add script to split monsters into singles for review. also commit individual mosnter yaml files
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				|  | @ -0,0 +1,36 @@ | |||
| # THIS FILE SIMPLY LOADS THE YAML FILE INTO PYYAML AND THEN SPITS IT BACK OUT | ||||
| # TO CLEAN UP AND ORDER ALL THE YAML | ||||
| 
 | ||||
| import yaml | ||||
| import glob | ||||
| import os | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| def main(): | ||||
| 
 | ||||
|   # change directory to the data directory | ||||
|   os.chdir('../data/') | ||||
| 
 | ||||
|   # gets all files with a yaml extension in the directory | ||||
|   yfiles = [] | ||||
|   for file in glob.glob("monsters.yaml"): | ||||
|     yfiles.append(file) | ||||
| 
 | ||||
|   yfiles.sort() | ||||
|   print("Going to clean up the following files: {}".format(yfiles)) | ||||
| 
 | ||||
|   for x in yfiles: | ||||
|     with open(x, 'r', encoding="utf8") as r: | ||||
|       data = yaml.full_load(r) | ||||
|       for m in data["monsters"]: | ||||
|         print(m["name"]) | ||||
|         part = yaml.safe_dump(m, allow_unicode=True) | ||||
|         with open(os.path.join("monsters", m["name"] + ".yaml"), 'w', encoding="utf8") as f: | ||||
|           f.write(part) | ||||
| 
 | ||||
|   print("\tDone.") | ||||
| 
 | ||||
| 
 | ||||
| if __name__ == "__main__": | ||||
|   main() | ||||
|  | @ -0,0 +1,111 @@ | |||
| ability_mods: | ||||
|   cha_mod: 3 | ||||
|   con_mod: 3 | ||||
|   dex_mod: 1 | ||||
|   int_mod: 0 | ||||
|   str_mod: 4 | ||||
|   wis_mod: 2 | ||||
| ac: 23 | ||||
| ac_special: | ||||
| - descr: 25 with shield raised | ||||
| automatic_abilities: null | ||||
| description: Mortals whose ancestry has been influenced by celestials are known as | ||||
|   aasimars, and angelkin, who have blood of angels coursing through their veins, are | ||||
|   among the most common type of them. Many angelkin seek adventure as a means of doing | ||||
|   good in the world. | ||||
| divine_spells: | ||||
| - action_cost: null | ||||
|   frequency: null | ||||
|   level: 0 | ||||
|   name: light | ||||
| hp: 73 | ||||
| immunities: null | ||||
| innate_spells: | ||||
| - action_cost: 1 Focus Point | ||||
|   frequency: null | ||||
|   level: 3 | ||||
|   name: lay on hands | ||||
| items: | ||||
| - crossbow (10 bolts) | ||||
| - half plate | ||||
| - steel shield (Hardness 5, 20 HP, BT 10) | ||||
| - longsword | ||||
| languages: | ||||
| - Celestial | ||||
| - Common | ||||
| level: 5 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d8+7 | ||||
|     type: slashing | ||||
|   name: longsword | ||||
|   to_hit: 15 | ||||
|   traits: | ||||
|   - versatile P | ||||
| name: Aasimar Redeemer | ||||
| perception: 11 | ||||
| proactive_abilities: | ||||
| - action_cost: Reaction | ||||
|   effect: The scion gains a +2 circumstance bonus to the saving throw. | ||||
|   name: Divine Grace | ||||
|   traits: null | ||||
|   trigger: The angelkin is targeted by a spell that allows a saving throw. | ||||
| - action_cost: Reaction | ||||
|   effect: 'The angelkin causes its foe to hesitate under the weight of its sins as | ||||
|     visions of possible redemption play out in its mind''s eye. The foe chooses one | ||||
|     of two options: [bullet]The ally is completely unharmed by the triggering damage. | ||||
|     [bullet]The ally gains resistance 7 to all damage against the triggering damage. | ||||
|     After the damaging effect resolves, the enemy becomes enfeebled 2 until the end | ||||
|     of its next turn.' | ||||
|   name: Glimpse of Redemption | ||||
|   traits: null | ||||
|   trigger: An enemy damages one of the angelkin's allies. Both the enemy and ally | ||||
|     must be within 15 feet of the angelkin. | ||||
| - action_cost: Reaction | ||||
|   effect: null | ||||
|   name: Shield Block | ||||
|   traits: null | ||||
|   trigger: null | ||||
| ranged: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d8+3 plus Knockdown | ||||
|     type: piercing | ||||
|   name: crossbow | ||||
|   to_hit: 12 | ||||
|   traits: | ||||
|   - range increment 120 feet | ||||
|   - reload 1 | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 12 | ||||
|   ref: 8 | ||||
|   will: 11 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   misc: +1 status to all saves vs. disease (against diseases, critical failures become | ||||
|     failures) | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Athletics: 11 | ||||
|   Diplomacy: 12 | ||||
|   Medicine: 9 | ||||
|   Religion: 11 | ||||
|   Society: 7 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 20 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - NG | ||||
| - Medium | ||||
| - Aasimar | ||||
| - Human | ||||
| - Humanoid | ||||
| type: Creature | ||||
|  | @ -0,0 +1,130 @@ | |||
| ability_mods: | ||||
|   cha_mod: -5 | ||||
|   con_mod: 9 | ||||
|   dex_mod: -1 | ||||
|   int_mod: -5 | ||||
|   str_mod: 9 | ||||
|   wis_mod: 0 | ||||
| ac: 42 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: harmed by acid (9d10, 2d10 from areas or persistent damage); healed | ||||
|     by fire (area 2d10 HP); slowed by electricity | ||||
|   name: Golem Antimagic | ||||
|   traits: null | ||||
| - description: When the adamantine golem is at 0 HP, it isn't destroyed. Instead, | ||||
|     it enters repair mode, during which it is slowed 1, can't take reactions, and | ||||
|     can take only the Self-Repair action. Once it has more than 30 HP, it can use | ||||
|     any type of action and can use reactions, though it remains slowed 1 and can't | ||||
|     take any reactions until the start of its next turn. If a critical hit with an | ||||
|     adamantine vorpal weapon reduces the golem to 0 HP, or if such a weapon hits it | ||||
|     while it's already at 0 HP, then the golem is destroyed. | ||||
|   name: Repair Mode | ||||
|   traits: null | ||||
| - description: The golem can be targeted by disjunction and dispel magic. If targeted | ||||
|     by such a spell of 9th level or higher, the golem has its resistance to physical | ||||
|     damage lowered to 15 and is slowed 1 (or slowed 2 if in repair mode) for 1d4 rounds. | ||||
|     During this time, if the golem is reduced to 0 HP while already in repair mode, | ||||
|     it is destroyed. | ||||
|   name: Vulnerable to Dispelling | ||||
|   traits: null | ||||
| description: Crafted from a nigh-indestructible metal of great rarity, adamantine | ||||
|   golems can't be destroyed except by the most powerful foes. Crafting an adamantine | ||||
|   golem requires a quantity of adamantine so massive that collecting it usually requires | ||||
|   mounting a mining expedition to a distant planet, the Plane of Earth, or an Outer | ||||
|   Plane. | ||||
| divine_spells: null | ||||
| hp: 255 | ||||
| immunities: | ||||
| - bleed | ||||
| - death effects | ||||
| - disease | ||||
| - doomed | ||||
| - drained | ||||
| - fatigued | ||||
| - fire | ||||
| - healing | ||||
| - magic (see below) | ||||
| - mental | ||||
| - necromancy | ||||
| - nonlethal attacks | ||||
| - paralyzed | ||||
| - poison | ||||
| - sickened | ||||
| - unconscious | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 18 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+17 plus destructive strike | ||||
|     type: bludgeoning | ||||
|   name: fist | ||||
|   to_hit: 35 | ||||
|   traits: | ||||
|   - deadly 3d12 | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| name: Adamantine Golem | ||||
| perception: 26 | ||||
| proactive_abilities: | ||||
| - description: On a critical hit, the adamantine golem's fist Strike breaks the target's | ||||
|     armor, if any, in addition to dealing damage to the target. If the target has | ||||
|     a shield raised, the golem breaks the shield instead. | ||||
|   name: Destructive Strike | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   critical_failure: null | ||||
|   critical_success: The creature takes no damage and its armor takes no damage. | ||||
|   description: The adamantine golem Strides up to its Speed, pushing back each creature | ||||
|     whose space it moves into and damaging them if they try to stop its movement. | ||||
|     A creature can try to bar the way by attempting a DC 45 Fortitude save. | ||||
|   failure: The resisting creature is damaged and its armor takes damage as if hit | ||||
|     by the adamantine golem's fist. | ||||
|   name: Inexorable March | ||||
|   success: The golem halts its movement and cannot enter the creature's square. | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   description: The golem repairs itself, regaining 30 Hit Points. | ||||
|   name: Self-Repair | ||||
|   traits: | ||||
|   - manipulate | ||||
| - action_cost: One Action | ||||
|   description: The golem vents a 30-foot cone of superheated steam from its internal | ||||
|     forge. This deals 15d6 fire damage to all creatures in the cone (DC 40 basic Reflex). | ||||
|     The golem can't use Vent again for 1d6 rounds. | ||||
|   name: Vent | ||||
|   traits: | ||||
|   - fire | ||||
| ranged: null | ||||
| resistances: | ||||
| - amount: 20 | ||||
|   type: physical (except vorpal adamantine) | ||||
| saves: | ||||
|   fort: 33 | ||||
|   ref: 27 | ||||
|   will: 29 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Athletics: 38 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 30 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Rare | ||||
| - N | ||||
| - Huge | ||||
| - Construct | ||||
| - Golem | ||||
| - Mindless | ||||
| type: Creature | ||||
|  | @ -0,0 +1,204 @@ | |||
| ability_mods: | ||||
|   cha_mod: 3 | ||||
|   con_mod: 5 | ||||
|   dex_mod: 3 | ||||
|   int_mod: 2 | ||||
|   str_mod: 7 | ||||
|   wis_mod: 3 | ||||
| ac: 31 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: 90 feet, DC 28 | ||||
|   name: Frightful Presence | ||||
|   traits: | ||||
|   - aura | ||||
|   - emotion | ||||
|   - fear | ||||
|   - mental | ||||
| - action_cost: Reaction | ||||
|   effect: The dragon Strikes with its tail at the triggering creature at a –2 penalty. | ||||
|     If it hits, the creature takes a –2 circumstance penalty to the triggering roll. | ||||
|   name: Tail Lash | ||||
|   trigger: A creature within reach of the dragon's tail takes an action to Strike | ||||
|     or attempt a skill check | ||||
| description: 'Murderous tyrants of marshes, swamps, bogs, and fens, black dragons | ||||
|   terrorize their domains with intense fervor. Gleefully sadistic, they rule their | ||||
|   fetid principalities from a deep cave or otherwise isolated part of the swamp with | ||||
|   a mix of lightning-quick raids and subterfuge. Their hatred for other creatures | ||||
|   is as acidic as their breath weapons, and they rarely tolerate even other dragons | ||||
|   of their kind—except perhaps to mate or temporarily collaborate to take down a mutual | ||||
|   enemy. | ||||
| 
 | ||||
|   Black dragons are amphibious—although they breathe air, their gills also allow them | ||||
|   to breathe water. Their frills and fins make them accomplished swimmers, well suited | ||||
|   to their wetland environments and submerged lairs. They''re immune to the fetid | ||||
|   water that comes as a result of their magical ability to corrupt water. | ||||
| 
 | ||||
|   Black dragon lairs are as foul as their souls. The floors are littered with rotting | ||||
|   meat, and plundered treasures line the muck and slime of their dank caves amid twisted | ||||
|   roots and creepers. Such places are often crawling with pests, snakes, and slimes. | ||||
|   Though they claim natural caverns when they can, they make do with areas of dense, | ||||
|   twisted vegetation within a swamp. Black dragon treasure hoards primarily consist | ||||
|   of gems and expensive glass work, as valuables of softer substance can''t survive | ||||
|   the dragon''s acidic presence.' | ||||
| divine_spells: null | ||||
| hp: 215 | ||||
| immunities: | ||||
| - acid | ||||
| - paralyzed | ||||
| - sleep | ||||
| innate_spells: | ||||
| - level: 5 | ||||
|   name: black tentacles | ||||
| - level: 5 | ||||
|   name: mariner's curse | ||||
| - level: 4 | ||||
|   name: clairvoyance | ||||
| - level: 4 | ||||
|   name: dimension door | ||||
| - level: 4 | ||||
|   name: suggestion | ||||
| - level: 3 | ||||
|   name: paralyze | ||||
| - level: 3 | ||||
|   name: slow | ||||
| - level: 3 | ||||
|   name: stinking cloud | ||||
| - level: 2 | ||||
|   name: blur | ||||
| - level: 2 | ||||
|   name: glitterdust | ||||
| - level: 2 | ||||
|   name: invisibility | ||||
| - level: 1 | ||||
|   name: alarm | ||||
| - level: 1 | ||||
|   name: ray of enfeeblement | ||||
| - level: 1 | ||||
|   name: true strike | ||||
| - level: 0 | ||||
|   name: dancing lights | ||||
| - level: 0 | ||||
|   name: detect magic | ||||
| - level: 0 | ||||
|   name: prestidigitation | ||||
| - level: 0 | ||||
|   name: read aura | ||||
| - level: 0 | ||||
|   name: tanglefoot | ||||
| items: null | ||||
| languages: | ||||
| - Common | ||||
| - Draconic | ||||
| - Jotun | ||||
| level: 11 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d12+13 plus 2d6 acid | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 25 | ||||
|   traits: | ||||
|   - acid | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+13 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 25 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d12+11 | ||||
|     type: bludgeoning | ||||
|   name: tail | ||||
|   to_hit: 23 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d10+11 | ||||
|     type: piercing | ||||
|   name: horns | ||||
|   to_hit: 23 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| name: Adult Black Dragon | ||||
| perception: 22 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon breathes a spray of acid that deals 12d6 acid damage in | ||||
|     an 80-foot line (DC 30 basic Reflex save). It can't use Breath Weapon again for | ||||
|     1d4 rounds. | ||||
|   name: Breath Weapon | ||||
|   traits: | ||||
|   - acid | ||||
|   - arcane | ||||
|   - evocation | ||||
| - action_cost: One Action | ||||
|   description: null | ||||
|   effect: The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The | ||||
|     liquid becomes undrinkable and unable to support water-breathing life. This destroys | ||||
|     liquid magic or alchemical items if they're of a lower level than the dragon (a | ||||
|     creature can attempt a DC 28 Will save to protect liquids in its possession). | ||||
|     This doesn't affect liquids in a creature's body. | ||||
|   frequency: Once per day | ||||
|   name: Corrupt Water | ||||
|   traits: | ||||
|   - arcane | ||||
|   - concentrate | ||||
|   - necromancy | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon makes two claw Strikes and one horns Strike in any order | ||||
|     in any order. | ||||
|   name: Draconic Frenzy | ||||
|   traits: null | ||||
| - description: The dragon recharges its Breath Weapon whenever it scores a critical | ||||
|     hit with a Strike | ||||
|   name: Draconic Momentum | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 23 | ||||
|   ref: 18 | ||||
|   will: 21 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   misc: +1 status to all saves vs. magic | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 60 feet | ||||
| skills: | ||||
|   Acrobatics: 18 | ||||
|   Arcana: 19 | ||||
|   Athletics: 24 | ||||
|   Deception: 20 | ||||
|   Intimidation: 20 | ||||
|   Stealth: 20 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 50 | ||||
|   type: Land | ||||
| - amount: 120 | ||||
|   type: Fly | ||||
| - amount: 50 | ||||
|   type: Swim | ||||
| spell_attack_to_hit: 24 | ||||
| spell_dc: 30 | ||||
| traits: | ||||
| - CE | ||||
| - Large | ||||
| - Acid | ||||
| - Amphibious | ||||
| - Dragon | ||||
| type: Creature | ||||
|  | @ -0,0 +1,154 @@ | |||
| ability_mods: | ||||
|   cha_mod: 5 | ||||
|   con_mod: 4 | ||||
|   dex_mod: 3 | ||||
|   int_mod: 4 | ||||
|   str_mod: 6 | ||||
|   wis_mod: 3 | ||||
| ac: 34 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: The dragon can mimic any sound it has heard. It must succeed at a Deception | ||||
|     check with a +4 circumstance bonus to do so. | ||||
|   name: Sound Imitation | ||||
|   traits: null | ||||
| description: Blue dragons are the sleek and poised cosmopolitans of the chromatic | ||||
|   dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons | ||||
|   often lair near or within cities and set out to bend the population to their will | ||||
|   and gather hordes of servants. These dragons love spinning webs of conspiracy. A | ||||
|   blue dragon's lackeys typically don't even realize that they serve a dragon, but | ||||
|   instead think the protection money, tariffs, or taxes they are amassing is treasure | ||||
|   for a cruel but legitimate master. In some ways, blue dragons even see their servants | ||||
|   as a living hoard and value them like treasure. These dragons have been known to | ||||
|   use these tactics even with their own chromatic cousins. | ||||
| divine_spells: null | ||||
| hp: 260 | ||||
| immunities: | ||||
| - electricity | ||||
| - paralyzed | ||||
| - sleep | ||||
| innate_spells: | ||||
| - frequency: at will | ||||
|   level: 6 | ||||
|   name: illusory creature | ||||
| - frequency: at will | ||||
|   level: 6 | ||||
|   name: illusory object | ||||
| - frequency: at will | ||||
|   level: 6 | ||||
|   name: ventriloquism | ||||
| - frequency: at will; see desert thirst | ||||
|   level: 1 | ||||
|   name: create water | ||||
| items: null | ||||
| languages: | ||||
| - Auran | ||||
| - Common | ||||
| - Draconic | ||||
| - Jotun | ||||
| level: 13 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d8+12 plus 1d12 electricity | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 27 | ||||
|   traits: | ||||
|   - electricity | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d8+12 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 27 | ||||
|   traits: | ||||
|   - magical | ||||
|   - agile | ||||
|   - reach 10 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d8+10 | ||||
|     type: bludgeoning | ||||
|   name: tail | ||||
|   to_hit: 25 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 20 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+10 | ||||
|     type: piercing | ||||
|   name: horns | ||||
|   to_hit: 25 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| name: Adult Blue Dragon | ||||
| perception: 24 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon breathes lightning that 9d12 electricity damage in a 100-foot | ||||
|     line (DC 33 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds. | ||||
|   name: 'Breath Weapon ' | ||||
|   traits: | ||||
|   - arcane | ||||
|   - electricity | ||||
|   - evocation | ||||
| - description: When casting *create water*, the dragon can attempt to destroy liquid | ||||
|     instead of creating it, turning an equal amount of liquid into sand. This destroys | ||||
|     liquid magic or alchemical items if they're of a lower level than the dragon (a | ||||
|     creature can attempt a DC 32 Will save to protect all liquids in its possession). | ||||
|     This doesn't affect the liquids in a creature's body. | ||||
|   name: Desert Thirst | ||||
|   traits: | ||||
|   - arcane | ||||
|   - transmutation | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon makes two claw Strikes and one horns Strike in any order. | ||||
|   name: Draconic Frenzy | ||||
|   traits: null | ||||
| - description: The dragon recharges its Breath Weapon whenever it scores a critical | ||||
|     hit with a Strike. | ||||
|   name: Draconic Momentum | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 24 | ||||
|   ref: 23 | ||||
|   will: 23 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 60 feet | ||||
| skills: | ||||
|   Acrobatics: 22 | ||||
|   Arcana: 25 | ||||
|   Deception: 26 | ||||
|   Diplomacy: 26 | ||||
|   Intimidation: 24 | ||||
|   Society: 23 | ||||
|   Stealth: 20 | ||||
|   Survival: 22 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 40 | ||||
|   type: Land | ||||
| - amount: 150 | ||||
|   type: Fly | ||||
| - amount: 20 | ||||
|   type: Burrow | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - LE | ||||
| - Huge | ||||
| - Dragon | ||||
| - Electricity | ||||
| type: Creature | ||||
|  | @ -0,0 +1,135 @@ | |||
| ability_mods: | ||||
|   cha_mod: 3 | ||||
|   con_mod: 5 | ||||
|   dex_mod: 3 | ||||
|   int_mod: 2 | ||||
|   str_mod: 6 | ||||
|   wis_mod: 4 | ||||
| ac: 31 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Brass dragons are whimsical tricksters who delight in humor and play. | ||||
|   They particularly enjoy conversations with humans and other civilized humanoids, | ||||
|   delighting in the naive customs of these diminutive races without showing them haughtiness | ||||
|   or scorn. While they may seem merely curious, brass dragons engage in this sort | ||||
|   of conversation with the goal of keeping up to date on regional politics so they | ||||
|   can anticipate future conflicts. Along the way, they create extensive information | ||||
|   networks that begin with their own allies but stretch across all levels of humanoid | ||||
|   society—networks which the brass dragon then uses to subtly assist settlements near | ||||
|   their lair. Unlike the schemes and manipulations of blue dragons, brass dragons | ||||
|   use their informant networks to establish justice and equality. | ||||
| divine_spells: null | ||||
| hp: 215 | ||||
| immunities: | ||||
| - fire | ||||
| - paralyzed | ||||
| - sleep | ||||
| innate_spells: | ||||
| - frequency: constant | ||||
|   level: 2 | ||||
|   name: speak with animals | ||||
| items: null | ||||
| languages: | ||||
| - Auran | ||||
| - Common | ||||
| - Draconic | ||||
| - Gnomish | ||||
| - Halfling | ||||
| - Sylvan | ||||
| level: 11 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+12 plus 2d6 fire | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 24 | ||||
|   traits: | ||||
|   - fire | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+12 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 24 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d12+10 | ||||
|     type: slashing | ||||
|   name: wing | ||||
|   to_hit: 22 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| name: Adult Brass Dragon | ||||
| perception: 21 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The brass dragon breathes fire in an 80-foot line that deals 12d6 fire | ||||
|     damage (DC 32 basic Reflex save). The dragon can't use Breath Weapon again for | ||||
|     1d4 rounds. | ||||
|   name: 'Breath Weapon ' | ||||
|   traits: | ||||
|   - arcane | ||||
|   - evocation | ||||
|   - fire | ||||
| - action_cost: Two Actions | ||||
|   description: '**Frequency** three times per day. **Effect** The dragon calls upon | ||||
|     the desert wind. This has the same effect as *gust of wind* (DC 30 Fortitude) | ||||
|     but in a 60-foot cone. A creature that fails its save is also blinded until the | ||||
|     end of its next turn (or for 1 minute on a critical failure).' | ||||
|   name: Desert Wind | ||||
|   traits: | ||||
|   - air | ||||
|   - arcane | ||||
|   - concentrate | ||||
|   - evocation | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon makes two claw Strikes and one jaws Strike in any order. | ||||
|   name: Draconic Frenzy | ||||
|   traits: null | ||||
| - description: When the dragon scores a critical hit with a strike, it recharges Breath | ||||
|     Weapon. | ||||
|   name: Draconic Momentum | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 22 | ||||
|   ref: 20 | ||||
|   will: 21 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 60 feet | ||||
| - tremorsense (imprecise) 30 feet | ||||
| skills: | ||||
|   Acrobatics: 20 | ||||
|   Athletics: 23 | ||||
|   Deception: 20 | ||||
|   Diplomacy: 20 | ||||
|   Society: 19 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 50 | ||||
|   type: Land | ||||
| - amount: 120 | ||||
|   type: Fly | ||||
| - amount: 30 | ||||
|   type: Burrow | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - CG | ||||
| - Large | ||||
| - Dragon | ||||
| - Fire | ||||
| type: Creature | ||||
|  | @ -0,0 +1,137 @@ | |||
| ability_mods: | ||||
|   cha_mod: 4 | ||||
|   con_mod: 4 | ||||
|   dex_mod: 3 | ||||
|   int_mod: 5 | ||||
|   str_mod: 7 | ||||
|   wis_mod: 4 | ||||
| ac: 34 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Bronze dragons are among the most common of metallic dragons and the | ||||
|   most likely to ally with mortals on worthy quests. However, they are naturally scholarly | ||||
|   creatures who would rather remain in their lairs studying esoteric lore than go | ||||
|   off on a wild adventure. These aloof and stoic dragons also act as preservationists, | ||||
|   guarding storehouses of ancient lore from destruction or perversion. Bronze dragons | ||||
|   are principled and protective, but while their silver cousins are quick to crusade | ||||
|   for justice, bronze dragons prefer to find an important location worthy of their | ||||
|   protection and guard it against any attack or unwelcome intrusion. | ||||
| divine_spells: null | ||||
| hp: 260 | ||||
| immunities: | ||||
| - electricity | ||||
| - paralyzed | ||||
| - sleep | ||||
| innate_spells: | ||||
| - frequency: at will | ||||
|   level: 2 | ||||
|   name: obscuring mist | ||||
| - frequency: constant | ||||
|   level: 2 | ||||
|   name: speak with animals | ||||
| items: null | ||||
| languages: | ||||
| - Aquan | ||||
| - Common | ||||
| - Draconic | ||||
| - Dwarven | ||||
| - Elven | ||||
| - Gnomish | ||||
| level: 13 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d12+15 plus 1d12 electricity | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 28 | ||||
|   traits: | ||||
|   - electricity | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+15 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 28 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d10+13 | ||||
|     type: bludgeoning | ||||
|   name: tail | ||||
|   to_hit: 26 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| name: Adult Bronze Dragon | ||||
| perception: 23 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: ; The dragon breathes lightning in a 80-foot line that deals 8d12 electricity | ||||
|     damage (DC 33 basic Reflex save).</li><li>**Repulsion Gas** (abjuration, arcane, | ||||
|     incapacitation, mental); The dragon breathes a 80-foot line of repulsive gas. | ||||
|     Each creature in the area must succeed at a DC 33 Will save or become fleeing | ||||
|     from the dragon for 1 round (or 2 rounds on a critical failure).</li></ul> | ||||
|   name: 'Breath Weapon ' | ||||
|   traits: | ||||
|   - arcane | ||||
|   - electricity | ||||
|   - evocation | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon makes two claw Strikes and one tail Strike in any order. | ||||
|   name: Draconic Frenzy | ||||
|   traits: null | ||||
| - description: When the dragon scores a critical hit with a Strike, it recharges its | ||||
|     Breath Weapon. | ||||
|   name: Draconic Momentum | ||||
|   traits: null | ||||
| - description: For up to 60 minutes per day, the dragon, along with allied creatures | ||||
|     and vessels within 50 feet, can move at double their normal Speed in water. | ||||
|   name: Water Mastery | ||||
|   traits: | ||||
|   - arcane | ||||
|   - transmutation | ||||
|   - water | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 24 | ||||
|   ref: 23 | ||||
|   will: 26 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 60 feet | ||||
| skills: | ||||
|   Acrobatics: 22 | ||||
|   Arcana: 28 | ||||
|   Athletics: 24 | ||||
|   Diplomacy: 23 | ||||
|   Intimidation: 23 | ||||
|   Occultism: 24 | ||||
|   Stealth: 22 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 40 | ||||
|   type: Land | ||||
| - amount: 140 | ||||
|   type: Fly | ||||
| - amount: 50 | ||||
|   type: Swim | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - LG | ||||
| - Huge | ||||
| - Amphibious | ||||
| - Dragon | ||||
| - Water | ||||
| type: Creature | ||||
|  | @ -0,0 +1,131 @@ | |||
| ability_mods: | ||||
|   cha_mod: 5 | ||||
|   con_mod: 4 | ||||
|   dex_mod: 3 | ||||
|   int_mod: 4 | ||||
|   str_mod: 6 | ||||
|   wis_mod: 3 | ||||
| ac: 33 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Capricious and always eager to share a good laugh, copper dragons are | ||||
|   among the wiliest of the metallic dragons, but this by no means interferes with | ||||
|   their mission to spread freedom in oppressive lands. Copper dragons are hedonists | ||||
|   who are quick to indulge in simple pleasures, but they're also sympathetic to other | ||||
|   creatures, slow to pass judgment, and careful to always examine a situation from | ||||
|   as many perspectives as possible. This philosophy has its drawbacks, however, as | ||||
|   copper dragons are susceptible to negative influences and prone to forgiving the | ||||
|   less serious evil acts performed by their chromatic cousins and other cruel creatures. | ||||
|   Copper dragons also have a difficult time keeping their temper in check once they | ||||
|   are roused to anger. | ||||
| divine_spells: null | ||||
| hp: 235 | ||||
| immunities: | ||||
| - acid | ||||
| - paralyzed | ||||
| - sleep | ||||
| innate_spells: | ||||
| - frequency: at will | ||||
|   level: 4 | ||||
|   name: hideous laughter | ||||
| - frequency: at will | ||||
|   level: 4 | ||||
|   name: shape stone | ||||
| items: null | ||||
| languages: | ||||
| - Common | ||||
| - Draconic | ||||
| - Elven | ||||
| - Gnomish | ||||
| level: 12 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d8+12 plus 2d8 acid | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 26 | ||||
|   traits: | ||||
|   - acid | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d8+12 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 26 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+10 | ||||
|     type: bludgeoning | ||||
|   name: tail | ||||
|   to_hit: 24 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| name: Adult Copper Dragon | ||||
| perception: 23 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: ; The dragon breathes acid in a 80-foot line that deals 13d6 acid damage | ||||
|     (DC 32 basic Fortitude save).</li><li>**Slowing Gas** (arcane, transmutation); | ||||
|     The dragon breathes a 80-foot line of slowing gas. Each creature in the area must | ||||
|     succeed at a DC 32 Fortitude save or be slowed 1 for 1 round (or slowed 2 on a | ||||
|     critical failure).</li></ul> | ||||
|   name: 'Breath Weapon ' | ||||
|   traits: | ||||
|   - acid | ||||
|   - arcane | ||||
|   - evocation | ||||
| - description: The dragon's climb speed functions only when climbing stone surfaces | ||||
|   name: Climb Stone | ||||
|   traits: null | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon makes two claw Strikes and one tail Strike in any order. | ||||
|   name: Draconic Frenzy | ||||
|   traits: null | ||||
| - description: When the dragon scores a critical hit with a Strike, it recharges Breath | ||||
|     Weapon. | ||||
|   name: Draconic Momentum | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 23 | ||||
|   ref: 22 | ||||
|   will: 22 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 60 feet | ||||
| skills: | ||||
|   Acrobatics: 21 | ||||
|   Athletics: 24 | ||||
|   Crafting: 22 | ||||
|   Deception: 21 | ||||
|   Performance: 23 | ||||
|   Society: 22 | ||||
|   Stealth: 21 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 40 | ||||
|   type: Land | ||||
| - amount: 140 | ||||
|   type: Fly | ||||
| - amount: 40 | ||||
|   type: Climb Stone | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - CG | ||||
| - Large | ||||
| - Dragon | ||||
| - Earth | ||||
| type: Creature | ||||
|  | @ -0,0 +1,145 @@ | |||
| ability_mods: | ||||
|   cha_mod: 4 | ||||
|   con_mod: 6 | ||||
|   dex_mod: 3 | ||||
|   int_mod: 5 | ||||
|   str_mod: 7 | ||||
|   wis_mod: 6 | ||||
| ac: 38 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Gold dragons are the epitome of metallic dragonkind, unrivaled in their | ||||
|   strength as well as their wisdom. They command the unwavering reverence of all other | ||||
|   metallic dragons, who view gold dragons as their leaders and counselors. Golds rival | ||||
|   the raw power of even red dragons, much to the chagrin of their chromatic cousins, | ||||
|   and the two races are often regarded as bitter rivals. But despite their incredible | ||||
|   power, gold dragons are fond of discourse and prefer to talk through solutions to | ||||
|   problems rather than rely upon brute strength. Long-lived as they are, they necessarily | ||||
|   take a wide view of all situations and never act without considering all possible | ||||
|   options and outcomes. Because of this, gold dragons willingly converse with any | ||||
|   creature that seeks them out, even evil chromatic dragons. Mortals might find this | ||||
|   behavior strange, considering the longstanding war between chromatic and metallic | ||||
|   dragons, but dragons know all too well that desperate situations sometimes call | ||||
|   for drastic alliances. And although gold dragons might consider brief truces with | ||||
|   their chromatic brethren in the case of world-ending threats, they also know when | ||||
|   such alliances have run their course. | ||||
| divine_spells: null | ||||
| hp: 330 | ||||
| immunities: | ||||
| - fire | ||||
| - paralyzed | ||||
| - sleep | ||||
| innate_spells: | ||||
| - level: 7 | ||||
|   name: sunburst | ||||
| - frequency: gems only | ||||
|   level: 3 | ||||
|   name: locate | ||||
| items: null | ||||
| languages: | ||||
| - Common | ||||
| - Draconic | ||||
| - Dwarven | ||||
| - Elven | ||||
| - Sylvan | ||||
| level: 15 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d12+15 plus 3d6 fire | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 30 | ||||
|   traits: | ||||
|   - fire | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+15 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 30 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+13 | ||||
|     type: slashing | ||||
|   name: tail | ||||
|   to_hit: 28 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 20 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d12+13 | ||||
|     type: piercing | ||||
|   name: horns | ||||
|   to_hit: 28 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| name: Adult Gold Dragon | ||||
| perception: 29 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: ; The dragon breathes a blast of flame in a 40-foot cone that deals | ||||
|     15d6 fire damage (DC 37 basic Reflex save).</li><li>**Weakening Gas** (arcane, | ||||
|     necromancy); The dragon breathes a blast of weakening gas. Each creature within | ||||
|     a 40-foot cone must succeed at a DC 37 Fortitude save or become enfeebled 2 for | ||||
|     1 round (or enfeebled 3 on a critical failure).</li></ul> | ||||
|   name: 'Breath Weapon ' | ||||
|   traits: | ||||
|   - arcane | ||||
|   - evocation | ||||
|   - fire | ||||
| - action_cost: Two Actions | ||||
|   description: The gold dragon makes two claw Strikes and one horns Strike in any | ||||
|     order | ||||
|   name: Draconic Frenzy | ||||
|   traits: null | ||||
| - description: When the gold dragon scores a critical hit with a strike, it recharges | ||||
|     Breath Weapon. | ||||
|   name: Draconic Momentum | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 28 | ||||
|   ref: 25 | ||||
|   will: 28 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 60 feet | ||||
| skills: | ||||
|   Acrobatics: 22 | ||||
|   Arcana: 24 | ||||
|   Athletics: 28 | ||||
|   Diplomacy: 29 | ||||
|   Medicine: 27 | ||||
|   Religion: 29 | ||||
|   Society: 26 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 50 | ||||
|   type: Land | ||||
| - amount: 180 | ||||
|   type: Fly | ||||
| - amount: 50 | ||||
|   type: Swim | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - LG | ||||
| - Huge | ||||
| - Dragon | ||||
| - Fire | ||||
| type: Creature | ||||
|  | @ -0,0 +1,145 @@ | |||
| ability_mods: | ||||
|   cha_mod: 5 | ||||
|   con_mod: 3 | ||||
|   dex_mod: 3 | ||||
|   int_mod: 4 | ||||
|   str_mod: 6 | ||||
|   wis_mod: 4 | ||||
| ac: 34 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Green dragons are the most contemplative of the chromatic dragons as | ||||
|   well as the most approachable. The key to understanding green dragons is to understand | ||||
|   their obsession with knowledge and self-discipline. Any careful approach that takes | ||||
|   advantage of a green dragon's fixations may end in a diplomatic outcome, but any | ||||
|   misstep or slight can provoke a savage attack. Like most chromatic dragons, green | ||||
|   dragons do not suffer fools—and the threshold for what they consider foolish is | ||||
|   very low. | ||||
| divine_spells: null | ||||
| hp: 215 | ||||
| immunities: | ||||
| - paralyzed | ||||
| - poison | ||||
| - sleep | ||||
| innate_spells: | ||||
| - level: 4 | ||||
|   name: suggestion | ||||
| - frequency: x2 | ||||
|   level: 2 | ||||
|   name: entangle | ||||
| items: null | ||||
| languages: | ||||
| - Common | ||||
| - Draconic | ||||
| - Elven | ||||
| - Sylvan | ||||
| level: 12 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+12 plus 3d4 poison | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 26 | ||||
|   traits: | ||||
|   - magical | ||||
|   - poison | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d8+12 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 26 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d8+10 | ||||
|     type: bludgeoning | ||||
|   name: tail | ||||
|   to_hit: 24 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 20 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+10 | ||||
|     type: piercing | ||||
|   name: horn | ||||
|   to_hit: 24 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| name: Adult Green Dragon | ||||
| perception: 22 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon breathes a toxic cloud that deals 13d6 poison damage in | ||||
|     a 50-foot cone (DC 31 basic Fortitude save). It can't use Breath Weapon again | ||||
|     for 1d4 rounds. | ||||
|   name: 'Breath Weapon ' | ||||
|   traits: | ||||
|   - arcane | ||||
|   - evocation | ||||
|   - poison | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon makes two claw Strikes and one horn Strike in any order. | ||||
|   name: Draconic Frenzy | ||||
|   traits: null | ||||
| - description: The dragon recharges its Breath Weapon whenever it scores a critical | ||||
|     hit with a Strike. | ||||
|   name: Draconic Momentum | ||||
|   traits: null | ||||
| - description: The green dragon always gains the benefits of Cover Tracks in natural | ||||
|     surroundings, even while moving at full speed. | ||||
|   name: Trackless Step | ||||
|   traits: null | ||||
| - description: The green dragon ignores difficult terrain and greater difficult terrain | ||||
|     from non-magical foliage. | ||||
|   name: Woodland Stride | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 20 | ||||
|   ref: 22 | ||||
|   will: 23 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 60 feet | ||||
| skills: | ||||
|   Acrobatics: 19 | ||||
|   Arcana: 22 | ||||
|   Athletics: 24 | ||||
|   Deception: 19 | ||||
|   Diplomacy: 23 | ||||
|   Intimidation: 23 | ||||
|   Nature: 20 | ||||
|   Occultism: 24 | ||||
|   Society: 22 | ||||
|   Stealth: 21 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 40 | ||||
|   type: Land | ||||
| - amount: 160 | ||||
|   type: Fly | ||||
| - amount: 40 | ||||
|   type: Swim | ||||
| - amount: null | ||||
|   type: Trackless Step | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - LE | ||||
| - Huge | ||||
| - Amphibious | ||||
| - Dragon | ||||
| type: Creature | ||||
|  | @ -0,0 +1,141 @@ | |||
| ability_mods: | ||||
|   cha_mod: 4 | ||||
|   con_mod: 5 | ||||
|   dex_mod: 2 | ||||
|   int_mod: 2 | ||||
|   str_mod: 8 | ||||
|   wis_mod: 4 | ||||
| ac: 34 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: '*This entry did not have a separate description for the creature.*' | ||||
| divine_spells: null | ||||
| hp: 270 | ||||
| immunities: | ||||
| - fire | ||||
| - paralyzed | ||||
| - sleep | ||||
| innate_spells: | ||||
| - frequency: at will | ||||
|   level: 6 | ||||
|   name: burning hands | ||||
| - frequency: at will | ||||
|   level: 6 | ||||
|   name: wall of fire | ||||
| items: null | ||||
| languages: | ||||
| - Common | ||||
| - Draconic | ||||
| - Ignan | ||||
| - Terran | ||||
| level: 13 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+11 plus 3d6 fire | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 27 | ||||
|   traits: | ||||
|   - fire | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+11 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 27 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d12+10 | ||||
|     type: bludgeoning | ||||
|   name: tail | ||||
|   to_hit: 25 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 20 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+10 | ||||
|     type: piercing | ||||
|   name: horns | ||||
|   to_hit: 25 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| name: Adult Magma Dragon | ||||
| perception: 23 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon breathes a blast of magma that deals 7d6 fire damage and | ||||
|     4d12 bludgeoning damage in a 40-foot cone (DC 33 basic Reflex save). It can't | ||||
|     use Breath Weapon again for 1d4 rounds. | ||||
|   name: Breath Weapon | ||||
|   traits: | ||||
|   - evocation | ||||
|   - fire | ||||
|   - primal | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon makes two claw Strikes and one horns Strike in any order. | ||||
|   name: Draconic Frenzy | ||||
|   traits: null | ||||
| - description: The dragon recharges its Breath Weapon whenever it scores a critical | ||||
|     hit with a Strike. | ||||
|   name: Draconic Momentum | ||||
|   traits: null | ||||
| - description: A magma dragon's swim Speed functions only when the dragon is swimming | ||||
|     through magma or molten lava. | ||||
|   name: Magma Swim | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   description: If the next action the dragon uses is Breath Weapon, the magma clings | ||||
|     to those it damages. Each creature that fails its save against the Breath Weapon | ||||
|     takes 3d6 persistent fire damage, and as long as it has this persistent fire damage, | ||||
|     it also takes a –10-foot status penalty to its Speeds. | ||||
|   name: Volcanic Purge | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 26 | ||||
|   ref: 21 | ||||
|   will: 23 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 60 feet | ||||
| skills: | ||||
|   Acrobatics: 22 | ||||
|   Athletics: 28 | ||||
|   Deception: 19 | ||||
|   Intimidation: 25 | ||||
|   Nature: 21 | ||||
|   Stealth: 22 | ||||
|   Survival: 21 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 40 | ||||
|   type: Land | ||||
| - amount: 140 | ||||
|   type: Fly | ||||
| - amount: 40 | ||||
|   type: Swim | ||||
| - amount: null | ||||
|   type: Magma Swim | ||||
| spell_attack_to_hit: 23 | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Rare | ||||
| - CN | ||||
| - Huge | ||||
| - Dragon | ||||
| - Fire | ||||
| type: Creature | ||||
|  | @ -0,0 +1,131 @@ | |||
| ability_mods: | ||||
|   cha_mod: 5 | ||||
|   con_mod: 6 | ||||
|   dex_mod: 3 | ||||
|   int_mod: 3 | ||||
|   str_mod: 7 | ||||
|   wis_mod: 4 | ||||
| ac: 37 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: Smoke doesn't impair a red dragon's vision; it ignores the concealed | ||||
|     condition from smoke. | ||||
|   name: Smoke Vision | ||||
|   traits: null | ||||
| description: The largest and most powerful of the chromatic dragons, red dragons are | ||||
|   a menace to civilizations everywhere, and their strength is rivaled only by their | ||||
|   arrogance. Red dragons see themselves as regents and overlords of all dragonkind. | ||||
|   With their crowns of crimson spikes and their command of blistering frame, this | ||||
|   is no haughty boast in their eyes—only unquestioned fact. | ||||
| divine_spells: null | ||||
| hp: 305 | ||||
| immunities: | ||||
| - fire | ||||
| - paralyzed | ||||
| - sleep | ||||
| innate_spells: | ||||
| - level: 4 | ||||
|   name: suggestion | ||||
| items: null | ||||
| languages: | ||||
| - Common | ||||
| - Draconic | ||||
| - Dwarven | ||||
| - Orcish | ||||
| level: 14 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d12+15 plus 2d6 fire | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 29 | ||||
|   traits: | ||||
|   - fire | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+15 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 29 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d12+13 | ||||
|     type: slashing | ||||
|   name: tail | ||||
|   to_hit: 27 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 20 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+13 | ||||
|     type: slashing | ||||
|   name: wing | ||||
|   to_hit: 27 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| name: Adult Red Dragon | ||||
| perception: 26 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon breathes a blast of flame that deals 15d6 fire damage in | ||||
|     a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for | ||||
|     1d4 rounds. | ||||
|   name: 'Breath Weapon ' | ||||
|   traits: | ||||
|   - arcane | ||||
|   - evocation | ||||
|   - fire | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon makes two claw Strikes and one wing Strike in any order. | ||||
|   name: Draconic Frenzy | ||||
|   traits: null | ||||
| - description: The dragon recharges its Breath Weapon whenever it scores a critical | ||||
|     hit with a Strike. | ||||
|   name: Draconic Momentum | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 28 | ||||
|   ref: 25 | ||||
|   will: 26 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 60 feet | ||||
| - smoke vision | ||||
| skills: | ||||
|   Acrobatics: 23 | ||||
|   Arcana: 25 | ||||
|   Athletics: 29 | ||||
|   Deception: 25 | ||||
|   Diplomacy: 25 | ||||
|   Intimidation: 27 | ||||
|   Stealth: 23 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 50 | ||||
|   type: Land | ||||
| - amount: 150 | ||||
|   type: Fly | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - CE | ||||
| - Huge | ||||
| - Dragon | ||||
| - Fire | ||||
| type: Creature | ||||
|  | @ -0,0 +1,128 @@ | |||
| ability_mods: | ||||
|   cha_mod: 5 | ||||
|   con_mod: 4 | ||||
|   dex_mod: 3 | ||||
|   int_mod: 3 | ||||
|   str_mod: 7 | ||||
|   wis_mod: 4 | ||||
| ac: 37 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: The silver dragon ignores the concealed condition from fog and clouds. | ||||
|   name: Fog Vision | ||||
|   traits: null | ||||
| description: Silver dragons are among the most chivalrous of all dragonkind; they | ||||
|   wield frost and cold as weapons, can walk on clouds, and dwell high upon snowy mountain | ||||
|   peaks or deep in steep, misty valleys. Although they typically make their lairs | ||||
|   among the highlands, the pursuit of justice leads silver dragons to travel far and | ||||
|   wide—often into the very heart of realms overrun by evil. These exemplars of righteousness | ||||
|   are ceaseless in their determination to help the weak, spread honor, and stamp out | ||||
|   evil. | ||||
| divine_spells: null | ||||
| hp: 295 | ||||
| immunities: | ||||
| - cold | ||||
| - paralyzed | ||||
| - sleep | ||||
| innate_spells: [] | ||||
| items: null | ||||
| languages: | ||||
| - Aquan | ||||
| - Common | ||||
| - Draconic | ||||
| - Dwarven | ||||
| level: 14 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+13 plus 3d6 cold | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 29 | ||||
|   traits: | ||||
|   - cold | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d8+13 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 29 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+11 | ||||
|     type: bludgeoning | ||||
|   name: tail | ||||
|   to_hit: 27 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 20 feet | ||||
| name: Adult Silver Dragon | ||||
| perception: 26 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: ; The dragon breathes a cloud of frost in a 40-foot cone that deals | ||||
|     15d6 cold damage (DC 35 basic Reflex save).</li><li>**Paralyzing Gas** (arcane, | ||||
|     enchantment,incapacitation); The dragon breathes a blast of paralyzing gas. Each | ||||
|     creature within a 40-foot cone must succeed at a DC 35 Fortitude save or be slowed | ||||
|     2 for 1 round (or paralyzed for two rounds on a critical failure).</li></ul> | ||||
|   name: 'Breath Weapon ' | ||||
|   traits: | ||||
|   - arcane | ||||
|   - cold | ||||
|   - evocation | ||||
| - description: The silver dragon can tread on clouds or fog as though on solid ground. | ||||
|   name: Cloud Walk | ||||
|   traits: null | ||||
| - action_cost: Two Actions | ||||
|   description: The silver dragon makes two claw Strikes and one tail Strike in any | ||||
|     order. | ||||
|   name: Draconic Frenzy | ||||
|   traits: null | ||||
| - description: When the silver dragon scores a critical hit with a Strike, it recharges | ||||
|     its Breath Weapon. | ||||
|   name: Draconic Momentum | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 26 | ||||
|   ref: 23 | ||||
|   will: 28 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - fog vision | ||||
| - scent (imprecise) 60 feet | ||||
| skills: | ||||
|   Acrobatics: 21 | ||||
|   Athletics: 27 | ||||
|   Diplomacy: 25 | ||||
|   Intimidation: 27 | ||||
|   Medicine: 24 | ||||
|   Religion: 24 | ||||
|   Society: 20 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 50 | ||||
|   type: Land | ||||
| - amount: 140 | ||||
|   type: Fly | ||||
| - amount: null | ||||
|   type: Cloud Walk | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - LG | ||||
| - Huge | ||||
| - Cold | ||||
| - Dragon | ||||
| type: Creature | ||||
|  | @ -0,0 +1,145 @@ | |||
| ability_mods: | ||||
|   cha_mod: 1 | ||||
|   con_mod: 5 | ||||
|   dex_mod: 2 | ||||
|   int_mod: 1 | ||||
|   str_mod: 7 | ||||
|   wis_mod: 2 | ||||
| ac: 29 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: Snow doesn't impair a white dragon's vision; it ignores concealment | ||||
|     from snowfall. | ||||
|   name: Snow Vision | ||||
|   traits: null | ||||
| description: The most feral and least intelligent of all the chromatic dragons, white | ||||
|   dragons are brutish, predatory, and chiefly motivated by self-preservation. Nearly | ||||
|   all other dragons look down on white dragons as hopelessly hotheaded and dull, though | ||||
|   this does not make them any less dangerous—in fact, it may mean the opposite. It's | ||||
|   nearly impossible to treat with white dragons, not because they lack the capacity | ||||
|   to do so, but because they just don't care to. They are as difficult to deal with | ||||
|   as they are quick to anger, and they become incensed at almost anything. When a | ||||
|   white dragon does speak, it spews threats, inane jokes, and incoherent babbling | ||||
|   as a prelude to attacking—and when the attack comes, it's bloody and relentless. | ||||
| divine_spells: null | ||||
| hp: 215 | ||||
| immunities: | ||||
| - cold | ||||
| - paralyzed | ||||
| - sleep | ||||
| innate_spells: | ||||
| - frequency: at will | ||||
|   level: 2 | ||||
|   name: obscuring mist | ||||
| items: null | ||||
| languages: | ||||
| - Common | ||||
| - Draconic | ||||
| level: 10 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+13 plus 2d6 cold | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 23 | ||||
|   traits: | ||||
|   - cold | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+13 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 23 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d6+11 | ||||
|     type: bludgeoning | ||||
|   name: tail | ||||
|   to_hit: 22 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| name: Adult White Dragon | ||||
| perception: 20 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon breathes a cloud of frost that deals 11d6 cold damage in | ||||
|     a 40-foot cone (DC 29 basic Reflex save). It can't use Breath Weapon again for | ||||
|     1d4 rounds. | ||||
|   name: 'Breath Weapon ' | ||||
|   traits: | ||||
|   - arcane | ||||
|   - cold | ||||
|   - evocation | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon makes two claw Strikes and one tail Strike in any order | ||||
|   name: Draconic Frenzy | ||||
|   traits: null | ||||
| - description: When the dragon scores a critical hit with a Strike, it recharges its | ||||
|     Breath Weapon | ||||
|   name: Draconic Momentum | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   description: The dragon slams into the ground. It can do this if it's on the ground | ||||
|     Flying within 10 feet of the ground. Each creature on the ground within 10 feet | ||||
|     must succeed at a DC 29 Reflex save or fall prone and take 3d6 bludgeoning damage. | ||||
|     The dragon can then Step. | ||||
|   name: Ground Slam | ||||
|   traits: null | ||||
| - description: A white dragon can climb on ice as though it had the listed climb Speed. | ||||
|     It ignores difficult terrain and greater difficult terrain from ice and snow and | ||||
|     doesn't risk falling when crossing ice. | ||||
|   name: Ice Climb | ||||
|   traits: null | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon reshapes a cube of ice or snow it touches, up to 10 feet | ||||
|     across. Any creature standing atop the ice must succeed at a DC 15 Reflex save | ||||
|     or Acrobatic check. On a failure, the creature falls prone atop the ice; on a | ||||
|     critical failure, it falls off the ice entirely and is also prone. | ||||
|   name: Shape Ice | ||||
|   traits: | ||||
|   - arcane | ||||
|   - transmutation | ||||
|   - water | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 22 | ||||
|   ref: 19 | ||||
|   will: 17 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 60 feet | ||||
| - snow vision | ||||
| skills: | ||||
|   Acrobatics: 16 | ||||
|   Arcana: 15 | ||||
|   Athletics: 23 | ||||
|   Intimidation: 19 | ||||
|   Stealth: 18 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 30 | ||||
|   type: Land | ||||
| - amount: 120 | ||||
|   type: Fly | ||||
| - amount: 30 | ||||
|   type: Ice Climb | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - CE | ||||
| - Large | ||||
| - Cold | ||||
| - Dragon | ||||
| type: Creature | ||||
|  | @ -0,0 +1,78 @@ | |||
| ability_mods: | ||||
|   cha_mod: 0 | ||||
|   con_mod: 0 | ||||
|   dex_mod: 4 | ||||
|   int_mod: -2 | ||||
|   str_mod: 1 | ||||
|   wis_mod: 0 | ||||
| ac: 16 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Air mephits are capricious and flighty relative to their kin; they are | ||||
|   as likely to fly blindly into battle as they are to whine in terror at a loud noise. | ||||
|   They are pale blue in coloration and have thin wings that trail small puffs of vapor | ||||
|   as they fly through the skies. | ||||
| divine_spells: null | ||||
| hp: 12 | ||||
| immunities: | ||||
| - bleed | ||||
| - paralyzed | ||||
| - poison | ||||
| - sleep | ||||
| innate_spells: | ||||
| - level: 2 | ||||
|   name: blur | ||||
| items: null | ||||
| languages: | ||||
| - Auran | ||||
| level: 1 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+1 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 9 | ||||
|   traits: | ||||
|   - agile | ||||
|   - finesse | ||||
| name: Air Mephit | ||||
| perception: 3 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The air mephit breathes sand and grit in a 15-foot cone that deals | ||||
|     2d6 slashing damage to each creature within the area (DC 17 basic Reflex save). | ||||
|     The air mephit can't use Breath Weapon again for 1d4 rounds. | ||||
|   name: Breath Weapon | ||||
|   traits: | ||||
|   - air | ||||
|   - arcane | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 3 | ||||
|   ref: 19 | ||||
|   will: 7 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Acrobatics: 7 | ||||
|   Stealth: 7 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 20 | ||||
|   type: Land | ||||
| - amount: 40 | ||||
|   type: Fly | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Small | ||||
| - Air | ||||
| - Elemental | ||||
| type: Creature | ||||
|  | @ -0,0 +1,108 @@ | |||
| ability_mods: | ||||
|   cha_mod: -5 | ||||
|   con_mod: 3 | ||||
|   dex_mod: 4 | ||||
|   int_mod: -5 | ||||
|   str_mod: 6 | ||||
|   wis_mod: 0 | ||||
| ac: 27 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: This golem is a walking alchemical nightmare capable of inflicting all | ||||
|   manner of painful wounds. Its ability to follow orders is granted by the otherwise | ||||
|   mindless humanoid brain that floats in its dome-like head. In exceptionally rare | ||||
|   cases, the brain used in its creation might retain fragments of memories or even | ||||
|   actual intellect, resulting in an alchemical golem with a personality and agenda | ||||
|   of its own. | ||||
| divine_spells: null | ||||
| hp: 150 | ||||
| immunities: | ||||
| - acid | ||||
| - bleed | ||||
| - death effects | ||||
| - disease | ||||
| - doomed | ||||
| - drained | ||||
| - fatigued | ||||
| - healing | ||||
| - magic (see below) | ||||
| - mental | ||||
| - necromancy | ||||
| - nonlethal attacks | ||||
| - paralyzed | ||||
| - poison | ||||
| - sickened | ||||
| - unconscious | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 9 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+6 plus alchemical injection | ||||
|     type: piercing | ||||
|   name: syringe | ||||
|   to_hit: 22 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| name: Alchemical Golem | ||||
| perception: 15 | ||||
| proactive_abilities: | ||||
| - description: . | ||||
|   name: Alchemical Injection | ||||
|   traits: | ||||
|   - or exposes the target to the sickness effect | ||||
|   - as appropriate | ||||
| - action_cost: One Action | ||||
|   description: 'The golem fills an empty vial from one of its alchemical chambers | ||||
|     to create a bomb and then makes a bomb Strike. Determine the type of bomb created | ||||
|     by rolling 1d6 on the alchemical chambers list above. On a roll of 1–4, it creates | ||||
|     the corresponding greater alchemical bomb: an acid flask from chamber 1, a frost | ||||
|     vial from chamber 2, bottled lightning from chamber 3, or alchemist''s fire from | ||||
|     chamber 4. On a roll of 5, it creates a poisonous bomb that deals 3d10 poison | ||||
|     damage and 3 poison splash damage with no other effects. On a roll of 6, it creates | ||||
|     a sickness bomb, which exposes the target and all creatures in the splash radius | ||||
|     to the sickness effect; creatures hit by only the splash receive a +2 circumstance | ||||
|     bonus to their Fortitude saves.' | ||||
|   name: Generate Bomb | ||||
|   traits: | ||||
|   - manipulate | ||||
| ranged: | ||||
| - action_cost: One Action | ||||
|   name: bomb | ||||
|   to_hit: 20 | ||||
|   traits: | ||||
|   - magical | ||||
|   - thrown 20 feet | ||||
| resistances: | ||||
| - amount: 12 | ||||
|   type: physical (except adamantine or bludgeoning) | ||||
| saves: | ||||
|   fort: 20 | ||||
|   ref: 19 | ||||
|   will: 15 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Athletics: 22 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 25 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Uncommon | ||||
| - N | ||||
| - Large | ||||
| - Alchemical | ||||
| - Construct | ||||
| - Golem | ||||
| - Mindless | ||||
| type: Creature | ||||
|  | @ -0,0 +1,116 @@ | |||
| ability_mods: | ||||
|   cha_mod: 4 | ||||
|   con_mod: 6 | ||||
|   dex_mod: 1 | ||||
|   int_mod: 3 | ||||
|   str_mod: 5 | ||||
|   wis_mod: 5 | ||||
| ac: 23 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: While underwater, an aboleth exudes a cloud of transparent slime. An | ||||
|     air-breathing creature adjacent to an aboleth must succeed at a DC 25 Fortitude | ||||
|     save each round or lose the ability to breathe air but gain the ability to breathe | ||||
|     water for 3 hours. | ||||
|   name: Mucus Cloud | ||||
|   range: 5 feet | ||||
|   traits: | ||||
|   - aura | ||||
|   - disease | ||||
| description: Aboleths form the core of alghollthu society, and while they are the | ||||
|   "common folk" of their own societies, they see themselves as masters of all others. | ||||
|   Unlike their leaders, who mask their actions using magical disguises, aboleths revel | ||||
|   in their monstrous forms, appearing as primeval fish with tentacles. Masters of | ||||
|   psychic manipulation, they are a species so ancient that they were present in the | ||||
|   world when it was young, before the gods had turned their attention to the planet. | ||||
|   They see all other life as something they have the right to control, so the idea | ||||
|   that potential slaves might have faith in a higher power other than themselves enrages | ||||
|   aboleths. | ||||
| divine_spells: null | ||||
| hp: 135 | ||||
| immunities: null | ||||
| innate_spells: | ||||
| - frequency: at will | ||||
|   level: 7 | ||||
|   name: project image | ||||
| - frequency: at will | ||||
|   level: 7 | ||||
|   name: veil | ||||
| - frequency: x3 | ||||
|   level: 6 | ||||
|   name: dominate | ||||
| - frequency: x3 | ||||
|   level: 6 | ||||
|   name: illusory scene | ||||
| - frequency: at will | ||||
|   level: 5 | ||||
|   name: illusory object | ||||
| - frequency: at will | ||||
|   level: 4 | ||||
|   name: hallucinatory terrain | ||||
| items: null | ||||
| languages: | ||||
| - Aklo | ||||
| - Alghollthu | ||||
| - Aquan | ||||
| - Common | ||||
| - Undercommon | ||||
| level: 7 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+10 plus slime | ||||
|     type: bludgeoning | ||||
|   name: tentacle | ||||
|   to_hit: 16 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| name: Alghollthu Master (Aboleth) | ||||
| perception: 17 | ||||
| proactive_abilities: | ||||
| - description: '**Saving Throw** Fortitude DC 25; **Stage 1** no ill effect (1 round); | ||||
|     **Stage 2** the victim''s skin softens, inflicting drained 1 (1 round); **Stage | ||||
|     3** the victim''s skin transforms into a clear, slimy membrane, inflicting drained | ||||
|     2 until the curse ends; every hour this membrane remains dry, the creature''s | ||||
|     drained condition increases by 1 (permanent). A remove disease spell can counteract | ||||
|     this curse, but immunity to disease offers no protection against it.' | ||||
|   name: Slime | ||||
|   traits: | ||||
|   - curse | ||||
|   - occult | ||||
|   - virulent | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 15 | ||||
|   ref: 10 | ||||
|   will: 16 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Athletics: 16 | ||||
|   Deception: 15 | ||||
|   Intimidation: 15 | ||||
|   Lore: 14 | ||||
|   Occultism: 16 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 10 | ||||
|   type: Land | ||||
| - amount: 60 | ||||
|   type: Swim | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: 25 | ||||
| traits: | ||||
| - Uncommon | ||||
| - LE | ||||
| - Huge | ||||
| - Aberration | ||||
| - Aquatic | ||||
| type: Creature | ||||
|  | @ -0,0 +1,100 @@ | |||
| ability_mods: | ||||
|   cha_mod: -5 | ||||
|   con_mod: 5 | ||||
|   dex_mod: 2 | ||||
|   int_mod: -5 | ||||
|   str_mod: 7 | ||||
|   wis_mod: 1 | ||||
| ac: 30 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: The most common aluum is powered by the bound soul of a loyal city servant, | ||||
|   but its creation is among the Pactmasters' most guarded secrets. There are dozens | ||||
|   of dormant aluums spread throughout Katapesh, and only someone wearing an aluum | ||||
|   charm can activate and command one of these 14-foot-tall soldiers. The Pactmasters | ||||
|   entrust few beyond the Zephyr Guard to carry these charms, and stealing such a charm | ||||
|   is one of the most severe crimes in the city. | ||||
| divine_spells: null | ||||
| hp: 145 | ||||
| immunities: | ||||
| - bleed | ||||
| - disease | ||||
| - death effects | ||||
| - doomed | ||||
| - drained | ||||
| - fatigued | ||||
| - magic (see below) | ||||
| - mental | ||||
| - nonlethal attacks | ||||
| - paralyzed | ||||
| - poison | ||||
| - sickened | ||||
| - unconscious | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 10 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+13 plus paralyzing force | ||||
|     type: bludgeoning | ||||
|   name: fist | ||||
|   to_hit: 23 | ||||
|   traits: | ||||
|   - magical | ||||
| name: Aluum Enforcer | ||||
| perception: 17 | ||||
| proactive_abilities: | ||||
| - description: until the end of its next turn instead of its normal effects. | ||||
|   name: Aluum Antimagic | ||||
|   traits: null | ||||
| - description: A creature damaged by the aluum enforcer's fist Strike must succeed | ||||
|     at a DC 27 Fortitude save or become paralyzed for 1 round. On a critical failure, | ||||
|     the creature is paralyzed for 1d4 minutes and falls prone. | ||||
|   name: Paralyzing Force | ||||
|   traits: | ||||
|   - arcane | ||||
|   - incapacitation | ||||
|   - necromancy | ||||
| - action_cost: Two Actions | ||||
|   description: The aluum enforcer emits a keening wail in a 15-foot cone that deals | ||||
|     9d6 sonic damage (DC 27 basic Fortitude save). A creature that fails its save | ||||
|     is stunned 1, or stunned 3 on a critical failure. The aluum can't use Soul Shriek | ||||
|     again for 1d4 rounds. | ||||
|   name: Soul Shriek | ||||
|   traits: | ||||
|   - arcane | ||||
|   - auditory | ||||
|   - evocation | ||||
|   - mental | ||||
|   - sonic | ||||
| ranged: null | ||||
| resistances: | ||||
| - amount: 10 | ||||
|   type: ' physical (except adamantine)' | ||||
| saves: | ||||
|   fort: 21 | ||||
|   ref: 18 | ||||
|   will: 15 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Athletics: 23 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 25 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Uncommon | ||||
| - N | ||||
| - Large | ||||
| - Construct | ||||
| - Mindless | ||||
| type: Creature | ||||
|  | @ -0,0 +1,130 @@ | |||
| ability_mods: | ||||
|   cha_mod: 2 | ||||
|   con_mod: 0 | ||||
|   dex_mod: 4 | ||||
|   int_mod: 1 | ||||
|   str_mod: 2 | ||||
|   wis_mod: 4 | ||||
| ac: 23 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Anadi elders must make the difficult decision of whether to continue | ||||
|   negotiations or to escalate a disagreement to outright conflict. | ||||
| divine_spells: null | ||||
| hp: 95 | ||||
| immunities: null | ||||
| innate_spells: | ||||
| - level: 3 | ||||
|   name: hypnotic pattern | ||||
| - level: 3 | ||||
|   name: invisibility sphere | ||||
| - level: 2 | ||||
|   name: blur | ||||
| - level: 2 | ||||
|   name: invisibility | ||||
| - level: 2 | ||||
|   name: mirror image | ||||
| - level: 1 | ||||
|   name: color spray | ||||
| - level: 1 | ||||
|   name: illusory disguise | ||||
| - level: 1 | ||||
|   name: illusory object | ||||
| items: null | ||||
| languages: | ||||
| - Anadi | ||||
| - Common | ||||
| level: 6 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+5 | ||||
|     type: piercing | ||||
|   name: shortsword | ||||
|   to_hit: 16 | ||||
|   traits: | ||||
|   - agile | ||||
|   - finesse | ||||
|   - versatile S | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d6+5 plus anadi venom | ||||
|     type: piercing | ||||
|   name: fangs | ||||
|   to_hit: 16 | ||||
|   traits: | ||||
|   - finesse | ||||
| name: Anadi Elder | ||||
| perception: 15 | ||||
| proactive_abilities: | ||||
| - description: '**Saving Throw** DC 22 Fortitude; **Maximum Duration** 6 rounds; **Stage | ||||
|     1** 2d6 poison damage and flat-footed (1 round); **Stage 2** 2d6 poison damage, | ||||
|     flat-footed, and clumsy 1 (1 round)' | ||||
|   name: Anadi Venom | ||||
|   traits: | ||||
|   - poison | ||||
| - action_cost: One Action | ||||
|   description: The anadi changes into their true form, spider form, or human form. | ||||
|     The above statistics assume the anadi is in their true form. While in their human | ||||
|     form, the anadi elder can't use their fangs attack and loses their climb Speed. | ||||
|     When in spider form, they can't use weapons. | ||||
|   name: Change Shape | ||||
|   traits: | ||||
|   - arcane | ||||
|   - concentrate | ||||
|   - polymorph | ||||
|   - transmutation | ||||
| - description: By spending several minutes, an anadi can produce silk to craft items | ||||
|     made of cloth. A single anadi can produce enough silk in a day to craft a single | ||||
|     garment. | ||||
|   name: Spin Silk | ||||
|   traits: | ||||
|   - concentrate | ||||
|   - exploration | ||||
|   - manipulate | ||||
| ranged: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d8+1 | ||||
|     type: piercing | ||||
|   name: composite longbow | ||||
|   to_hit: 16 | ||||
|   traits: | ||||
|   - deadly 1d10 | ||||
|   - propulsive | ||||
|   - range increment 100 feet | ||||
|   - reload 0 | ||||
|   - volley 30 feet | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 10 | ||||
|   ref: 14 | ||||
|   will: 16 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: null | ||||
| skills: | ||||
|   Athletics: 12 | ||||
|   Crafting: 13 | ||||
|   Deception: 12 | ||||
|   Diplomacy: 10 | ||||
|   Nature: 14 | ||||
|   Society: 9 | ||||
|   Survival: 12 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 25 | ||||
|   type: Land | ||||
| - amount: 25 | ||||
|   type: Climb | ||||
| spell_attack_to_hit: 17 | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Uncommon | ||||
| - CG | ||||
| - Medium | ||||
| - Anadi | ||||
| - Humanoid | ||||
| type: Creature | ||||
|  | @ -0,0 +1,111 @@ | |||
| ability_mods: | ||||
|   cha_mod: 0 | ||||
|   con_mod: 2 | ||||
|   dex_mod: 4 | ||||
|   int_mod: 0 | ||||
|   str_mod: 2 | ||||
|   wis_mod: 1 | ||||
| ac: 19 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Anadi hunters act as the eyes and ears of their clans, scouting the surrounding | ||||
|   area for potential invaders. | ||||
| divine_spells: null | ||||
| hp: 27 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: | ||||
| - Anadi | ||||
| - Common | ||||
| level: 2 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+2 | ||||
|     type: piercing | ||||
|   name: shortsword | ||||
|   to_hit: 10 | ||||
|   traits: | ||||
|   - agile | ||||
|   - finesse | ||||
|   - versatile S | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d8+2 plus anadi venom | ||||
|     type: piercing | ||||
|   name: fangs | ||||
|   to_hit: 10 | ||||
|   traits: | ||||
|   - finesse | ||||
| name: Anadi Hunter | ||||
| perception: 7 | ||||
| proactive_abilities: | ||||
| - description: '**Saving Throw** DC 16 Fortitude; **Maximum Duration** 4 rounds; **Stage | ||||
|     1** 1d6 poison damage and flat-footed (1 round); **Stage 2** 1d6 poison damage, | ||||
|     flat-footed, and clumsy 1 (1 round)' | ||||
|   name: Anadi Venom | ||||
|   traits: | ||||
|   - poison | ||||
| - action_cost: One Action | ||||
|   description: The anadi changes into their true form, spider form, or human form. | ||||
|     The above statistics assume the anadi is in their true form. While in their human | ||||
|     form, the anadi hunter can't use their fangs attack and loses their climb Speed. | ||||
|     When in spider form, they can't use weapons. | ||||
|   name: Change Shape | ||||
|   traits: | ||||
|   - arcane | ||||
|   - concentrate | ||||
|   - polymorph | ||||
|   - transmutation | ||||
| - description: By spending several minutes, an anadi can produce silk to craft items | ||||
|     made of cloth. A single anadi can produce enough silk in a day to craft a single | ||||
|     garment. | ||||
|   name: Spin Silk | ||||
|   traits: | ||||
|   - concentrate | ||||
|   - exploration | ||||
|   - manipulate | ||||
| ranged: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+1 | ||||
|     type: piercing | ||||
|   name: composite shortbow | ||||
|   to_hit: 10 | ||||
|   traits: | ||||
|   - deadly 1d10 | ||||
|   - propulsive | ||||
|   - range increment 60 feet | ||||
|   - reload 0 | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 6 | ||||
|   ref: 10 | ||||
|   will: 7 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: null | ||||
| skills: | ||||
|   Acrobatics: 8 | ||||
|   Athletics: 6 | ||||
|   Crafting: 6 | ||||
|   Nature: 5 | ||||
|   Stealth: 8 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 25 | ||||
|   type: Land | ||||
| - amount: 25 | ||||
|   type: Climb | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Uncommon | ||||
| - CG | ||||
| - Medium | ||||
| - Anadi | ||||
| - Humanoid | ||||
| type: Creature | ||||
|  | @ -0,0 +1,110 @@ | |||
| ability_mods: | ||||
|   cha_mod: 2 | ||||
|   con_mod: 0 | ||||
|   dex_mod: 2 | ||||
|   int_mod: 1 | ||||
|   str_mod: 0 | ||||
|   wis_mod: 4 | ||||
| ac: 21 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Anadi sages commune with nature and hone their magic through practice. | ||||
| divine_spells: null | ||||
| hp: 58 | ||||
| immunities: null | ||||
| innate_spells: | ||||
| - level: 2 | ||||
|   name: blur | ||||
| - level: 2 | ||||
|   name: illusory creature | ||||
| - level: 1 | ||||
|   name: color spray | ||||
| - level: 1 | ||||
|   name: illusory disguise | ||||
| - level: 1 | ||||
|   name: illusory object | ||||
| items: null | ||||
| languages: | ||||
| - Anadi | ||||
| - Common | ||||
| level: 4 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+3 | ||||
|     type: piercing | ||||
|   name: shortsword | ||||
|   to_hit: 12 | ||||
|   traits: | ||||
|   - agile | ||||
|   - finesse | ||||
|   - versatile S | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d6+3 plus anadi venom | ||||
|     type: piercing | ||||
|   name: fangs | ||||
|   to_hit: 12 | ||||
|   traits: | ||||
|   - finesse | ||||
| name: Anadi Sage | ||||
| perception: 12 | ||||
| proactive_abilities: | ||||
| - description: '**Saving Throw** DC 20 Fortitude; **Maximum Duration** 4 rounds; **Stage | ||||
|     1** 1d6 poison damage and flat-footed (1 round); **Stage 2** 1d6 poison damage, | ||||
|     flat-footed, and clumsy 1 (1 round)' | ||||
|   name: Anadi Venom | ||||
|   traits: | ||||
|   - poison | ||||
| - action_cost: One Action | ||||
|   description: The anadi changes into their true form, spider form, or human form. | ||||
|     The above statistics assume the anadi is in their true form. While in their human | ||||
|     form, the anadi sage can't use their fangs attack and loses their climb Speed. | ||||
|     When in spider form, they can't use weapons. | ||||
|   name: Change Shape | ||||
|   traits: | ||||
|   - arcane | ||||
|   - concentrate | ||||
|   - polymorph | ||||
|   - transmutation | ||||
| - description: By spending several minutes, an anadi can produce silk to craft items | ||||
|     made of cloth. A single anadi can produce enough silk in a day to craft a single | ||||
|     garment. | ||||
|   name: Spin Silk | ||||
|   traits: | ||||
|   - concentrate | ||||
|   - exploration | ||||
|   - manipulate | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 8 | ||||
|   ref: 10 | ||||
|   will: 12 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: null | ||||
| skills: | ||||
|   Athletics: 6 | ||||
|   Crafting: 9 | ||||
|   Deception: 8 | ||||
|   Diplomacy: 10 | ||||
|   Nature: 12 | ||||
|   Survival: 10 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 25 | ||||
|   type: Land | ||||
| - amount: 25 | ||||
|   type: Climb | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Uncommon | ||||
| - CG | ||||
| - Medium | ||||
| - Anadi | ||||
| - Humanoid | ||||
| type: Creature | ||||
|  | @ -0,0 +1,141 @@ | |||
| ability_mods: | ||||
|   cha_mod: 5 | ||||
|   con_mod: 6 | ||||
|   dex_mod: 5 | ||||
|   int_mod: 4 | ||||
|   str_mod: 8 | ||||
|   wis_mod: 5 | ||||
| ac: 39 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Murderous tyrants of marshes, swamps, bogs, and fens, black dragons terrorize | ||||
|   their domains with intense fervor. Gleefully sadistic, they rule their fetid principalities | ||||
|   from a deep cave or otherwise isolated part of the swamp with a mix of lightning-quick | ||||
|   raids and subterfuge. Their hatred for other creatures is as acidic as their breath | ||||
|   weapons, and they rarely tolerate even other dragons of their kind—except perhaps | ||||
|   to mate or temporarily collaborate to take down a mutual enemy. | ||||
| divine_spells: null | ||||
| hp: 325 | ||||
| immunities: | ||||
| - acid | ||||
| - paralyzed | ||||
| - sleep | ||||
| innate_spells: [] | ||||
| items: null | ||||
| languages: | ||||
| - Common | ||||
| - Draconic | ||||
| - Goblin | ||||
| - Jotun | ||||
| - Orcish | ||||
| level: 16 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+14 plus 2d6 acid and 2d6 persistent acid | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 33 | ||||
|   traits: | ||||
|   - acid | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d8+14 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 33 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+12 | ||||
|     type: bludgeoning | ||||
|   name: tail | ||||
|   to_hit: 31 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 20 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+12 | ||||
|     type: piercing | ||||
|   name: horns | ||||
|   to_hit: 31 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| name: Ancient Black Dragon | ||||
| perception: 30 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon breathes a spray of acid that deals 17d6 acid damage in | ||||
|     a 100-foot line (DC 39 basic Reflex save). It can't use Breath Weapon again for | ||||
|     1d4 rounds. | ||||
|   name: Breath Weapon | ||||
|   traits: | ||||
|   - acid | ||||
|   - arcane | ||||
|   - evocation | ||||
| - action_cost: One Action | ||||
|   description: '**Frequency** Once per day; **Effect** The dragon permanently befouls | ||||
|     10 cubic feet of liquid within 90 feet. The liquid becomes undrinkable and unable | ||||
|     to support water-breathing life. This destroys liquid magic or alchemical items | ||||
|     if they''re of a lower level than the dragon (a creature can attempt a DC 35 Will | ||||
|     save to protect liquids in its possession). This doesn''t affect liquids in a | ||||
|     creature''s body.' | ||||
|   name: Corrupt Water | ||||
|   traits: | ||||
|   - arcane | ||||
|   - concentrate | ||||
|   - necromancy | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon makes two claw Strikes and one horns Strike in any order | ||||
|     in any order. | ||||
|   name: Draconic Frenzy | ||||
|   traits: null | ||||
| - description: The dragon recharges its Breath Weapon whenever it scores a critical | ||||
|     hit with a Strike | ||||
|   name: Draconic Momentum | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 30 | ||||
|   ref: 27 | ||||
|   will: 29 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 60 feet | ||||
| skills: | ||||
|   Acrobatics: 25 | ||||
|   Arcana: 26 | ||||
|   Athletics: 32 | ||||
|   Deception: 29 | ||||
|   Intimidation: 29 | ||||
|   Stealth: 27 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 60 | ||||
|   type: Land | ||||
| - amount: 150 | ||||
|   type: Fly | ||||
| - amount: 60 | ||||
|   type: Swim | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Uncommon | ||||
| - CE | ||||
| - Huge | ||||
| - Acid | ||||
| - Amphibious | ||||
| - Dragon | ||||
| type: Creature | ||||
|  | @ -0,0 +1,182 @@ | |||
| ability_mods: | ||||
|   cha_mod: 7 | ||||
|   con_mod: 6 | ||||
|   dex_mod: 4 | ||||
|   int_mod: 7 | ||||
|   str_mod: 7 | ||||
|   wis_mod: 5 | ||||
| ac: 42 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: The dragon can mimic any sound it has heard. To do so, it must succeed | ||||
|     at a Deception check with a +4 circumstance bonus. | ||||
|   name: Sound Imitation | ||||
|   traits: null | ||||
| description: Blue dragons are the sleek and poised cosmopolitans of the chromatic | ||||
|   dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons | ||||
|   often lair near or within cities and set out to bend the population to their will | ||||
|   and gather hordes of servants. These dragons love spinning webs of conspiracy. A | ||||
|   blue dragon's lackeys typically don't even realize that they serve a dragon, but | ||||
|   instead think the protection money, tariffs, or taxes they are amassing is treasure | ||||
|   for a cruel but legitimate master. In some ways, blue dragons even see their servants | ||||
|   as a living hoard and value them like treasure. These dragons have been known to | ||||
|   use these tactics even with their own chromatic cousins. | ||||
| divine_spells: null | ||||
| hp: 370 | ||||
| immunities: | ||||
| - electricity | ||||
| - paralyzed | ||||
| - sleep | ||||
| innate_spells: | ||||
| - frequency: at will | ||||
|   level: 8 | ||||
|   name: hallucinatory terrain | ||||
| - frequency: at will | ||||
|   level: 8 | ||||
|   name: illusory creature | ||||
| - frequency: at will | ||||
|   level: 8 | ||||
|   name: illusory object | ||||
| - frequency: at will | ||||
|   level: 8 | ||||
|   name: ventriloquism | ||||
| - frequency: see mirage | ||||
|   level: 7 | ||||
|   name: project image | ||||
| - frequency: at will; see desert thirst | ||||
|   level: 1 | ||||
|   name: create water | ||||
| items: null | ||||
| languages: | ||||
| - Auran | ||||
| - Common | ||||
| - Draconic | ||||
| - Ignan | ||||
| - Infernal | ||||
| - Jotun | ||||
| level: 18 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+15 plus 2d12 electricity | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 35 | ||||
|   traits: | ||||
|   - electricity | ||||
|   - magical | ||||
|   - reach 20 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+15 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 35 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+13 | ||||
|     type: bludgeoning | ||||
|   name: tail | ||||
|   to_hit: 33 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 25 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+13 | ||||
|     type: piercing | ||||
|   name: horns | ||||
|   to_hit: 33 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 20 feet | ||||
| name: Ancient Blue Dragon | ||||
| perception: 31 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon breathes lightning that deals 12d12 electricity damage in | ||||
|     a 120-foot line (DC 40 basic Reflex save). It can't use Breath Weapon again for | ||||
|     1d4 rounds. Each time the dragon uses Breath Weapon, a 20-foot-radius storm cloud | ||||
|     appears 80 feet above a point of the dragon's choosing along the Breath Weapon's | ||||
|     path. Clouds last for 10 minutes and allow the dragon to use Storm Breath. | ||||
|   name: Breath Weapon | ||||
|   traits: | ||||
|   - arcane | ||||
|   - electricity | ||||
|   - evocation | ||||
| - description: When casting *create water*, the dragon can attempt to destroy liquid | ||||
|     instead of creating it, turning an equal amount of liquid into sand. This destroys | ||||
|     liquid magic or alchemical items if they're of a lower level than the dragon (a | ||||
|     creature can attempt a DC 37 Will save to protect all liquids in its possession). | ||||
|     This doesn't affect the liquids in a creature's body. | ||||
|   name: Desert Thirst | ||||
|   traits: | ||||
|   - arcane | ||||
|   - transmutation | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon makes two claw Strikes and one horns Strike in any order. | ||||
|   name: Draconic Frenzy | ||||
|   traits: null | ||||
| - description: The dragon recharges its Breath Weapon whenever it scores a critical | ||||
|     hit with a Strike. | ||||
|   name: Draconic Momentum | ||||
|   traits: null | ||||
| - description: spell persists, it can cause the Breath Weapon to originate from itself | ||||
|     or the image. | ||||
|   name: Mirage | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   description: '**Frequency** Once per round; **Requirement** A storm cloud created | ||||
|     by Breath Weapon is within 500 feet, and the dragon can see the cloud. **Effect** | ||||
|     The dragon calls down a lightning bolt from a storm cloud created by its Breath | ||||
|     Weapon. This creates a vertical line of lightning to the ground that deal 6d12 | ||||
|     electricity damage to all enemies in its path (DC 40 basic Reflex save).' | ||||
|   name: Storm Breath | ||||
|   traits: | ||||
|   - arcane | ||||
|   - concentrate | ||||
|   - electricity | ||||
|   - evocation | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 32 | ||||
|   ref: 30 | ||||
|   will: 33 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 60 feet | ||||
| skills: | ||||
|   Acrobatics: 28 | ||||
|   Arcana: 33 | ||||
|   Deception: 35 | ||||
|   Diplomacy: 35 | ||||
|   Intimidation: 33 | ||||
|   Society: 35 | ||||
|   Stealth: 28 | ||||
|   Survival: 29 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 50 | ||||
|   type: Land | ||||
| - amount: 200 | ||||
|   type: Fly | ||||
| - amount: 30 | ||||
|   type: Burrow | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Uncommon | ||||
| - LE | ||||
| - Huge | ||||
| - Dragon | ||||
| - Electricity | ||||
| type: Creature | ||||
|  | @ -0,0 +1,139 @@ | |||
| ability_mods: | ||||
|   cha_mod: 5 | ||||
|   con_mod: 6 | ||||
|   dex_mod: 5 | ||||
|   int_mod: 4 | ||||
|   str_mod: 7 | ||||
|   wis_mod: 4 | ||||
| ac: 39 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Brass dragons are whimsical tricksters who delight in humor and play. | ||||
|   They particularly enjoy conversations with humans and other civilized humanoids, | ||||
|   delighting in the naive customs of these diminutive races without showing them haughtiness | ||||
|   or scorn. While they may seem merely curious, brass dragons engage in this sort | ||||
|   of conversation with the goal of keeping up to date on regional politics so they | ||||
|   can anticipate future conflicts. Along the way, they create extensive information | ||||
|   networks that begin with their own allies but stretch across all levels of humanoid | ||||
|   society—networks which the brass dragon then uses to subtly assist settlements near | ||||
|   their lair. Unlike the schemes and manipulations of blue dragons, brass dragons | ||||
|   use their informant networks to establish justice and equality. | ||||
| divine_spells: null | ||||
| hp: 325 | ||||
| immunities: | ||||
| - fire | ||||
| - paralyzed | ||||
| - sleep | ||||
| innate_spells: | ||||
| - frequency: constant | ||||
|   level: 2 | ||||
|   name: speak with animals | ||||
| items: null | ||||
| languages: | ||||
| - Auran | ||||
| - Common | ||||
| - Draconic | ||||
| - Gnomish | ||||
| - Halfling | ||||
| - Sphinx | ||||
| level: 16 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+15 plus 3d6 fire and 2d6 persistent fire | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 32 | ||||
|   traits: | ||||
|   - fire | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+15 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 32 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d12+13 | ||||
|     type: slashing | ||||
|   name: wing | ||||
|   to_hit: 30 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| name: Ancient Brass Dragon | ||||
| perception: 30 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: ; The dragon breathes fire in a 100-foot line that deals 16d6 fire | ||||
|     damage (DC 39 basic Reflex save).</li><li>**Sleep Gas** (arcane, enchantment, | ||||
|     incapacitation, sleep); The dragon breathes an 80-foot cone of sleep gas. Each | ||||
|     creature within the cone must succeed at a DC 39 Fortitude save or fall unconscious | ||||
|     for 1d6 rounds, or 1 minute on a critical failure.</li></ul> | ||||
|   name: Breath Weapon | ||||
|   traits: | ||||
|   - arcane | ||||
|   - evocation | ||||
|   - fire | ||||
| - action_cost: Two Actions | ||||
|   description: '**Frequency** three times per day. **Effect** The dragon calls upon | ||||
|     the desert wind. This has the same effect as *gust of wind* (DC 37 Fortitude) | ||||
|     but in a 60-foot cone. A creature that fails its save is also blinded until the | ||||
|     end of its next turn (or for 1 minute on a critical failure).' | ||||
|   name: Desert Wind | ||||
|   traits: | ||||
|   - air | ||||
|   - arcane | ||||
|   - concentrate | ||||
|   - evocation | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon makes two claw Strikes and one jaws Strike in any order. | ||||
|   name: Draconic Frenzy | ||||
|   traits: null | ||||
| - description: When the dragon scores a critical hit with a strike, it recharges Breath | ||||
|     Weapon. | ||||
|   name: Draconic Momentum | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 30 | ||||
|   ref: 29 | ||||
|   will: 30 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 60 feet | ||||
| - tremorsense (imprecise) 60 feet | ||||
| skills: | ||||
|   Acrobatics: 27 | ||||
|   Athletics: 31 | ||||
|   Deception: 27 | ||||
|   Diplomacy: 29 | ||||
|   Society: 28 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 50 | ||||
|   type: Land | ||||
| - amount: 150 | ||||
|   type: Fly | ||||
| - amount: 40 | ||||
|   type: Burrow | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Uncommon | ||||
| - CG | ||||
| - Huge | ||||
| - Dragon | ||||
| - Fire | ||||
| type: Creature | ||||
|  | @ -0,0 +1,139 @@ | |||
| ability_mods: | ||||
|   cha_mod: 6 | ||||
|   con_mod: 6 | ||||
|   dex_mod: 4 | ||||
|   int_mod: 7 | ||||
|   str_mod: 8 | ||||
|   wis_mod: 6 | ||||
| ac: 43 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Bronze dragons are among the most common of metallic dragons and the | ||||
|   most likely to ally with mortals on worthy quests. However, they are naturally scholarly | ||||
|   creatures who would rather remain in their lairs studying esoteric lore than go | ||||
|   off on a wild adventure. These aloof and stoic dragons also act as preservationists, | ||||
|   guarding storehouses of ancient lore from destruction or perversion. Bronze dragons | ||||
|   are principled and protective, but while their silver cousins are quick to crusade | ||||
|   for justice, bronze dragons prefer to find an important location worthy of their | ||||
|   protection and guard it against any attack or unwelcome intrusion. | ||||
| divine_spells: null | ||||
| hp: 360 | ||||
| immunities: | ||||
| - electricity | ||||
| - paralyzed | ||||
| - sleep | ||||
| innate_spells: | ||||
| - frequency: at will | ||||
|   level: 5 | ||||
|   name: control water | ||||
| - frequency: at will | ||||
|   level: 2 | ||||
|   name: obscuring mist | ||||
| - frequency: constant | ||||
|   level: 2 | ||||
|   name: speak with animals | ||||
| items: null | ||||
| languages: | ||||
| - Aquan | ||||
| - Common | ||||
| - Draconic | ||||
| - Dwarven | ||||
| - Elven | ||||
| - Gnomish | ||||
| level: 18 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d12+16 plus 2d12 electricity | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 35 | ||||
|   traits: | ||||
|   - electricity | ||||
|   - magical | ||||
|   - reach 20 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+16 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 35 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+14 | ||||
|     type: bludgeoning | ||||
|   name: tail | ||||
|   to_hit: 33 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 20 feet | ||||
| name: Ancient Bronze Dragon | ||||
| perception: 32 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: ; The dragon breathes lightning in a 100-foot line that deals 12d12 | ||||
|     electricity damage (DC 40 basic Reflex save).</li><li>**Repulsion Gas** (abjuration, | ||||
|     arcane, incapacitation, mental); The dragon breathes a 100-foot line of repulsive | ||||
|     gas. Each creature in the area must succeed at a DC 40 Will save or become fleeing | ||||
|     from the dragon for 1 round (or 2 rounds on a critical failure).</li></ul> | ||||
|   name: Breath Weapon | ||||
|   traits: | ||||
|   - arcane | ||||
|   - electricity | ||||
|   - evocation | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon makes two claw Strikes and one tail Strike in any order. | ||||
|   name: Draconic Frenzy | ||||
|   traits: null | ||||
| - description: When the dragon scores a critical hit with a Strike, it recharges its | ||||
|     Breath Weapon. | ||||
|   name: Draconic Momentum | ||||
|   traits: null | ||||
| - description: For up to 120 minutes per day, the dragon, along with allied creatures | ||||
|     and vessels within 50 feet, can move at double their normal Speed in water. | ||||
|   name: Water Mastery | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 32 | ||||
|   ref: 30 | ||||
|   will: 34 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 100 feet | ||||
| skills: | ||||
|   Acrobatics: 28 | ||||
|   Arcana: 35 | ||||
|   Athletics: 34 | ||||
|   Diplomacy: 32 | ||||
|   Intimidation: 32 | ||||
|   Occultism: 33 | ||||
|   Society: 33 | ||||
|   Stealth: 28 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 60 | ||||
|   type: Land | ||||
| - amount: 200 | ||||
|   type: Fly | ||||
| - amount: 60 | ||||
|   type: Swim | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Uncommon | ||||
| - LG | ||||
| - Gargantuan | ||||
| - Amphibious | ||||
| - Dragon | ||||
| - Water | ||||
| type: Creature | ||||
|  | @ -0,0 +1,147 @@ | |||
| ability_mods: | ||||
|   cha_mod: 6 | ||||
|   con_mod: 5 | ||||
|   dex_mod: 5 | ||||
|   int_mod: 6 | ||||
|   str_mod: 8 | ||||
|   wis_mod: 5 | ||||
| ac: 41 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Capricious and always eager to share a good laugh, copper dragons are | ||||
|   among the wiliest of the metallic dragons, but this by no means interferes with | ||||
|   their mission to spread freedom in oppressive lands. Copper dragons are hedonists | ||||
|   who are quick to indulge in simple pleasures, but they're also sympathetic to other | ||||
|   creatures, slow to pass judgment, and careful to always examine a situation from | ||||
|   as many perspectives as possible. This philosophy has its drawbacks, however, as | ||||
|   copper dragons are susceptible to negative influences and prone to forgiving the | ||||
|   less serious evil acts performed by their chromatic cousins and other cruel creatures. | ||||
|   Copper dragons also have a difficult time keeping their temper in check once they | ||||
|   are roused to anger. | ||||
| divine_spells: null | ||||
| hp: 345 | ||||
| immunities: | ||||
| - acid | ||||
| - paralyzed | ||||
| - sleep | ||||
| innate_spells: | ||||
| - frequency: at will | ||||
|   level: 5 | ||||
|   name: hideous laughter | ||||
| - frequency: at will | ||||
|   level: 5 | ||||
|   name: wall of stone | ||||
| - frequency: at will | ||||
|   level: 4 | ||||
|   name: shape stone | ||||
| items: null | ||||
| languages: | ||||
| - Common | ||||
| - Draconic | ||||
| - Dwarven | ||||
| - Elven | ||||
| - Gnomish | ||||
| level: 17 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+16 plus 3d8 acid | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 33 | ||||
|   traits: | ||||
|   - acid | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+16 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 33 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+14 | ||||
|     type: bludgeoning | ||||
|   name: tail | ||||
|   to_hit: 31 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 20 feet | ||||
| name: Ancient Copper Dragon | ||||
| perception: 30 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: ; The dragon breathes acid in a 100-foot line that deals 18d6 acid | ||||
|     damage (DC 38 basic Fortitude save).</li><li>**Slowing Gas** (arcane, transmutation); | ||||
|     The dragon breathes a 100-foot line of slowing gas. Each creature in the area | ||||
|     must succeed at a DC 38 Fortitude save or be slowed 1 for 1 round (or slowed 2 | ||||
|     on a critical failure).</li></ul> | ||||
|   name: Breath Weapon | ||||
|   traits: | ||||
|   - acid | ||||
|   - arcane | ||||
|   - evocation | ||||
| - description: The dragon's climb speed functions only when climbing stone surfaces. | ||||
|   name: Climb Stone | ||||
|   traits: null | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon makes two claw Strikes and one tail Strike in any order. | ||||
|   name: Draconic Frenzy | ||||
|   traits: null | ||||
| - description: When the dragon scores a critical hit with a Strike, it recharges Breath | ||||
|     Weapon. | ||||
|   name: Draconic Momentum | ||||
|   traits: null | ||||
| - action_cost: Two Actions | ||||
|   description: '**Frequency** once per day. **Effect** The copper dragon tells a fantastic | ||||
|     joke. Each creature in a 100-foot emanation must succeed at a DC 39 Will save | ||||
|     or suffer the effects of a 9th-level *hideous laughter* spell for 1 minute.' | ||||
|   name: Mass Laughter | ||||
|   traits: | ||||
|   - arcane | ||||
|   - emotion | ||||
|   - enchantment | ||||
|   - mental | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 30 | ||||
|   ref: 32 | ||||
|   will: 32 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 60 feet | ||||
| skills: | ||||
|   Acrobatics: 30 | ||||
|   Athletics: 31 | ||||
|   Crafting: 31 | ||||
|   Deception: 29 | ||||
|   Performance: 31 | ||||
|   Society: 29 | ||||
|   Stealth: 30 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 50 | ||||
|   type: Land | ||||
| - amount: 200 | ||||
|   type: Fly | ||||
| - amount: 50 | ||||
|   type: Climb Stone | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Uncommon | ||||
| - CG | ||||
| - Huge | ||||
| - Dragon | ||||
| - Earth | ||||
| type: Creature | ||||
|  | @ -0,0 +1,148 @@ | |||
| ability_mods: | ||||
|   cha_mod: 5 | ||||
|   con_mod: 8 | ||||
|   dex_mod: 5 | ||||
|   int_mod: 7 | ||||
|   str_mod: 9 | ||||
|   wis_mod: 8 | ||||
| ac: 46 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Gold dragons are the epitome of metallic dragonkind, unrivaled in their | ||||
|   strength as well as their wisdom. They command the unwavering reverence of all other | ||||
|   metallic dragons, who view gold dragons as their leaders and counselors. Golds rival | ||||
|   the raw power of even red dragons, much to the chagrin of their chromatic cousins, | ||||
|   and the two races are often regarded as bitter rivals. But despite their incredible | ||||
|   power, gold dragons are fond of discourse and prefer to talk through solutions to | ||||
|   problems rather than rely upon brute strength. Long-lived as they are, they necessarily | ||||
|   take a wide view of all situations and never act without considering all possible | ||||
|   options and outcomes. Because of this, gold dragons willingly converse with any | ||||
|   creature that seeks them out, even evil chromatic dragons. Mortals might find this | ||||
|   behavior strange, considering the longstanding war between chromatic and metallic | ||||
|   dragons, but dragons know all too well that desperate situations sometimes call | ||||
|   for drastic alliances. And although gold dragons might consider brief truces with | ||||
|   their chromatic brethren in the case of world-ending threats, they also know when | ||||
|   such alliances have run their course. | ||||
| divine_spells: null | ||||
| hp: 450 | ||||
| immunities: | ||||
| - fire | ||||
| - paralyzed | ||||
| - sleep | ||||
| innate_spells: | ||||
| - level: 10 | ||||
|   name: sunburst | ||||
| - frequency: gems only | ||||
|   level: 3 | ||||
|   name: locate | ||||
| items: null | ||||
| languages: | ||||
| - Common | ||||
| - Draconic | ||||
| - Dwarven | ||||
| - Elven | ||||
| - Gnomish | ||||
| - Jotun | ||||
| - Sylvan | ||||
| level: 20 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 4d12+17 plus 4d6 fire | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 38 | ||||
|   traits: | ||||
|   - fire | ||||
|   - magical | ||||
|   - reach 20 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 4d10+17 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 38 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 4d10+15 | ||||
|     type: slashing | ||||
|   name: tail | ||||
|   to_hit: 36 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 25 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d12+15 | ||||
|     type: piercing | ||||
|   name: horns | ||||
|   to_hit: 36 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - reach 20 feet | ||||
| name: Ancient Gold Dragon | ||||
| perception: 36 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: ; The dragon breathes a blast of flame in a 50-foot cone that deals | ||||
|     20d6 fire damage (DC 44 basic Reflex save).</li><li>**Weakening Gas** (arcane, | ||||
|     necromancy); The dragon breathes a blast of weakening gas. Each creature within | ||||
|     a 50-foot cone must succeed at a DC 44 Fortitude save or become enfeebled 3 for | ||||
|     1 minute (or enfeebled 4 on a critical failure).</li></ul> | ||||
|   name: 'Breath Weapon ' | ||||
|   traits: | ||||
|   - arcane | ||||
|   - evocation | ||||
|   - fire | ||||
| - action_cost: Two Actions | ||||
|   description: The gold dragon makes two claw Strikes and one horns Strike in any | ||||
|     order | ||||
|   name: Draconic Frenzy | ||||
|   traits: null | ||||
| - description: When the gold dragon scores a critical hit with a strike, it recharges | ||||
|     Breath Weapon. | ||||
|   name: Draconic Momentum | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 37 | ||||
|   ref: 34 | ||||
|   will: 39 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 80 feet | ||||
| skills: | ||||
|   Acrobatics: 29 | ||||
|   Arcana: 31 | ||||
|   Athletics: 35 | ||||
|   Diplomacy: 35 | ||||
|   Medicine: 36 | ||||
|   Religion: 36 | ||||
|   Society: 35 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 60 | ||||
|   type: Land | ||||
| - amount: 200 | ||||
|   type: Fly | ||||
| - amount: 60 | ||||
|   type: Swim | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Uncommon | ||||
| - LG | ||||
| - Gargantuan | ||||
| - Dragon | ||||
| - Fire | ||||
| type: Creature | ||||
|  | @ -0,0 +1,157 @@ | |||
| ability_mods: | ||||
|   cha_mod: 6 | ||||
|   con_mod: 5 | ||||
|   dex_mod: 4 | ||||
|   int_mod: 6 | ||||
|   str_mod: 7 | ||||
|   wis_mod: 5 | ||||
| ac: 41 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: The dragon can Hide in natural environments even if it doesn't have | ||||
|     cover. | ||||
|   name: Camouflage | ||||
|   traits: null | ||||
| description: Green dragons are the most contemplative of the chromatic dragons as | ||||
|   well as the most approachable. The key to understanding green dragons is to understand | ||||
|   their obsession with knowledge and self-discipline. Any careful approach that takes | ||||
|   advantage of a green dragon's fixations may end in a diplomatic outcome, but any | ||||
|   misstep or slight can provoke a savage attack. Like most chromatic dragons, green | ||||
|   dragons do not suffer fools—and the threshold for what they consider foolish is | ||||
|   very low. | ||||
| divine_spells: null | ||||
| hp: 315 | ||||
| immunities: | ||||
| - paralyzed | ||||
| - poison | ||||
| - sleep | ||||
| innate_spells: | ||||
| - level: 6 | ||||
|   name: dominate | ||||
| - frequency: at will | ||||
|   level: 4 | ||||
|   name: charm | ||||
| - frequency: at will | ||||
|   level: 4 | ||||
|   name: suggestion | ||||
| items: null | ||||
| languages: | ||||
| - Abyssal | ||||
| - Common | ||||
| - Draconic | ||||
| - Elven | ||||
| - Jotun | ||||
| - Sylvan | ||||
| level: 17 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d12+15 plus 4d4 poison | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 33 | ||||
|   traits: | ||||
|   - magical | ||||
|   - poison | ||||
|   - reach 20 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+15 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 33 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+13 | ||||
|     type: bludgeoning | ||||
|   name: tail | ||||
|   to_hit: 31 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 25 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+13 | ||||
|     type: piercing | ||||
|   name: horn | ||||
|   to_hit: 31 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 20 feet | ||||
| name: Ancient Green Dragon | ||||
| perception: 30 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon breathes a toxic cloud that deals 18d6 poison damage in | ||||
|     a 60-foot cone (DC 37 basic Fortitude save). The Breath Weapon also creates a | ||||
|     miasma. It can't use Breath Weapon again for 1d4 rounds. | ||||
|   name: 'Breath Weapon ' | ||||
|   traits: | ||||
|   - arcane | ||||
|   - evocation | ||||
|   - poison | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon makes two claw Strikes and one horn Strike in any order. | ||||
|   name: Draconic Frenzy | ||||
|   traits: null | ||||
| - description: The dragon recharges its Breath Weapon whenever it scores a critical | ||||
|     hit with a Strike. | ||||
|   name: Draconic Momentum | ||||
|   traits: null | ||||
| - description: The green dragon always gains the benefits of Cover Tracks in natural | ||||
|     surroundings, even while moving at full speed. | ||||
|   name: Trackless Step | ||||
|   traits: null | ||||
| - description: The green dragon ignores difficult terrain and greater difficult terrain | ||||
|     from non-magical foliage. | ||||
|   name: Woodland Stride | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 30 | ||||
|   ref: 29 | ||||
|   will: 32 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 60 feet | ||||
| skills: | ||||
|   Acrobatics: 25 | ||||
|   Arcana: 32 | ||||
|   Athletics: 30 | ||||
|   Deception: 27 | ||||
|   Diplomacy: 31 | ||||
|   Intimidation: 31 | ||||
|   Nature: 28 | ||||
|   Occultism: 34 | ||||
|   Society: 31 | ||||
|   Stealth: 29 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 50 | ||||
|   type: Land | ||||
| - amount: 200 | ||||
|   type: Fly | ||||
| - amount: 50 | ||||
|   type: Swim | ||||
| - amount: null | ||||
|   type: Trackless Step | ||||
| - amount: null | ||||
|   type: Woodland Stride | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Uncommon | ||||
| - LE | ||||
| - Gargantuan | ||||
| - Amphibious | ||||
| - Dragon | ||||
| type: Creature | ||||
|  | @ -0,0 +1,153 @@ | |||
| ability_mods: | ||||
|   cha_mod: 6 | ||||
|   con_mod: 6 | ||||
|   dex_mod: 4 | ||||
|   int_mod: 4 | ||||
|   str_mod: 8 | ||||
|   wis_mod: 5 | ||||
| ac: 42 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: '*This entry did not have a separate description for the creature.*' | ||||
| divine_spells: null | ||||
| hp: 390 | ||||
| immunities: | ||||
| - fire | ||||
| - paralyzed | ||||
| - sleep | ||||
| innate_spells: | ||||
| - level: 9 | ||||
|   name: fireball | ||||
| - frequency: at will | ||||
|   level: 8 | ||||
|   name: burning hands | ||||
| - frequency: at will | ||||
|   level: 8 | ||||
|   name: wall of fire | ||||
| - frequency: constant | ||||
|   level: 4 | ||||
|   name: fire shield | ||||
| items: null | ||||
| languages: | ||||
| - Abyssal | ||||
| - Common | ||||
| - Draconic | ||||
| - Ignan | ||||
| - Terran | ||||
| - Undercommon | ||||
| level: 18 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d12+20 plus 4d6 fire | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 36 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 20 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+20 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 36 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d12+18 | ||||
|     type: bludgeoning | ||||
|   name: tail | ||||
|   to_hit: 34 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 25 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d12+18 | ||||
|     type: piercing | ||||
|   name: horns | ||||
|   to_hit: 34 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 20 feet | ||||
| name: Ancient Magma Dragon | ||||
| perception: 33 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon breathes a blast of magma that deals 10d6 fire damage and | ||||
|     4d12 bludgeoning damage in a 60-foot cone (DC 42 basic Reflex save). It can't | ||||
|     use Breath Weapon again for 1d4 rounds. | ||||
|   name: Breath Weapon | ||||
|   traits: | ||||
|   - evocation | ||||
|   - fire | ||||
|   - primal | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon makes two claw Strikes and one horns Strike in any order. | ||||
|   name: Draconic Frenzy | ||||
|   traits: null | ||||
| - description: The dragon recharges its Breath Weapon whenever it scores a critical | ||||
|     hit with a Strike. | ||||
|   name: Draconic Momentum | ||||
|   traits: null | ||||
| - description: A magma dragon's swim Speed functions only when the dragon is swimming | ||||
|     through magma or molten lava. | ||||
|   name: Magma Swim | ||||
|   traits: null | ||||
| - action_cost: Two Actions | ||||
|   description: . | ||||
|   name: Magma Tomb | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   description: If the next action the dragon uses is Breath Weapon, the magma clings | ||||
|     to those it damages. Each creature that fails its save against the Breath Weapon | ||||
|     takes 4d6 persistent fire damage, and as long as it has this persistent fire damage, | ||||
|     it also takes a –10-foot status penalty to its Speeds. | ||||
|   name: Volcanic Purge | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 33 | ||||
|   ref: 31 | ||||
|   will: 30 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: '+1 status to all saves | ||||
| 
 | ||||
|     vs. magic' | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 60 feet | ||||
| skills: | ||||
|   Acrobatics: 28 | ||||
|   Athletics: 35 | ||||
|   Deception: 28 | ||||
|   Intimidation: 32 | ||||
|   Nature: 29 | ||||
|   Stealth: 28 | ||||
|   Survival: 29 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 50 | ||||
|   type: Land | ||||
| - amount: 200 | ||||
|   type: Fly | ||||
| - amount: 50 | ||||
|   type: Swim | ||||
| - amount: null | ||||
|   type: Magma Swim | ||||
| spell_attack_to_hit: 32 | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Rare | ||||
| - CN | ||||
| - Gargantuan | ||||
| - Dragon | ||||
| - Fire | ||||
| type: Creature | ||||
|  | @ -0,0 +1,150 @@ | |||
| ability_mods: | ||||
|   cha_mod: 7 | ||||
|   con_mod: 8 | ||||
|   dex_mod: 5 | ||||
|   int_mod: 5 | ||||
|   str_mod: 9 | ||||
|   wis_mod: 6 | ||||
| ac: 45 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: Smoke doesn't impair a red dragon's vision; it ignores the concealed | ||||
|     condition from smoke. | ||||
|   name: Smoke Vision | ||||
|   traits: null | ||||
| description: The largest and most powerful of the chromatic dragons, red dragons are | ||||
|   a menace to civilizations everywhere, and their strength is rivaled only by their | ||||
|   arrogance. Red dragons see themselves as regents and overlords of all dragonkind. | ||||
|   With their crowns of crimson spikes and their command of blistering frame, this | ||||
|   is no haughty boast in their eyes—only unquestioned fact. | ||||
| divine_spells: null | ||||
| hp: 425 | ||||
| immunities: | ||||
| - fire | ||||
| - paralyzed | ||||
| - sleep | ||||
| innate_spells: | ||||
| - frequency: at will | ||||
|   level: 8 | ||||
|   name: wall of fire | ||||
| - frequency: at will | ||||
|   level: 4 | ||||
|   name: suggestion | ||||
| items: null | ||||
| languages: | ||||
| - Abyssal | ||||
| - Common | ||||
| - Draconic | ||||
| - Dwarven | ||||
| - Jotun | ||||
| - Orcish | ||||
| level: 19 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 4d10+17 plus 3d6 fire | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 37 | ||||
|   traits: | ||||
|   - fire | ||||
|   - magical | ||||
|   - reach 20 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 4d8+17 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 37 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 4d10+15 | ||||
|     type: slashing | ||||
|   name: tail | ||||
|   to_hit: 35 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 25 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d8+15 | ||||
|     type: slashing | ||||
|   name: wing | ||||
|   to_hit: 35 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - reach 20 feet | ||||
| name: Ancient Red Dragon | ||||
| perception: 35 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon breathes a blast of flame that deals 20d6 fire damage in | ||||
|     a 60-foot cone (DC 42 basic Reflex save). It can't use Breath Weapon again for | ||||
|     1d4 rounds. | ||||
|   name: Breath Weapon | ||||
|   traits: | ||||
|   - arcane | ||||
|   - evocation | ||||
|   - fire | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon makes two claw Strikes and one wing Strike in any order. | ||||
|   name: Draconic Frenzy | ||||
|   traits: null | ||||
| - description: The dragon recharges its Breath Weapon whenever it scores a critical | ||||
|     hit with a Strike. | ||||
|   name: Draconic Momentum | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   description: The red dragon attempts to take control of a magical fire or a fire | ||||
|     spell within 100 feet. If it succeeds at a counteract check (counteract level | ||||
|     10, counteract modifier +32), the original caster loses control of the spell or | ||||
|     magic fire, control is transferred to the dragon, and the dragon counts as having | ||||
|     Sustained the Spell with this action (if applicable). The dragon can choose to | ||||
|     end the spell instead of taking control, if it chooses. | ||||
|   name: Manipulate Flames | ||||
|   traits: | ||||
|   - arcane | ||||
|   - concentrate | ||||
|   - transmutation | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 35 | ||||
|   ref: 32 | ||||
|   will: 35 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 60 feet | ||||
| - smoke vision | ||||
| skills: | ||||
|   Acrobatics: 30 | ||||
|   Arcana: 35 | ||||
|   Athletics: 37 | ||||
|   Deception: 35 | ||||
|   Diplomacy: 35 | ||||
|   Intimidation: 37 | ||||
|   Stealth: 33 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 60 | ||||
|   type: Land | ||||
| - amount: 180 | ||||
|   type: Fly | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Uncommon | ||||
| - CE | ||||
| - Huge | ||||
| - Dragon | ||||
| - Fire | ||||
| type: Creature | ||||
|  | @ -0,0 +1,130 @@ | |||
| ability_mods: | ||||
|   cha_mod: 7 | ||||
|   con_mod: 5 | ||||
|   dex_mod: 4 | ||||
|   int_mod: 5 | ||||
|   str_mod: 9 | ||||
|   wis_mod: 5 | ||||
| ac: 45 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: The silver dragon ignores the concealed condition from fog and clouds. | ||||
|   name: Fog Vision | ||||
|   traits: null | ||||
| description: Silver dragons are among the most chivalrous of all dragonkind; they | ||||
|   wield frost and cold as weapons, can walk on clouds, and dwell high upon snowy mountain | ||||
|   peaks or deep in steep, misty valleys. Although they typically make their lairs | ||||
|   among the highlands, the pursuit of justice leads silver dragons to travel far and | ||||
|   wide—often into the very heart of realms overrun by evil. These exemplars of righteousness | ||||
|   are ceaseless in their determination to help the weak, spread honor, and stamp out | ||||
|   evil. | ||||
| divine_spells: null | ||||
| hp: 410 | ||||
| immunities: | ||||
| - cold | ||||
| - paralyzed | ||||
| - sleep | ||||
| innate_spells: [] | ||||
| items: null | ||||
| languages: | ||||
| - Aquan | ||||
| - Common | ||||
| - Draconic | ||||
| - Dwarven | ||||
| - Sylvan | ||||
| level: 19 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 4d10+17 plus 4d6 cold | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 37 | ||||
|   traits: | ||||
|   - cold | ||||
|   - magical | ||||
|   - reach 20 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 4d8+17 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 37 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+15 | ||||
|     type: bludgeoning | ||||
|   name: tail | ||||
|   to_hit: 35 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 25 feet | ||||
| name: Ancient Silver Dragon | ||||
| perception: 32 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: ; The dragon breathes a cloud of frost in a 50-foot cone that deals | ||||
|     20d6 cold damage (DC 42 basic Reflex save).</li><li>**Paralyzing Gas** (arcane, | ||||
|     enchantment, incapacitation); The dragon breathes a blast of paralyzing gas. Each | ||||
|     creature within a 50-foot cone must succeed at a DC 42 Fortitude save or be paralyzed | ||||
|     for 1 round (or paralyzed for 3 rounds on a critical failure).</li></ul> | ||||
|   name: Breath Weapon | ||||
|   traits: | ||||
|   - arcane | ||||
|   - cold | ||||
|   - evocation | ||||
| - description: The silver dragon can tread on clouds or fog as though on solid ground. | ||||
|   name: Cloud Walk | ||||
|   traits: null | ||||
| - action_cost: Two Actions | ||||
|   description: The silver dragon makes two claw Strikes and one tail Strike in any | ||||
|     order. | ||||
|   name: Draconic Frenzy | ||||
|   traits: null | ||||
| - description: When the silver dragon scores a critical hit with a Strike, it recharges | ||||
|     its Breath Weapon. | ||||
|   name: Draconic Momentum | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 34 | ||||
|   ref: 31 | ||||
|   will: 34 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - fog vision | ||||
| - scent (imprecise) 60 feet | ||||
| skills: | ||||
|   Acrobatics: 27 | ||||
|   Athletics: 38 | ||||
|   Diplomacy: 34 | ||||
|   Intimidation: 37 | ||||
|   Medicine: 33 | ||||
|   Religion: 32 | ||||
|   Society: 30 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 60 | ||||
|   type: Land | ||||
| - amount: 180 | ||||
|   type: Fly | ||||
| - amount: null | ||||
|   type: Cloud Walk | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Uncommon | ||||
| - LG | ||||
| - Gargantuan | ||||
| - Cold | ||||
| - Dragon | ||||
| type: Creature | ||||
|  | @ -0,0 +1,149 @@ | |||
| ability_mods: | ||||
|   cha_mod: 3 | ||||
|   con_mod: 7 | ||||
|   dex_mod: 3 | ||||
|   int_mod: 2 | ||||
|   str_mod: 8 | ||||
|   wis_mod: 3 | ||||
| ac: 36 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: Snow doesn't impair a white dragon's vision; it ignores concealment | ||||
|     from snowfall. | ||||
|   name: Snow Vision | ||||
|   traits: null | ||||
| description: The most feral and least intelligent of all the chromatic dragons, white | ||||
|   dragons are brutish, predatory, and chiefly motivated by self-preservation. Nearly | ||||
|   all other dragons look down on white dragons as hopelessly hotheaded and dull, though | ||||
|   this does not make them any less dangerous—in fact, it may mean the opposite. It's | ||||
|   nearly impossible to treat with white dragons, not because they lack the capacity | ||||
|   to do so, but because they just don't care to. They are as difficult to deal with | ||||
|   as they are quick to anger, and they become incensed at almost anything. When a | ||||
|   white dragon does speak, it spews threats, inane jokes, and incoherent babbling | ||||
|   as a prelude to attacking—and when the attack comes, it's bloody and relentless. | ||||
| divine_spells: null | ||||
| hp: 330 | ||||
| immunities: | ||||
| - cold | ||||
| - paralyzed | ||||
| - sleep | ||||
| innate_spells: | ||||
| - level: 6 | ||||
|   name: wall of ice | ||||
| - level: 2 | ||||
|   name: obscuring mist | ||||
| items: null | ||||
| languages: | ||||
| - Common | ||||
| - Draconic | ||||
| - Jotun | ||||
| level: 15 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d12+16 plus 3d6 cold | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 31 | ||||
|   traits: | ||||
|   - cold | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+16 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 31 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+14 | ||||
|     type: bludgeoning | ||||
|   name: tail | ||||
|   to_hit: 29 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 20 feet | ||||
| name: Ancient White Dragon | ||||
| perception: 30 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon breathes a cloud of frost that deals 16d6 cold damage in | ||||
|     a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for | ||||
|     1d4 rounds. | ||||
|   name: 'Breath Weapon ' | ||||
|   traits: | ||||
|   - arcane | ||||
|   - cold | ||||
|   - evocation | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon makes two claw Strikes and one tail Strike in any order | ||||
|   name: Draconic Frenzy | ||||
|   traits: null | ||||
| - description: When the dragon scores a critical hit with a Strike, it recharges its | ||||
|     Breath Weapon | ||||
|   name: Draconic Momentum | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   description: The dragon slams into the ground. It can do this if it's on the ground | ||||
|     Flying within 10 feet of the ground. Each creature on the ground within 10 feet | ||||
|     must succeed at a DC 237 Reflex save or fall prone and take 5d6 bludgeoning damage. | ||||
|     The dragon can then Step. | ||||
|   name: Ground Slam | ||||
|   traits: null | ||||
| - description: A white dragon can climb on ice as though it had the listed climb Speed. | ||||
|     It ignores difficult terrain and greater difficult terrain from ice and snow and | ||||
|     doesn't risk falling when crossing ice. | ||||
|   name: Ice Climb | ||||
|   traits: null | ||||
| - action_cost: Two Actions | ||||
|   description: The dragon reshapes a cube of ice or snow it touches, up to 10 feet | ||||
|     across. Any creature standing atop the ice must succeed at a DC 15 Reflex save | ||||
|     or Acrobatic check. On a failure, the creature falls prone atop the ice; on a | ||||
|     critical failure, it falls off the ice entirely and is also prone. | ||||
|   name: Shape Ice | ||||
|   traits: | ||||
|   - arcane | ||||
|   - transmutation | ||||
|   - water | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 30 | ||||
|   ref: 26 | ||||
|   will: 24 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 60 feet | ||||
| - snow vision | ||||
| skills: | ||||
|   Acrobatics: 24 | ||||
|   Arcana: 23 | ||||
|   Athletics: 31 | ||||
|   Intimidation: 28 | ||||
|   Stealth: 26 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 40 | ||||
|   type: Land | ||||
| - amount: 160 | ||||
|   type: Fly | ||||
| - amount: 40 | ||||
|   type: Ice Climb | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Uncommon | ||||
| - CE | ||||
| - Huge | ||||
| - Cold | ||||
| - Dragon | ||||
| type: Creature | ||||
|  | @ -0,0 +1,85 @@ | |||
| ability_mods: | ||||
|   cha_mod: -5 | ||||
|   con_mod: 4 | ||||
|   dex_mod: -3 | ||||
|   int_mod: -5 | ||||
|   str_mod: 3 | ||||
|   wis_mod: 0 | ||||
| ac: 17 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Suits of animated armor see use both as guardians and as training partners | ||||
|   in high-end martial academies able to afford the extravagance. They are most often | ||||
|   found in wizard laboratories and ancient dungeons. | ||||
| divine_spells: null | ||||
| hp: 20 | ||||
| immunities: | ||||
| - bleed | ||||
| - death effects | ||||
| - disease | ||||
| - doomed | ||||
| - drained | ||||
| - fatigued | ||||
| - healing | ||||
| - mental | ||||
| - necromancy | ||||
| - nonlethal attacks | ||||
| - paralyzed | ||||
| - poison | ||||
| - sickened | ||||
| - unconscious | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 2 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d8+4 | ||||
|     type: slashing | ||||
|   name: glaive | ||||
|   to_hit: 11 | ||||
|   traits: | ||||
|   - deadly 1d8 | ||||
|   - forceful | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+4 | ||||
|     type: bludgeoning | ||||
|   name: gauntlet | ||||
|   to_hit: 9 | ||||
|   traits: | ||||
|   - agile | ||||
|   - free-hand | ||||
|   - magical | ||||
| name: Animated Armor | ||||
| perception: 6 | ||||
| proactive_abilities: [] | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 10 | ||||
|   ref: 3 | ||||
|   will: 4 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Athletics: 9 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 20 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Medium | ||||
| - Construct | ||||
| - Mindless | ||||
| type: Creature | ||||
|  | @ -0,0 +1,80 @@ | |||
| ability_mods: | ||||
|   cha_mod: -5 | ||||
|   con_mod: 0 | ||||
|   dex_mod: 1 | ||||
|   int_mod: -5 | ||||
|   str_mod: 0 | ||||
|   wis_mod: 0 | ||||
| ac: 16 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Animated brooms perform menial tasks of cleaning and upkeep, but they | ||||
|   can step in to defend a room from intrusion if needed. These simple animated objects | ||||
|   can be found with greater frequency than more complicated and costly objects. | ||||
| divine_spells: null | ||||
| hp: 6 | ||||
| immunities: | ||||
| - bleed | ||||
| - death effects | ||||
| - disease | ||||
| - doomed | ||||
| - drained | ||||
| - fatigued | ||||
| - healing | ||||
| - mental | ||||
| - necromancy | ||||
| - nonlethal attacks | ||||
| - paralyzed | ||||
| - poison | ||||
| - sickened | ||||
| - unconscious | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: -1 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d4 plus dust | ||||
|     type: bludgeoning | ||||
|   name: bristles | ||||
|   to_hit: 6 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - finesse | ||||
| name: Animated Broom | ||||
| perception: 3 | ||||
| proactive_abilities: | ||||
| - description: A creature hit by an animated broom's bristles must succeed at a DC | ||||
|     15 Fortitude save or spend its next action coughing. Even if hit by multiple dust | ||||
|     attacks, the creature has to spend only 1 action coughing to clear the dust out. | ||||
|     A creature that doesn't breathe is immune to this effect. | ||||
|   name: Dust | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 3 | ||||
|   ref: 6 | ||||
|   will: 3 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Athletics: 5 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 15 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Small | ||||
| - Construct | ||||
| - Mindless | ||||
| type: Creature | ||||
|  | @ -0,0 +1,75 @@ | |||
| ability_mods: | ||||
|   cha_mod: -5 | ||||
|   con_mod: 5 | ||||
|   dex_mod: -2 | ||||
|   int_mod: -5 | ||||
|   str_mod: 4 | ||||
|   wis_mod: 0 | ||||
| ac: 19 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Animated statues are often used to guard crypts, small shrines, or areas | ||||
|   in government buildings where they can be positioned amid normal statues to hide | ||||
|   their true nature until an intruder arouses their ire. Adventurers' suspicions regarding | ||||
|   statues suddenly animating and attacking has led many less scrupulous adventurers | ||||
|   to automatically attack any statues they encounter, ruining harmless, ancient relics. | ||||
| divine_spells: null | ||||
| hp: 35 | ||||
| immunities: | ||||
| - bleed | ||||
| - death effects | ||||
| - disease | ||||
| - doomed | ||||
| - drained | ||||
| - fatigued | ||||
| - healing | ||||
| - mental | ||||
| - necromancy | ||||
| - nonlethal attacks | ||||
| - paralyzed | ||||
| - poison | ||||
| - sickened | ||||
| - unconscious | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 3 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d8+6 plus Grab | ||||
|     type: bludgeoning | ||||
|   name: fist | ||||
|   to_hit: 11 | ||||
|   traits: | ||||
|   - magical | ||||
| name: Animated Statue | ||||
| perception: 9 | ||||
| proactive_abilities: [] | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 12 | ||||
|   ref: 5 | ||||
|   will: 5 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Athletics: 11 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 20 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Medium | ||||
| - Construct | ||||
| - Earth | ||||
| - Mindless | ||||
| type: Creature | ||||
|  | @ -0,0 +1,85 @@ | |||
| ability_mods: | ||||
|   cha_mod: -2 | ||||
|   con_mod: 3 | ||||
|   dex_mod: 1 | ||||
|   int_mod: -4 | ||||
|   str_mod: 4 | ||||
|   wis_mod: 0 | ||||
| ac: 20 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: These horse-sized, burrowing monsters generally avoid heavily settled | ||||
|   areas like cities, but ankhravs' predilection for livestock and humanoid flesh ensures | ||||
|   that the creatures do not remain in the deep wilderness for long. Desperate farmers | ||||
|   whose fields become infested by ankhravs often have little recourse but to seek | ||||
|   the aid of adventurers. | ||||
| divine_spells: null | ||||
| hp: 40 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 3 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d8+4 plus 1d6 acid | ||||
|     type: piercing | ||||
|   name: mandibles | ||||
|   to_hit: 13 | ||||
|   traits: | ||||
|   - acid | ||||
| name: Ankhrav | ||||
| perception: 7 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The ankhrav makes a mandibles Strike; if the Strike hits, the target's | ||||
|     armor takes the damage and the acid damage bypasses the armor's Hardness. | ||||
|   name: Armor-Rending Bite | ||||
|   traits: null | ||||
| - action_cost: Two Actions | ||||
|   description: '**Frequency** once per hour; **Effect** The ankhrav spews acid in | ||||
|     a 30-foot cone, dealing 3d6 acid damage and 1d6 persistent acid damage (DC 20 | ||||
|     basic Reflex save).' | ||||
|   name: Spray Acid | ||||
|   traits: | ||||
|   - acid | ||||
| ranged: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d6 | ||||
|     type: acid | ||||
|   name: acid spit | ||||
|   to_hit: 10 | ||||
|   traits: | ||||
|   - acid | ||||
|   - range 30 feet | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 12 | ||||
|   ref: 8 | ||||
|   will: 7 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| - tremorsense (imprecise) 60 feet | ||||
| skills: | ||||
|   Acrobatics: 6 | ||||
|   Athletics: 11 | ||||
|   Stealth: 8 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 25 | ||||
|   type: Land | ||||
| - amount: 20 | ||||
|   type: Burrow | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Large | ||||
| - Animal | ||||
| type: Creature | ||||
|  | @ -0,0 +1,76 @@ | |||
| ability_mods: | ||||
|   cha_mod: -1 | ||||
|   con_mod: 4 | ||||
|   dex_mod: 0 | ||||
|   int_mod: -4 | ||||
|   str_mod: 7 | ||||
|   wis_mod: 2 | ||||
| ac: 26 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Squat, heavily armored quadrupeds, ankylosauruses are stubborn and irascible. | ||||
|   Although they're herbivores, they have been known to attack other creatures that | ||||
|   trespass within territory simply out of ill temper. | ||||
| divine_spells: null | ||||
| hp: 90 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 6 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+7 plus punishing tail | ||||
|     type: bludgeoning | ||||
|   name: tail | ||||
|   to_hit: 17 | ||||
|   traits: | ||||
|   - backswing | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d6+7 | ||||
|     type: bludgeoning | ||||
|   name: foot | ||||
|   to_hit: 17 | ||||
|   traits: | ||||
|   - reach 10 feet | ||||
| name: Ankylosaurus | ||||
| perception: 12 | ||||
| proactive_abilities: | ||||
| - description: A creature struck by the anklyosaurus's tail must attempt a DC 24 Fortitude | ||||
|     save. On a failure, it's slowed 1 until the end of its next turn; on a critical | ||||
|     failure, it's stunned until the end of its next turn. | ||||
|   name: Punishing Tail | ||||
|   traits: null | ||||
| - description: Medium or smaller, foot, DC 24 | ||||
|   name: Trample | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 16 | ||||
|   ref: 10 | ||||
|   will: 12 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - low-light vision | ||||
| - scent (imprecise) 30 feet | ||||
| skills: | ||||
|   Athletics: 17 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 25 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Huge | ||||
| - Animal | ||||
| - Dinosaur | ||||
| type: Creature | ||||
|  | @ -0,0 +1,109 @@ | |||
| ability_mods: | ||||
|   cha_mod: 3 | ||||
|   con_mod: 4 | ||||
|   dex_mod: 4 | ||||
|   int_mod: 1 | ||||
|   str_mod: 6 | ||||
|   wis_mod: 4 | ||||
| ac: 24 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: An annis hag adds *earthbind*, *passwall*, and *spellwrack* to her | ||||
|     coven's spells. | ||||
|   name: Coven | ||||
|   traits: null | ||||
| description: Annis hags are brutal torturers and murderers, delighting in the musical | ||||
|   screams and tasty flesh of young creatures and those who are pure of heart. Annis | ||||
|   hags are the most direct of all hags, engaging in physical combat and using their | ||||
|   change shape ability to hunt rather than to infiltrate and betray humanoids. But | ||||
|   an Annis hag takes a grisly trophy from each kill and uses it to sow discord, sending | ||||
|   the trophy to one of her victim's loved ones in a way that implicates another family | ||||
|   member in the murder. Also known as iron hags, annis hags have iron-like yet flexible | ||||
|   flesh that resists edged weapons, and their own touch is the same cold iron that | ||||
|   burns the flesh of other hags. This allows them to bully their way to the leadership | ||||
|   of hag covens. | ||||
| divine_spells: null | ||||
| hp: 85 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: | ||||
| - Aklo | ||||
| - Common | ||||
| - Jotun | ||||
| level: 6 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+6 iron slashing plus Grab | ||||
|     type: cold | ||||
|   name: claw | ||||
|   to_hit: 16 | ||||
|   traits: | ||||
|   - agile | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| name: Annis Hag | ||||
| perception: 15 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: Once per day, an annis hag can cause a cage built of cold iron fingernails | ||||
|     to spring out of nothingness at a range of up to 30 feet, attempting an Athletics | ||||
|     check to Grapple against the target's Fortitude DC; if the target has a weakness | ||||
|     to cold iron, the annis hag gains a +2 circumstance bonus to this check. Unlike | ||||
|     a normal Grapple, the annis hag doesn't need to be within reach and can move as | ||||
|     she pleases, and a successful attempt lasts until the creature escapes (DC 24), | ||||
|     causing the cage to crumble into rust. Any creature can attempt to destroy the | ||||
|     cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points. | ||||
|   name: Bonds of Iron | ||||
|   traits: | ||||
|   - attack | ||||
|   - conjuration | ||||
|   - occult | ||||
| - action_cost: One Action | ||||
|   description: The hag can take on the appearance of any Medium female humanoid. This | ||||
|     doesn't change her Speed or her attack and damage bonuses with her Strikes but | ||||
|     might change the damage type her Strikes deal (typically to bludgeoning). | ||||
|   name: Change Shape | ||||
|   traits: | ||||
|   - concentrate | ||||
|   - occult | ||||
|   - polymorph | ||||
|   - transmutation | ||||
| - action_cost: One Action | ||||
|   description: claw | ||||
|   name: Rend | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: | ||||
| - amount: 5 | ||||
|   type: physical (except bludgeoning) | ||||
| saves: | ||||
|   fort: 16 | ||||
|   ref: 12 | ||||
|   will: 14 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Acrobatics: 10 | ||||
|   Athletics: 14 | ||||
|   Deception: 11 | ||||
|   Diplomacy: 9 | ||||
|   Intimidation: 11 | ||||
|   Stealth: 14 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 40 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - CE | ||||
| - Large | ||||
| - Hag | ||||
| - Humanoid | ||||
| type: Creature | ||||
|  | @ -0,0 +1,97 @@ | |||
| ability_mods: | ||||
|   cha_mod: 1 | ||||
|   con_mod: 2 | ||||
|   dex_mod: 4 | ||||
|   int_mod: 0 | ||||
|   str_mod: 1 | ||||
|   wis_mod: 2 | ||||
| ac: 16 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: An arbiter can always sense the direction of the nearest non-arbiter | ||||
|     inevitable on the plane, but it cannot sense the range of the inevitable. | ||||
|   name: Locate Inevitable | ||||
|   traits: null | ||||
| description: These spherical inevitables are scouts and diplomats. Found throughout | ||||
|   the multiverse, they have traditionally kept watch over on chaos and its agents. | ||||
|   With the announcement of the Convergence, many arbiters now serve as go-betweens | ||||
|   among the aeon alliance and its mortal associates. | ||||
| divine_spells: null | ||||
| hp: 22 | ||||
| immunities: | ||||
| - death effects | ||||
| - disease | ||||
| - emotion | ||||
| - poison | ||||
| - unconscious | ||||
| innate_spells: | ||||
| - level: 4 | ||||
|   name: read omens | ||||
| items: | ||||
| - shortsword | ||||
| languages: | ||||
| - Celestial | ||||
| - Common | ||||
| - Infernal | ||||
| - Utopian | ||||
| level: 1 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+1 plus 1d4 lawful | ||||
|     type: piercing | ||||
|   name: shortsword | ||||
|   to_hit: 9 | ||||
|   traits: | ||||
|   - agile | ||||
|   - finesse | ||||
|   - lawful | ||||
|   - magical | ||||
|   - versatile S | ||||
| name: Arbiter | ||||
| perception: 7 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The arbiter releases an electrical burst from its body that deals 3d6 | ||||
|     electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter | ||||
|     becomes stunned for 24 hours. | ||||
|   name: Electrical Burst | ||||
|   traits: | ||||
|   - divine | ||||
|   - electricity | ||||
|   - evocation | ||||
| ranged: null | ||||
| resistances: | ||||
| - amount: 3 | ||||
|   type: electricity | ||||
| saves: | ||||
|   fort: 5 | ||||
|   ref: 7 | ||||
|   will: 7 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - '*detect alignment* (chaotic only)' | ||||
| - locate inevitable | ||||
| skills: | ||||
|   Acrobatics: 9 | ||||
|   Diplomacy: 6 | ||||
|   Stealth: 9 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 20 | ||||
|   type: Land | ||||
| - amount: 40 | ||||
|   type: Fly | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - LN | ||||
| - Tiny | ||||
| - Aeon | ||||
| - Inevitable | ||||
| - Monitor | ||||
| type: Creature | ||||
|  | @ -0,0 +1,109 @@ | |||
| ability_mods: | ||||
|   cha_mod: 2 | ||||
|   con_mod: 6 | ||||
|   dex_mod: -1 | ||||
|   int_mod: 1 | ||||
|   str_mod: 7 | ||||
|   wis_mod: 4 | ||||
| ac: 26 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Arboreal regents—also called treants—are lumbering, solitary creatures | ||||
|   responsible for guarding an entire forest. They take an especially long view of | ||||
|   affairs and never act brashly or without much deliberation. They occasionally come | ||||
|   together in small groups called groves to share news and pass their wisdom down | ||||
|   to the arboreal wardens that have sprouted under their watch. In times of grave | ||||
|   danger, all the groves in a region may gather for a great months-long meeting to | ||||
|   plan and, eventually, act upon a threat. | ||||
| divine_spells: null | ||||
| hp: 150 | ||||
| immunities: null | ||||
| innate_spells: | ||||
| - frequency: constant | ||||
|   level: 4 | ||||
|   name: speak with plants | ||||
| items: null | ||||
| languages: | ||||
| - Arboreal | ||||
| - Common | ||||
| - Sylvan | ||||
| level: 8 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d12+7 | ||||
|     type: bludgeoning | ||||
|   name: branch | ||||
|   to_hit: 19 | ||||
|   traits: | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+7 | ||||
|     type: bludgeoning | ||||
|   name: root | ||||
|   to_hit: 19 | ||||
|   traits: | ||||
|   - trip | ||||
| name: Arboreal Regent | ||||
| perception: 18 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The arboreal regent causes a tree within 180 feet to uproot itself | ||||
|     and fight as a minion using the statistics for an awakened tree. The arboreal | ||||
|     regent can control up to two awakened trees at a time, and it can issue commands | ||||
|     to both trees as a single action, which has the concentrate and auditory traits. | ||||
|   name: Awaken Tree | ||||
|   traits: | ||||
|   - concentrate | ||||
|   - primal | ||||
| - description: When an arboreal regent damages an item or structure, it deals an additional | ||||
|     2d10 damage to that item or structure. | ||||
|   name: Sunder Objects | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   description: '' | ||||
|   name: Throw Rock | ||||
|   traits: null | ||||
| ranged: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+7 | ||||
|     type: bludgeoning | ||||
|   name: rock | ||||
|   to_hit: 19 | ||||
|   traits: | ||||
|   - brutal | ||||
|   - range increment 120 feet | ||||
| resistances: | ||||
| - amount: 5 | ||||
|   type: bludgeoning | ||||
| - amount: 5 | ||||
|   type: piercing | ||||
| saves: | ||||
|   fort: 20 | ||||
|   ref: 11 | ||||
|   will: 16 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - low-light vision | ||||
| skills: | ||||
|   Athletics: 19 | ||||
|   Diplomacy: 16 | ||||
|   Intimidation: 16 | ||||
|   Nature: 18 | ||||
|   Stealth: 11 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 25 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - NG | ||||
| - Huge | ||||
| - Plant | ||||
| type: Creature | ||||
|  | @ -0,0 +1,85 @@ | |||
| ability_mods: | ||||
|   cha_mod: 1 | ||||
|   con_mod: 3 | ||||
|   dex_mod: 1 | ||||
|   int_mod: 1 | ||||
|   str_mod: 5 | ||||
|   wis_mod: 3 | ||||
| ac: 20 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Arboreal wardens are the rangers of arboreal society. These itinerant | ||||
|   folk have an innate curiosity about the woodlands in which they dwell, and rarely | ||||
|   stop to take root and rest in the same part of the forest twice. This wanderlust | ||||
|   makes wardens ideal forest patrollers and scouts. While they are robust combatants, | ||||
|   they know better than to confront dangerous foes on their own. Instead, they report | ||||
|   any dangers to arboreal regents. In rare cases, large groups of arboreal wardens | ||||
|   congregate to form a copse. Copses travel beyond the boundaries of a forest to investigate | ||||
|   the hinterlands and gather intelligence on potential threats before returning to | ||||
|   report their findings. Arboreal wardens do not pretend to understand to other creatures' | ||||
|   motives—like most forces of the natural world, they are ambivalent about mortal | ||||
|   affairs that do not involve their forest. | ||||
| divine_spells: null | ||||
| hp: 75 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: | ||||
| - Arboreal | ||||
| - Common | ||||
| - Sylvan | ||||
| level: 4 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d8+10 | ||||
|     type: bludgeoning | ||||
|   name: stone longsword | ||||
|   to_hit: 13 | ||||
|   traits: | ||||
|   - reach 10 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+10 | ||||
|     type: bludgeoning | ||||
|   name: shield bash | ||||
|   to_hit: 13 | ||||
|   traits: null | ||||
| name: Arboreal Warden | ||||
| perception: 11 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The arboreal warden Strides and then makes a shield bash Strike. If | ||||
|     the attack hits, the target is pushed 10 feet. | ||||
|   name: Shield Push | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: | ||||
| - amount: 5 | ||||
|   type: bludgeoning | ||||
| - amount: 5 | ||||
|   type: piercing | ||||
| saves: | ||||
|   fort: 13 | ||||
|   ref: 9 | ||||
|   will: 11 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - low-light vision | ||||
| skills: | ||||
|   Athletics: 13 | ||||
|   Stealth: 9 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 25 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - NG | ||||
| - Large | ||||
| - Plant | ||||
| type: Creature | ||||
|  | @ -0,0 +1,89 @@ | |||
| ability_mods: | ||||
|   cha_mod: -2 | ||||
|   con_mod: 2 | ||||
|   dex_mod: 4 | ||||
|   int_mod: -3 | ||||
|   str_mod: 5 | ||||
|   wis_mod: 1 | ||||
| ac: 24 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Asanbosams are monstrous, hairy humanoids with cold iron fangs and muscular | ||||
|   limbs that end in powerful, hooked claws. They hide in treetops and grab prey from | ||||
|   above, latching onto their unfortunate victims' necks to drain their blood. Locals | ||||
|   in nearby communities tell horror stories of these "bloodsucking tree-folk," and | ||||
|   experienced jungle explorers keep a close watch on the treetops in asanbosam territory. | ||||
| divine_spells: null | ||||
| hp: 95 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: | ||||
| - Mwangi | ||||
| level: 6 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+7 | ||||
|     type: piercing | ||||
|   name: cold iron jaws | ||||
|   to_hit: 17 | ||||
|   traits: | ||||
|   - deadly 1d8 | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d6+7 plus Grab | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 17 | ||||
|   traits: | ||||
|   - agile | ||||
|   - reach 10 feet | ||||
| name: Asanbosam | ||||
| perception: 17 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: ', it can make a claw Strike with its reach increased to 15 feet. This | ||||
|     Strike deals an additional 1d6 slashing damage, and if it hits, the asanbosam | ||||
|     Grabs the target and pulls it to a space adjacent to the asanbosam. This counts | ||||
|     as two attacks when calculating the asanbosam''s multiple attack penalty.' | ||||
|   name: Attack from Above | ||||
|   traits: | ||||
|   - usually by using its Climb speed | ||||
| - action_cost: One Action | ||||
|   description: A victim's drained condition decreases by 1 each week. A blood transfusion, | ||||
|     which requires a successful DC 20 Medicine check and a blood donor or sufficient | ||||
|     blood, reduces the drained value by 1 after 10 minutes. | ||||
|   name: Drink Blood | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 15 | ||||
|   ref: 17 | ||||
|   will: 10 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Acrobatics: 14 | ||||
|   Athletics: 16 | ||||
|   Intimidation: 15 | ||||
|   Stealth: 16 | ||||
|   Survival: 14 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 35 | ||||
|   type: Land | ||||
| - amount: 20 | ||||
|   type: Climb | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - CE | ||||
| - Large | ||||
| - Humanoid | ||||
| type: Creature | ||||
|  | @ -0,0 +1,142 @@ | |||
| ability_mods: | ||||
|   cha_mod: 7 | ||||
|   con_mod: 7 | ||||
|   dex_mod: 6 | ||||
|   int_mod: 2 | ||||
|   str_mod: 5 | ||||
|   wis_mod: 4 | ||||
| ac: 39 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: These unnerving, almost reptilian daemons represent death by direct assault | ||||
|   against a soul or life-force—the same numbing death they bring with their fell touch. | ||||
|   Rarely seen on the Material Plane, astradaemons spend most of their time hunting | ||||
|   the pathways between the living world and the afterlife. There, they capture migrating | ||||
|   souls, snatching them from their rightful rewards or punishments and dragging them | ||||
|   to Abaddon as tribute to their undying masters. These horrifying predators of the | ||||
|   dead can also be found stalking the banks of the River of Souls in the Astral Plane, | ||||
|   where they constantly hunt for new victims. Psychopomps have a particular hatred | ||||
|   of astradaemons as a result, and clashes between them and these eerie hunters of | ||||
|   the recently departed are indeed the stuff of legend. | ||||
| divine_spells: null | ||||
| hp: 240 | ||||
| immunities: | ||||
| - death effects | ||||
| - negative | ||||
| innate_spells: | ||||
| - level: 8 | ||||
|   name: discern location | ||||
| - level: 8 | ||||
|   name: finger of death | ||||
| - frequency: x2 | ||||
|   level: 7 | ||||
|   name: plane shift | ||||
| - level: 5 | ||||
|   name: dimension door | ||||
| - frequency: at will | ||||
|   level: 4 | ||||
|   name: dimension door | ||||
| - frequency: at will; good only | ||||
|   level: 1 | ||||
|   name: detect alignment | ||||
| - frequency: constant | ||||
|   level: 6 | ||||
|   name: true seeing | ||||
| items: null | ||||
| languages: | ||||
| - Common | ||||
| - Daemonic | ||||
| level: 16 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d8+9 plus 1d6 evil, essence drain, and Grab | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 32 | ||||
|   traits: | ||||
|   - evil | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d6+9 plus 1d6 evil and Essence Drain | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 32 | ||||
|   traits: | ||||
|   - agile | ||||
|   - evil | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d10+9 plus 1d6 evil and Essence Drain | ||||
|     type: bludgeoning | ||||
|   name: tail | ||||
|   to_hit: 32 | ||||
|   traits: | ||||
|   - evil | ||||
|   - magical | ||||
|   - reach 15 feet | ||||
| name: Astradaemon (Void Daemon) | ||||
| perception: 28 | ||||
| proactive_abilities: | ||||
| - action_cost: One Action | ||||
|   description: '**Requirements** The astradaemon hasn''t used an action with the attack | ||||
|     trait yet this turn. **Effect** The astradaemon draws out and consumes the soul | ||||
|     of a living creature it has grabbed. The creature must succeed at a DC 35 Fortitude | ||||
|     save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points | ||||
|     and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if | ||||
|     the victim was 15th level or higher. A victim slain in this way can be returned | ||||
|     to life normally. A creature that survives is temporarily immune for 1 minute.' | ||||
|   name: Devour Soul | ||||
|   traits: | ||||
|   - divine | ||||
|   - incapacitation | ||||
|   - necromancy | ||||
| - description: When an astradaemon hits with its claw, jaws, or tail, it drains the | ||||
|     target's spiritual and vital essences. The target takes 2d10 negative energy damage | ||||
|     and the astradaemon regains an equal number of Hit Points. The target must succeed | ||||
|     at a DC 37 Fortitude save or become doomed 1 and drained 1. If the target was | ||||
|     already drained or doomed, it instead increases both conditions' value by 1, to | ||||
|     a maximum of 4. | ||||
|   name: Essence Drain | ||||
|   traits: | ||||
|   - divine | ||||
|   - necromancy | ||||
|   - negative | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 27 | ||||
|   ref: 30 | ||||
|   will: 26 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - lifesense 30 feet | ||||
| - true seeing | ||||
| skills: | ||||
|   Acrobatics: 28 | ||||
|   Intimidation: 33 | ||||
|   Religion: 26 | ||||
|   Stealth: 28 | ||||
|   Survival: 26 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 60 | ||||
|   type: Land | ||||
| - amount: 60 | ||||
|   type: Fly | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - NE | ||||
| - Large | ||||
| - Daemon | ||||
| - Fiend | ||||
| type: Creature | ||||
|  | @ -0,0 +1,112 @@ | |||
| ability_mods: | ||||
|   cha_mod: 6 | ||||
|   con_mod: 5 | ||||
|   dex_mod: 4 | ||||
|   int_mod: 4 | ||||
|   str_mod: 8 | ||||
|   wis_mod: 4 | ||||
| ac: 36 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Astral devas are the elite messengers and emissaries of the celestial | ||||
|   realms, serving deities and celestial armies by delivering messages, performing | ||||
|   reconnaissance, and providing support for those in need of aid. They watch over | ||||
|   planar travelers and take powerful mortals under their wings to mentor them. Astral | ||||
|   devas carry scrolls containing important messages and other celestial secrets. | ||||
| divine_spells: null | ||||
| hp: 285 | ||||
| immunities: null | ||||
| innate_spells: | ||||
| - level: 7 | ||||
|   name: blade barrier | ||||
| - level: 7 | ||||
|   name: divine decree | ||||
| - level: 7 | ||||
|   name: divine wrath | ||||
| - level: 7 | ||||
|   name: heal | ||||
| - level: 7 | ||||
|   name: remove curse | ||||
| - level: 7 | ||||
|   name: remove disease | ||||
| - level: 7 | ||||
|   name: remove fear | ||||
| - frequency: at will | ||||
|   level: 4 | ||||
|   name: discern lies | ||||
| - frequency: at will, self only | ||||
|   level: 2 | ||||
|   name: silence | ||||
| - frequency: at will, evil only | ||||
|   level: 1 | ||||
|   name: detect alignment | ||||
| - frequency: constant | ||||
|   level: 7 | ||||
|   name: light | ||||
| - frequency: constant | ||||
|   level: 7 | ||||
|   name: tongues | ||||
| - frequency: constant | ||||
|   level: 5 | ||||
|   name: tongues | ||||
| items: null | ||||
| languages: | ||||
| - Celestial | ||||
| - Draconic | ||||
| - Infernal | ||||
| level: 14 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+22 plus 1d6 good | ||||
|     type: bludgeoning | ||||
|   name: holy warhammer | ||||
|   to_hit: 30 | ||||
|   traits: | ||||
|   - good | ||||
|   - magical | ||||
|   - shove | ||||
| name: Astral Deva (Emissary Angel) | ||||
| perception: 26 | ||||
| proactive_abilities: | ||||
| - description: Any weapon gains the effect of a holy property rune while an astral | ||||
|     deva wields it. | ||||
|   name: Divine Armament | ||||
|   traits: | ||||
|   - divine | ||||
|   - evocation | ||||
| - action_cost: One Action | ||||
|   description: instead. | ||||
|   name: Stunning Strike | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 27 | ||||
|   ref: 26 | ||||
|   will: 22 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Acrobatics: 24 | ||||
|   Diplomacy: 26 | ||||
|   Intimidation: 28 | ||||
|   Religion: 24 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 40 | ||||
|   type: Land | ||||
| - amount: 75 | ||||
|   type: Fly | ||||
| spell_attack_to_hit: 28 | ||||
| spell_dc: null | ||||
| traits: | ||||
| - NG | ||||
| - Medium | ||||
| - Angel | ||||
| - Celestial | ||||
| type: Creature | ||||
|  | @ -0,0 +1,108 @@ | |||
| ability_mods: | ||||
|   cha_mod: -1 | ||||
|   con_mod: 1 | ||||
|   dex_mod: 3 | ||||
|   int_mod: 2 | ||||
|   str_mod: -1 | ||||
|   wis_mod: 1 | ||||
| ac: 17 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: velstrac automatically knows whether a creature it sees has any of | ||||
|     the doomed, dying, and wounded conditions, as well as the value of those conditions. | ||||
|   name: Painsight | ||||
|   traits: | ||||
|   - divination | ||||
|   - divine | ||||
| description: These spherical monsters made of sinewy muscle, serrated blades, and | ||||
|   bloody metal are the most common velstracs on the Shadow Plane. Each augur has only | ||||
|   a single eye, from which it can see the horrors inflicted upon it by other velstracs, | ||||
|   who train the augur to expect and appreciate pain. Augurs are 1 foot in diameter | ||||
|   and weigh 30 pounds. | ||||
| divine_spells: null | ||||
| hp: 14 | ||||
| immunities: | ||||
| - cold | ||||
| innate_spells: | ||||
| - frequency: once per week | ||||
|   level: 4 | ||||
|   name: read omens | ||||
| - frequency: x2 | ||||
|   level: 2 | ||||
|   name: augury | ||||
| - frequency: x3 | ||||
|   level: 1 | ||||
|   name: harm | ||||
| items: null | ||||
| languages: | ||||
| - Common | ||||
| - Infernal | ||||
| - Shadowtongue | ||||
| level: 1 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d4-1 plus 1d4 persistent bleed | ||||
|     type: slashing | ||||
|   name: blade | ||||
|   to_hit: 8 | ||||
|   traits: | ||||
|   - agile | ||||
|   - finesse | ||||
|   - versatile P | ||||
| name: Augur | ||||
| perception: 8 | ||||
| proactive_abilities: | ||||
| - action_cost: One Action | ||||
|   description: The augur stares at a creature it can see within 30 feet. The target | ||||
|     must immediately attempt a Will save against the augur's unnerving gaze. After | ||||
|     attempting this save, the creature is then temporarily immune until the start | ||||
|     of the augur's next turn. | ||||
|   name: Focus Gaze | ||||
|   traits: | ||||
|   - concentrate | ||||
|   - divine | ||||
|   - enchantment | ||||
|   - fear | ||||
|   - mental | ||||
|   - visual | ||||
| - action_cost: Two Actions | ||||
|   description: . Each creature is affected only once, even if the augur moves through | ||||
|     its space multiple times. | ||||
|   name: Whirling Slice | ||||
|   traits: | ||||
|   - DC 16 basic Reflex save | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 4 | ||||
|   ref: 10 | ||||
|   will: 7 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| - painsight | ||||
| skills: | ||||
|   Acrobatics: 8 | ||||
|   Deception: 6 | ||||
|   Intimidation: 7 | ||||
|   Religion: 4 | ||||
|   Stealth: 8 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 20 | ||||
|   type: Land | ||||
| - amount: 40 | ||||
|   type: Fly | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Uncommon | ||||
| - LE | ||||
| - Tiny | ||||
| - Fiend | ||||
| - Velstrac | ||||
| type: Creature | ||||
|  | @ -0,0 +1,75 @@ | |||
| ability_mods: | ||||
|   cha_mod: 0 | ||||
|   con_mod: 6 | ||||
|   dex_mod: -1 | ||||
|   int_mod: -5 | ||||
|   str_mod: 6 | ||||
|   wis_mod: 3 | ||||
| ac: 22 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: "Arboreal regents and other wielders of powerful primal magic grant temporary\ | ||||
|   \ sentience to trees in order to protect the forest. Invested with a workable set\ | ||||
|   \ of instincts and the ability to mobilize and attack, these awakened trees follow\ | ||||
|   \ the commands of their master and \x1F ght to protect their home. The statistics\ | ||||
|   \ below work just as well for foliage that has become animate via other methods,\ | ||||
|   \ such as a mystical in\x1E uence from another dimension, a capricious fey spirit,\ | ||||
|   \ or the like." | ||||
| divine_spells: null | ||||
| hp: 100 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: | ||||
| - Arboreal | ||||
| level: 6 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+6 | ||||
|     type: bludgeoning | ||||
|   name: branch | ||||
|   to_hit: 16 | ||||
|   traits: | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d6+6 | ||||
|     type: bludgeoning | ||||
|   name: root | ||||
|   to_hit: 16 | ||||
|   traits: | ||||
|   - trip | ||||
| name: Awakened Tree | ||||
| perception: 13 | ||||
| proactive_abilities: [] | ||||
| ranged: null | ||||
| resistances: | ||||
| - amount: 5 | ||||
|   type: bludgeoning | ||||
| - amount: 5 | ||||
|   type: piercing | ||||
| saves: | ||||
|   fort: 16 | ||||
|   ref: 9 | ||||
|   will: 13 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - low-light vision | ||||
| skills: | ||||
|   Athletics: 14 | ||||
|   Stealth: 9 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 20 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Huge | ||||
| - Plant | ||||
| type: Creature | ||||
|  | @ -0,0 +1,125 @@ | |||
| ability_mods: | ||||
|   cha_mod: 3 | ||||
|   con_mod: 3 | ||||
|   dex_mod: 4 | ||||
|   int_mod: 5 | ||||
|   str_mod: 5 | ||||
|   wis_mod: 5 | ||||
| ac: 26 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: According to the axiomites, their kind rose from the raw mathematical | ||||
|   underpinnings of the universe, manifesting as great builders who created the ancient, | ||||
|   colossal cities of the Outer Planes and gave life to the mechanical inevitables. | ||||
|   According to the aeons, axiomites are part of the Monad, having both risen from | ||||
|   and rebelled against it long ago. Since the Convergence, most axiomites have recognized | ||||
|   this as a fundamental truth, particularly after the aeons showed the axiomites how | ||||
|   the Utopian language has formed as an amalgam of aeon envisioning and formulaic | ||||
|   mathematical expression. Most axiomites live in the perfect city of Axis, which | ||||
|   they continually act to improve, thus refining the concept of perfection itself. | ||||
| divine_spells: null | ||||
| hp: 155 | ||||
| immunities: | ||||
| - disease | ||||
| - emotion | ||||
| - fear | ||||
| innate_spells: | ||||
| - level: 5 | ||||
|   name: telekinetic haul | ||||
| - frequency: lawful | ||||
|   level: 4 | ||||
|   name: dispel magic | ||||
| - frequency: lawful | ||||
|   level: 4 | ||||
|   name: divine wrath | ||||
| - frequency: lawful | ||||
|   level: 4 | ||||
|   name: lightning bolt | ||||
| - frequency: x3 | ||||
|   level: 3 | ||||
|   name: haste | ||||
| - frequency: x3 | ||||
|   level: 3 | ||||
|   name: paralyze | ||||
| - level: 2 | ||||
|   name: telekinetic maneuver | ||||
| - frequency: at will | ||||
|   level: 1 | ||||
|   name: true strike | ||||
| items: null | ||||
| languages: | ||||
| - Abyssal | ||||
| - Celestial | ||||
| - Common | ||||
| - Draconic | ||||
| - Infernal | ||||
| - Utopian | ||||
| level: 8 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+11 plus 1d6 lawful | ||||
|     type: bludgeoning | ||||
|   name: warhammer | ||||
|   to_hit: 20 | ||||
|   traits: | ||||
|   - lawful | ||||
|   - magical | ||||
|   - shove | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d8+5 plus 1d6 lawful | ||||
|     type: bludgeoning | ||||
|   name: fist | ||||
|   to_hit: 17 | ||||
|   traits: | ||||
|   - agile | ||||
|   - lawful | ||||
|   - magical | ||||
| name: Axiomite | ||||
| perception: 19 | ||||
| proactive_abilities: | ||||
| - action_cost: One Action | ||||
|   description: The axiomite shifts between its humanoid form and that of a cloud of | ||||
|     crystalline dust in which strange symbols and equations flash. In this form it | ||||
|     gains a fly Speed of 40 feet and can fit through even tiny apertures, similarly | ||||
|     to *gaseous form*. It can cast spells, but it can't make melee or ranged attacks | ||||
|     in this state. It can return to its humanoid form by using this action while in | ||||
|     crystalline dust form. | ||||
|   name: Crystalline Dust Form | ||||
|   traits: | ||||
|   - polymorph | ||||
| ranged: null | ||||
| resistances: | ||||
| - amount: 10 | ||||
|   type: electricity | ||||
| - amount: 10 | ||||
|   type: mental | ||||
| saves: | ||||
|   fort: 13 | ||||
|   ref: 16 | ||||
|   will: 18 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Acrobatics: 16 | ||||
|   Crafting: 21 | ||||
|   Diplomacy: 15 | ||||
|   Occultism: 17 | ||||
|   Religion: 17 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 25 | ||||
|   type: Land | ||||
| spell_attack_to_hit: 17 | ||||
| spell_dc: null | ||||
| traits: | ||||
| - LN | ||||
| - Medium | ||||
| - Aeon | ||||
| - Monitor | ||||
| type: Creature | ||||
|  | @ -0,0 +1,117 @@ | |||
| ability_mods: | ||||
|   cha_mod: -1 | ||||
|   con_mod: 8 | ||||
|   dex_mod: -1 | ||||
|   int_mod: -5 | ||||
|   str_mod: 10 | ||||
|   wis_mod: -1 | ||||
| ac: 35 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: The azure worm is a deep-blue creature that is more at home in flooded | ||||
|   tunnels than dry caves. While an azure worm is a strong swimmer, it prefers to lie | ||||
|   in wait within the walls, door, or even ceiling of flooded caverns, ready to spring | ||||
|   out and ambush creatures swimming past its hiding spot. The azure worm is particularly | ||||
|   hated and feared by Darklands-dwelling cultures, due to the fact that an azure worm | ||||
|   that burrows into a tunnel often brings with it waters from the submerged river | ||||
|   or lake it calls home. When it becomes obvious that an azure worm is near a Darklands | ||||
|   settlement, the inhabitants quickly establishing a hunting party to deal with the | ||||
|   menace before it can bring ruin. | ||||
| divine_spells: null | ||||
| hp: 320 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 15 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d12+16 plus Improved Grab | ||||
|     type: piercing | ||||
|   name: jaw | ||||
|   to_hit: 31 | ||||
|   traits: | ||||
|   - deadly 2d10 | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 4d6+16 plus azure worm venom | ||||
|     type: piercing | ||||
|   name: stinger | ||||
|   to_hit: 31 | ||||
|   traits: | ||||
|   - agile | ||||
|   - poison | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+14 | ||||
|     type: bludgeoning | ||||
|   name: body | ||||
|   to_hit: 29 | ||||
|   traits: | ||||
|   - reach 15 feet | ||||
| name: Azure Worm | ||||
| perception: 22 | ||||
| proactive_abilities: | ||||
| - description: '**Saving Throw** DC 37 Fortitude, **Maximum Duration** 6 rounds; **Stage | ||||
|     1** 3d6 poison damage and clumsy 2 (1 round); **Stage 2** 4d6 poison damage and | ||||
|     clumsy 2 (1 round); **Stage 3** 6d6 poison damage and clumsy 2 (1 round)' | ||||
|   name: Azure Worm Venom | ||||
|   traits: | ||||
|   - poison | ||||
| - action_cost: Two Actions | ||||
|   description: . After the Strike, the worm splashes back down. It can use Improved | ||||
|     Grab on this Strike and follow it up with Fast Swallow. | ||||
|   name: Breach | ||||
|   traits: | ||||
|   - this lets it attack a creature within 45 feet of the water's surface | ||||
| - description: The worm uses Swallow Whole. | ||||
|   name: Fast Swallow | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   description: Huge, 3d8+10 bludgeoning, Rupture 27 | ||||
|   name: Swallow Whole | ||||
|   traits: null | ||||
| - action_cost: Two Actions | ||||
|   description: The worm makes a Strike once against each creature in its reach. It | ||||
|     can Strike up to once with its jaws, up to once with its stinger, and any number | ||||
|     of times with its body. Each attack counts toward the worm's multiple attack penalty, | ||||
|     but the multiple attack penalty doesn't increase until after it makes all the | ||||
|     attacks. | ||||
|   name: Thrash | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 32 | ||||
|   ref: 20 | ||||
|   will: 23 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| - tremorsense (imprecise) 100 feet | ||||
| skills: | ||||
|   Athletics: 33 | ||||
|   Stealth: 20 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 40 | ||||
|   type: Land | ||||
| - amount: 60 | ||||
|   type: Swim | ||||
| - amount: 40 | ||||
|   type: Burrow | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Uncommon | ||||
| - N | ||||
| - Gargantuan | ||||
| - Amphibious | ||||
| - Animal | ||||
| type: Creature | ||||
|  | @ -0,0 +1,124 @@ | |||
| ability_mods: | ||||
|   cha_mod: 5 | ||||
|   con_mod: 4 | ||||
|   dex_mod: 2 | ||||
|   int_mod: 1 | ||||
|   str_mod: 5 | ||||
|   wis_mod: 6 | ||||
| ac: 26 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Balisses, or confessor angels, seek to assist mortals ensnared by moral | ||||
|   dilemmas or crises of faith. Balisses prefer to guide people to their own decisions | ||||
|   rather than demand obedience to a higher cause, as intrinsic belief is even more | ||||
|   powerful than blind obedience. While most balisses are fundamentally honest, they | ||||
|   use their guardian angel ability to seem less intimidating and decrease the chance | ||||
|   the mortal will simply acquiesce to the opinion of an obviously divine being. Balisses | ||||
|   often form from souls of those who performed evil acts but were redeemed. Many serve | ||||
|   the goddess Sarenrae, but they can serve other good deities and empyreal lords as | ||||
|   well. | ||||
| divine_spells: null | ||||
| hp: 145 | ||||
| immunities: null | ||||
| innate_spells: | ||||
| - level: 4 | ||||
|   name: divine wrath | ||||
| - level: 4 | ||||
|   name: heal | ||||
| - level: 4 | ||||
|   name: paralyze | ||||
| - level: 4 | ||||
|   name: remove curse | ||||
| - level: 4 | ||||
|   name: remove disease | ||||
| - frequency: at will | ||||
|   level: 3 | ||||
|   name: remove fear | ||||
| - frequency: at will, self only | ||||
|   level: 2 | ||||
|   name: invisibility | ||||
| items: null | ||||
| languages: | ||||
| - Celestial | ||||
| - Draconic | ||||
| - Infernal | ||||
| level: 8 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d6+8 plus 1d6 fire and 1d6 good | ||||
|     type: slashing | ||||
|   name: flaming scimitar | ||||
|   to_hit: 20 | ||||
|   traits: | ||||
|   - fire | ||||
|   - forceful | ||||
|   - good | ||||
|   - magical | ||||
|   - sweep | ||||
| name: Balisse (Confessor Angel) | ||||
| perception: 18 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: '**Frequency** once per day; **Effect** The balisse marks an evil creature | ||||
|     within its confessor''s aura as irredeemable. It can only do so after a failed | ||||
|     attempt to convince the creature to repent. The touched creature takes a –1 status | ||||
|     penalty to AC and saves, reduces its resistances by 2, and gains weakness 2 to | ||||
|     good damage. The duration depends on the target''s DC 26 Will save. **Critical | ||||
|     Success** The creature is unaffected. **Success** The duration is 1 round. **Failure** | ||||
|     The duration is 1 day. **Critical Failure** The duration is permanent.' | ||||
|   name: Brand of the Impenitent | ||||
|   traits: | ||||
|   - curse | ||||
|   - divine | ||||
|   - evocation | ||||
| - description: Any weapon gains the effect of a flaming property rune while a balisse | ||||
|     wields it. | ||||
|   name: Flaming Armament | ||||
|   traits: | ||||
|   - divine | ||||
|   - evocation | ||||
| - action_cost: One Action | ||||
|   description: While invisible, a balisse can spiritually attach itself to a non-evil | ||||
|     mortal. When it does so, it merges with the mortal's body and is unable to use | ||||
|     any of its spells and abilities other than to interact with the mortal. It must | ||||
|     use Guiding Angel again to leave the mortal. While merged with the mortal, the | ||||
|     balisse can take a form of its choice that only the mortal can see, such as a | ||||
|     small angel on the mortal's shoulder. Alternatively, it can communicate with the | ||||
|     mortal using a bodiless voice only the mortal can hear. | ||||
|   name: Guiding Angel | ||||
|   traits: | ||||
|   - divine | ||||
|   - transmutation | ||||
| ranged: null | ||||
| resistances: | ||||
| - amount: 15 | ||||
|   type: fire | ||||
| saves: | ||||
|   fort: 16 | ||||
|   ref: 12 | ||||
|   will: 18 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - (+20 to detect lies and illusions) | ||||
| skills: | ||||
|   Acrobatics: 14 | ||||
|   Diplomacy: 17 | ||||
|   Religion: 18 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 30 | ||||
|   type: Land | ||||
| - amount: 40 | ||||
|   type: Fly | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - NG | ||||
| - Medium | ||||
| - Angel | ||||
| - Celestial | ||||
| type: Creature | ||||
|  | @ -0,0 +1,75 @@ | |||
| ability_mods: | ||||
|   cha_mod: -2 | ||||
|   con_mod: 3 | ||||
|   dex_mod: 3 | ||||
|   int_mod: -4 | ||||
|   str_mod: 3 | ||||
|   wis_mod: 1 | ||||
| ac: 16 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: This nonvenomous snake's name comes from its tendency to curl into a | ||||
|   ball when frightened, though most people know it for its hunting tactic of coiling | ||||
|   around prey and crushing victims with its powerful muscles. Nonetheless, brave herpetologists | ||||
|   sometimes keep ball pythons as pets. | ||||
| divine_spells: null | ||||
| hp: 20 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 1 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d8+3 plus Grab | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 8 | ||||
|   traits: null | ||||
| name: Ball Python | ||||
| perception: 6 | ||||
| proactive_abilities: | ||||
| - action_cost: One Action | ||||
|   description: 1d8 bludgeoning, DC 17 | ||||
|   name: Constrict | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   description: The ball python moves the creature into its coils, freeing its jaws | ||||
|     to make attacks, then uses Constrict against the creature. The ball python's coils | ||||
|     can hold one creature. | ||||
|   name: Wrap in Coils | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 8 | ||||
|   ref: 10 | ||||
|   will: 4 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - low-light vision | ||||
| - scent (imprecise) 30 feet | ||||
| skills: | ||||
|   Acrobatics: 6 | ||||
|   Athletics: 6 | ||||
|   Stealth: 6 | ||||
|   Survival: 4 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 20 | ||||
|   type: Land | ||||
| - amount: 20 | ||||
|   type: Swim | ||||
| - amount: 20 | ||||
|   type: Climb | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Medium | ||||
| - Animal | ||||
| type: Creature | ||||
|  | @ -0,0 +1,149 @@ | |||
| ability_mods: | ||||
|   cha_mod: 8 | ||||
|   con_mod: 9 | ||||
|   dex_mod: 7 | ||||
|   int_mod: 6 | ||||
|   str_mod: 9 | ||||
|   wis_mod: 6 | ||||
| ac: 45 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: When folk whisper frightened tales of the demonic, what most envision | ||||
|   is the balor—a towering figure of fire and flesh, a horned nightmare armed with | ||||
|   a flaming whip and a sword flying through the night in search of its latest victim. | ||||
|   On the Abyss, balors serve demon lords as generals or captains, and they typically | ||||
|   command vast legions of demons. Standing at 14 feet in height, only the cruelest | ||||
|   mortal souls—those who devoted entire lives to sins too numerous to count—can fuel | ||||
|   the formation of a balor. More often, a balor forms from a mass of dozens of mortal | ||||
|   souls who shared debased ideologies in life. <h3 class="title">Balor Lords</h3> | ||||
|   Those rare few balors who form from single souls are the ones most likely to eventually | ||||
|   transcend the notable power they already wield, becoming a nascent demon lord. These | ||||
|   balor lords are each unique creatures of 21st to 25th level in power who rule their | ||||
|   own realm in the Abyss. In time, a balor lord can further develop into a unique | ||||
|   creature with wildly different powers, even ascending to the role of a true demon | ||||
|   lord. | ||||
| divine_spells: null | ||||
| hp: 480 | ||||
| immunities: | ||||
| - fire | ||||
| innate_spells: | ||||
| - frequency: x2 | ||||
|   level: 10 | ||||
|   name: dimension door | ||||
| - frequency: x2 | ||||
|   level: 10 | ||||
|   name: divine decree | ||||
| - frequency: at will | ||||
|   level: 8 | ||||
|   name: dispel magic | ||||
| - frequency: at will | ||||
|   level: 6 | ||||
|   name: dominate | ||||
| - frequency: at will | ||||
|   level: 5 | ||||
|   name: eclipse burst | ||||
| - frequency: constant | ||||
|   level: 6 | ||||
|   name: true seeing | ||||
| items: null | ||||
| languages: | ||||
| - Abyssal | ||||
| - Celestial | ||||
| - Draconic | ||||
| level: 20 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 4d8+17 plus 1d6 evil | ||||
|     type: slashing | ||||
|   name: vorpal cold iron silver longsword | ||||
|   to_hit: 40 | ||||
|   traits: | ||||
|   - evil | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
|   - versatile P | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 4d6+17 plus 1d6 evil, Improved Grab, and whip reposition | ||||
|     type: fire | ||||
|   name: cold iron silver flame whip | ||||
|   to_hit: 40 | ||||
|   traits: | ||||
|   - disarm | ||||
|   - evil | ||||
|   - fire | ||||
|   - magical | ||||
|   - reach 20 feet | ||||
|   - trip | ||||
| name: Balor (Fire Demon) | ||||
| perception: 36 | ||||
| proactive_abilities: | ||||
| - description: with only a single action. | ||||
|   name: Dimensional Dervish | ||||
|   traits: null | ||||
| - action_cost: Free Action | ||||
|   description: on the target of the triggering Strike. | ||||
|   name: Dispelling Strike | ||||
|   traits: null | ||||
| - description: Any weapon a balor wields becomes a *+3 major striking vorpal weapon* | ||||
|     made of cold iron and silver while the demon holds it. A weapon that isn't eligible | ||||
|     for the vorpal rune doesn't gain its effects. The balor can change its evil damage | ||||
|     to chaotic whenever it attacks. The demon can conjure a whip made of flames with | ||||
|     an Interact action. This whip gains the same benefits as other weapons the balor | ||||
|     wields. | ||||
|   name: Infuse Weapons | ||||
|   traits: | ||||
|   - divine | ||||
|   - evocation | ||||
| - action_cost: Free Action | ||||
|   description: '**Trigger** The balor kills a living creature that is at least 15th | ||||
|     level. **Effect** The balor drinks the triggering creature''s life force and regains | ||||
|     10d8+80 Hit Points.' | ||||
|   name: Lifedrinker | ||||
|   traits: | ||||
|   - divine | ||||
|   - healing | ||||
|   - necromancy | ||||
| - description: When a balor grabs a creature with a whip Strike, they can move the | ||||
|     creature to any space in the whip's reach. The balor can move without ending the | ||||
|     grab as long as the creature remains within the whip's reach, and the balor can | ||||
|     move the creature to any other space in the whip's reach with an Interact action. | ||||
|   name: Whip Reposition | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 39 | ||||
|   ref: 35 | ||||
|   will: 34 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - '*true seeing*' | ||||
| skills: | ||||
|   Acrobatics: 35 | ||||
|   Athletics: 37 | ||||
|   Deception: 36 | ||||
|   Diplomacy: 32 | ||||
|   Intimidation: 38 | ||||
|   Religion: 32 | ||||
|   Society: 32 | ||||
|   Stealth: 33 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 35 | ||||
|   type: Land | ||||
| - amount: 70 | ||||
|   type: Fly | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - CE | ||||
| - Large | ||||
| - Demon | ||||
| - Fiend | ||||
| type: Creature | ||||
|  | @ -0,0 +1,120 @@ | |||
| ability_mods: | ||||
|   cha_mod: 7 | ||||
|   con_mod: 2 | ||||
|   dex_mod: 6 | ||||
|   int_mod: 0 | ||||
|   str_mod: -5 | ||||
|   wis_mod: 7 | ||||
| ac: 39 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: The banshee can hear heartbeats within  (imprecise). **Sunlight Powerlessness** | ||||
|     If in direct sunlight, the banshee is slowed 1 and can't use actions that have | ||||
|     the attack trait. | ||||
|   name: Hears Heartbeats | ||||
|   range: 60 feet | ||||
|   traits: null | ||||
| - description: If in direct sunlight, the banshee is slowed 1 and can't use actions | ||||
|     that have the attack trait. | ||||
|   name: Sunlight Powerlessness | ||||
|   traits: null | ||||
| description: Banshees are the furious, tormented souls of elves bound to the Material | ||||
|   Plane by a betrayal that defined the final hours of their lives. Some banshees arise | ||||
|   from elves who were slain by trusted friends and allies, or whose loved ones betrayed | ||||
|   them on their deathbeds. Others spawn from elves whose treacherous deeds shortly | ||||
|   before their deaths left a stain upon their souls. Regardless of their origin, banshees | ||||
|   despise the living. This hatred of life is all too often a horrific inversion of | ||||
|   their personalities in life. Some speculate that the more kind-hearted the elf (and | ||||
|   the more wrenching the betrayal), the crueler the banshee. | ||||
| divine_spells: null | ||||
| hp: 250 | ||||
| immunities: | ||||
| - disease | ||||
| - paralyzed | ||||
| - poison | ||||
| - precision | ||||
| - unconscious | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: | ||||
| - Common | ||||
| - Elven | ||||
| level: 17 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 4d10+14 plus terrifying touch | ||||
|     type: negative | ||||
|   name: hand | ||||
|   to_hit: 32 | ||||
|   traits: | ||||
|   - finesse | ||||
|   - magical | ||||
| name: Banshee | ||||
| perception: 32 | ||||
| proactive_abilities: | ||||
| - description: When a banshee Strides at least 10 feet, they're concealed until the | ||||
|     start of their next turn. | ||||
|   name: Spectral Ripple | ||||
|   traits: null | ||||
| - description: A creature damaged by the banshee's touch that isn't already frightened | ||||
|     must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the | ||||
|     creature fails its save, it's frightened 2; on a critical failure, the creature | ||||
|     also cowers with fear and is stunned 4. If the creature is protected against fear | ||||
|     by a spell or magic item, the banshee's touch first attempts to counteract the | ||||
|     protection effect, with the effect of a 9th-level *dispel magic* spell. | ||||
|   name: Terrifying Touch | ||||
|   traits: | ||||
|   - emotion | ||||
|   - enchantment | ||||
|   - fear | ||||
|   - occult | ||||
| - action_cost: Two Actions | ||||
|   description: The banshee unleashes a soul-chilling *wail of the banshee* (DC 38). | ||||
|     This Wail overcomes *silence* and similar effects of 5th level or lower. The banshee | ||||
|     can instead use Wail as a three-action activity to overcome such effects of up | ||||
|     to 8th level. The banshee's Wail resonates for 1 round, and any creature that | ||||
|     comes within the area during that time must attempt a save against the effect. | ||||
|     A creature can't be affected more than once by the same Wail. The banshee can't | ||||
|     Wail again for 1d4 rounds. | ||||
|   name: Wail | ||||
|   traits: | ||||
|   - auditory | ||||
|   - concentrate | ||||
|   - death | ||||
|   - necromancy | ||||
|   - occult | ||||
| ranged: null | ||||
| resistances: | ||||
| - amount: 12 | ||||
|   type: all damage (except force, ghost touch, or positive; double resistance vs. | ||||
|     non-magical) | ||||
| saves: | ||||
|   fort: 25 | ||||
|   ref: 29 | ||||
|   will: 32 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - hears heartbeats (imprecise) 60 feet | ||||
| - darkvision | ||||
| skills: | ||||
|   Acrobatics: 31 | ||||
|   Intimidation: 32 | ||||
|   Occultism: 25 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 60 | ||||
|   type: Fly | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Uncommon | ||||
| - CE | ||||
| - Medium | ||||
| - Incorporeal | ||||
| - Spirit | ||||
| - Undead | ||||
| type: Creature | ||||
|  | @ -0,0 +1,105 @@ | |||
| ability_mods: | ||||
|   cha_mod: 1 | ||||
|   con_mod: 8 | ||||
|   dex_mod: 2 | ||||
|   int_mod: -3 | ||||
|   str_mod: 10 | ||||
|   wis_mod: 6 | ||||
| ac: 48 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Few sea monsters are as dreaded and feared as the two-headed baomal. | ||||
|   These massive predatory beasts typically dwell in the deepest waters and compete | ||||
|   with krakens and other monsters for food. They feed on whales and other large sea | ||||
|   creatures, sometimes following them to the water's surface. Near the surface, baomals | ||||
|   that encounter ships quickly learn that they contain a variety of tasty morsels. | ||||
|   The creatures use their devastating spikes to rip open the ships' hulls, then leisurely | ||||
|   feed on the helpless sailors. | ||||
| divine_spells: null | ||||
| hp: 315 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: | ||||
| - Aklo | ||||
| level: 20 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 4d12+18 plus Improved Grab | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 38 | ||||
|   traits: | ||||
|   - reach 20 feet | ||||
| name: Baomel | ||||
| perception: 34 | ||||
| proactive_abilities: | ||||
| - action_cost: One Action | ||||
|   description: A baomal can inhale tremendous amounts of water, drawing everything | ||||
|     in the sea nearby closer. All creatures and objects in the water within 60 feet | ||||
|     of the baomal (including ships) are pulled toward it. Creatures must succeed at | ||||
|     a DC 42 Athletics check or be pulled up to 20 feet toward the baomal (40 feet | ||||
|     on a critical failure). For ships, use the captain's Sailing Lore in place of | ||||
|     Athletics. Unattended objects are automatically pulled. | ||||
|   name: Breath of the Sea | ||||
|   traits: | ||||
|   - attack | ||||
| - action_cost: One Action | ||||
|   description: The baomal Swims or Strides alongside a creature or the hull of a vessel, | ||||
|     dealing damage with the strong spikes on its shell. Each creature or ship the | ||||
|     baomal is adjacent to at any point during its movement takes 6d6+10 slashing and | ||||
|     piercing damage (DC 42 basic Reflex save). Against vessels, Shell Rake ignores | ||||
|     the first 5 Hardness and creates an explosion of splinters that deals 3d6+5 damage | ||||
|     to every creature within 10 feet of the deck's edge (DC 42 basic Reflex save). | ||||
|   name: Shell Rake | ||||
|   traits: | ||||
|   - move | ||||
| - action_cost: Two Actions | ||||
|   description: The baomal makes a Strike with each set of jaws, each against a different | ||||
|     creature. These Strikes count as one attack for the baomal's multiple attack penalty, | ||||
|     and the penalty doesn't increase until after both attacks. | ||||
|   name: Two-Headed Strike | ||||
|   traits: null | ||||
| ranged: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 4d10+18 plus Push 40 feet | ||||
|     type: bludgeoning | ||||
|   name: tsunami jet | ||||
|   to_hit: 38 | ||||
|   traits: | ||||
|   - brutal | ||||
|   - range 500 feet | ||||
| resistances: | ||||
| - amount: 10 | ||||
|   type: physical | ||||
| saves: | ||||
|   fort: 36 | ||||
|   ref: 30 | ||||
|   will: 34 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 80 feet | ||||
| skills: | ||||
|   Athletics: 41 | ||||
|   Stealth: 31 | ||||
|   Survival: 37 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 50 | ||||
|   type: Land | ||||
| - amount: 80 | ||||
|   type: Swim | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - CN | ||||
| - Gargantuan | ||||
| - Aberration | ||||
| - Aquatic | ||||
| type: Creature | ||||
|  | @ -0,0 +1,127 @@ | |||
| ability_mods: | ||||
|   cha_mod: 1 | ||||
|   con_mod: 4 | ||||
|   dex_mod: 2 | ||||
|   int_mod: -2 | ||||
|   str_mod: 4 | ||||
|   wis_mod: 2 | ||||
| ac: 22 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Barbazus, known also as bearded devils or infantry devils, are murderous | ||||
|   fiends who satiate their lust for annihilation by serving as the foot soldiers of | ||||
|   Hell's armies, often leading hordes of lesser devils such as imps and lemures into | ||||
|   battle. Bearded devils wield serrated glaives to inflict jagged gashes that resist | ||||
|   healing magic, resulting in tremendous blood loss. When enemies come too close, | ||||
|   bearded devils strike with the spines of their wriggling beards to deliver a wretched | ||||
|   contagion called Avernal fever, savoring the sight of their victim's strength being | ||||
|   slowly devoured from within. | ||||
| divine_spells: null | ||||
| hp: 60 | ||||
| immunities: | ||||
| - fire | ||||
| innate_spells: | ||||
| - level: 5 | ||||
|   name: dimension door | ||||
| items: null | ||||
| languages: | ||||
| - Celestial | ||||
| - Common | ||||
| - Draconic | ||||
| - Infernal | ||||
| level: 5 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d8+7 plus 2d6 evil and infernal wound | ||||
|     type: slashing | ||||
|   name: glaive | ||||
|   to_hit: 15 | ||||
|   traits: | ||||
|   - deadly 1d8 | ||||
|   - evil | ||||
|   - forceful | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d6+7 plus 1d6 evil | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 15 | ||||
|   traits: | ||||
|   - agile | ||||
|   - evil | ||||
|   - magical | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+7 plus Avernal fever | ||||
|     type: piercing | ||||
|   name: beard | ||||
|   to_hit: 15 | ||||
|   traits: | ||||
|   - magical | ||||
| name: Barbazu (Bearded Devil) | ||||
| perception: 13 | ||||
| proactive_abilities: | ||||
| - description: '**Saving Throw** DC 23 Fortitude; **Stage 1** carrier with no ill | ||||
|     effect (1 day); **Stage 2** enfeebled 1 (1 day); **Stage 3** enfeebled 2 (1 day)' | ||||
|   name: Avernal Fever | ||||
|   traits: | ||||
|   - disease | ||||
| - description: A bearded devil's glaive Strike also deals 1d6 persistent bleed damage | ||||
|     that resists attempts to heal it. The flat check to stop the bleeding starts at | ||||
|     DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully | ||||
|     assists with the recovery. The DC to Administer First Aid to a creature with an | ||||
|     infernal wound is increased by 5. A spellcaster or item attempting to use healing | ||||
|     magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract | ||||
|     check or the magic fails to heal the creature. | ||||
|   name: Infernal Wound | ||||
|   traits: | ||||
|   - divine | ||||
|   - necromancy | ||||
| - action_cost: Free Action | ||||
|   description: The devil moves the creature 5 feet in any direction. The destination | ||||
|     square must be within reach of the devil's glaive. This movement doesn't trigger | ||||
|     reactions. | ||||
|   name: Reposition | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   description: The barbazu makes a beard Strike. This Strike ignores their multiple | ||||
|     attack penalty and doesn't count toward that penalty. | ||||
|   name: Wriggling Beard | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: | ||||
| - amount: 5 | ||||
|   type: physical (except silver) | ||||
| - amount: 10 | ||||
|   type: 'poison ' | ||||
| saves: | ||||
|   fort: 15 | ||||
|   ref: 11 | ||||
|   will: 11 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - greater darkvision | ||||
| skills: | ||||
|   Acrobatics: 11 | ||||
|   Athletics: 13 | ||||
|   Intimidation: 10 | ||||
|   Religion: 11 | ||||
|   Stealth: 11 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 35 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - LE | ||||
| - Medium | ||||
| - Devil | ||||
| - Fiend | ||||
| type: Creature | ||||
|  | @ -0,0 +1,112 @@ | |||
| ability_mods: | ||||
|   cha_mod: 3 | ||||
|   con_mod: 3 | ||||
|   dex_mod: 2 | ||||
|   int_mod: 2 | ||||
|   str_mod: 5 | ||||
|   wis_mod: 2 | ||||
| ac: 21 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Typical barghests are ravenous gluttons of life who feed and grow on | ||||
|   the fat of mortals, their bodies changing in ways none can predict as they use the | ||||
|   flesh and blood of their victims to achieve grisly transformations into greater | ||||
|   barghests. Barghests often make use of their shapechanging abilities to rule tribes | ||||
|   of goblinoids or to discreetly hunt in rural areas in the guise of unnaturally intelligent | ||||
|   wolves. They do not work well together, as each barghest wants all the kills for | ||||
|   itself; cannibalism is the typical result of too many barghests in one small area. | ||||
| divine_spells: null | ||||
| hp: 50 | ||||
| immunities: null | ||||
| innate_spells: | ||||
| - frequency: at will | ||||
|   level: 4 | ||||
|   name: blink | ||||
| - frequency: at will | ||||
|   level: 4 | ||||
|   name: confusion | ||||
| - frequency: at will | ||||
|   level: 4 | ||||
|   name: dimension door | ||||
| - frequency: at will | ||||
|   level: 3 | ||||
|   name: levitate | ||||
| items: null | ||||
| languages: | ||||
| - Abyssal | ||||
| - Common | ||||
| - Goblin | ||||
| level: 4 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+5 | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 13 | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d6+5 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 13 | ||||
|   traits: | ||||
|   - agile | ||||
| name: Barghest | ||||
| perception: 12 | ||||
| proactive_abilities: | ||||
| - action_cost: One Action | ||||
|   description: The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, | ||||
|     or bugbear) or a wolf, or it transforms back into its true form. When the barghest | ||||
|     is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is | ||||
|     a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed | ||||
|     changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only | ||||
|     one goblinoid form and one wolf form. | ||||
|   name: Change Shape | ||||
|   traits: | ||||
|   - concentrate | ||||
|   - divine | ||||
|   - polymorph | ||||
|   - transmutation | ||||
| - description: Once per month, a barghest can spend 1 minute to devour a corpse, gaining | ||||
|     a permanent +1 status bonus to its checks and DCs. Each subsequent time it feeds, | ||||
|     this bonus increases by 1. The fourth time a barghest feeds, it sheds its skin | ||||
|     and mutates into a greater barghest, and the status bonus ends. | ||||
|   name: Feed | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: | ||||
| - amount: 5 | ||||
|   type: 'fire ' | ||||
| - amount: 5 | ||||
|   type: physical (except magical) | ||||
| saves: | ||||
|   fort: 11 | ||||
|   ref: 12 | ||||
|   will: 8 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 30 feet | ||||
| skills: | ||||
|   Acrobatics: 10 | ||||
|   Deception: 12 | ||||
|   Diplomacy: 9 | ||||
|   Intimidation: 11 | ||||
|   Stealth: 10 | ||||
|   Survival: 8 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 25 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - CE | ||||
| - Medium | ||||
| - Fiend | ||||
| type: Creature | ||||
|  | @ -0,0 +1,75 @@ | |||
| ability_mods: | ||||
|   cha_mod: 1 | ||||
|   con_mod: 5 | ||||
|   dex_mod: -1 | ||||
|   int_mod: -3 | ||||
|   str_mod: 4 | ||||
|   wis_mod: 2 | ||||
| ac: 22 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: The basilisk is an eight-legged reptile with a nasty disposition and | ||||
|   the ability to turn creatures to stone with its gaze. Folklore holds that, much | ||||
|   like for the cockatrice, the first basilisks hatched from leathery eggs laid by | ||||
|   snakes and incubated by roosters, but little in the basilisk's physiology lends | ||||
|   any credence to this claim. | ||||
| divine_spells: null | ||||
| hp: 75 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 5 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+4 | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 15 | ||||
|   traits: null | ||||
| name: Basilisk | ||||
| perception: 11 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The basilisk stares at a creature it can see within 30 feet. That creature | ||||
|     must attempt a DC 22 Fortitude save. If it fails and has not already been slowed | ||||
|     by Petrifying Glance or this ability, it becomes slowed 1. If the creature was | ||||
|     already slowed by this ability or Petrifying Glance, a failed save causes the | ||||
|     creature to be petrified permanently. A creature petrified in this manner that | ||||
|     is coated (not just splashed) with fresh basilisk blood (taken from a basilisk | ||||
|     that has been dead no longer than 1 hour) is instantly restored to flesh. A single | ||||
|     basilisk contains enough blood to coat 1d3 Medium creatures in this manner. | ||||
|   name: Petrifying Gaze | ||||
|   traits: | ||||
|   - arcane | ||||
|   - concentrate | ||||
|   - incapacitation | ||||
|   - transmutation | ||||
|   - visual | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 14 | ||||
|   ref: 8 | ||||
|   will: 11 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Athletics: 13 | ||||
|   Stealth: 8 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 20 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Medium | ||||
| - Beast | ||||
| type: Creature | ||||
|  | @ -0,0 +1,106 @@ | |||
| ability_mods: | ||||
|   cha_mod: 6 | ||||
|   con_mod: 3 | ||||
|   dex_mod: 2 | ||||
|   int_mod: 4 | ||||
|   str_mod: 6 | ||||
|   wis_mod: 3 | ||||
| ac: 27 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Bidas are black-scaled dragons with long, serpentine bodies and bat-like | ||||
|   wings. Their legs and claws are smaller than those of most dragons, but their powerful | ||||
|   undulating coils, like those of a boa constrictor, are potent weapons capable of | ||||
|   squeezing the life from several unfortunate victims at a time. | ||||
| divine_spells: null | ||||
| hp: 135 | ||||
| immunities: | ||||
| - paralyzed | ||||
| - sleep | ||||
| innate_spells: | ||||
| - level: 3 | ||||
|   name: nondetection | ||||
| items: null | ||||
| languages: | ||||
| - Common | ||||
| - Draconic | ||||
| - Mwangi | ||||
| level: 8 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d12+9 | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 20 | ||||
|   traits: | ||||
|   - reach 15 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d6+9 plus Improved Grab | ||||
|     type: bludgeoning | ||||
|   name: tail | ||||
|   to_hit: 20 | ||||
|   traits: | ||||
|   - reach 15 feet | ||||
| name: Bida | ||||
| perception: 15 | ||||
| proactive_abilities: | ||||
| - action_cost: One Action | ||||
|   description: 1d6+6 bludgeoning, DC 26 | ||||
|   name: Constrict | ||||
|   traits: null | ||||
| - description: A bida can Strike with its tail even while Grabbing creatures with | ||||
|     it. The bida can have up to eight Medium or smaller creatures grabbed with its | ||||
|     tail at a time; it can also grab Large creatures, but they count as four Medium | ||||
|     creatures for this purpose. | ||||
|   name: Eight Coils | ||||
|   traits: null | ||||
| - description: By concentrating for 4 hours, the bida hides a small settlement. This | ||||
|     is a 5th-level *hallucinatory terrain* spell, except the area is a 500-foot burst | ||||
|     and creatures are invisible while inside structures in the area. The bida can | ||||
|     conceal only one settlement at a time, and must concentrate on the effect for | ||||
|     10 minutes at the beginning of each day to maintain the illusion. | ||||
|   name: Mask Settlement | ||||
|   traits: | ||||
|   - arcane | ||||
|   - illusion | ||||
| ranged: null | ||||
| resistances: | ||||
| - amount: 10 | ||||
|   type: acid | ||||
| - amount: 10 | ||||
|   type: poison | ||||
| saves: | ||||
|   fort: 18 | ||||
|   ref: 15 | ||||
|   will: 18 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +2 circumstance to all saves to disbelieve illusions | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 30 feet | ||||
| skills: | ||||
|   Deception: 20 | ||||
|   Diplomacy: 18 | ||||
|   Intimidation: 18 | ||||
|   Society: 16 | ||||
|   Stealth: 16 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 40 | ||||
|   type: Land | ||||
| - amount: 60 | ||||
|   type: Fly | ||||
| - amount: 20 | ||||
|   type: Climb | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: 26 | ||||
| traits: | ||||
| - Uncommon | ||||
| - LE | ||||
| - Huge | ||||
| - Dragon | ||||
| type: Creature | ||||
|  | @ -0,0 +1,95 @@ | |||
| ability_mods: | ||||
|   cha_mod: 2 | ||||
|   con_mod: 0 | ||||
|   dex_mod: 4 | ||||
|   int_mod: 0 | ||||
|   str_mod: 4 | ||||
|   wis_mod: 3 | ||||
| ac: 21 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: A biloko who has led a sufficient number of successful hunts garners | ||||
|   the respect (and fear) of their companions. | ||||
| divine_spells: null | ||||
| hp: 58 | ||||
| immunities: null | ||||
| innate_spells: [] | ||||
| items: null | ||||
| languages: | ||||
| - Mwangi | ||||
| - Sylvan | ||||
| level: 4 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+5 | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 14 | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d8+5 | ||||
|     type: piercing | ||||
|   name: longspear | ||||
|   to_hit: 14 | ||||
|   traits: | ||||
|   - reach 10 feet | ||||
| name: Biloko Veteran | ||||
| perception: 11 | ||||
| proactive_abilities: | ||||
| - description: If a biloko feasts on a human corpse for 1 minute or more, they gain | ||||
|     a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 | ||||
|     hour. | ||||
|   name: Inspired Feast | ||||
|   traits: | ||||
|   - emotion | ||||
|   - mental | ||||
| - action_cost: Two Actions | ||||
|   description: The veteran makes a melee Strike and compares the attack roll result | ||||
|     to the AC of up to two foes, each of whom must be within their melee reach and | ||||
|     adjacent to each other. Roll damage only once and apply it to each creature hit. | ||||
|     A Swipe counts as two attacks for the veteran's multiple attack penalty. | ||||
|   name: Swipe | ||||
|   traits: null | ||||
| ranged: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+3 | ||||
|     type: piercing | ||||
|   name: shortbow | ||||
|   to_hit: 14 | ||||
|   traits: | ||||
|   - deadly d10 | ||||
|   - range increment 60 feet | ||||
|   - reload 0 | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 8 | ||||
|   ref: 13 | ||||
|   will: 11 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - low-light vision | ||||
| - scent (imprecise) 30 feet | ||||
| skills: | ||||
|   Athletics: 10 | ||||
|   Crafting: 10 | ||||
|   Intimidation: 12 | ||||
|   Nature: 9 | ||||
|   Stealth: 13 | ||||
|   Survival: 11 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 20 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - NE | ||||
| - Small | ||||
| - Fey | ||||
| type: Creature | ||||
|  | @ -0,0 +1,83 @@ | |||
| ability_mods: | ||||
|   cha_mod: 1 | ||||
|   con_mod: -1 | ||||
|   dex_mod: 2 | ||||
|   int_mod: 0 | ||||
|   str_mod: 3 | ||||
|   wis_mod: 2 | ||||
| ac: 16 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Rank-and-file bilokos stalk the jungles in small hunting bands. | ||||
| divine_spells: null | ||||
| hp: 19 | ||||
| immunities: null | ||||
| innate_spells: [] | ||||
| items: null | ||||
| languages: | ||||
| - Mwangi | ||||
| - Sylvan | ||||
| level: 1 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d8+3 | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 8 | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+3 | ||||
|     type: piercing | ||||
|   name: spear | ||||
|   to_hit: 8 | ||||
|   traits: null | ||||
| name: Biloko Warrior | ||||
| perception: 7 | ||||
| proactive_abilities: | ||||
| - description: If a biloko feasts on a human corpse for 1 minute or more, they gain | ||||
|     a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 | ||||
|     hour. | ||||
|   name: Inspired Feast | ||||
|   traits: | ||||
|   - emotion | ||||
|   - mental | ||||
| ranged: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+3 | ||||
|     type: piercing | ||||
|   name: spear | ||||
|   to_hit: 7 | ||||
|   traits: | ||||
|   - thrown 20 feet | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 4 | ||||
|   ref: 7 | ||||
|   will: 7 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - low-light vision | ||||
| - scent (imprecise) 30 feet | ||||
| skills: | ||||
|   Athletics: 7 | ||||
|   Crafting: 7 | ||||
|   Nature: 5 | ||||
|   Stealth: 6 | ||||
|   Survival: 6 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 20 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - NE | ||||
| - Small | ||||
| - Fey | ||||
| type: Creature | ||||
|  | @ -0,0 +1,86 @@ | |||
| ability_mods: | ||||
|   cha_mod: -5 | ||||
|   con_mod: 7 | ||||
|   dex_mod: -5 | ||||
|   int_mod: -5 | ||||
|   str_mod: 7 | ||||
|   wis_mod: 0 | ||||
| ac: 14 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: A black pudding can sense nearby motion through vibration and air movement. | ||||
|   name: Motion Sense | ||||
|   traits: null | ||||
| description: Most often found below ground, these oozes scour caves for objects to | ||||
|   dissolve with their corrosive secretions. This caustic acid is particularly dangerous | ||||
|   to creatures that attack a pudding, as it can quickly damage and destroy gear. | ||||
| divine_spells: null | ||||
| hp: 165 | ||||
| immunities: | ||||
| - acid | ||||
| - critical hits | ||||
| - mental | ||||
| - piercing | ||||
| - precision | ||||
| - slashing | ||||
| - unconscious | ||||
| - visual | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 7 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+7 plus 2d6 acid, corrosive touch, and Grab | ||||
|     type: bludgeoning | ||||
|   name: pseudopod | ||||
|   to_hit: 18 | ||||
|   traits: | ||||
|   - reach 10 feet | ||||
| name: Black Pudding | ||||
| perception: 9 | ||||
| proactive_abilities: | ||||
| - action_cost: One Action | ||||
|   description: 1d8+7 bludgeoning plus 1d6 acid, DC 26 | ||||
|   name: Constrict | ||||
|   traits: null | ||||
| - description: When the pudding hits a creature with its pseudopod, any acid damage | ||||
|     is dealt to the creature's armor or clothing as well as the creature. | ||||
|   name: Corrosive Touch | ||||
|   traits: null | ||||
| - description: The pudding can climb on ceilings and other inverted surfaces, though | ||||
|     such surfaces are difficult terrain for it. | ||||
|   name: Suction | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 18 | ||||
|   ref: 6 | ||||
|   will: 11 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - motion sense 60 feet | ||||
| - no vision | ||||
| skills: | ||||
|   Athletics: 18 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 20 | ||||
|   type: Land | ||||
| - amount: 20 | ||||
|   type: Climb | ||||
| - amount: null | ||||
|   type: Suction | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Huge | ||||
| - Mindless | ||||
| - Ooze | ||||
| type: Creature | ||||
|  | @ -0,0 +1,93 @@ | |||
| ability_mods: | ||||
|   cha_mod: -2 | ||||
|   con_mod: 4 | ||||
|   dex_mod: 2 | ||||
|   int_mod: -4 | ||||
|   str_mod: 5 | ||||
|   wis_mod: 2 | ||||
| ac: 23 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: The blood boar can precisely sense bleeding creatures within . **Blood | ||||
|     Quarry** On smelling a creature's blood, the blood boar can designate that creature | ||||
|     as its quarry. The blood boar can smell its quarry from up to a mile away. A blood | ||||
|     boar can have only one quarry at a time. | ||||
|   name: Bloodsense | ||||
|   range: 60 feet | ||||
|   traits: null | ||||
| - description: On smelling a creature's blood, the blood boar can designate that creature | ||||
|     as its quarry. The blood boar can smell its quarry from up to a mile away. A blood | ||||
|     boar can have only one quarry at a time. | ||||
|   name: Blood Quarry | ||||
|   traits: null | ||||
| description: Blood boars are fearsome swine bred in Cheliax for the singular purpose | ||||
|   of hunting down escaped slaves. The species originated from a type of large feral | ||||
|   boar native to Nidal's shadowy Uskwood, and blood boars retain their predecessors' | ||||
|   gray fur, red eyes, and exceptional senses. The intensive breeding process to produce | ||||
|   blood boars—augmented by the selective application of magic—grants the creatures | ||||
|   an unparalleled awareness of blood, including the ability to precisely detect a | ||||
|   bloodied creature's location and movements, allowing the boars to track their prey | ||||
|   from up to a mile away. | ||||
| divine_spells: null | ||||
| hp: 98 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 6 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+8 | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 17 | ||||
|   traits: null | ||||
| name: Blood Boar | ||||
| perception: 15 | ||||
| proactive_abilities: | ||||
| - action_cost: One Action | ||||
|   description: The blood boar Strides toward its quarry, ignoring difficult terrain | ||||
|     and gaining a +10-foot circumstance bonus to its Speed during the movement. | ||||
|   name: Chase Down | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   description: The blood boar lets forth a hair-raising squeal. Each creature within | ||||
|     30 feet must succeed at a DC 23 Will save or become frightened 1 (frightened 2 | ||||
|     on a critical failure). If the blood boar uses Terrifying Squeal on the same turn | ||||
|     after using Chase Down, the Will save DC is instead 25. | ||||
|   name: Terrifying Squeal | ||||
|   traits: | ||||
|   - auditory | ||||
|   - emotion | ||||
|   - fear | ||||
|   - mental | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 16 | ||||
|   ref: 14 | ||||
|   will: 10 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - bloodsense 60 feet | ||||
| - low-light vision | ||||
| - scent (imprecise) 30 feet | ||||
| skills: | ||||
|   Acrobatics: 10 | ||||
|   Athletics: 15 | ||||
|   Survival: 15 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 40 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - NE | ||||
| - Medium | ||||
| - Animal | ||||
| type: Creature | ||||
|  | @ -0,0 +1,77 @@ | |||
| ability_mods: | ||||
|   cha_mod: -5 | ||||
|   con_mod: 5 | ||||
|   dex_mod: -4 | ||||
|   int_mod: -5 | ||||
|   str_mod: 5 | ||||
|   wis_mod: 0 | ||||
| ac: 12 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: '|1| A blood ooze can seep into a corpse''s wounds, displacing its | ||||
|     natural blood. It can burst out of the corpse as a free action.' | ||||
|   name: Infuse Corpse | ||||
|   traits: null | ||||
| description: Swelling like a bubble about to burst, this oozing thing looks like it | ||||
|   is made entirely from blood. Its slick, crimson skin is marred only by spots that | ||||
|   look like clots formed on the surface. | ||||
| divine_spells: null | ||||
| hp: 90 | ||||
| immunities: | ||||
| - critical hits | ||||
| - mental | ||||
| - precision | ||||
| - unconscious | ||||
| - visual | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 4 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d12+8 plus 1d6 persistent bleed | ||||
|     type: bludgeoning | ||||
|   name: pseudopod | ||||
|   to_hit: 15 | ||||
|   traits: | ||||
|   - reach 10 feet | ||||
| name: Blood Ooze | ||||
| perception: 8 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: . The blood ooze regains an amount of Hit Points equal to half the | ||||
|     damage Siphon Vitality dealt to the single creature that took the most damage. | ||||
|   name: Siphon Vitality | ||||
|   traits: | ||||
|   - DC 21 basic Fortitude save | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 15 | ||||
|   ref: 6 | ||||
|   will: 6 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - motion sense 60 feet | ||||
| - no vision | ||||
| skills: | ||||
|   Athletics: 13 | ||||
|   Stealth: 4 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 10 | ||||
|   type: Land | ||||
| - amount: 10 | ||||
|   type: Climb | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Large | ||||
| - Mindless | ||||
| - Ooze | ||||
| type: Creature | ||||
|  | @ -0,0 +1,78 @@ | |||
| ability_mods: | ||||
|   cha_mod: 0 | ||||
|   con_mod: 4 | ||||
|   dex_mod: 2 | ||||
|   int_mod: -4 | ||||
|   str_mod: 4 | ||||
|   wis_mod: 0 | ||||
| ac: 16 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: What first appears to be a simple shrub suddenly stirs to life. | ||||
| divine_spells: null | ||||
| hp: 35 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 2 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d8+4 plus weeping wounds | ||||
|     type: slashing | ||||
|   name: vine | ||||
|   to_hit: 11 | ||||
|   traits: | ||||
|   - agile | ||||
|   - reach 10 feet | ||||
| name: Bloodlash Bush | ||||
| perception: 6 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: . The bush regains an amount of Hit Points equal to double the damage | ||||
|     dealt. | ||||
|   name: Blood Siphon | ||||
|   traits: | ||||
|   - basic Reflex DC 17 | ||||
| - description: The bush spins in a circle, lashing out in all directions at once. | ||||
|     It makes one attack roll and compares the result to the AC of each creature within | ||||
|     its melee reach, rolling damage only once and applying it to each creature hit. | ||||
|   name: Spinning Strike | ||||
|   traits: null | ||||
| - description: . Unlike other forms of persistent damage, this damage is cumulative, | ||||
|     to a maximum of 5 persistent bleed damage but it can be stopped like any other | ||||
|     persistent bleed damage. | ||||
|   name: Weeping Wounds | ||||
|   traits: | ||||
|   - 2 on a critical hit | ||||
| ranged: null | ||||
| resistances: | ||||
| - amount: 5 | ||||
|   type: bludgeoning | ||||
| - amount: 5 | ||||
|   type: piercing | ||||
| saves: | ||||
|   fort: 10 | ||||
|   ref: 8 | ||||
|   will: 6 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - tremorsense (imprecise) 30 feet | ||||
| skills: | ||||
|   Athletics: 8 | ||||
|   Stealth: 6 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 20 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Small | ||||
| - Plant | ||||
| type: Creature | ||||
|  | @ -0,0 +1,80 @@ | |||
| ability_mods: | ||||
|   cha_mod: -2 | ||||
|   con_mod: 0 | ||||
|   dex_mod: 3 | ||||
|   int_mod: -5 | ||||
|   str_mod: -4 | ||||
|   wis_mod: 1 | ||||
| ac: 16 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Scourges of swamps and damp, abandoned places, bloodseekers are ravenous | ||||
|   blood drinkers. Farmers curse the creatures for sucking their livestock dry. It | ||||
|   is from such beleaguered people that the bloodseeker's regional name "stirge," possibly | ||||
|   a corruption of the word "scourge," comes. Folk wisdom holds that the appearance | ||||
|   of bloodseekers in a region signals a healthy herd of livestock, but more often | ||||
|   it means bogs or old buildings that haven't been properly tended to. Certainly, | ||||
|   no amount of folksy parable can assuage a farmer driven to destitution by a bloodseeker | ||||
|   infestation. But despite their role as parasites, bloodseekers aren't hated by all | ||||
|   villages. In some cases, the inhabitants of remote backwoods thorps even keep the | ||||
|   things as pets or use them as doubtful medicinal "tools" to drain away unwanted | ||||
|   humors or test for evil spirits possessing the blood. Worshippers of gods of pestilence | ||||
|   and parasites often view bloodseekers as sacred to their faith and allow the creatures | ||||
|   to feed freely from their bodies. In such societies, those who accidentally give | ||||
|   too much are considered to have been "blessed" by the village's hungry god. | ||||
| divine_spells: null | ||||
| hp: 6 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: -1 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   name: barbed leg | ||||
|   to_hit: 8 | ||||
|   traits: | ||||
|   - finesse | ||||
| name: Bloodseeker | ||||
| perception: 6 | ||||
| proactive_abilities: | ||||
| - description: while attached. If the bloodseeker is killed or pushed away while attached | ||||
|     to a creature it has drained blood from, that creature takes 1 persistent bleed | ||||
|     damage. Escaping the attach or removing the bloodseeker in other ways doesn't | ||||
|     cause bleed damage. | ||||
|   name: Attach | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   description: . | ||||
|   name: Blood Drain | ||||
|   traits: | ||||
|   - of any kind or amount | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 5 | ||||
|   ref: 8 | ||||
|   will: 4 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 60 feet | ||||
| skills: | ||||
|   Acrobatics: 6 | ||||
|   Stealth: 6 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 10 | ||||
|   type: Land | ||||
| - amount: 30 | ||||
|   type: Fly | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Tiny | ||||
| - Animal | ||||
| type: Creature | ||||
|  | @ -0,0 +1,68 @@ | |||
| ability_mods: | ||||
|   cha_mod: -3 | ||||
|   con_mod: 4 | ||||
|   dex_mod: 1 | ||||
|   int_mod: -4 | ||||
|   str_mod: 4 | ||||
|   wis_mod: 2 | ||||
| ac: 18 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Boars are omnivorous mammals, hunted heavily because their meat is considered | ||||
|   a delicacy. Boars are most likely to attack humanoids either in self-defense or | ||||
|   during their mating season in the winter months, when the males grow an extra inch | ||||
|   of tissue to protect their organs as they fight off rivals. Of course, in some cultures | ||||
|   boars are trained to become much more aggressive so they can fill the roles of warbeast | ||||
|   and guardian. When such boars escape back into the wild, they can become true terrors | ||||
|   of the region. | ||||
| divine_spells: null | ||||
| hp: 30 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 2 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d6+4 | ||||
|     type: piercing | ||||
|   name: Tusk | ||||
|   to_hit: 10 | ||||
|   traits: null | ||||
| name: Boar | ||||
| perception: 8 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: twice and then makes a tusk Strike. As long as it moved at least 20 | ||||
|     feet, it gains a +2 circumstance bonus to its attack roll. | ||||
|   name: Boar Charge | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 10 | ||||
|   ref: 5 | ||||
|   will: 8 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - low-light vision | ||||
| - scent (imprecise) 30 feet | ||||
| skills: | ||||
|   Acrobatics: 5 | ||||
|   Athletics: 8 | ||||
|   Survival: 8 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 40 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Medium | ||||
| - Animal | ||||
| type: Creature | ||||
|  | @ -0,0 +1,99 @@ | |||
| ability_mods: | ||||
|   cha_mod: 0 | ||||
|   con_mod: 4 | ||||
|   dex_mod: 2 | ||||
|   int_mod: -1 | ||||
|   str_mod: 3 | ||||
|   wis_mod: 2 | ||||
| ac: 16 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Often tasked with patrolling the borders of their lands, boggard scouts | ||||
|   learn to speak another language (typically Common) to make it easier to issue threats | ||||
|   and insults toward trespassers. | ||||
| divine_spells: null | ||||
| hp: 24 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: | ||||
| - Boggard | ||||
| - Common | ||||
| level: 1 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+3 | ||||
|     type: bludgeoning | ||||
|   name: Morningstar | ||||
|   to_hit: 8 | ||||
|   traits: | ||||
|   - versatile P | ||||
| - action_cost: One Action | ||||
|   name: Tongue | ||||
|   to_hit: 8 | ||||
|   traits: | ||||
|   - reach 10 feet | ||||
| name: Boggard Scout | ||||
| perception: 7 | ||||
| proactive_abilities: | ||||
| - description: A boggard scout ignores difficult terrain caused by swamp terrain features. | ||||
|   name: Swamp Stride | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   description: The boggard scout unleashes a terrifying croak. Any non-boggard within | ||||
|     30 feet becomes *frightened 1* unless they succeed at a DC 17 Will save; those | ||||
|     who critically succeed are temporarily immune for 1 minute. | ||||
|   name: Terrifying Croak | ||||
|   traits: | ||||
|   - auditory | ||||
|   - emotion | ||||
|   - fear | ||||
|   - mental | ||||
| - description: ', but it can''t move beyond the reach of the boggard''s tongue. A | ||||
|     creature can sever the tongue by hitting AC 13 and dealing at least 2 slashing | ||||
|     damage. Though this doesn''t deal any damage to the boggard, it prevents it from | ||||
|     using its tongue Strike until it regrows its tongue, which takes a week.' | ||||
|   name: Tongue Grab | ||||
|   traits: null | ||||
| ranged: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+1 | ||||
|     type: bludgeoning | ||||
|   name: Sling | ||||
|   to_hit: 7 | ||||
|   traits: | ||||
|   - propulsive | ||||
|   - reload 1 | ||||
|   - range increment 50 feet | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 9 | ||||
|   ref: 5 | ||||
|   will: 7 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Acrobatics: 5 | ||||
|   Athletics: 8 | ||||
|   Stealth: 7 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 20 | ||||
|   type: Land | ||||
| - amount: 25 | ||||
|   type: Swim | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - CE | ||||
| - Medium | ||||
| - Amphibious | ||||
| - Boggard | ||||
| - Humanoid | ||||
| type: Creature | ||||
|  | @ -0,0 +1,113 @@ | |||
| ability_mods: | ||||
|   cha_mod: 3 | ||||
|   con_mod: 2 | ||||
|   dex_mod: 0 | ||||
|   int_mod: 0 | ||||
|   str_mod: 3 | ||||
|   wis_mod: 4 | ||||
| ac: 18 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: The boggard swampseer has been gifted with magic through its worship | ||||
|   of the demon lord Gogunta, and uses its power to rule a boggard village, keeping | ||||
|   the rest of the village in line and planning raids on nearby communities. | ||||
| divine_spells: null | ||||
| hp: 40 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: | ||||
| - Abyssal | ||||
| - Boggard | ||||
| - Common | ||||
| level: 3 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d4+6 | ||||
|     type: bludgeoning | ||||
|   name: staff | ||||
|   to_hit: 10 | ||||
|   traits: | ||||
|   - two-hand d8 | ||||
| - action_cost: One Action | ||||
|   name: Tongue | ||||
|   to_hit: 10 | ||||
|   traits: | ||||
|   - reach 10 feet | ||||
| name: Boggard Swampseer | ||||
| perception: 11 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The swampseer utters a powerful croak that deals 4d6 sonic damage to | ||||
|     any non-boggard within a 15-foot emanation (DC 19 basic Fortitude save); any creature | ||||
|     with the *frightened* condition takes additional sonic damage equal to twice the | ||||
|     value of their frightened condition. The boggard can't use Destructive Croak again | ||||
|     for 1d4 rounds | ||||
|   name: Destructive Croak | ||||
|   traits: | ||||
|   - sonic | ||||
| - description: '**Trigger** The boggard swampseer or one of its allies within 60 feet | ||||
|     attempts a saving throw against an *auditory* or *sonic* effect. **Effect** The | ||||
|     swampseer releases a croak that drowns out other sound. It rolls a *Performance* | ||||
|     check. It and boggard allies in the area can use the higher result of the swampseer''s | ||||
|     Performance check or their saves to resolve the effects against the *auditory* | ||||
|     or *sonic* effect.' | ||||
|   name: Drowning Drone | ||||
|   traits: | ||||
|   - auditory | ||||
|   - mental | ||||
| - description: A boggard swampseer ignores difficult terrain caused by swamp terrain | ||||
|     features. | ||||
|   name: Swamp Stride | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   description: The boggard swampseer unleashes a terrifying croak. Any non-boggard | ||||
|     within 30 feet becomes *frightened 1* unless they succeed at a DC 19 Will save; | ||||
|     those who critically succeed are temporarily immune for 1 minute. | ||||
|   name: Terrifying Croak | ||||
|   traits: | ||||
|   - auditory | ||||
|   - emotion | ||||
|   - fear | ||||
|   - mental | ||||
| - description: ', but it can''t move beyond the reach of the boggard''s tongue. A | ||||
|     creature can sever the tongue by hitting AC 15 and dealing at least 4 slashing | ||||
|     damage. Though this doesn''t deal any damage to the boggard, it prevents it from | ||||
|     using its tongue Strike until it regrows its tongue, which takes a week.' | ||||
|   name: Tongue Grab | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 9 | ||||
|   ref: 7 | ||||
|   will: 11 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Athletics: 8 | ||||
|   Intimidation: 8 | ||||
|   Medicine: 9 | ||||
|   Nature: 11 | ||||
|   Performance: 8 | ||||
|   Religion: 9 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 20 | ||||
|   type: Land | ||||
| - amount: 25 | ||||
|   type: Swim | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - CE | ||||
| - Medium | ||||
| - Amphibious | ||||
| - Boggard | ||||
| - Humanoid | ||||
| type: Creature | ||||
|  | @ -0,0 +1,104 @@ | |||
| ability_mods: | ||||
|   cha_mod: 1 | ||||
|   con_mod: 4 | ||||
|   dex_mod: 0 | ||||
|   int_mod: -1 | ||||
|   str_mod: 4 | ||||
|   wis_mod: 2 | ||||
| ac: 17 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Boggard warriors exalt in single combat, and prefer to fight alone so | ||||
|   that none can contest their kills. They have been known to pursue enemies who flee | ||||
|   combat with a single-mindedness that seems almost supernatural. | ||||
| divine_spells: null | ||||
| hp: 38 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: | ||||
| - Boggard | ||||
| level: 2 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+6 | ||||
|     type: bludgeoning | ||||
|   name: Club | ||||
|   to_hit: 10 | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   name: Tongue | ||||
|   to_hit: 10 | ||||
|   traits: | ||||
|   - reach 10 feet | ||||
| name: Boggard Warrior | ||||
| perception: 8 | ||||
| proactive_abilities: | ||||
| - description: A boggard warrior ignores difficult terrain caused by swamp terrain | ||||
|     features. | ||||
|   name: Swamp Stride | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   description: The boggard warrior unleashes a terrifying croak. Any non-boggard within | ||||
|     30 feet becomes *frightened 1* unless they succeed at a DC 18 Will save; those | ||||
|     who critically succeed are temporarily immune for 1 minute. | ||||
|   name: Terrifying Croak | ||||
|   traits: | ||||
|   - auditory | ||||
|   - emotion | ||||
|   - fear | ||||
|   - mental | ||||
| - description: ', but it can''t move beyond the reach of the boggard''s tongue. A | ||||
|     creature can sever the tongue by hitting AC 15 and dealing at least 3 slashing | ||||
|     damage. Though this doesn''t deal any damage to the boggard, it prevents it from | ||||
|     using its tongue Strike until it regrows its tongue, which takes a week.' | ||||
|   name: Tongue Grab | ||||
|   traits: null | ||||
| ranged: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+4 | ||||
|     type: piercing | ||||
|   name: Javelin | ||||
|   to_hit: 6 | ||||
|   traits: | ||||
|   - thrown 30 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+6 | ||||
|     type: bludgeoning | ||||
|   name: Club | ||||
|   to_hit: 6 | ||||
|   traits: | ||||
|   - thrown 10 feet | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 10 | ||||
|   ref: 5 | ||||
|   will: 8 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Athletics: 8 | ||||
|   Intimidation: 5 | ||||
|   Stealth: 6 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 20 | ||||
|   type: Land | ||||
| - amount: 25 | ||||
|   type: Swim | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - CE | ||||
| - Medium | ||||
| - Amphibious | ||||
| - Boggard | ||||
| - Humanoid | ||||
| type: Creature | ||||
|  | @ -0,0 +1,97 @@ | |||
| ability_mods: | ||||
|   cha_mod: 3 | ||||
|   con_mod: 5 | ||||
|   dex_mod: 3 | ||||
|   int_mod: 4 | ||||
|   str_mod: 6 | ||||
|   wis_mod: 4 | ||||
| ac: 26 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: The grotesque brain collectors (or neh-thalggus, as they call themselves) | ||||
|   originate from worlds far beyond the known solar system, and are part of a conglomeration | ||||
|   of hostile aliens known collectively as the Dominion of the Black. Whether driven | ||||
|   by their own schemes or directives from sinister overlords, brain collectors arrive | ||||
|   in living starships to harvest the brains of intelligent creatures. These aberrations | ||||
|   draw no nutrition from brains, instead storing them for analysis and as vessels | ||||
|   for occult magical energies. | ||||
| divine_spells: null | ||||
| hp: 140 | ||||
| immunities: | ||||
| - confused | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: | ||||
| - Abyssal | ||||
| - Aklo | ||||
| - Common | ||||
| - Draconic | ||||
| - Protean | ||||
| - Undercommon | ||||
| level: 8 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d12+6 plus brain collector venom | ||||
|     type: piercing | ||||
|   name: Jaws | ||||
|   to_hit: 20 | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+6 | ||||
|     type: slashing | ||||
|   name: Claw | ||||
|   to_hit: 20 | ||||
|   traits: | ||||
|   - agile | ||||
| name: Brain Collector | ||||
| perception: 18 | ||||
| proactive_abilities: | ||||
| - description: '**Saving Throw** DC 26 Fortitude; **Maximum Duration** 6 rounds; **Stage | ||||
|     1** 1d6 poison damage and *enfeebled 1* (1 round); **Stage 2** 1d6 poison damage, | ||||
|     *enfeebled 1*, and *slowed 1* (1 round); **Stage 3** 2d6 poison damage, *enfeebled | ||||
|     2*, and *slowed 1* (1 round)' | ||||
|   name: Brain Collector Venom | ||||
|   traits: | ||||
|   - poison | ||||
| - action_cost: One Action | ||||
|   description: The brain collector collects a brain of a creature that has been dead | ||||
|     for no more than 1 minute. It can then use an Interact action to secure the brain | ||||
|     in one of its empty brain blisters | ||||
|   name: Collect Brain | ||||
|   traits: | ||||
|   - manipulate | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 15 | ||||
|   ref: 13 | ||||
|   will: 18 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Acrobatics: 17 | ||||
|   Arcana: 18 | ||||
|   Athletics: 16 | ||||
|   Lore: 18 | ||||
|   Occultism: 21 | ||||
|   Stealth: 17 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 25 | ||||
|   type: Land | ||||
| - amount: 30 | ||||
|   type: Fly | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Uncommon | ||||
| - CE | ||||
| - Large | ||||
| - Aberration | ||||
| type: Creature | ||||
|  | @ -0,0 +1,73 @@ | |||
| ability_mods: | ||||
|   cha_mod: 0 | ||||
|   con_mod: 2 | ||||
|   dex_mod: 2 | ||||
|   int_mod: -4 | ||||
|   str_mod: 3 | ||||
|   wis_mod: 1 | ||||
| ac: 19 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Brine sharks are deadly elementals that roam the endless oceans of the | ||||
|   Plane of Water. | ||||
| divine_spells: null | ||||
| hp: 45 | ||||
| immunities: | ||||
| - bleed | ||||
| - paralyzed | ||||
| - poison | ||||
| - sleep | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 3 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d12+7 plus Grab | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 11 | ||||
|   traits: null | ||||
| name: Brine Shark | ||||
| perception: 8 | ||||
| proactive_abilities: | ||||
| - action_cost: One Action | ||||
|   description: The brine shark dives straight down into the water, moving up to twice | ||||
|     its swim Speed in a straight vertical line. It can use this ability while grabbing | ||||
|     a creature. | ||||
|   name: Deep Plunge | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: | ||||
| - amount: 5 | ||||
|   type: fire | ||||
| saves: | ||||
|   fort: 9 | ||||
|   ref: 11 | ||||
|   will: 6 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Athletics: 10 | ||||
|   Stealth: 11 | ||||
|   Survival: 8 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 15 | ||||
|   type: Land | ||||
| - amount: 50 | ||||
|   type: Swim | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Medium | ||||
| - Aquatic | ||||
| - Elemental | ||||
| - Water | ||||
| type: Creature | ||||
|  | @ -0,0 +1,83 @@ | |||
| ability_mods: | ||||
|   cha_mod: 1 | ||||
|   con_mod: 5 | ||||
|   dex_mod: 0 | ||||
|   int_mod: -4 | ||||
|   str_mod: 9 | ||||
|   wis_mod: 2 | ||||
| ac: 28 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Brontosauruses are truly gigantic behemoths, plodding herbivores large | ||||
|   enough to be unafraid of all but the most massive predators. Brontosauruses have | ||||
|   stout bodies and long, sinuous necks ending in small heads, allowing them to graze | ||||
|   from the highest treetops. Their powerful tails are equally as long as their necks | ||||
|   and provide counterbalances. Brontosauruses bear their bulk upon four stout legs. | ||||
|   Although their feet are capable of crushing entire buildings, these herbivores are | ||||
|   generally peaceful and considerate of where they step. | ||||
| divine_spells: null | ||||
| hp: 220 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 10 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+13 plus Improved Knockdown | ||||
|     type: bludgeoning | ||||
|   name: tail | ||||
|   to_hit: 23 | ||||
|   traits: | ||||
|   - sweep | ||||
|   - reach 20 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+13 | ||||
|     type: bludgeoning | ||||
|   name: foot | ||||
|   to_hit: 23 | ||||
|   traits: | ||||
|   - reach 15 feet | ||||
| name: Brontosaurus | ||||
| perception: 16 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The brontosaurus makes a tail Strike and compares the attack roll to | ||||
|     the AC of up to three foes, each of whom must be within its tail's melee reach | ||||
|     and adjacent to at least one other target. It rolls damage only once and applies | ||||
|     it to each creature hit. A Tail Sweep counts as two attacks for its multiple attack | ||||
|     penalty. | ||||
|   name: Tail Sweep | ||||
|   traits: null | ||||
| - description: Huge or smaller, foot, DC 29 | ||||
|   name: Trample | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 21 | ||||
|   ref: 14 | ||||
|   will: 16 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - low-light vision | ||||
| - scent (imprecise) 30 feet | ||||
| skills: | ||||
|   Athletics: 23 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 35 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Gargantuan | ||||
| - Animal | ||||
| - Dinosaur | ||||
| type: Creature | ||||
|  | @ -0,0 +1,87 @@ | |||
| ability_mods: | ||||
|   cha_mod: 0 | ||||
|   con_mod: 3 | ||||
|   dex_mod: 2 | ||||
|   int_mod: -1 | ||||
|   str_mod: 4 | ||||
|   wis_mod: 1 | ||||
| ac: 17 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: The more common bugbear thug specializes in the art of lurking in the | ||||
|   shadows. | ||||
| divine_spells: null | ||||
| hp: 34 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: | ||||
| - Common | ||||
| - Goblin | ||||
| level: 2 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d8+4 | ||||
|     type: piercing | ||||
|   name: Bastard Sword | ||||
|   to_hit: 10 | ||||
|   traits: | ||||
|   - two-hand d12 | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d4+4 | ||||
|     type: bludgeoning | ||||
|   name: Fist | ||||
|   to_hit: 10 | ||||
|   traits: | ||||
|   - agile | ||||
|   - nonlethal | ||||
| name: Bugbear Thug | ||||
| perception: 7 | ||||
| proactive_abilities: | ||||
| - action_cost: One Action | ||||
|   description: by. If they succeed, they also deal fist damage to that creature. | ||||
|   name: Bushwhack | ||||
|   traits: null | ||||
| - description: . | ||||
|   name: Mauler | ||||
|   traits: null | ||||
| ranged: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+4 | ||||
|     type: piercing | ||||
|   name: Javelin | ||||
|   to_hit: 8 | ||||
|   traits: | ||||
|   - thrown 30 feet | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 9 | ||||
|   ref: 8 | ||||
|   will: 5 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 30 feet | ||||
| skills: | ||||
|   Acrobatics: 6 | ||||
|   Athletics: 7 | ||||
|   Intimidation: 4 | ||||
|   Stealth: 6 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 25 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - NE | ||||
| - Medium | ||||
| - Goblin | ||||
| - Humanoid | ||||
| type: Creature | ||||
|  | @ -0,0 +1,94 @@ | |||
| ability_mods: | ||||
|   cha_mod: 0 | ||||
|   con_mod: 2 | ||||
|   dex_mod: 3 | ||||
|   int_mod: -1 | ||||
|   str_mod: 4 | ||||
|   wis_mod: 1 | ||||
| ac: 20 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: The bugbear tormentor seeks to torture their prey as much through psychological | ||||
|   intimidation as through physical harm. The longer a bugbear tormentor can keep their | ||||
|   victim alive and terrified, the better they feel. | ||||
| divine_spells: null | ||||
| hp: 44 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: | ||||
| - Common | ||||
| - Goblin | ||||
| level: 3 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d4+6 | ||||
|     type: piercing | ||||
|   name: Dagger | ||||
|   to_hit: 11 | ||||
|   traits: | ||||
|   - agile | ||||
|   - versatile S | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d4+6 | ||||
|     type: slashing | ||||
|   name: Sickle | ||||
|   to_hit: 11 | ||||
|   traits: | ||||
|   - agile | ||||
|   - finesse | ||||
|   - trip | ||||
| name: Bugbear Tormentor | ||||
| perception: 8 | ||||
| proactive_abilities: | ||||
| - description: creatures | ||||
|   name: Sneak Attack | ||||
|   traits: null | ||||
| - action_cost: Two Actions | ||||
|   description: against the second attack. Apply the bugbear tormentor's multiple attack | ||||
|     penalty to the Strikes normally. | ||||
|   name: Twin Feint | ||||
|   traits: null | ||||
| ranged: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d4+6 | ||||
|     type: piercing | ||||
|   name: Dagger | ||||
|   to_hit: 10 | ||||
|   traits: | ||||
|   - agile | ||||
|   - thrown 10 feet | ||||
|   - versatile S | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 9 | ||||
|   ref: 10 | ||||
|   will: 6 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 30 feet | ||||
| skills: | ||||
|   Acrobatics: 8 | ||||
|   Athletics: 9 | ||||
|   Intimidation: 7 | ||||
|   Stealth: 8 | ||||
|   Thievery: 8 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 25 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - NE | ||||
| - Medium | ||||
| - Goblin | ||||
| - Humanoid | ||||
| type: Creature | ||||
|  | @ -0,0 +1,88 @@ | |||
| ability_mods: | ||||
|   cha_mod: -2 | ||||
|   con_mod: 6 | ||||
|   dex_mod: 2 | ||||
|   int_mod: -4 | ||||
|   str_mod: 7 | ||||
|   wis_mod: 2 | ||||
| ac: 30 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Bulettes are fearsome predators that roam just beneath the surface of | ||||
|   desolate wilderness areas. When they burrow through the ground, only the fin of | ||||
|   their thickly armored backs protrudes above—at least until they are ready to leap | ||||
|   out and strike their prey. Their appearance, appetite, and iconic dorsal fin have | ||||
|   earned the nickname "landshark." | ||||
| divine_spells: null | ||||
| hp: 120 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 8 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+10 | ||||
|     type: piercing | ||||
|   name: Jaws | ||||
|   to_hit: 21 | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+10 | ||||
|     type: slashing | ||||
|   name: Claw | ||||
|   to_hit: 21 | ||||
|   traits: | ||||
|   - agile | ||||
| name: Bulette | ||||
| perception: 16 | ||||
| proactive_abilities: | ||||
| - description: A bulette gains a +1 circumstance bonus to attack and damage rolls | ||||
|     with its jaws against a specific type of creature designated as its favorite food. | ||||
|     Unless otherwise stated, a bulette's favored prey is halflings. Elves are never | ||||
|     a favored prey for bulettes. | ||||
|   name: Favored Prey | ||||
|   traits: null | ||||
| - action_cost: Two Actions | ||||
|   description: . If it's adjacent to an enemy at the apex of its High Jump or at the | ||||
|     end of its Long Jump, it can make a claw Strike against the enemy at that moment. | ||||
|     If the bulette jumps at least 5 feet vertically or at least 20 feet horizontally, | ||||
|     it can attempt two claw Strikes instead of one. The bulette's multiple attack | ||||
|     penalty doesn't increase until it has made all the claw Strikes that are part | ||||
|     of its Leaping Charge. | ||||
|   name: Leaping Charge | ||||
|   traits: null | ||||
| - description: ', or 20 feet up on a critical success.' | ||||
|   name: Powerful Jumper | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 20 | ||||
|   ref: 16 | ||||
|   will: 14 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 30 feet | ||||
| skills: | ||||
|   Acrobatics: 16 | ||||
|   Athletics: 21 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 40 | ||||
|   type: Land | ||||
| - amount: 30 | ||||
|   type: Burrow | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Huge | ||||
| - Animal | ||||
| type: Creature | ||||
|  | @ -0,0 +1,105 @@ | |||
| ability_mods: | ||||
|   cha_mod: -1 | ||||
|   con_mod: 4 | ||||
|   dex_mod: 3 | ||||
|   int_mod: -4 | ||||
|   str_mod: 4 | ||||
|   wis_mod: 1 | ||||
| ac: 19 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: The bunyip can smell blood in the water from up to 1 mile away. | ||||
|   name: Blood Scent | ||||
|   traits: null | ||||
| description: Bunyips are dangerous aquatic predators that resemble a cross between | ||||
|   a shark and a seal. Found in freshwater inlets or saltwater coves worldwide, bunyips | ||||
|   hunt where prey is plentiful, often to the consternation of coastal residents and | ||||
|   fisherfolk. | ||||
| divine_spells: null | ||||
| hp: 45 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 3 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d10+4 plus 1d6 persistent bleed damage | ||||
|     type: piercing | ||||
|   name: Jaws | ||||
|   to_hit: 11 | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d8+4 | ||||
|     type: bludgeoning | ||||
|   name: Tail | ||||
|   to_hit: 11 | ||||
|   traits: | ||||
|   - agile | ||||
| name: Bunyip | ||||
| perception: 10 | ||||
| proactive_abilities: | ||||
| - description: that go away at the end of the frenzy, and takes a –2 penalty to AC. | ||||
|   name: Blood Frenzy | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   description: The bunyip lets out a loud and horrifying roar. Other creatures within | ||||
|     100 feet must succeed at a DC 21 Will save or become *frightened 2* (*frightened | ||||
|     3* on a critical failure, *frightened 1* on a success, or unaffected on a critical | ||||
|     success). No matter the result, the creature is temporarily immune to the  effect | ||||
|     for 1 minute. | ||||
|   name: Roar | ||||
|   traits: | ||||
|   - auditory | ||||
|   - concentrate | ||||
|   - emotion | ||||
|   - enchantment | ||||
|   - fear | ||||
|   - mental | ||||
|   - primal | ||||
| - action_cost: One Action | ||||
|   description: A bunyip can alter its form slightly to gain an advantage and make | ||||
|     it harder to recognize. When it does, its teeth shrink and its Jaws Strike doesn't | ||||
|     deal the 1d6 *persistent* *bleed damage*. It can choose to gain either a long | ||||
|     snake tail, granting its tail Strike reach 10 feet and Grab, or squat crocodile | ||||
|     legs, increasing its land Speed to 20 feet. If it uses Shift Form again, the bunyip | ||||
|     can return to normal or switch between a long tail or crocodile legs. | ||||
|   name: Shift Form | ||||
|   traits: | ||||
|   - morph | ||||
|   - primal | ||||
|   - transmutation | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 9 | ||||
|   ref: 12 | ||||
|   will: 6 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - blood scent | ||||
| - darkvision | ||||
| - scent (imprecise) 100 feet | ||||
| skills: | ||||
|   Athletics: 11 | ||||
|   Stealth: 10 | ||||
|   Survival: 8 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 10 | ||||
|   type: Land | ||||
| - amount: 40 | ||||
|   type: Swim | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Medium | ||||
| - Animal | ||||
| - Aquatic | ||||
| type: Creature | ||||
|  | @ -0,0 +1,118 @@ | |||
| ability_mods: | ||||
|   cha_mod: 2 | ||||
|   con_mod: 2 | ||||
|   dex_mod: 3 | ||||
|   int_mod: -1 | ||||
|   str_mod: 0 | ||||
|   wis_mod: 1 | ||||
| ac: 16 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: These embodiments of demented violence and spite are spawned from eddies | ||||
|   of angry and warped souls amid Abaddon's mists. Cacodaemons constantly hunger for | ||||
|   mortal souls and yearn to create suffering. As gnashing spheres of teeth, fins, | ||||
|   and spines, they are the weakest of daemonkind, an amalgam of various petty forms | ||||
|   of death without the strength that comes from focusing on a single cause of demise. | ||||
| divine_spells: null | ||||
| hp: 22 | ||||
| immunities: | ||||
| - death effects | ||||
| innate_spells: | ||||
| - level: 4 | ||||
|   name: read omens | ||||
| - frequency: at will; self only | ||||
|   level: 2 | ||||
|   name: invisibility | ||||
| - frequency: at will; good only | ||||
|   level: 1 | ||||
|   name: detect alignment | ||||
| - frequency: at will; good only | ||||
|   level: 1 | ||||
|   name: fear | ||||
| items: null | ||||
| languages: | ||||
| - Common | ||||
| - Daemonic | ||||
| level: 1 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d8 plus 1d4 evil and cacodaemonia | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 8 | ||||
|   traits: | ||||
|   - agile | ||||
|   - disease | ||||
|   - evil | ||||
|   - finesse | ||||
|   - magical | ||||
| name: Cacodaemon (Harvester Daemon) | ||||
| perception: 6 | ||||
| proactive_abilities: | ||||
| - description: The cacodaemon can telepathically communicate with the afflicted creature | ||||
|     at any distance on the same plane; **Saving Throw** DC 17 Fortitude; **Stage 1** | ||||
|     carrier (1 day); **Stage 2** stupefied 1 (1 day); **Stage 3** stupefied 2 (1 day) | ||||
|   name: Cacodaemonia | ||||
|   traits: | ||||
|   - disease | ||||
| - action_cost: One Action | ||||
|   description: <ul><li>**Lizard **Speed 20 feet; **Melee **jaws +8 (agile, finesse), | ||||
|     **Damage **1d8+1 piercing</li><li>**Octopus **size Small; Speed 20 feet, swim | ||||
|     30 feet; **Melee **tentacle +8 (finesse), **Damage **1d8+1 bludgeoning plus Grab; | ||||
|     **Melee **beak +8 (agile, finesse), **Damage **1d6 piercing plus 2 poison</li><li>**Scorpion | ||||
|     **size Small; Speed 30 feet; **Melee **pincer +8 (agile, finesse), **Damage **1d6+1 | ||||
|     bludgeoning plus Grab; **Melee **stinger +8 (agile, finesse), **Damage **1d6+1 | ||||
|     piercing plus 1d4 poison</li></ul> | ||||
|   name: Change Shape | ||||
|   traits: | ||||
|   - concentrate | ||||
|   - divine | ||||
|   - polymorph | ||||
|   - transmutation | ||||
| - description: Once per day, a cacodaemon can ingest the soul of a sentient creature | ||||
|     within 30 feet that died within the last minute. When it does, the cacodaemon | ||||
|     grows a fist-sized soul gem (Hardness 2, HP 8) in its gut and can regurgitate | ||||
|     it at any time as an Interact action. Destroying the gem frees the soul within | ||||
|     but does not return the deceased creature to life. The caster of a spell to return | ||||
|     a creature to life whose soul is trapped within a soul gem must succeed at a DC | ||||
|     30 Religion check. On a success, the soul gem shatters and the creature is returned | ||||
|     to life as normal for the spell. By using an Interact action, a fiend can ingest | ||||
|     a soul gem it is holding, condemning the soul to the fiend's home plane. The fiend | ||||
|     gains fast healing 5 for 1 minute. | ||||
|   name: Soul Lock | ||||
|   traits: | ||||
|   - death | ||||
|   - divine | ||||
|   - necromancy | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 7 | ||||
|   ref: 8 | ||||
|   will: 6 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Acrobatics: 8 | ||||
|   Deception: 5 | ||||
|   Religion: 6 | ||||
|   Stealth: 8 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 5 | ||||
|   type: Land | ||||
| - amount: 40 | ||||
|   type: Fly | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - NE | ||||
| - Tiny | ||||
| - Daemon | ||||
| - Fiend | ||||
| type: Creature | ||||
|  | @ -0,0 +1,79 @@ | |||
| ability_mods: | ||||
|   cha_mod: 1 | ||||
|   con_mod: 3 | ||||
|   dex_mod: 4 | ||||
|   int_mod: -1 | ||||
|   str_mod: 0 | ||||
|   wis_mod: 2 | ||||
| ac: 19 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: The most widespread of the caligni are the mischievous caligni creepers. | ||||
| divine_spells: null | ||||
| hp: 30 | ||||
| immunities: null | ||||
| innate_spells: | ||||
| - frequency: at will | ||||
|   level: 2 | ||||
|   name: darkness | ||||
| items: null | ||||
| languages: | ||||
| - Caligni | ||||
| level: 2 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d4 plus black smear poison | ||||
|     type: piercing | ||||
|   name: Dagger | ||||
|   to_hit: 10 | ||||
|   traits: | ||||
|   - agile | ||||
|   - finesse | ||||
|   - versatile S | ||||
| name: Caligni Creeper | ||||
| perception: 8 | ||||
| proactive_abilities: | ||||
| - description: creatures. | ||||
|   name: Sneak Attack | ||||
|   traits: null | ||||
| ranged: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d4 plus black smear poison | ||||
|     type: piercing | ||||
|   name: Dagger | ||||
|   to_hit: 10 | ||||
|   traits: | ||||
|   - agile | ||||
|   - thrown 10 feet | ||||
|   - versatile S | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 9 | ||||
|   ref: 10 | ||||
|   will: 6 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - greater darkvision | ||||
| - light blindness | ||||
| skills: | ||||
|   Acrobatics: 8 | ||||
|   Athletics: 4 | ||||
|   Stealth: 10 | ||||
|   Thievery: 8 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 25 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: 15 | ||||
| traits: | ||||
| - CN | ||||
| - Small | ||||
| - Caligni | ||||
| - Humanoid | ||||
| type: Creature | ||||
|  | @ -0,0 +1,97 @@ | |||
| ability_mods: | ||||
|   cha_mod: 3 | ||||
|   con_mod: 2 | ||||
|   dex_mod: 4 | ||||
|   int_mod: -1 | ||||
|   str_mod: 0 | ||||
|   wis_mod: 1 | ||||
| ac: 17 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Caligni dancers serve as intermediaries between caligni clans. | ||||
| divine_spells: null | ||||
| hp: 18 | ||||
| immunities: null | ||||
| innate_spells: [] | ||||
| items: null | ||||
| languages: | ||||
| - Caligni | ||||
| level: 1 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d4 | ||||
|     type: bludgeoning | ||||
|   name: Baton | ||||
|   to_hit: 9 | ||||
|   traits: | ||||
|   - agile | ||||
|   - finesse | ||||
|   - shove | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d4 | ||||
|     type: piercing | ||||
|   name: Dagger | ||||
|   to_hit: 9 | ||||
|   traits: | ||||
|   - agile | ||||
|   - finesse | ||||
|   - versatile S | ||||
| name: Caligni Dancer | ||||
| perception: 6 | ||||
| proactive_abilities: | ||||
| - action_cost: One Action | ||||
|   description: The caligni dancer touches a foe and curses it. If the target fails | ||||
|     a DC 18 Will save, it gains *clumsy 1* and *stupefied 1*. The target is then temporarily | ||||
|     immune for 24 hours. These conditions persist until the curse is removed. The | ||||
|     victim can attempt a new DC 18 Will save once per hour to end the curse. | ||||
|   name: Dancer's Curse | ||||
|   traits: | ||||
|   - curse | ||||
|   - enchantment | ||||
|   - occult | ||||
|   - mental | ||||
| - description: creatures. | ||||
|   name: Sneak Attack | ||||
|   traits: null | ||||
| ranged: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d4 | ||||
|     type: piercing | ||||
|   name: Dagger | ||||
|   to_hit: 9 | ||||
|   traits: | ||||
|   - agile | ||||
|   - thrown 10 feet | ||||
|   - versatile S | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 7 | ||||
|   ref: 9 | ||||
|   will: 4 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - greater darkvision | ||||
| - light blindness | ||||
| skills: | ||||
|   Acrobatics: 7 | ||||
|   Performance: 6 | ||||
|   Stealth: 7 | ||||
|   Thievery: 7 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 25 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: 16 | ||||
| traits: | ||||
| - CN | ||||
| - Small | ||||
| - Caligni | ||||
| - Humanoid | ||||
| type: Creature | ||||
|  | @ -0,0 +1,84 @@ | |||
| ability_mods: | ||||
|   cha_mod: 1 | ||||
|   con_mod: 2 | ||||
|   dex_mod: 5 | ||||
|   int_mod: -1 | ||||
|   str_mod: 2 | ||||
|   wis_mod: 2 | ||||
| ac: 21 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Caligni stalkers are often leaders of caligni enclaves. | ||||
| divine_spells: null | ||||
| hp: 60 | ||||
| immunities: null | ||||
| innate_spells: | ||||
| - frequency: at will | ||||
|   level: 2 | ||||
|   name: darkness | ||||
| - frequency: at will | ||||
|   level: 2 | ||||
|   name: obscuring mist | ||||
| items: null | ||||
| languages: | ||||
| - Caligni | ||||
| - Undercommon | ||||
| level: 4 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+7 plus black smear poison | ||||
|     type: piercing | ||||
|   name: Shortsword | ||||
|   to_hit: 13 | ||||
|   traits: | ||||
|   - agile | ||||
|   - finesse | ||||
|   - versatile S | ||||
| name: Caligni Stalker | ||||
| perception: 10 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: only once. Both attacks count toward the stalker's multiple attack | ||||
|     penalty, but the penalty increases only after both attacks. | ||||
|   name: Double Slice | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   description: Each caligni creeper within 30 feet of the stalker can *Step*. Each | ||||
|     creeper can benefit from Encircling Command only once per round. | ||||
|   name: Encircling Command | ||||
|   traits: | ||||
|   - auditory | ||||
| - description: creatures. | ||||
|   name: Sneak Attack | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 10 | ||||
|   ref: 13 | ||||
|   will: 8 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - greater darkvision | ||||
| - light blindness | ||||
| skills: | ||||
|   Acrobatics: 13 | ||||
|   Athletics: 8 | ||||
|   Stealth: 13 | ||||
|   Thievery: 11 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 25 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: 19 | ||||
| traits: | ||||
| - CN | ||||
| - Medium | ||||
| - Caligni | ||||
| - Humanoid | ||||
| type: Creature | ||||
|  | @ -0,0 +1,116 @@ | |||
| ability_mods: | ||||
|   cha_mod: 4 | ||||
|   con_mod: 5 | ||||
|   dex_mod: 4 | ||||
|   int_mod: -2 | ||||
|   str_mod: 7 | ||||
|   wis_mod: 2 | ||||
| ac: 35 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: y spending 5 minutes concentrating, the calikang can enter a state | ||||
|     of suspended animation, freezing in place and becoming motionless but remaining | ||||
|     aware of its surroundings. While in this state, the calikang gains a +4 status | ||||
|     bonus to all Fortitude saves, does not age, and is immune to disease, inhaled | ||||
|     toxins, poison, starvation, and thirst. The calikang can exit suspended animation | ||||
|     as a free action. If it exits this state to attack, the calikang gains a +4 circumstance | ||||
|     bonus to its initiative roll. | ||||
|   name: Suspended Animation | ||||
|   traits: | ||||
|   - concentrate | ||||
| description: The calikangs are giant blue-skinned, six-armed guardians of ancient | ||||
|   tombs and treasuries. Their unique physiologies enable them to absorb and manipulate | ||||
|   electrical magic, as well as other energies. A calikang can live for 200 years—though | ||||
|   it may further extend its life via suspended animation. | ||||
| divine_spells: null | ||||
| hp: 235 | ||||
| immunities: | ||||
| - electricity | ||||
| innate_spells: | ||||
| - level: 6 | ||||
|   name: chain lightning | ||||
| - frequency: at will | ||||
|   level: 1 | ||||
|   name: magic weapon | ||||
| - frequency: constant | ||||
|   level: 6 | ||||
|   name: true seeing | ||||
| items: | ||||
| - +1 striking longsword (2) | ||||
| languages: | ||||
| - Common | ||||
| - Jotun | ||||
| level: 12 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+15 | ||||
|     type: slashing | ||||
|   name: longsword | ||||
|   to_hit: 28 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
|   - versatile P | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d8+13 | ||||
|     type: bludgeoning | ||||
|   name: fist | ||||
|   to_hit: 25 | ||||
|   traits: | ||||
|   - agile | ||||
|   - reach 10 feet | ||||
|   - nonlethal | ||||
| name: Calikang | ||||
| perception: 20 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: '**Frequency** once per day; **Effect** The calikang breathes a blast | ||||
|     of energy that deals 13d6 energy damage to all creatures in a 60-foot line (DC | ||||
|     28 basic Reflex save). The calikang can choose the damage type each time: acid, | ||||
|     cold, electricity, fire, or sonic. Increase the die size to d8 if the calikang | ||||
|     chooses electricity.' | ||||
|   name: Breath Weapon | ||||
|   traits: | ||||
|   - acid | ||||
|   - arcane | ||||
|   - cold | ||||
|   - electricity | ||||
|   - evocation | ||||
|   - fire | ||||
|   - sonic | ||||
| - action_cost: Two Actions | ||||
|   description: The calikang makes up to six fist Strikes. Each Strike can be against | ||||
|     a different target. These attacks count toward its multiple attack penalty, which | ||||
|     doesn't increase until after all the attacks are complete. | ||||
|   name: Sixfold Flurry | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 23 | ||||
|   ref: 22 | ||||
|   will: 20 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| - '*true seeing*' | ||||
| skills: | ||||
|   Athletics: 25 | ||||
|   Intimidation: 24 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 35 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Uncommon | ||||
| - LN | ||||
| - Large | ||||
| - Humanoid | ||||
| type: Creature | ||||
|  | @ -0,0 +1,105 @@ | |||
| ability_mods: | ||||
|   cha_mod: -5 | ||||
|   con_mod: 5 | ||||
|   dex_mod: -5 | ||||
|   int_mod: -5 | ||||
|   str_mod: 7 | ||||
|   wis_mod: 0 | ||||
| ac: 20 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: A carnivorous crystal can sense nearby motion through vibration and | ||||
|     air movement. | ||||
|   name: Motion Sense | ||||
|   traits: null | ||||
| description: Carnivorous crystals are strange ooze creatures native to the Plane of | ||||
|   Earth. Unlike most oozes, their bodies are not homogeneously fluid; rather, interspersed | ||||
|   within their glassy, viscous resin are thousands of sharp mineral formations that | ||||
|   nevertheless possess some of the same flexibility and mobility as the rest of the | ||||
|   creature's gooey body. | ||||
| divine_spells: null | ||||
| hp: 300 | ||||
| immunities: | ||||
| - acid | ||||
| - critical hits (except bludgeoning or sonic) | ||||
| - mental | ||||
| - precision | ||||
| - unconscious | ||||
| - visual | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 11 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 4d8+7 | ||||
|     type: piercing | ||||
|   name: pseudopod | ||||
|   to_hit: 24 | ||||
|   traits: | ||||
|   - versatile S | ||||
| name: Carnivorous Crystal | ||||
| perception: 15 | ||||
| proactive_abilities: | ||||
| - action_cost: One Action | ||||
|   description: '**Requirement** The crystal has a creature engulfed. **Effect** The | ||||
|     engulfed creature must succeed at a DC 28 Fortitude save or become slowed 1 until | ||||
|     it is no longer engulfed. If the creature is already slowed, it becomes petrified | ||||
|     as it is turned into crystal and expelled by the carnivorous crystal onto the | ||||
|     ground. In 1d4 hours, the petrified victim shatters and a new carnivorous crystal | ||||
|     emerges from the remains.' | ||||
|   name: Crystallize | ||||
|   traits: | ||||
|   - attack | ||||
| - action_cost: Two Actions | ||||
|   description: . | ||||
|   name: Engulf | ||||
|   traits: | ||||
|   - bludgeoning only | ||||
| - action_cost: Two Actions | ||||
|   description: Until the next time it acts, the carnivorous crystal appears to be | ||||
|     a mundane crystal formation. It has an automatic result of 40 on Deception and | ||||
|     Stealth checks and DCs to pass as a crystal formation. | ||||
|   name: Freeze | ||||
|   traits: | ||||
|   - concentrate | ||||
| - description: If a carnivorous crystal hits with an attack and rolls a natural 19 | ||||
|     on the d20 roll, the attack is a critical hit. This has no effect if the 19 would | ||||
|     be a failure. | ||||
|   name: Razor Sharp | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: | ||||
| - amount: 10 | ||||
|   type: piercing | ||||
| - amount: 10 | ||||
|   type: slashing | ||||
| saves: | ||||
|   fort: 20 | ||||
|   ref: 10 | ||||
|   will: 15 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - motion sense 60 feet | ||||
| - no vision | ||||
| skills: | ||||
|   Athletics: 24 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 10 | ||||
|   type: Land | ||||
| - amount: 10 | ||||
|   type: Climb | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Medium | ||||
| - Earth | ||||
| - Mindless | ||||
| - Ooze | ||||
| type: Creature | ||||
|  | @ -0,0 +1,112 @@ | |||
| ability_mods: | ||||
|   cha_mod: 1 | ||||
|   con_mod: 2 | ||||
|   dex_mod: 1 | ||||
|   int_mod: -1 | ||||
|   str_mod: -1 | ||||
|   wis_mod: 1 | ||||
| ac: 18 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: The weakest of angels, cassisians usually serve as lackey messengers | ||||
|   for more powerful angels or as spiritual guides for mortals. Despite their limited | ||||
|   intellect, cassisians have a knack for precise recollection, particularly with scripture. | ||||
|   Most cassisians are formed from the souls of trustworthy mortals, but some arise | ||||
|   from fragments of greater angels destroyed in service to the celestial realms. | ||||
| divine_spells: null | ||||
| hp: 20 | ||||
| immunities: null | ||||
| innate_spells: | ||||
| - level: 4 | ||||
|   name: read omens | ||||
| - frequency: at will, evil only | ||||
|   level: 1 | ||||
|   name: detect alignment | ||||
| - frequency: at will, evil only | ||||
|   level: 1 | ||||
|   name: heal | ||||
| items: null | ||||
| languages: | ||||
| - Celestial | ||||
| - Common | ||||
| - Draconic | ||||
| - Infernal | ||||
| level: 1 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6-1 plus 1d4 good | ||||
|     type: bludgeoning | ||||
|   name: headbutt | ||||
|   to_hit: 6 | ||||
|   traits: | ||||
|   - agile | ||||
|   - finesse | ||||
|   - good | ||||
|   - magical | ||||
| name: Cassisian (Archive Angel) | ||||
| perception: 6 | ||||
| proactive_abilities: | ||||
| - action_cost: One Action | ||||
|   description: A cassisian can take the appearance of a dove, a winged humanoid, a | ||||
|     dog, or a fish. Normally, this doesn't change its Speed or the attack and damage | ||||
|     bonuses for its Strikes, but it might change the damage type Strikes deal (typically | ||||
|     to bludgeoning). Any further changes for specific forms are noted below. <ul><li>**Dog** | ||||
|     size Small; scent (imprecise) 30 feet, Speed 40 feet; **Melee** jaws +7, Damage | ||||
|     1d6+2 piercing plus Knockdown</li><li>**Fish** swim Speed 30 feet</li></ul> | ||||
|   name: Change Shape | ||||
|   traits: | ||||
|   - concentrate | ||||
|   - divine | ||||
|   - polymorph | ||||
|   - transmutation | ||||
| - action_cost: Two Actions | ||||
|   description: The cassisian releases beams of heat or cold from its eyes, dealing | ||||
|     2d6 cold or fire damage (DC 17 basic Reflex save) to all creatures in a 15-foot | ||||
|     line. It can't use Eye Beams again for 1d4 rounds. | ||||
|   name: Eye Beams | ||||
|   traits: | ||||
|   - concentrate | ||||
|   - divine | ||||
|   - evocation | ||||
| - description: While the cassisian isn't particularly intelligent, it has perfect | ||||
|     memory and can remember everything it sears or hears. This allows it to attempt | ||||
|     Lore checks on any topic, provided (at the GM's discretion) the cassisian has | ||||
|     encountered the topic in question before. The cassisian's limited intellect often | ||||
|     prevents it from acting upon its knowledge, making it a better resource than agent | ||||
|     in matters of information use. | ||||
|   name: Repository of Lore | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: | ||||
| - amount: 3 | ||||
|   type: cold | ||||
| - amount: 3 | ||||
|   type: fire | ||||
| saves: | ||||
|   fort: 7 | ||||
|   ref: 6 | ||||
|   will: 4 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. evil creatures | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Acrobatics: 6 | ||||
|   Diplomacy: 6 | ||||
|   Religion: 6 | ||||
|   Stealth: 6 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 40 | ||||
|   type: Fly | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - NG | ||||
| - Tiny | ||||
| - Angel | ||||
| - Celestial | ||||
| type: Creature | ||||
|  | @ -0,0 +1,88 @@ | |||
| ability_mods: | ||||
|   cha_mod: 1 | ||||
|   con_mod: 1 | ||||
|   dex_mod: 4 | ||||
|   int_mod: -1 | ||||
|   str_mod: 3 | ||||
|   wis_mod: 1 | ||||
| ac: 17 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Catfolk pouncers travel the world in search of new experiences. | ||||
| divine_spells: null | ||||
| hp: 19 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: | ||||
| - Amurrun | ||||
| - Common | ||||
| level: 1 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d12+3 | ||||
|     type: slashing | ||||
|   name: greataxe | ||||
|   to_hit: 8 | ||||
|   traits: | ||||
|   - sweep | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d4+3 | ||||
|     type: piercing | ||||
|   name: dagger | ||||
|   to_hit: 9 | ||||
|   traits: | ||||
|   - agile | ||||
|   - finesse | ||||
|   - versatile S | ||||
| name: Catfolk Pouncer | ||||
| perception: 6 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The catfolk pouncer Strides up to double their Speed. If the catfolk | ||||
|     ends their movement within melee reach of at least one enemy, they can make a | ||||
|     melee Strike against that enemy. | ||||
|   name: Sudden Charge | ||||
|   traits: null | ||||
| ranged: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d4+3 | ||||
|     type: piercing | ||||
|   name: dagger | ||||
|   to_hit: 9 | ||||
|   traits: | ||||
|   - agile | ||||
|   - thrown 10 feet | ||||
|   - versatile S | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 6 | ||||
|   ref: 9 | ||||
|   will: 4 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - low-light vision | ||||
| skills: | ||||
|   Acrobatics: 7 | ||||
|   Athletics: 6 | ||||
|   Nature: 4 | ||||
|   Stealth: 7 | ||||
|   Survival: 4 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 30 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - CG | ||||
| - Medium | ||||
| - Catfolk | ||||
| - Humanoid | ||||
| type: Creature | ||||
|  | @ -0,0 +1,96 @@ | |||
| ability_mods: | ||||
|   cha_mod: 0 | ||||
|   con_mod: 7 | ||||
|   dex_mod: 4 | ||||
|   int_mod: -3 | ||||
|   str_mod: 6 | ||||
|   wis_mod: 2 | ||||
| ac: 33 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: he cauthooj senses a creatures mental essence at the listed ranged. | ||||
|   name: Thoughtsense | ||||
|   traits: | ||||
|   - divination | ||||
|   - mental | ||||
|   - occult | ||||
| description: These large, flightless birds are deceptively agile, considering their | ||||
|   long bodies and awkward, hopping gait. Solitary predators, they use their hypnotic | ||||
|   warbling song to drive prey into a wild frenzy, manipulating them into attacking | ||||
|   one another so that the cauthooj can then feast on the remains. | ||||
| divine_spells: null | ||||
| hp: 215 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: | ||||
| - Sylvan | ||||
| level: 12 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d12+12 | ||||
|     type: piercing | ||||
|   name: beak | ||||
|   to_hit: 26 | ||||
|   traits: | ||||
|   - agile | ||||
|   - deadly 1d12 | ||||
|   - reach 10 feet | ||||
| name: Cauthooj | ||||
| perception: 22 | ||||
| proactive_abilities: | ||||
| - action_cost: One Action | ||||
|   description: With subtle alterations in the pitch and tone of its song, the cauthooj | ||||
|     directs one creature confused by its Warbling Song to make a Strike. This works | ||||
|     like other Strikes made by confused creatures, except that the cauthooj chooses | ||||
|     the target. If no target is in reach or range, or the creature is unable to Strike | ||||
|     for any other reason, this ability has no effect. | ||||
|   name: Staccato Strike | ||||
|   traits: | ||||
|   - mental | ||||
|   - primal | ||||
|   - sonic | ||||
| - action_cost: Two Actions | ||||
|   description: The cauthooj gives a strange, ululating cry that causes nearby creatures | ||||
|     to lash out violently and without control. Each creature within 120-foot emanation | ||||
|     that can hear the cauthooj must attempt a DC 32 Will save to resist the effect. | ||||
|     **Critical Success** The target is unaffected and is temporarily immune for 1 | ||||
|     minute. **Success** The target is unaffected. **Failure** The target is confused | ||||
|     for 1 round. **Critical Failure** The target is confused for 1 round and immediately | ||||
|     attacks itself (in the normal fashion for attacking oneself while confused). This | ||||
|     Strike doesn't give the creature a flat check to recover from the confusion. | ||||
|   name: Warbling Song | ||||
|   traits: | ||||
|   - auditory | ||||
|   - incapacitation | ||||
|   - mental | ||||
|   - primal | ||||
| ranged: null | ||||
| resistances: | ||||
| - amount: 15 | ||||
|   type: sonic | ||||
| saves: | ||||
|   fort: 25 | ||||
|   ref: 20 | ||||
|   will: 18 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - thoughtsense (imprecise) 60 feet | ||||
| skills: | ||||
|   Athletics: 24 | ||||
|   Stealth: 25 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 35 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Medium | ||||
| - Beast | ||||
| type: Creature | ||||
|  | @ -0,0 +1,82 @@ | |||
| ability_mods: | ||||
|   cha_mod: -1 | ||||
|   con_mod: 6 | ||||
|   dex_mod: 1 | ||||
|   int_mod: -4 | ||||
|   str_mod: 6 | ||||
|   wis_mod: 1 | ||||
| ac: 24 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Larger, stronger, and far more aggressive than its smaller cousins, the | ||||
|   cave bear is a behemoth that avoids civilized lands, preferring to dwell in remote | ||||
|   places. As its name might suggest, the cave bear makes its den in natural caves, | ||||
|   and like the grizzly bear, a cave bear is fiercely territorial. Unlike a grizzly | ||||
|   bear, however, a cave bear is short tempered and will make sure its foe is dead | ||||
|   before moving on, usually feasting on its prey's soft flesh once it has been incapacitated. | ||||
|   Cave bears are often regarded as powerful guardian spirits by remote-dwelling people, | ||||
|   while they are utilized as beasts of war by orcs or even giants—stone giants in | ||||
|   particular have an affinity for keeping trained cave bears as pets or guardians | ||||
|   for their homes. | ||||
| divine_spells: null | ||||
| hp: 95 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 6 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+6 | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 16 | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+6 plus Grab | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 16 | ||||
|   traits: | ||||
|   - agile | ||||
| name: Cave Bear | ||||
| perception: 13 | ||||
| proactive_abilities: | ||||
| - description: The bear gains a +4 circumstance bonus to damage rolls against creatures | ||||
|     it has grabbed. | ||||
|   name: Mauler | ||||
|   traits: null | ||||
| - action_cost: Two Actions | ||||
|   description: The cave bear Strides and makes a Strike at the end of that movement. | ||||
|     During the Stride, it gains a +10-foot circumstance bonus to its Speed. | ||||
|   name: Rush | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 16 | ||||
|   ref: 11 | ||||
|   will: 13 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - low-light vision | ||||
| - scent (imprecise) 30 feet | ||||
| skills: | ||||
|   Athletics: 16 | ||||
|   Survival: 11 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 35 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Large | ||||
| - Animal | ||||
| type: Creature | ||||
|  | @ -0,0 +1,97 @@ | |||
| ability_mods: | ||||
|   cha_mod: 1 | ||||
|   con_mod: 1 | ||||
|   dex_mod: 2 | ||||
|   int_mod: 0 | ||||
|   str_mod: 4 | ||||
|   wis_mod: 2 | ||||
| ac: 20 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Centaurs are legendary hunters and trackers who resemble heavily muscled | ||||
|   humans with the bodies of powerful horses from the waist down. They are typically | ||||
|   reclusive but haughty, quick to assume that their handsome physiques and long history | ||||
|   of cultural traditions make them superior to any two-legged folk they encounter. | ||||
|   While stories of bloody clashes between centaurs and humanoid settlers are well | ||||
|   known, centaurs are neither intrinsically bloodthirsty nor recklessly aggressive. | ||||
|   Rather, they are proud and stubborn and do not take kindly to outsiders who encroach | ||||
|   on their ancestral grounds, some of which have been ruled by centaurs for thousands | ||||
|   of years. Against despoilers of nature who fail to heed their warnings, centaurs | ||||
|   do not hesitate to use their finely honed hunting skills to inflict deadly wounds. | ||||
| divine_spells: null | ||||
| hp: 40 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: | ||||
| - Common | ||||
| - Elven | ||||
| - Sylvan | ||||
| level: 3 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d10+4 | ||||
|     type: bludgeoning | ||||
|   name: hoof | ||||
|   to_hit: 9 | ||||
|   traits: | ||||
|   - agile | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d8+4 | ||||
|     type: slashing | ||||
|   name: longsword | ||||
|   to_hit: 11 | ||||
|   traits: | ||||
|   - versatile P | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+4 | ||||
|     type: piercing | ||||
|   name: spear | ||||
|   to_hit: 11 | ||||
|   traits: null | ||||
| name: Centaur | ||||
| perception: 9 | ||||
| proactive_abilities: | ||||
| - description: Medium or smaller, hoof, DC 18 | ||||
|   name: Trample | ||||
|   traits: null | ||||
| ranged: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+4 | ||||
|     type: piercing | ||||
|   name: spear | ||||
|   to_hit: 9 | ||||
|   traits: | ||||
|   - thrown 20 feet | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 8 | ||||
|   ref: 9 | ||||
|   will: 9 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Athletics: 11 | ||||
|   Diplomacy: 6 | ||||
|   Intimidation: 6 | ||||
|   Nature: 7 | ||||
|   Survival: 7 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 40 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Large | ||||
| - Beast | ||||
| type: Creature | ||||
|  | @ -0,0 +1,78 @@ | |||
| ability_mods: | ||||
|   cha_mod: -4 | ||||
|   con_mod: 3 | ||||
|   dex_mod: 4 | ||||
|   int_mod: -5 | ||||
|   str_mod: 2 | ||||
|   wis_mod: 0 | ||||
| ac: 18 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Swarms of centipedes are dangerous indeed, ravenous carpets of skittering | ||||
|   hunger capable of devouring a traveler whole in a matter of minutes. Some alchemists | ||||
|   submerge whole centipedes taken from swarms in their elixirs and some mutagens, | ||||
|   claiming such infusions increase potency, though other say this is nothing more | ||||
|   than quackish claptrap. Kobolds and mitflits are both known to incorporate swarms | ||||
|   of centipedes into cunning traps, from simple pits filled with vermin or more complex | ||||
|   affairs involving chutes that dump the vermin onto the heads of unwary intruders. | ||||
| divine_spells: null | ||||
| hp: 30 | ||||
| immunities: | ||||
| - precision | ||||
| - swarm mind | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 3 | ||||
| melee: null | ||||
| name: Centipede Swarm | ||||
| perception: 9 | ||||
| proactive_abilities: | ||||
| - description: '**Saving Throw** DC 20 Fortitude; **Maximum Duration** 6 rounds; **Stage | ||||
|     1** 1d6 poison damage and flat-footed (1 round); **Stage 2** 1d8 poison damage, | ||||
|     clumsy 1, and flat-footed (1 round)' | ||||
|   name: Centipede Swarm Venom | ||||
|   traits: | ||||
|   - poison | ||||
| - action_cost: One Action | ||||
|   description: plus centipede swarm venom. | ||||
|   name: Swarming Bites | ||||
|   traits: | ||||
|   - DC 20 basic Reflex save | ||||
| ranged: null | ||||
| resistances: | ||||
| - amount: 5 | ||||
|   type: bludgeoning | ||||
| - amount: 5 | ||||
|   type: piercing | ||||
| - amount: 2 | ||||
|   type: slashing | ||||
| saves: | ||||
|   fort: 8 | ||||
|   ref: 11 | ||||
|   will: 5 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| - tremorsense (imprecise) 30 feet | ||||
| skills: | ||||
|   Acrobatics: 9 | ||||
|   Athletics: 7 | ||||
|   Stealth: 9 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 30 | ||||
|   type: Land | ||||
| - amount: 30 | ||||
|   type: Climb | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Large | ||||
| - Animal | ||||
| - Swarm | ||||
| type: Creature | ||||
|  | @ -0,0 +1,119 @@ | |||
| ability_mods: | ||||
|   cha_mod: 3 | ||||
|   con_mod: 4 | ||||
|   dex_mod: 2 | ||||
|   int_mod: 0 | ||||
|   str_mod: 5 | ||||
|   wis_mod: 2 | ||||
| ac: 23 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Ceustodaemons are formed from the souls of vile mortals, particularly | ||||
|   those who took efforts to hasten their own death, their willingness shaping them | ||||
|   into daemonic servants. Their otherworldly senses make them useful for protecting | ||||
|   vaults and similar locations on the Material Plane. Ceustodaemons are created to | ||||
|   serve, but always seek ways to subvert their bindings, so they can rend their mortal | ||||
|   summoners' flesh. The worst type of conjurer calls upon ceustodaemons merely to | ||||
|   set them free into the world in hopes of currying favor with the powers of Abaddon. | ||||
| divine_spells: null | ||||
| hp: 130 | ||||
| immunities: | ||||
| - death effects | ||||
| innate_spells: | ||||
| - level: 7 | ||||
|   name: fly | ||||
| - frequency: at will | ||||
|   level: 4 | ||||
|   name: dimension door | ||||
| - frequency: x2 | ||||
|   level: 3 | ||||
|   name: dispel magic | ||||
| - frequency: x2 | ||||
|   level: 3 | ||||
|   name: paralyze | ||||
| - frequency: at will; good only | ||||
|   level: 1 | ||||
|   name: detect alignment | ||||
| - frequency: constant | ||||
|   level: 2 | ||||
|   name: see invisibility | ||||
| items: null | ||||
| languages: | ||||
| - Common | ||||
| - Daemonic | ||||
| level: 6 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+5 plus 1d6 evil and vicious wounds | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 16 | ||||
|   traits: | ||||
|   - evil | ||||
|   - reach 10 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d6+5 plus 1d6 evil and vicious wounds | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 16 | ||||
|   traits: | ||||
|   - agile | ||||
|   - evil | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| name: Ceustodaemon (Guardian Daemon) | ||||
| perception: 14 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The ceustodaemon breathes flames in a 30-foot cone. Creatures in the | ||||
|     cone take 7d6 fire damage (DC 24 basic Reflex save). The ceustodaemon and each | ||||
|     creature that fails the save catch fire, taking 2d6 persistent fire damage. The | ||||
|     breath weapon can't be used again for 1d4 rounds. | ||||
|   name: Breath Weapon | ||||
|   traits: | ||||
|   - divine | ||||
|   - evocation | ||||
|   - fire | ||||
| - description: ritual, the primary and secondary skill DCs are reduced by 5, and the | ||||
|     ceustodaemon demands only half the normal cost for its service. | ||||
|   name: Drawn to Service | ||||
|   traits: null | ||||
| - description: On a successful jaws or claw Strike, the ceustodaemon viciously tears | ||||
|     into its victim as similar wounds appear on its own body. The target takes an | ||||
|     extra 1d6 amount of damage, and the ceustodaemon takes the same extra damage. | ||||
|     If this extra damage to the target is doubled, due to a critical hit, the ceustodaemon | ||||
|     takes double damage as well. | ||||
|   name: Vicious Wounds | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 16 | ||||
|   ref: 12 | ||||
|   will: 12 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| - '*see invisibility*' | ||||
| skills: | ||||
|   Deception: 15 | ||||
|   Intimidation: 13 | ||||
|   Stealth: 12 | ||||
|   Survival: 10 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 25 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - NE | ||||
| - Large | ||||
| - Daemon | ||||
| - Fiend | ||||
| type: Creature | ||||
|  | @ -0,0 +1,71 @@ | |||
| ability_mods: | ||||
|   cha_mod: 2 | ||||
|   con_mod: 0 | ||||
|   dex_mod: 1 | ||||
|   int_mod: 0 | ||||
|   str_mod: 4 | ||||
|   wis_mod: 4 | ||||
| ac: 19 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: This changeling exile is the child of a night hag or dreamthief hag. | ||||
| divine_spells: null | ||||
| hp: 45 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: | ||||
| - Common | ||||
| - Druidic | ||||
| level: 3 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d4+4 | ||||
|     type: slashing | ||||
|   name: claws | ||||
|   to_hit: 11 | ||||
|   traits: | ||||
|   - agile | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d4+4 | ||||
|     type: bludgeoning | ||||
|   name: staff | ||||
|   to_hit: 11 | ||||
|   traits: | ||||
|   - two-hand d8 | ||||
| name: Changeling Exile | ||||
| perception: 11 | ||||
| proactive_abilities: [] | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 7 | ||||
|   ref: 8 | ||||
|   will: 11 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +2 circumstance to all saves vs. dream and sleep | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Deception: 9 | ||||
|   Medicine: 9 | ||||
|   Nature: 11 | ||||
|   Stealth: 8 | ||||
|   Survival: 9 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 25 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - CN | ||||
| - Medium | ||||
| - Changeling | ||||
| - Human | ||||
| - Humanoid | ||||
| type: Creature | ||||
|  | @ -0,0 +1,105 @@ | |||
| ability_mods: | ||||
|   cha_mod: 2 | ||||
|   con_mod: 1 | ||||
|   dex_mod: 2 | ||||
|   int_mod: 0 | ||||
|   str_mod: 2 | ||||
|   wis_mod: 4 | ||||
| ac: 19 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Even with the Gorilla King's fall, some charau-kas still worship Angazhan. | ||||
| divine_spells: null | ||||
| hp: 45 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: | ||||
| - Abyssal | ||||
| - Draconic | ||||
| - Mwangi | ||||
| level: 3 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+5 | ||||
|     type: piercing | ||||
|   name: spear | ||||
|   to_hit: 11 | ||||
|   traits: | ||||
|   - thrown 20 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d4+5 | ||||
|     type: bludgeoning | ||||
|   name: fist | ||||
|   to_hit: 11 | ||||
|   traits: | ||||
|   - agile | ||||
|   - nonlethal | ||||
| name: Charau-ka Acolyte of Angazhan | ||||
| perception: 9 | ||||
| proactive_abilities: | ||||
| - action_cost: Free Action | ||||
|   description: '**Trigger** The charau-ka''s turn begins. **Frequency** once per hour; | ||||
|     **Effect** The charau-ka is quickened until the end of its turn, and can use the | ||||
|     extra action to Stride or Strike. While in the frenzy, the charau-ka can''t speak | ||||
|     and automatically critically fails Stealth checks, due to its loud wailing.' | ||||
|   name: Shrieking Frenzy | ||||
|   traits: | ||||
|   - primal | ||||
|   - transmutation | ||||
| - description: trait to make a lethal attack. | ||||
|   name: Thrown Weapon Mastery | ||||
|   traits: null | ||||
| ranged: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+5 | ||||
|     type: piercing | ||||
|   name: spear | ||||
|   to_hit: 11 | ||||
|   traits: | ||||
|   - deadly d6 | ||||
|   - thrown 20 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+5 | ||||
|     type: bludgeoning | ||||
|   name: thrown debris | ||||
|   to_hit: 11 | ||||
|   traits: | ||||
|   - deadly d6 | ||||
|   - thrown 20 feet | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 8 | ||||
|   ref: 7 | ||||
|   will: 11 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 30 feet | ||||
| skills: | ||||
|   Athletics: 7 | ||||
|   Intimidation: 7 | ||||
|   Nature: 9 | ||||
|   Religion: 11 | ||||
|   Stealth: 7 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 25 | ||||
|   type: Land | ||||
| - amount: 25 | ||||
|   type: Climb | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - CE | ||||
| - Small | ||||
| - Charau-ka | ||||
| - Humanoid | ||||
| type: Creature | ||||
|  | @ -0,0 +1,120 @@ | |||
| ability_mods: | ||||
|   cha_mod: 2 | ||||
|   con_mod: 3 | ||||
|   dex_mod: 3 | ||||
|   int_mod: 0 | ||||
|   str_mod: 5 | ||||
|   wis_mod: 1 | ||||
| ac: 23 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: While charau-kas are well known for their brutality, some frighten even | ||||
|   others of their kind with their obsession with violence. | ||||
| divine_spells: null | ||||
| hp: 95 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: | ||||
| - Draconic | ||||
| - Mwangi | ||||
| level: 6 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+8 | ||||
|     type: slashing | ||||
|   name: trident | ||||
|   to_hit: 20 | ||||
|   traits: | ||||
|   - magical | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d4+8 | ||||
|     type: bludgeoning | ||||
|   name: fist | ||||
|   to_hit: 19 | ||||
|   traits: | ||||
|   - agile | ||||
|   - nonlethal | ||||
| name: Charau-ka Butcher | ||||
| perception: 11 | ||||
| proactive_abilities: | ||||
| - description: '**Trigger** The charau-ka butcher deals bleed damage to a creature. | ||||
|     **Effect** The charau-ka licks blood from its weapon, becoming furious. It regains | ||||
|     5 HP and gains a +1 status bonus to attack rolls until the end of its turn.' | ||||
|   name: Blood Fury | ||||
|   traits: | ||||
|   - manipulate | ||||
| - description: While the charau-ka butcher is raging, its melee Strikes deal 1d4 persistent | ||||
|     bleed damage. | ||||
|   name: Mauler | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   description: ; AC 22, +9 HP, +2 melee damage. | ||||
|   name: Rage | ||||
|   traits: null | ||||
| - action_cost: Free Action | ||||
|   description: '**Trigger** The charau-ka''s turn begins. **Frequency** once per hour; | ||||
|     **Effect** The charau-ka is quickened until the end of its turn, and can use the | ||||
|     extra action to Stride or Strike. While in the frenzy, the charau-ka can''t speak | ||||
|     and automatically critically fails Stealth checks, due to its loud wailing.' | ||||
|   name: Shrieking Frenzy | ||||
|   traits: | ||||
|   - primal | ||||
|   - transmutation | ||||
| - description: trait to make a lethal attack. | ||||
|   name: Thrown Weapon Mastery | ||||
|   traits: null | ||||
| ranged: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+8 | ||||
|     type: piercing | ||||
|   name: trident | ||||
|   to_hit: 18 | ||||
|   traits: | ||||
|   - deadly d6 | ||||
|   - magical | ||||
|   - thrown 20 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d6+8 | ||||
|     type: bludgeoning | ||||
|   name: thrown debris | ||||
|   to_hit: 17 | ||||
|   traits: | ||||
|   - deadly d6 | ||||
|   - thrown 20 feet | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 17 | ||||
|   ref: 11 | ||||
|   will: 13 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 30 feet | ||||
| skills: | ||||
|   Acrobatics: 11 | ||||
|   Athletics: 15 | ||||
|   Intimidation: 14 | ||||
|   Religion: 9 | ||||
|   Stealth: 13 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 25 | ||||
|   type: Land | ||||
| - amount: 25 | ||||
|   type: Climb | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - CE | ||||
| - Small | ||||
| - Charau-ka | ||||
| - Humanoid | ||||
| type: Creature | ||||
|  | @ -0,0 +1,128 @@ | |||
| ability_mods: | ||||
|   cha_mod: 0 | ||||
|   con_mod: 2 | ||||
|   dex_mod: 3 | ||||
|   int_mod: -1 | ||||
|   str_mod: 3 | ||||
|   wis_mod: 1 | ||||
| ac: 18 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: A charau-ka warrior carries hatchets, daggers, and similar weaponry on | ||||
|   their person and usually doesn't worry about running out of thrown weapons when | ||||
|   rocks plucked from the ground are just as deadly in their hands. | ||||
| divine_spells: null | ||||
| hp: 18 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: | ||||
| - Draconic | ||||
| - Mwangi | ||||
| level: 1 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+3 | ||||
|     type: slashing | ||||
|   name: hatchet | ||||
|   to_hit: 8 | ||||
|   traits: | ||||
|   - agile | ||||
|   - sweep | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d4+3 | ||||
|     type: piercing | ||||
|   name: dagger | ||||
|   to_hit: 8 | ||||
|   traits: | ||||
|   - agile | ||||
|   - finesse | ||||
|   - versatile S | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d4+3 | ||||
|     type: bludgeoning | ||||
|   name: fist | ||||
|   to_hit: 8 | ||||
|   traits: | ||||
|   - agile | ||||
|   - nonlethal | ||||
| name: Charau-ka Warrior | ||||
| perception: 6 | ||||
| proactive_abilities: | ||||
| - action_cost: Free Action | ||||
|   description: '**Trigger** The charau-ka''s turn begins. **Frequency** once per hour; | ||||
|     **Effect** The charau-ka is quickened until the end of its turn, and can use the | ||||
|     extra action to Stride or Strike. While in the frenzy, the charau-ka can''t speak | ||||
|     and automatically critically fails Stealth checks, due to its loud wailing.' | ||||
|   name: Shrieking Frenzy | ||||
|   traits: | ||||
|   - primal | ||||
|   - transmutation | ||||
| - description: trait to make a lethal attack. | ||||
|   name: Thrown Weapon Mastery | ||||
|   traits: null | ||||
| ranged: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+3 | ||||
|     type: slashing | ||||
|   name: hatchet | ||||
|   to_hit: 8 | ||||
|   traits: | ||||
|   - agile | ||||
|   - deadly d6 | ||||
|   - sweep | ||||
|   - thrown 10 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d4+3 | ||||
|     type: piercing | ||||
|   name: dagger | ||||
|   to_hit: 8 | ||||
|   traits: | ||||
|   - agile | ||||
|   - deadly d6 | ||||
|   - thrown 10 feet | ||||
|   - versatile S | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d6+3 | ||||
|     type: bludgeoning | ||||
|   name: thrown debris | ||||
|   to_hit: 8 | ||||
|   traits: | ||||
|   - deadly d6 | ||||
|   - thrown 20 feet | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 7 | ||||
|   ref: 8 | ||||
|   will: 4 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 30 feet | ||||
| skills: | ||||
|   Athletics: 6 | ||||
|   Religion: 4 | ||||
|   Stealth: 6 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 25 | ||||
|   type: Land | ||||
| - amount: 25 | ||||
|   type: Climb | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - CE | ||||
| - Small | ||||
| - Charau-ka | ||||
| - Humanoid | ||||
| type: Creature | ||||
|  | @ -0,0 +1,111 @@ | |||
| ability_mods: | ||||
|   cha_mod: 0 | ||||
|   con_mod: 4 | ||||
|   dex_mod: 2 | ||||
|   int_mod: -3 | ||||
|   str_mod: 6 | ||||
|   wis_mod: 2 | ||||
| ac: 27 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: 'The chimera is the archetypal example of an unnatural monster made up | ||||
|   of a monstrous mix of wildly different component creatures: in this case, a lion, | ||||
|   a dragon, and a goat. Wild, hateful, and hungry, it tries to eat any creature it | ||||
|   sees, but sometimes a strong-willed master is able to compel a chimera to serve | ||||
|   as a guardian or even a mount.' | ||||
| divine_spells: null | ||||
| hp: 135 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: | ||||
| - Draconic | ||||
| level: 8 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d6+9 plus 2d6 energy damage (see draconic bite) | ||||
|     type: piercing | ||||
|   name: dragon jaws | ||||
|   to_hit: 20 | ||||
|   traits: | ||||
|   - see draconic bite | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+9 | ||||
|     type: piercing | ||||
|   name: lion jaws | ||||
|   to_hit: 20 | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+9 | ||||
|     type: piercing | ||||
|   name: goat horns | ||||
|   to_hit: 20 | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d6+9 | ||||
|     type: slashing | ||||
|   name: claw | ||||
|   to_hit: 20 | ||||
|   traits: | ||||
|   - agile | ||||
| name: Chimera | ||||
| perception: 16 | ||||
| proactive_abilities: | ||||
| - action_cost: Two Actions | ||||
|   description: The chimera breathes a cone or line that deals 9d6 damage to all creatures | ||||
|     in the area (DC 26 basic save of a type indicated below). The color of the chimera's | ||||
|     dragon head determines the area of the Breath Weapon, the type of damage it deals, | ||||
|     and the type of save to avoid it. The chimera can't use Breath Weapon again for | ||||
|     1d4 rounds. <ul><li>**Black** 60-foot line of acid (Reflex)</li><li>**Blue** 60-foot | ||||
|     line of electricity (Reflex)</li><li>**Green** 30-foot cone of poison (Fortitude)</li><li>**Red** | ||||
|     30-foot cone of fire (Reflex)</li><li>**White** 30-foot cone of cold (Reflex)</li></ul> | ||||
|   name: Breath Weapon | ||||
|   traits: | ||||
|   - arcane | ||||
|   - evocation | ||||
| - description: . | ||||
|   name: Draconic Bite | ||||
|   traits: | ||||
|   - see Breath Weapon | ||||
| - action_cost: Two Actions | ||||
|   description: The chimera makes a Strike with its dragon jaws, lion jaws, and goat | ||||
|     horns, each at a –2 penalty and targeting a different creature. These Strikes | ||||
|     count as only one attack for the chimera's multiple attack penalty, and the penalty | ||||
|     doesn't increase until after it has made all three attacks. | ||||
|   name: Three-Headed Strike | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 18 | ||||
|   ref: 16 | ||||
|   will: 14 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| - scent (imprecise) 30 feet | ||||
| skills: | ||||
|   Acrobatics: 14 | ||||
|   Athletics: 18 | ||||
|   Stealth: 18 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 25 | ||||
|   type: Land | ||||
| - amount: 40 | ||||
|   type: Fly | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Uncommon | ||||
| - CE | ||||
| - Large | ||||
| - Beast | ||||
| type: Creature | ||||
|  | @ -0,0 +1,119 @@ | |||
| ability_mods: | ||||
|   cha_mod: 5 | ||||
|   con_mod: 2 | ||||
|   dex_mod: 4 | ||||
|   int_mod: 3 | ||||
|   str_mod: 1 | ||||
|   wis_mod: 4 | ||||
| ac: 24 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: "Choral angels are incredible singers who \x1Ffill the halls of Nirvana\ | ||||
|   \ with pious chants and sacred hymns. They form from the souls of talented bards\ | ||||
|   \ and other performers. While they shy away from conflict, they occasionally brave\ | ||||
|   \ the mortal realm to deliver good omens and auspicious messages. Choral angels\ | ||||
|   \ often serve the goddess Shelyn, but they can also serve other good deities and\ | ||||
|   \ empyreal lords." | ||||
| divine_spells: null | ||||
| hp: 100 | ||||
| immunities: null | ||||
| innate_spells: | ||||
| - frequency: at will | ||||
|   level: 3 | ||||
|   name: heal | ||||
| - frequency: at will | ||||
|   level: 3 | ||||
|   name: remove curse | ||||
| - frequency: at will | ||||
|   level: 3 | ||||
|   name: remove disease | ||||
| - frequency: at will | ||||
|   level: 3 | ||||
|   name: remove fear | ||||
| - frequency: at will | ||||
|   level: 3 | ||||
|   name: sound burst | ||||
| - frequency: at will, self only | ||||
|   level: 2 | ||||
|   name: invisibility | ||||
| - frequency: at will, self only | ||||
|   level: 2 | ||||
|   name: sound burst | ||||
| - frequency: at will | ||||
|   level: 1 | ||||
|   name: counter performance | ||||
| - frequency: constant | ||||
|   level: 5 | ||||
|   name: tongues | ||||
| items: null | ||||
| languages: | ||||
| - Celestial | ||||
| - Draconic | ||||
| - Infernal | ||||
| level: 6 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 3d6+1 plus 1d6 good | ||||
|     type: bludgeoning | ||||
|   name: fist | ||||
|   to_hit: 14 | ||||
|   traits: | ||||
|   - agile | ||||
|   - finesse | ||||
|   - good | ||||
|   - magical | ||||
| name: Choral (Choir Angel) | ||||
| perception: 14 | ||||
| proactive_abilities: | ||||
| - description: for 1 minute. | ||||
|   name: Deafening Aria | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   description: . | ||||
|   name: Harmonize | ||||
|   traits: null | ||||
| ranged: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 4d6 damage plus 1d6 good and deafening aria | ||||
|     type: sonic | ||||
|   name: piercing hymn | ||||
|   to_hit: 17 | ||||
|   traits: | ||||
|   - good | ||||
|   - magical | ||||
|   - range 90 feet | ||||
|   - sonic | ||||
| resistances: | ||||
| - amount: 5 | ||||
|   type: sonic | ||||
| saves: | ||||
|   fort: 10 | ||||
|   ref: 14 | ||||
|   will: 16 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: +1 status to all saves vs. magic | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Acrobatics: 12 | ||||
|   Diplomacy: 15 | ||||
|   Performance: 17 | ||||
|   Religion: 14 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 30 | ||||
|   type: Land | ||||
| - amount: 40 | ||||
|   type: Fly | ||||
| spell_attack_to_hit: 13 | ||||
| spell_dc: null | ||||
| traits: | ||||
| - NG | ||||
| - Small | ||||
| - Angel | ||||
| - Celestial | ||||
| type: Creature | ||||
|  | @ -0,0 +1,88 @@ | |||
| ability_mods: | ||||
|   cha_mod: -1 | ||||
|   con_mod: 4 | ||||
|   dex_mod: 3 | ||||
|   int_mod: 0 | ||||
|   str_mod: 6 | ||||
|   wis_mod: 2 | ||||
| ac: 28 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Also known as chu'ulothis, these large, armor-plated, crustacean predators | ||||
|   lurk beneath the surface of pools, mires, and ponds, waiting to snatch up prey with | ||||
|   their massive claws before paralyzing them with their tentacles. At that point, | ||||
|   they begin to feed, eating their quarry alive. | ||||
| divine_spells: null | ||||
| hp: 100 | ||||
| immunities: | ||||
| - poison | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: | ||||
| - Aklo | ||||
| - Common | ||||
| level: 7 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+9 plus Grab | ||||
|     type: bludgeoning | ||||
|   name: claws | ||||
|   to_hit: 19 | ||||
|   traits: | ||||
|   - reach 10 feet | ||||
| name: Chuul | ||||
| perception: 15 | ||||
| proactive_abilities: | ||||
| - action_cost: One Action | ||||
|   description: '' | ||||
|   name: Constrict | ||||
|   traits: | ||||
|   - grabbed by claws only | ||||
| - action_cost: One Action | ||||
|   description: The creature takes 3d6 piercing damage. | ||||
|   name: Mandibles | ||||
|   traits: null | ||||
| - description: '**Saving Throw** DC 25 Fortitude; **Maximum Duration** 6 rounds; **Stage | ||||
|     1** paralyzed (1 round).' | ||||
|   name: Paralytic Venom | ||||
|   traits: | ||||
|   - incapacitation | ||||
|   - poison | ||||
| - action_cost: One Action | ||||
|   description: The chuul transfers the grabbed creature from its claws to its tentacles, | ||||
|     or vice versa. A creature is exposed to the chuul's paralytic venom when transferred | ||||
|     into the tentacles and at the start of each of the chuul's turns if it remains | ||||
|     grabbed by the tentacles. | ||||
|   name: Tentacle Transfer | ||||
|   traits: null | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 18 | ||||
|   ref: 15 | ||||
|   will: 12 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| - tremorsense (imprecise) 30 feet | ||||
| skills: | ||||
|   Athletics: 17 | ||||
|   Nature: 13 | ||||
|   Stealth: 14 | ||||
|   Survival: 13 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 30 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - CE | ||||
| - Large | ||||
| - Aberration | ||||
| - Amphibious | ||||
| type: Creature | ||||
|  | @ -0,0 +1,68 @@ | |||
| ability_mods: | ||||
|   cha_mod: 0 | ||||
|   con_mod: 2 | ||||
|   dex_mod: 3 | ||||
|   int_mod: -4 | ||||
|   str_mod: 2 | ||||
|   wis_mod: 2 | ||||
| ac: 18 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: The cinder rat ignores the concealed condition from smoke. | ||||
|   name: Smoke Vision | ||||
|   traits: null | ||||
| description: These oversized rodents are made of smoldering charcoal and elemental | ||||
|   fire, and noxious fumes continually bellow from their flaming flesh. | ||||
| divine_spells: null | ||||
| hp: 45 | ||||
| immunities: | ||||
| - bleed | ||||
| - fire | ||||
| - paralyzed | ||||
| - poison | ||||
| - sleep | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 3 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d8+4 plus 1d4 persistent fire | ||||
|     type: fire | ||||
|   name: jaws | ||||
|   to_hit: 10 | ||||
|   traits: | ||||
|   - finesse | ||||
| name: Cinder Rat | ||||
| perception: 9 | ||||
| proactive_abilities: [] | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 9 | ||||
|   ref: 12 | ||||
|   will: 6 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| - smoke vision | ||||
| skills: | ||||
|   Acrobatics: 10 | ||||
|   Stealth: 10 | ||||
|   Survival: 9 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 40 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Small | ||||
| - Elemental | ||||
| - Fire | ||||
| type: Creature | ||||
|  | @ -0,0 +1,96 @@ | |||
| ability_mods: | ||||
|   cha_mod: -5 | ||||
|   con_mod: 6 | ||||
|   dex_mod: -1 | ||||
|   int_mod: -5 | ||||
|   str_mod: 6 | ||||
|   wis_mod: 0 | ||||
| ac: 29 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Traditionally, clay golems are crafted in the image of a deity and used | ||||
|   as guardians of tombs or sacred crypts. Clay golems have the power to lay curses | ||||
|   upon their victims as punishment for intrusion, leading many to believe that these | ||||
|   oft-ancient constructs have a touch of the divine to them. While this idea has little | ||||
|   basis in reality, superstitious folk still tread lightly around statues that resemble | ||||
|   clay golems even in the slightest. | ||||
| divine_spells: null | ||||
| hp: 175 | ||||
| immunities: | ||||
| - acid | ||||
| - bleed | ||||
| - death effects | ||||
| - disease | ||||
| - doomed | ||||
| - drained | ||||
| - fatigued | ||||
| - healing | ||||
| - magic (see below) | ||||
| - mental | ||||
| - necromancy | ||||
| - nonlethal attacks | ||||
| - paralyzed | ||||
| - poison | ||||
| - sickened | ||||
| - unconscious | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 10 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+12 plus cursed wound | ||||
|     type: bludgeoning | ||||
|   name: fist | ||||
|   to_hit: 24 | ||||
|   traits: | ||||
|   - magical | ||||
|   - reach 10 feet | ||||
| name: Clay Golem | ||||
| perception: 16 | ||||
| proactive_abilities: | ||||
| - action_cost: One Action | ||||
|   description: . | ||||
|   name: Berserk Slam | ||||
|   traits: null | ||||
| - description: A creature hit by the clay golem's fist must succeed at a DC 29 Fortitude | ||||
|     save or be cursed until healed to its maximum HP. The cursed creature can't regain | ||||
|     HP except via magic, and anyone casting a spell to heal the creature must succeed | ||||
|     at a DC 29 counteract check or the healing has no effect. The golem's counteract | ||||
|     level is equal to its creature level. | ||||
|   name: Cursed Wound | ||||
|   traits: | ||||
|   - divine | ||||
|   - curse | ||||
|   - necromancy | ||||
| ranged: null | ||||
| resistances: | ||||
| - amount: 10 | ||||
|   type: physical (except adamantine) | ||||
| saves: | ||||
|   fort: 23 | ||||
|   ref: 16 | ||||
|   will: 17 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Athletics: 24 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 20 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - Uncommon | ||||
| - N | ||||
| - Large | ||||
| - Construct | ||||
| - Golem | ||||
| - Mindless | ||||
| type: Creature | ||||
|  | @ -0,0 +1,106 @@ | |||
| ability_mods: | ||||
|   cha_mod: 1 | ||||
|   con_mod: 4 | ||||
|   dex_mod: 3 | ||||
|   int_mod: 2 | ||||
|   str_mod: 5 | ||||
|   wis_mod: 3 | ||||
| ac: 22 | ||||
| ac_special: null | ||||
| automatic_abilities: | ||||
| - description: Cloakers are concealed in dim light even to creatures with low-light | ||||
|     vision and darkvision. | ||||
|   name: Shadow Shift | ||||
|   traits: null | ||||
| description: Weird and paranoid creatures that dwell in the Darklands, cloakers resemble | ||||
|   hideous, flying manta rays. Crafty and careful hunters, their motivations, their | ||||
|   patterns of attack, and even their societies and history are often an inscrutable | ||||
|   jumble of contradicting reports, confused rumors, and terrifying accounts. | ||||
| divine_spells: null | ||||
| hp: 80 | ||||
| immunities: null | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: | ||||
| - Aklo | ||||
| - Undercommon | ||||
| level: 5 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d10+7 | ||||
|     type: piercing | ||||
|   name: jaws | ||||
|   to_hit: 14 | ||||
|   traits: null | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d6+7 | ||||
|     type: slashing | ||||
|   name: tail | ||||
|   to_hit: 14 | ||||
|   traits: | ||||
|   - agile | ||||
|   - reach 10 feet | ||||
| name: Cloaker | ||||
| perception: 12 | ||||
| proactive_abilities: | ||||
| - action_cost: One Action | ||||
|   description: The cloaker makes an attack roll with a +14 bonus against an adjacent | ||||
|     creature's Reflex DC. If it succeeds, it envelops the target, who is restrained. | ||||
|     Attacks that hit an enveloping cloaker deal half their damage to the cloaker and | ||||
|     half to the trapped victim. The cloaker can't Fly, and when it moves using its | ||||
|     land Speed it moves the enveloped creature with it. The cloaker can make only | ||||
|     jaws Strikes against the restrained creature but can make tail Strikes against | ||||
|     other creatures. A creature that voluntarily puts on the cloaker becomes engulfed | ||||
|     automatically. A cloaker can engulf only Large or smaller creatures, and no more | ||||
|     than one creature at a time. | ||||
|   name: Envelop | ||||
|   traits: | ||||
|   - attack | ||||
|   - incapacitation | ||||
| - action_cost: Two Actions | ||||
|   description: The cloaker lets out an infrasonic moan that has one of the effects | ||||
|     below. A creature that succeeds at a DC 22 Will save is unaffected. Any creature | ||||
|     that attempts this save becomes temporarily immune for 1 hour. Because the moan | ||||
|     is infrasonic, most humanoids don't detect the source of their plight if they | ||||
|     aren't already aware of the cloaker. <ul><li>**Fear** (fear, incapacitation) Each | ||||
|     creature within a 30-foot emanation becomes frightened 1 (or, on a critical failure, | ||||
|     frightened 2 and fleeing until the end of its next turn).</li><li>**Nausea** Each | ||||
|     creature within a 30-foot emanation falls prone and become sickened 2.</li><li>**Stupor** | ||||
|     The cloaker targets a single creature within 30 feet. The creature becomes clumsy | ||||
|     1 and stupefied 1 for 1 minute.</li></ul> | ||||
|   name: Infrasonic Moan | ||||
|   traits: | ||||
|   - auditory | ||||
|   - emotion | ||||
|   - mental | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 13 | ||||
|   ref: 12 | ||||
|   will: 12 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Deception: 14 | ||||
|   Religion: 12 | ||||
|   Stealth: 14 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 10 | ||||
|   type: Land | ||||
| - amount: 30 | ||||
|   type: Fly | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - CN | ||||
| - Large | ||||
| - Aberration | ||||
| type: Creature | ||||
|  | @ -0,0 +1,118 @@ | |||
| ability_mods: | ||||
|   cha_mod: 1 | ||||
|   con_mod: 5 | ||||
|   dex_mod: 0 | ||||
|   int_mod: 1 | ||||
|   str_mod: 7 | ||||
|   wis_mod: 3 | ||||
| ac: 30 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: The graceful and regal cloud giants have skin of milky white to powdery | ||||
|   blue. Unlike most giants, cloud giants are quite morally diverse. A handful are | ||||
|   neutral, but of the others, roughly half are good, while the other half are evil. | ||||
|   Good cloud giants are often civic-minded builders of roads and settlements, and | ||||
|   are interested in trading goods as well as cultural innovations. It's not uncommon | ||||
|   for such giants to approach their neighbors with diplomacy and build strong relationships | ||||
|   with other peaceful peoples. Conversely, evil cloud giants are often isolationist | ||||
|   and xenophobic. Preferring hidden mountain valleys and settlements in the caves | ||||
|   and among the crags of lonely peaks, they raid for what they want and treat other | ||||
|   creatures like inconsequential insects. These opposing philosophies can generate | ||||
|   a great deal of strife among neighboring cloud giant communities, and the raiders | ||||
|   often threaten the trade deals of their peaceful cousins. | ||||
| divine_spells: null | ||||
| hp: 220 | ||||
| immunities: null | ||||
| innate_spells: | ||||
| - level: 4 | ||||
|   name: solid fog | ||||
| - frequency: at will | ||||
|   level: 3 | ||||
|   name: levitate | ||||
| items: null | ||||
| languages: | ||||
| - Common | ||||
| - Jotun | ||||
| level: 11 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+13 | ||||
|     type: piercing | ||||
|   name: ranseur | ||||
|   to_hit: 25 | ||||
|   traits: | ||||
|   - disarm | ||||
|   - magical | ||||
|   - reach 20 feet | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d8+13 | ||||
|     type: bludgeoning | ||||
|   name: fist | ||||
|   to_hit: 24 | ||||
|   traits: | ||||
|   - agile | ||||
|   - reach 15 feet | ||||
| name: Cloud Giant | ||||
| perception: 22 | ||||
| proactive_abilities: | ||||
| - action_cost: One Action | ||||
|   description: '' | ||||
|   name: Throw Rock | ||||
|   traits: null | ||||
| - action_cost: Two Actions | ||||
|   description: The cloud giant Strikes a creature with its ranseur, surrounded in | ||||
|     a roar of rushing air. On a hit, the target takes an additional 4d8 bludgeoning | ||||
|     damage and is deafened for 1 minute. Whether or not the Strike hits, each non-cloud | ||||
|     giant within a 20-foot emanation, including the target of the Strike, is buffeted | ||||
|     by roaring winds and must attempt a DC 30 Fortitude saving throw. **Critical Success** | ||||
|     The creature is unaffected. **Success** The creature takes 2d8 sonic damage. **Failure** | ||||
|     The creature takes 4d8 sonic damage and is deafened until the end of its next | ||||
|     turn. **Critical Failure** As failure, but double damage and also knocked prone. | ||||
|   name: Wind Strike | ||||
|   traits: | ||||
|   - air | ||||
|   - evocation | ||||
|   - primal | ||||
| ranged: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 2d10+13 | ||||
|     type: bludgeoning | ||||
|   name: rock | ||||
|   to_hit: 24 | ||||
|   traits: | ||||
|   - brutal | ||||
|   - range increment 120 feet | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 25 | ||||
|   ref: 18 | ||||
|   will: 21 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - low-light vision | ||||
| - scent (imprecise) 30 feet | ||||
| skills: | ||||
|   Athletics: 26 | ||||
|   Crafting: 21 | ||||
|   Diplomacy: 24 | ||||
|   Intimidation: 26 | ||||
|   Performance: 21 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 30 | ||||
|   type: Land | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Huge | ||||
| - Air | ||||
| - Giant | ||||
| - Humanoid | ||||
| type: Creature | ||||
|  | @ -0,0 +1,82 @@ | |||
| ability_mods: | ||||
|   cha_mod: -1 | ||||
|   con_mod: 1 | ||||
|   dex_mod: 4 | ||||
|   int_mod: -3 | ||||
|   str_mod: -2 | ||||
|   wis_mod: 1 | ||||
| ac: 19 | ||||
| ac_special: null | ||||
| automatic_abilities: null | ||||
| description: Ugly and aggressive, the dread cockatrice stalks garbage pits and hillside | ||||
|   dumps in search of prey that it can turn to stone with its petrifying beak and subsequently | ||||
|   consume piece by broken piece. Cockatrices resemble gaunt and sickly roosters with | ||||
|   bat wings and serpentine tails, and they rarely grow more than 2 feet tall and twice | ||||
|   as long. Their absentminded clucking gives smart prey ample warning of their presence, | ||||
|   and when angered cockatrices let out a shrill crow like that of a rooster. Their | ||||
|   peck releases a magical toxin that causes flesh to quickly calcify, and any creature | ||||
|   pecked repeatedly by an irritable cockatrice eventually transforms into a stone | ||||
|   statue of itself. | ||||
| divine_spells: null | ||||
| hp: 45 | ||||
| immunities: | ||||
| - calcification | ||||
| innate_spells: null | ||||
| items: null | ||||
| languages: null | ||||
| level: 3 | ||||
| melee: | ||||
| - action_cost: One Action | ||||
|   damage: | ||||
|     formula: 1d8-2 plus calcification | ||||
|     type: piercing | ||||
|   name: beak | ||||
|   to_hit: 13 | ||||
|   traits: | ||||
|   - finesse | ||||
|   - magical | ||||
| name: Cockatrice | ||||
| perception: 8 | ||||
| proactive_abilities: | ||||
| - description: A peck from a cockatrice hardens the flesh of the creature struck. | ||||
|     The target must succeed at a DC 20 Fortitude save or become slowed 1 (or slowed | ||||
|     2 on a critical failure). Further failed saves against calcification increase | ||||
|     the slowed condition. Once a creature's actions are reduced to 0 by calcification, | ||||
|     that creature becomes petrified. Every 24 hours after it was petrified, the victim | ||||
|     can attempt a DC 20 Fortitude save to recover. On a success, it becomes flesh | ||||
|     again, but is slowed 1 for the next 24 hours. On a critical success, the creature | ||||
|     recovers and isn't slowed. On a failure, the creature remains petrified, but can | ||||
|     try again in 24 hours. On a critical failure, the petrification is permanent, | ||||
|     and the creature can't attempt any more saves. | ||||
|   name: Calcification | ||||
|   traits: | ||||
|   - incapacitation | ||||
|   - primal | ||||
|   - transmutation | ||||
| ranged: null | ||||
| resistances: null | ||||
| saves: | ||||
|   fort: 8 | ||||
|   ref: 11 | ||||
|   will: 6 | ||||
| saves_special: | ||||
|   fort: null | ||||
|   ref: null | ||||
|   will: null | ||||
| senses: | ||||
| - darkvision | ||||
| skills: | ||||
|   Acrobatics: 11 | ||||
| skills_special: null | ||||
| speed: | ||||
| - amount: 20 | ||||
|   type: Land | ||||
| - amount: 40 | ||||
|   type: Fly | ||||
| spell_attack_to_hit: null | ||||
| spell_dc: null | ||||
| traits: | ||||
| - N | ||||
| - Small | ||||
| - Beast | ||||
| type: Creature | ||||
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		Reference in New Issue