  |   the respect (and fear) of their companions. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 58 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: [] | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Mwangi | ||||||
|  | - Sylvan | ||||||
|  | level: 4 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+5 | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 14 | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d8+5 | ||||||
|  |     type: piercing | ||||||
|  |   name: longspear | ||||||
|  |   to_hit: 14 | ||||||
|  |   traits: | ||||||
|  |   - reach 10 feet | ||||||
|  | name: Biloko Veteran | ||||||
|  | perception: 11 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: If a biloko feasts on a human corpse for 1 minute or more, they gain | ||||||
|  |     a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 | ||||||
|  |     hour. | ||||||
|  |   name: Inspired Feast | ||||||
|  |   traits: | ||||||
|  |   - emotion | ||||||
|  |   - mental | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The veteran makes a melee Strike and compares the attack roll result | ||||||
|  |     to the AC of up to two foes, each of whom must be within their melee reach and | ||||||
|  |     adjacent to each other. Roll damage only once and apply it to each creature hit. | ||||||
|  |     A Swipe counts as two attacks for the veteran's multiple attack penalty. | ||||||
|  |   name: Swipe | ||||||
|  |   traits: null | ||||||
|  | ranged: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+3 | ||||||
|  |     type: piercing | ||||||
|  |   name: shortbow | ||||||
|  |   to_hit: 14 | ||||||
|  |   traits: | ||||||
|  |   - deadly d10 | ||||||
|  |   - range increment 60 feet | ||||||
|  |   - reload 0 | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 8 | ||||||
|  |   ref: 13 | ||||||
|  |   will: 11 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - low-light vision | ||||||
|  | - scent (imprecise) 30 feet | ||||||
|  | skills: | ||||||
|  |   Athletics: 10 | ||||||
|  |   Crafting: 10 | ||||||
|  |   Intimidation: 12 | ||||||
|  |   Nature: 9 | ||||||
|  |   Stealth: 13 | ||||||
|  |   Survival: 11 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 20 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - NE | ||||||
|  | - Small | ||||||
|  | - Fey | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,83 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 1 | ||||||
|  |   con_mod: -1 | ||||||
|  |   dex_mod: 2 | ||||||
|  |   int_mod: 0 | ||||||
|  |   str_mod: 3 | ||||||
|  |   wis_mod: 2 | ||||||
|  | ac: 16 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Rank-and-file bilokos stalk the jungles in small hunting bands. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 19 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: [] | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Mwangi | ||||||
|  | - Sylvan | ||||||
|  | level: 1 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d8+3 | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 8 | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+3 | ||||||
|  |     type: piercing | ||||||
|  |   name: spear | ||||||
|  |   to_hit: 8 | ||||||
|  |   traits: null | ||||||
|  | name: Biloko Warrior | ||||||
|  | perception: 7 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: If a biloko feasts on a human corpse for 1 minute or more, they gain | ||||||
|  |     a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 | ||||||
|  |     hour. | ||||||
|  |   name: Inspired Feast | ||||||
|  |   traits: | ||||||
|  |   - emotion | ||||||
|  |   - mental | ||||||
|  | ranged: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+3 | ||||||
|  |     type: piercing | ||||||
|  |   name: spear | ||||||
|  |   to_hit: 7 | ||||||
|  |   traits: | ||||||
|  |   - thrown 20 feet | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 4 | ||||||
|  |   ref: 7 | ||||||
|  |   will: 7 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - low-light vision | ||||||
|  | - scent (imprecise) 30 feet | ||||||
|  | skills: | ||||||
|  |   Athletics: 7 | ||||||
|  |   Crafting: 7 | ||||||
|  |   Nature: 5 | ||||||
|  |   Stealth: 6 | ||||||
|  |   Survival: 6 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 20 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - NE | ||||||
|  | - Small | ||||||
|  | - Fey | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,86 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -5 | ||||||
|  |   con_mod: 7 | ||||||
|  |   dex_mod: -5 | ||||||
|  |   int_mod: -5 | ||||||
|  |   str_mod: 7 | ||||||
|  |   wis_mod: 0 | ||||||
|  | ac: 14 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: A black pudding can sense nearby motion through vibration and air movement. | ||||||
|  |   name: Motion Sense | ||||||
|  |   traits: null | ||||||
|  | description: Most often found below ground, these oozes scour caves for objects to | ||||||
|  |   dissolve with their corrosive secretions. This caustic acid is particularly dangerous | ||||||
|  |   to creatures that attack a pudding, as it can quickly damage and destroy gear. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 165 | ||||||
|  | immunities: | ||||||
|  | - acid | ||||||
|  | - critical hits | ||||||
|  | - mental | ||||||
|  | - piercing | ||||||
|  | - precision | ||||||
|  | - slashing | ||||||
|  | - unconscious | ||||||
|  | - visual | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 7 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+7 plus 2d6 acid, corrosive touch, and Grab | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: pseudopod | ||||||
|  |   to_hit: 18 | ||||||
|  |   traits: | ||||||
|  |   - reach 10 feet | ||||||
|  | name: Black Pudding | ||||||
|  | perception: 9 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: 1d8+7 bludgeoning plus 1d6 acid, DC 26 | ||||||
|  |   name: Constrict | ||||||
|  |   traits: null | ||||||
|  | - description: When the pudding hits a creature with its pseudopod, any acid damage | ||||||
|  |     is dealt to the creature's armor or clothing as well as the creature. | ||||||
|  |   name: Corrosive Touch | ||||||
|  |   traits: null | ||||||
|  | - description: The pudding can climb on ceilings and other inverted surfaces, though | ||||||
|  |     such surfaces are difficult terrain for it. | ||||||
|  |   name: Suction | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 18 | ||||||
|  |   ref: 6 | ||||||
|  |   will: 11 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - motion sense 60 feet | ||||||
|  | - no vision | ||||||
|  | skills: | ||||||
|  |   Athletics: 18 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 20 | ||||||
|  |   type: Land | ||||||
|  | - amount: 20 | ||||||
|  |   type: Climb | ||||||
|  | - amount: null | ||||||
|  |   type: Suction | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Huge | ||||||
|  | - Mindless | ||||||
|  | - Ooze | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,93 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -2 | ||||||
|  |   con_mod: 4 | ||||||
|  |   dex_mod: 2 | ||||||
|  |   int_mod: -4 | ||||||
|  |   str_mod: 5 | ||||||
|  |   wis_mod: 2 | ||||||
|  | ac: 23 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: The blood boar can precisely sense bleeding creatures within . **Blood | ||||||
|  |     Quarry** On smelling a creature's blood, the blood boar can designate that creature | ||||||
|  |     as its quarry. The blood boar can smell its quarry from up to a mile away. A blood | ||||||
|  |     boar can have only one quarry at a time. | ||||||
|  |   name: Bloodsense | ||||||
|  |   range: 60 feet | ||||||
|  |   traits: null | ||||||
|  | - description: On smelling a creature's blood, the blood boar can designate that creature | ||||||
|  |     as its quarry. The blood boar can smell its quarry from up to a mile away. A blood | ||||||
|  |     boar can have only one quarry at a time. | ||||||
|  |   name: Blood Quarry | ||||||
|  |   traits: null | ||||||
|  | description: Blood boars are fearsome swine bred in Cheliax for the singular purpose | ||||||
|  |   of hunting down escaped slaves. The species originated from a type of large feral | ||||||
|  |   boar native to Nidal's shadowy Uskwood, and blood boars retain their predecessors' | ||||||
|  |   gray fur, red eyes, and exceptional senses. The intensive breeding process to produce | ||||||
|  |   blood boars—augmented by the selective application of magic—grants the creatures | ||||||
|  |   an unparalleled awareness of blood, including the ability to precisely detect a | ||||||
|  |   bloodied creature's location and movements, allowing the boars to track their prey | ||||||
|  |   from up to a mile away. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 98 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 6 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+8 | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 17 | ||||||
|  |   traits: null | ||||||
|  | name: Blood Boar | ||||||
|  | perception: 15 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The blood boar Strides toward its quarry, ignoring difficult terrain | ||||||
|  |     and gaining a +10-foot circumstance bonus to its Speed during the movement. | ||||||
|  |   name: Chase Down | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The blood boar lets forth a hair-raising squeal. Each creature within | ||||||
|  |     30 feet must succeed at a DC 23 Will save or become frightened 1 (frightened 2 | ||||||
|  |     on a critical failure). If the blood boar uses Terrifying Squeal on the same turn | ||||||
|  |     after using Chase Down, the Will save DC is instead 25. | ||||||
|  |   name: Terrifying Squeal | ||||||
|  |   traits: | ||||||
|  |   - auditory | ||||||
|  |   - emotion | ||||||
|  |   - fear | ||||||
|  |   - mental | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 16 | ||||||
|  |   ref: 14 | ||||||
|  |   will: 10 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - bloodsense 60 feet | ||||||
|  | - low-light vision | ||||||
|  | - scent (imprecise) 30 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 10 | ||||||
|  |   Athletics: 15 | ||||||
|  |   Survival: 15 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 40 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - NE | ||||||
|  | - Medium | ||||||
|  | - Animal | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,77 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -5 | ||||||
|  |   con_mod: 5 | ||||||
|  |   dex_mod: -4 | ||||||
|  |   int_mod: -5 | ||||||
|  |   str_mod: 5 | ||||||
|  |   wis_mod: 0 | ||||||
|  | ac: 12 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: '|1| A blood ooze can seep into a corpse''s wounds, displacing its | ||||||
|  |     natural blood. It can burst out of the corpse as a free action.' | ||||||
|  |   name: Infuse Corpse | ||||||
|  |   traits: null | ||||||
|  | description: Swelling like a bubble about to burst, this oozing thing looks like it | ||||||
|  |   is made entirely from blood. Its slick, crimson skin is marred only by spots that | ||||||
|  |   look like clots formed on the surface. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 90 | ||||||
|  | immunities: | ||||||
|  | - critical hits | ||||||
|  | - mental | ||||||
|  | - precision | ||||||
|  | - unconscious | ||||||
|  | - visual | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 4 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d12+8 plus 1d6 persistent bleed | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: pseudopod | ||||||
|  |   to_hit: 15 | ||||||
|  |   traits: | ||||||
|  |   - reach 10 feet | ||||||
|  | name: Blood Ooze | ||||||
|  | perception: 8 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: . The blood ooze regains an amount of Hit Points equal to half the | ||||||
|  |     damage Siphon Vitality dealt to the single creature that took the most damage. | ||||||
|  |   name: Siphon Vitality | ||||||
|  |   traits: | ||||||
|  |   - DC 21 basic Fortitude save | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 15 | ||||||
|  |   ref: 6 | ||||||
|  |   will: 6 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - motion sense 60 feet | ||||||
|  | - no vision | ||||||
|  | skills: | ||||||
|  |   Athletics: 13 | ||||||
|  |   Stealth: 4 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 10 | ||||||
|  |   type: Land | ||||||
|  | - amount: 10 | ||||||
|  |   type: Climb | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Large | ||||||
|  | - Mindless | ||||||
|  | - Ooze | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,78 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 0 | ||||||
|  |   con_mod: 4 | ||||||
|  |   dex_mod: 2 | ||||||
|  |   int_mod: -4 | ||||||
|  |   str_mod: 4 | ||||||
|  |   wis_mod: 0 | ||||||
|  | ac: 16 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: What first appears to be a simple shrub suddenly stirs to life. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 35 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 2 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d8+4 plus weeping wounds | ||||||
|  |     type: slashing | ||||||
|  |   name: vine | ||||||
|  |   to_hit: 11 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - reach 10 feet | ||||||
|  | name: Bloodlash Bush | ||||||
|  | perception: 6 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: . The bush regains an amount of Hit Points equal to double the damage | ||||||
|  |     dealt. | ||||||
|  |   name: Blood Siphon | ||||||
|  |   traits: | ||||||
|  |   - basic Reflex DC 17 | ||||||
|  | - description: The bush spins in a circle, lashing out in all directions at once. | ||||||
|  |     It makes one attack roll and compares the result to the AC of each creature within | ||||||
|  |     its melee reach, rolling damage only once and applying it to each creature hit. | ||||||
|  |   name: Spinning Strike | ||||||
|  |   traits: null | ||||||
|  | - description: . Unlike other forms of persistent damage, this damage is cumulative, | ||||||
|  |     to a maximum of 5 persistent bleed damage but it can be stopped like any other | ||||||
|  |     persistent bleed damage. | ||||||
|  |   name: Weeping Wounds | ||||||
|  |   traits: | ||||||
|  |   - 2 on a critical hit | ||||||
|  | ranged: null | ||||||
|  | resistances: | ||||||
|  | - amount: 5 | ||||||
|  |   type: bludgeoning | ||||||
|  | - amount: 5 | ||||||
|  |   type: piercing | ||||||
|  | saves: | ||||||
|  |   fort: 10 | ||||||
|  |   ref: 8 | ||||||
|  |   will: 6 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - tremorsense (imprecise) 30 feet | ||||||
|  | skills: | ||||||
|  |   Athletics: 8 | ||||||
|  |   Stealth: 6 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 20 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Small | ||||||
|  | - Plant | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,80 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -2 | ||||||
|  |   con_mod: 0 | ||||||
|  |   dex_mod: 3 | ||||||
|  |   int_mod: -5 | ||||||
|  |   str_mod: -4 | ||||||
|  |   wis_mod: 1 | ||||||
|  | ac: 16 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Scourges of swamps and damp, abandoned places, bloodseekers are ravenous | ||||||
|  |   blood drinkers. Farmers curse the creatures for sucking their livestock dry. It | ||||||
|  |   is from such beleaguered people that the bloodseeker's regional name "stirge," possibly | ||||||
|  |   a corruption of the word "scourge," comes. Folk wisdom holds that the appearance | ||||||
|  |   of bloodseekers in a region signals a healthy herd of livestock, but more often | ||||||
|  |   it means bogs or old buildings that haven't been properly tended to. Certainly, | ||||||
|  |   no amount of folksy parable can assuage a farmer driven to destitution by a bloodseeker | ||||||
|  |   infestation. But despite their role as parasites, bloodseekers aren't hated by all | ||||||
|  |   villages. In some cases, the inhabitants of remote backwoods thorps even keep the | ||||||
|  |   things as pets or use them as doubtful medicinal "tools" to drain away unwanted | ||||||
|  |   humors or test for evil spirits possessing the blood. Worshippers of gods of pestilence | ||||||
|  |   and parasites often view bloodseekers as sacred to their faith and allow the creatures | ||||||
|  |   to feed freely from their bodies. In such societies, those who accidentally give | ||||||
|  |   too much are considered to have been "blessed" by the village's hungry god. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 6 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: -1 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   name: barbed leg | ||||||
|  |   to_hit: 8 | ||||||
|  |   traits: | ||||||
|  |   - finesse | ||||||
|  | name: Bloodseeker | ||||||
|  | perception: 6 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: while attached. If the bloodseeker is killed or pushed away while attached | ||||||
|  |     to a creature it has drained blood from, that creature takes 1 persistent bleed | ||||||
|  |     damage. Escaping the attach or removing the bloodseeker in other ways doesn't | ||||||
|  |     cause bleed damage. | ||||||
|  |   name: Attach | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: . | ||||||
|  |   name: Blood Drain | ||||||
|  |   traits: | ||||||
|  |   - of any kind or amount | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 5 | ||||||
|  |   ref: 8 | ||||||
|  |   will: 4 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 60 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 6 | ||||||
|  |   Stealth: 6 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 10 | ||||||
|  |   type: Land | ||||||
|  | - amount: 30 | ||||||
|  |   type: Fly | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Tiny | ||||||
|  | - Animal | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,68 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -3 | ||||||
|  |   con_mod: 4 | ||||||
|  |   dex_mod: 1 | ||||||
|  |   int_mod: -4 | ||||||
|  |   str_mod: 4 | ||||||
|  |   wis_mod: 2 | ||||||
|  | ac: 18 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Boars are omnivorous mammals, hunted heavily because their meat is considered | ||||||
|  |   a delicacy. Boars are most likely to attack humanoids either in self-defense or | ||||||
|  |   during their mating season in the winter months, when the males grow an extra inch | ||||||
|  |   of tissue to protect their organs as they fight off rivals. Of course, in some cultures | ||||||
|  |   boars are trained to become much more aggressive so they can fill the roles of warbeast | ||||||
|  |   and guardian. When such boars escape back into the wild, they can become true terrors | ||||||
|  |   of the region. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 30 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 2 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d6+4 | ||||||
|  |     type: piercing | ||||||
|  |   name: Tusk | ||||||
|  |   to_hit: 10 | ||||||
|  |   traits: null | ||||||
|  | name: Boar | ||||||
|  | perception: 8 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: twice and then makes a tusk Strike. As long as it moved at least 20 | ||||||
|  |     feet, it gains a +2 circumstance bonus to its attack roll. | ||||||
|  |   name: Boar Charge | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 10 | ||||||
|  |   ref: 5 | ||||||
|  |   will: 8 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - low-light vision | ||||||
|  | - scent (imprecise) 30 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 5 | ||||||
|  |   Athletics: 8 | ||||||
|  |   Survival: 8 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 40 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Medium | ||||||
|  | - Animal | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,99 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 0 | ||||||
|  |   con_mod: 4 | ||||||
|  |   dex_mod: 2 | ||||||
|  |   int_mod: -1 | ||||||
|  |   str_mod: 3 | ||||||
|  |   wis_mod: 2 | ||||||
|  | ac: 16 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Often tasked with patrolling the borders of their lands, boggard scouts | ||||||
|  |   learn to speak another language (typically Common) to make it easier to issue threats | ||||||
|  |   and insults toward trespassers. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 24 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Boggard | ||||||
|  | - Common | ||||||
|  | level: 1 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+3 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: Morningstar | ||||||
|  |   to_hit: 8 | ||||||
|  |   traits: | ||||||
|  |   - versatile P | ||||||
|  | - action_cost: One Action | ||||||
|  |   name: Tongue | ||||||
|  |   to_hit: 8 | ||||||
|  |   traits: | ||||||
|  |   - reach 10 feet | ||||||
|  | name: Boggard Scout | ||||||
|  | perception: 7 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: A boggard scout ignores difficult terrain caused by swamp terrain features. | ||||||
|  |   name: Swamp Stride | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The boggard scout unleashes a terrifying croak. Any non-boggard within | ||||||
|  |     30 feet becomes *frightened 1* unless they succeed at a DC 17 Will save; those | ||||||
|  |     who critically succeed are temporarily immune for 1 minute. | ||||||
|  |   name: Terrifying Croak | ||||||
|  |   traits: | ||||||
|  |   - auditory | ||||||
|  |   - emotion | ||||||
|  |   - fear | ||||||
|  |   - mental | ||||||
|  | - description: ', but it can''t move beyond the reach of the boggard''s tongue. A | ||||||
|  |     creature can sever the tongue by hitting AC 13 and dealing at least 2 slashing | ||||||
|  |     damage. Though this doesn''t deal any damage to the boggard, it prevents it from | ||||||
|  |     using its tongue Strike until it regrows its tongue, which takes a week.' | ||||||
|  |   name: Tongue Grab | ||||||
|  |   traits: null | ||||||
|  | ranged: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+1 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: Sling | ||||||
|  |   to_hit: 7 | ||||||
|  |   traits: | ||||||
|  |   - propulsive | ||||||
|  |   - reload 1 | ||||||
|  |   - range increment 50 feet | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 9 | ||||||
|  |   ref: 5 | ||||||
|  |   will: 7 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 5 | ||||||
|  |   Athletics: 8 | ||||||
|  |   Stealth: 7 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 20 | ||||||
|  |   type: Land | ||||||
|  | - amount: 25 | ||||||
|  |   type: Swim | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - CE | ||||||
|  | - Medium | ||||||
|  | - Amphibious | ||||||
|  | - Boggard | ||||||
|  | - Humanoid | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,113 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 3 | ||||||
|  |   con_mod: 2 | ||||||
|  |   dex_mod: 0 | ||||||
|  |   int_mod: 0 | ||||||
|  |   str_mod: 3 | ||||||
|  |   wis_mod: 4 | ||||||
|  | ac: 18 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: The boggard swampseer has been gifted with magic through its worship | ||||||
|  |   of the demon lord Gogunta, and uses its power to rule a boggard village, keeping | ||||||
|  |   the rest of the village in line and planning raids on nearby communities. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 40 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Abyssal | ||||||
|  | - Boggard | ||||||
|  | - Common | ||||||
|  | level: 3 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d4+6 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: staff | ||||||
|  |   to_hit: 10 | ||||||
|  |   traits: | ||||||
|  |   - two-hand d8 | ||||||
|  | - action_cost: One Action | ||||||
|  |   name: Tongue | ||||||
|  |   to_hit: 10 | ||||||
|  |   traits: | ||||||
|  |   - reach 10 feet | ||||||
|  | name: Boggard Swampseer | ||||||
|  | perception: 11 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The swampseer utters a powerful croak that deals 4d6 sonic damage to | ||||||
|  |     any non-boggard within a 15-foot emanation (DC 19 basic Fortitude save); any creature | ||||||
|  |     with the *frightened* condition takes additional sonic damage equal to twice the | ||||||
|  |     value of their frightened condition. The boggard can't use Destructive Croak again | ||||||
|  |     for 1d4 rounds | ||||||
|  |   name: Destructive Croak | ||||||
|  |   traits: | ||||||
|  |   - sonic | ||||||
|  | - description: '**Trigger** The boggard swampseer or one of its allies within 60 feet | ||||||
|  |     attempts a saving throw against an *auditory* or *sonic* effect. **Effect** The | ||||||
|  |     swampseer releases a croak that drowns out other sound. It rolls a *Performance* | ||||||
|  |     check. It and boggard allies in the area can use the higher result of the swampseer''s | ||||||
|  |     Performance check or their saves to resolve the effects against the *auditory* | ||||||
|  |     or *sonic* effect.' | ||||||
|  |   name: Drowning Drone | ||||||
|  |   traits: | ||||||
|  |   - auditory | ||||||
|  |   - mental | ||||||
|  | - description: A boggard swampseer ignores difficult terrain caused by swamp terrain | ||||||
|  |     features. | ||||||
|  |   name: Swamp Stride | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The boggard swampseer unleashes a terrifying croak. Any non-boggard | ||||||
|  |     within 30 feet becomes *frightened 1* unless they succeed at a DC 19 Will save; | ||||||
|  |     those who critically succeed are temporarily immune for 1 minute. | ||||||
|  |   name: Terrifying Croak | ||||||
|  |   traits: | ||||||
|  |   - auditory | ||||||
|  |   - emotion | ||||||
|  |   - fear | ||||||
|  |   - mental | ||||||
|  | - description: ', but it can''t move beyond the reach of the boggard''s tongue. A | ||||||
|  |     creature can sever the tongue by hitting AC 15 and dealing at least 4 slashing | ||||||
|  |     damage. Though this doesn''t deal any damage to the boggard, it prevents it from | ||||||
|  |     using its tongue Strike until it regrows its tongue, which takes a week.' | ||||||
|  |   name: Tongue Grab | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 9 | ||||||
|  |   ref: 7 | ||||||
|  |   will: 11 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Athletics: 8 | ||||||
|  |   Intimidation: 8 | ||||||
|  |   Medicine: 9 | ||||||
|  |   Nature: 11 | ||||||
|  |   Performance: 8 | ||||||
|  |   Religion: 9 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 20 | ||||||
|  |   type: Land | ||||||
|  | - amount: 25 | ||||||
|  |   type: Swim | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - CE | ||||||
|  | - Medium | ||||||
|  | - Amphibious | ||||||
|  | - Boggard | ||||||
|  | - Humanoid | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,104 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 1 | ||||||
|  |   con_mod: 4 | ||||||
|  |   dex_mod: 0 | ||||||
|  |   int_mod: -1 | ||||||
|  |   str_mod: 4 | ||||||
|  |   wis_mod: 2 | ||||||
|  | ac: 17 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Boggard warriors exalt in single combat, and prefer to fight alone so | ||||||
|  |   that none can contest their kills. They have been known to pursue enemies who flee | ||||||
|  |   combat with a single-mindedness that seems almost supernatural. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 38 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Boggard | ||||||
|  | level: 2 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+6 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: Club | ||||||
|  |   to_hit: 10 | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   name: Tongue | ||||||
|  |   to_hit: 10 | ||||||
|  |   traits: | ||||||
|  |   - reach 10 feet | ||||||
|  | name: Boggard Warrior | ||||||
|  | perception: 8 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: A boggard warrior ignores difficult terrain caused by swamp terrain | ||||||
|  |     features. | ||||||
|  |   name: Swamp Stride | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The boggard warrior unleashes a terrifying croak. Any non-boggard within | ||||||
|  |     30 feet becomes *frightened 1* unless they succeed at a DC 18 Will save; those | ||||||
|  |     who critically succeed are temporarily immune for 1 minute. | ||||||
|  |   name: Terrifying Croak | ||||||
|  |   traits: | ||||||
|  |   - auditory | ||||||
|  |   - emotion | ||||||
|  |   - fear | ||||||
|  |   - mental | ||||||
|  | - description: ', but it can''t move beyond the reach of the boggard''s tongue. A | ||||||
|  |     creature can sever the tongue by hitting AC 15 and dealing at least 3 slashing | ||||||
|  |     damage. Though this doesn''t deal any damage to the boggard, it prevents it from | ||||||
|  |     using its tongue Strike until it regrows its tongue, which takes a week.' | ||||||
|  |   name: Tongue Grab | ||||||
|  |   traits: null | ||||||
|  | ranged: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+4 | ||||||
|  |     type: piercing | ||||||
|  |   name: Javelin | ||||||
|  |   to_hit: 6 | ||||||
|  |   traits: | ||||||
|  |   - thrown 30 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+6 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: Club | ||||||
|  |   to_hit: 6 | ||||||
|  |   traits: | ||||||
|  |   - thrown 10 feet | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 10 | ||||||
|  |   ref: 5 | ||||||
|  |   will: 8 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Athletics: 8 | ||||||
|  |   Intimidation: 5 | ||||||
|  |   Stealth: 6 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 20 | ||||||
|  |   type: Land | ||||||
|  | - amount: 25 | ||||||
|  |   type: Swim | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - CE | ||||||
|  | - Medium | ||||||
|  | - Amphibious | ||||||
|  | - Boggard | ||||||
|  | - Humanoid | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,97 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 3 | ||||||
|  |   con_mod: 5 | ||||||
|  |   dex_mod: 3 | ||||||
|  |   int_mod: 4 | ||||||
|  |   str_mod: 6 | ||||||
|  |   wis_mod: 4 | ||||||
|  | ac: 26 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: The grotesque brain collectors (or neh-thalggus, as they call themselves) | ||||||
|  |   originate from worlds far beyond the known solar system, and are part of a conglomeration | ||||||
|  |   of hostile aliens known collectively as the Dominion of the Black. Whether driven | ||||||
|  |   by their own schemes or directives from sinister overlords, brain collectors arrive | ||||||
|  |   in living starships to harvest the brains of intelligent creatures. These aberrations | ||||||
|  |   draw no nutrition from brains, instead storing them for analysis and as vessels | ||||||
|  |   for occult magical energies. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 140 | ||||||
|  | immunities: | ||||||
|  | - confused | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Abyssal | ||||||
|  | - Aklo | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Protean | ||||||
|  | - Undercommon | ||||||
|  | level: 8 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d12+6 plus brain collector venom | ||||||
|  |     type: piercing | ||||||
|  |   name: Jaws | ||||||
|  |   to_hit: 20 | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+6 | ||||||
|  |     type: slashing | ||||||
|  |   name: Claw | ||||||
|  |   to_hit: 20 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  | name: Brain Collector | ||||||
|  | perception: 18 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: '**Saving Throw** DC 26 Fortitude; **Maximum Duration** 6 rounds; **Stage | ||||||
|  |     1** 1d6 poison damage and *enfeebled 1* (1 round); **Stage 2** 1d6 poison damage, | ||||||
|  |     *enfeebled 1*, and *slowed 1* (1 round); **Stage 3** 2d6 poison damage, *enfeebled | ||||||
|  |     2*, and *slowed 1* (1 round)' | ||||||
|  |   name: Brain Collector Venom | ||||||
|  |   traits: | ||||||
|  |   - poison | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The brain collector collects a brain of a creature that has been dead | ||||||
|  |     for no more than 1 minute. It can then use an Interact action to secure the brain | ||||||
|  |     in one of its empty brain blisters | ||||||
|  |   name: Collect Brain | ||||||
|  |   traits: | ||||||
|  |   - manipulate | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 15 | ||||||
|  |   ref: 13 | ||||||
|  |   will: 18 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 17 | ||||||
|  |   Arcana: 18 | ||||||
|  |   Athletics: 16 | ||||||
|  |   Lore: 18 | ||||||
|  |   Occultism: 21 | ||||||
|  |   Stealth: 17 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 25 | ||||||
|  |   type: Land | ||||||
|  | - amount: 30 | ||||||
|  |   type: Fly | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - CE | ||||||
|  | - Large | ||||||
|  | - Aberration | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,73 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 0 | ||||||
|  |   con_mod: 2 | ||||||
|  |   dex_mod: 2 | ||||||
|  |   int_mod: -4 | ||||||
|  |   str_mod: 3 | ||||||
|  |   wis_mod: 1 | ||||||
|  | ac: 19 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Brine sharks are deadly elementals that roam the endless oceans of the | ||||||
|  |   Plane of Water. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 45 | ||||||
|  | immunities: | ||||||
|  | - bleed | ||||||
|  | - paralyzed | ||||||
|  | - poison | ||||||
|  | - sleep | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 3 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d12+7 plus Grab | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 11 | ||||||
|  |   traits: null | ||||||
|  | name: Brine Shark | ||||||
|  | perception: 8 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The brine shark dives straight down into the water, moving up to twice | ||||||
|  |     its swim Speed in a straight vertical line. It can use this ability while grabbing | ||||||
|  |     a creature. | ||||||
|  |   name: Deep Plunge | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: | ||||||
|  | - amount: 5 | ||||||
|  |   type: fire | ||||||
|  | saves: | ||||||
|  |   fort: 9 | ||||||
|  |   ref: 11 | ||||||
|  |   will: 6 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Athletics: 10 | ||||||
|  |   Stealth: 11 | ||||||
|  |   Survival: 8 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 15 | ||||||
|  |   type: Land | ||||||
|  | - amount: 50 | ||||||
|  |   type: Swim | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Medium | ||||||
|  | - Aquatic | ||||||
|  | - Elemental | ||||||
|  | - Water | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,83 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 1 | ||||||
|  |   con_mod: 5 | ||||||
|  |   dex_mod: 0 | ||||||
|  |   int_mod: -4 | ||||||
|  |   str_mod: 9 | ||||||
|  |   wis_mod: 2 | ||||||
|  | ac: 28 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Brontosauruses are truly gigantic behemoths, plodding herbivores large | ||||||
|  |   enough to be unafraid of all but the most massive predators. Brontosauruses have | ||||||
|  |   stout bodies and long, sinuous necks ending in small heads, allowing them to graze | ||||||
|  |   from the highest treetops. Their powerful tails are equally as long as their necks | ||||||
|  |   and provide counterbalances. Brontosauruses bear their bulk upon four stout legs. | ||||||
|  |   Although their feet are capable of crushing entire buildings, these herbivores are | ||||||
|  |   generally peaceful and considerate of where they step. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 220 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 10 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+13 plus Improved Knockdown | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 23 | ||||||
|  |   traits: | ||||||
|  |   - sweep | ||||||
|  |   - reach 20 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+13 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: foot | ||||||
|  |   to_hit: 23 | ||||||
|  |   traits: | ||||||
|  |   - reach 15 feet | ||||||
|  | name: Brontosaurus | ||||||
|  | perception: 16 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The brontosaurus makes a tail Strike and compares the attack roll to | ||||||
|  |     the AC of up to three foes, each of whom must be within its tail's melee reach | ||||||
|  |     and adjacent to at least one other target. It rolls damage only once and applies | ||||||
|  |     it to each creature hit. A Tail Sweep counts as two attacks for its multiple attack | ||||||
|  |     penalty. | ||||||
|  |   name: Tail Sweep | ||||||
|  |   traits: null | ||||||
|  | - description: Huge or smaller, foot, DC 29 | ||||||
|  |   name: Trample | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 21 | ||||||
|  |   ref: 14 | ||||||
|  |   will: 16 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - low-light vision | ||||||
|  | - scent (imprecise) 30 feet | ||||||
|  | skills: | ||||||
|  |   Athletics: 23 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 35 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Gargantuan | ||||||
|  | - Animal | ||||||
|  | - Dinosaur | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,87 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 0 | ||||||
|  |   con_mod: 3 | ||||||
|  |   dex_mod: 2 | ||||||
|  |   int_mod: -1 | ||||||
|  |   str_mod: 4 | ||||||
|  |   wis_mod: 1 | ||||||
|  | ac: 17 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: The more common bugbear thug specializes in the art of lurking in the | ||||||
|  |   shadows. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 34 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Common | ||||||
|  | - Goblin | ||||||
|  | level: 2 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d8+4 | ||||||
|  |     type: piercing | ||||||
|  |   name: Bastard Sword | ||||||
|  |   to_hit: 10 | ||||||
|  |   traits: | ||||||
|  |   - two-hand d12 | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d4+4 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: Fist | ||||||
|  |   to_hit: 10 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - nonlethal | ||||||
|  | name: Bugbear Thug | ||||||
|  | perception: 7 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: by. If they succeed, they also deal fist damage to that creature. | ||||||
|  |   name: Bushwhack | ||||||
|  |   traits: null | ||||||
|  | - description: . | ||||||
|  |   name: Mauler | ||||||
|  |   traits: null | ||||||
|  | ranged: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+4 | ||||||
|  |     type: piercing | ||||||
|  |   name: Javelin | ||||||
|  |   to_hit: 8 | ||||||
|  |   traits: | ||||||
|  |   - thrown 30 feet | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 9 | ||||||
|  |   ref: 8 | ||||||
|  |   will: 5 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 30 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 6 | ||||||
|  |   Athletics: 7 | ||||||
|  |   Intimidation: 4 | ||||||
|  |   Stealth: 6 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 25 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - NE | ||||||
|  | - Medium | ||||||
|  | - Goblin | ||||||
|  | - Humanoid | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,94 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 0 | ||||||
|  |   con_mod: 2 | ||||||
|  |   dex_mod: 3 | ||||||
|  |   int_mod: -1 | ||||||
|  |   str_mod: 4 | ||||||
|  |   wis_mod: 1 | ||||||
|  | ac: 20 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: The bugbear tormentor seeks to torture their prey as much through psychological | ||||||
|  |   intimidation as through physical harm. The longer a bugbear tormentor can keep their | ||||||
|  |   victim alive and terrified, the better they feel. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 44 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Common | ||||||
|  | - Goblin | ||||||
|  | level: 3 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d4+6 | ||||||
|  |     type: piercing | ||||||
|  |   name: Dagger | ||||||
|  |   to_hit: 11 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - versatile S | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d4+6 | ||||||
|  |     type: slashing | ||||||
|  |   name: Sickle | ||||||
|  |   to_hit: 11 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - finesse | ||||||
|  |   - trip | ||||||
|  | name: Bugbear Tormentor | ||||||
|  | perception: 8 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: creatures | ||||||
|  |   name: Sneak Attack | ||||||
|  |   traits: null | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: against the second attack. Apply the bugbear tormentor's multiple attack | ||||||
|  |     penalty to the Strikes normally. | ||||||
|  |   name: Twin Feint | ||||||
|  |   traits: null | ||||||
|  | ranged: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d4+6 | ||||||
|  |     type: piercing | ||||||
|  |   name: Dagger | ||||||
|  |   to_hit: 10 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - thrown 10 feet | ||||||
|  |   - versatile S | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 9 | ||||||
|  |   ref: 10 | ||||||
|  |   will: 6 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 30 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 8 | ||||||
|  |   Athletics: 9 | ||||||
|  |   Intimidation: 7 | ||||||
|  |   Stealth: 8 | ||||||
|  |   Thievery: 8 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 25 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - NE | ||||||
|  | - Medium | ||||||
|  | - Goblin | ||||||
|  | - Humanoid | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,88 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -2 | ||||||
|  |   con_mod: 6 | ||||||
|  |   dex_mod: 2 | ||||||
|  |   int_mod: -4 | ||||||
|  |   str_mod: 7 | ||||||
|  |   wis_mod: 2 | ||||||
|  | ac: 30 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Bulettes are fearsome predators that roam just beneath the surface of | ||||||
|  |   desolate wilderness areas. When they burrow through the ground, only the fin of | ||||||
|  |   their thickly armored backs protrudes above—at least until they are ready to leap | ||||||
|  |   out and strike their prey. Their appearance, appetite, and iconic dorsal fin have | ||||||
|  |   earned the nickname "landshark." | ||||||
|  | divine_spells: null | ||||||
|  | hp: 120 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 8 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+10 | ||||||
|  |     type: piercing | ||||||
|  |   name: Jaws | ||||||
|  |   to_hit: 21 | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+10 | ||||||
|  |     type: slashing | ||||||
|  |   name: Claw | ||||||
|  |   to_hit: 21 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  | name: Bulette | ||||||
|  | perception: 16 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: A bulette gains a +1 circumstance bonus to attack and damage rolls | ||||||
|  |     with its jaws against a specific type of creature designated as its favorite food. | ||||||
|  |     Unless otherwise stated, a bulette's favored prey is halflings. Elves are never | ||||||
|  |     a favored prey for bulettes. | ||||||
|  |   name: Favored Prey | ||||||
|  |   traits: null | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: . If it's adjacent to an enemy at the apex of its High Jump or at the | ||||||
|  |     end of its Long Jump, it can make a claw Strike against the enemy at that moment. | ||||||
|  |     If the bulette jumps at least 5 feet vertically or at least 20 feet horizontally, | ||||||
|  |     it can attempt two claw Strikes instead of one. The bulette's multiple attack | ||||||
|  |     penalty doesn't increase until it has made all the claw Strikes that are part | ||||||
|  |     of its Leaping Charge. | ||||||
|  |   name: Leaping Charge | ||||||
|  |   traits: null | ||||||
|  | - description: ', or 20 feet up on a critical success.' | ||||||
|  |   name: Powerful Jumper | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 20 | ||||||
|  |   ref: 16 | ||||||
|  |   will: 14 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 30 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 16 | ||||||
|  |   Athletics: 21 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 40 | ||||||
|  |   type: Land | ||||||
|  | - amount: 30 | ||||||
|  |   type: Burrow | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Huge | ||||||
|  | - Animal | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,105 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -1 | ||||||
|  |   con_mod: 4 | ||||||
|  |   dex_mod: 3 | ||||||
|  |   int_mod: -4 | ||||||
|  |   str_mod: 4 | ||||||
|  |   wis_mod: 1 | ||||||
|  | ac: 19 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: The bunyip can smell blood in the water from up to 1 mile away. | ||||||
|  |   name: Blood Scent | ||||||
|  |   traits: null | ||||||
|  | description: Bunyips are dangerous aquatic predators that resemble a cross between | ||||||
|  |   a shark and a seal. Found in freshwater inlets or saltwater coves worldwide, bunyips | ||||||
|  |   hunt where prey is plentiful, often to the consternation of coastal residents and | ||||||
|  |   fisherfolk. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 45 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 3 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d10+4 plus 1d6 persistent bleed damage | ||||||
|  |     type: piercing | ||||||
|  |   name: Jaws | ||||||
|  |   to_hit: 11 | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d8+4 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: Tail | ||||||
|  |   to_hit: 11 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  | name: Bunyip | ||||||
|  | perception: 10 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: that go away at the end of the frenzy, and takes a –2 penalty to AC. | ||||||
|  |   name: Blood Frenzy | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The bunyip lets out a loud and horrifying roar. Other creatures within | ||||||
|  |     100 feet must succeed at a DC 21 Will save or become *frightened 2* (*frightened | ||||||
|  |     3* on a critical failure, *frightened 1* on a success, or unaffected on a critical | ||||||
|  |     success). No matter the result, the creature is temporarily immune to the  effect | ||||||
|  |     for 1 minute. | ||||||
|  |   name: Roar | ||||||
|  |   traits: | ||||||
|  |   - auditory | ||||||
|  |   - concentrate | ||||||
|  |   - emotion | ||||||
|  |   - enchantment | ||||||
|  |   - fear | ||||||
|  |   - mental | ||||||
|  |   - primal | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: A bunyip can alter its form slightly to gain an advantage and make | ||||||
|  |     it harder to recognize. When it does, its teeth shrink and its Jaws Strike doesn't | ||||||
|  |     deal the 1d6 *persistent* *bleed damage*. It can choose to gain either a long | ||||||
|  |     snake tail, granting its tail Strike reach 10 feet and Grab, or squat crocodile | ||||||
|  |     legs, increasing its land Speed to 20 feet. If it uses Shift Form again, the bunyip | ||||||
|  |     can return to normal or switch between a long tail or crocodile legs. | ||||||
|  |   name: Shift Form | ||||||
|  |   traits: | ||||||
|  |   - morph | ||||||
|  |   - primal | ||||||
|  |   - transmutation | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 9 | ||||||
|  |   ref: 12 | ||||||
|  |   will: 6 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - blood scent | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 100 feet | ||||||
|  | skills: | ||||||
|  |   Athletics: 11 | ||||||
|  |   Stealth: 10 | ||||||
|  |   Survival: 8 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 10 | ||||||
|  |   type: Land | ||||||
|  | - amount: 40 | ||||||
|  |   type: Swim | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Medium | ||||||
|  | - Animal | ||||||
|  | - Aquatic | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,118 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 2 | ||||||
|  |   con_mod: 2 | ||||||
|  |   dex_mod: 3 | ||||||
|  |   int_mod: -1 | ||||||
|  |   str_mod: 0 | ||||||
|  |   wis_mod: 1 | ||||||
|  | ac: 16 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: These embodiments of demented violence and spite are spawned from eddies | ||||||
|  |   of angry and warped souls amid Abaddon's mists. Cacodaemons constantly hunger for | ||||||
|  |   mortal souls and yearn to create suffering. As gnashing spheres of teeth, fins, | ||||||
|  |   and spines, they are the weakest of daemonkind, an amalgam of various petty forms | ||||||
|  |   of death without the strength that comes from focusing on a single cause of demise. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 22 | ||||||
|  | immunities: | ||||||
|  | - death effects | ||||||
|  | innate_spells: | ||||||
|  | - level: 4 | ||||||
|  |   name: read omens | ||||||
|  | - frequency: at will; self only | ||||||
|  |   level: 2 | ||||||
|  |   name: invisibility | ||||||
|  | - frequency: at will; good only | ||||||
|  |   level: 1 | ||||||
|  |   name: detect alignment | ||||||
|  | - frequency: at will; good only | ||||||
|  |   level: 1 | ||||||
|  |   name: fear | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Common | ||||||
|  | - Daemonic | ||||||
|  | level: 1 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d8 plus 1d4 evil and cacodaemonia | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 8 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - disease | ||||||
|  |   - evil | ||||||
|  |   - finesse | ||||||
|  |   - magical | ||||||
|  | name: Cacodaemon (Harvester Daemon) | ||||||
|  | perception: 6 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: The cacodaemon can telepathically communicate with the afflicted creature | ||||||
|  |     at any distance on the same plane; **Saving Throw** DC 17 Fortitude; **Stage 1** | ||||||
|  |     carrier (1 day); **Stage 2** stupefied 1 (1 day); **Stage 3** stupefied 2 (1 day) | ||||||
|  |   name: Cacodaemonia | ||||||
|  |   traits: | ||||||
|  |   - disease | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: <ul><li>**Lizard **Speed 20 feet; **Melee **jaws +8 (agile, finesse), | ||||||
|  |     **Damage **1d8+1 piercing</li><li>**Octopus **size Small; Speed 20 feet, swim | ||||||
|  |     30 feet; **Melee **tentacle +8 (finesse), **Damage **1d8+1 bludgeoning plus Grab; | ||||||
|  |     **Melee **beak +8 (agile, finesse), **Damage **1d6 piercing plus 2 poison</li><li>**Scorpion | ||||||
|  |     **size Small; Speed 30 feet; **Melee **pincer +8 (agile, finesse), **Damage **1d6+1 | ||||||
|  |     bludgeoning plus Grab; **Melee **stinger +8 (agile, finesse), **Damage **1d6+1 | ||||||
|  |     piercing plus 1d4 poison</li></ul> | ||||||
|  |   name: Change Shape | ||||||
|  |   traits: | ||||||
|  |   - concentrate | ||||||
|  |   - divine | ||||||
|  |   - polymorph | ||||||
|  |   - transmutation | ||||||
|  | - description: Once per day, a cacodaemon can ingest the soul of a sentient creature | ||||||
|  |     within 30 feet that died within the last minute. When it does, the cacodaemon | ||||||
|  |     grows a fist-sized soul gem (Hardness 2, HP 8) in its gut and can regurgitate | ||||||
|  |     it at any time as an Interact action. Destroying the gem frees the soul within | ||||||
|  |     but does not return the deceased creature to life. The caster of a spell to return | ||||||
|  |     a creature to life whose soul is trapped within a soul gem must succeed at a DC | ||||||
|  |     30 Religion check. On a success, the soul gem shatters and the creature is returned | ||||||
|  |     to life as normal for the spell. By using an Interact action, a fiend can ingest | ||||||
|  |     a soul gem it is holding, condemning the soul to the fiend's home plane. The fiend | ||||||
|  |     gains fast healing 5 for 1 minute. | ||||||
|  |   name: Soul Lock | ||||||
|  |   traits: | ||||||
|  |   - death | ||||||
|  |   - divine | ||||||
|  |   - necromancy | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 7 | ||||||
|  |   ref: 8 | ||||||
|  |   will: 6 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 8 | ||||||
|  |   Deception: 5 | ||||||
|  |   Religion: 6 | ||||||
|  |   Stealth: 8 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 5 | ||||||
|  |   type: Land | ||||||
|  | - amount: 40 | ||||||
|  |   type: Fly | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - NE | ||||||
|  | - Tiny | ||||||
|  | - Daemon | ||||||
|  | - Fiend | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,79 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 1 | ||||||
|  |   con_mod: 3 | ||||||
|  |   dex_mod: 4 | ||||||
|  |   int_mod: -1 | ||||||
|  |   str_mod: 0 | ||||||
|  |   wis_mod: 2 | ||||||
|  | ac: 19 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: The most widespread of the caligni are the mischievous caligni creepers. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 30 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: | ||||||
|  | - frequency: at will | ||||||
|  |   level: 2 | ||||||
|  |   name: darkness | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Caligni | ||||||
|  | level: 2 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d4 plus black smear poison | ||||||
|  |     type: piercing | ||||||
|  |   name: Dagger | ||||||
|  |   to_hit: 10 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - finesse | ||||||
|  |   - versatile S | ||||||
|  | name: Caligni Creeper | ||||||
|  | perception: 8 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: creatures. | ||||||
|  |   name: Sneak Attack | ||||||
|  |   traits: null | ||||||
|  | ranged: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d4 plus black smear poison | ||||||
|  |     type: piercing | ||||||
|  |   name: Dagger | ||||||
|  |   to_hit: 10 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - thrown 10 feet | ||||||
|  |   - versatile S | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 9 | ||||||
|  |   ref: 10 | ||||||
|  |   will: 6 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - greater darkvision | ||||||
|  | - light blindness | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 8 | ||||||
|  |   Athletics: 4 | ||||||
|  |   Stealth: 10 | ||||||
|  |   Thievery: 8 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 25 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: 15 | ||||||
|  | traits: | ||||||
|  | - CN | ||||||
|  | - Small | ||||||
|  | - Caligni | ||||||
|  | - Humanoid | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,97 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 3 | ||||||
|  |   con_mod: 2 | ||||||
|  |   dex_mod: 4 | ||||||
|  |   int_mod: -1 | ||||||
|  |   str_mod: 0 | ||||||
|  |   wis_mod: 1 | ||||||
|  | ac: 17 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Caligni dancers serve as intermediaries between caligni clans. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 18 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: [] | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Caligni | ||||||
|  | level: 1 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d4 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: Baton | ||||||
|  |   to_hit: 9 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - finesse | ||||||
|  |   - shove | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d4 | ||||||
|  |     type: piercing | ||||||
|  |   name: Dagger | ||||||
|  |   to_hit: 9 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - finesse | ||||||
|  |   - versatile S | ||||||
|  | name: Caligni Dancer | ||||||
|  | perception: 6 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The caligni dancer touches a foe and curses it. If the target fails | ||||||
|  |     a DC 18 Will save, it gains *clumsy 1* and *stupefied 1*. The target is then temporarily | ||||||
|  |     immune for 24 hours. These conditions persist until the curse is removed. The | ||||||
|  |     victim can attempt a new DC 18 Will save once per hour to end the curse. | ||||||
|  |   name: Dancer's Curse | ||||||
|  |   traits: | ||||||
|  |   - curse | ||||||
|  |   - enchantment | ||||||
|  |   - occult | ||||||
|  |   - mental | ||||||
|  | - description: creatures. | ||||||
|  |   name: Sneak Attack | ||||||
|  |   traits: null | ||||||
|  | ranged: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d4 | ||||||
|  |     type: piercing | ||||||
|  |   name: Dagger | ||||||
|  |   to_hit: 9 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - thrown 10 feet | ||||||
|  |   - versatile S | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 7 | ||||||
|  |   ref: 9 | ||||||
|  |   will: 4 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - greater darkvision | ||||||
|  | - light blindness | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 7 | ||||||
|  |   Performance: 6 | ||||||
|  |   Stealth: 7 | ||||||
|  |   Thievery: 7 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 25 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: 16 | ||||||
|  | traits: | ||||||
|  | - CN | ||||||
|  | - Small | ||||||
|  | - Caligni | ||||||
|  | - Humanoid | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,84 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 1 | ||||||
|  |   con_mod: 2 | ||||||
|  |   dex_mod: 5 | ||||||
|  |   int_mod: -1 | ||||||
|  |   str_mod: 2 | ||||||
|  |   wis_mod: 2 | ||||||
|  | ac: 21 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Caligni stalkers are often leaders of caligni enclaves. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 60 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: | ||||||
|  | - frequency: at will | ||||||
|  |   level: 2 | ||||||
|  |   name: darkness | ||||||
|  | - frequency: at will | ||||||
|  |   level: 2 | ||||||
|  |   name: obscuring mist | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Caligni | ||||||
|  | - Undercommon | ||||||
|  | level: 4 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+7 plus black smear poison | ||||||
|  |     type: piercing | ||||||
|  |   name: Shortsword | ||||||
|  |   to_hit: 13 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - finesse | ||||||
|  |   - versatile S | ||||||
|  | name: Caligni Stalker | ||||||
|  | perception: 10 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: only once. Both attacks count toward the stalker's multiple attack | ||||||
|  |     penalty, but the penalty increases only after both attacks. | ||||||
|  |   name: Double Slice | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: Each caligni creeper within 30 feet of the stalker can *Step*. Each | ||||||
|  |     creeper can benefit from Encircling Command only once per round. | ||||||
|  |   name: Encircling Command | ||||||
|  |   traits: | ||||||
|  |   - auditory | ||||||
|  | - description: creatures. | ||||||
|  |   name: Sneak Attack | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 10 | ||||||
|  |   ref: 13 | ||||||
|  |   will: 8 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - greater darkvision | ||||||
|  | - light blindness | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 13 | ||||||
|  |   Athletics: 8 | ||||||
|  |   Stealth: 13 | ||||||
|  |   Thievery: 11 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 25 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: 19 | ||||||
|  | traits: | ||||||
|  | - CN | ||||||
|  | - Medium | ||||||
|  | - Caligni | ||||||
|  | - Humanoid | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,116 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 4 | ||||||
|  |   con_mod: 5 | ||||||
|  |   dex_mod: 4 | ||||||
|  |   int_mod: -2 | ||||||
|  |   str_mod: 7 | ||||||
|  |   wis_mod: 2 | ||||||
|  | ac: 35 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: y spending 5 minutes concentrating, the calikang can enter a state | ||||||
|  |     of suspended animation, freezing in place and becoming motionless but remaining | ||||||
|  |     aware of its surroundings. While in this state, the calikang gains a +4 status | ||||||
|  |     bonus to all Fortitude saves, does not age, and is immune to disease, inhaled | ||||||
|  |     toxins, poison, starvation, and thirst. The calikang can exit suspended animation | ||||||
|  |     as a free action. If it exits this state to attack, the calikang gains a +4 circumstance | ||||||
|  |     bonus to its initiative roll. | ||||||
|  |   name: Suspended Animation | ||||||
|  |   traits: | ||||||
|  |   - concentrate | ||||||
|  | description: The calikangs are giant blue-skinned, six-armed guardians of ancient | ||||||
|  |   tombs and treasuries. Their unique physiologies enable them to absorb and manipulate | ||||||
|  |   electrical magic, as well as other energies. A calikang can live for 200 years—though | ||||||
|  |   it may further extend its life via suspended animation. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 235 | ||||||
|  | immunities: | ||||||
|  | - electricity | ||||||
|  | innate_spells: | ||||||
|  | - level: 6 | ||||||
|  |   name: chain lightning | ||||||
|  | - frequency: at will | ||||||
|  |   level: 1 | ||||||
|  |   name: magic weapon | ||||||
|  | - frequency: constant | ||||||
|  |   level: 6 | ||||||
|  |   name: true seeing | ||||||
|  | items: | ||||||
|  | - +1 striking longsword (2) | ||||||
|  | languages: | ||||||
|  | - Common | ||||||
|  | - Jotun | ||||||
|  | level: 12 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+15 | ||||||
|  |     type: slashing | ||||||
|  |   name: longsword | ||||||
|  |   to_hit: 28 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  |   - versatile P | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d8+13 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: fist | ||||||
|  |   to_hit: 25 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - reach 10 feet | ||||||
|  |   - nonlethal | ||||||
|  | name: Calikang | ||||||
|  | perception: 20 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: '**Frequency** once per day; **Effect** The calikang breathes a blast | ||||||
|  |     of energy that deals 13d6 energy damage to all creatures in a 60-foot line (DC | ||||||
|  |     28 basic Reflex save). The calikang can choose the damage type each time: acid, | ||||||
|  |     cold, electricity, fire, or sonic. Increase the die size to d8 if the calikang | ||||||
|  |     chooses electricity.' | ||||||
|  |   name: Breath Weapon | ||||||
|  |   traits: | ||||||
|  |   - acid | ||||||
|  |   - arcane | ||||||
|  |   - cold | ||||||
|  |   - electricity | ||||||
|  |   - evocation | ||||||
|  |   - fire | ||||||
|  |   - sonic | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The calikang makes up to six fist Strikes. Each Strike can be against | ||||||
|  |     a different target. These attacks count toward its multiple attack penalty, which | ||||||
|  |     doesn't increase until after all the attacks are complete. | ||||||
|  |   name: Sixfold Flurry | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 23 | ||||||
|  |   ref: 22 | ||||||
|  |   will: 20 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - '*true seeing*' | ||||||
|  | skills: | ||||||
|  |   Athletics: 25 | ||||||
|  |   Intimidation: 24 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 35 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - LN | ||||||
|  | - Large | ||||||
|  | - Humanoid | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,105 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -5 | ||||||
|  |   con_mod: 5 | ||||||
|  |   dex_mod: -5 | ||||||
|  |   int_mod: -5 | ||||||
|  |   str_mod: 7 | ||||||
|  |   wis_mod: 0 | ||||||
|  | ac: 20 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: A carnivorous crystal can sense nearby motion through vibration and | ||||||
|  |     air movement. | ||||||
|  |   name: Motion Sense | ||||||
|  |   traits: null | ||||||
|  | description: Carnivorous crystals are strange ooze creatures native to the Plane of | ||||||
|  |   Earth. Unlike most oozes, their bodies are not homogeneously fluid; rather, interspersed | ||||||
|  |   within their glassy, viscous resin are thousands of sharp mineral formations that | ||||||
|  |   nevertheless possess some of the same flexibility and mobility as the rest of the | ||||||
|  |   creature's gooey body. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 300 | ||||||
|  | immunities: | ||||||
|  | - acid | ||||||
|  | - critical hits (except bludgeoning or sonic) | ||||||
|  | - mental | ||||||
|  | - precision | ||||||
|  | - unconscious | ||||||
|  | - visual | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 11 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 4d8+7 | ||||||
|  |     type: piercing | ||||||
|  |   name: pseudopod | ||||||
|  |   to_hit: 24 | ||||||
|  |   traits: | ||||||
|  |   - versatile S | ||||||
|  | name: Carnivorous Crystal | ||||||
|  | perception: 15 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: '**Requirement** The crystal has a creature engulfed. **Effect** The | ||||||
|  |     engulfed creature must succeed at a DC 28 Fortitude save or become slowed 1 until | ||||||
|  |     it is no longer engulfed. If the creature is already slowed, it becomes petrified | ||||||
|  |     as it is turned into crystal and expelled by the carnivorous crystal onto the | ||||||
|  |     ground. In 1d4 hours, the petrified victim shatters and a new carnivorous crystal | ||||||
|  |     emerges from the remains.' | ||||||
|  |   name: Crystallize | ||||||
|  |   traits: | ||||||
|  |   - attack | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: . | ||||||
|  |   name: Engulf | ||||||
|  |   traits: | ||||||
|  |   - bludgeoning only | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: Until the next time it acts, the carnivorous crystal appears to be | ||||||
|  |     a mundane crystal formation. It has an automatic result of 40 on Deception and | ||||||
|  |     Stealth checks and DCs to pass as a crystal formation. | ||||||
|  |   name: Freeze | ||||||
|  |   traits: | ||||||
|  |   - concentrate | ||||||
|  | - description: If a carnivorous crystal hits with an attack and rolls a natural 19 | ||||||
|  |     on the d20 roll, the attack is a critical hit. This has no effect if the 19 would | ||||||
|  |     be a failure. | ||||||
|  |   name: Razor Sharp | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: | ||||||
|  | - amount: 10 | ||||||
|  |   type: piercing | ||||||
|  | - amount: 10 | ||||||
|  |   type: slashing | ||||||
|  | saves: | ||||||
|  |   fort: 20 | ||||||
|  |   ref: 10 | ||||||
|  |   will: 15 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - motion sense 60 feet | ||||||
|  | - no vision | ||||||
|  | skills: | ||||||
|  |   Athletics: 24 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 10 | ||||||
|  |   type: Land | ||||||
|  | - amount: 10 | ||||||
|  |   type: Climb | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Medium | ||||||
|  | - Earth | ||||||
|  | - Mindless | ||||||
|  | - Ooze | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,112 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 1 | ||||||
|  |   con_mod: 2 | ||||||
|  |   dex_mod: 1 | ||||||
|  |   int_mod: -1 | ||||||
|  |   str_mod: -1 | ||||||
|  |   wis_mod: 1 | ||||||
|  | ac: 18 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: The weakest of angels, cassisians usually serve as lackey messengers | ||||||
|  |   for more powerful angels or as spiritual guides for mortals. Despite their limited | ||||||
|  |   intellect, cassisians have a knack for precise recollection, particularly with scripture. | ||||||
|  |   Most cassisians are formed from the souls of trustworthy mortals, but some arise | ||||||
|  |   from fragments of greater angels destroyed in service to the celestial realms. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 20 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: | ||||||
|  | - level: 4 | ||||||
|  |   name: read omens | ||||||
|  | - frequency: at will, evil only | ||||||
|  |   level: 1 | ||||||
|  |   name: detect alignment | ||||||
|  | - frequency: at will, evil only | ||||||
|  |   level: 1 | ||||||
|  |   name: heal | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Celestial | ||||||
|  | - Common | ||||||
|  | - Draconic | ||||||
|  | - Infernal | ||||||
|  | level: 1 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6-1 plus 1d4 good | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: headbutt | ||||||
|  |   to_hit: 6 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - finesse | ||||||
|  |   - good | ||||||
|  |   - magical | ||||||
|  | name: Cassisian (Archive Angel) | ||||||
|  | perception: 6 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: A cassisian can take the appearance of a dove, a winged humanoid, a | ||||||
|  |     dog, or a fish. Normally, this doesn't change its Speed or the attack and damage | ||||||
|  |     bonuses for its Strikes, but it might change the damage type Strikes deal (typically | ||||||
|  |     to bludgeoning). Any further changes for specific forms are noted below. <ul><li>**Dog** | ||||||
|  |     size Small; scent (imprecise) 30 feet, Speed 40 feet; **Melee** jaws +7, Damage | ||||||
|  |     1d6+2 piercing plus Knockdown</li><li>**Fish** swim Speed 30 feet</li></ul> | ||||||
|  |   name: Change Shape | ||||||
|  |   traits: | ||||||
|  |   - concentrate | ||||||
|  |   - divine | ||||||
|  |   - polymorph | ||||||
|  |   - transmutation | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The cassisian releases beams of heat or cold from its eyes, dealing | ||||||
|  |     2d6 cold or fire damage (DC 17 basic Reflex save) to all creatures in a 15-foot | ||||||
|  |     line. It can't use Eye Beams again for 1d4 rounds. | ||||||
|  |   name: Eye Beams | ||||||
|  |   traits: | ||||||
|  |   - concentrate | ||||||
|  |   - divine | ||||||
|  |   - evocation | ||||||
|  | - description: While the cassisian isn't particularly intelligent, it has perfect | ||||||
|  |     memory and can remember everything it sears or hears. This allows it to attempt | ||||||
|  |     Lore checks on any topic, provided (at the GM's discretion) the cassisian has | ||||||
|  |     encountered the topic in question before. The cassisian's limited intellect often | ||||||
|  |     prevents it from acting upon its knowledge, making it a better resource than agent | ||||||
|  |     in matters of information use. | ||||||
|  |   name: Repository of Lore | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: | ||||||
|  | - amount: 3 | ||||||
|  |   type: cold | ||||||
|  | - amount: 3 | ||||||
|  |   type: fire | ||||||
|  | saves: | ||||||
|  |   fort: 7 | ||||||
|  |   ref: 6 | ||||||
|  |   will: 4 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. evil creatures | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 6 | ||||||
|  |   Diplomacy: 6 | ||||||
|  |   Religion: 6 | ||||||
|  |   Stealth: 6 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 40 | ||||||
|  |   type: Fly | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - NG | ||||||
|  | - Tiny | ||||||
|  | - Angel | ||||||
|  | - Celestial | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,88 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 1 | ||||||
|  |   con_mod: 1 | ||||||
|  |   dex_mod: 4 | ||||||
|  |   int_mod: -1 | ||||||
|  |   str_mod: 3 | ||||||
|  |   wis_mod: 1 | ||||||
|  | ac: 17 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Catfolk pouncers travel the world in search of new experiences. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 19 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Amurrun | ||||||
|  | - Common | ||||||
|  | level: 1 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d12+3 | ||||||
|  |     type: slashing | ||||||
|  |   name: greataxe | ||||||
|  |   to_hit: 8 | ||||||
|  |   traits: | ||||||
|  |   - sweep | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d4+3 | ||||||
|  |     type: piercing | ||||||
|  |   name: dagger | ||||||
|  |   to_hit: 9 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - finesse | ||||||
|  |   - versatile S | ||||||
|  | name: Catfolk Pouncer | ||||||
|  | perception: 6 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The catfolk pouncer Strides up to double their Speed. If the catfolk | ||||||
|  |     ends their movement within melee reach of at least one enemy, they can make a | ||||||
|  |     melee Strike against that enemy. | ||||||
|  |   name: Sudden Charge | ||||||
|  |   traits: null | ||||||
|  | ranged: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d4+3 | ||||||
|  |     type: piercing | ||||||
|  |   name: dagger | ||||||
|  |   to_hit: 9 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - thrown 10 feet | ||||||
|  |   - versatile S | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 6 | ||||||
|  |   ref: 9 | ||||||
|  |   will: 4 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - low-light vision | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 7 | ||||||
|  |   Athletics: 6 | ||||||
|  |   Nature: 4 | ||||||
|  |   Stealth: 7 | ||||||
|  |   Survival: 4 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 30 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - CG | ||||||
|  | - Medium | ||||||
|  | - Catfolk | ||||||
|  | - Humanoid | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,96 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 0 | ||||||
|  |   con_mod: 7 | ||||||
|  |   dex_mod: 4 | ||||||
|  |   int_mod: -3 | ||||||
|  |   str_mod: 6 | ||||||
|  |   wis_mod: 2 | ||||||
|  | ac: 33 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: he cauthooj senses a creatures mental essence at the listed ranged. | ||||||
|  |   name: Thoughtsense | ||||||
|  |   traits: | ||||||
|  |   - divination | ||||||
|  |   - mental | ||||||
|  |   - occult | ||||||
|  | description: These large, flightless birds are deceptively agile, considering their | ||||||
|  |   long bodies and awkward, hopping gait. Solitary predators, they use their hypnotic | ||||||
|  |   warbling song to drive prey into a wild frenzy, manipulating them into attacking | ||||||
|  |   one another so that the cauthooj can then feast on the remains. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 215 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Sylvan | ||||||
|  | level: 12 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d12+12 | ||||||
|  |     type: piercing | ||||||
|  |   name: beak | ||||||
|  |   to_hit: 26 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - deadly 1d12 | ||||||
|  |   - reach 10 feet | ||||||
|  | name: Cauthooj | ||||||
|  | perception: 22 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: With subtle alterations in the pitch and tone of its song, the cauthooj | ||||||
|  |     directs one creature confused by its Warbling Song to make a Strike. This works | ||||||
|  |     like other Strikes made by confused creatures, except that the cauthooj chooses | ||||||
|  |     the target. If no target is in reach or range, or the creature is unable to Strike | ||||||
|  |     for any other reason, this ability has no effect. | ||||||
|  |   name: Staccato Strike | ||||||
|  |   traits: | ||||||
|  |   - mental | ||||||
|  |   - primal | ||||||
|  |   - sonic | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The cauthooj gives a strange, ululating cry that causes nearby creatures | ||||||
|  |     to lash out violently and without control. Each creature within 120-foot emanation | ||||||
|  |     that can hear the cauthooj must attempt a DC 32 Will save to resist the effect. | ||||||
|  |     **Critical Success** The target is unaffected and is temporarily immune for 1 | ||||||
|  |     minute. **Success** The target is unaffected. **Failure** The target is confused | ||||||
|  |     for 1 round. **Critical Failure** The target is confused for 1 round and immediately | ||||||
|  |     attacks itself (in the normal fashion for attacking oneself while confused). This | ||||||
|  |     Strike doesn't give the creature a flat check to recover from the confusion. | ||||||
|  |   name: Warbling Song | ||||||
|  |   traits: | ||||||
|  |   - auditory | ||||||
|  |   - incapacitation | ||||||
|  |   - mental | ||||||
|  |   - primal | ||||||
|  | ranged: null | ||||||
|  | resistances: | ||||||
|  | - amount: 15 | ||||||
|  |   type: sonic | ||||||
|  | saves: | ||||||
|  |   fort: 25 | ||||||
|  |   ref: 20 | ||||||
|  |   will: 18 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - thoughtsense (imprecise) 60 feet | ||||||
|  | skills: | ||||||
|  |   Athletics: 24 | ||||||
|  |   Stealth: 25 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 35 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Medium | ||||||
|  | - Beast | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,82 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -1 | ||||||
|  |   con_mod: 6 | ||||||
|  |   dex_mod: 1 | ||||||
|  |   int_mod: -4 | ||||||
|  |   str_mod: 6 | ||||||
|  |   wis_mod: 1 | ||||||
|  | ac: 24 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Larger, stronger, and far more aggressive than its smaller cousins, the | ||||||
|  |   cave bear is a behemoth that avoids civilized lands, preferring to dwell in remote | ||||||
|  |   places. As its name might suggest, the cave bear makes its den in natural caves, | ||||||
|  |   and like the grizzly bear, a cave bear is fiercely territorial. Unlike a grizzly | ||||||
|  |   bear, however, a cave bear is short tempered and will make sure its foe is dead | ||||||
|  |   before moving on, usually feasting on its prey's soft flesh once it has been incapacitated. | ||||||
|  |   Cave bears are often regarded as powerful guardian spirits by remote-dwelling people, | ||||||
|  |   while they are utilized as beasts of war by orcs or even giants—stone giants in | ||||||
|  |   particular have an affinity for keeping trained cave bears as pets or guardians | ||||||
|  |   for their homes. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 95 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 6 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+6 | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 16 | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+6 plus Grab | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 16 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  | name: Cave Bear | ||||||
|  | perception: 13 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: The bear gains a +4 circumstance bonus to damage rolls against creatures | ||||||
|  |     it has grabbed. | ||||||
|  |   name: Mauler | ||||||
|  |   traits: null | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The cave bear Strides and makes a Strike at the end of that movement. | ||||||
|  |     During the Stride, it gains a +10-foot circumstance bonus to its Speed. | ||||||
|  |   name: Rush | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 16 | ||||||
|  |   ref: 11 | ||||||
|  |   will: 13 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - low-light vision | ||||||
|  | - scent (imprecise) 30 feet | ||||||
|  | skills: | ||||||
|  |   Athletics: 16 | ||||||
|  |   Survival: 11 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 35 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Large | ||||||
|  | - Animal | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,97 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 1 | ||||||
|  |   con_mod: 1 | ||||||
|  |   dex_mod: 2 | ||||||
|  |   int_mod: 0 | ||||||
|  |   str_mod: 4 | ||||||
|  |   wis_mod: 2 | ||||||
|  | ac: 20 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Centaurs are legendary hunters and trackers who resemble heavily muscled | ||||||
|  |   humans with the bodies of powerful horses from the waist down. They are typically | ||||||
|  |   reclusive but haughty, quick to assume that their handsome physiques and long history | ||||||
|  |   of cultural traditions make them superior to any two-legged folk they encounter. | ||||||
|  |   While stories of bloody clashes between centaurs and humanoid settlers are well | ||||||
|  |   known, centaurs are neither intrinsically bloodthirsty nor recklessly aggressive. | ||||||
|  |   Rather, they are proud and stubborn and do not take kindly to outsiders who encroach | ||||||
|  |   on their ancestral grounds, some of which have been ruled by centaurs for thousands | ||||||
|  |   of years. Against despoilers of nature who fail to heed their warnings, centaurs | ||||||
|  |   do not hesitate to use their finely honed hunting skills to inflict deadly wounds. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 40 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Common | ||||||
|  | - Elven | ||||||
|  | - Sylvan | ||||||
|  | level: 3 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d10+4 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: hoof | ||||||
|  |   to_hit: 9 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d8+4 | ||||||
|  |     type: slashing | ||||||
|  |   name: longsword | ||||||
|  |   to_hit: 11 | ||||||
|  |   traits: | ||||||
|  |   - versatile P | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+4 | ||||||
|  |     type: piercing | ||||||
|  |   name: spear | ||||||
|  |   to_hit: 11 | ||||||
|  |   traits: null | ||||||
|  | name: Centaur | ||||||
|  | perception: 9 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: Medium or smaller, hoof, DC 18 | ||||||
|  |   name: Trample | ||||||
|  |   traits: null | ||||||
|  | ranged: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+4 | ||||||
|  |     type: piercing | ||||||
|  |   name: spear | ||||||
|  |   to_hit: 9 | ||||||
|  |   traits: | ||||||
|  |   - thrown 20 feet | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 8 | ||||||
|  |   ref: 9 | ||||||
|  |   will: 9 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Athletics: 11 | ||||||
|  |   Diplomacy: 6 | ||||||
|  |   Intimidation: 6 | ||||||
|  |   Nature: 7 | ||||||
|  |   Survival: 7 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 40 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Large | ||||||
|  | - Beast | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,78 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -4 | ||||||
|  |   con_mod: 3 | ||||||
|  |   dex_mod: 4 | ||||||
|  |   int_mod: -5 | ||||||
|  |   str_mod: 2 | ||||||
|  |   wis_mod: 0 | ||||||
|  | ac: 18 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Swarms of centipedes are dangerous indeed, ravenous carpets of skittering | ||||||
|  |   hunger capable of devouring a traveler whole in a matter of minutes. Some alchemists | ||||||
|  |   submerge whole centipedes taken from swarms in their elixirs and some mutagens, | ||||||
|  |   claiming such infusions increase potency, though other say this is nothing more | ||||||
|  |   than quackish claptrap. Kobolds and mitflits are both known to incorporate swarms | ||||||
|  |   of centipedes into cunning traps, from simple pits filled with vermin or more complex | ||||||
|  |   affairs involving chutes that dump the vermin onto the heads of unwary intruders. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 30 | ||||||
|  | immunities: | ||||||
|  | - precision | ||||||
|  | - swarm mind | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 3 | ||||||
|  | melee: null | ||||||
|  | name: Centipede Swarm | ||||||
|  | perception: 9 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: '**Saving Throw** DC 20 Fortitude; **Maximum Duration** 6 rounds; **Stage | ||||||
|  |     1** 1d6 poison damage and flat-footed (1 round); **Stage 2** 1d8 poison damage, | ||||||
|  |     clumsy 1, and flat-footed (1 round)' | ||||||
|  |   name: Centipede Swarm Venom | ||||||
|  |   traits: | ||||||
|  |   - poison | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: plus centipede swarm venom. | ||||||
|  |   name: Swarming Bites | ||||||
|  |   traits: | ||||||
|  |   - DC 20 basic Reflex save | ||||||
|  | ranged: null | ||||||
|  | resistances: | ||||||
|  | - amount: 5 | ||||||
|  |   type: bludgeoning | ||||||
|  | - amount: 5 | ||||||
|  |   type: piercing | ||||||
|  | - amount: 2 | ||||||
|  |   type: slashing | ||||||
|  | saves: | ||||||
|  |   fort: 8 | ||||||
|  |   ref: 11 | ||||||
|  |   will: 5 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - tremorsense (imprecise) 30 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 9 | ||||||
|  |   Athletics: 7 | ||||||
|  |   Stealth: 9 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 30 | ||||||
|  |   type: Land | ||||||
|  | - amount: 30 | ||||||
|  |   type: Climb | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Large | ||||||
|  | - Animal | ||||||
|  | - Swarm | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,119 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 3 | ||||||
|  |   con_mod: 4 | ||||||
|  |   dex_mod: 2 | ||||||
|  |   int_mod: 0 | ||||||
|  |   str_mod: 5 | ||||||
|  |   wis_mod: 2 | ||||||
|  | ac: 23 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Ceustodaemons are formed from the souls of vile mortals, particularly | ||||||
|  |   those who took efforts to hasten their own death, their willingness shaping them | ||||||
|  |   into daemonic servants. Their otherworldly senses make them useful for protecting | ||||||
|  |   vaults and similar locations on the Material Plane. Ceustodaemons are created to | ||||||
|  |   serve, but always seek ways to subvert their bindings, so they can rend their mortal | ||||||
|  |   summoners' flesh. The worst type of conjurer calls upon ceustodaemons merely to | ||||||
|  |   set them free into the world in hopes of currying favor with the powers of Abaddon. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 130 | ||||||
|  | immunities: | ||||||
|  | - death effects | ||||||
|  | innate_spells: | ||||||
|  | - level: 7 | ||||||
|  |   name: fly | ||||||
|  | - frequency: at will | ||||||
|  |   level: 4 | ||||||
|  |   name: dimension door | ||||||
|  | - frequency: x2 | ||||||
|  |   level: 3 | ||||||
|  |   name: dispel magic | ||||||
|  | - frequency: x2 | ||||||
|  |   level: 3 | ||||||
|  |   name: paralyze | ||||||
|  | - frequency: at will; good only | ||||||
|  |   level: 1 | ||||||
|  |   name: detect alignment | ||||||
|  | - frequency: constant | ||||||
|  |   level: 2 | ||||||
|  |   name: see invisibility | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Common | ||||||
|  | - Daemonic | ||||||
|  | level: 6 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+5 plus 1d6 evil and vicious wounds | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 16 | ||||||
|  |   traits: | ||||||
|  |   - evil | ||||||
|  |   - reach 10 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d6+5 plus 1d6 evil and vicious wounds | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 16 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - evil | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | name: Ceustodaemon (Guardian Daemon) | ||||||
|  | perception: 14 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The ceustodaemon breathes flames in a 30-foot cone. Creatures in the | ||||||
|  |     cone take 7d6 fire damage (DC 24 basic Reflex save). The ceustodaemon and each | ||||||
|  |     creature that fails the save catch fire, taking 2d6 persistent fire damage. The | ||||||
|  |     breath weapon can't be used again for 1d4 rounds. | ||||||
|  |   name: Breath Weapon | ||||||
|  |   traits: | ||||||
|  |   - divine | ||||||
|  |   - evocation | ||||||
|  |   - fire | ||||||
|  | - description: ritual, the primary and secondary skill DCs are reduced by 5, and the | ||||||
|  |     ceustodaemon demands only half the normal cost for its service. | ||||||
|  |   name: Drawn to Service | ||||||
|  |   traits: null | ||||||
|  | - description: On a successful jaws or claw Strike, the ceustodaemon viciously tears | ||||||
|  |     into its victim as similar wounds appear on its own body. The target takes an | ||||||
|  |     extra 1d6 amount of damage, and the ceustodaemon takes the same extra damage. | ||||||
|  |     If this extra damage to the target is doubled, due to a critical hit, the ceustodaemon | ||||||
|  |     takes double damage as well. | ||||||
|  |   name: Vicious Wounds | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 16 | ||||||
|  |   ref: 12 | ||||||
|  |   will: 12 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - '*see invisibility*' | ||||||
|  | skills: | ||||||
|  |   Deception: 15 | ||||||
|  |   Intimidation: 13 | ||||||
|  |   Stealth: 12 | ||||||
|  |   Survival: 10 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 25 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - NE | ||||||
|  | - Large | ||||||
|  | - Daemon | ||||||
|  | - Fiend | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,71 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 2 | ||||||
|  |   con_mod: 0 | ||||||
|  |   dex_mod: 1 | ||||||
|  |   int_mod: 0 | ||||||
|  |   str_mod: 4 | ||||||
|  |   wis_mod: 4 | ||||||
|  | ac: 19 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: This changeling exile is the child of a night hag or dreamthief hag. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 45 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Common | ||||||
|  | - Druidic | ||||||
|  | level: 3 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d4+4 | ||||||
|  |     type: slashing | ||||||
|  |   name: claws | ||||||
|  |   to_hit: 11 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d4+4 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: staff | ||||||
|  |   to_hit: 11 | ||||||
|  |   traits: | ||||||
|  |   - two-hand d8 | ||||||
|  | name: Changeling Exile | ||||||
|  | perception: 11 | ||||||
|  | proactive_abilities: [] | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 7 | ||||||
|  |   ref: 8 | ||||||
|  |   will: 11 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +2 circumstance to all saves vs. dream and sleep | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Deception: 9 | ||||||
|  |   Medicine: 9 | ||||||
|  |   Nature: 11 | ||||||
|  |   Stealth: 8 | ||||||
|  |   Survival: 9 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 25 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - CN | ||||||
|  | - Medium | ||||||
|  | - Changeling | ||||||
|  | - Human | ||||||
|  | - Humanoid | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,105 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 2 | ||||||
|  |   con_mod: 1 | ||||||
|  |   dex_mod: 2 | ||||||
|  |   int_mod: 0 | ||||||
|  |   str_mod: 2 | ||||||
|  |   wis_mod: 4 | ||||||
|  | ac: 19 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Even with the Gorilla King's fall, some charau-kas still worship Angazhan. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 45 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Abyssal | ||||||
|  | - Draconic | ||||||
|  | - Mwangi | ||||||
|  | level: 3 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+5 | ||||||
|  |     type: piercing | ||||||
|  |   name: spear | ||||||
|  |   to_hit: 11 | ||||||
|  |   traits: | ||||||
|  |   - thrown 20 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d4+5 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: fist | ||||||
|  |   to_hit: 11 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - nonlethal | ||||||
|  | name: Charau-ka Acolyte of Angazhan | ||||||
|  | perception: 9 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Free Action | ||||||
|  |   description: '**Trigger** The charau-ka''s turn begins. **Frequency** once per hour; | ||||||
|  |     **Effect** The charau-ka is quickened until the end of its turn, and can use the | ||||||
|  |     extra action to Stride or Strike. While in the frenzy, the charau-ka can''t speak | ||||||
|  |     and automatically critically fails Stealth checks, due to its loud wailing.' | ||||||
|  |   name: Shrieking Frenzy | ||||||
|  |   traits: | ||||||
|  |   - primal | ||||||
|  |   - transmutation | ||||||
|  | - description: trait to make a lethal attack. | ||||||
|  |   name: Thrown Weapon Mastery | ||||||
|  |   traits: null | ||||||
|  | ranged: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+5 | ||||||
|  |     type: piercing | ||||||
|  |   name: spear | ||||||
|  |   to_hit: 11 | ||||||
|  |   traits: | ||||||
|  |   - deadly d6 | ||||||
|  |   - thrown 20 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+5 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: thrown debris | ||||||
|  |   to_hit: 11 | ||||||
|  |   traits: | ||||||
|  |   - deadly d6 | ||||||
|  |   - thrown 20 feet | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 8 | ||||||
|  |   ref: 7 | ||||||
|  |   will: 11 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 30 feet | ||||||
|  | skills: | ||||||
|  |   Athletics: 7 | ||||||
|  |   Intimidation: 7 | ||||||
|  |   Nature: 9 | ||||||
|  |   Religion: 11 | ||||||
|  |   Stealth: 7 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 25 | ||||||
|  |   type: Land | ||||||
|  | - amount: 25 | ||||||
|  |   type: Climb | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - CE | ||||||
|  | - Small | ||||||
|  | - Charau-ka | ||||||
|  | - Humanoid | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,120 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 2 | ||||||
|  |   con_mod: 3 | ||||||
|  |   dex_mod: 3 | ||||||
|  |   int_mod: 0 | ||||||
|  |   str_mod: 5 | ||||||
|  |   wis_mod: 1 | ||||||
|  | ac: 23 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: While charau-kas are well known for their brutality, some frighten even | ||||||
|  |   others of their kind with their obsession with violence. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 95 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Draconic | ||||||
|  | - Mwangi | ||||||
|  | level: 6 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+8 | ||||||
|  |     type: slashing | ||||||
|  |   name: trident | ||||||
|  |   to_hit: 20 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d4+8 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: fist | ||||||
|  |   to_hit: 19 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - nonlethal | ||||||
|  | name: Charau-ka Butcher | ||||||
|  | perception: 11 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: '**Trigger** The charau-ka butcher deals bleed damage to a creature. | ||||||
|  |     **Effect** The charau-ka licks blood from its weapon, becoming furious. It regains | ||||||
|  |     5 HP and gains a +1 status bonus to attack rolls until the end of its turn.' | ||||||
|  |   name: Blood Fury | ||||||
|  |   traits: | ||||||
|  |   - manipulate | ||||||
|  | - description: While the charau-ka butcher is raging, its melee Strikes deal 1d4 persistent | ||||||
|  |     bleed damage. | ||||||
|  |   name: Mauler | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: ; AC 22, +9 HP, +2 melee damage. | ||||||
|  |   name: Rage | ||||||
|  |   traits: null | ||||||
|  | - action_cost: Free Action | ||||||
|  |   description: '**Trigger** The charau-ka''s turn begins. **Frequency** once per hour; | ||||||
|  |     **Effect** The charau-ka is quickened until the end of its turn, and can use the | ||||||
|  |     extra action to Stride or Strike. While in the frenzy, the charau-ka can''t speak | ||||||
|  |     and automatically critically fails Stealth checks, due to its loud wailing.' | ||||||
|  |   name: Shrieking Frenzy | ||||||
|  |   traits: | ||||||
|  |   - primal | ||||||
|  |   - transmutation | ||||||
|  | - description: trait to make a lethal attack. | ||||||
|  |   name: Thrown Weapon Mastery | ||||||
|  |   traits: null | ||||||
|  | ranged: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+8 | ||||||
|  |     type: piercing | ||||||
|  |   name: trident | ||||||
|  |   to_hit: 18 | ||||||
|  |   traits: | ||||||
|  |   - deadly d6 | ||||||
|  |   - magical | ||||||
|  |   - thrown 20 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d6+8 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: thrown debris | ||||||
|  |   to_hit: 17 | ||||||
|  |   traits: | ||||||
|  |   - deadly d6 | ||||||
|  |   - thrown 20 feet | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 17 | ||||||
|  |   ref: 11 | ||||||
|  |   will: 13 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 30 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 11 | ||||||
|  |   Athletics: 15 | ||||||
|  |   Intimidation: 14 | ||||||
|  |   Religion: 9 | ||||||
|  |   Stealth: 13 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 25 | ||||||
|  |   type: Land | ||||||
|  | - amount: 25 | ||||||
|  |   type: Climb | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - CE | ||||||
|  | - Small | ||||||
|  | - Charau-ka | ||||||
|  | - Humanoid | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,128 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 0 | ||||||
|  |   con_mod: 2 | ||||||
|  |   dex_mod: 3 | ||||||
|  |   int_mod: -1 | ||||||
|  |   str_mod: 3 | ||||||
|  |   wis_mod: 1 | ||||||
|  | ac: 18 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: A charau-ka warrior carries hatchets, daggers, and similar weaponry on | ||||||
|  |   their person and usually doesn't worry about running out of thrown weapons when | ||||||
|  |   rocks plucked from the ground are just as deadly in their hands. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 18 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Draconic | ||||||
|  | - Mwangi | ||||||
|  | level: 1 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+3 | ||||||
|  |     type: slashing | ||||||
|  |   name: hatchet | ||||||
|  |   to_hit: 8 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - sweep | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d4+3 | ||||||
|  |     type: piercing | ||||||
|  |   name: dagger | ||||||
|  |   to_hit: 8 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - finesse | ||||||
|  |   - versatile S | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d4+3 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: fist | ||||||
|  |   to_hit: 8 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - nonlethal | ||||||
|  | name: Charau-ka Warrior | ||||||
|  | perception: 6 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Free Action | ||||||
|  |   description: '**Trigger** The charau-ka''s turn begins. **Frequency** once per hour; | ||||||
|  |     **Effect** The charau-ka is quickened until the end of its turn, and can use the | ||||||
|  |     extra action to Stride or Strike. While in the frenzy, the charau-ka can''t speak | ||||||
|  |     and automatically critically fails Stealth checks, due to its loud wailing.' | ||||||
|  |   name: Shrieking Frenzy | ||||||
|  |   traits: | ||||||
|  |   - primal | ||||||
|  |   - transmutation | ||||||
|  | - description: trait to make a lethal attack. | ||||||
|  |   name: Thrown Weapon Mastery | ||||||
|  |   traits: null | ||||||
|  | ranged: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+3 | ||||||
|  |     type: slashing | ||||||
|  |   name: hatchet | ||||||
|  |   to_hit: 8 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - deadly d6 | ||||||
|  |   - sweep | ||||||
|  |   - thrown 10 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d4+3 | ||||||
|  |     type: piercing | ||||||
|  |   name: dagger | ||||||
|  |   to_hit: 8 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - deadly d6 | ||||||
|  |   - thrown 10 feet | ||||||
|  |   - versatile S | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d6+3 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: thrown debris | ||||||
|  |   to_hit: 8 | ||||||
|  |   traits: | ||||||
|  |   - deadly d6 | ||||||
|  |   - thrown 20 feet | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 7 | ||||||
|  |   ref: 8 | ||||||
|  |   will: 4 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 30 feet | ||||||
|  | skills: | ||||||
|  |   Athletics: 6 | ||||||
|  |   Religion: 4 | ||||||
|  |   Stealth: 6 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 25 | ||||||
|  |   type: Land | ||||||
|  | - amount: 25 | ||||||
|  |   type: Climb | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - CE | ||||||
|  | - Small | ||||||
|  | - Charau-ka | ||||||
|  | - Humanoid | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,111 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 0 | ||||||
|  |   con_mod: 4 | ||||||
|  |   dex_mod: 2 | ||||||
|  |   int_mod: -3 | ||||||
|  |   str_mod: 6 | ||||||
|  |   wis_mod: 2 | ||||||
|  | ac: 27 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: 'The chimera is the archetypal example of an unnatural monster made up | ||||||
|  |   of a monstrous mix of wildly different component creatures: in this case, a lion, | ||||||
|  |   a dragon, and a goat. Wild, hateful, and hungry, it tries to eat any creature it | ||||||
|  |   sees, but sometimes a strong-willed master is able to compel a chimera to serve | ||||||
|  |   as a guardian or even a mount.' | ||||||
|  | divine_spells: null | ||||||
|  | hp: 135 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Draconic | ||||||
|  | level: 8 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d6+9 plus 2d6 energy damage (see draconic bite) | ||||||
|  |     type: piercing | ||||||
|  |   name: dragon jaws | ||||||
|  |   to_hit: 20 | ||||||
|  |   traits: | ||||||
|  |   - see draconic bite | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+9 | ||||||
|  |     type: piercing | ||||||
|  |   name: lion jaws | ||||||
|  |   to_hit: 20 | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+9 | ||||||
|  |     type: piercing | ||||||
|  |   name: goat horns | ||||||
|  |   to_hit: 20 | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d6+9 | ||||||
|  |     type: slashing | ||||||
|  |   name: claw | ||||||
|  |   to_hit: 20 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  | name: Chimera | ||||||
|  | perception: 16 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The chimera breathes a cone or line that deals 9d6 damage to all creatures | ||||||
|  |     in the area (DC 26 basic save of a type indicated below). The color of the chimera's | ||||||
|  |     dragon head determines the area of the Breath Weapon, the type of damage it deals, | ||||||
|  |     and the type of save to avoid it. The chimera can't use Breath Weapon again for | ||||||
|  |     1d4 rounds. <ul><li>**Black** 60-foot line of acid (Reflex)</li><li>**Blue** 60-foot | ||||||
|  |     line of electricity (Reflex)</li><li>**Green** 30-foot cone of poison (Fortitude)</li><li>**Red** | ||||||
|  |     30-foot cone of fire (Reflex)</li><li>**White** 30-foot cone of cold (Reflex)</li></ul> | ||||||
|  |   name: Breath Weapon | ||||||
|  |   traits: | ||||||
|  |   - arcane | ||||||
|  |   - evocation | ||||||
|  | - description: . | ||||||
|  |   name: Draconic Bite | ||||||
|  |   traits: | ||||||
|  |   - see Breath Weapon | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The chimera makes a Strike with its dragon jaws, lion jaws, and goat | ||||||
|  |     horns, each at a –2 penalty and targeting a different creature. These Strikes | ||||||
|  |     count as only one attack for the chimera's multiple attack penalty, and the penalty | ||||||
|  |     doesn't increase until after it has made all three attacks. | ||||||
|  |   name: Three-Headed Strike | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 18 | ||||||
|  |   ref: 16 | ||||||
|  |   will: 14 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - scent (imprecise) 30 feet | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 14 | ||||||
|  |   Athletics: 18 | ||||||
|  |   Stealth: 18 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 25 | ||||||
|  |   type: Land | ||||||
|  | - amount: 40 | ||||||
|  |   type: Fly | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - CE | ||||||
|  | - Large | ||||||
|  | - Beast | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,119 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 5 | ||||||
|  |   con_mod: 2 | ||||||
|  |   dex_mod: 4 | ||||||
|  |   int_mod: 3 | ||||||
|  |   str_mod: 1 | ||||||
|  |   wis_mod: 4 | ||||||
|  | ac: 24 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: "Choral angels are incredible singers who \x1Ffill the halls of Nirvana\ | ||||||
|  |   \ with pious chants and sacred hymns. They form from the souls of talented bards\ | ||||||
|  |   \ and other performers. While they shy away from conflict, they occasionally brave\ | ||||||
|  |   \ the mortal realm to deliver good omens and auspicious messages. Choral angels\ | ||||||
|  |   \ often serve the goddess Shelyn, but they can also serve other good deities and\ | ||||||
|  |   \ empyreal lords." | ||||||
|  | divine_spells: null | ||||||
|  | hp: 100 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: | ||||||
|  | - frequency: at will | ||||||
|  |   level: 3 | ||||||
|  |   name: heal | ||||||
|  | - frequency: at will | ||||||
|  |   level: 3 | ||||||
|  |   name: remove curse | ||||||
|  | - frequency: at will | ||||||
|  |   level: 3 | ||||||
|  |   name: remove disease | ||||||
|  | - frequency: at will | ||||||
|  |   level: 3 | ||||||
|  |   name: remove fear | ||||||
|  | - frequency: at will | ||||||
|  |   level: 3 | ||||||
|  |   name: sound burst | ||||||
|  | - frequency: at will, self only | ||||||
|  |   level: 2 | ||||||
|  |   name: invisibility | ||||||
|  | - frequency: at will, self only | ||||||
|  |   level: 2 | ||||||
|  |   name: sound burst | ||||||
|  | - frequency: at will | ||||||
|  |   level: 1 | ||||||
|  |   name: counter performance | ||||||
|  | - frequency: constant | ||||||
|  |   level: 5 | ||||||
|  |   name: tongues | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Celestial | ||||||
|  | - Draconic | ||||||
|  | - Infernal | ||||||
|  | level: 6 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 3d6+1 plus 1d6 good | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: fist | ||||||
|  |   to_hit: 14 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - finesse | ||||||
|  |   - good | ||||||
|  |   - magical | ||||||
|  | name: Choral (Choir Angel) | ||||||
|  | perception: 14 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: for 1 minute. | ||||||
|  |   name: Deafening Aria | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: . | ||||||
|  |   name: Harmonize | ||||||
|  |   traits: null | ||||||
|  | ranged: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 4d6 damage plus 1d6 good and deafening aria | ||||||
|  |     type: sonic | ||||||
|  |   name: piercing hymn | ||||||
|  |   to_hit: 17 | ||||||
|  |   traits: | ||||||
|  |   - good | ||||||
|  |   - magical | ||||||
|  |   - range 90 feet | ||||||
|  |   - sonic | ||||||
|  | resistances: | ||||||
|  | - amount: 5 | ||||||
|  |   type: sonic | ||||||
|  | saves: | ||||||
|  |   fort: 10 | ||||||
|  |   ref: 14 | ||||||
|  |   will: 16 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: +1 status to all saves vs. magic | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 12 | ||||||
|  |   Diplomacy: 15 | ||||||
|  |   Performance: 17 | ||||||
|  |   Religion: 14 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 30 | ||||||
|  |   type: Land | ||||||
|  | - amount: 40 | ||||||
|  |   type: Fly | ||||||
|  | spell_attack_to_hit: 13 | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - NG | ||||||
|  | - Small | ||||||
|  | - Angel | ||||||
|  | - Celestial | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,88 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -1 | ||||||
|  |   con_mod: 4 | ||||||
|  |   dex_mod: 3 | ||||||
|  |   int_mod: 0 | ||||||
|  |   str_mod: 6 | ||||||
|  |   wis_mod: 2 | ||||||
|  | ac: 28 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Also known as chu'ulothis, these large, armor-plated, crustacean predators | ||||||
|  |   lurk beneath the surface of pools, mires, and ponds, waiting to snatch up prey with | ||||||
|  |   their massive claws before paralyzing them with their tentacles. At that point, | ||||||
|  |   they begin to feed, eating their quarry alive. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 100 | ||||||
|  | immunities: | ||||||
|  | - poison | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Aklo | ||||||
|  | - Common | ||||||
|  | level: 7 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+9 plus Grab | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: claws | ||||||
|  |   to_hit: 19 | ||||||
|  |   traits: | ||||||
|  |   - reach 10 feet | ||||||
|  | name: Chuul | ||||||
|  | perception: 15 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: '' | ||||||
|  |   name: Constrict | ||||||
|  |   traits: | ||||||
|  |   - grabbed by claws only | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The creature takes 3d6 piercing damage. | ||||||
|  |   name: Mandibles | ||||||
|  |   traits: null | ||||||
|  | - description: '**Saving Throw** DC 25 Fortitude; **Maximum Duration** 6 rounds; **Stage | ||||||
|  |     1** paralyzed (1 round).' | ||||||
|  |   name: Paralytic Venom | ||||||
|  |   traits: | ||||||
|  |   - incapacitation | ||||||
|  |   - poison | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The chuul transfers the grabbed creature from its claws to its tentacles, | ||||||
|  |     or vice versa. A creature is exposed to the chuul's paralytic venom when transferred | ||||||
|  |     into the tentacles and at the start of each of the chuul's turns if it remains | ||||||
|  |     grabbed by the tentacles. | ||||||
|  |   name: Tentacle Transfer | ||||||
|  |   traits: null | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 18 | ||||||
|  |   ref: 15 | ||||||
|  |   will: 12 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - tremorsense (imprecise) 30 feet | ||||||
|  | skills: | ||||||
|  |   Athletics: 17 | ||||||
|  |   Nature: 13 | ||||||
|  |   Stealth: 14 | ||||||
|  |   Survival: 13 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 30 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - CE | ||||||
|  | - Large | ||||||
|  | - Aberration | ||||||
|  | - Amphibious | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,68 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 0 | ||||||
|  |   con_mod: 2 | ||||||
|  |   dex_mod: 3 | ||||||
|  |   int_mod: -4 | ||||||
|  |   str_mod: 2 | ||||||
|  |   wis_mod: 2 | ||||||
|  | ac: 18 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: The cinder rat ignores the concealed condition from smoke. | ||||||
|  |   name: Smoke Vision | ||||||
|  |   traits: null | ||||||
|  | description: These oversized rodents are made of smoldering charcoal and elemental | ||||||
|  |   fire, and noxious fumes continually bellow from their flaming flesh. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 45 | ||||||
|  | immunities: | ||||||
|  | - bleed | ||||||
|  | - fire | ||||||
|  | - paralyzed | ||||||
|  | - poison | ||||||
|  | - sleep | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 3 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d8+4 plus 1d4 persistent fire | ||||||
|  |     type: fire | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 10 | ||||||
|  |   traits: | ||||||
|  |   - finesse | ||||||
|  | name: Cinder Rat | ||||||
|  | perception: 9 | ||||||
|  | proactive_abilities: [] | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 9 | ||||||
|  |   ref: 12 | ||||||
|  |   will: 6 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | - smoke vision | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 10 | ||||||
|  |   Stealth: 10 | ||||||
|  |   Survival: 9 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 40 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Small | ||||||
|  | - Elemental | ||||||
|  | - Fire | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,96 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -5 | ||||||
|  |   con_mod: 6 | ||||||
|  |   dex_mod: -1 | ||||||
|  |   int_mod: -5 | ||||||
|  |   str_mod: 6 | ||||||
|  |   wis_mod: 0 | ||||||
|  | ac: 29 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Traditionally, clay golems are crafted in the image of a deity and used | ||||||
|  |   as guardians of tombs or sacred crypts. Clay golems have the power to lay curses | ||||||
|  |   upon their victims as punishment for intrusion, leading many to believe that these | ||||||
|  |   oft-ancient constructs have a touch of the divine to them. While this idea has little | ||||||
|  |   basis in reality, superstitious folk still tread lightly around statues that resemble | ||||||
|  |   clay golems even in the slightest. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 175 | ||||||
|  | immunities: | ||||||
|  | - acid | ||||||
|  | - bleed | ||||||
|  | - death effects | ||||||
|  | - disease | ||||||
|  | - doomed | ||||||
|  | - drained | ||||||
|  | - fatigued | ||||||
|  | - healing | ||||||
|  | - magic (see below) | ||||||
|  | - mental | ||||||
|  | - necromancy | ||||||
|  | - nonlethal attacks | ||||||
|  | - paralyzed | ||||||
|  | - poison | ||||||
|  | - sickened | ||||||
|  | - unconscious | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 10 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+12 plus cursed wound | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: fist | ||||||
|  |   to_hit: 24 | ||||||
|  |   traits: | ||||||
|  |   - magical | ||||||
|  |   - reach 10 feet | ||||||
|  | name: Clay Golem | ||||||
|  | perception: 16 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: . | ||||||
|  |   name: Berserk Slam | ||||||
|  |   traits: null | ||||||
|  | - description: A creature hit by the clay golem's fist must succeed at a DC 29 Fortitude | ||||||
|  |     save or be cursed until healed to its maximum HP. The cursed creature can't regain | ||||||
|  |     HP except via magic, and anyone casting a spell to heal the creature must succeed | ||||||
|  |     at a DC 29 counteract check or the healing has no effect. The golem's counteract | ||||||
|  |     level is equal to its creature level. | ||||||
|  |   name: Cursed Wound | ||||||
|  |   traits: | ||||||
|  |   - divine | ||||||
|  |   - curse | ||||||
|  |   - necromancy | ||||||
|  | ranged: null | ||||||
|  | resistances: | ||||||
|  | - amount: 10 | ||||||
|  |   type: physical (except adamantine) | ||||||
|  | saves: | ||||||
|  |   fort: 23 | ||||||
|  |   ref: 16 | ||||||
|  |   will: 17 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Athletics: 24 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 20 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - Uncommon | ||||||
|  | - N | ||||||
|  | - Large | ||||||
|  | - Construct | ||||||
|  | - Golem | ||||||
|  | - Mindless | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,106 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 1 | ||||||
|  |   con_mod: 4 | ||||||
|  |   dex_mod: 3 | ||||||
|  |   int_mod: 2 | ||||||
|  |   str_mod: 5 | ||||||
|  |   wis_mod: 3 | ||||||
|  | ac: 22 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: | ||||||
|  | - description: Cloakers are concealed in dim light even to creatures with low-light | ||||||
|  |     vision and darkvision. | ||||||
|  |   name: Shadow Shift | ||||||
|  |   traits: null | ||||||
|  | description: Weird and paranoid creatures that dwell in the Darklands, cloakers resemble | ||||||
|  |   hideous, flying manta rays. Crafty and careful hunters, their motivations, their | ||||||
|  |   patterns of attack, and even their societies and history are often an inscrutable | ||||||
|  |   jumble of contradicting reports, confused rumors, and terrifying accounts. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 80 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Aklo | ||||||
|  | - Undercommon | ||||||
|  | level: 5 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d10+7 | ||||||
|  |     type: piercing | ||||||
|  |   name: jaws | ||||||
|  |   to_hit: 14 | ||||||
|  |   traits: null | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d6+7 | ||||||
|  |     type: slashing | ||||||
|  |   name: tail | ||||||
|  |   to_hit: 14 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - reach 10 feet | ||||||
|  | name: Cloaker | ||||||
|  | perception: 12 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: The cloaker makes an attack roll with a +14 bonus against an adjacent | ||||||
|  |     creature's Reflex DC. If it succeeds, it envelops the target, who is restrained. | ||||||
|  |     Attacks that hit an enveloping cloaker deal half their damage to the cloaker and | ||||||
|  |     half to the trapped victim. The cloaker can't Fly, and when it moves using its | ||||||
|  |     land Speed it moves the enveloped creature with it. The cloaker can make only | ||||||
|  |     jaws Strikes against the restrained creature but can make tail Strikes against | ||||||
|  |     other creatures. A creature that voluntarily puts on the cloaker becomes engulfed | ||||||
|  |     automatically. A cloaker can engulf only Large or smaller creatures, and no more | ||||||
|  |     than one creature at a time. | ||||||
|  |   name: Envelop | ||||||
|  |   traits: | ||||||
|  |   - attack | ||||||
|  |   - incapacitation | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The cloaker lets out an infrasonic moan that has one of the effects | ||||||
|  |     below. A creature that succeeds at a DC 22 Will save is unaffected. Any creature | ||||||
|  |     that attempts this save becomes temporarily immune for 1 hour. Because the moan | ||||||
|  |     is infrasonic, most humanoids don't detect the source of their plight if they | ||||||
|  |     aren't already aware of the cloaker. <ul><li>**Fear** (fear, incapacitation) Each | ||||||
|  |     creature within a 30-foot emanation becomes frightened 1 (or, on a critical failure, | ||||||
|  |     frightened 2 and fleeing until the end of its next turn).</li><li>**Nausea** Each | ||||||
|  |     creature within a 30-foot emanation falls prone and become sickened 2.</li><li>**Stupor** | ||||||
|  |     The cloaker targets a single creature within 30 feet. The creature becomes clumsy | ||||||
|  |     1 and stupefied 1 for 1 minute.</li></ul> | ||||||
|  |   name: Infrasonic Moan | ||||||
|  |   traits: | ||||||
|  |   - auditory | ||||||
|  |   - emotion | ||||||
|  |   - mental | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 13 | ||||||
|  |   ref: 12 | ||||||
|  |   will: 12 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Deception: 14 | ||||||
|  |   Religion: 12 | ||||||
|  |   Stealth: 14 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 10 | ||||||
|  |   type: Land | ||||||
|  | - amount: 30 | ||||||
|  |   type: Fly | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - CN | ||||||
|  | - Large | ||||||
|  | - Aberration | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,118 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: 1 | ||||||
|  |   con_mod: 5 | ||||||
|  |   dex_mod: 0 | ||||||
|  |   int_mod: 1 | ||||||
|  |   str_mod: 7 | ||||||
|  |   wis_mod: 3 | ||||||
|  | ac: 30 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: The graceful and regal cloud giants have skin of milky white to powdery | ||||||
|  |   blue. Unlike most giants, cloud giants are quite morally diverse. A handful are | ||||||
|  |   neutral, but of the others, roughly half are good, while the other half are evil. | ||||||
|  |   Good cloud giants are often civic-minded builders of roads and settlements, and | ||||||
|  |   are interested in trading goods as well as cultural innovations. It's not uncommon | ||||||
|  |   for such giants to approach their neighbors with diplomacy and build strong relationships | ||||||
|  |   with other peaceful peoples. Conversely, evil cloud giants are often isolationist | ||||||
|  |   and xenophobic. Preferring hidden mountain valleys and settlements in the caves | ||||||
|  |   and among the crags of lonely peaks, they raid for what they want and treat other | ||||||
|  |   creatures like inconsequential insects. These opposing philosophies can generate | ||||||
|  |   a great deal of strife among neighboring cloud giant communities, and the raiders | ||||||
|  |   often threaten the trade deals of their peaceful cousins. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 220 | ||||||
|  | immunities: null | ||||||
|  | innate_spells: | ||||||
|  | - level: 4 | ||||||
|  |   name: solid fog | ||||||
|  | - frequency: at will | ||||||
|  |   level: 3 | ||||||
|  |   name: levitate | ||||||
|  | items: null | ||||||
|  | languages: | ||||||
|  | - Common | ||||||
|  | - Jotun | ||||||
|  | level: 11 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+13 | ||||||
|  |     type: piercing | ||||||
|  |   name: ranseur | ||||||
|  |   to_hit: 25 | ||||||
|  |   traits: | ||||||
|  |   - disarm | ||||||
|  |   - magical | ||||||
|  |   - reach 20 feet | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d8+13 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: fist | ||||||
|  |   to_hit: 24 | ||||||
|  |   traits: | ||||||
|  |   - agile | ||||||
|  |   - reach 15 feet | ||||||
|  | name: Cloud Giant | ||||||
|  | perception: 22 | ||||||
|  | proactive_abilities: | ||||||
|  | - action_cost: One Action | ||||||
|  |   description: '' | ||||||
|  |   name: Throw Rock | ||||||
|  |   traits: null | ||||||
|  | - action_cost: Two Actions | ||||||
|  |   description: The cloud giant Strikes a creature with its ranseur, surrounded in | ||||||
|  |     a roar of rushing air. On a hit, the target takes an additional 4d8 bludgeoning | ||||||
|  |     damage and is deafened for 1 minute. Whether or not the Strike hits, each non-cloud | ||||||
|  |     giant within a 20-foot emanation, including the target of the Strike, is buffeted | ||||||
|  |     by roaring winds and must attempt a DC 30 Fortitude saving throw. **Critical Success** | ||||||
|  |     The creature is unaffected. **Success** The creature takes 2d8 sonic damage. **Failure** | ||||||
|  |     The creature takes 4d8 sonic damage and is deafened until the end of its next | ||||||
|  |     turn. **Critical Failure** As failure, but double damage and also knocked prone. | ||||||
|  |   name: Wind Strike | ||||||
|  |   traits: | ||||||
|  |   - air | ||||||
|  |   - evocation | ||||||
|  |   - primal | ||||||
|  | ranged: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 2d10+13 | ||||||
|  |     type: bludgeoning | ||||||
|  |   name: rock | ||||||
|  |   to_hit: 24 | ||||||
|  |   traits: | ||||||
|  |   - brutal | ||||||
|  |   - range increment 120 feet | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 25 | ||||||
|  |   ref: 18 | ||||||
|  |   will: 21 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - low-light vision | ||||||
|  | - scent (imprecise) 30 feet | ||||||
|  | skills: | ||||||
|  |   Athletics: 26 | ||||||
|  |   Crafting: 21 | ||||||
|  |   Diplomacy: 24 | ||||||
|  |   Intimidation: 26 | ||||||
|  |   Performance: 21 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 30 | ||||||
|  |   type: Land | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Huge | ||||||
|  | - Air | ||||||
|  | - Giant | ||||||
|  | - Humanoid | ||||||
|  | type: Creature | ||||||
|  | @ -0,0 +1,82 @@ | ||||||
|  | ability_mods: | ||||||
|  |   cha_mod: -1 | ||||||
|  |   con_mod: 1 | ||||||
|  |   dex_mod: 4 | ||||||
|  |   int_mod: -3 | ||||||
|  |   str_mod: -2 | ||||||
|  |   wis_mod: 1 | ||||||
|  | ac: 19 | ||||||
|  | ac_special: null | ||||||
|  | automatic_abilities: null | ||||||
|  | description: Ugly and aggressive, the dread cockatrice stalks garbage pits and hillside | ||||||
|  |   dumps in search of prey that it can turn to stone with its petrifying beak and subsequently | ||||||
|  |   consume piece by broken piece. Cockatrices resemble gaunt and sickly roosters with | ||||||
|  |   bat wings and serpentine tails, and they rarely grow more than 2 feet tall and twice | ||||||
|  |   as long. Their absentminded clucking gives smart prey ample warning of their presence, | ||||||
|  |   and when angered cockatrices let out a shrill crow like that of a rooster. Their | ||||||
|  |   peck releases a magical toxin that causes flesh to quickly calcify, and any creature | ||||||
|  |   pecked repeatedly by an irritable cockatrice eventually transforms into a stone | ||||||
|  |   statue of itself. | ||||||
|  | divine_spells: null | ||||||
|  | hp: 45 | ||||||
|  | immunities: | ||||||
|  | - calcification | ||||||
|  | innate_spells: null | ||||||
|  | items: null | ||||||
|  | languages: null | ||||||
|  | level: 3 | ||||||
|  | melee: | ||||||
|  | - action_cost: One Action | ||||||
|  |   damage: | ||||||
|  |     formula: 1d8-2 plus calcification | ||||||
|  |     type: piercing | ||||||
|  |   name: beak | ||||||
|  |   to_hit: 13 | ||||||
|  |   traits: | ||||||
|  |   - finesse | ||||||
|  |   - magical | ||||||
|  | name: Cockatrice | ||||||
|  | perception: 8 | ||||||
|  | proactive_abilities: | ||||||
|  | - description: A peck from a cockatrice hardens the flesh of the creature struck. | ||||||
|  |     The target must succeed at a DC 20 Fortitude save or become slowed 1 (or slowed | ||||||
|  |     2 on a critical failure). Further failed saves against calcification increase | ||||||
|  |     the slowed condition. Once a creature's actions are reduced to 0 by calcification, | ||||||
|  |     that creature becomes petrified. Every 24 hours after it was petrified, the victim | ||||||
|  |     can attempt a DC 20 Fortitude save to recover. On a success, it becomes flesh | ||||||
|  |     again, but is slowed 1 for the next 24 hours. On a critical success, the creature | ||||||
|  |     recovers and isn't slowed. On a failure, the creature remains petrified, but can | ||||||
|  |     try again in 24 hours. On a critical failure, the petrification is permanent, | ||||||
|  |     and the creature can't attempt any more saves. | ||||||
|  |   name: Calcification | ||||||
|  |   traits: | ||||||
|  |   - incapacitation | ||||||
|  |   - primal | ||||||
|  |   - transmutation | ||||||
|  | ranged: null | ||||||
|  | resistances: null | ||||||
|  | saves: | ||||||
|  |   fort: 8 | ||||||
|  |   ref: 11 | ||||||
|  |   will: 6 | ||||||
|  | saves_special: | ||||||
|  |   fort: null | ||||||
|  |   ref: null | ||||||
|  |   will: null | ||||||
|  | senses: | ||||||
|  | - darkvision | ||||||
|  | skills: | ||||||
|  |   Acrobatics: 11 | ||||||
|  | skills_special: null | ||||||
|  | speed: | ||||||
|  | - amount: 20 | ||||||
|  |   type: Land | ||||||
|  | - amount: 40 | ||||||
|  |   type: Fly | ||||||
|  | spell_attack_to_hit: null | ||||||
|  | spell_dc: null | ||||||
|  | traits: | ||||||
|  | - N | ||||||
|  | - Small | ||||||
|  | - Beast | ||||||
|  | type: Creature | ||||||
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		Reference in New Issue